Formula 1 Engineer Compares F1 22 to Real Life!

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  • Опубліковано 6 лип 2024
  • Is F1 22 the game realistic or not?
    I sat down with my buddy ‪@AlexGillon‬ on this video and we brought some gaming data and compared it with some track data from the 2022 season. The results were surprising!
    Is traction close to reality? what about the downforce of the cars? How is the tyre model?
    We dig into all of this and more!
    Be sure to check out ‪@AlexGillon‬ on UA-cam as well - he does some brilliant F1 content!
    He's also posted his version of this video here:
    • I Got An F1 Engineer T...
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    #formula1 #f1 #f122
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КОМЕНТАРІ • 205

  • @basmarcussen7902
    @basmarcussen7902 Рік тому +93

    Keep in mind these tracks are not laser scanned, so there are differences with the real life versions there as well.
    Really cool to see this breakdown tho!

    • @brrrake
      @brrrake  Рік тому +19

      Track models are so important. It's actually crazy how much tracks can change from year to year. Also getting the tyre models to interface with kerbs and provide the right response is very challenging, even in a F1 simulator environment, let alone F1 22 game. Great point!

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD Рік тому +7

      @@brrrake That's why the newer tracks are the best to drive on. they are not fully laser scanned, but they used a lot of real data and you can really feel it. I think the f1 game even looks more realistic on those tracks. Especially Imola and Portimao feel so much better than the rest. I guess saudi arabia is also quite real, but kind of a weird track, that also shows a few flaws in the physics with lower than real life high speed grip.
      Zandvoort ist also pretty good. But then there is spa. we should really not talk about spa in the f1 game. The elevation changes are sometimes so far from reality. still a lot of fun to drive, because it's still spa, but not the real spa.

  • @MrPulseF1
    @MrPulseF1 Рік тому +71

    2 of my favourite F1 content creators coming together, brings a tear to my eye.

    • @brrrake
      @brrrake  Рік тому +4

      Cheers bruthaaaa!

  • @zootee2249
    @zootee2249 Рік тому +40

    Should’ve done the lap in GP mode in a practice or actual quali session. You would get more thermal data on the tires and how they are reacting throughout the lap. There is also how the ERS is deployed differently in TT vs GP mode. The wind factor and laser scanned tracks is definitely something that would make it more realistic. I think the traction is definitely tough on this years game very inconsistent.

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD Рік тому +7

      Traction was fine in f1 2020 and felt a lot more like in the actual sims like AC or Iracing, but then they made it worse for 2021 and much worse for 2022. why do those ultra wide high grippy rear tyres cause wheelspin in 4th and 5th gear on a absolutely straight line?

    • @niels1755
      @niels1755 Рік тому +2

      @@HeavyMetalGamingHD Exactly my thoughts...

    • @danielmcfly85
      @danielmcfly85 Рік тому

      ​@Guardian of the Blind but F1 2021 was still fine because u were able to change some setup to improve.
      With F1 22 they totally messed up the setup configuration.
      Suspension is a joke, even Marcel Kiefer said it a few weeks ago.
      There is no right or wrong, everything you do doesn't feels extreme different and some things doesn't make sense sometimes.
      And Im not talking about the same break balance or the typical suspension geometry.

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD Рік тому

      @@danielmcfly85 I agree. the driving in f1 22 is simply less fun than in the previous games, especially f1 20. And not even setups help. they just help to dial out the insane understeer

    • @danielmcfly85
      @danielmcfly85 Рік тому

      @Guardian of the Blind understeer + traction and way less random grip
      Even Labdo Norris was struggling last year when the game came out.
      Then, he activated medium TC and said that it's now closer to real life.
      But still, medium fast corners (4th gear) are yet a joke, especially with ground effect.
      Anyway, next game must be different and definitely not like "we need to make it more realistic, oh lets make it just unpredictable in some terms ..."

  • @beaniejammer
    @beaniejammer Рік тому +50

    The one qualm I have with your traction argument is that the IRL drivers have talked about the game having way too little traction and that playing with the medium traction control assists is more realistic to how a proper F1 car handles then playing without TC assists at all.

    • @brrrake
      @brrrake  Рік тому +13

      That's totally fair. We talked about masking a bit in the video. It's impossible to conclude solely on the data. We're these comments from F1 2021 or F1 22?

    • @mohammadhosainusofimotlagh6168
      @mohammadhosainusofimotlagh6168 Рік тому +5

      F1 pre 2022 cars are very different to 2022 f1 cars. 2022 cars had much weeker traction than 21/20 etc. mainly down to the weight increase and the new 18 tyres. Traction on f1 22 is weeker than 2021 cars, but not really much different to the 2022 cars.

