excellent! didn't expect such breadth. it's not just a technical step-by step, there's also a number of caveats and presentation / lighting tips. thank you!
best turntable tutorial on youtube for ue5. i also love your 3d logo. it looks like a crown! only criticism I have of the video is the continuous heavy breathing.
Can I rotate a group like this? Because I have niagara effects on my blade and I am only able to rotate by setting frame of every thing differently which is very difficult
the thing is, what you showed is the easiest part, the thing bugging me is how to keep the asset fixed and one spot, and make the lights rotate around the assets like a proper turntable...
no worries i found out, to do that, make a really small cube and attach all the lights to that cube, place the cube in between your asset so that it's not visible to camera, no add rotation to the cube and the lights will rotate with it, even though the lights are not in sequencer...
@@OfficialCloverPie i just create a flatish cylinder and make the material transparent. Go to top view and place it in the middle of mesh and make it the parent.
everything works... except that when I hit render, my mesh doesn't rotate :( it rotated fine with I hit play, and no problem with anything else. It's just when I try to render. It just comes out as an ecstatic image. any suggestions?
no bs and straight to the point, how wonderful it is to find rare tutorials like this
Thank you very much!
excellent! didn't expect such breadth. it's not just a technical step-by step, there's also a number of caveats and presentation / lighting tips.
thank you!
So glad your liked it. Let me know if you have requests
best turntable tutorial on youtube for ue5. i also love your 3d logo. it looks like a crown! only criticism I have of the video is the continuous heavy breathing.
thanks a lot ! 🙂👍
You are welcome! Let me know if you have any requests for tutorials.
Can I rotate a group like this? Because I have niagara effects on my blade and I am only able to rotate by setting frame of every thing differently which is very difficult
That's a good question. I think you can create a joint or bone and parent everything to that to rotate it
You could also alter the pivot of the camera and rotate it around your object or scene
the thing is, what you showed is the easiest part, the thing bugging me is how to keep the asset fixed and one spot, and make the lights rotate around the assets like a proper turntable...
no worries i found out, to do that, make a really small cube and attach all the lights to that cube, place the cube in between your asset so that it's not visible to camera, no add rotation to the cube and the lights will rotate with it, even though the lights are not in sequencer...
My apologies the other way to is to set a pivot point in Zbrush, Maya or other software so you get a nice clean rotation
@@OfficialCloverPie i just create a flatish cylinder and make the material transparent. Go to top view and place it in the middle of mesh and make it the parent.
@@Deepthoughtswithdeep-r7p that will work too, but making a cube that is like VERY small works fine and is easy as well!
everything works... except that when I hit render, my mesh doesn't rotate :(
it rotated fine with I hit play, and no problem with anything else. It's just when I try to render. It just comes out as an ecstatic image.
any suggestions?
Make sure you're rendering from the sequencer
Hiya could you find a fix for this?? Im doing it from tbe sequincer and its just not spinning 😢