It is kind of strange that the Prototype Gauss Rifle deals so little damage. If the damage actually behaved like the Laser Musket it would do way more damage then a Laser Musket or regular Gauss Rifle.
It does The more you crank the morw you deal damage wven though it only 3 time, IMO it hit harder compare to gaus rifle But again, if you have those double damage on full enemy hp on gaus rifle you better run with that.
Im lv 250 i habe every perk and the normal double Barrel shotgun dies 140 damage an the hanmade dies 280 damage i gues id does the same damage at beginning but at the Ende i Profits from more perks than the normal one
He fails to mention that the CR-74L is an automatic only weapon that when fully upgraded has a higher damage output than a fully upgraded automatic handmade rifle
@@jzpowell2108 dawg Gears of War itself is ripping off Warhammer so I kinda don't think the concept of an orbital weapon target finder is 100% original to that
@@AmyCherryLMAO the original sun gun afaik was the proposed plan for the Sonnengeweher, a Nazi super weapon that was emblematic of a lot of the military incompetence of the country. It would've been extremely expensive and impractical to make and they probably couldn't have gotten anywhere near the effect they had hoped it would do.
On the Solar Cannon; it could be compared to the Solar Scorcher from Fallout 2. However, the Scorcher is supposed to do huge damage in direct sunlight, whilst being basically useless in darkness.
For Console folks, you can "uninstall" CC items... Just you have to uninstall the whole game then reinstall and not download the CC Items you don't want active
The sonic cannon is one of my favorite weapons in the game, great ammo capacity, cheap ammo, and stunning on hit. I have to force myself not to use it on every character because it's so good.
Heavy Incinerator was my favorite weapon from Fallout 3. I was kinda bummed they couldn't do more modifications, even compared to old mods like WMX. But I'm really happy it's in the game in some capacity.
I love the Heavy Incinerator content in fallout four. The little "quest" is a really cool use of Saugus Ironworks, it fits in well with the Forged aesthetic. The weapon itself starts off bad (like you find it in a bad condition) but with modifications and investment in related perks it becomes a boss of a weapon, once you get used to the projectiles trajectory that is. Lol
@@erinaporter1985 Its the only reason i started picking up flamer ammo in survival after it came out. Its a beast of a weapon in general and when youre fighting ghouls, oh boy, ardent metal starts playing in my head.
You are insane. The Tesla cannon benefits from HW and Demo, and without reload animations, it is essentially never-ending. The yellow lightning just sucks, which is why you leave it blue and spam it. I can't even begin with the manwell rifle. With just 1 rank in gun nut, it out performs almost every ballistic option, even well into the late game. You have a gun that does nearly 100 damage with just the base auto receiver that you can get at level 1. Literally everyone should own that gun.
You did however forget to rank the triple barreled handmade shotgun, it is actually a bit better as it has more damage and obviously, holds 3 shots instead of 2
I use to think the BFG 9000 was a useless gun, but after gaining a few perks for big guns and energy weapons, the BFG has actually become my go to gun for a few situations.
That's how 76 works unfortunately. I remember having the fixer and I wasn't doing anything to enemies until I actually used perks for assault rifles. Oh well.
Handmade Shotgun also adds a Triple-Barrel Handmade Shotgun. It's not a reskin, it's just a direct upgrade over the double-barrel shotgun. It's also incredibly rare to find one, since the time it starts showing up on enemy level lists, enemy level lists suddenly get a ton of other weapons.
You can actually find the handmade shotgun on basically any vendor in the game, even an incindiary, ghoul slayer, and or nimble one on basically any vendor too
Also, it's really nice that UA-cam is finally recommending videos from smaller creators that aren't just a 10 view video That's 2 hours of some guy playing a game. It would be nice if you said what the item was before the segment because I'm sure a lot of people like me like to listen to youtube while doing other stuff
@zac_foster_0114 Update hasn't even been released yet man, so how are you bursting his bubble? They probably will make a CC bundle like they did with Skyrim.
While I did like the Tunnel Snakes Ultimatum weapons appearance quite a bit, sadly it was only temporarybumb in my happiness bar. The TSR "dlc" also added another "Feature". It broke the ability to leave Vault 111, making the vault door inoperable. I noticed a few other quirks, but for the life of me I can't remember them, but the door stood out. I wanted a different faction/gender so I made a new toon, and went to leave 111 and nada. I looked it up and found that TSR was really unstable for some, and that I had just bought a lemon. I was able to remove the files without issue, but I didn't keep the character, and rerolled AGAIN. Thank you for another good video :)
BTW I never had this problem and believe it is because I downloaded a mod from Nexus that does not start CC quests until you get fairly close to where the added content starts. For instance, TSR does not trigger until I go over towards Diamond City close to the subway entrance. The mod is called "Creation Club Delayed" and it is awesome. It prevents so many issues I hate like the quest spam when you leave Vault 111.
@@frontdesk810 Nice. I'm looking into it now. Thanks. Whenever I leave the Vault for the first time, I just head into the security pod and spark a bowl. By the time I'm finished, the spam-storm has passed.
I really appreciate you both spending the money on this, and giving a detailed break down of each item so we can make our own decisions - Even if I disagree (sometimes pretty strongly) with your final scores LOL
Solar Scorcher was Fallout 2, loads of fun. BTW there is a CC sword/helmet combo available too. Forget the name off the top of my head. I have most of the CC stuff save for a couple I don't want, and purchased all mine either for half price or got them free. I really like everything honestly and didn't mind forking over a little cash for them to support the game I love so much.
You really need to add a warning about Tunnel Snakes Rule! It breaks the game. If installed before meeting Codsworth in Sanctuary, he'll disappear and you'll have to workaround to play the main plot.
Haven’t had that issue myself I did have it where he didn’t wanna proceed with me after first talking to him but I loaded back in the vault with no issue
That's a thing that can happen with any CC content at any time. It's never happened with Tunnel Snakes Rule for me, but it did happen with the Solar Cannon once.
@@scarlettNET I haven’t experienced any issues with CC content Idk about this theory but at times my character will touch an NPC and make them hostile immediately Some guy theorized it’s the Tesla Cannon and I have correlated it myself somewhat. Maybe it’s if you somehow damage yourself, the coil just circles around you forever and agros neutral NPC’s like passive gunners
Important note about the tesla cannon and heavy incinerator is that they give heavy weapons builds reliable early game options where the minigun and flamer failed, due abyssal ammo efficiency issues,
@@abhaybhatt4286 not that hard for a experienced player some power armor or a radiation suit some ap restores perhaps some stealth boys, and maybe rad x/radaway really the toughest part is not getting cooked by the very weapon you are there for, but even that has counters heck i bet you could even mine his Spawn point,
When you unlock the Solar Cannon, certain vendors will have unique variants of it for sale. The only one I recall seeing was Daisy in Goodneighbor, but I'm sure there's more.