    • @mathieumichaud1193
      @mathieumichaud1193 Рік тому +3

      @@brrrake I think I remember this from when the drivers were playing f1 2019 during the covid lockdowns

    • @brrrake
      @brrrake  Рік тому +1

      @@mathieumichaud1193 but this is 2 games later. It may or may not be similar

    • @mathieumichaud1193
      @mathieumichaud1193 Рік тому +1

      100%, it was a very different game, I can't speak to what the grip was like in f1 2019 because it has been so long, but I think that is where the comments came from. If memory serves there was more grip in that game compared to f1 22 but I could very well be wrong. I think as you said in the video most of the discrepancies are from the tire model, and the lack of wear and temperature modeling in time trial mode, although I would love to see if there is a better way to compare the acceleration grip to real life, I wonder if it might be something with too much turning grip and not enough grip under power? Regardless great video

  • @mattfbk
    @mattfbk Рік тому +33

    In time trial tire temps are always ideal and there is no tire wear, not to mention fuel consumption. Fuel might not be taken into account at all.
    There also might be some differences on how ERS works between real life and the game.
    Track condition is also ideal (for dry time trial).
    If you want to compare the tire model(or anything, really) you would need to take telemetry from a 100% race, since tire wear is being affected by race length (qualifying for 100% race might also work).
    The problem with grip is just how unpredictable the car is in gear 1-3. At least that is my experience.

    • @brrrake
      @brrrake  Рік тому +10

      You would not need a 100% race to compare the tyre model.
      The tyre model as we discuss in most modelling applications covers primarily the forces as a result of the tyre states (including temperature or not), but rarely wear as a function of life. But the other points are totally valid as far as I'm aware

  • @patriktamasnagy706
    @patriktamasnagy706 Рік тому +8

    To the traction part. To be fair, Hungary with the high downforce setups, traction is very easy (u just need to be in 4th gear a lot). I think tracks like Monza, Miami are the ones we really complain. Plus, for example we see onboards of Leclerc being on full throttle in 2nd gear out of the first chicane in Monza, while we are loosing the car in 5th sometimes, far from the 'traction zone', that's when we are like oh come on, what is that??

  • @axogablencet
    @axogablencet Рік тому +12

    Regarding the dissonance between the telemetry and community opinions on tire grip, I think it can be explained by comparing this with the Mercedes that has been added to iRacing.
    What I’ve heard from comparisons is the F1 22 car has a lot of grip throughout the corner, and is very stable until you approach the limit of grip. Once you’re near the limit, there is a very fine line before control is lost, especially on corner exit. And it’s very difficult to recover a loss of grip.
    In iRacing, the car is far more likely to lose traction under breaking. Especially in regard to locking up the rear tires. But loss of grip is much more gradual and easier to catch once the limit is breached.

  • @AlexGillon
    @AlexGillon Рік тому +20

    Love it mate!! The level of detail you go into is just 😍
    Excited for the next one 👀

    • @brrrake
      @brrrake  Рік тому +2

      Me too man. Can't wait 🤝

    • @colincormier19
      @colincormier19 Рік тому

      Good. Not in the mud this time lol

  • @cro9909
    @cro9909 Рік тому +7

    Great video my dude, and really surprising you don't have more views! Keep at this, they will come.
    I only have 2 criticisms.
    1. The problem with what you said about the grip actually being too good on F1 22 doesn't add up, or at least something doesn't add up, because a couple F1 drivers themselves have confirmed the game feels more realistic with traction control on, which means there's not enough grip.
    2. It seems a bit weird to compare the data of 1 lap irl and 1 lap in the game. They're different platforms and different drivers. I think the average data from a couple laps would be more compelling.

    • @axogablencet
      @axogablencet Рік тому

      People often parrot this quote but that was in reference to pre-2020 build. It’s been years since then

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD Рік тому +4

      @@axogablencet that was in reference to f1 2019 and the traction is imo currently even worse than in 2019. they increased the traction a lot for f1 2020 and then decreased it again over the next two entries

  • @scott4207
    @scott4207 Рік тому +2

    In TT, tyre temps are locked to 100 so I believe there isn’t any thermal change from start to end of lap.

  • @OHWA-AH-AH-AH
    @OHWA-AH-AH-AH Рік тому +4

    Lando Norris drove the previous game if I remember correctly, and he confirmed the traction was too lose in the game.

  • @adenkyramud5005
    @adenkyramud5005 Рік тому +5

    This was very interesting. Would love to see more video game vs real life racing comparisons in this style. Maybe some sim titles like rFactor 2 or iRacing.

  • @mikelitoris6315
    @mikelitoris6315 Рік тому +8

    I think the grip is fine. In low gears though (3rd and below), it seems the rpm will suddenly max out causing the rear to get loose/tires to spin. Driving in higher gears is a must which i think is a big difference between irl and the game.

    • @brrrake
      @brrrake  Рік тому +1

      That's grip 😅

    • @jessevw932
      @jessevw932 Рік тому

      @@brrrake I think he means how hard the power peaks and increases, lower revs you have very little power and when nearing the peak it will spike extremely hard instantly, that why using high gears and short shifting is so important

    • @brrrake
      @brrrake  Рік тому

      @@jessevw932 I don't think that's the case, but I have no way to tell. That's the sign of a peaky tire. Not a peaky torque map necessarily

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD Рік тому

      @@jessevw932 Yeah I also think that this is not what actually happens. It's just that the loss of grip in this game is very sudden and then the wheelspin causes a RPM spike. The power is just easier to apply in higher gears, because you have much more grip. Exiting the corner in 4th gear requires way less precision on the throttle than in 3rd gear.

