I know the Angry Video Game Nerd makes fun of old PC games and their piracy anti-copy measures of key codes, but in Space Quest V, it is done very well. I.E. part of the game contents in the box includes a detailed picture map (I think it was a small poster of size) of all the planets you are supposed to go to with their corresponding coordinates to punch in. If someone obviously copied from a friend, they would also have to get a COLOR copy of the map, as I do not think a plain black and white copier at a library can copy well of those codes, maybe in a almost readable black and white print. Or ask for them. But even back then, neither the person with the game nor friend would know unless it comes down to actually playing the game! This is WAY better than referencing the fourth letter of the sixth word in paragraph 2 of page 57 of the manual. Or to make out what color paint splotch is of the picture in the game manual (Looking at you with a disdain Future Wars!)
LOL! Tried to do the game from memory. Completely forgot about making the frogs in the pond jump on the communicator. If you don't do that when you try to land on Cliff he just swats you dead. lol
With this game I think I've spent many of my happiest hours, it's not a year but it does not even play for a few minutes...along with king's quest 5 is my favorite Sierra game...I do not understand why it is so little considered among the great graphic adventures...
that's how you do merchandise. i played this when i was 13 or so, and i still smile everytime i see a sprint logo here and there (seldom here in germany)
Sq was one of the first computer games to use physical 3D models for the backgrounds of some of the scenes. Especially the ship I remember. I think on one of the discs or maybe in a computer mag at the time had a whole breakdown of the "new tech" they incorporated into the game design. I miss Sierra, and those 2 guys from andromeda.
Played this for hours and hours. Love all the references to the S.F. movies. Obviously Star Trek, but also Star Wars, Spaceballs, 2001: A space oddysey, Alien, Terminator, The Fly, The Blob. And the banana in the tailpipe, of course, Bevery Hills Cop :D
Hmm, that might prove very problematic. Sierra already had to fend off lots of companies who did not take kindly to the parodies of their brands, Space Quest IV used to feature "Radio Shock" instead of "Hurtz so good" for the electronic gadget store in that game. Combine that with the many references to well-known movies and series and you have a legal battle on your hands that very few publishers will dare to risk. Besides, it's the player agency that makes an adventure, charming as the stories may be, I don't think this would really work that well.
1:02:05 Smart phones as they should look like and be used. Only for business or emergency purposes. Nobody brings a smartphone to a restaurant in this great version of the future.
Yep. No doubt they were sued over that. Apparently with SQ1, they were sued over a ton of things in the game. Toys R Us complained about Droids R Us, which was changed to Droids B Us, and ZZ Top complaining there was a scene which resembled them. I don't care though, these are some of the best computer games ever made. It's a real, real damn shame we will never have games made like this anymore.
@@milesaway1980 "I think they were too proud of their new found animation style." And I still don't understand, why. It looked so cheap and simplistic compared to comic-styled VGA Quests.
The St Louis science center had this game in the downstairs "space" area of the planetarium and I always wondered years later what the game was! Could never get past the freaking test though!
Me and my brother played these games together, took many hours of clicking stuff to figure it out, plus if you looked at the red aliens paper all his answers were wrong. Lol
man this was brilliant for the late 90's when i knew it BUT i had a EGA and an XT at the time with no CDROM or STIFFY drive which sucked. I only had a 360k floppy disk drive i hated it. This game was 27 floppy disks for me and then one had a bad sector.
I thought that Loom by Lucasarts was a game without violence, until I played the ending of that game, which is quite dark and violent. I won't spoil anything if you haven't played it yet. It is imho. an excellent game.
I always felt the style of this one was a bit weird compared to Sierra's usual style, and then years later I found out that the Dynamix team had created it. Explained the whole style. Still a great game, just a different vibe.
Why this game stepped back from the CD-ROM of SQIV and went back to floppies is beyond me. I think this game could have been so much better being fully voice acted. And of course narrated by, the late great, Gary Owens. Still one of my favorite SQ games though.
I had quite an active imagination as a kid, and watched a lot of horror movies. I found something scary about the pukoids' backstory and the infection spreading at Klorox II. Like a scifi version of a zombie tale like 28 Days Later. It's comedy, but my brain generated horror.
