I was still young when I picked up the demo to FutureShock in 1994 from a computer show(back when they still existed). I remember installing it off of a floppy and being in awe at this game! The first open world, fully polygonal 3D game that could actually run on a 486/33. I was blown away by how much I could explore in the demo, the 3D enemies and the ability to enter buildings and this was 2 full years before Daggerfall. I knew this was something special. It's too bad all the critics at the time couldn't see it for what it accomplished and instead bashed the hell out of it and SkyNET. As a young teen, I loved being fully immersed in the post-apocalyptic world of The Terminator. This game will always be apart of my soul. It's too bad we never got the promised 3DFX version.
Same. I bought System Shock back in the days just because of the cover and didnt know anything about that game. Damn, it was in english and my 12-14 year old german kiddie-ass didnt understood it at all, but wow... the atmosphere, the sound, the aesthetics, the horror... Now, as an 46 year old dude i have way more fun with many of the old games than with the "modern" ones.
I knew Future Shock before by the magazines of the time, but I didn't think of playing it until last year. I understood that this and Skynet were half-baked games, as you say they were very criticized. But when I tried it, I was fascinated, so much that I played the whole game, as you can see in the video I uploaded. Although Future Shock is far from being perfect, on the contrary, it has quite big problems, but it is fascinating to see how it had things that years later other games took the merit for.
Well, that's one way of looking at it. What is true is that in the 90's PC and consoles were worlds apart, each one with its own catalog of games (except for a few games).
@@DARTHVRNET ofc but there were no "casual" pc gamers back then either; you had to know your hardware and a general understanding of software... both of which were still in early phases at the time*
@The_Comedian556 I still have some of my 'bibles'. They explained the games so well even though so many were much smaller than today's ones they still had so much going for them.
I remember this game. Played it so much back in the day. My dad bought it for me for Christmas and wrote on the "from" section John Corner we need you for the war!
I still have the original box with the reflective flames in the background. It was one of my favorite games when i started getting into building PCs in the mid 90's.
@@JohnDoe-ip3oq It can be played using "DOSBOX", but this game does deserve a REMASTER, as was to be expected from Bethesda 1995/1996, it has many errors and bugs, which a remaster could fix all that.
Its in license limbo like many games which are based on film or TV franchises. I too would like to see a remaster of FShock or Alien Trilogy but it takes a lot of time to get the license holder to give permission to resell the game. Good Example was the Star Trek Armada Series, it took ages to get it out of the abandonware state.
@@LordVader1094 nightdive does remasters, but they've also done bad ones. People just give them a pass for doing it, which I'm not a fan of. If the community already made a remaster, use it. For example, there's a new doom remaster, then there's gzdoom.
I got this on a demo disk form a magazine, I remember the shivers I got when I heard the Terminator music and then seeing the hunter killers and freaking out, for its time it was above and beyond, great memories!!! Thanks!!
This and X wing were my favourite PC games for many years. They were both so immersive. It was such an ominous feeling you got when you could hear a terminator in the corridors, but not see it yet.
Future Shock was WAY ahead of it's time, similar to the way System Shock and Ultima Underworld were. Doom was everyones focus because of it's amazing lighting, fast paced combat, haunting sounds and action orientated gameplay. Future Shock was overlooked. I found Skynet the day it was released (or at least - they day it hit the game store) and I'd just bought a Pentium 133 machine and, once I'd figured out how to use Sci-Tech display doctor to get decent performance in VESA mode, Skynet was actually playable in 640x400 and it looked incredible. Spent weeks with the game until I'd finished it. The AI was somewhat lacking but the semi-open world, freedom to approach objectives from different angles (or even skip them entirely) really built the immersion.
Part of the reason id gets the shine, and yes I’ve thought about this a lot, is the level design. Id just had GREAT levels in their games. That was due to romero not just his own designs but in finding community members that made great maps. There were so many games in this era that were fantastic and revolutionary, but id NAILED the bleeding edge tech + fantastic level design. They could incorporate ideas that were popping up across the game scene and steal the spotlight with just fantastic world building.
