Rendering Characters in Unreal Engine 5 | Tutorial

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 299

  • @eddwarriior
    @eddwarriior 2 роки тому +152

    J you're my unofficial instructor for my graduation project, you helped me 10 times more than uni ever did

    • @artofjhill
      @artofjhill  2 роки тому +45

      that's sad but thank you. Happy to help

    • @jeronimocollares320
      @jeronimocollares320 2 роки тому +4

      Uni give to you the base, nothing more or less and you ll need this base to grow up in time...

    • @Wenedi
      @Wenedi 2 роки тому +1

      @@jeronimocollares320 For other subjects the base is given through primary and secondary school... for 3D art you're starting out in university which is the problem

    • @gemmao6770
      @gemmao6770 Рік тому +1

      I agree with you(I’m in korea, korean student)

    • @sridharan5172
      @sridharan5172 10 місяців тому +1

      bro roasted his university using 3d language 🤣🤣

  • @manfredomeraviglia8251
    @manfredomeraviglia8251 3 місяці тому +10

    Dear J, apologies if you know this already, but the reason the skin looks glossy and you had to correct the roughness is because when importing a texture with combined AO, Roughness and Metallic, (or any other greyscale texture used as a mask) you need to double click it (to open it) and change the compression type to "Masks" otherwise it is interpreted as sRGB values. I hope it helps.

    • @artofjhill
      @artofjhill  3 місяці тому +2

      yup 100% srgb was still on. thanks

    • @manfredomeraviglia8251
      @manfredomeraviglia8251 3 місяці тому

      @@artofjhill Thank you for sharing your workflow, it's very useful!

  • @MultiMam12345
    @MultiMam12345 2 роки тому +27

    What a joy to watch a master generalist explaining / showing his specialized craft in a way that makes it look easy and understandable. Its still complex and far from easy. But there is so much amazing knowledge in this video for anyone that is working in a real or virtual movie set. Pretty impressive.🤘🏻

    • @artofjhill
      @artofjhill  2 роки тому +2

      Glad you like the video and thanks for the comment

  • @samgoldwater
    @samgoldwater 2 роки тому +4

    Dude you are such a brilliant communicator - this is easily some of the best 3D tuition anywhere on youtube

    • @artofjhill
      @artofjhill  2 роки тому

      I appreciate that thank you 🙏

  • @fumimaeyama5374
    @fumimaeyama5374 2 місяці тому +1

    ありがとうございます!

  • @hartgameart
    @hartgameart 2 роки тому +4

    As someone who has been stuck in Unity for years i'm so hyped to watch this!

  • @AnimeBadBoi
    @AnimeBadBoi 2 роки тому +1

    THAT PHOTOSHOP TIP !!! OMFG !!! I’ve watched this 30x now and just realizing that

  • @ranmanolov6832
    @ranmanolov6832 3 дні тому

    Apart from all the generously shared knowledge J, I want to say that the way you keep it lose and fun and well edited is just an example of how we should all be doing our videos. Anyway - I really hope you have someone editing those for you, otherwise you;d make us look even worse. :D

  • @christiaanpaulsen3974
    @christiaanpaulsen3974 3 місяці тому +1

    I started last night for the first time working in unreal. Quite a learning curve, but your video has made it so much easier understanding the setup for textures especially skin! Thanks J

    • @artofjhill
      @artofjhill  3 місяці тому

      Hell yea happy to hear that. Have fun!

  • @Gerickos
    @Gerickos 2 роки тому +11

    Thank you so much for you videos J ! You're a real blessing for people learning to create high quality characters !

  • @KrllHvrlv
    @KrllHvrlv 2 роки тому +1

    J, Your tutorials are best around the internet.
    Thanks a lot for your help!

    • @artofjhill
      @artofjhill  2 роки тому

      🙏 Glad you think so and that you found them helpful. Gl on your projects

  • @ssss-ou4bn
    @ssss-ou4bn 2 роки тому

    Thank so much to share your skill!!!

    • @artofjhill
      @artofjhill  2 роки тому

      You got it. I hope it helps! Have fun

  • @Denns300
    @Denns300 2 роки тому +6

    Exactly what I was looking for! Thanks much J Hill, appreciate!

