Rendering Characters in Unreal Engine 5 | Tutorial

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  • Опубліковано 1 чер 2024
  • This is the process of importing custom character models, creating materials, and rendering high quality images from start to finish
    💪 BECOME A MEMBER - ua-cam.com/users/artofjhilljoin
    🎓 Character Modeling Course - charactermodeling.com
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    Website: artofjhill.com
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    CHAPTERS:
    0:00 Intro
    01:05 Creating The Project
    08:44 Basic Master Material
    16:49 Skin Material
    24:10 Eye Material
    28:28 The Hair
    35:30 Improved Skin Material
    36:44 Micro Normals
    43:48 Rendering Images
    50:58 Iteration
    52:27 Cavity Map
    56:53 Final Renders
    57:41 Announcement

КОМЕНТАРІ • 286

  • @eddwarriior
    @eddwarriior Рік тому +141

    J you're my unofficial instructor for my graduation project, you helped me 10 times more than uni ever did

    • @artofjhill
      @artofjhill  Рік тому +40

      that's sad but thank you. Happy to help

    • @jeronimocollares320
      @jeronimocollares320 Рік тому +4

      Uni give to you the base, nothing more or less and you ll need this base to grow up in time...

    • @Wenedi
      @Wenedi Рік тому +1

      @@jeronimocollares320 For other subjects the base is given through primary and secondary school... for 3D art you're starting out in university which is the problem

    • @gemmao6770
      @gemmao6770 Рік тому

      I agree with you(I’m in korea, korean student)

    • @sridharan5172
      @sridharan5172 4 місяці тому +1

      bro roasted his university using 3d language 🤣🤣

  • @MultiMam12345
    @MultiMam12345 Рік тому +23

    What a joy to watch a master generalist explaining / showing his specialized craft in a way that makes it look easy and understandable. Its still complex and far from easy. But there is so much amazing knowledge in this video for anyone that is working in a real or virtual movie set. Pretty impressive.🤘🏻

    • @artofjhill
      @artofjhill  Рік тому +1

      Glad you like the video and thanks for the comment

  • @hartgameart
    @hartgameart Рік тому +2

    As someone who has been stuck in Unity for years i'm so hyped to watch this!

  • @Gerickos
    @Gerickos Рік тому +9

    Thank you so much for you videos J ! You're a real blessing for people learning to create high quality characters !

  • @o---Elden-Beast---o
    @o---Elden-Beast---o Рік тому

    Thanks for the great tutorial, useful information and nice editing. unlike many other tutorials, yours are so fun to watch and packed with great tips and info.

  • @samgoldwater
    @samgoldwater Рік тому +2

    Dude you are such a brilliant communicator - this is easily some of the best 3D tuition anywhere on youtube

    • @artofjhill
      @artofjhill  Рік тому

      I appreciate that thank you 🙏

  • @Denns300
    @Denns300 Рік тому +5

    Exactly what I was looking for! Thanks much J Hill, appreciate!

  • @guile3d
    @guile3d Рік тому +9

    Hi J! Thank you so much for all those great videos. You've been a source of inspiration for me and my work!

    • @artofjhill
      @artofjhill  Рік тому +1

      Thank you, I’m happy to hear that

  • @BMont95
    @BMont95 Рік тому +1

    Gotta be one of the most easy to take in tutorials I’ve ever seen. Well done man, really appreciate your videos. Cheers 🍻

    • @artofjhill
      @artofjhill  Рік тому

      really appreciate that! Thank you. Cheers

  • @sveneschCOM
    @sveneschCOM Рік тому

    Really great one! I always appreciate your videos, sets new ideas free AND always with a cinematic approach, as well as William Faucher does, too !

  • @user-cl2fs7qt7p
    @user-cl2fs7qt7p Рік тому

    J, Your tutorials are best around the internet.
    Thanks a lot for your help!