Sigh... now I think you guys are just doing it on purpose. Before you post that "you forgot the fantasy hero set", I guess I could have put a better disclaimer... even though there was one at the beginning and the end of the video... but I admit, that's on me. Fantasy Hero set is fully addressed in my new CC armor rating video, I recommend you check it out.
I think the Tesla cannon is best compared to the Missile Launcher, due to the AOE upgrades and Heavy Weapons perk buffing it. I think it’s great, because I get the explosions of a missile launcher with the accessibility of a laser weapon.
Subscribed. Thanks for a clear and cogent review. Bless you for spending your one-hundred-twenty bucks so we didn't have to. Looking forward to your review of the inevitable Fallout 4 Ultra Edition which will of course include all the CC stuff built in. 😁
Did you know there is a triple barrel version of the handmade shotgun? I mean it's common in my games but I could be crazy so shouldn't it get a point extra for at least being a little more damaging than a double barrel?
The prototype gauss rifle caused me so many headaches lol the gunner holding it fell off the roof and tried to run away and died in a bush. I hadn't done the quest before so I thought I had to go to the marker and just stand there not realizing there was a body hidden in the bush.
the tesla cannon scales with the big guns perk, as an energy weapon it's effective against most things, it particularly shines with the perk max and the explosive AOE modifications, this weapon can do 300+ damage a second in a massive area because of its ability to rapid fire and instant reload due to a lack of animation. other concerns may be the potential to off yourself using it with the AOE mods, in which i personally have found that it is very hard to do so without shooting it directly at your feet or 2 feet in front of you
As a console player, I love the CC and never touch the console-approved mods. I don't have all, but here are some thoughts on most weapons from someone without a negative bias. Skyrim Steel Sword - It's okay, Grognak's axe found next door to the sword is better for VATS melee but the sword is solid if you just want something to help conserve ammo for the early game. The helmet is the most valuable part of the add-on. Handmade Shotgun - Wait for it to be released for free. I like the triple barrel a lot and adds more flavor to the raiders you fight but not worth using real money. Tunnel Snakes - Solid quest, adds much-needed variety to the lacking options for unique handguns. Before this creation existed my pistol builds always used Deliverer or Kellog's Revolver. Ultimatum is a great addition for high INT pistol users. Slasher - I hate the Slasher bundle. Weak costume, and a worse knife. Grab Pickman's blade and some military fatigues and get to a stabbing. Prototype Gauss Rifle - Wait till free, and hang it on a wall. Looks nice as a decoration not much else. The plus-material rifle - if you think about the quest for even a second it is lore-breaking. Not only that this "AMR" can't compete with basic hunting rifles. Let alone the handmade rifle or Manwell. Wait till it's free and hang it on your wall. It's a peashooter. ID weapons - avoid at all costs, even if it's free for the month don't install them. Waste of data. Zetan weapons - they have an absurd level of modification not shown in this video, to the rifle turning itself into the Fo3 Lobber or an alien shotgun. The alien pistol adding more variety for pistol users is always a plus while the shock baton felt underwhelming. I've never had an excuse to use it much as any melee character I make runs to Hubris before Lv4 to grab that Axe, Skyrim sword, and Grognak's costume. Solid buy, if you like energy weapons. Manwell Rifles - I wish they didn't reuse the combat rifle's firing sounds as that's what I hate most about the combat rifle but besides that, these rifles are a gift from God Howard himself. No longer does a sniper character have to use a shitty, ugly, smelly no hoes havin' pipe sniper rifle. I hate pipe weapons more than I hate my mother, so I usually never played sniper characters because it took so long to get ammo and mods for hunting rifles without immense game knowledge. Now my sniper runs to the pond grabs herself to versatile rifles and they carry her till she can snag Overseer's Guardian. Yes, sir, this creation is fuxkin' goated. CR74L - The guy who made this video is on crack. The quest is beautiful offering multiple dialogue branches for roleplay and the quest to grab its mods prevents it from being game-breaking early. I don't like the nimble effect spawned on the unique version but generic versions appear in vendors too. It's a great early-game weapon for commando users. Lord knows we need some automatic variety besides the ugliest AR to ever exist in a video game and the majestic endgame Splattercannon. CR74L will cover you till you go to Nukaworld you crazy raider you. Tesla - Again this dude is on crack, the Tesla scales of Heavy Gunner, not Rifleman! A big guns spec'd character can annihilate this game with the Tesla cannon. With the flexibility to boot on choosing chain lightning or a big boom. Great gun, bordering on overpowered. Heavy Incinerator - My beloved, makes pyromaniac playthroughs viable compared to using the dog water base Flamer. Build into heavy gunner, and high endurance, and leave the power armor behind as you want to feel the flames warm your skin as they turn your victims to cinders. They smell so good, maybe you'll have to take a bite and savor the forbidden flesh. Only with the Heavy Incinerator baby. Solar - Cool quest, lame-ass gun. Get it on the free, and give it to a settler or a companion. Cosmic Cannon - Goated, Cosmos is the best bang for the buck in terms of value. Lets you roleplay Cryomancer-type characters, acts as a solid laser rifle, or gives you Lorenzo's artifact on a better weapon with the pulse wave. Creation also comes with the best hazmat suit replacement and two suits of power armor. I love this creation just because it made a Mitsuru Kirijo RP viable, but even outside of that it's a lot of fun. New with the next-gen update: Baseball launcher - fun, I wish I had more ranks of science so I could try the fireball mod. I can only play so much in one day. Nail gun - where are my nails?!?! If nails don't spawn in boxes at least let me buy them in the thousands! I used the gun twice and ran out of ammo super fast. Looks nice on the wall next to my workshop setup. Sawblade gun: it's okay, if you don't have the Manwell Rifles it's better than using the pipe rifle that's for sure. Pipe Grenade Launcher - just use the Chinese GL introduced in the same creation. The Chinese GL - a direct upgrade to the lacking vanilla Missle Launcher. Now if I could only find 40mm shells to shoot. Flakker - I dunno, I saved Suggs so he didn't gimmie it. From what I know I haven't seen anyone find the Nuka ammo needed for it anyway so the Chinese GL Suggs gave me for saving his hide is better than the Flakker anyway. Hope that helps anyone who reentered the world of Fallout 4 with the Next-gen patch!
