Drag And Drop From Outside A Unity Game

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 27

  • @bulalaish
    @bulalaish 2 роки тому +9

    Oh wow. Quite unique and awesomely useful content as always. Regarding the subscriber count it shows that there are fundamental flaws in youtubes algorithms

    • @WarpedImagination
      @WarpedImagination  2 роки тому +1

      Glad you liked the video
      As for the subscriber count .. who knows what's going on, I just guess the content is too niche, too mixed, too advanced or maybe people can't stand my voice (I understand I have to play these back so many times and I want to punch myself in the face sometimes).

    • @kats6994
      @kats6994 11 місяців тому +1

      @@WarpedImagination wouldn't have found your channel if I wasn't specifically looking for this function and searched on google, so content is definitely niche, but its great stuff

    • @WarpedImagination
      @WarpedImagination  11 місяців тому

      @@kats6994 well welcome to this little niche channel .. lots of fun stuff to watch, enjoy

  • @JoeySavage
    @JoeySavage Рік тому +1

    Need this a god send i appreciate it

  • @schmecklin377
    @schmecklin377 2 роки тому +1

    Dang this is really cool. Currently trying to think of some creative uses for this.

    • @WarpedImagination
      @WarpedImagination  2 роки тому

      I found it most useful for runtime editors built with Unity

  • @bluzenkk
    @bluzenkk 2 роки тому +1

    awesome!

  • @Zzz-cm5kw
    @Zzz-cm5kw Рік тому +1

    Neat tool! Would you by any chance have the project you showed on github? Nothing is happening in my build and I'm probably missing something somewhere :')

    • @WarpedImagination
      @WarpedImagination  Рік тому

      Sorry to say but I delete the projects pretty much straight after the video goes live to save space.

  • @MiTheMer
    @MiTheMer 2 роки тому +1

    Nice!

  • @slowkit
    @slowkit 3 місяці тому +1

    is there any way to detect when a file is dragged over the window? before the file is dropped

    • @WarpedImagination
      @WarpedImagination  3 місяці тому

      Check out this video on drag and drop ua-cam.com/video/FpOAcfULmTE/v-deo.html

    • @slowkit
      @slowkit 3 місяці тому +1

      @@WarpedImagination well that wasnt really what i was looking for.
      what i meant was related to this tutorial, this script has the funcionality to detect dropped files, but doesnt detect when files are being dragged over the application. i need it to work on runtime so thats kind of why drag and drop cant be used since its a editor script

    • @WarpedImagination
      @WarpedImagination  3 місяці тому

      @@slowkit Sorry I have made so many of these I forgot it was runtime
      So the window wrapped only checks for the WM_DROPFILES parameter and there isn't a WM_DRAGFILES alternative to check for. You could run through the other parameters to see if one would suit your need and alter the Callback method

    • @slowkit
      @slowkit 3 місяці тому

      @@WarpedImagination yeah i kind of tried to look for one but there wasnt anything that could be useful i think, anyways its okay

  • @jirivojtechiv1987
    @jirivojtechiv1987 2 роки тому +1

    I assume this would only work for Windows but not for WebGL, right? Is there an alternative for WebGL?

    • @WarpedImagination
      @WarpedImagination  2 роки тому

      Yep only windows .. not sure about an alternative for webgl

  • @MarekNijaki
    @MarekNijaki 2 роки тому +2

    Up

    • @WarpedImagination
      @WarpedImagination  2 роки тому +2

      Speed up, move the footage up, do a video on the Pixar film Up? .. lol

    • @MarekNijaki
      @MarekNijaki 2 роки тому +2

      @@WarpedImagination up...load more videos xd

    • @WarpedImagination
      @WarpedImagination  2 роки тому +1

      Its always a fight with time and commitments especially in months when I am building new products for clients rather than myself

  • @martin-schoen
    @martin-schoen 2 роки тому +3

    7:41 i don't use .jpeg ( you only asked for not telling you which one I use, so I tell you which I don't use :) )