  • @nourhassoun7099
    @nourhassoun7099 2 роки тому +1

    Easiest subscribe I ever had to click on UA-cam. Been binging your videos. THANK YOU for all these amazing tutorials.

  • @SmillA228
    @SmillA228 2 роки тому +1

    Unreal looked always so complicated for me, with graph materials and nodes, but you just made it so easy to handle... Thanks to you, i took the step up and enjoyed it ! Still so much to improve on my workflow but so excited that you share so much knowledge.
    It's the gift of masters to show difficult things looks easy :)

    • @artofjhill
      @artofjhill  2 роки тому

      Glad I could help! Happy to hear you’re having fun with it :)

  • @BMont95
    @BMont95 2 роки тому +2

    Gotta be one of the most easy to take in tutorials I’ve ever seen. Well done man, really appreciate your videos. Cheers 🍻

    • @artofjhill
      @artofjhill  2 роки тому

      really appreciate that! Thank you. Cheers

  • @guile3d
    @guile3d 2 роки тому +10

    Hi J! Thank you so much for all those great videos. You've been a source of inspiration for me and my work!

    • @artofjhill
      @artofjhill  2 роки тому +1

      Thank you, I’m happy to hear that

  • @anj4721
    @anj4721 2 роки тому +1

    I requested this one before. thank you so much for the feedback!

  • @JoseFuentes-mq6fw
    @JoseFuentes-mq6fw Рік тому +2

    this is such a great tut, thanks for taking the time to make this

    • @artofjhill
      @artofjhill  Рік тому

      You got it. I hope it helps you

  • @bradmyers1431
    @bradmyers1431 2 роки тому +3

    You're a life saver Jay, thanks so much for this. I've been avoiding getting into unreal with my personal art because digging around on the internet for info is so annoying. Getting it all here in one place is exactly what I needed. One thing I figured out which I'm not sure if you did was you need to always check your texture import settings. My roughness map wasn't working properly for instance and maybe the mip mapping makes stuff lower res? So its important to turn off srgb on black white textures and turn mipping off. Anyway, this helped so much, and the hair looks so good (especially compared to marmoset) it blows my mind. Cheers!

    • @artofjhill
      @artofjhill  2 роки тому +1

      Thank you man, I'm glad it helped and yea the hair is amazing

  • @thepuma77
    @thepuma77 2 роки тому +1

    thanks for the info. my fav part is 1:23. so cool

  • @cobaltudk
    @cobaltudk 2 роки тому +1

    Technical aspects aside, faces you design are beautiful.

  • @Shinzen996
    @Shinzen996 2 роки тому

    I couldn't even find a course about UE skin shaders. Now I have basic knowledge for free! Thank you so much!

  • @TalhaRiaz197
    @TalhaRiaz197 2 роки тому

    You are one of my Favourite 3D Artist love your Content Bro

  • @peterankermann7170
    @peterankermann7170 2 роки тому +2

    Hey J! thanks for this aweseom video! just a small tip for the textures make sure you set all you packed textures(Specular, Roughness, Metallic, every grayscaled image..) to sRGB off. then you got a linear gradient curve. This way you can tune you textures in SP and in unreal the roughness will look like you would expect it, and you don't need re-adjusted the values to much onle the fine-tuning..

  • @Arvolve
    @Arvolve 2 роки тому +1

    Yess, exactly what I needed! Thanks for great content man

    • @artofjhill
      @artofjhill  2 роки тому

      Happy to hear it, I hope it helps

  • @scottlee38
    @scottlee38 2 роки тому

    Finally a guide on how to do this!!

  • @JulesOtway
    @JulesOtway 2 роки тому +1

    Thanks for this video! Especially for talking about how to implement a cavity map, I was attempting that exact thing last week but couldn't work out how to pipe it in it correctly.

  • @nilexh3476
    @nilexh3476 2 роки тому

    Thank you J for reuploading

    • @artofjhill
      @artofjhill  2 роки тому +1

      you got it. Thanks for checking it out again and for the long time sub

  • @chippychipperson3480
    @chippychipperson3480 2 роки тому +1

    I remember doing much of these same technics in Poser 4 back in 2001. The memories.