@@Zodroo_Tint I was there, ya idiot. I WAS ALREADY PC GAMING every single night after school from 1992 onwards. I was there the day Wolfenstein 3D went shareware. I mail ordered Doom and Raptor floppies from an electronics fair. I bought a Pentium 200Mhz the day it launched and I was playing Quake on Wireplay against DC members (like Sujoy and Nightwing) in 1996. And I'm telling you, as a PC gamer of over 30 years who as there from the beginning of the PC taking over from the consoles and the Amiga, that FUTURE SHOCK was AHEAD OF ITS TIME. If you wanna add something to the discussion go ahead. But don't reply just to say "No! YOURE WRONG!" because it adds nothing and - YOU are WRONG. Cheers.
True, those types of cinematics had their charm. I think the last thing that tried to do something similar, as far as I know, was Tex Murphy's last installment in 2014.
@@sixmillionaccountssilenced6721 yeah I know what you mean, but there are some things that are *really* difficult to replicate and would only be appreciated by a *really* small audience. FMV in games was ultimately a big flop too, developers were ditching it for prerendered cut scenes before the 90s were finished. Check out the original Resident Evil 1 and 2 and the jump in quality once the live action FMV was ditched, if you want a good example.
They need to bring it back but only use older sci fi actors like Katie Sackhoff or .... Well anyone from sg-1, st next generation, sliders, pretty much any actor from the 1990s/2000s era sci fi 😂
Hi. Thanks for reviving this one. Those old games were pieces of art - there was nothing bad in differing between reality and pixel-figures. Now it's mainly pursuit for more fps, more K, better ray-tracing etc... But the soul is often gone
The hero of this game is a tough individual who can carry around an entire armory and can beat terminators to pieces with a lead pipe, but sadly cannot swim and will immediately drown as soon as he goes anywhere near water. great video!
@@DARTHVRNET when you get to the submarine base, you have a section where you have to get through a sewer with rising water levels. Sadly, you sink like a stone, lol. Apart from that the rest of that level is really fun.
It wasn't widely publicized, and dos based. I didn't play it until community patches and dosbox. Typical Bethesda quality, community fixes it. You can play it as is, the problem is nobody sells it anymore. So it's abandonware.
The game had a super cool vehicle missions actually - long before others have made it. You could enter the car or even hunter-killer during the missions to do search and destroy or even take a part in convoy intercept! Would never forget that.
Man i was 14 when this came out. A year later, while attending college, this is what I was playing. Then I brought the game to college, convinced IT teacher to install it (i had the best grade in his class, as i'm a pc maniac) and then a group of people was formed, who regularly came to the class to play against each other :D These were the good ol' days
I loved playing this game on LAN with my neighbors. We had one person be terminator and the other 3 were humans. It felt really fun and immersive back then, and I think it was underrated as a multiplayer game.
I played this over and ever again along with Future Shock. Actually I finished both games a few months ago. Still a blast. And yes...I´m old. I remember how amazed I was by that submarine part of one of the levels.
Played through this and Future Shock a few years back as they were titles I missed when I was a child. They really hold up. I couldn't believe the sense of atmosphere and 'open world' I got from them. I was fully engaged. The variety in stages with the vehicles and flying was the cherry on the sundae. Fantastic games.
I've always been surprised that Bethesda bought Id Software, seeing the FPS games each released in the 90s. Id Software: Wolfenstein 3D, Doom, Doom II, Quake, Quake II. Expansions. Bethesda: Terminator/s games (3).
@@clonekrizalidYeah, but Bethesda owns the Fallout IP, having made one of it's most beloved entries, as well as Elder Scrolls, which includes Skyrim, so it becomes less surprising.
This was my 2nd game on CD in 1996. I remember I stuck on level 3 on the roof. Didn't find the way to go from roof to roof. Only needed to shoot antenna.
@@TheCynicsCynic I think we are taking about the same place. I started game many times for couple of years and always stuck there. Tried to jump, searched every corner of heat level map... And many years later, in 2005 or 2006 I was bored and found this game on web. Installed it, and stuck on that damn roof again. But this time I started shooting everything around and heard some booom. I couldn't believe my eyes when I saw fallen antenna that helped to reach next building roof.
