Rendering Turntables In Unreal 5.1

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 18

  • @Titanosuchus
    @Titanosuchus 2 місяці тому +1

    no bs and straight to the point, how wonderful it is to find rare tutorials like this

    • @mmmcgyver
      @mmmcgyver  2 місяці тому

      Thank you very much!

  • @grizlld9386
    @grizlld9386 Рік тому +5

    excellent! didn't expect such breadth. it's not just a technical step-by step, there's also a number of caveats and presentation / lighting tips.
    thank you!

    • @mmmcgyver
      @mmmcgyver  Рік тому +1

      So glad your liked it. Let me know if you have requests

  • @Deepthoughtswithdeep-r7p
    @Deepthoughtswithdeep-r7p Рік тому +4

    best turntable tutorial on youtube for ue5. i also love your 3d logo. it looks like a crown! only criticism I have of the video is the continuous heavy breathing.

  • @Marco-bj7ct
    @Marco-bj7ct 4 місяці тому +1

    thanks a lot ! 🙂👍

    • @mmmcgyver
      @mmmcgyver  4 місяці тому +1

      You are welcome! Let me know if you have any requests for tutorials.

  • @dr.football4662
    @dr.football4662 3 місяці тому +1

    Can I rotate a group like this? Because I have niagara effects on my blade and I am only able to rotate by setting frame of every thing differently which is very difficult

    • @mmmcgyver
      @mmmcgyver  3 місяці тому +1

      That's a good question. I think you can create a joint or bone and parent everything to that to rotate it

    • @mmmcgyver
      @mmmcgyver  3 місяці тому +1

      You could also alter the pivot of the camera and rotate it around your object or scene

  • @OfficialCloverPie
    @OfficialCloverPie Рік тому +3

    the thing is, what you showed is the easiest part, the thing bugging me is how to keep the asset fixed and one spot, and make the lights rotate around the assets like a proper turntable...

    • @OfficialCloverPie
      @OfficialCloverPie Рік тому +2

      no worries i found out, to do that, make a really small cube and attach all the lights to that cube, place the cube in between your asset so that it's not visible to camera, no add rotation to the cube and the lights will rotate with it, even though the lights are not in sequencer...

    • @mmmcgyver
      @mmmcgyver  Рік тому

      My apologies the other way to is to set a pivot point in Zbrush, Maya or other software so you get a nice clean rotation

    • @Deepthoughtswithdeep-r7p
      @Deepthoughtswithdeep-r7p Рік тому

      @@OfficialCloverPie i just create a flatish cylinder and make the material transparent. Go to top view and place it in the middle of mesh and make it the parent.

    • @OfficialCloverPie
      @OfficialCloverPie Рік тому +1

      @@Deepthoughtswithdeep-r7p that will work too, but making a cube that is like VERY small works fine and is easy as well!

  • @Tenchinu
    @Tenchinu Рік тому +1

    everything works... except that when I hit render, my mesh doesn't rotate :(
    it rotated fine with I hit play, and no problem with anything else. It's just when I try to render. It just comes out as an ecstatic image.
    any suggestions?

    • @mmmcgyver
      @mmmcgyver  Рік тому

      Make sure you're rendering from the sequencer

    • @nickyhudson1100
      @nickyhudson1100 6 місяців тому

      Hiya could you find a fix for this?? Im doing it from tbe sequincer and its just not spinning 😢