    • @artofjhill
      @artofjhill  2 роки тому

      I don’t know about these techniques but poser was cool

    • @chippychipperson3480
      @chippychipperson3480 2 роки тому

      @@artofjhill Yeah you were able to do the same with the linking bump map and other textures for SS and all that good stuff just like the way its done there with the boxes and the linking and the lines and stuff not much had changed since so its nice to be able to be able to almost jump right in and know half of what u are doing for an OG like me

  • @sveneschCOM
    @sveneschCOM 2 роки тому

    Really great one! I always appreciate your videos, sets new ideas free AND always with a cinematic approach, as well as William Faucher does, too !

    • @artofjhill
      @artofjhill  2 роки тому

      Thanks you. He’s the man

  • @RobbieTilton
    @RobbieTilton 2 роки тому

    Great video! Long time unity user here. I'm ready to switch over to UE5 and this helped me get my bearings.

    • @artofjhill
      @artofjhill  2 роки тому +1

      Happy to hear that. Have fun

  • @zorandjordjevic309
    @zorandjordjevic309 2 роки тому

    TNice tutorials was an amazing tutorial. You are a great teacher

  • @EhsanTaheri77
    @EhsanTaheri77 2 роки тому

    Thanks for the great tutorial, useful information and nice editing. unlike many other tutorials, yours are so fun to watch and packed with great tips and info.

  • @ReifySpace
    @ReifySpace 2 роки тому

    Love your work just started following! Keep up the great job you’re so talented and pleasant to listen to

    • @artofjhill
      @artofjhill  2 роки тому

      Thank you, appreciate that and thanks for watching

  • @나의웅장한취미생활
    @나의웅장한취미생활 2 роки тому

    Thank you so much J hill. I was waiting for this process. Unreal Engine is so difficult. But you tell it all. This video has a really high level of value. I really respect you !

    • @artofjhill
      @artofjhill  2 роки тому +1

      Thank you 🙏 I hope it helps

  • @36Dome36
    @36Dome36 2 роки тому

    Coolest dude on yt! Always happy to see a video pop up in my subscription box. Thanks for the insights!

    • @artofjhill
      @artofjhill  2 роки тому

      Thank you for the support man!

  • @33margo33
    @33margo33 2 роки тому

    ur literally my idol dude!! so helpful and motivating!! thank you so much

    • @artofjhill
      @artofjhill  2 роки тому +1

      thank you dude, glad you're liking it

  • @Xodroc
    @Xodroc 2 роки тому +3

    Wouldn't mind seeing your technique for snatching metahuman eyeballs

  • @vlad_tlt
    @vlad_tlt 7 місяців тому +2

    Enabling Movie Render Queue
    To enable Movie Render Queue, open the Plugins window, locate the Movie Render Queue plugin, and enable it.

    • @artofjhill
      @artofjhill  7 місяців тому

      all newer version of the Engine have it on by default now because of course it should be. thanks for sharing the tip!

  • @SillyRabbit031
    @SillyRabbit031 Рік тому

    21:02 can you elaborate on what you meant here? Are you supposed to make skin colors in unreal and not substance painter?

  • @lovelettar
    @lovelettar 11 місяців тому

    thank you I have no clue without this video!!!!thank you

  • @MikelWellington
    @MikelWellington 2 роки тому

    Legend. Thanks J!

  • @ChrixB
    @ChrixB 2 роки тому

    Epic! I'm just blow away by all the relevant content that been share in this video, thanks !

    • @artofjhill
      @artofjhill  2 роки тому

      Happy to hear that, cheers

  • @이권용-v8r
    @이권용-v8r 2 роки тому

    Hi J! Thanks for all the great tutorial.

    • @artofjhill
      @artofjhill  2 роки тому

      you're welcome. Thanks for watching

  • @EdgeloopAcademy
    @EdgeloopAcademy 2 роки тому

    great job man! love it as usual!