I remember picking up this game for $10 in the late 90s. Had a nice short campaign but it was the enhancements it would add to Future Shock that interested me. Amazingly, a few months later, I'd also find Future Shock discounted down to $10. I still have both games in a crate somewhere. I have to say, I prefer the animated cutscenes of Future Shock. The FMVs for SkyNET had costumes and sets that were just too clean.
I still have the CD of this game. I remember the first mission alone made me want to quit and I never really explored the levels properly. And the transitions... the transitions were always a nightmare like old 2D games. Never knew what was waiting on the other side. Not to mention the Terminators could really kill you in a matter of few seconds even with full armor and health. This was really a hard game. Still laughing about the accuracy of the shotgun, though. And now that I think about it... this looks oddly similar to System Shock in some ways... or maybe it's just me.
Yes, it is hard already from the first mission, lots of enemies and Terminators. It is a game designed for those who have experience having finished the first one, it is one of the things that shows that it was going to be an expansion in the beginning. But it is not so difficult, especially if you realize that the Terminators and most of the enemies do not attack you unless they are close enough, so you have to take advantage of the distance and kill them before. And yes, it reminds me of System Shock too, especially for the visual aspect.
Woah, mouse aim! Wasn't expecting that for the era. I played the demos as a kid, kinda reminds me of System Shock 1 with outdoors... and polygon enemies! Maybe I should give these another try!
I played terminator future shock in high school around 2003 some ha installed onto one of the schools computers the only thing that felt weird was the controls gameplay aint too bad i would love to see a remastered version on terminator future shock or skynet
The controls are not strange at all once you set the keys in the menu to a WASD type control, so it controls like a modern shooter. A remaster would be nice but I don't know if it would ever happen because of licensing issues. But maybe Nightdive will do something about it, it wouldn't be the first time.
I remember playing this it was really fun I also bought a max and Sam game that day too. I think I remember shooting the moon and it does something like an Easter egg
проходил год назад Terminator Futere Shock, с музыкой не разобрался, проходил без музыки - получилось пожалуй еще атмосфернее! На p100 местами не совсем гладко, а в этой части еще и разрешение можно выставить 640х480, так что имейте ввиду что нужно 166 а то и все 233 mhz!!
I got TFS and TS on release. They were awesome for the time. The graphics were fantastic. They were really eerie and atmospheric games. I'm amazed no one has done a fan remake using the Fallout 3 and above GFX engine.
I was 15 back when future shock released. And a whole year before Quake 1 which often is praised for being the first actual 3D game with polygonial entities. And what a game it was. Still one of the best games of the enitre Terminator franchise. Edit: come to think about it Descent also had polygonal entities and it released in 1994.
That has got to be the most powerful shotgun load ever created. Shotguns aren't typically a great range weapon against air cav and the HK's I can assure you are more armored than any gunship we have today. If you shot at a UH-64 Apache (old tech from 1964) the gunner would swiss cheese you in a millisecond. That is after the pilot/gunner had a laugh first. Now, that Ma Duce even in .30CAL would do some series damage. As would the rifle. This game looks sweet and I'm sorry I missed it. Night Dive, we need this game on modern hardware right stat now! ;)
Doom is also an original IP and not an existing one, it was also full of gore which this isn't (and that was more important back then to kids than it is even now,) and Doom had some of the best music ever.
Had I owned this game back when it came out, it would have blown my tiny little mind. Unfortunately we didn't have a computer that could run a game like this until the mid to late 90's. We didn't get a 3d graphics card until Quake 3 Arena came out, then I was able to go back and play Quake 2 finally out of Software mode.
I was obsessed with the terminator as a kid, and this game was my bread and butter for YEARS. I still don't know why it doesn't get the respect it deserves for all its innovations, not to mention the fact that its a good licensed game at a time when we got some absolute crap movie licenses. It even did vehicles almost a decade before halo. Totally rad!
Looks pretty cool, I love mid 90's games with ropey 3D and fmv. girl in the fmv was pretty hot too. But you know they didn't make it as actors. So the graphics look the same through the entire game?!
1:26 oh, it has live cinematics, that's awesome. I miss those in games, especially when they were cheesy but awesome too. Nowadays with stuff like Need for Speed, they're just cringe! The music and atmosphere are great stuff too. Thanks for sharing your video.