    • @artofjhill
      @artofjhill  Рік тому

      🙏 Glad you think so and that you found them helpful. Gl on your projects

  • @AnimeBadBoi
    @AnimeBadBoi Рік тому

    THAT PHOTOSHOP TIP !!! OMFG !!! I’ve watched this 30x now and just realizing that

  • @Arvolve
    @Arvolve Рік тому +1

    Yess, exactly what I needed! Thanks for great content man

    • @artofjhill
      @artofjhill  Рік тому

      Happy to hear it, I hope it helps

  • @JoseFuentes-mq6fw
    @JoseFuentes-mq6fw Рік тому +2

    this is such a great tut, thanks for taking the time to make this

    • @artofjhill
      @artofjhill  Рік тому

      You got it. I hope it helps you

  • @ReifySpace
    @ReifySpace Рік тому

    Love your work just started following! Keep up the great job you’re so talented and pleasant to listen to

    • @artofjhill
      @artofjhill  Рік тому

      Thank you, appreciate that and thanks for watching

  • @SmillA228
    @SmillA228 Рік тому

    Unreal looked always so complicated for me, with graph materials and nodes, but you just made it so easy to handle... Thanks to you, i took the step up and enjoyed it ! Still so much to improve on my workflow but so excited that you share so much knowledge.
    It's the gift of masters to show difficult things looks easy :)

    • @artofjhill
      @artofjhill  Рік тому

      Glad I could help! Happy to hear you’re having fun with it :)

  • @nourhassoun7099
    @nourhassoun7099 Рік тому

    Easiest subscribe I ever had to click on UA-cam. Been binging your videos. THANK YOU for all these amazing tutorials.

  • @JulesOtway
    @JulesOtway Рік тому +1

    Thanks for this video! Especially for talking about how to implement a cavity map, I was attempting that exact thing last week but couldn't work out how to pipe it in it correctly.

  • @bradmyers1431
    @bradmyers1431 Рік тому +3

    You're a life saver Jay, thanks so much for this. I've been avoiding getting into unreal with my personal art because digging around on the internet for info is so annoying. Getting it all here in one place is exactly what I needed. One thing I figured out which I'm not sure if you did was you need to always check your texture import settings. My roughness map wasn't working properly for instance and maybe the mip mapping makes stuff lower res? So its important to turn off srgb on black white textures and turn mipping off. Anyway, this helped so much, and the hair looks so good (especially compared to marmoset) it blows my mind. Cheers!

    • @artofjhill
      @artofjhill  Рік тому +1

      Thank you man, I'm glad it helped and yea the hair is amazing

  • @anj4721
    @anj4721 Рік тому

    I requested this one before. thank you so much for the feedback!

  • @EdgeloopAcademy
    @EdgeloopAcademy Рік тому

    great job man! love it as usual!

  • @alexpurkhalo711
    @alexpurkhalo711 2 дні тому

    thank you so much, your videos are helpful as usual

  • @33margo33
    @33margo33 Рік тому

    ur literally my idol dude!! so helpful and motivating!! thank you so much

    • @artofjhill
      @artofjhill  Рік тому +1

      thank you dude, glad you're liking it

  • @NazarNoschenko
    @NazarNoschenko Рік тому

    This is super helpful🔥 Thanks J!

    • @artofjhill
      @artofjhill  Рік тому +1

      Thanks man, glad you like it!

  • @user-gu2gq9fr9c
    @user-gu2gq9fr9c Рік тому

    Hi J! Thanks for all the great tutorial.

    • @artofjhill
      @artofjhill  Рік тому

      you're welcome. Thanks for watching

  • @scottlee38
    @scottlee38 Рік тому

    Finally a guide on how to do this!!

  • @36Dome36
    @36Dome36 Рік тому

    Coolest dude on yt! Always happy to see a video pop up in my subscription box. Thanks for the insights!

    • @artofjhill
      @artofjhill  Рік тому

      Thank you for the support man!