  • @diplot100
    @diplot100 Рік тому

    Wow !! Great video, please do more tracks 🙏🙏

  • @itsmeee3859
    @itsmeee3859 Рік тому

    what program do you use to see the f1 22 lap telemetry

  • @EngineMode11
    @EngineMode11 Рік тому +6

    Oh wow, I'm impressed you managed to get all the data together in a graph like that
    Does it come out of F1:22 in a semi-usable format then?

    • @brrrake
      @brrrake  Рік тому +5

      There's a 3rd party telemetry software which we could save all of the parameters in a CSV. Then it was pretty easy to import into python and merge it with fastf1 data!

  • @ianng4633
    @ianng4633 Рік тому +1

    I think there might be a difference in curb behavior between game and IRL. Curb behavior dictates both the amount of speed you can take into the corner, the profile of your corner (late apex vs geometric), whether you need to over slow and then tap the throttle over the curb to lift the front, and whether or not you dare take the curb at all.
    The game is famous for being accessible to gamers so I think they tuned down curb effect, and also, the fact that flying over the curb changes distance between chassis and ground means lots of problems for ground effect cars IRL, plus the stiff suspension needed to accommodate ground effect makes it much easier to go faster in S2 esp the chicken. Many gamers will quit the game if every curb is RNG and 100s of hours needs to be spent on compromised tuning the ground effect and curb compliance.
    I’d know that as a Ferrari driver on ACC. Smallest sim model error on suspension characteristics + mid engine car + ground effect =s🅱️innala.

  • @chasta634
    @chasta634 Рік тому +3

    I think just before qualifying were some showers in the circuit
    Could it be that the track wasn't fully griped up especially in the last sector with the slow speed corners?

    • @brrrake
      @brrrake  Рік тому +3

      There are SO many caveats and variables. I love it! More questions than answers at this point - but that's a great suggestion!

  • @TheSnaveeelPlaysGames
    @TheSnaveeelPlaysGames Рік тому

    Is it fair to say the G-force indicator, seen in the 2004/2005 seasons (probably more seasons but I’m watching 05 now) is good for a rough estimate of brake trace? As the driver presses and releases the pedal, the g-force builds and then reduces as the driver releases pressure. It may not be 100% representative but it’s got to be close?

  • @klaudiusharsch1919
    @klaudiusharsch1919 Рік тому +5

    Hey Blake, can you use f122 to explain how to derive understeer/oversteer and other tyre characteristics out of the data you have (brakedata, steeringdata, etc) it seems like there is a lot of data here that we are just missing in the real world as viewers. I would love to get a better insight on how to teams use data to set up an F1 car

    • @brrrake
      @brrrake  Рік тому +3

      You can derive a simple US metric from steering angle and lateral acceleration. The number alone is kind of difficult to do anything with....

    • @klaudiusharsch1919
      @klaudiusharsch1919 Рік тому +1

      @@brrrake yes the difference between steering angle and lateral acceleration is understeer/oversteer, but how would you go about changing the setup accordingly and figure out what will improve the car, based on data.
      I kind of get bored of all the commentators and experts talking in really vage terms and not really explaining anything properly.
      I have been interested in the differences in driving style preferences from an actual physics perspective for quite a bit and it is really tough to find any good info on this.
      Thanks
      Klaudius

  • @joaopontes649
    @joaopontes649 Рік тому

    Your channel is very cool. Keep the good work

  • @LoneGeorgie
    @LoneGeorgie Рік тому

    Honestly would love to see this from a multiplayer lobby POV. As in Time Trial I never spin, but put it in a race scenario and even by Lap 2 certain turns give you auto-spins such as Bahrain’s long right hander

  • @dubelyew_racing
    @dubelyew_racing Рік тому

    Great video, guys. How about running this test again and taking the data from a GP Qualifying Lap instead of TT. That way you'll get tire variables.

  • @TomGorian
    @TomGorian Рік тому +4

    Alex was on time trail which is much quicker than in a normal Quali session in F1 22

    • @brrrake
      @brrrake  Рік тому +1

      We talked about that in the video but that's a great point!

    • @TomGorian
      @TomGorian Рік тому

      @@brrrake imo to really get comparison. Alex should do a Full qualifying and race to really see lap times, tyre wear etc. That's the closest you can get

    • @JamesJones77980
      @JamesJones77980 Рік тому

      it’s actually not , short quali end of session is quicker than tt due to ers

    • @qksf1645
      @qksf1645 Рік тому

      @@JamesJones77980 you don't lose any ers in tt mode bro thats why it says 100% all the time, tt is a few tenths faster than short quali/Q3

  • @juanforte5177
    @juanforte5177 Рік тому

    Can you make this comparison with i racings w12? And w13? As I feel the w13 gives you that difficulty with the tires you are describing and has laser scanned tracks.

  • @TheMineA7
    @TheMineA7 Рік тому +2

    Would love to see more sim games like Assetto corsa analyzed

  • @ronnie10k50
    @ronnie10k50 Рік тому

    Hey BrrrakkeF1, how do you make these graphs? I wanna try making some F1 performance graphs.