You can see the easter egg of shooting the moon in my longplay of Terminator: Future Shock at minute 16:28: ua-cam.com/video/JtMdotHU12c/v-deo.html
The fact this game was not praised at release is mind boggling for me
Not sure what you're talking about but in my country it got 10/10 from a big gaming magazine.
There are some games you just don't forget about...& this is one of them....& who can forget randomly shooting at the moon & it fell out of the sky!
@@AndroidFerret agreed
I think it just wasn't known about.
Level design was quite horrible in these.
I was still young when I picked up the demo to FutureShock in 1994 from a computer show(back when they still existed). I remember installing it off of a floppy and being in awe at this game! The first open world, fully polygonal 3D game that could actually run on a 486/33. I was blown away by how much I could explore in the demo, the 3D enemies and the ability to enter buildings and this was 2 full years before Daggerfall. I knew this was something special. It's too bad all the critics at the time couldn't see it for what it accomplished and instead bashed the hell out of it and SkyNET. As a young teen, I loved being fully immersed in the post-apocalyptic world of The Terminator. This game will always be apart of my soul. It's too bad we never got the promised 3DFX version.
Same.
I bought System Shock back in the days just because of the cover and didnt know anything about that game.
Damn, it was in english and my 12-14 year old german kiddie-ass didnt understood it at all, but wow...
the atmosphere, the sound, the aesthetics, the horror...
Now, as an 46 year old dude i have way more fun with many of the old games than with the "modern" ones.
I knew Future Shock before by the magazines of the time, but I didn't think of playing it until last year. I understood that this and Skynet were half-baked games, as you say they were very criticized. But when I tried it, I was fascinated, so much that I played the whole game, as you can see in the video I uploaded. Although Future Shock is far from being perfect, on the contrary, it has quite big problems, but it is fascinating to see how it had things that years later other games took the merit for.
This.
I specifically remembered being amazed at the fact that all buildings were abled to be entered.
These were the golden years!!!!
Exactly same here, unforgettable experience
Back when being a PC gamer was considered obscure and uber-nerdy... I miss them days more than anything!
Well, that's one way of looking at it. What is true is that in the 90's PC and consoles were worlds apart, each one with its own catalog of games (except for a few games).
@@DARTHVRNET ofc but there were no "casual" pc gamers back then either; you had to know your hardware and a general understanding of software... both of which were still in early phases at the time*
Back when PC games were still physical copies in large cardboard boxes 😂
I miss those days
@@develynseether4426 Yeah and each came with a manual that was a thick as a bible.
I miss those days
@The_Comedian556 I still have some of my 'bibles'. They explained the games so well even though so many were much smaller than today's ones they still had so much going for them.
Never knew this game ever existed. in 96 i was probably too busy playing Diablo and Duke Nukem, i could see myself enjoying this back then.
Yea I was playing alot of Diablo and warcraft 2, then in 97' I got Fallout and played the shit out of it
I remember this game. Played it so much back in the day. My dad bought it for me for Christmas and wrote on the "from" section John Corner we need you for the war!
I’m 40 now and would play this again.
same!
@@thrasher2753 the gameplay was there. Everything is samey now. When I played doom as a kid I’d shit my pants
if you got to 40 then you’re mind of old, and play boomer games.
@@nepntzerZer Boomers are 60+
@@Fiilis1 ok boomer
Played this for the first time a little while ago, it's Nightdive Studios remaster worthy for sure!
Revolutionary game. Invented WSAD + mouselook. Amazing atmosphere!
Marathon did mouselook before
факт
Cyclones has mouselook before this game came out. But Skynet/Future shock play a lot smoother than Cyclones.
WASD was invented by a quake pro gamer
@@doltBmBI was like wait a minute. Lol
I still have the original box with the reflective flames in the background. It was one of my favorite games when i started getting into building PCs in the mid 90's.
Dear Nightdive, please remaster this game. It deserves it, i love it. you love it, other people love it.
Playable as is. Just needs to be actually sold again.
@@JohnDoe-ip3oq It can be played using "DOSBOX", but this game does deserve a REMASTER, as was to be expected from Bethesda 1995/1996, it has many errors and bugs, which a remaster could fix all that.