  • @JohntheNX
    @JohntheNX Рік тому

    insane tutorial. Thank you so much

  • @jinmick9998
    @jinmick9998 2 роки тому

    Thank you J That's great tutorial help me a lot

  • @sethcouchman1906
    @sethcouchman1906 Рік тому +1

    1:24 and then you and then you can

  • @alexpurkhalo711
    @alexpurkhalo711 6 місяців тому

    thank you so much, your videos are helpful as usual

  • @NazarNoschenko
    @NazarNoschenko 2 роки тому

    This is super helpful🔥 Thanks J!

    • @artofjhill
      @artofjhill  2 роки тому +1

      Thanks man, glad you like it!

  • @morganagalvan2206
    @morganagalvan2206 Рік тому

    Very very nice. Thank you for sharing this for free.

  • @Gichanasa
    @Gichanasa 7 місяців тому

    Fantastic work and tutorial! Do you have a lesson on the rigging and animating workflow?

    • @artofjhill
      @artofjhill  7 місяців тому

      I do not! that would be cool. thanks

    • @Gichanasa
      @Gichanasa 7 місяців тому

      @@artofjhill You are a great teacher, would be great to continue learning from you.

  • @phreakii
    @phreakii Рік тому

    Holy crap your good 🤩 Awesome!

  • @aleehassan7666
    @aleehassan7666 Рік тому

    amazing man

  • @hamiiiid7y
    @hamiiiid7y 2 роки тому

    So good 😍

  • @enriquesotoayala3329
    @enriquesotoayala3329 2 роки тому

    Thanks man for your work

  • @estemanariza
    @estemanariza 2 роки тому +1

    Great videos, it would be awesome if you do a video for the movie render queue

    • @artofjhill
      @artofjhill  2 роки тому

      Good idea. Will do that sometime

  • @sergiovelandia3d370
    @sergiovelandia3d370 Рік тому

    So amazing
    Thanks man

  • @png.thomaz
    @png.thomaz 2 роки тому +1

    J. do you have any tips to do make ups like yours? I've been googling it for a while, but I have found nothing. By the way, amazing video and content as always!

  • @MNK_Games
    @MNK_Games 2 роки тому

    what was the reason to use combined texture in RGB when we can just export them out as normal and base.... then put them into respective mettalic/roughness and AO 21:39

    • @artofjhill
      @artofjhill  2 роки тому +1

      don't have to do it. Done in productions because you can back 3 or 4 black and white textures into a single rgb texture. it's more efficient and less files to manage too.

  • @Lampreia90
    @Lampreia90 19 днів тому

    Hello, i love your videos. what is the scalability used in this work? thank you

  • @addictdraws8291
    @addictdraws8291 2 роки тому

    Wow really interesting video 😁

  • @DavinaMa-z6p
    @DavinaMa-z6p 21 день тому

    Hi, I can't seem to find the download link for the model and its textures, is it available for downloading on patreon or somewhere? Would be of great help! And thx for the fantastic tutorial!

  • @naveenpasi1469
    @naveenpasi1469 2 роки тому

    Nice one mr j

  • @dwiz_9336
    @dwiz_9336 Рік тому

    J, how were you able to import the eye as quads into Maya? Did you do some manual work? Yours also seems to have a higher face count. I know this came out a little while ago but perhaps you can give a little more detail on this?

  • @Glowbox3D
    @Glowbox3D 2 роки тому

    Excellent videos!

  • @РомариоЧан
    @РомариоЧан 2 роки тому

    Not bad dude abilities 😎👍⭐

  • @asturiastroub
    @asturiastroub 2 роки тому

    Tanks a lot for your perfect content👍🙌

    • @artofjhill
      @artofjhill  2 роки тому

      You’re welcome. I hope it helps

  • @ant5611
    @ant5611 2 роки тому

    Hey J. Could you make a video talk about your set up?

    • @artofjhill
      @artofjhill  2 роки тому

      Yea I’ll get around to it hopefully soon

  • @alluce5047
    @alluce5047 2 місяці тому

    Hey ! Thanks for this incredible tutorial, I have a tiny question.. for an animated fbx, is it the same process ?

