I grew up playing the Apple II GS version of all the Sierra games. Using the keyboard to move your characters and typing in commands to do stuff. So much fun, and yet so much frustration trying to figure out what you were supposed to do next. It's nice there are actually some sites out there that have these games available to play for free using an emulator. I revisited some of the King's Quest games and SPace Quest and Gold Rush. Good memories.
Dang, lucky dog. The II GS versions of Sierra's games were undoubtedly the best. I've played a few on emulators, and it's amazing how good that computer sounded with the old AGI games. :)
I would like to see the creator of Limbo and Inside(Arndt Jensen and Playdead studios)either do a reboot of any of the first 3 Space Quest games or to make a worthy continuation. I preferred the old school typing command interface of the first three games(same with the Kings Quest, Police Quest and other series)to the point and click mouse gameplay of the latter sequels. Playing Inside on the Switch, I imagined something between the two could be achievable seeing as Playdead studio’s next game is going to be 3D as opposed to the first two 2D games.
I played the original EGA version back in the day. It was pre-internet and the only way to get through the game was to buy a mail-order hint book, or call Sierra's hint hotline!!
When the game first game out, the hint hotline was so overloaded the phone company operators started just telling everyone to go back to the crash site and look ground and get glass to get past the laser in the cave.. :) But yeah, the invisible ink hint books were fun too.
That's because your computer is too fast. Some things in this game rely on your computer's clock speed. If you're playing on a modern machine from less than like twenty years ago, your computer is way the hell too fast. Play in Dosbox or something like that and use lower clock cycles.
I swear I used the magnet in the version I played on the Amiga, but apparently that was added only to the deluxe versions like this one. Mandela effect?
You don’t have the sound configured correctly to take advantage of both the MT-32 for great orchestral music and the SoundBlaster for digital SFX. At the start of a game, you should hear a female voice saying “Self Destruct Sequence is engaged…” Also, the door opening sounds use the door sound effect from Star Trek. (And tons of other digital sound effects.)
the original was made in the late 80's and looked... blockier. this one is from the same year as space quest 4 so that's not surprising there are similarities
To no one in particular: Is "Ryley Robinson" of "Subnautica" the current descendant of "Roger Wildo"? (Ryley's job title on the "Aurora": Non-Essential Systems Maintenance Chief.;)
I remember in the old EGA version, you could get the spider droid to kill the Orat by going into the cave and hiding when being chased. Does that not work in this one? I noticed the Orat cave still has the rock to hide behind.
Yes, it does, and that's actually the 'proper' method, since it doesn't require getting rid of your water. Also, you can get the Orat part before even going down into the cavern, so you don't need to go through it twice.
Also in the EGA version you can get extra points for kissing one of the Sarien guards while you're on their vessel. The EGA was a lot more fun. This game you just point and click. No imagination.
@ 4:11 its says that the cartridge is out on loan and the robot won't give it to me. I did everything you did is this video. what the hell am I doing wrong?
It’s copy protection. The code is random and changes every time you play. The injured scientist tells you what code to look up in the manual. The sector you overhear in the bar on Kerona is also random and changes.
I made the mistake of looking at "Space Rangers" and "Quark" on UA-cam. Too bad "Space Quest" was a PC game and not a TV series. "Roger Wilco" would have put "Quark" into the trash bin and there's more action than "Space Rangers. Oh well,,,;)
@@maverick2009ish "Quark," starring Richard Benjamin, was a "Star Trek" parody. (The second officer, Ficus, was a Plant!) "Space Rangers" followed a group of frontier peace-keepers-police, operating way beyond the "home world." Both series weren't renewed after their first season, which tells you how these series were "not seen by thousands."