  • @jinmick9998
    @jinmick9998 Рік тому

    Thank you J That's great tutorial help me a lot

  • @JohntheNX
    @JohntheNX Рік тому

    insane tutorial. Thank you so much

  • @nilexh3476
    @nilexh3476 Рік тому

    Thank you J for reuploading

    • @artofjhill
      @artofjhill  Рік тому +1

      you got it. Thanks for checking it out again and for the long time sub

  • @ChrixB
    @ChrixB Рік тому

    Epic! I'm just blow away by all the relevant content that been share in this video, thanks !

  • @enriquesotoayala3329
    @enriquesotoayala3329 Рік тому

    Thanks man for your work

  • @TalhaRiaz197
    @TalhaRiaz197 Рік тому

    You are one of my Favourite 3D Artist love your Content Bro

  • @RobbieTilton
    @RobbieTilton Рік тому

    Great video! Long time unity user here. I'm ready to switch over to UE5 and this helped me get my bearings.

    • @artofjhill
      @artofjhill  Рік тому +1

      Happy to hear that. Have fun

  • @aleehassan7666
    @aleehassan7666 Рік тому

    amazing man

  • @user-gv6fr8ox8y
    @user-gv6fr8ox8y Рік тому

    Thank you so much J hill. I was waiting for this process. Unreal Engine is so difficult. But you tell it all. This video has a really high level of value. I really respect you !

    • @artofjhill
      @artofjhill  Рік тому +1

      Thank you 🙏 I hope it helps

  • @lovelettar
    @lovelettar 5 місяців тому

    thank you I have no clue without this video!!!!thank you

  • @rem_av
    @rem_av Рік тому

    Stellar quality tutorial!!

  • @zorandjordjevic309
    @zorandjordjevic309 Рік тому

    TNice tutorials was an amazing tutorial. You are a great teacher

  • @Shinzen996
    @Shinzen996 Рік тому

    I couldn't even find a course about UE skin shaders. Now I have basic knowledge for free! Thank you so much!

  • @hamiiiid7y
    @hamiiiid7y Рік тому

    So good 😍

  • @thepuma77
    @thepuma77 Рік тому +1

    thanks for the info. my fav part is 1:23. so cool

  • @MikelWellington
    @MikelWellington Рік тому

    Legend. Thanks J!

  • @phreakii
    @phreakii Рік тому

    Holy crap your good 🤩 Awesome!

  • @peterankermann7170
    @peterankermann7170 Рік тому +2

    Hey J! thanks for this aweseom video! just a small tip for the textures make sure you set all you packed textures(Specular, Roughness, Metallic, every grayscaled image..) to sRGB off. then you got a linear gradient curve. This way you can tune you textures in SP and in unreal the roughness will look like you would expect it, and you don't need re-adjusted the values to much onle the fine-tuning..

  • @mustafaazizi2623
    @mustafaazizi2623 Рік тому

    Thanks Dear!

  • @sergiovelandia3d370
    @sergiovelandia3d370 Рік тому

    So amazing
    Thanks man

  • @Glowbox3D
    @Glowbox3D Рік тому

    Excellent videos!

  • @morganagalvan2206
    @morganagalvan2206 11 місяців тому

    Very very nice. Thank you for sharing this for free.

    • @artofjhill
      @artofjhill  11 місяців тому

      You got it. I hope it helps

  • @jack84699
    @jack84699 Рік тому

    Fantastic, thank u so much.

  • @davletshine
    @davletshine Рік тому

    Yo! Thank you so much! Great video

  • @erickendoka2953
    @erickendoka2953 6 місяців тому

    Thank you very much bro 🙏

  • @ssss-ou4bn
    @ssss-ou4bn Рік тому

    Thank so much to share your skill!!!

    • @artofjhill
      @artofjhill  Рік тому

      You got it. I hope it helps! Have fun

  • @chippychipperson3480
    @chippychipperson3480 Рік тому

    I remember doing much of these same technics in Poser 4 back in 2001. The memories.

