Thank you for this tutorial! Even though some parts of it can be a bit confusing (how you got the glass inside to look the way it does), I was able to complete it and I am happy with the results!
i was trying to model the same product in a while but i had a problem when i addded the logo it get this transparent effect but your video solved this problem thank you very much keep it up
Great video but i suggest you too display any keys or controls you are pressing or through voice. This could enhance your tutorial and users dont have to search for some controls on other videos.
You can create a Dior Label in photoshop or find it online. Make sure you use a transparent PNG image file. Now you can use your dior logo image instead of the sauvage logo at the image texture node. Import your Image by clicking „open“ on the image texture node. Select the faces where you want to place your logo then right click and select uv -> uv unwrap. Now you can scale the uv map in your uv editor panel/window
@@BoldCG thank you for your fast reply but the problem is that i want to add multiple image texture to a single material. Sauvage + Dior so i need multiple nodes and I don't know how to mix them into the same glassinner material
Hey im having a problem at 1:29 when I select 3 loop cuts and try to scale the whole cylinder interact as well instead of these 3 selected parts, proportional editing is disable and I run of ideas and im in select faces mode :((
Its kinda tricky at the beginning. 1. Make sure you’re in Using Faces in Edit Mode. You can press 3 on your keyboard in Edit Mode and change to selecting Faces. 2. Hold left Alt and click a edge. Now it should select all Faces in the row. Tipp: if you want to select a row horizontally - click on a vertically edge. Else you can click on a horizontally edge to select rows in vertical direction. Hope it helps out
I have created this perfume bottle following your tutorial. I have posted that on my Instagram account. well I couldn't find your Instagram account, I really wanted to mentioned you.
Thank you for this tutorial! Even though some parts of it can be a bit confusing (how you got the glass inside to look the way it does), I was able to complete it and I am happy with the results!
Result is beautiful 😍
Thank you hope you like the content
i was trying to model the same product in a while but i had a problem when i addded the logo it get this transparent effect but your video solved this problem thank you very much keep it up
same with me, thanks for the tutorial
Best cosmetic video ever.
Easy to make 💜💜
Very well done dude!
Thanks for the tutorial. Keep it up 🙏🏼
Very cool lesson!
Im glad you liked it
very helpful, thanks!😍
Glad you like the content :)
we need Moreeee!
Great video but i suggest you too display any keys or controls you are pressing or through voice. This could enhance your tutorial and users dont have to search for some controls on other videos.
Thanks for your suggestions for improvement. I will definitely apply it to the next videos.
for Bevels = ctrl + b 👍
Hey man, thanks for your tutorial, It's awesome, Hope you are willing to use your own voice on your next tutorial
how can i add multiple text to the body material? I would like to add "Dior" but i don't know how to get the nodes right in the shader editor
You can create a Dior Label in photoshop or find it online. Make sure you use a transparent PNG image file.
Now you can use your dior logo image instead of the sauvage logo at the image texture node.
Import your Image by clicking „open“ on the image texture node.
Select the faces where you want to place your logo then right click and select uv -> uv unwrap.
Now you can scale the uv map in your uv editor panel/window
@@BoldCG thank you for your fast reply but the problem is that i want to add multiple image texture to a single material. Sauvage + Dior so i need multiple nodes and I don't know how to mix them into the same glassinner material
Try to use a mix rgb node and set it to multiply
Hey im having a problem at 1:29 when I select 3 loop cuts and try to scale the whole cylinder interact as well instead of these 3 selected parts, proportional editing is disable and I run of ideas and im in select faces mode
:((
The solution has been found! When you select the 3 rows then go to face -> Extrude faces along n normals
You can change this from “Bounding Box Center” to “Individual Origins” using the second dropdown menu located at the top of the 3D Viewport.
❤❤
what was the adon you use for materials please
The name of the addon is blenderkit
@@BoldCG oh yeah in material’s fav my bad 😂, im so stupid 🤦♂️😂 thanks
I have trouble selecting the row with alt + lmb
Its kinda tricky at the beginning.
1. Make sure you’re in Using Faces in Edit Mode.
You can press 3 on your keyboard in Edit Mode and change to selecting Faces.
2. Hold left Alt and click a edge. Now it should select all Faces in the row.
Tipp: if you want to select a row horizontally - click on a vertically edge.
Else you can click on a horizontally edge to select rows in vertical direction.
Hope it helps out
@@BoldCG ill try it out thanks!!
@@BoldCG hey so i managed to do it, but when i scale the row down the bottom of my loop cut goes inwards with it... is there any advices that i need?
@@AuraVFX make sure you transform from individual Origins. You can see it at 1:29.
Also make sure proportional editing is disabled.
Hope it helps :)
@@BoldCG thank you!
I cant find blender kit add on
Just look for blenderkit addon an download the addon from the official blenderkit website
BLUE AND BLACK COLOR NODE SHOULD TO SAY MORE DETAILS, IT'S CAN HELP ME. GIVE THOSE NODE NAME PLEASE.
Its a Color Ramp, Gradient Texture. The Color Map controls the position and colors. The Gradient Texture controls the type of gradient
@@BoldCG Thank you for you valuable reply.
I have created this perfume bottle following your tutorial. I have posted that on my Instagram account. well I couldn't find your Instagram account, I really wanted to mentioned you.
Thank you so much. Definitely want to see it!!
My Instagram: bold.cg