    • @brrrake
      @brrrake  Рік тому +2

      Hey. Check out fastf1. Also towardsf1analysis on twitter has some great tutorials. I had to write a few other scripts to get the game data but not too bad

  • @nathantaylor7625
    @nathantaylor7625 Рік тому +1

    What I don’t understand is when I trail break I get loads of understeer. If feel like trailing braking would make the mass of the car move foward therefore getting more grip and having the front tires bite into the surface more. Ive tried going slower but I still get understeer. This could be setup related as well but just wanted to see your viee on this

    • @brrrake
      @brrrake  Рік тому +1

      It will absolutely be setup related. Anti roll bars. Aero balance and brake balance

  • @tim9783
    @tim9783 Рік тому +1

    How about comparing the i racing w13 and the f1 22 w13?

  • @abexuro
    @abexuro Рік тому

    Love the clips of the game while talking about the track and corners. Maybe that's something for your RL analysis vids too? To use sim or game clips, since you probably can't legally use F1 footage...

    • @brrrake
      @brrrake  Рік тому

      I honestly might start using the game footage for this!

  • @henrylynch9437
    @henrylynch9437 Рік тому +3

    Could you make a video like this comparing the rss formula one car in assetto corsa to real life? I think it would be very interesting to see as that game is designed to be as realistic as possible compared to f1 22 which has to account for all types of players.

  • @J92506
    @J92506 Рік тому

    Could G force and other physical effects on the driver affect these times too. Even with a high quality sim setup, im sure the gforces applied on the driver will affect they way he controls the car and thus the lap time

    • @anonymouswhite352
      @anonymouswhite352 Рік тому

      Drivers say real cars s better to drive them Sims because all the vibrations and so forth so can actually feel you can feel the track the car etc

  • @anonymousfuck9320
    @anonymousfuck9320 Рік тому

    IRL they have different torque mapping different ers deployment and if that lap was Done in a ”regular” qualifying the battery would probably be pretty empty

  • @sreyasmohapatra5583
    @sreyasmohapatra5583 Рік тому +2

    I wonder if there is also a psychological factor with sim racers being able to throw the car harder into corners whereas in real life there is definitely more at stake (injury and cost ect)

    • @brrrake
      @brrrake  Рік тому +2

      There can be that. But that's not 2 or 3 seconds. Hyper realistic models wouldn't really be drivable without a good motion cueuing system.

    • @adenkyramud5005
      @adenkyramud5005 Рік тому

      @@brrrake would you say that the g forces the drivers experience irl also factor into this comparison and if so, how much of a difference could they make?

  • @ccramit
    @ccramit Рік тому +1

    And Esports drivers are even faster than Alex. By like 1-2 seconds per lap. Imagine how much crazier the differences would have been.
    No hate on Alex, he is super quick and I love his content.

  • @iContrast
    @iContrast Рік тому

    Is it fair to say that after looking at the data, players complaining that there is not enough grip are using a way more aggressive setup than what would be used in real life, which would make this self inflicted? Also having such a different setup (game = aggressive, real = conservative) would heavily impact lap time as well. We can run way more aggressive setups because there's less of a temperature penalty, the bumps in the track don't cause damage and $$$$ of repairs and we don't care as much if we crash. In real life you could assume they run a higher ride height and more downforce which could easily be giving more traction but in reality it's still slower than the game anyways. In game you can make the car a lot more conservative which would give alot more traction but be slower and closer to real life times without changing any physics just yet.

  • @lasarith2
    @lasarith2 11 місяців тому

    So for F1 22 it’s carcass grip temp and Fluid dynamics of the air (or lack of) gives the 2 seconds.

  • @azuckentupac2704
    @azuckentupac2704 Рік тому

    love the detail!
    Me personally I feel like it's not perse traction that is the issue, more so the powerband or throttle application?
    to name an example, based on footage a formula 1 driver can get on full throttle much earlier than in the game, while in-game you roughly have the same speed or go even faster whilst giving less throttle.
    this could indeed be a tyre model related thing aswell though..
    but I personally would much rather be able to go full throttle much earlier rather than have to feather the throttle all the time.
    that aside, I can see why they did it like this, if they did, otherwise if you could drive like the real deal, the game would probably be too easy ( not saying it's easy to drive a formula 1 car tho! )

  • @sergeyguinness
    @sergeyguinness Рік тому

    Hi Blake! I was wondering why engineers do not get brake pressure from an F1 car. Remember Hamitlton's Twittergate? I'm pretty sure brake pressure was included in that data.

    • @brrrake
      @brrrake  Рік тому +3

      Engineers have so much data. But the fast f1 interface that we have access to has very little

  • @Mr.N0B0DY.
    @Mr.N0B0DY. 4 місяці тому

    I think they should have checked a quali lap instead of time trial. Time trial has no tyre deg and the temp of the tyres don't change

  • @ChrisWong13
    @ChrisWong13 Рік тому

    Really, really love this kind of video! So cool to see what the differences are and why the game might never be fully realistic. EA should prob add a new game mode to duplicate the the real world. That would be good for the hardcore fans to try and master.

  • @deanlawrence871
    @deanlawrence871 Рік тому +2

    If you do further tests it might be worth getting Alex to do a quali lap in gp mode. If he gets to his last run (for max track evolution) and saves the game he can re-load and practice just like time trial until he gets a lap that’s representative. In gp qualifying tyre temps will be enabled.