@@maverick2009ish Best Star Trak parody I've seen was Galaxy Quest (1999) and The Orville (2017-2022). Best Star Wars parody definitely has to be Spaceballs (1987)
yeah I grew up with Sierra and the vga remakes I usually like better, also they weren't sourced out to others, the same orginal creators did this and all the remakes for the other series
SierraKobold Except that I’ve heard an interview with Scott Murphy saying he absolutely hated “what they did to my game.” Yes, the remakes were done by Sierra, but they were usually made with minimal involvement of the original designers. The remake of King’s Quest I, for example, was designed almost entirely by Josh Mandel, who was given permission by Roberta Williams to make any changes along the way. I think Al Lowe and the Coles had a little bit more direct involvement with their remakes which is ironically why they were the most faithful to the original games. I’m fairly sure Jim Walls had already left Sierra by the time his game was remade.
yeah I heard that with a lot of the series. Scott or Mark were really pissed when Ken enforced the point/click interface in SQ4 cuz when he asked them they said they wanted text interface but he completely ignored em. they had what seemed like supervisory control but didn't necessarily produce the game coding, programming art direction etc. But the Coles I heard were very attached with even the QFG1 remake and produced it as any other in the QFG series, I talked to Corey Cole and asked about more detail of QFG3 creation besides what us Sierra fans already know, he explained and articulated all the big and little reasons Wages of War was created. Also too I say SQ1 vga is my favored version because of nostalgia, so Its more what I prefer instead of necessarily rating the gameplay . I was born in '88 so basically all the big series first titles I had only seen and played the VGA remakes as a kid long before I explored the series more intimately
SierraKobold I understand what you mean about nostalgia for the remakes. I was born in 83 and my dad bought our first family computer in 92, so all of the remakes had been released by the time I got to any of them. My first Space Quest was the remake of SQ1, which I got in June 94. That said, I can still get a sense of nostalgia playing the original because I so vividly remember the easter egg in KQ2, which I got as a Christmas gift from my aunt in Dec 93. So even though I technically played the SQ1 remake first, I nonetheless got to see what the original looked like first and I have a sense of nostalgia for both.
There MUST be some developers out there who can make this into a first-person virtual reality game. And with a name like "Space Quest", Oculus would love to snap it up for their Quest platform!
320x200x256 is still VGA. VGA actually isn't just one resolution. VGA can be many resolutions. So, before you try to come in here looking smart, actually know what you're talking about first.
I love how at 30:56 the time ship from Space Quest 4 shows up. Excellent little Easter Egg they threw into the remake.
This is the Space Quest game I grew up playing back in the day. I didn't know it was a remake of the first game.
I was gonna say, I played the original, and it never looked this good. Lol
I grew up playing the Apple II GS version of all the Sierra games. Using the keyboard to move your characters and typing in commands to do stuff. So much fun, and yet so much frustration trying to figure out what you were supposed to do next. It's nice there are actually some sites out there that have these games available to play for free using an emulator. I revisited some of the King's Quest games and SPace Quest and Gold Rush. Good memories.
Dang, lucky dog. The II GS versions of Sierra's games were undoubtedly the best. I've played a few on emulators, and it's amazing how good that computer sounded with the old AGI games. :)
@Netflix, were ready for a mini series.
loved this game. It came oem on 5 -3 and 1/2 disks with my sound blaster card. What nostalgia.
Yep, it was either 5 and 1/4 floppys or 3 and 1/2. I played them on a Tandy PC.
This game both fascinated and terrified me as a young child.
Wonder if I can find an orchestral rendition of the SQ theme in the internet somewhere...
7:59 That hyperdrive sequence always gave me the feeling I was getting a migraine!
I want to see more let's players play these games. Bring them back, get more made.
I would like to see the creator of Limbo and Inside(Arndt Jensen and Playdead studios)either do a reboot of any of the first 3 Space Quest games or to make a worthy continuation. I preferred the old school typing command interface of the first three games(same with the Kings Quest, Police Quest and other series)to the point and click mouse gameplay of the latter sequels. Playing Inside on the Switch, I imagined something between the two could be achievable seeing as Playdead studio’s next game is going to be 3D as opposed to the first two 2D games.
As a kid I didn't get the joke that "Ulence Flats" was just "flatulence" (farting) switched around.
I just realized that last night watching this 🤦🏻♂️
I played the original EGA version back in the day. It was pre-internet and the only way to get through the game was to buy a mail-order hint book, or call Sierra's hint hotline!!