Don't forget one of the useful things about the thunderbolt is a mod for it that can make the enemy your shooting at explode if it's raining or in water cuz you know water + electricity = Lmao. It does the damage of a grenade only downside you use it and it explodes the water it gets unequipped (if you have it quick select, it's just a minor minor nuisance)
I think the one thing that a lot of people miss about the CR-74L is that its a really useful gun at low levels, esp. since it spawns within a short distance from Sanctuary. It better than the random pipe weapons you get in that area, doesn't need a lot of skill points to fully upgrade and comes in 45 ACP, which isn't all that hard to find at low levels, and doesn't use a lot of ammo due to being semi auto. Plus when you find it, you get a decent amount of leather armor on the corpse next to it. So its a nice little equipment boost for someone who came out of the vault 30 minutes ago. Its not very useful after you go further than Drumlin Diner but it gets you going at first.
Not worth at all for discussion, but also mod that lets you change it to semi auto, which feels great (and personally I don't mind quest, since if you do get it before concord, you can do the primary quest parts as you progress through story, as well as a few secondary areas of decent importance as well)
One additional factor that may be need to considered, albeit a bit subjective, is if the item in question even is worth the value asked for Most of them sadly won't but I feel some are if you're console only playing. For PC, obviously just get a community mod, that feels like a given but sadly needs to be said before anyone else tries
And the bad thing is a few months or so two of these weapons are free and base game, including some armor, vault suits, etc. so people who spent money on these are probably fuming or estatic that some of this is deep lore now. I love the Tesla cannon and heavy napalmer and hitting the shots in VATS is amazing with the napalmer.
Man i do sure love that Solar Gun as a Fallout Version of EPM-3 in Call Of Duty Advanced Warfare. Man i wish one of the Modder created that nostalgic gun
I actually brought most of these, so heres a bit of extra commentary on some of these items: 1. I like the handmade shotgun for a raider build or any other build that uses armor that has a "rough" aesthetic. Something not mentioned is fhat this CC adds a tripple barrel shotgun which is awesome. Theres also a legendary flaming variant of the triple barrel shotgun that really can kick ass. 2. Tunnel Snakes Rule has a fun quest. The outfit is neat and the pistol is cool. Its not as good as the Deliverer though so I displayed it rather then use it. 3. Pint Sized Slasher, I didn't purchase rhis one yet. 4. The prototype gauss rifle is cool, but not great. I agree with everything be says. Get it for free. 5. It is sad to me that the Antimatteral Rifle isn't the powerhouse that it was in past games. It was cool, but there are better long rifles if you want to run a sniper build. The lever action rifle is a DLC rifle from Far Harbor that blows it out of the water. The quest is... interesting...and might not be lore breaking... maybe. The in game model is beautiful, I'll give it that. 6. Doom Bundle: big agree fhat the armor is nearly game breaking. Its not lore friendly and isnt earned so I usually always ditch it. Thunderbolt is cool but doesnt feel as powerful as other energy weapons. In its automatic fire state, it consumes cells really fast and could be a friendly fire hazard. BFG: its very cool. Its not as powerful as its doom counterpart but is great to open up fights with groups of enemies. Ammo is very very expensive. Very hard to get ahold of. Very so so, but so much fun to shoot. 7. The Zetan weapons can be converted to fusion cells, not plasma cells. Makes the damage drop fairly substantially but adds longevity to their usefulness. 8. Manwell Rifles the most powerful long arms in the game. If youre going with a ballistic sniper build, boy are these the guns for you. 9. CR-74L. Agree with everything he says. He covers this well. 10. The Tesla Cannon is, imo, the opposite of the antimatteral rifle. A good quest that just feels fallout, a so so weapon model with incredible stats if you're kitted out for heavy energy weapons. Definitely worth it id thats the style of guns you're using. I'm not sure what he's complaining so much about, but I've made good use of it massacring waves of enemies. 11. Incinerator. The legendary Ghoul Slayer's Heavy Incinerator is my go to weapon as soon as I hear one of those irradiated bastards moan out of the dark at me. If you spec in to heavy weapons, this absolutely annihilates ghouls. Definitely a good pick up for a heavy weapon build. 12. Solar Cannon. Its very very heavy. If you have carry weight worries, its not worth it. The amount of damage it brings to the table is not worth the carry weight it uses up. Use a vanilla energy weapon instead. The incinerator is better at clearing out ghouls then the legendary ghoul hating solar cannon too. I want to love it on my energy weapon build character, but unfortunately I find myself leaving it behind more often then not. 13. I haven't used the armor or weapons. Agree with the stuff he said. 14. I just use the deliverer instead. Its cool but not fantastic. 15. I love the Pulse Barrel cannon mod. Its something I love to carry on my energy weapon build. It doesnt pack fhe punch as he mentions, but its ability to nigh-infinitely stagger enemies is so much fun. Great for if you're getting overwhelmed by numbers.
There's a non-CC mod that alters the BFG-9000 and makes it WAY more powerful, and, in my opinion, WAY better. It really makes the super-rare Argent Cell ammo feel like it's worth hunting down, because each shot will absolutely obliterate anything unlucky enough to get in your way. It's perfect for whipping out to deal with bosses or high-power enemies. With the mod, it's easily a 5/5 weapon.
Ok in its base form I can understand the 4 point ranking for the handmade shotguns I’ve always been a fan of it lowkey just cuz I liked the gimmick of the design, it’s worth noting that you can actually find a triple barreled variant
Thank you for the video i am out of work with a injury stuck on bed rest for 2 months so i was restarting my fall out game and was looking at downloading stuff from the club saved me a ton of money
Tbh, the Creation Club is the best for Playstation users. Mostly because of the restriction of modding, not knocking the guys who try to make mods on Playstation but it's kinda limited. Also, extra thing about the Tunnel Snakes creation: it completely breaks the beginning of the game and soft locks you out of half the story quests. Unfixable on console unless you completely delete the game and re-download it without re-downloading the creation. Do not buy on console unless all the saves you're gonna make are past the first few story quests.
Even though Creation Club is a mess of a service, I actually wouldn't mind if all of Fallout 76's exclusive weapons like the Gatling Plasma & 10mm SMG were to be ported over to CC, so we could enjoy them all in Fallout 4. 🙂
I liked the CR-74 quest a bit. Following in the original owners footstep was an interesting and tragic journey. I do wish the gun was a bit stronger or had a better perk.
I think something to consider about a few of the weapons is that there are free mod versions of what they're trying to sell you, like the F4NV AMR, which is way more faithful to the look of the FPS games, the multiple classic 10mm mods, on which your mileage might vary, but they're also free to download and there's a mod for the Duplet from Metro, which has a lot of the same kinds of upgrades and is even available for Console players.
The 3 barrel variation of the handmade shotgun definitely improves it a little bit in my eyes, but the spawn rate makes it somewhat annoying in higher levels
you need to put a warning about the tunnel snakes CC if you have it installed from the start of a game you can not even play the main quest in till the tunnel snakes rule quest is finished
Someone might have already said it so I'll keep it short. The solar cannon was in fallout 2 as a easter egg random encounter gun called the Solar Scorcher it had infinite ammo provided you had access to sunlight.