  • @slick6537
    @slick6537 Рік тому +1

    In terms of thermal evolution as far as i am aware temps in the game are set to 100 and are fixed. Same for brakes

  • @sebperson6838
    @sebperson6838 Рік тому +8

    Hungary is an odd track to do this at I think. F1 22 seems a lot worse on low down force set ups. Traction is weird, particularly when turning and accelerating. I don't think the devs tested the extremely low aero, but it's the meta, so you have to run it to be competitive. The biggest problem I have though is that the force feed back on wheel is really bad. It's very difficult to feel what the car is doing and generally makes the game less fun than something such as AC, iRacing, or ACC. Obviously that is a lot harder to quantify, but I think it's a massive issue with the game. Really unfortunate that the official F1 esports happens on a poor simcade game.

  • @max24886
    @max24886 Рік тому

    How come you were testing the times between Alex's lap in a Red Bull car to that of a Mercedes, a car that behaves and drives very differently to the Red Bull?

    • @qksf1645
      @qksf1645 Рік тому +1

      In tt you can choose the cars to be equal so they drive the same

  • @diplot100
    @diplot100 Рік тому +1

    It would be interesting to do a video comparing real life to more serious sims, such as i Racing

    • @brrrake
      @brrrake  Рік тому +1

      We'll put it on the list! Glad you enjoyed this one though!

  • @jaysekhon8014
    @jaysekhon8014 Рік тому +1

    Are the track lengths in game exactly 1:1 correlation to their real life counterparts?

    • @brrrake
      @brrrake  Рік тому +1

      They aren't laser scanned but this shouldn't be THAT difficult to get close. As far as the level of detail we're looking at, this is unlikely to be anywhere close to a first order factor.

  • @TheSzymam
    @TheSzymam Рік тому

    Afair time attack does not include thermal/tyre deg.

  • @Horvathkristof00
    @Horvathkristof00 Рік тому

    Next do the iRacing w13 vs real life

  • @SAN-ck9hd
    @SAN-ck9hd Рік тому

    Hi @BrrrakeF1, I am big fan of your content, it is technical at the same time, it is high level so people from non engineering background can understand easily, Brrrake, I am an engineer myself and I am planning to step into F1 as an engineer, for youngsters like me who are aspiring to become an engineer, could you do a video or series about how to become a successful engineer in F1 please? Thank you 😊

  • @FijisSimExperience
    @FijisSimExperience Рік тому

    You should compare iracing w12/w13 with the real cars would be really interesting considering iracing has laser scanned tracks and a much more detailed tyre model !

  • @mohammadhosainusofimotlagh6168

    Tbh, i've been following f1 games and watching f1 game videos and stream since 2018, for me f1 22 has been the most realistic in terms of cornering speeds and traction. The main problems are ofcourse the wind and the tyre overheating. Also i think you and alex need to have a look at the setups and how you maximise your car potential in real life compare to in the game. Because i think the answer to alot of questions will be in the setup menu.

  • @denisk3794
    @denisk3794 Рік тому

    i think had gillon actually done his lap in actual qualifying instead of time trial it might have looked even closer as tyre temps wouldve been sky high by the end of the lap, whereas in time trial they are always at 92 degrees no matter what

    • @qksf1645
      @qksf1645 Рік тому

      in tt they're 100 degrees

  • @csolopp
    @csolopp Рік тому +1

    7:00 - Actually there is no thermal evolution in the hotlap mode, so... yeah? You were close with your guess?)))
    Huh, don't you want to go to CM and help them with the model?))) Pretty sure, tho, they've got some f1 former enginers, but who knows

    • @brrrake
      @brrrake  Рік тому

      AHH I'm not an expert with the game, so good intuition! They are doing a good job with the models and they really don't need to be perfect to make a good game

    • @csolopp
      @csolopp Рік тому

      @@brrrake there's no doubt about it)
      Talking about models - we've got one great in the rfactor, but you could remember some news from the le mans 24h of this year :)

    • @brrrake
      @brrrake  Рік тому

      @@csolopp that sounded very unfortunate 😞

    • @csolopp
      @csolopp Рік тому

      @@brrrake I'd say "very painful". The worst is that I'm MV's fan, so, yeah... "Nyaaaaah... But they gotta get the bugs out"©Buckethead - Computer Master (from 8:07)

  • @Shreddinjamay
    @Shreddinjamay Рік тому

    To do this test properly you should be doing the test in a grand prix quali run OR a race. Time trial has no variance to tyre temps or track evolution which you can get in an actual grand prix. It's a lot harder to lose traction IMO in Time Trial than it is in a season or GP mode. Tracks like Spain where the fastest lap time IRL during the actual race was a 1:24.1 - in the game the fastest lap time I faced during the race in Season 1 was a 1:17 during the race and that was only on 101 difficulty, not 110 - that's a massive difference and a track that I've seen a lot of drivers, better than me lose traction out of no where in the same few corners time and time again.
    Additionally, actual drivers who have played the game largely (Eg; Lando, George, Charles - although I can't remember exactly who said what, I know Lando did chime in at one point) have said the cars in F122 are unrealistic and there's a lot more grip in the real cars in terms of traction. Don't get me wrong, I want a challenging game with a realistic vibe to it but the amount of maximum torque or wheel spin even at a fraction of the throttle power when driving is insane, making it really inconsistent with no assists and I've played the games for the last 10 years with no assists, this is the first one I've truly hated and abandoned.
    In terms of what could aid a faster lap in game vs real life - one factor that also needs to be considered is the G-force that a real driver feels is going to affect how hard a driver takes a corner. We as players don't feel our body being pushed up against the wall of a car or the toll it takes after several laps.