I remember playing this game years ago but it didn't last very long..I have no idea where the coordinates come from..are you just supposed to pull those numbers out of thin air.
Yeah, they were in the manual. But if you "borrowed" the game from a friend, it was easy enough to write down the codes and match them up to the names of the places you were supposed to go as they were revealed to you during the game.
I remember if you didn't put anti acid in spikes container he melted a giant hole in the ship later down the line and it was gone over, hopefully you had a good restore saved, and didn't save over it lol
1:02:51 *"Genetix: We play God so you don't have to."* _Waaaaaaaaiiit_ a minute! Are you telling me Douglas Darien Dougerton Walker stole his infamous catch phrase?! I mean, that's not so unbelievable... but does anybody remember when he threw a mantrum because *The Nostalgia Chick* said "I remember it because the dudes don't" and it was too close to the magic words he had created for himself (please do not steal them)? Keep in mind, Lindsay Carole Ellis was hired/recruited _by_ Dougy Darien Dougford Walker to review girly movies for him because "[He] can't watch My Little Pony because [he] has a penis" -which is naturally hilarious in hindsight.- What was I saying? Oh yeah! He wanted her to be the female version of himself, but not if she was going to _steal_ his _stolen_ material... man, what a douchecanoe.
CybereagleAdam: Giving you my thoughts. I don't know if it's true or not but I heard something in this game 6:18 the voice sounds identical to Homer Simpson in The Simpsons saying one of His famous catchphrases DOPE, What do You think am I right or am I wrong.
You know, were all acting like this game was the bomb and in many ways it was, but really it was painfully frustrating and literally impossible to figure out.
I tend to go for SQ2. I like the introduction of Sludge VoHaul and the story of those salesmen. Reminds me of Darth Vader when he's there with all those breathing tubes and Wilco goes in and just shuts them off lol.
I agree with you there. The First 3 were like the best SQ games. I think mostly because they all used the text parser, and we were so used to that. Same with Police Quest and Kings Quest. With PQ1, I loved how the driving was a top down view of the city, and you directly control the car, and then PQ3 and on the driving was almost impossible to control. I tried playing PQ3, but I can't even get to the first location without going too fast, not able to be fast enough to slow down the car and I end up wrecking everytime. They should have left it like PQ1 with the direct control driving, or like PQ2 with the text parser, "Drive to park" and it just takes you there.
Man I loved this game. Sierra back in the 90's had the best adventure games. Police Quest, Space Quest and leisure suit larry
I did too, shit.. i miss Sierra... and Lucasarts old titles.
Unbelievable that this game could be completed in 90 minutes! Took me months to finish, but then again I was in primary school at the time 😂
Played this as a teen in the 90's. The humor was great. Just realized he put 90210 in the coordinates. haha Didn't catch the little things back then.
now you're in your 40's, lol.
1:28:00 YES! Spike will LIVE! What a happy ending!
Man this game makes me miss the 90s, such amazing games.
Best Space Quest game by far.
Space Quest IV 😍
I fell in love with this game as a kid. Honestly I'm getting choked up hearing the music again.
46:10 that's a beautiful background.
Tatooine
Roger Wilco with fly head diving into the trash never stops being funny.
I know the Angry Video Game Nerd makes fun of old PC games and their piracy anti-copy measures of key codes, but in Space Quest V, it is done very well. I.E. part of the game contents in the box includes a detailed picture map (I think it was a small poster of size) of all the planets you are supposed to go to with their corresponding coordinates to punch in.
If someone obviously copied from a friend, they would also have to get a COLOR copy of the map, as I do not think a plain black and white copier at a library can copy well of those codes, maybe in a almost readable black and white print. Or ask for them. But even back then, neither the person with the game nor friend would know unless it comes down to actually playing the game!
This is WAY better than referencing the fourth letter of the sixth word in paragraph 2 of page 57 of the manual. Or to make out what color paint splotch is of the picture in the game manual (Looking at you with a disdain Future Wars!)
I had the original and the codes were quirky. Even with the map sometimes they would not work. It was annoying.
@Renigami
Yes, terribly impossible to bypass copy protection... these guys were genius!