It should be noted that you can buy legendary versions of the handmade shotgun at Arturo and there's triple barrel versions of it which hold more ammo I don't like the gun either way but I mean it's actually better because of the extra barrels
God imagine if they made the bfg exactly like it is in doom where it just kills everything in its path but the ammo is hella rare, that would be awesome😁
The very first mod showcased pretty well why your ranking system isn't worth the breath it took to describe it. It's a reskin of the double barrel that's poorly integrated into the leveled list, that latter point alone should prevent it from being anything higher than a 2/5 due to the fact that it doesn't even work properly.
I like some of the things in the shop. I do wish though that there was a version of Fallout 4 that gives all the Creation Club Items, just like with Skyrim.
Captain cosmos rifle with the sonic attachment...Almost game breaking. Stagger and limb damage with tons of ammo. I used it on death claws and ghoul hordes.
I'm personally a big fan of the Alien pistol from the Zetan Arsenal. The slicer weapon mod does much more damage, and travels faster than the regular version of the Alien blaster. Also, the Sonic Pulse Barrel of the Cosmic Cannon does pretty good AOE damage, even in higher difficulties.
Slight bonuses: The Detective coat has slightly greater DR and ER when upgraded with Ballistic Weave, and is the only other item Nick Valentine will wear, and like the faded trench coat, will repair Nick's right hand if you equip it on him. Minor pluses, I know, but I thought it was a cool touch.
Wish they would add the Chinese assault rifle. They basically just need to finish the incomplete one In the game files lmao. Btw, when making a video talking about very specific guns. It would be pretty cool to see the guns in action 😭
In regards to weapons like the scrap made double barrel spawning on almost every dead raider, that seems to be an issue with the game code itself. If you have any mod that adds a custom low level weapon into the loot lists, chances are extremely high that they'll spawn in overabundance specifically on raider corpses, even if outside of that it drops at a fairly normal rate.
I installed the handmade shotgun because it seemed like it should have been in the game already if pipe pistols and rifles were so common already, so why not shotguns? That being said, it sucked afterward that every gun vendor seemed to have three magic versions of it in their inventories which I didn't like...
On the shroud outfit you brougjt up: its a reference. Its the outfit of "the shadow" a radio character who the silver shroud is most likely a direct reference to.
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I really feel like the antimalarial rifle needs to do 1.5-2x more damage.
They need to switch its damage with the Manwell Rifle. One is a .308, the other is .50 cal, and their damage should reflect that.
Yep. The experience is weak compared to the FNV version - particularly after a few visits to GRA.
Yes - if it was mimicking the FNV anti materiel rifle it would be doing damage comparable to the missile launcher
Atleast 2
I agree all hail the plague god and his plague rifle
It is kind of strange that the Prototype Gauss Rifle deals so little damage. If the damage actually behaved like the Laser Musket it would do way more damage then a Laser Musket or regular Gauss Rifle.
It does
The more you crank the morw you deal damage wven though it only 3 time, IMO it hit harder compare to gaus rifle
But again, if you have those double damage on full enemy hp on gaus rifle you better run with that.
I mean it's a prototype. It makes sense for a prototype weapon to be weaker than the final version.
Never ending laser musket in over power
@@panilsson8427
Ah yes....
The absolute 1 tap boi
It sad my R key is already broken because building and scrapping to lvlig on survival.
Thanks Todd.
@@MA_690just remind the reload key to smth else
One thing about the Handmade Shotgun is that this creation does include Triple Barrel Varients that are actually quite fun to use
I was confused why this wasn't mentioned either; pretty easy to miss though.
Plus, it just looks better than the regular double-barrel, which is never something you should discount; fashion
Im lv 250 i habe every perk and the normal double Barrel shotgun dies 140 damage an the hanmade dies 280 damage i gues id does the same damage at beginning but at the Ende i Profits from more perks than the normal one
sorry i left a comment about it but you already said it
The triple flaming variant kicks ass.
He fails to mention that the CR-74L is an automatic only weapon that when fully upgraded has a higher damage output than a fully upgraded automatic handmade rifle
This is the comment I was looking for! thank you
solar cannon is probably a reference to the solar scorcher, a unique weapon in Fallout 2
Good day, elder Lyons ❤
I’d say it’s kinda like the Euclid’s C-Finder in New Vegas as well, except you know, not ripping off the Hammer of Dawn
@@jzpowell2108 dawg Gears of War itself is ripping off Warhammer so I kinda don't think the concept of an orbital weapon target finder is 100% original to that
@@AmyCherryLMAO I didn’t know that… most of what I know of Warhammer is pretty much the meme-y goodness
@@AmyCherryLMAO the original sun gun afaik was the proposed plan for the Sonnengeweher, a Nazi super weapon that was emblematic of a lot of the military incompetence of the country. It would've been extremely expensive and impractical to make and they probably couldn't have gotten anywhere near the effect they had hoped it would do.
The handmade shotgun feels like a missed opportunity to make a hyper customizable pipe gun equivalent for shotgun shells.
On the Solar Cannon; it could be compared to the Solar Scorcher from Fallout 2. However, the Scorcher is supposed to do huge damage in direct sunlight, whilst being basically useless in darkness.
So the solar cannon in FO4 just splits the difference and is mid everywhere 🤣💀
For Console folks, you can "uninstall" CC items... Just you have to uninstall the whole game then reinstall and not download the CC Items you don't want active
Or you can just delete your reserved space in your save data without needing to uninstall the entire game.
Or you can wait until your PS4 inevitably goes into safe mode after a bad update and wipes your saves
lmfao and people are unironically paying this shitty company real money for mods
Yeah I got a series x recently and was super happy I could choose to not install the stupid vault suit
Wow that is ridiculously dumb.
The heavy incinerator literally takes the fallout 3 AAFB hellfire heavy incinerator troopers lobbing weapon and puts it into F4, I fuckin love it
The cosmic cannon is amazing. You didn't mention the third modifications, that turns it onto a Lorenzo's Artifacts gun.
The sonic cannon is one of my favorite weapons in the game, great ammo capacity, cheap ammo, and stunning on hit. I have to force myself not to use it on every character because it's so good.
Heavy Incinerator was my favorite weapon from Fallout 3. I was kinda bummed they couldn't do more modifications, even compared to old mods like WMX. But I'm really happy it's in the game in some capacity.
I love the Heavy Incinerator content in fallout four. The little "quest" is a really cool use of Saugus Ironworks, it fits in well with the Forged aesthetic. The weapon itself starts off bad (like you find it in a bad condition) but with modifications and investment in related perks it becomes a boss of a weapon, once you get used to the projectiles trajectory that is. Lol
@@erinaporter1985 Its the only reason i started picking up flamer ammo in survival after it came out. Its a beast of a weapon in general and when youre fighting ghouls, oh boy, ardent metal starts playing in my head.