  • @no_name8333
    @no_name8333 Рік тому

    Another factor is the sensation of driving a car with factors like g forces

  • @mihaiconstantin-pau5116
    @mihaiconstantin-pau5116 Рік тому

    There are a lot of things wrong as assumptions: time trial has “perfect window” tyres, no wear, track at “some” temperature (we don’t know if the track was at the right temperature and/or grip level in real life) and unlimited ERS. The last one could explain the acceleration out of corners towards the end of the lap (George probably overheated his rears during theap but the sim also had 100% battery)

    • @brrrake
      @brrrake  Рік тому

      I am pretty sure we addressed all of these things in the video to say they weren't direct comparisons...?

    • @andreasgidske73
      @andreasgidske73 Рік тому +1

      @@brrrake Then why not use other modes? Why making the video if you don’t bother choosing the most realistic option

  • @karelknightmare6712
    @karelknightmare6712 Рік тому +1

    Nice video thank you.
    This game sees to have a ´realistic pace’ even if most tracks are not laser scanned.
    It would be great to have your insight on the driving model (force feedback,braking model…)l.
    Even though F1 22 is a racing game not a sim.
    Artificial TC and ABS help to reach a wide range of players.

    • @brrrake
      @brrrake  Рік тому +1

      I really don't think I'm well placed to talk much about force feedback etc as I haven't driven a F1 car 😅

    • @karelknightmare6712
      @karelknightmare6712 Рік тому

      @@brrrake yes sorry, i meant how the car setup is realistic in terms of driving experience.
      How long the tyre grip lasts, how the setup change indeed the grip of the car, how turbulences behind a F1 is transcribed, how brakes are degrading, how fuel weight affects time lap.
      The things I guess you had to deal with.

    • @brrrake
      @brrrake  Рік тому +1

      @@karelknightmare6712 ah of course! We will be doing another one of these soon and digging into some different aspects!

    • @karelknightmare6712
      @karelknightmare6712 Рік тому

      @@brrrake great news thank you! Sorry it’s not my mother tongue ;).

    • @brrrake
      @brrrake  Рік тому +2

      @@karelknightmare6712 I'm American so I understand completely (we don't speak English very well either 🤣)

  • @thechroniknerd
    @thechroniknerd Рік тому

    This is so cool!

  • @a.bridges
    @a.bridges Рік тому

    Great stuff, thanks !

  • @juanmanueldominguez827
    @juanmanueldominguez827 Рік тому

    And there is a small detail also that wasn't considered... the fact that if you aproach a corner at top speed and fail in f122 you can just reset, but in real life there is no respawn button + will cost a sh't ton of cash.
    I am sure that might also have some influence in the 2 second gap.

  • @Nicolas_Cage_Bees
    @Nicolas_Cage_Bees Рік тому

    Since it's in time trial, tires don't degrade and they're always at the perfect temperature so I wonder how much this skews that data?

  • @geert574
    @geert574 Рік тому

    Sales for 2022 game are probably so much lower I'm hopeful they increase traction again in 2023 game, I ain't spending on Skating On Ice

    • @brrrake
      @brrrake  Рік тому

      I feel like that's not the problem.... 😅

  • @ISMAELPLAY1
    @ISMAELPLAY1 Рік тому

    por que no pones la vista del copit???? para conducir????

  • @pietromatto
    @pietromatto Рік тому

    It would be actually awesome to then try to mod the game by fixing some of the things that aren't working

  • @hmp01
    @hmp01 Рік тому

    ERS was not used in f1 22?

    • @hmp01
      @hmp01 Рік тому

      also I am playing assetto and f1 cames, and assetto which is full sim is easier and has more traction, f1 games have imaginary difficulty added when you go on the throttle, you need to be more careful than in real sims...

    • @brrrake
      @brrrake  Рік тому +1

      I THINK hotlap mode is just full deployment. In reality many tracks in real life are full deployment for most cars in qualify conditions. Either that or they are practically full deployment

  • @jackishy1261
    @jackishy1261 Рік тому

    Do an iracing comparison next

    • @brrrake
      @brrrake  Рік тому

      Sounds like a plan

  • @ihms16
    @ihms16 Рік тому

    Should try with iRacing to see how accurate is iRacing

  • @Alpha-qt1ug
    @Alpha-qt1ug Рік тому +2

    The wheels in time trial is always in the same degrees. That means you you have always the same optimal grip level.

  • @terenceramroop
    @terenceramroop Рік тому

    Lol. Now let's talk about the collision physics.

  • @cmsxboi
    @cmsxboi Рік тому

    The better thing to compare is proper quali mode vs real life qualifying. Time trial is not realistic at all

  • @supermccnasty4176
    @supermccnasty4176 Рік тому

    You should do this same thing with iRacings Mercedes cars... they are more realistic and would be interesting

  • @LeoBuenoBR
    @LeoBuenoBR Рік тому

    i came back to f121 since it’s almost impossible to control the traction especially as a joystick player. The rear always looks so light and the car constantly spinning from nowhere. Very frustrating. I can play f121 with 100 or 110 AI with no assists whilst i can barely play f122 with 70 AI with assists. This game is disappointing.

