1:28:49 I live in Colorado and our mythic underworld really is a hole in the ground that you only go into to get rich. We've got a ton of 1800s stories about a guy who starts a mine shaft, gets a pile of gold, and never goes down there again.
The most excruciating funhouse dungeon experience I've ever had was with a GM back in college who was a bit "on the spectrum" and infamous for basing the session they were running that week on whatever TV show / movie they saw last. He volunteered to run Vampire and we knew about his reputation so we forced him to watch the Blade movies, then took him to the theater to watch one of the Underworld movies. We showed him Buffy, Lost Boys, Interview With A Vampire, the Keanu Reeves Dracula as well as Dracula 2000. Anything to make sure he was thinking of vampires while planning a vampire game. Unfortunately while we weren't paying attention he saw the Sci Fi Channel original movie Cube 2: Hypercube. So on game night we were all looking forward to running around at night hissing at each other and doing vampire politics. But no, the game started with us waking up in the cube. "OK guys, you wake up in a cube, now you need to solve 4D puzzles and dodge traps for the next 8 hours." I've never walked out on a game before, but that night 3 of us just wandered out of the dorms and had to lie down on the grass for a while.
You should read up about illegal mining operations in South Africa, the horrible situations the Zama Zamas put themselves through in pitch dark mines just for money, makes going to dungeons for gold very realistic. But if your character goes only for the gold at first, it would be better for the game if he realises there are more to the dungeon delve than money.
Bleed the Macris into the Lynch and vice-versa. The donjons have ecosystems, origins, situations, politics, causality in many ways; and the liminality/zone/Underworld/Cthos/Eldar Webway has the archetypical elements, the manifestations, the magic, and the transcendence/separation from physics and reality. Things found in the borderlands would be good to be from the Macris and an expression of their setting, but have them touched in all sorts of ways from the Lynch or encountered IN the Lynch circumstance. Best of both.
I've been really enjoying this discourse. TBE makes a lot of great points. Dungeon biology and all of that can be fun to get into the minutiae for some people I guess but personally I've found that when it's overly emphasized it shifts from mythic to mundane. I've always liked the idea that creatures that dwell within the mythic underworld are not bound by the same rules as those who don't, like they don't exist because of some biological necessity or because x-y-z but because the underworld demands they exist because it too is alive and has it's own purpose. Unfortunately can't always make the livestreams because time zones but always enjoy the vods. You guys have great content.
I would love to see a conversation between you and Raz0rfist on the nature of Intellectual Property. I myself find that it is a conversation that has a lot of nuance. But nuance is a subject that I find is discouraged in modern discourse.
50:50 d&d is bad rpg? That makes me sad to hear. Though I am no fan of 4 or 5 don’t think it’s a bad rpg. I think younger gamers may not realize there are people whose hobby is RPGs and those whose hobby is D&D. There are people who genuinely have little to no interest in ROGs outside dnd. Also, for the person who mentioned how sucky the cyberpunk red book is, someone created a proper version on home brewery. It’s formatted properly with the information in the right place. I think it’s called cyberpunk neon. 1:22:26 I hate the “ecology” view of d&d monsters. It’s magic. I don’t need more than that. I saw this transformation happen in dungeon magazine. Compare the early ecologies (or monster entries) to the latter ones. 1:29:21 darkest dungeon vibe.
1:28:49 I live in Colorado and our mythic underworld really is a hole in the ground that you only go into to get rich. We've got a ton of 1800s stories about a guy who starts a mine shaft, gets a pile of gold, and never goes down there again.
The most excruciating funhouse dungeon experience I've ever had was with a GM back in college who was a bit "on the spectrum" and infamous for basing the session they were running that week on whatever TV show / movie they saw last. He volunteered to run Vampire and we knew about his reputation so we forced him to watch the Blade movies, then took him to the theater to watch one of the Underworld movies. We showed him Buffy, Lost Boys, Interview With A Vampire, the Keanu Reeves Dracula as well as Dracula 2000. Anything to make sure he was thinking of vampires while planning a vampire game.
Unfortunately while we weren't paying attention he saw the Sci Fi Channel original movie Cube 2: Hypercube. So on game night we were all looking forward to running around at night hissing at each other and doing vampire politics. But no, the game started with us waking up in the cube. "OK guys, you wake up in a cube, now you need to solve 4D puzzles and dodge traps for the next 8 hours."
I've never walked out on a game before, but that night 3 of us just wandered out of the dorms and had to lie down on the grass for a while.
When you guys make a system I'll definitely buy a copy. I look forward to the day that you do.
You should read up about illegal mining operations in South Africa, the horrible situations the Zama Zamas put themselves through in pitch dark mines just for money, makes going to dungeons for gold very realistic. But if your character goes only for the gold at first, it would be better for the game if he realises there are more to the dungeon delve than money.
Bleed the Macris into the Lynch and vice-versa. The donjons have ecosystems, origins, situations, politics, causality in many ways; and the liminality/zone/Underworld/Cthos/Eldar Webway has the archetypical elements, the manifestations, the magic, and the transcendence/separation from physics and reality. Things found in the borderlands would be good to be from the Macris and an expression of their setting, but have them touched in all sorts of ways from the Lynch or encountered IN the Lynch circumstance. Best of both.
I've been really enjoying this discourse. TBE makes a lot of great points. Dungeon biology and all of that can be fun to get into the minutiae for some people I guess but personally I've found that when it's overly emphasized it shifts from mythic to mundane. I've always liked the idea that creatures that dwell within the mythic underworld are not bound by the same rules as those who don't, like they don't exist because of some biological necessity or because x-y-z but because the underworld demands they exist because it too is alive and has it's own purpose.
Unfortunately can't always make the livestreams because time zones but always enjoy the vods. You guys have great content.
@@TrillTheDM thank you!
37:00 Copyright for creative works is a bane on our existence.
I would love to see a conversation between you and Raz0rfist on the nature of Intellectual Property. I myself find that it is a conversation that has a lot of nuance.
But nuance is a subject that I find is discouraged in modern discourse.
If we got on his radar that'd be awesome
@@blacklodgegames It’s how I found you. Someone in his chat recommended you guys.
Your description of how dungeons should be used sounds exactly like "His Majesty the Worm."
Longtime Mekton fan here, love to hear it brought up on the stream.
Great game, system is basically the same as Cyberpunk 2020.
Buford T. Justice is the old, fat Sheriff from Smokey and the Bandit.
50:50 d&d is bad rpg? That makes me sad to hear. Though I am no fan of 4 or 5 don’t think it’s a bad rpg. I think younger gamers may not realize there are people whose hobby is RPGs and those whose hobby is D&D. There are people who genuinely have little to no interest in ROGs outside dnd.
Also, for the person who mentioned how sucky the cyberpunk red book is, someone created a proper version on home brewery. It’s formatted properly with the information in the right place. I think it’s called cyberpunk neon.
1:22:26 I hate the “ecology” view of d&d monsters. It’s magic. I don’t need more than that. I saw this transformation happen in dungeon magazine. Compare the early ecologies (or monster entries) to the latter ones.
1:29:21 darkest dungeon vibe.