COUGH! COUGH!
Thrakus #53284
K U #20011
Lukaszuk II #91001
Gingivitis #81100
Monostadt VII #54671
Klarox #90210
Gangularis #71552
Commodore LXIV #01015
Spacebar #69869
Peeyu #92767
Spittoonie #44091
Loved whenever he sat in the chair and it made the whoopee cushion noise at 13:46
I wonder how many people considered signing up with Sprint because of this game.
It'll be cool if games like this get preserved and saved so they don't be lost.
They do, check out Abandonware Games 👍
LOL! Tried to do the game from memory. Completely forgot about making the frogs in the pond jump on the communicator. If you don't do that when you try to land on Cliff he just swats you dead. lol
With this game I think I've spent many of my happiest hours, it's not a year but it does not even play for a few minutes...along with king's quest 5 is my favorite Sierra game...I do not understand why it is so little considered among the great graphic adventures...
Sierra theme still never gets old
that's how you do merchandise. i played this when i was 13 or so, and i still smile everytime i see a sprint logo here and there (seldom here in germany)
Sq was one of the first computer games to use physical 3D models for the backgrounds of some of the scenes. Especially the ship I remember. I think on one of the discs or maybe in a computer mag at the time had a whole breakdown of the "new tech" they incorporated into the game design. I miss Sierra, and those 2 guys from andromeda.
The game came with a magazine in the box called The Galactic Enquirer which explained the 3D technology used.
I was stuck on cleaning the crest for days. Wasn't sure if it was a bug or what
Roger Wilco has gone from looking like dollar store Luke Skywalker to Zap Brannigan with pants
Roger died in so many ways, but never by snusnu
Played this for hours and hours. Love all the references to the S.F. movies. Obviously Star Trek, but also Star Wars, Spaceballs, 2001: A space oddysey, Alien, Terminator, The Fly, The Blob. And the banana in the tailpipe, of course, Bevery Hills Cop :D
my first point and click and among my very first pc games, i still have found memories of it ever since ;)
someone needs to make these games into a series on netflix or something
Seth MacFarland should do it
I’d like to see the creator of Limbo and Inside, Arndt Jensen and Playdead studio either do a reboot of Space Quest III or create a whole new one.
Hmm, that might prove very problematic. Sierra already had to fend off lots of companies who did not take kindly to the parodies of their brands, Space Quest IV used to feature "Radio Shock" instead of "Hurtz so good" for the electronic gadget store in that game.
Combine that with the many references to well-known movies and series and you have a legal battle on your hands that very few publishers will dare to risk.
Besides, it's the player agency that makes an adventure, charming as the stories may be, I don't think this would really work that well.
This is my favourite SpaceQuest game!
I remember purchasing this from Price Club (Costco) on the mini/small floppy disks. Brings back so many good memories!
1:02:05 Smart phones as they should look like and be used. Only for business or emergency purposes. Nobody brings a smartphone to a restaurant in this great version of the future.
Thanks for that. I appreciate all the work you put into that. :)
I like how the trash bags read Husky instead of Hefty. Also the 2001: A Space Odyssey theme was a clever touch. Thanks for the upload.
Yep. No doubt they were sued over that. Apparently with SQ1, they were sued over a ton of things in the game. Toys R Us complained about Droids R Us, which was changed to Droids B Us, and ZZ Top complaining there was a scene which resembled them. I don't care though, these are some of the best computer games ever made. It's a real, real damn shame we will never have games made like this anymore.
all space quests were good but 5 takes the cake imo, many funny moments
Why are their no voice actors in 5, but there were in 4? Lol, I always wanted to know why that was
I remember reading once that there was going to be a CD version with voice actors but it was cancelled for financial reasons
SQ3 is probably my favorite
It had the best feel. It was more fun to be the captain of a ship than a janitor
SQ6 was such a a huge step back from this one. SQ6 is ugly in comparison. The backgrounds in this are beautiful.
Agreed. I found SQ6 tedious to play through. I think they were too proud of their new found animation style.
@@milesaway1980 "I think they were too proud of their new found animation style."
And I still don't understand, why. It looked so cheap and simplistic compared to comic-styled VGA Quests.