  • @Pgfracing
    @Pgfracing Рік тому

    PlayStation Silverstone only 1 second difference roughly between on track World Record and Virtual World Record.. Toughest track right now....

  • @gordanjurisic2039
    @gordanjurisic2039 Рік тому

    One question to answer your doubts. Do they have a time trial mode or event in the real life so that you are comparing apples to apples in the first place?

    • @brrrake
      @brrrake  Рік тому +2

      Yeah the driver gets teleported into the car just before the final corner and you have perfect tyres the whole lap. It's a new qualifying mode the FIA wants to try 😂

    • @gordanjurisic2039
      @gordanjurisic2039 Рік тому

      @@brrrake Next time try and compare a normal lap, not a time trial. Would be more interesting to see.

    • @brrrake
      @brrrake  Рік тому +1

      @@gordanjurisic2039 next time we definitely will!

  • @thebeanbox14
    @thebeanbox14 Рік тому

    I take it that Alex couldn't record a lap from Qualifying in Grand Prix mode to add the missing tyre temp factor/data, and using the Mercedes on realistic performance for a direct comparison against Russel. Shame because the detail and value you get from the data shows how accurate you could really be.

    • @brrrake
      @brrrake  Рік тому

      Started simple... Can get more down the rabbit hole next time!

    • @thebeanbox14
      @thebeanbox14 Рік тому

      @@brrrake I know myself and many others would thoroughly enjoy that! Keep up the good work

  • @alexherman77
    @alexherman77 Рік тому +1

    Great vid idea. I feel like the devs actually did a pretty good job, considering the fact that they had to make this handling model a) well before the 2022 cars actually were finished, and b) using the same game engine/baseline as 2021 despite the cars being so radically different.
    I bet the 2023 game will be much closer to reality since they will have actual data from each track from this era, rather than guessing completely (or with very little info).

  • @CatfishSprinkles
    @CatfishSprinkles Рік тому +1

    As a casual controller player f1 22 felt like driving on ice compared to F1 2021

    • @geert574
      @geert574 Рік тому

      Why did u buy it had a free trial 🤣

    • @CatfishSprinkles
      @CatfishSprinkles Рік тому +1

      @@geert574 Why are you assuming I bought it and didn't just play during the free weekend?

  • @Werferharfer
    @Werferharfer 8 місяців тому

    This test should have been in a normal qualifying, where tyres react as they should and not in time trial mode where everything is perfect

    • @brrrake
      @brrrake  8 місяців тому

      Who says the tyres behave correctly in qualifying? 😅

    • @Werferharfer
      @Werferharfer 8 місяців тому

      @@brrrake tyre degradation

    • @brrrake
      @brrrake  8 місяців тому

      @@Werferharfer what's to say that it's remotely correct? The time trial mode was good for removing that effect to simplify the exercise. It's so long ago now I hardly remember it 😅

    • @Werferharfer
      @Werferharfer 8 місяців тому

      @@brrrake just saying

  • @arkarcher8529
    @arkarcher8529 Рік тому

    GOOOOOOD

  • @tangoconcorazon1861
    @tangoconcorazon1861 Рік тому

    We have to remember that george probably didn't use equal performance car, lol, probably shoudl try this with mercedes car on realistic

  • @alexgallagher637
    @alexgallagher637 Рік тому +1

    w vid

  • @K_M_Gazzano
    @K_M_Gazzano Рік тому

    Guys this is a very interesting video and appreciate this video...but to be honest you were comparing the wrong data...time trial data is irrelevant compared to real life because tyres remain at 0%tyre wear and optimal tyre carcas and surface temperature...you have to compare it to the grand prix mode in the game were tyre wear is happening an tyre temp are changing all the time!

    • @brrrake
      @brrrake  Рік тому

      It's not comparing the wrong data. It's reducing the number of variables to start :) I can do a video on how we perform correlation routines on complicated models in a real life Formula 1 simulator program. Source: I did this for 6 years at Red Bull.

    • @K_M_Gazzano
      @K_M_Gazzano Рік тому

      It is definately comparing the wrong data...Im not speaking about the data you got from redbull...Im speaking about the data you re getting from the game...would not expect this type of mistake from an ex redbull engineer...btw Im a mechanical engineer who s been driving the game for 3 years...so I know a thing or two :)...if you have a look at the comments...Im not the only one saying this

  • @bu7esan
    @bu7esan Рік тому

    Maybe the common sense of lack of grip is related to the gamers feeling that they have to drive the car faster in game which makes the driveribility feel unrealistic.

  • @remilacroix122
    @remilacroix122 Рік тому

    There’s no tyre wear in time trial

    • @brrrake
      @brrrake  Рік тому

      Tyre wear doesn't really make much of a difference over a single lap. It will make a difference thru a stint. Time trial mode has ideal temperatures thru the lap it seems

  • @toniyoko
    @toniyoko Рік тому

    Yeah, but Alex drives a RedBull! George drives a Mercedes 🤭 Joke aside, I liked the video 😉

    • @brrrake
      @brrrake  Рік тому

      Haha I'm glad you enjoyed it

  • @CATNOIR_HELLCAT_RACING
    @CATNOIR_HELLCAT_RACING Рік тому

    All of the work to test this in TT mode? …. The tires temps are locked in this mode. Whats the point then?