    • @artofjhill
      @artofjhill  2 місяці тому

      You’d want to attach the groom to the skeleton via a groom bind

  • @hideki1862
    @hideki1862 2 роки тому

    Can you do another zbrush fiber mesh tutorial? Would really help since there’s scarce tutorials on it

  • @superiorvenom9723
    @superiorvenom9723 Рік тому

    This tutorial, much like the others in your amazing catalogue, is simply fantastic and insightful. I always walk away with knowledge that puts me two steps forward. I do have a question however about rendering groom, as I have hit a major roadblock that's been stumping me for a while now. I have a groom asset that is bound to a geometry cache, and whenever the geometry cache plays, the groom appears very noisy and jittery. When the groom sits still it looks perfectly fine, but once it starts moving, the issue rears its ugly head once more. I am using a metahuman shader on the groom, so I don't believe that to be my issue. Is there some fundamental attribute that I may be neglecting in regards to my asset? I must admit, I am quite the novice when it comes to groom, so superficial elements may be going over my head. Thank you so much for the professional tutorials, you have been an indispensable asset in my and many others unreal/CG journeys!

  • @davletshine
    @davletshine 2 роки тому

    Yo! Thank you so much! Great video

  • @MatthewRumble
    @MatthewRumble Рік тому

    Where can I get the micronormals / skin kit again?

  • @mustafaazizi2623
    @mustafaazizi2623 Рік тому

    Thanks Dear!

  • @jack84699
    @jack84699 2 роки тому

    Fantastic, thank u so much.

    • @artofjhill
      @artofjhill  2 роки тому +1

      You got it. I hope it helps

  • @stationtek
    @stationtek 2 роки тому

    Great tutorial, bro, I really liked your glasses, what model are they?

  • @vikaskumar-lh1gc
    @vikaskumar-lh1gc 10 місяців тому

    Hey its really informative.
    i am making a cat so i need a fur shader for unreal engine.
    Do you have a fur shader tutorial or any downloadable material suggestion?

  • @erickendoka2953
    @erickendoka2953 Рік тому

    Thank you very much bro 🙏

  • @Professor_Vince
    @Professor_Vince Рік тому

    25:06
    Why? Why indeed.
    The weasels made it totally un-exportable, Open the face .fbx - No UVS, open the folder - no readable outside UE formats. Ah, and just as I thought I don't have to to every single fnk pixel on my own this time.

  • @izored
    @izored 2 роки тому

    at the end, the little space between the lips is like the batman logo :p

  • @hamiiiid7y
    @hamiiiid7y 2 роки тому

    Bro If you have time, I have a few questions
    I want to start learning how to make 3D animation for movies
    I wanted to ask you about the steps of making a character from the first step to the last step
    Should I make a model first or the model's anatomy skeleton?

  • @AttakuStudio
    @AttakuStudio 3 місяці тому

    Thanks a lot!

  • @yanqing-dl4zb
    @yanqing-dl4zb Рік тому

    good job!

  • @xavierphoenix8125
    @xavierphoenix8125 2 роки тому

    NICE.

  • @adamrxxna
    @adamrxxna Рік тому

    j, what did you do to the cavity map? How did you blend it with the spec map?

  • @MictlanReborn
    @MictlanReborn Рік тому

    bro u r awesome thanks

  • @DerekMerson
    @DerekMerson 2 роки тому

    Hi J, at what point (how many rendered images etc) do you think you are getting a good rate of return spending the extra time in Unreal vs staying in Maya and rendering in Arnold? Do you have any thoughts on how you decide to use Unreal or use a pathtracer? My problem is that I'm stuck in Octane and its like just fast enough that I find myself giving up on Unreal everytime I hit a roadblock. Obviously, tutorials like this really help though, so thank you!

    • @artofjhill
      @artofjhill  2 роки тому +2

      Hey dude, cheers. Arnold is my main choice for path tracing and it's a huge difference in time and more. My cyberpunk girl took like 6 hours to render a single frame and my unreal projects are essentially real time. That not only means I can iterate more and faster, finish projects faster, but I can animate characters and do more with them

  • @Cybercuerda
    @Cybercuerda 2 роки тому +1

    Thanks a lot! Está genial!