    • @artofjhill
      @artofjhill  Рік тому

      I don’t know about these techniques but poser was cool

    • @chippychipperson3480
      @chippychipperson3480 Рік тому

      @@artofjhill Yeah you were able to do the same with the linking bump map and other textures for SS and all that good stuff just like the way its done there with the boxes and the linking and the lines and stuff not much had changed since so its nice to be able to be able to almost jump right in and know half of what u are doing for an OG like me

  • @Cybercuerda
    @Cybercuerda Рік тому +1

    Thanks a lot! Está genial!

  • @asturiastroub
    @asturiastroub Рік тому

    Tanks a lot for your perfect content👍🙌

    • @artofjhill
      @artofjhill  Рік тому

      You’re welcome. I hope it helps

  • @naveenpasi1469
    @naveenpasi1469 Рік тому

    Nice one mr j

  • @cobaltudk
    @cobaltudk Рік тому

    Technical aspects aside, faces you design are beautiful.

  • @yanqing-dl4zb
    @yanqing-dl4zb Рік тому

    good job!

  • @MictlanReborn
    @MictlanReborn 11 місяців тому

    bro u r awesome thanks

  • @addictdraws8291
    @addictdraws8291 Рік тому

    Wow really interesting video 😁

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 8 місяців тому +1

    thanks mate

  • @dwiz_9336
    @dwiz_9336 Рік тому

    J, how were you able to import the eye as quads into Maya? Did you do some manual work? Yours also seems to have a higher face count. I know this came out a little while ago but perhaps you can give a little more detail on this?

  • @user-bn2dq2jk5l
    @user-bn2dq2jk5l Рік тому

    Not bad dude abilities 😎👍⭐

  • @HoomanBhr
    @HoomanBhr Рік тому

    Big Thanks bro

  • @superiorvenom9723
    @superiorvenom9723 Рік тому

    This tutorial, much like the others in your amazing catalogue, is simply fantastic and insightful. I always walk away with knowledge that puts me two steps forward. I do have a question however about rendering groom, as I have hit a major roadblock that's been stumping me for a while now. I have a groom asset that is bound to a geometry cache, and whenever the geometry cache plays, the groom appears very noisy and jittery. When the groom sits still it looks perfectly fine, but once it starts moving, the issue rears its ugly head once more. I am using a metahuman shader on the groom, so I don't believe that to be my issue. Is there some fundamental attribute that I may be neglecting in regards to my asset? I must admit, I am quite the novice when it comes to groom, so superficial elements may be going over my head. Thank you so much for the professional tutorials, you have been an indispensable asset in my and many others unreal/CG journeys!

  • @xavierphoenix8125
    @xavierphoenix8125 Рік тому

    NICE.

  • @hamiiiid7y
    @hamiiiid7y Рік тому

    Bro If you have time, I have a few questions
    I want to start learning how to make 3D animation for movies
    I wanted to ask you about the steps of making a character from the first step to the last step
    Should I make a model first or the model's anatomy skeleton?

  • @adamrxxna
    @adamrxxna 10 місяців тому

    j, what did you do to the cavity map? How did you blend it with the spec map?

  • @Gichanasa
    @Gichanasa Місяць тому

    Fantastic work and tutorial! Do you have a lesson on the rigging and animating workflow?

    • @artofjhill
      @artofjhill  Місяць тому

      I do not! that would be cool. thanks

    • @Gichanasa
      @Gichanasa Місяць тому

      @@artofjhill You are a great teacher, would be great to continue learning from you.

  • @vikaskumar-lh1gc
    @vikaskumar-lh1gc 4 місяці тому

    Hey its really informative.
    i am making a cat so i need a fur shader for unreal engine.
    Do you have a fur shader tutorial or any downloadable material suggestion?

  • @DerekMerson
    @DerekMerson Рік тому

    Hi J, at what point (how many rendered images etc) do you think you are getting a good rate of return spending the extra time in Unreal vs staying in Maya and rendering in Arnold? Do you have any thoughts on how you decide to use Unreal or use a pathtracer? My problem is that I'm stuck in Octane and its like just fast enough that I find myself giving up on Unreal everytime I hit a roadblock. Obviously, tutorials like this really help though, so thank you!