    • @brrrake
      @brrrake  Рік тому

      The less variables on the first attempt to highlight other areas of discrepancy. Separating out the tyre thermal effect to start is a good way to do this. It's never one and done

  • @esquare807
    @esquare807 Рік тому

    Maybe the difference is the safety of your basement compared to real life.

    • @brrrake
      @brrrake  Рік тому

      Someone donate some money for a basement please.
      There is a boldness factor but that's not really it.

  • @maximusretardious4597
    @maximusretardious4597 Рік тому

    I'd say it is realistic if every player was in a williams car and was playing as Nicholas Latifi because your always behind the other AI cars.

  • @itshammertimeF1
    @itshammertimeF1 4 місяці тому

    So basically it's Mario Kart

  • @jamesbartletts
    @jamesbartletts Рік тому

    doing a video about how realistic the game is, and dont use the cockpit view?

    • @brrrake
      @brrrake  Рік тому

      What does THAT have to do with anything? 😂

    • @jamesbartletts
      @jamesbartletts Рік тому

      @@brrrake because you should be using the most realistic view! vision into corners is completely different when sitting in the cockpit compared to the tv view! playing with the tv view is not "realistic"

  • @razzor4708
    @razzor4708 Рік тому

    Assetto Corsa's VRC Formula Alpha is way way better (F1 2022)

  • @puffnpluky76
    @puffnpluky76 Рік тому

    Best F1 channel ever

  • @niels1755
    @niels1755 Рік тому

    Hate to be that guy. But in timetrail the tyres are completely constant in temperature... So comparing time trail to real life cars and their tyres is kinda weird. You guys could have compared it to a race, where the game does have tyre surface and carcas temps and degradation .. Just saying...

    • @brrrake
      @brrrake  Рік тому

      I hate for you to be that guy as well. 😅 Just kidding. We'll get to it. If you'd like I can explain how all of that works as well in another video.

  • @RahulJC
    @RahulJC Рік тому

    I feel the traction is not as bad a people say it. I used to drive fsae lot let horsepower but you still need to modulate throttle to prevent wheel spin, now an f1 car which has soo much hp and torque i would agree with the traction the game has.

  • @iiFuture
    @iiFuture Рік тому

    Even the drivers in real life say the traction is terrible in the game.

    • @brrrake
      @brrrake  Рік тому

      This was true in 2021, but I never saw anything directly from 2022 - it's probably very different from reality still.

  • @alltheboost5363
    @alltheboost5363 Рік тому

    What about the people cheating and changing the track grip

  • @Luke121201
    @Luke121201 Рік тому

    Why did he do this n time trial mode ?
    As it has no tyre deg ! So this data is worthless & unfair in comparing the truest F1 22 simulation as turning tyre deg ON would effect every metric, especially traction which everyone complains about.
    On the next video would be cool if you could turn ON deg. Comparing the evolution of the tyre through the lap to real life & see how true it really is!☺️👏

    • @brrrake
      @brrrake  Рік тому +1

      It helps to start simple with fewer variables to see what's going on. 👍

    • @Luke121201
      @Luke121201 Рік тому

      @@brrrakeyeah just kind realised, fantastic vid from both of you btw. Is there anyway you could do a separate video on the deg itself or is too hard to pull this data compare with real ? I am really instead in the comparison in drop off ☺️ Keep up the good work, ya gained a subscriber from me this vid/s 😝

    • @brrrake
      @brrrake  Рік тому +1

      @@Luke121201 I think you can start to understand Deg with long runs but we're not quite there yet 😅

    • @Luke121201
      @Luke121201 Рік тому

      @@brrrake oh yeah lol… That be real good test & actually more make sense 😝 extreme hardly tho. If ya did it in the future, can you actually get the long run data from a F1 car ?

    • @brrrake
      @brrrake  Рік тому +1

      @@Luke121201 youd have to use a race stint of someone in clean air. But at that point there are so many things going on it's hard to get too specific

  • @jrrs8692
    @jrrs8692 Рік тому

    Lap times are mostly irrelevant to compare how "realistic" a game/sim is. There are so many variables in the surface conditions that it's impossible to simulate. So the best way is to see how the cars feel and behave, and F122 cars acording to the real drivers dont feel very good. The tire model in F1 2022 is crap, sudden out of nowhere random spins just made me uninstall the game. Doesnt help that the FFB is not very good.

    • @brrrake
      @brrrake  Рік тому

      Lap times are not irrelevant, but also only a small piece of the puzzle and you can get the right laptime the wrong way.

    • @jrrs8692
      @jrrs8692 Рік тому

      @@brrrake Hence why I feel they are irrelevant, because as you said, you can get close to a real life laptime in a completly arcade way.

  • @SomeNerdWithaBeard
    @SomeNerdWithaBeard Рік тому

    On a scale of bofa and deez how close is nutz to reality?

    • @brrrake
      @brrrake  Рік тому +1

      OH MAN THAT'S A TOUGH ONE! I think it's closer to ligma really tho