Its in license limbo like many games which are based on film or TV franchises. I too would like to see a remaster of FShock or Alien Trilogy but it takes a lot of time to get the license holder to give permission to resell the game. Good Example was the Star Trek Armada Series, it took ages to get it out of the abandonware state.
@@JohnDoe-ip3oq Yeah but a remaster never hurts either, especially when done by Nightdive.
@@LordVader1094 nightdive does remasters, but they've also done bad ones. People just give them a pass for doing it, which I'm not a fan of. If the community already made a remaster, use it. For example, there's a new doom remaster, then there's gzdoom.
I got this on a demo disk form a magazine, I remember the shivers I got when I heard the Terminator music and then seeing the hunter killers and freaking out, for its time it was above and beyond, great memories!!! Thanks!!
Thanks to you for the comment, I like to know when a video of mine brings back good memories 😊
THAT SHOTGUN AINT NO JOKE JUST TOOK DOWN A SPACE SHIP
Shotcannon
It’s a North Korean spaceship
@@schlafiet grow up.
@@slartibartfast7921 wow, wie schlagfertig du Gangster
@@slartibartfast7921 tut mir leid, wenn ich deine nordkoreanischen Gefühle verletzt habe, Genosse.
This game doesnt get enough credit. It actually did a lot of cool things for an fps. Underrated af
This and X wing were my favourite PC games for many years. They were both so immersive. It was such an ominous feeling you got when you could hear a terminator in the corridors, but not see it yet.
yep. sick games.
It is still the best Terminator game up to this date! i still have the big box version of this and Future Shock as well. So much ahead of its time.
what about system shok?
System Shock was also ahead of its time, but they are different games.
@@DARTHVRNET ah yes i meant future shock
Come on Terminator Resistance is awesome!
Terminator Resistance is awesome and made by same developer as Robocop.
This looks cool as hell and the music too!!
Future Shock was WAY ahead of it's time, similar to the way System Shock and Ultima Underworld were. Doom was everyones focus because of it's amazing lighting, fast paced combat, haunting sounds and action orientated gameplay. Future Shock was overlooked.
I found Skynet the day it was released (or at least - they day it hit the game store) and I'd just bought a Pentium 133 machine and, once I'd figured out how to use Sci-Tech display doctor to get decent performance in VESA mode, Skynet was actually playable in 640x400 and it looked incredible. Spent weeks with the game until I'd finished it. The AI was somewhat lacking but the semi-open world, freedom to approach objectives from different angles (or even skip them entirely) really built the immersion.
Part of the reason id gets the shine, and yes I’ve thought about this a lot, is the level design. Id just had GREAT levels in their games. That was due to romero not just his own designs but in finding community members that made great maps. There were so many games in this era that were fantastic and revolutionary, but id NAILED the bleeding edge tech + fantastic level design. They could incorporate ideas that were popping up across the game scene and steal the spotlight with just fantastic world building.
It was not "way ahead of it's time". Research the 90's! Invention and experiments were an everyday thing in the gaming world back then.
@@Zodroo_Tint I was there, ya idiot. I WAS ALREADY PC GAMING every single night after school from 1992 onwards. I was there the day Wolfenstein 3D went shareware. I mail ordered Doom and Raptor floppies from an electronics fair. I bought a Pentium 200Mhz the day it launched and I was playing Quake on Wireplay against DC members (like Sujoy and Nightwing) in 1996.
And I'm telling you, as a PC gamer of over 30 years who as there from the beginning of the PC taking over from the consoles and the Amiga, that FUTURE SHOCK was AHEAD OF ITS TIME.
If you wanna add something to the discussion go ahead. But don't reply just to say "No! YOURE WRONG!" because it adds nothing and - YOU are WRONG.
Cheers.
The scope on rifle is nice
Gotta love that mid 90s FMV with the super amateur acting 🤣 That is one video game trend that is NEVER coming back, though I would love it if it did.
True, those types of cinematics had their charm. I think the last thing that tried to do something similar, as far as I know, was Tex Murphy's last installment in 2014.
history and trends repeats :D
@@sixmillionaccountssilenced6721 yeah I know what you mean, but there are some things that are *really* difficult to replicate and would only be appreciated by a *really* small audience. FMV in games was ultimately a big flop too, developers were ditching it for prerendered cut scenes before the 90s were finished. Check out the original Resident Evil 1 and 2 and the jump in quality once the live action FMV was ditched, if you want a good example.