You are insane.
The Tesla cannon benefits from HW and Demo, and without reload animations, it is essentially never-ending. The yellow lightning just sucks, which is why you leave it blue and spam it.
I can't even begin with the manwell rifle. With just 1 rank in gun nut, it out performs almost every ballistic option, even well into the late game. You have a gun that does nearly 100 damage with just the base auto receiver that you can get at level 1. Literally everyone should own that gun.
Except not everyone wants to pay actual money for mods..
Tesla cannon and the Heavy Incinerator too. Thing hits like a truck with points in Heavy Guns and I think explosive
Lmao broke@@jimbeaux89
One small issue
The Tesla Beaton Prototype is just badass
idk to me I wouldnt want the maxwell guns just because theyre are too OP and it kind of breaks the game, and is it added to the level list?
You did however forget to rank the triple barreled handmade shotgun, it is actually a bit better as it has more damage and obviously, holds 3 shots instead of 2
I use to think the BFG 9000 was a useless gun, but after gaining a few perks for big guns and energy weapons, the BFG has actually become my go to gun for a few situations.
Interesting to know, I'll keep this in mind
That's how 76 works unfortunately. I remember having the fixer and I wasn't doing anything to enemies until I actually used perks for assault rifles. Oh well.
In doom the bfg 9000 was absolutely insane
@@toidIllorTAmI..this is 4 not 76
@@this_is_Muffin wow I had no idea. Thanks smart guy.
Handmade Shotgun also adds a Triple-Barrel Handmade Shotgun. It's not a reskin, it's just a direct upgrade over the double-barrel shotgun.
It's also incredibly rare to find one, since the time it starts showing up on enemy level lists, enemy level lists suddenly get a ton of other weapons.
You can actually find the handmade shotgun on basically any vendor in the game, even an incindiary, ghoul slayer, and or nimble one on basically any vendor too
The thing about Tunnel Snakes Rule is that it breaks the Out of Time and the When Freedom Calls quests
I knew it was a cc item that broke it
story wise or performance?
@@TotallyOriginalityPerformance. Though oddly enough only on new playthroughs. If you load it into a save where you already left the vault it's fine.
I really hope Bethesda just gives us all the creation club content with that next gen update they're supposedly coming out with
Also, it's really nice that UA-cam is finally recommending videos from smaller creators that aren't just a 10 view video That's 2 hours of some guy playing a game.
It would be nice if you said what the item was before the segment because I'm sure a lot of people like me like to listen to youtube while doing other stuff
@zac_foster_0114 Update hasn't even been released yet man, so how are you bursting his bubble? They probably will make a CC bundle like they did with Skyrim.
@@Penguin_Pretzelswhat r u on about mate? It hasn't even been released let alone have a trailer announcement
Good news.@@klaykid117
Meh, it was aight
Hoping the update comes with worthwhile CC content. Managed to get a few free over the years.
I always open the game once a month to check for free content
You could have bought like 4% of The Sims 4 DLCs for the money you spent here.
While I did like the Tunnel Snakes Ultimatum weapons appearance quite a bit, sadly it was only temporarybumb in my happiness bar. The TSR "dlc" also added another "Feature". It broke the ability to leave Vault 111, making the vault door inoperable. I noticed a few other quirks, but for the life of me I can't remember them, but the door stood out. I wanted a different faction/gender so I made a new toon, and went to leave 111 and nada. I looked it up and found that TSR was really unstable for some, and that I had just bought a lemon. I was able to remove the files without issue, but I didn't keep the character, and rerolled AGAIN. Thank you for another good video :)
BTW I never had this problem and believe it is because I downloaded a mod from Nexus that does not start CC quests until you get fairly close to where the added content starts. For instance, TSR does not trigger until I go over towards Diamond City close to the subway entrance. The mod is called "Creation Club Delayed" and it is awesome. It prevents so many issues I hate like the quest spam when you leave Vault 111.
@@frontdesk810 Nice. I'm looking into it now. Thanks. Whenever I leave the Vault for the first time, I just head into the security pod and spark a bowl. By the time I'm finished, the spam-storm has passed.
My issue was the minutemen quest never starting
I really appreciate you both spending the money on this, and giving a detailed break down of each item so we can make our own decisions - Even if I disagree (sometimes pretty strongly) with your final scores LOL
bro spent hundreds of caps on this, deserves a subscribe, a like, and maybe even, a slap of that bell?
Solar Scorcher was Fallout 2, loads of fun. BTW there is a CC sword/helmet combo available too. Forget the name off the top of my head. I have most of the CC stuff save for a couple I don't want, and purchased all mine either for half price or got them free. I really like everything honestly and didn't mind forking over a little cash for them to support the game I love so much.
You really need to add a warning about Tunnel Snakes Rule! It breaks the game. If installed before meeting Codsworth in Sanctuary, he'll disappear and you'll have to workaround to play the main plot.
I think that got fixed ... but not The vault broken factor where you might not be able to leave the vault depending on ones luck at the time
Haven’t had that issue myself
I did have it where he didn’t wanna proceed with me after first talking to him but I loaded back in the vault with no issue
Honestly, not being able to play the main story sounds like a blessing.
That's a thing that can happen with any CC content at any time. It's never happened with Tunnel Snakes Rule for me, but it did happen with the Solar Cannon once.
@@scarlettNET I haven’t experienced any issues with CC content
Idk about this theory but at times my character will touch an NPC and make them hostile immediately
Some guy theorized it’s the Tesla Cannon and I have correlated it myself somewhat. Maybe it’s if you somehow damage yourself, the coil just circles around you forever and agros neutral NPC’s like passive gunners
UA-cam recommending a video this relevant to me THIS SOON after release? Well done, youtube. You get a pat on the back.
i loved the CR-74, But also i find it funny that you forgot to mention the sonic attatchment on the spacey laser rifle
Important note about the tesla cannon and heavy incinerator is that they give heavy weapons builds reliable early game options where the minigun and flamer failed, due abyssal ammo efficiency issues,
Lol early game glowing sea run??
@@abhaybhatt4286 not that hard for a experienced player some power armor or a radiation suit some ap restores perhaps some stealth boys, and maybe rad x/radaway really the toughest part is not getting cooked by the very weapon you are there for, but even that has counters heck i bet you could even mine his Spawn point,
The weapon in the Tunnelsnake 'Mini-DLC' is the Colt-6250 from classic fallout. It is one of my favorites, but.. not spending money for it.
if the next gen update makes them part of the game, would that be fine?
@@drivanradosivic1357 No because my mods will be royally messed up.
