Can't wait for the core clr updates, but that looks like Unity 7 and that's probably few years into the future :( My biggest problems with Unity are all related with load speed, after you try a framework or another engine, Unity feels really slow
im keen for this too, but as an enterprise dev moving from .net 4 to core/.net5+ was a painful process. it will take years for the ecosystem to catch up to the latest versions of .net
I have had issues in the past in the early days but this one from 2022 went well for me. It sounds like some of those that had moved to 2023 had some issues moving across to 6 though.
Is it only me duplicating a script and renaming it I constantly have an unrefreshed project panel having the previous name of the file. Even a refresh does not help. I need to modify it to make Unity recognize I renamed that duplicate. Quite frustrating issue.
I haven't duplicated a script in ages so haven't seen it in 6. I use a tool that creates scripts (monobehaviour, editor, interface, class, static class, property drawer etc etc) based on templates and contextual operations.
This was the little nudge I need to give Unity 6 LTS a whirl. So far, pleasantly surprised. Better edtior playmode performance was a big plus for me and my game scenes over previous versions. Granted, I had some custom urp shaders that broke in the transition. So theres always trade offs. But Im wiling to try out 6 for a bit.
my own experience (on a 8 years old machine) and 6000.0.23: - asset loading sometimes turns to infinite loop, I haven't experienced before - but read that is not a new issue. Possibly it's about my old rig. - connection with vscode as editor .... feels like eating more from memory and performance. But I also have seen a CodeMonkey tutorial in which he shows some checkboxes, that makes the rendering faster, and performance benefit. I about to try that out. Alsow in 2024 December the 6000.0.30 is out, just a bit of Update.
I may look to convert my current project over as it's relatively simple project since I'm still building. PS the death dissolve particles look pretty cool.
Sure! It is too early to judge so I will wait for a later 6LTS XX.version to use it as my project does not need these new features...or maybe yes as it has NET tools and perhaps the 6 ones are better... let's see
That's good judgement .. I always say in these videos if the features are not there in the new version then use the time elsewhere. I am early enough in this game to kick it over into this one.
I haven't personally touched 2D on Unity 6 .. it's been a while since I had a 2D project in front of me which should be a crime. I know there was a talk on 2D workflows at Unite you may want to check out on the Unity UA-cam channel
@@WarpedImagination all the options for 2D composite colliders and tilemap shadows were completely different when I switched. The latter wasn't even an option before. Now there's an integrated tilemap shadow caster. And one for composites or any other collider type. Going to recreate my project from scratch though, went from 2023 to 6 and it broke a bunch of things including those shadows.
so far, and I've been using 6000 builds for the last few months, I would say that there are more random errors popping up than before I switched to 6000 builds. I always got graph wake errors, and I still get those, but now I also get camera frustum errors which seem to be random, and everything I found on those say to just restart the editor. One does not simply JUST restart the editor every ten minutes. So hopefully they'll fix that. now my game is 3D mixed with 2D, and so far I've seen no improvements in speed or anything. In fact I could have just not upgraded, but now I guess I can turn off the splash screen. The big improvements I'm excited for don't come until the next full version of Unity, so in a couple years at least.
Unfortunetally I must update my project from 2023 to 6000 because they just abandon 2023 and doesn't support it for release and it doesn't look that great it only take 2 weeks for two people to only get project running. So nice cooperation with Unity but please don't be so one sided...
@@АндрейАнлавович Yes and no :). If you use to just make some steam games then yes. But if we have 2023 then we would have had lts by now. Also try to use something more with Unity like for example HDRP then you project will explode with every version. Try to publish you game for consoles then you will be forced to upadating your Unity and then you will encounter why that last number is so important because for example in the .23 version it works but that one stops looking and in the .24 version it didn't work but that one looks good. In version .25 everything works great but now you are forced to update some plugin and now it's broken because Unity doesn't test it well because they need to catch up with release dates...
We did not "abandon" Unity 2023. Unity 6 is the roll up of Unity 2023.1 and Unity 2023.2, along with additional updates that were included in Unity 6 Preview.
I upgraded my HDRP project from 2023.1 to U6 LTS and lost around 10% of fps in editor (dont know about build right now) It is sad that it is still every new version has less and less fps. Even with all those new fancy gpu features which dont fit to my project
Get more advanced tips & tricks for Unity by subscribing ua-cam.com/users/WarpedImagination
Best review I have seen in youtube. Others are just echoing or just summarizing Unite Conference.
Thanks for this!
I am glad you like it .. I try to give real world examples where I can
Can't wait for the core clr updates, but that looks like Unity 7 and that's probably few years into the future :( My biggest problems with Unity are all related with load speed, after you try a framework or another engine, Unity feels really slow
Agreed .. the roadmap looks so shiny, but I wanted it years ago
im keen for this too, but as an enterprise dev moving from .net 4 to core/.net5+ was a painful process. it will take years for the ecosystem to catch up to the latest versions of .net
It's impressive how well Unity handle project update from older engine version.
I have had issues in the past in the early days but this one from 2022 went well for me.
It sounds like some of those that had moved to 2023 had some issues moving across to 6 though.