@@J0MBi Considering where tech is moving nowadays, we will be using digital goods to replicate the 'analog' goods we used to produce digital goods 🤣
They need to bring it back but only use older sci fi actors like Katie Sackhoff or .... Well anyone from sg-1, st next generation, sliders, pretty much any actor from the 1990s/2000s era sci fi 😂
Hi. Thanks for reviving this one. Those old games were pieces of art - there was nothing bad in differing between reality and pixel-figures. Now it's mainly pursuit for more fps, more K, better ray-tracing etc... But the soul is often gone
Gotta love '90s live action cutscenes. Superb production quality and acting.
Cutscenes are indeed much better than intro. The intro looks like a sketch.
Wow this is definitely ahead of its time. How could I never hear about it at the time?
That shotgun pump action racking animation was on point for 1996. Holy shit.
I remember running the demo on my crummy PC in the 2000s but never looked into it more since. I gotta play this. :)
The hero of this game is a tough individual who can carry around an entire armory and can beat terminators to pieces with a lead pipe, but sadly cannot swim and will immediately drown as soon as he goes anywhere near water.
great video!
scavenger confirmed superior.
Thanks. Is there water in this one? I haven't played it enough. There wasn't in the previous one.
@@DARTHVRNET when you get to the submarine base, you have a section where you have to get through a sewer with rising water levels. Sadly, you sink like a stone, lol. Apart from that the rest of that level is really fun.
@@vostyok6030 GOD HIMSELF! idk what to say.. I LOVE YOU!!!! 🤣
Tommy Vercetti who?!
Had no idea this existed. Looks really cool and has a banger soundtrack.
It wasn't widely publicized, and dos based. I didn't play it until community patches and dosbox. Typical Bethesda quality, community fixes it. You can play it as is, the problem is nobody sells it anymore. So it's abandonware.
Earth Siege is another great game similar to this.
Thank you! Thanks to you I found out about this game. The artificial intelligence of the hiding terminators is amazing.
I like the function night vision scope on the plasma rifle
Yes, it's a cool effect.
The game had a super cool vehicle missions actually - long before others have made it. You could enter the car or even hunter-killer during the missions to do search and destroy or even take a part in convoy intercept! Would never forget that.
Man i was 14 when this came out. A year later, while attending college, this is what I was playing. Then I brought the game to college, convinced IT teacher to install it (i had the best grade in his class, as i'm a pc maniac) and then a group of people was formed, who regularly came to the class to play against each other :D These were the good ol' days
I loved playing this game on LAN with my neighbors. We had one person be terminator and the other 3 were humans. It felt really fun and immersive back then, and I think it was underrated as a multiplayer game.
I played this over and ever again along with Future Shock. Actually I finished both games a few months ago. Still a blast. And yes...I´m old. I remember how amazed I was by that submarine part of one of the levels.
Played through this and Future Shock a few years back as they were titles I missed when I was a child. They really hold up. I couldn't believe the sense of atmosphere and 'open world' I got from them. I was fully engaged. The variety in stages with the vehicles and flying was the cherry on the sundae. Fantastic games.
You can clearly see that Bethesda never upgraded their design skills since then.
Yeah but for 1996 it looked fine.
You can tell you get your opinions from whiny UA-camrs.
For a moment there I thought I was looking at TES6 gameplay.
I've always been surprised that Bethesda bought Id Software, seeing the FPS games each released in the 90s.
Id Software: Wolfenstein 3D, Doom, Doom II, Quake, Quake II. Expansions.
Bethesda: Terminator/s games (3).
@@clonekrizalidYeah, but Bethesda owns the Fallout IP, having made one of it's most beloved entries, as well as Elder Scrolls, which includes Skyrim, so it becomes less surprising.
Better movie Than T3
This was my 2nd game on CD in 1996.
I remember I stuck on level 3 on the roof. Didn't find the way to go from roof to roof. Only needed to shoot antenna.
Yes, it's complicated to know because they don't give you any hint about it.
If I'm thinking of the same part as you, it took me FOREVER to get to the other roof LOL.
@@TheCynicsCynic I think we are taking about the same place.