@@drivanradosivic1357And they weren't made part of it, sadly.
When you unlock the Solar Cannon, certain vendors will have unique variants of it for sale. The only one I recall seeing was Daisy in Goodneighbor, but I'm sure there's more.
Just daisy
In the end, all corrupt your saves equally well lmao
Sigh... now I think you guys are just doing it on purpose. Before you post that "you forgot the fantasy hero set", I guess I could have put a better disclaimer... even though there was one at the beginning and the end of the video... but I admit, that's on me. Fantasy Hero set is fully addressed in my new CC armor rating video, I recommend you check it out.
Forgot the triple barrel shotgun variant
is the red paint boy paintjob worth the same as the new one?
close to none of this is worth paying for how did almost everything get a 4 or 5 out of 5
Forgot the non-fantasy villain pack
@@WeedCopdid you not watch the video?
Yeah, the Manwell rifle set. Its realy the best weapon set in my book too. thnx for showing.
I think the Tesla cannon is best compared to the Missile Launcher, due to the AOE upgrades and Heavy Weapons perk buffing it. I think it’s great, because I get the explosions of a missile launcher with the accessibility of a laser weapon.
Remember PlayStation players, getting the pip-boy, armor and gun skins from the CC menu may or may not mess up your save files for some odd reason.
As far as I know, pip-boy skins are completely safe, but weapon and normal/power armor skins are a big no-no.
@@refertopfp9627 maybe so. But better safe than sorry, right?
@@detkrome2021 Fair enough.
Yep. Hope you're doing good today.
the best part about CC content, at least for ps4, is that it can also break your game requiring you to lose saves and reinstall the game
Subscribed. Thanks for a clear and cogent review. Bless you for spending your one-hundred-twenty bucks so we didn't have to. Looking forward to your review of the inevitable Fallout 4 Ultra Edition which will of course include all the CC stuff built in. 😁
the handmade shotgun does also include the triple barrel shotgun which actually is better and more damaging than the double barrel.
Did you know there is a triple barrel version of the handmade shotgun? I mean it's common in my games but I could be crazy so shouldn't it get a point extra for at least being a little more damaging than a double barrel?
Plus the firey one is fun
It's so weird seeing some of these creation club weapons now in the base game
The prototype gauss rifle caused me so many headaches lol the gunner holding it fell off the roof and tried to run away and died in a bush. I hadn't done the quest before so I thought I had to go to the marker and just stand there not realizing there was a body hidden in the bush.
the tesla cannon scales with the big guns perk, as an energy weapon it's effective against most things, it particularly shines with the perk max and the explosive AOE modifications, this weapon can do 300+ damage a second in a massive area because of its ability to rapid fire and instant reload due to a lack of animation. other concerns may be the potential to off yourself using it with the AOE mods, in which i personally have found that it is very hard to do so without shooting it directly at your feet or 2 feet in front of you
You earned my subscription when you bought every weapon in the creation club just for content
Ngl, I've purchased some of these moods. A great modder made a mod to make the BFG and Solar Cannon much more viable choices 👍
Good video btw
I really appreciate you for doing these videos. May all the good things happen for you man!! 🙌🏿
I just want my fucking FAL from fallout 3. There is literally a image of it on Arturo's store
As a console player, I love the CC and never touch the console-approved mods. I don't have all, but here are some thoughts on most weapons from someone without a negative bias.
Skyrim Steel Sword - It's okay, Grognak's axe found next door to the sword is better for VATS melee but the sword is solid if you just want something to help conserve ammo for the early game. The helmet is the most valuable part of the add-on.
Handmade Shotgun - Wait for it to be released for free. I like the triple barrel a lot and adds more flavor to the raiders you fight but not worth using real money.
Tunnel Snakes - Solid quest, adds much-needed variety to the lacking options for unique handguns. Before this creation existed my pistol builds always used Deliverer or Kellog's Revolver. Ultimatum is a great addition for high INT pistol users.
Slasher - I hate the Slasher bundle. Weak costume, and a worse knife. Grab Pickman's blade and some military fatigues and get to a stabbing.
Prototype Gauss Rifle - Wait till free, and hang it on a wall. Looks nice as a decoration not much else.
The plus-material rifle - if you think about the quest for even a second it is lore-breaking. Not only that this "AMR" can't compete with basic hunting rifles. Let alone the handmade rifle or Manwell. Wait till it's free and hang it on your wall. It's a peashooter.
ID weapons - avoid at all costs, even if it's free for the month don't install them. Waste of data.
Zetan weapons - they have an absurd level of modification not shown in this video, to the rifle turning itself into the Fo3 Lobber or an alien shotgun. The alien pistol adding more variety for pistol users is always a plus while the shock baton felt underwhelming. I've never had an excuse to use it much as any melee character I make runs to Hubris before Lv4 to grab that Axe, Skyrim sword, and Grognak's costume. Solid buy, if you like energy weapons.
Manwell Rifles - I wish they didn't reuse the combat rifle's firing sounds as that's what I hate most about the combat rifle but besides that, these rifles are a gift from God Howard himself. No longer does a sniper character have to use a shitty, ugly, smelly no hoes havin' pipe sniper rifle. I hate pipe weapons more than I hate my mother, so I usually never played sniper characters because it took so long to get ammo and mods for hunting rifles without immense game knowledge. Now my sniper runs to the pond grabs herself to versatile rifles and they carry her till she can snag Overseer's Guardian. Yes, sir, this creation is fuxkin' goated.
CR74L - The guy who made this video is on crack. The quest is beautiful offering multiple dialogue branches for roleplay and the quest to grab its mods prevents it from being game-breaking early. I don't like the nimble effect spawned on the unique version but generic versions appear in vendors too. It's a great early-game weapon for commando users. Lord knows we need some automatic variety besides the ugliest AR to ever exist in a video game and the majestic endgame Splattercannon. CR74L will cover you till you go to Nukaworld you crazy raider you.
Tesla - Again this dude is on crack, the Tesla scales of Heavy Gunner, not Rifleman! A big guns spec'd character can annihilate this game with the Tesla cannon. With the flexibility to boot on choosing chain lightning or a big boom. Great gun, bordering on overpowered.
Heavy Incinerator - My beloved, makes pyromaniac playthroughs viable compared to using the dog water base Flamer. Build into heavy gunner, and high endurance, and leave the power armor behind as you want to feel the flames warm your skin as they turn your victims to cinders. They smell so good, maybe you'll have to take a bite and savor the forbidden flesh. Only with the Heavy Incinerator baby.
Solar - Cool quest, lame-ass gun. Get it on the free, and give it to a settler or a companion.