    • @artofjhill
      @artofjhill  Рік тому +2

      Hey dude, cheers. Arnold is my main choice for path tracing and it's a huge difference in time and more. My cyberpunk girl took like 6 hours to render a single frame and my unreal projects are essentially real time. That not only means I can iterate more and faster, finish projects faster, but I can animate characters and do more with them

  • @user-bb2sy7yl9v
    @user-bb2sy7yl9v Рік тому

    thanks!

  • @captainblack1346
    @captainblack1346 Рік тому

    Very very cool, but I would like to know more about mrq settings, especially about useful console commands for the character rendering

    • @artofjhill
      @artofjhill  Рік тому +1

      cool. I haven't used any for any of my renders yet. Might be able to make a slight difference but I'd have to experiment with them. would be marginal though I think

  • @alexry6025
    @alexry6025 Рік тому

    J do you prefer the latest Marmoset toolbag or Unreal engine 5 with Lumen for character renders?

    • @artofjhill
      @artofjhill  Рік тому

      I think some things in Marmoset can look better with full raytracing but for actual real time deferred rendering stuff, Unreal is better. Plus it is more customizable and can render hair curves

  • @vlad_tlt
    @vlad_tlt Місяць тому +1

    Enabling Movie Render Queue
    To enable Movie Render Queue, open the Plugins window, locate the Movie Render Queue plugin, and enable it.

    • @artofjhill
      @artofjhill  Місяць тому

      all newer version of the Engine have it on by default now because of course it should be. thanks for sharing the tip!

  • @estemanariza
    @estemanariza Рік тому +1

    Great videos, it would be awesome if you do a video for the movie render queue

    • @artofjhill
      @artofjhill  Рік тому

      Good idea. Will do that sometime

  • @wana1724
    @wana1724 Рік тому

    How to set the export template in Adobe Subsatance 3D? Is it available on member channels?

    • @artofjhill
      @artofjhill  Рік тому

      This demo is there unedited and I have another video discussing the bake process a bit. Also documentation on that is good. I'm sure you can figure it out. it's super useful

  • @SillyRabbit031
    @SillyRabbit031 11 місяців тому

    21:02 can you elaborate on what you meant here? Are you supposed to make skin colors in unreal and not substance painter?

  • @Xodroc
    @Xodroc Рік тому +2

    Wouldn't mind seeing your technique for snatching metahuman eyeballs

  • @CarlocurA
    @CarlocurA Рік тому

    Hello J, your tutorials are the best, I have learned so much, I have a question, If you are making a low resolution character for games, Is there a way to put a displacement map like maya to see the details? Thank you so much

    • @artofjhill
      @artofjhill  Рік тому +1

      Not as of now. Maybe in the future but it wouldn’t be practical for games because the way displacement maps work is by subdividing to high resolutions and actually displacing the vertices. Nanite doesn’t work on animatable meshes (characters) for now but that would do it if that were to come online in unreal.

    • @CarlocurA
      @CarlocurA Рік тому

      @@artofjhill thank you J, keep on going, you’re an inspiration to me, mucho respect!!

  • @png.thomaz
    @png.thomaz Рік тому +1

    J. do you have any tips to do make ups like yours? I've been googling it for a while, but I have found nothing. By the way, amazing video and content as always!

  • @cliffhton3199
    @cliffhton3199 Рік тому

    There is a way to apply a height map for a character when you export the materials from susbtance? or we just need to import the normal map to not loose all the details in our character?

  • @Vinzie777
    @Vinzie777 16 днів тому

    Hi there J, just a noob question: If I’m going to use multiple udim of 8k texture maps will it also affect my machine? like will it slow down unreal engine?

    • @artofjhill
      @artofjhill  15 днів тому

      Unreal no but everything else will be slower. Authoring them and exporting them

    • @Vinzie777
      @Vinzie777 14 днів тому

      @@artofjhill Thanks for the help J! You’re the best.

  • @peterneill2947
    @peterneill2947 4 місяці тому

    On export, my renders always come out washed out/desaturated. Also, I have to manually compensate some exposure settings on the camera as the exposure doesn't match the viewport on render. Is there a way to make sure the renders are a bit closer to the viewport? Particularly colors?