I loved playing this circa 96
at 90's I finished this game in 3 days without walkthrough at all..
such a memories
The St Louis science center had this game in the downstairs "space" area of the planetarium and I always wondered years later what the game was! Could never get past the freaking test though!
Me and my brother played these games together, took many hours of clicking stuff to figure it out, plus if you looked at the red aliens paper all his answers were wrong. Lol
39:27 result of opening a bag 37:29
man this was brilliant for the late 90's when i knew it
BUT i had a EGA and an XT at the time with no CDROM or STIFFY drive which sucked.
I only had a 360k floppy disk drive i hated it. This game was 27 floppy disks for me and then one had a bad sector.
SQ5 was released in early 1993
Comedy gold :)
One of my favorites :)
SLUDGE VOHAUL DISLIKES THIS VIDEO.
The panel at 29:30 is so damn cryptic to find, literally just blends in with the rest of the wall. So frustrating
Ambassador Wankmeister...ROFL> the memories. Loved SQ 1-V1
nice games without violence, best childhood =)
Just because Roger Wilco isn't as good in a straight fight as Devon Aidendale, doesn't mean there's no violence :)
I thought that Loom by Lucasarts was a game without violence, until I played the ending of that game, which is quite dark and violent. I won't spoil anything if you haven't played it yet. It is imho. an excellent game.
I always felt the style of this one was a bit weird compared to Sierra's usual style, and then years later I found out that the Dynamix team had created it. Explained the whole style. Still a great game, just a different vibe.
47:19 - How did Droole get back to the ship first!?
44:21 he said he would be back to the ship before the captain
I wish they could get this series going again...or a modern revival done by some courageous souls. Dear Santa...
that was enjoyable.
53:00
When you Die from a Time Paradox because you let the Future Mother of your Son from Space Quest 4 die.
Why this game stepped back from the CD-ROM of SQIV and went back to floppies is beyond me. I think this game could have been so much better being fully voice acted. And of course narrated by, the late great, Gary Owens. Still one of my favorite SQ games though.
AFAIK, SQ 5 was developed by Dynamix, which had financial troubles at that time and couldn't afford CD releases.
The Menudo Triangle. Hilarious!!
Could you explain the joke?
For non-anglosaxons.
Wow. Did not know you can complete the game in 90 mins. And I spent hours to days.
102:40
I remember it taking me Weeks of writing a Scanner Code down on Paper trying to figure out what this meant.
This one seems to be a mash of Space quest with Star trek and Alien added in.
I had quite an active imagination as a kid, and watched a lot of horror movies. I found something scary about the pukoids' backstory and the infection spreading at Klorox II. Like a scifi version of a zombie tale like 28 Days Later.
It's comedy, but my brain generated horror.
The whole franchise was making fun of scifi.movies
Thank you it was too pain full to actually play through.
Captain Quirk = Zapp Brannigan. Roger Wilco = Fry
Also, Droole = Zoidberg (kinda)
Ambassador Wankmeister.... man this was a fun game.
1:30:49 120 GIG SCSI DRIVES ))
Had anyone noticed Roger Wilco saying "Doh" like Homer Simpson?
Did SQ V ever get a CD version with audio like IV?
I remember playing this game years ago but it didn't last very long..I have no idea where the coordinates come from..are you just supposed to pull those numbers out of thin air.
brandon242 maybe manual, which is sort of a piracy protection.
Yeah, they were in the manual. But if you "borrowed" the game from a friend, it was easy enough to write down the codes and match them up to the names of the places you were supposed to go as they were revealed to you during the game.
I remember if you didn't put anti acid in spikes container he melted a giant hole in the ship later down the line and it was gone over, hopefully you had a good restore saved, and didn't save over it lol
I love this game... but traveling through the Goliath was just plainly unfair.
Where did you take coordinates?
Ah, glorious 256-color VGA.
Calling the Eureka a garbage scow... Reference to the Trouble with the Tribbles episode of Star Trek, Scotty's fight with the Klingons.
105:30
Whoever died trying to fly on Cliffy before letting him see you on the Monitor?