LET'S GOOOO !!!🎉
We're gonna need those black magic custom editor hacks for Unity 6, dear master
Oh I am looking forward to it .. a whole new Pandora's box of secrets to crack open .. or at least a few changes to be able to drag content out of
Is it only me duplicating a script and renaming it I constantly have an unrefreshed project panel having the previous name of the file. Even a refresh does not help. I need to modify it to make Unity recognize I renamed that duplicate. Quite frustrating issue.
I haven't duplicated a script in ages so haven't seen it in 6.
I use a tool that creates scripts (monobehaviour, editor, interface, class, static class, property drawer etc etc) based on templates and contextual operations.
Do you know if 6 has support for ShaderGraph on WebGPU?
I think it was still in preview, but I haven't dug into WebGPU enough .. if I hear anything I will update this comment
This was the little nudge I need to give Unity 6 LTS a whirl. So far, pleasantly surprised. Better edtior playmode performance was a big plus for me and my game scenes over previous versions.
Granted, I had some custom urp shaders that broke in the transition. So theres always trade offs. But Im wiling to try out 6 for a bit.
Long time my friend .. glad to hear it's working out for ya
my own experience (on a 8 years old machine) and 6000.0.23:
- asset loading sometimes turns to infinite loop, I haven't experienced before - but read that is not a new issue. Possibly it's about my old rig.
- connection with vscode as editor .... feels like eating more from memory and performance.
But I also have seen a CodeMonkey tutorial in which he shows some checkboxes, that makes the rendering faster, and performance benefit. I about to try that out. Alsow in 2024 December the 6000.0.30 is out, just a bit of Update.
I may look to convert my current project over as it's relatively simple project since I'm still building. PS the death dissolve particles look pretty cool.
Glad you like them, still a lot of work on the whole death sequence is needed
And now imagine this: you got 15% more fps out of the blue without even using anything of the new culling features. You're in for quite the ride here
I was going to put Occlusion culling in with a lighting video .. but I might just split them to go over all the features
Sure! It is too early to judge so I will wait for a later 6LTS XX.version to use it as my project does not need these new features...or maybe yes as it has NET tools and perhaps the 6 ones are better... let's see
That's good judgement .. I always say in these videos if the features are not there in the new version then use the time elsewhere.
I am early enough in this game to kick it over into this one.
Any improvement for 2d games?
OR is it mainly 3d for the moment?
I haven't personally touched 2D on Unity 6 .. it's been a while since I had a 2D project in front of me which should be a crime.
I know there was a talk on 2D workflows at Unite you may want to check out on the Unity UA-cam channel
@@WarpedImagination all the options for 2D composite colliders and tilemap shadows were completely different when I switched.
The latter wasn't even an option before. Now there's an integrated tilemap shadow caster. And one for composites or any other collider type.
Going to recreate my project from scratch though, went from 2023 to 6 and it broke a bunch of things including those shadows.
I guess the extra 6-8 months of QA at Unity helped somewhat.
lol yeah thats some turnaround time
so far, and I've been using 6000 builds for the last few months, I would say that there are more random errors popping up than before I switched to 6000 builds. I always got graph wake errors, and I still get those, but now I also get camera frustum errors which seem to be random, and everything I found on those say to just restart the editor. One does not simply JUST restart the editor every ten minutes. So hopefully they'll fix that. now my game is 3D mixed with 2D, and so far I've seen no improvements in speed or anything. In fact I could have just not upgraded, but now I guess I can turn off the splash screen. The big improvements I'm excited for don't come until the next full version of Unity, so in a couple years at least.
Oh the next one looks like a game changer, I do consider this one a stop gap
it's a shame they broke the wheel colliders...
Oh they did, that sucks.
omg everybody is using that asset for their game with zero changes
Which one?
@@WarpedImagination that subway station
Unfortunetally I must update my project from 2023 to 6000 because they just abandon 2023 and doesn't support it for release and it doesn't look that great it only take 2 weeks for two people to only get project running. So nice cooperation with Unity but please don't be so one sided...
I can only speak from my own experiences in these videos .. I am sorry to hear you got caught in the release cycle issues.
Unity 2023 is just an older version of unity 6
@@АндрейАнлавович Yes and no :). If you use to just make some steam games then yes. But if we have 2023 then we would have had lts by now. Also try to use something more with Unity like for example HDRP then you project will explode with every version. Try to publish you game for consoles then you will be forced to upadating your Unity and then you will encounter why that last number is so important because for example in the .23 version it works but that one stops looking and in the .24 version it didn't work but that one looks good. In version .25 everything works great but now you are forced to update some plugin and now it's broken because Unity doesn't test it well because they need to catch up with release dates...
We did not "abandon" Unity 2023. Unity 6 is the roll up of Unity 2023.1 and Unity 2023.2, along with additional updates that were included in Unity 6 Preview.
I upgraded my HDRP project from 2023.1 to U6 LTS and lost around 10% of fps in editor (dont know about build right now)
It is sad that it is still every new version has less and less fps. Even with all those new fancy gpu features which dont fit to my project