    • @artofjhill
      @artofjhill  4 місяці тому

      Hmm they should be. Sounds like the color space transform is turned off but idk why that would be, you have to edit that in the MRQ settings. Use png too. Other than that, I’m not sure. U can try our discord

  • @hideki1862
    @hideki1862 Рік тому

    Can you do another zbrush fiber mesh tutorial? Would really help since there’s scarce tutorials on it

  • @ciudadlascivia
    @ciudadlascivia Рік тому

    Bro You killing it hahaha thanku

  • @user-ie7fo9li5j
    @user-ie7fo9li5j 8 місяців тому

    Hi, sir. I'd like to know which laptop is better for Unreal Engine: the M2 Pro or the Intel i7

    • @artofjhill
      @artofjhill  8 місяців тому

      Windows computers are better for Unreal for sure

  • @nikelombambo
    @nikelombambo Рік тому

    Hi J. Thanks for all your content. I'm also a big fan your art. The Cyber Punk girl was an important moment for me, so thank you for that.
    Any updates on when your new character course is dropping??

    • @artofjhill
      @artofjhill  Рік тому +1

      Thanks man. No updates. I’m exiting and organizing. It’s gonna be a while. Sign up to be notified

    • @nikelombambo
      @nikelombambo Рік тому

      @@artofjhill Is it still worth buying your Character creation for video games? It looks a bit old. I saw on the promo video that you're using Maya 2016 and an old version of Substance.. I don't have a big budget so should I get the old course or wait for this new one?

  • @jcvuitton
    @jcvuitton Рік тому

    🔥🔥🔥

  • @stationtek
    @stationtek Рік тому

    Great tutorial, bro, I really liked your glasses, what model are they?

  • @arrtma
    @arrtma 11 місяців тому

    the necklace it has some round ring alots .did we need uv map for it .one by one ? for something that repeatedly many time

    • @artofjhill
      @artofjhill  11 місяців тому

      Nah I just applied a solid material to it. No need for UV

    • @arrtma
      @arrtma 11 місяців тому

      oh. thank u

  • @jhonysteak5512
    @jhonysteak5512 11 місяців тому

    I would like to make a skin shader but I can't find anything on youtube, yet on Blender there is everything you need, no one uses the ue5 skin shader?

  • @ant5611
    @ant5611 Рік тому

    Hey J. Could you make a video talk about your set up?

    • @artofjhill
      @artofjhill  Рік тому

      Yea I’ll get around to it hopefully soon

  • @gayansuranga1396
    @gayansuranga1396 Рік тому

    Hi J,Hope You Doing great?
    Since i live in sri lanka(asian country) i cannot buy your exclusive videos..that option not showing in youtube,is there any way to purchase?

  • @jamqdlaty
    @jamqdlaty Місяць тому

    For the skin material, why are you using RGBA for Opacity rather than just A? It looks like an error to me.

  • @onlinehoc7096
    @onlinehoc7096 4 місяці тому

    why u dont use displacement map for the head, and sublevel you export from zbrush ?

    • @artofjhill
      @artofjhill  4 місяці тому

      Don’t use displacement for real time or games. It’s too expensive. Not sure if skeletal meshes can even dynamically subdivide right now

  • @robertomejias5479
    @robertomejias5479 Рік тому

    any hints on how to get the Meta Human eyes mesh into Maya? Thanks in advance!

  • @soumalyapathak5543
    @soumalyapathak5543 Рік тому

    Ur awesome 👌👌👌👌👌👌👌👌👌

  • @shivakrishnan8236
    @shivakrishnan8236 Рік тому

    When u render this out i want to do few things 1) i dont want any objects in the behind or the floor to be rendered, 2) i want to add a green screen background (yours is currently black) so i can key it later.. Thanks in advance

    • @artofjhill
      @artofjhill  Рік тому

      you could just add a mesh that's green behind or use EXR in the MRQ with transparency