When the game first game out, the hint hotline was so overloaded the phone company operators started just telling everyone to go back to the crash site and look ground and get glass to get past the laser in the cave.. :) But yeah, the invisible ink hint books were fun too.
Woah! It's like Doc and Marty got the game from here in 2021 and brought it back to 1985!!
I remember playing this game as a kid. Never been able to exit with the little vessel. Died way before that each time lol
5:50 Oh. You _can_ hide in this room.
How were you able to slip past the acid drops?! It took me SEVERAL tries to get past them!
It's all about timing. Move, then stop. Wait for acid drops to fall. Move, then stop, etc.
editing lol
Turn up your walking speed in the control panel, I got through it both times without getting hit.
That's because your computer is too fast. Some things in this game rely on your computer's clock speed. If you're playing on a modern machine from less than like twenty years ago, your computer is way the hell too fast.
Play in Dosbox or something like that and use lower clock cycles.
A Roger Wilco Mii Gunner is SUPER-FITTING for smash bros as a result of this!
Now everytime I watch Rick and Morty I can't help but to think of Space Quest.
From the blues Brothers to ZZ Topp
oh man 8-bit "Thus Spoke Zarathustra" brings back great memories, too bad you didnt show some fails (deaths) thats like the best part of the game haha
24:07 - enjoying the club scene soundtracked by ZZ Over-The-Top!
I think in the original there's a chance to see the blues brothers when you walked in
I swear I used the magnet in the version I played on the Amiga, but apparently that was added only to the deluxe versions like this one. Mandela effect?
You don’t have the sound configured correctly to take advantage of both the MT-32 for great orchestral music and the SoundBlaster for digital SFX. At the start of a game, you should hear a female voice saying “Self Destruct Sequence is engaged…” Also, the door opening sounds use the door sound effect from Star Trek. (And tons of other digital sound effects.)
I didn't realize there was a remake. I played SP IV in high school and it looked similar to this.
the original was made in the late 80's and looked... blockier. this one is from the same year as space quest 4 so that's not surprising there are similarities
how did you get the sound working so well?
Thank you for this!!!!❤❤❤
crying shame most of these games never received talkie versions
To no one in particular: Is "Ryley Robinson" of "Subnautica" the current descendant of "Roger Wildo"? (Ryley's job title on the "Aurora": Non-Essential Systems Maintenance Chief.;)
funny reference/comparison to Roger WilCo haha, did you play Subnautica? is it any good?
Well its fancy way of saying "janitor"
@@zerlichr426 Yep. Rylery Robinson is another "Roger Wilco," Space Janitor and Hero.;)
I remember in the old EGA version, you could get the spider droid to kill the Orat by going into the cave and hiding when being chased. Does that not work in this one? I noticed the Orat cave still has the rock to hide behind.
Yes, it does, and that's actually the 'proper' method, since it doesn't require getting rid of your water.
Also, you can get the Orat part before even going down into the cavern, so you don't need to go through it twice.
You have to do that regardless.
Also in the EGA version you can get extra points for kissing one of the Sarien guards while you're on their vessel. The EGA was a lot more fun. This game you just point and click. No imagination.
Oh no! The Sequel Police!
Oh I only played the original version. Didn't know there's this version too
Wish they made a new one
How is this playing the Roland MT-32 (if it is)? Well done!
@koyaanisqatsi316 Amazing it still works so simply!
The music is so much better in Adlib.
28:04 Holy shit it's ultron
The Code not works int the astral mschine....
@ 4:11 its says that the cartridge is out on loan and the robot won't give it to me. I did everything you did is this video. what the hell am I doing wrong?
never mind I figured it out. had to find a manual walk-through to figure it out.
🤣 they had a rifleman battlemech for sale in that store.
Did they change the story of the first game?
Sierra games were too chaotic, you would have to play for months and die a million times to figure out what you had to do.
In that case, "Ryley Robinson," there's a post for you on the "Aurora.";)
ua-cam.com/video/SoQdn-x34Fs/v-deo.html
I tried this code but it did not work, how do you get pat this part?