  • @HoomanBhr
    @HoomanBhr 2 роки тому

    Big Thanks bro

  • @dan323609
    @dan323609 2 роки тому +1

    I don't have IrisBaseColor 🤷‍♂

    • @the_int
      @the_int 2 роки тому

      yeah, neither do i. i have the updated metahuman demo and it does not have irisBaseColor parameter to change. it must be in one of the RGB channels of the iris masks, but still does not have a clear color to change. would you happen to know how to change the eye color without that specific parameter?

    • @dan323609
      @dan323609 2 роки тому +1

      @@the_int An easy way is to replace the MF_IrisGenerator function with your own texture

  • @CarlocurA
    @CarlocurA Рік тому

    Hello J, your tutorials are the best, I have learned so much, I have a question, If you are making a low resolution character for games, Is there a way to put a displacement map like maya to see the details? Thank you so much

    • @artofjhill
      @artofjhill  Рік тому +1

      Not as of now. Maybe in the future but it wouldn’t be practical for games because the way displacement maps work is by subdividing to high resolutions and actually displacing the vertices. Nanite doesn’t work on animatable meshes (characters) for now but that would do it if that were to come online in unreal.

    • @CarlocurA
      @CarlocurA Рік тому

      @@artofjhill thank you J, keep on going, you’re an inspiration to me, mucho respect!!

  • @nikelombambo
    @nikelombambo 2 роки тому

    Hi J. Thanks for all your content. I'm also a big fan your art. The Cyber Punk girl was an important moment for me, so thank you for that.
    Any updates on when your new character course is dropping??

    • @artofjhill
      @artofjhill  2 роки тому +1

      Thanks man. No updates. I’m exiting and organizing. It’s gonna be a while. Sign up to be notified

    • @nikelombambo
      @nikelombambo 2 роки тому

      @@artofjhill Is it still worth buying your Character creation for video games? It looks a bit old. I saw on the promo video that you're using Maya 2016 and an old version of Substance.. I don't have a big budget so should I get the old course or wait for this new one?

  • @wttrlabs
    @wttrlabs Рік тому

    Hey J! Love the stuff, I was a patreon for Months and loved it all! Amazing content, however it looks like the patreon has been deleted? With no access to any of this content. Is there another place I can find the full video? Or do you plan on starting back up patreon? I'd pay even for access to the old videos, without anything new added

    • @artofjhill
      @artofjhill  Рік тому

      Hey! Thank you and super appreciate the support. I moved everything to UA-cam for members so if you become a member all the older videos and new ones are there too. Hit the join button if you’d like

  • @gayansuranga1396
    @gayansuranga1396 Рік тому

    Hi J,Hope You Doing great?
    Since i live in sri lanka(asian country) i cannot buy your exclusive videos..that option not showing in youtube,is there any way to purchase?

  • @jhonysteak5512
    @jhonysteak5512 Рік тому

    I would like to make a skin shader but I can't find anything on youtube, yet on Blender there is everything you need, no one uses the ue5 skin shader?

  • @wana1724
    @wana1724 2 роки тому

    How to set the export template in Adobe Subsatance 3D? Is it available on member channels?

    • @artofjhill
      @artofjhill  2 роки тому

      This demo is there unedited and I have another video discussing the bake process a bit. Also documentation on that is good. I'm sure you can figure it out. it's super useful

  • @sculptor3119
    @sculptor3119 10 місяців тому

    I am not as cool as the author of the video, so I am very curious about Micro Normals. How exactly is this map created? I couldn't find any more detailed information, so I'm asking here :) And I want to thank the author for such cool videos!

  • @shivakrishnan8236
    @shivakrishnan8236 2 роки тому

    When u render this out i want to do few things 1) i dont want any objects in the behind or the floor to be rendered, 2) i want to add a green screen background (yours is currently black) so i can key it later.. Thanks in advance

    • @artofjhill
      @artofjhill  2 роки тому

      you could just add a mesh that's green behind or use EXR in the MRQ with transparency