I started game many times for couple of years and always stuck there. Tried to jump, searched every corner of heat level map... And many years later, in 2005 or 2006 I was bored and found this game on web. Installed it, and stuck on that damn roof again. But this time I started shooting everything around and heard some booom. I couldn't believe my eyes when I saw fallen antenna that helped to reach next building roof.
I remember picking up this game for $10 in the late 90s. Had a nice short campaign but it was the enhancements it would add to Future Shock that interested me. Amazingly, a few months later, I'd also find Future Shock discounted down to $10. I still have both games in a crate somewhere.
I have to say, I prefer the animated cutscenes of Future Shock. The FMVs for SkyNET had costumes and sets that were just too clean.
"If it doesn't have a hot chick in a tank top, I'm not making it" - all 90s devs. What an incredible time.
I still have the CD of this game. I remember the first mission alone made me want to quit and I never really explored the levels properly. And the transitions... the transitions were always a nightmare like old 2D games. Never knew what was waiting on the other side. Not to mention the Terminators could really kill you in a matter of few seconds even with full armor and health. This was really a hard game. Still laughing about the accuracy of the shotgun, though. And now that I think about it... this looks oddly similar to System Shock in some ways... or maybe it's just me.
Yes, it is hard already from the first mission, lots of enemies and Terminators. It is a game designed for those who have experience having finished the first one, it is one of the things that shows that it was going to be an expansion in the beginning. But it is not so difficult, especially if you realize that the Terminators and most of the enemies do not attack you unless they are close enough, so you have to take advantage of the distance and kill them before. And yes, it reminds me of System Shock too, especially for the visual aspect.
Woah, mouse aim! Wasn't expecting that for the era. I played the demos as a kid, kinda reminds me of System Shock 1 with outdoors... and polygon enemies! Maybe I should give these another try!
When you'd have to take the mouse ball out & clean it.
great game, i've spent so many nights at playing
I played terminator future shock in high school around 2003 some ha installed onto one of the schools computers the only thing that felt weird was the controls gameplay aint too bad i would love to see a remastered version on terminator future shock or skynet
The controls are not strange at all once you set the keys in the menu to a WASD type control, so it controls like a modern shooter.
A remaster would be nice but I don't know if it would ever happen because of licensing issues. But maybe Nightdive will do something about it, it wouldn't be the first time.
That is actually a wicked satisfying shotgun
Hey….Nightdive….this is a game that needs a remaster 🤑💯
music for the game was like no other, wow. imagine a new fallout with this type of epicness
Still better than what Bethesda puts out nowadays
No sabia que bethesta tênia un juego de terminator 😮
De hecho hizo 5.
I remember watching my older brother play this briefly. He never got this far. Shit, it actually gets kinda thrilling at the 10 minute mark.
that game had incredible atmosphere, and i think it was the best game in this franchise ever.
I remember playing this it was really fun I also bought a max and Sam game that day too. I think I remember shooting the moon and it does something like an Easter egg
проходил год назад Terminator Futere Shock, с музыкой не разобрался, проходил без музыки - получилось пожалуй еще атмосфернее! На p100 местами не совсем гладко, а в этой части еще и разрешение можно выставить 640х480, так что имейте ввиду что нужно 166 а то и все 233 mhz!!
Тоже играл в Terminator Future Shock, очень атмосферная игра
I got TFS and TS on release. They were awesome for the time. The graphics were fantastic. They were really eerie and atmospheric games.
I'm amazed no one has done a fan remake using the Fallout 3 and above GFX engine.
I was 15 back when future shock released. And a whole year before Quake 1 which often is praised for being the first actual 3D game with polygonial entities. And what a game it was. Still one of the best games of the enitre Terminator franchise. Edit: come to think about it Descent also had polygonal entities and it released in 1994.
Holy shit this game looks amazing,I would have played the heck out of this if I only knew it existed 28 years ago
Terminator Future Shock (previous title 1995) was the true revolutionary for first fully 3D fps. That one doesn’t get enough recognition.
That has got to be the most powerful shotgun load ever created. Shotguns aren't typically a great range weapon against air cav and the HK's I can assure you are more armored than any gunship we have today. If you shot at a UH-64 Apache (old tech from 1964) the gunner would swiss cheese you in a millisecond. That is after the pilot/gunner had a laugh first.
