These tutorials are great, honestly. I haven't delved deep into Editor coding because it always feels like a drag, but seeing it done like this demystifies it. Thank you!
Warped. Love your content. Definitely want to see to see more about putting state icons and debug meshes. Your channel's amazing and an important stepping stone for anyone who wants to really level up as a game developer.
Nice to see new tut :-) Don't forget to mention this during devshow today. This approach of extracting debug code outside script components is awesome. I was looking for something like that and could not find right answer. Anyway, you asked for topic proposal - maybe you can show how you created window for time manipulation and how you handled it in your classes (probably with some custom tick method)?
Great Vids! It's nice to see really well explained and demonstrated tutorials for tools development. I would love to see the icon states you mentioned. That would be a fantastic tool! Keep up the great work!
If you have watched this channel from the beginning you'll know I do love me some space shooters!!! This is my ongoing one ua-cam.com/video/roecnyI2cGI/v-deo.html
All of your tutorials are fantastic! I would love to see the wire meshes as well as how you implement them in the example you mentioned; it seems like a very powerful feature. And thank you so much for taking the time to make these videos for the rest of us!
Thanks, this was very helpful especially knowing how to make the gizmo selectable. I have always wondered how to do that. I would love to see a tutorial on icons too.
Glad you enjoyed the tutorial .. selectable gizmos really are helpful once you know about them Maybe I should write the advanced Unity tutorials for them .. oh and I see one more vote on the icons video
Great video as always! Thank You! Would love to see your idea on icons based on States as well. Of course, I'll pretty much watch whatever you put out too.
Amazing info, again, here. Thank you...again! Feature creep lol... IMHO: I'd wager any tools providing homgenisation of a task(s) is more a requirement over a creep :)) [Cant wait for the next Creepy feature :)]
Never seen this guy before (I need to broaden my UA-cam input) .. Sounds like he might be from south London as well Now go on that guys channel and write "does anyone else think that theMessyCoder sounds just like Warped Imagination" .. wonder what the opposite response would be
So many times when I'm having some problem I suddenly think to myself "Ah, there's an Warped Imagination video for this!".
Thanks!
Glad the videos have become a helpful resource
Sometimes players just need a hug.
And this little alien creature looks so warm and fluffy who wouldn't want a hug from it.
Loved that apology, I will definitely make more pretty tools :) Thank you for tutorial
Then my work here is done .. may pretty tools rain down on every developer
These tutorials are great, honestly. I haven't delved deep into Editor coding because it always feels like a drag, but seeing it done like this demystifies it. Thank you!
Glad you like them!
Nicely explained. Please do more revolving around gizmos. Thanks.
There are a few videos with gizmos already, but I am positive more will be coming
Warped. Love your content. Definitely want to see to see more about putting state icons and debug meshes. Your channel's amazing and an important stepping stone for anyone who wants to really level up as a game developer.
Thanks for the kind words .. I have those videos in the backlog working their way through
Nice to see new tut :-) Don't forget to mention this during devshow today. This approach of extracting debug code outside script components is awesome. I was looking for something like that and could not find right answer.
Anyway, you asked for topic proposal - maybe you can show how you created window for time manipulation and how you handled it in your classes (probably with some custom tick method)?
Sure thing I can extract out the time material
Great Vids! It's nice to see really well explained and demonstrated tutorials for tools development. I would love to see the icon states you mentioned. That would be a fantastic tool! Keep up the great work!
Thanks .. glad you liked the video
With this many votes I will definitely have to get that video made
Awesome tutorial. Thanks!!! I'm going to use this to arrange overlapping asteroid fields in a 3D space shooter.
If you have watched this channel from the beginning you'll know I do love me some space shooters!!!
This is my ongoing one ua-cam.com/video/roecnyI2cGI/v-deo.html
@@WarpedImagination Nice! I'm working on the 13th episode of mine
ua-cam.com/video/QVSO4LrTRbk/v-deo.html
Thankyou I think i have learned something cool today.
And Yes, please continue making tool tutorials for us, what ever the topic is, i'm in~!!!
The fact you learnt something cool and let me know, means I had a good day!
All of your tutorials are fantastic! I would love to see the wire meshes as well as how you implement them in the example you mentioned; it seems like a very powerful feature. And thank you so much for taking the time to make these videos for the rest of us!
Glad your enjoying the tutorials and +1 for the wire mesh gizmos .. I will add it to the list
Thanks, this was very helpful especially knowing how to make the gizmo selectable. I have always wondered how to do that. I would love to see a tutorial on icons too.
Glad you enjoyed the tutorial .. selectable gizmos really are helpful once you know about them
Maybe I should write the advanced Unity tutorials for them .. oh and I see one more vote on the icons video
Great Tutorial!
And I would love to see your approach to debug states with icons :D
+1 Glad someone asked for it as its a great helper when debugging things like AI
@@WarpedImagination please
8:00 More Videos, we want them all 🤩
If only there was more time
Great video as always! Thank You! Would love to see your idea on icons based on States as well. Of course, I'll pretty much watch whatever you put out too.
Well that's another vote for that video so guess its definitely on the list .. glad you liked the tutorial
Great video thanks that was really useful!
Glad you liked it
Amazing info, again, here. Thank you...again!
Feature creep lol... IMHO: I'd wager any tools providing homgenisation of a task(s) is more a requirement over a creep :))
[Cant wait for the next Creepy feature :)]
Glad you enjoyed the video
Tools can become an obsession .. just got to remember to finish the game as well .. lol
🍻
Sure there's feature creep for Games and Apps.! But feature creep for Tools... NEVER! (Awesome tut)
One day I will feature creep so far the tools will make the game with just one giant "Make Game" button ... ahhh the dream
great video ^^
Glad you liked it
great tutorial!
btw, does anyone else sometimes think that warped imagination sounds just like theMessyCoder? 😅
Never seen this guy before (I need to broaden my UA-cam input) .. Sounds like he might be from south London as well
Now go on that guys channel and write "does anyone else think that theMessyCoder sounds just like Warped Imagination" .. wonder what the opposite response would be
@@WarpedImagination 😂
🐐🐐🐐
Johnny you lost me .. what's with the three goats?
@@WarpedImagination This channel is the "Greatest Of All Time" for Unity tools 😀
Lol .. you are too kind