Cosmic Cannon - Goated, Cosmos is the best bang for the buck in terms of value. Lets you roleplay Cryomancer-type characters, acts as a solid laser rifle, or gives you Lorenzo's artifact on a better weapon with the pulse wave. Creation also comes with the best hazmat suit replacement and two suits of power armor. I love this creation just because it made a Mitsuru Kirijo RP viable, but even outside of that it's a lot of fun.
New with the next-gen update:
Baseball launcher - fun, I wish I had more ranks of science so I could try the fireball mod. I can only play so much in one day.
Nail gun - where are my nails?!?! If nails don't spawn in boxes at least let me buy them in the thousands! I used the gun twice and ran out of ammo super fast. Looks nice on the wall next to my workshop setup.
Sawblade gun: it's okay, if you don't have the Manwell Rifles it's better than using the pipe rifle that's for sure.
Pipe Grenade Launcher - just use the Chinese GL introduced in the same creation.
The Chinese GL - a direct upgrade to the lacking vanilla Missle Launcher. Now if I could only find 40mm shells to shoot.
Flakker - I dunno, I saved Suggs so he didn't gimmie it. From what I know I haven't seen anyone find the Nuka ammo needed for it anyway so the Chinese GL Suggs gave me for saving his hide is better than the Flakker anyway.
Hope that helps anyone who reentered the world of Fallout 4 with the Next-gen patch!
Don't forget one of the useful things about the thunderbolt is a mod for it that can make the enemy your shooting at explode if it's raining or in water cuz you know water + electricity = Lmao. It does the damage of a grenade only downside you use it and it explodes the water it gets unequipped (if you have it quick select, it's just a minor minor nuisance)
I think the one thing that a lot of people miss about the CR-74L is that its a really useful gun at low levels, esp. since it spawns within a short distance from Sanctuary. It better than the random pipe weapons you get in that area, doesn't need a lot of skill points to fully upgrade and comes in 45 ACP, which isn't all that hard to find at low levels, and doesn't use a lot of ammo due to being semi auto. Plus when you find it, you get a decent amount of leather armor on the corpse next to it. So its a nice little equipment boost for someone who came out of the vault 30 minutes ago. Its not very useful after you go further than Drumlin Diner but it gets you going at first.
Not worth at all for discussion, but also mod that lets you change it to semi auto, which feels great (and personally I don't mind quest, since if you do get it before concord, you can do the primary quest parts as you progress through story, as well as a few secondary areas of decent importance as well)
Great video, you have a good way of analyzing and explaining your viewpoints.
Would love to hear you rank the new vegas factions like you did for F4
it's on my long term projects list. thanks for the suggestion.
S - NCR
A - Yes Man/Independent Vegas, House
B - Followers of the Apocalypse, Great Khans
C -
D - Bright Followers
F - Caesar's Legion
I pirated it all, keeping my bank account in a functioning condition
hmm take notes
How? 🤔🤔🤔
@@___AVARICE___🤫
/drive/folders/1530HjExSJi_4iI7-PdHskhgEVVO0tUAF
How?
I won't say exactly how for obvious reasons, but a quick Google search and you're bound to find what you're looking for
One additional factor that may be need to considered, albeit a bit subjective, is if the item in question even is worth the value asked for
Most of them sadly won't but I feel some are if you're console only playing. For PC, obviously just get a community mod, that feels like a given but sadly needs to be said before anyone else tries
If memory serves, there was a solar powered gun in Fallout 2 (maybe 1, I know it was the old isometric Fallout games anyway).
And the bad thing is a few months or so two of these weapons are free and base game, including some armor, vault suits, etc. so people who spent money on these are probably fuming or estatic that some of this is deep lore now.
I love the Tesla cannon and heavy napalmer and hitting the shots in VATS is amazing with the napalmer.
I like how he says BFG is a big gun when the assault rifles bigger
Man i do sure love that Solar Gun as a Fallout Version of EPM-3 in Call Of Duty Advanced Warfare.
Man i wish one of the Modder created that nostalgic gun
This video took exactly as long as cooking and eating an MRE. I appreciate tat
The solar cannon quest is short but i love how it highlights skill checks
I actually brought most of these, so heres a bit of extra commentary on some of these items:
1. I like the handmade shotgun for a raider build or any other build that uses armor that has a "rough" aesthetic. Something not mentioned is fhat this CC adds a tripple barrel shotgun which is awesome. Theres also a legendary flaming variant of the triple barrel shotgun that really can kick ass.
2. Tunnel Snakes Rule has a fun quest. The outfit is neat and the pistol is cool. Its not as good as the Deliverer though so I displayed it rather then use it.
3. Pint Sized Slasher, I didn't purchase rhis one yet.
4. The prototype gauss rifle is cool, but not great. I agree with everything be says. Get it for free.
5. It is sad to me that the Antimatteral Rifle isn't the powerhouse that it was in past games. It was cool, but there are better long rifles if you want to run a sniper build. The lever action rifle is a DLC rifle from Far Harbor that blows it out of the water. The quest is... interesting...and might not be lore breaking... maybe. The in game model is beautiful, I'll give it that.
6. Doom Bundle: big agree fhat the armor is nearly game breaking. Its not lore friendly and isnt earned so I usually always ditch it.
Thunderbolt is cool but doesnt feel as powerful as other energy weapons. In its automatic fire state, it consumes cells really fast and could be a friendly fire hazard.
BFG: its very cool. Its not as powerful as its doom counterpart but is great to open up fights with groups of enemies. Ammo is very very expensive. Very hard to get ahold of. Very so so, but so much fun to shoot.
7. The Zetan weapons can be converted to fusion cells, not plasma cells. Makes the damage drop fairly substantially but adds longevity to their usefulness.
8. Manwell Rifles the most powerful long arms in the game. If youre going with a ballistic sniper build, boy are these the guns for you.
9. CR-74L. Agree with everything he says. He covers this well.
10. The Tesla Cannon is, imo, the opposite of the antimatteral rifle. A good quest that just feels fallout, a so so weapon model with incredible stats if you're kitted out for heavy energy weapons. Definitely worth it id thats the style of guns you're using. I'm not sure what he's complaining so much about, but I've made good use of it massacring waves of enemies.
11. Incinerator. The legendary Ghoul Slayer's Heavy Incinerator is my go to weapon as soon as I hear one of those irradiated bastards moan out of the dark at me. If you spec in to heavy weapons, this absolutely annihilates ghouls. Definitely a good pick up for a heavy weapon build.
12. Solar Cannon. Its very very heavy. If you have carry weight worries, its not worth it. The amount of damage it brings to the table is not worth the carry weight it uses up. Use a vanilla energy weapon instead. The incinerator is better at clearing out ghouls then the legendary ghoul hating solar cannon too. I want to love it on my energy weapon build character, but unfortunately I find myself leaving it behind more often then not.