Now, that Ma Duce even in .30CAL would do some series damage. As would the rifle. This game looks sweet and I'm sorry I missed it. Night Dive, we need this game on modern hardware right stat now! ;)
how did doom get all the glory and not this its amazing for its time !
Doom released 2 years before this and is also much more accessible gameplay wise.
But I do agree that this game is criminally underrated.
Doom is also an original IP and not an existing one, it was also full of gore which this isn't (and that was more important back then to kids than it is even now,) and Doom had some of the best music ever.
4:36 had me like "what, did they unearth some unknown version of System Shock?"
Bought this game brand new and loved it even though it is an extremely short game.
Yes, that's one of the things you can tell it was originally going to be an expansion of Future Shock, it's much shorter.
Had I owned this game back when it came out, it would have blown my tiny little mind. Unfortunately we didn't have a computer that could run a game like this until the mid to late 90's. We didn't get a 3d graphics card until Quake 3 Arena came out, then I was able to go back and play Quake 2 finally out of Software mode.
I literally used to play this ONLINE with other people. You could actually ride around in the cars with teammates.
That nightvision scope is a neat technique for the engine
I was obsessed with the terminator as a kid, and this game was my bread and butter for YEARS. I still don't know why it doesn't get the respect it deserves for all its innovations, not to mention the fact that its a good licensed game at a time when we got some absolute crap movie licenses. It even did vehicles almost a decade before halo. Totally rad!
Nice gameplay, thanks for the memories!
Considering Doom was released in 1993, this is actually really good. I never knew it existed.
Heavy System Shock 1 vibes with the graphics here
I forgot all about this game but it's funny how its the same grunt noise when getting hit by fire as Doom.
Если бы в мое детство, в 90х . У меня был бы компьютер с этой игрой. Я бы играл в неё до дыр.)
3:14 when mom makes you earn the chicken nuggies
Man the Cutscenes look pristine
The future turned out to be so different from what I thought it would be!
This is the kind of game I could see Nightdive Studios remastering.
Looks pretty cool for such an old game!
i liked this game,i played lots of hours. i didnt remember this was a Bethesda game.
Never knew this game existed. Actual 3D game in 1996. Same year when 2.5D Duke Nukem came out.
Well, Quake is from that year, but its predecessor, Terminator: Future Shock, had the same engine, and is a year before Quake.
Civie11 needs to play this
I find this amazing,and i love the acting parts.
WOW, I remember buying this game when it came out...oh crap...that was almost 30 years ago... Now I'm all sad. 😞
How did i mannage to miss this when I was young? I dont remember it being in any magazines or any adverts at all
That green scope is cool for 1996
These 3 old Terminator games NEED remastering
Fun fact that nobody knows: this was actually the first game with complete six degrees of freedom, even before Quake.
Still remember the bug from this where sliding down a small decline would deal massive damage.
Loved future shock! Could drive vehicles too
Aaahhh live action fmv’s. It was a different time back then
Looks pretty cool, I love mid 90's games with ropey 3D and fmv. girl in the fmv was pretty hot too. But you know they didn't make it as actors.
So the graphics look the same through the entire game?!
1:26 oh, it has live cinematics, that's awesome. I miss those in games, especially when they were cheesy but awesome too. Nowadays with stuff like Need for Speed, they're just cringe!
The music and atmosphere are great stuff too. Thanks for sharing your video.
before people understood that machines were going to be no-scope aim-botting us from 2 miles away while doing backflips.
This is actually 1 of the first open world fps games.
I had this!!! Was an awesome game!
Even now this game looks perfect...
This looks cool af, i wanna play it
This looks really advanced and not like a typical 2.5d shooter. How come I never heard of this?
This reminds me of Star Wars: dark forces for some reason
It reminds me of System Shock, especially the interiors, but not the gameplay, as they are very different.
Damn, never heard of this game but it looks sick.
It's like open world where you can actually go into buildings.
This game with future shock was a lot lot lot lot lot lot lot ahead of it's time .
yo i used to love this game! i played it all the time! too bad i never had anyone to play multiplayer with!
Can't wait for modder make this fast paced as Brutal Doom