**WHATEVER HAPPEND TO THE PLANET ""MAGMETHUS""???... HE WAS IN THE TIME RIP FROM SQ4....SO, WHAT HAPPEND AFTER THAT?????**
The Covid vaccine brought me back to this old gem.
I feel kinda crass saying this, especially in front of Space Quest royalty 👑. But uh... screw it, I'm gonna say it, my favorite Space Quest 🤣😭
Wow this is so different from SQ VI
It took months to figure out sticking the banana 🍌 un wd-40 jet pack. Can't believe I spent 8hrs or more a day playing this trying to figure it out
110:45
Imagine punching in the wrong Code, and you have to try finding a Saved Game when you was a Fly..
That's why you keep those saves.
Nowadays it's easier - just use ScummVM. 100 saves with screenshots and long names!
1:02:51 *"Genetix: We play God so you don't have to."*
_Waaaaaaaaiiit_ a minute! Are you telling me Douglas Darien Dougerton Walker stole his infamous catch phrase?! I mean, that's not so unbelievable... but does anybody remember when he threw a mantrum because *The Nostalgia Chick* said "I remember it because the dudes don't" and it was too close to the magic words he had created for himself (please do not steal them)? Keep in mind, Lindsay Carole Ellis was hired/recruited _by_ Dougy Darien Dougford Walker to review girly movies for him because "[He] can't watch My Little Pony because [he] has a penis" -which is naturally hilarious in hindsight.- What was I saying? Oh yeah! He wanted her to be the female version of himself, but not if she was going to _steal_ his _stolen_ material... man, what a douchecanoe.
@@agawtdangedbear Do you you know who Dug "The Nostalgia Critic" Walker is?
Is that a klingon behind him?
It is good, but to fast you skip subtitles. It is not possible to read it
I missed so many jokes as a kid...
CybereagleAdam: Giving you my thoughts.
I don't know if it's true or not but I heard something in this game 6:18 the voice sounds identical to Homer Simpson in The Simpsons saying one of His famous catchphrases DOPE, What do You think am I right or am I wrong.
You know, were all acting like this game was the bomb and in many ways it was, but really it was painfully frustrating and literally impossible to figure out.
What's the best in the series?
III is the best, this one is the worst.
I tend to go for SQ2. I like the introduction of Sludge VoHaul and the story of those salesmen. Reminds me of Darth Vader when he's there with all those breathing tubes and Wilco goes in and just shuts them off lol.
@@PabloGarcia-qw6ih "this one is the worst."
Nope, this title proudly belongs to SQ 6
The title is wrong this is mass effect for snes system.
Fun fact: this was the last episode in the Space Quest series. Yes, it was.
Yet we got a 6th game
@@TheBigMan0706 My God, don't you get it? I was saying that SQ6 isn't canon. Because it's rubbish.
1:29:31 So this game was, in fact, janky.
MT-32
Der Typ im Intro sieht aus wie falsch Gordon.Aus Deffenders of the Ears.
Thank you for noticing you get points for cheating
Space Quest was lost after about III. After that id was a not very good hypertext comic book.
I agree with you there. The First 3 were like the best SQ games. I think mostly because they all used the text parser, and we were so used to that. Same with Police Quest and Kings Quest. With PQ1, I loved how the driving was a top down view of the city, and you directly control the car, and then PQ3 and on the driving was almost impossible to control.
I tried playing PQ3, but I can't even get to the first location without going too fast, not able to be fast enough to slow down the car and I end up wrecking everytime. They should have left it like PQ1 with the direct control driving, or like PQ2 with the text parser, "Drive to park" and it just takes you there.
No voice acting? Humph.
I have no idea how they managed to get away with so many different movies references/ideas appropriations cuz, hey, it's America you know...
one of sucky games that had no sound effects like most of the sierra's release, this game punishes you with all timed puzzles by long death cutscenes
boring. I'm glad it's behind us
Music is horrible
This is a Star Trek ripoff.
*parody
Mass effect ripoff.
"CADET" wilco???? Wilco is a fucking HERO!
Oh man I'm a dumbass, I didn't even know you could cheat off the nerd dork guy next to you, I used to just be like ummm IDK and guess random shit lol.