13. I haven't used the armor or weapons. Agree with the stuff he said.
14. I just use the deliverer instead. Its cool but not fantastic.
15. I love the Pulse Barrel cannon mod. Its something I love to carry on my energy weapon build. It doesnt pack fhe punch as he mentions, but its ability to nigh-infinitely stagger enemies is so much fun. Great for if you're getting overwhelmed by numbers.
There's a non-CC mod that alters the BFG-9000 and makes it WAY more powerful, and, in my opinion, WAY better. It really makes the super-rare Argent Cell ammo feel like it's worth hunting down, because each shot will absolutely obliterate anything unlucky enough to get in your way. It's perfect for whipping out to deal with bosses or high-power enemies. With the mod, it's easily a 5/5 weapon.
Did not expect a dubstep gun reference. Thank you for that.
I aim to please.
Ok in its base form I can understand the 4 point ranking for the handmade shotguns I’ve always been a fan of it lowkey just cuz I liked the gimmick of the design, it’s worth noting that you can actually find a triple barreled variant
The AI Sentinel has saved me too many times to count.
Fun fact. All the cc assets are in the game regardless of if you bought the mods or not.
Thank you for the video i am out of work with a injury stuck on bed rest for 2 months so i was restarting my fall out game and was looking at downloading stuff from the club saved me a ton of money
I'm surprised they haven't released an anniversary edition that gives all the CC stuff at an affordable price.
My main issue with all these mo “minni dlc” is that there are mods that do all the same stuff for free
Tbh, the Creation Club is the best for Playstation users. Mostly because of the restriction of modding, not knocking the guys who try to make mods on Playstation but it's kinda limited.
Also, extra thing about the Tunnel Snakes creation: it completely breaks the beginning of the game and soft locks you out of half the story quests. Unfixable on console unless you completely delete the game and re-download it without re-downloading the creation. Do not buy on console unless all the saves you're gonna make are past the first few story quests.
Even though Creation Club is a mess of a service, I actually wouldn't mind if all of Fallout 76's exclusive weapons like the Gatling Plasma & 10mm SMG were to be ported over to CC, so we could enjoy them all in Fallout 4. 🙂
Yep 76 has amazing weapon design
@@dorsets9295 I need them in FO4... 😭🙏
Power armors too please
Weapons, armor and outfits. They should port it over from Fallout 76
@@OnlineHipHopTV Agreed.
Remind me to watch this again in four years. I have a joke I'll need to tell.
Oh neato. Def gotta binge your stuff
I appreciate it.
17:45 Not to mention that a fully upgraded Solar Cannon weighs like 44 weight, which is one of, if not THE, highest weights for any weapon
honestly most of these items end up as decorations for me.
I liked the CR-74 quest a bit. Following in the original owners footstep was an interesting and tragic journey. I do wish the gun was a bit stronger or had a better perk.
You just flamed like all the weapons I bought from the creation club and I realized you made a pretty good point and now I regret buying them
You dumped on half the homemade shotgun mod, what about the triple barrel
I think something to consider about a few of the weapons is that there are free mod versions of what they're trying to sell you, like the F4NV AMR, which is way more faithful to the look of the FPS games, the multiple classic 10mm mods, on which your mileage might vary, but they're also free to download and there's a mod for the Duplet from Metro, which has a lot of the same kinds of upgrades and is even available for Console players.
The 3 barrel variation of the handmade shotgun definitely improves it a little bit in my eyes, but the spawn rate makes it somewhat annoying in higher levels
you need to put a warning about the tunnel snakes CC if you have it installed from the start of a game you can not even play the main quest in till the tunnel snakes rule quest is finished
Someone might have already said it so I'll keep it short. The solar cannon was in fallout 2 as a easter egg random encounter gun called the Solar Scorcher it had infinite ammo provided you had access to sunlight.
lmao man really did it b4 the "mysterious, definitely not the fo4 equivalent to the Skyrim AE release" update
I think some more got included by the latest update. That lightning gun you get from competing in the "arena" fight is ridiculous
It should be noted that you can buy legendary versions of the handmade shotgun at Arturo and there's triple barrel versions of it which hold more ammo I don't like the gun either way but I mean it's actually better because of the extra barrels
God imagine if they made the bfg exactly like it is in doom where it just kills everything in its path but the ammo is hella rare, that would be awesome😁
The censor on the headshot is a nice touch
I got hit with age restrictions on a video a few weeks ago that killed my channel growth so unfortunately, now any delimbing gets censored.
Rating the solar cannon higher than the tesla canon is energy weapon user heresy
Atom Shop: Fallout 4 edition
The Tunnel Snakes gun, Ultimatum, looks so freaking cool
man, I actually wanna get it
The very first mod showcased pretty well why your ranking system isn't worth the breath it took to describe it. It's a reskin of the double barrel that's poorly integrated into the leveled list, that latter point alone should prevent it from being anything higher than a 2/5 due to the fact that it doesn't even work properly.
I like some of the things in the shop. I do wish though that there was a version of Fallout 4 that gives all the Creation Club Items, just like with Skyrim.
Captain cosmos rifle with the sonic attachment...Almost game breaking. Stagger and limb damage with tons of ammo. I used it on death claws and ghoul hordes.
I'm personally a big fan of the Alien pistol from the Zetan Arsenal. The slicer weapon mod does much more damage, and travels faster than the regular version of the Alien blaster. Also, the Sonic Pulse Barrel of the Cosmic Cannon does pretty good AOE damage, even in higher difficulties.
Slight bonuses: The Detective coat has slightly greater DR and ER when upgraded with Ballistic Weave, and is the only other item Nick Valentine will wear, and like the faded trench coat, will repair Nick's right hand if you equip it on him. Minor pluses, I know, but I thought it was a cool touch.
That Dodgeball reference gave me a good chuckle
Mawel rifle and sentinel power Armor got me through the game
One point in favor of the hand made shotgun is you can get the triple barrel version which is pretty damn cool.
Wish they would add the Chinese assault rifle. They basically just need to finish the incomplete one In the game files lmao. Btw, when making a video talking about very specific guns. It would be pretty cool to see the guns in action 😭
In regards to weapons like the scrap made double barrel spawning on almost every dead raider, that seems to be an issue with the game code itself. If you have any mod that adds a custom low level weapon into the loot lists, chances are extremely high that they'll spawn in overabundance specifically on raider corpses, even if outside of that it drops at a fairly normal rate.
I installed the handmade shotgun because it seemed like it should have been in the game already if pipe pistols and rifles were so common already, so why not shotguns? That being said, it sucked afterward that every gun vendor seemed to have three magic versions of it in their inventories which I didn't like...
On the shroud outfit you brougjt up: its a reference. Its the outfit of "the shadow" a radio character who the silver shroud is most likely a direct reference to.