It’s copy protection. The code is random and changes every time you play. The injured scientist tells you what code to look up in the manual. The sector you overhear in the bar on Kerona is also random and changes.
I made the mistake of looking at "Space Rangers" and "Quark" on UA-cam. Too bad "Space Quest" was a PC game and not a TV series. "Roger Wilco" would have put "Quark" into the trash bin and there's more action than "Space Rangers. Oh well,,,;)
are those shows any good? not sure i heard of them...compared to space quest?
@@maverick2009ish "Quark," starring Richard Benjamin, was a "Star Trek" parody. (The second officer, Ficus, was a Plant!) "Space Rangers" followed a group of frontier peace-keepers-police, operating way beyond the "home world." Both series weren't renewed after their first season, which tells you how these series were "not seen by thousands."
@@maverick2009ish Best Star Trak parody I've seen was Galaxy Quest (1999) and The Orville (2017-2022). Best Star Wars parody definitely has to be Spaceballs (1987)
@@jasontu1941 i still have to see Spaceballz haha is a movie i always forget to get/watch ;-p will look up Galaxy Quest as well thanks
@@Otokichi786 thanks...i stll have some many other shows to watch though haha (and movies to watch and games to play....:-))
8146
Not work
The remakes of the original Sierra games didn't have the heart of the originals
Disagree. Even if contracted out, the VGA versions all have a great original charm to them
yeah I grew up with Sierra and the vga remakes I usually like better, also they weren't sourced out to others, the same orginal creators did this and all the remakes for the other series
SierraKobold
Except that I’ve heard an interview with Scott Murphy saying he absolutely hated “what they did to my game.” Yes, the remakes were done by Sierra, but they were usually made with minimal involvement of the original designers. The remake of King’s Quest I, for example, was designed almost entirely by Josh Mandel, who was given permission by Roberta Williams to make any changes along the way. I think Al Lowe and the Coles had a little bit more direct involvement with their remakes which is ironically why they were the most faithful to the original games. I’m fairly sure Jim Walls had already left Sierra by the time his game was remade.
yeah I heard that with a lot of the series. Scott or Mark were really pissed when Ken enforced the point/click interface in SQ4 cuz when he asked them they said they wanted text interface but he completely ignored em. they had what seemed like supervisory control but didn't necessarily produce the game coding, programming art direction etc. But the Coles I heard were very attached with even the QFG1 remake and produced it as any other in the QFG series, I talked to Corey Cole and asked about more detail of QFG3 creation besides what us Sierra fans already know, he explained and articulated all the big and little reasons Wages of War was created. Also too I say SQ1 vga is my favored version because of nostalgia, so Its more what I prefer instead of necessarily rating the gameplay . I was born in '88 so basically all the big series first titles I had only seen and played the VGA remakes as a kid long before I explored the series more intimately
SierraKobold
I understand what you mean about nostalgia for the remakes. I was born in 83 and my dad bought our first family computer in 92, so all of the remakes had been released by the time I got to any of them. My first Space Quest was the remake of SQ1, which I got in June 94. That said, I can still get a sense of nostalgia playing the original because I so vividly remember the easter egg in KQ2, which I got as a Christmas gift from my aunt in Dec 93. So even though I technically played the SQ1 remake first, I nonetheless got to see what the original looked like first and I have a sense of nostalgia for both.
There MUST be some developers out there who can make this into a first-person virtual reality game. And with a name like "Space Quest", Oculus would love to snap it up for their Quest platform!
I had that idea over a decade ago, to revamp this into an open platform travelling between planets,
Almost like a world of warcraft platform
The sound is MUCH different from what I remember. I guess they can't emulate the original sounds from the day.
The old is 8 bit. That's why
d
First, stop calling it VGA - it's 256 color MCGA. 320x200 resolution whereas VGA resolution is 640x480.
320x200x256 is still VGA. VGA actually isn't just one resolution. VGA can be many resolutions. So, before you try to come in here looking smart, actually know what you're talking about first.
Too, if you're going to start your sentence with "first", you might consider following it with a second, separate point.