Monster Hunter Rise - Hunting Horn Guide (with Timestamps)

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  • Опубліковано 26 лип 2024
  • DOOT DOOT! It's my Hunting Horn Guide for Monster Hunter Rise! There's timestamps but I'd advise seeing it from the start since it'll make more sense!
    This title is currently available Nintendo Switch.
    Game Provided by Capcom:
    / monsterhunter
    #MonsterHunterRise #SwitchAxe #MonsterHunter
    Timestamp
    0:00 Intro
    1:27 Basics / Draw Attacks
    2:54 Perform
    4:04 Hunting Horn Melodies
    5:07 Basic Attacks
    10:45 Playing Notes
    14:07 Melody Modes / Chord
    17:00 Magnificent Trio
    20:00 Infernal Melody
    21:36 Slide Beat
    23:18 Earthshaker
    24:43 Melodic Slap
    26:35 Bead of Resonance
    29:54 Suggested Combos
    34:30 Final Thoughts
  • Ігри

КОМЕНТАРІ • 221

  • @markdavies9634
    @markdavies9634 3 роки тому +103

    Jack Black taught us the glory of hunting horn Rurikhan taught us how to use it

    • @TheSarasxx
      @TheSarasxx 3 роки тому +5

      Well said!

    • @ajaafive1384
      @ajaafive1384 3 роки тому +5

      Saxaboom vid is my favorite mh meme vid

    • @HenkeGust87
      @HenkeGust87 Рік тому +1

      I look at that clip almost once a month.

  • @EmerlyNickel
    @EmerlyNickel 3 роки тому +100

    Something you didn't cover: you can do an Infernal Melody after a Slide Beat

  • @SuicidalPanda2
    @SuicidalPanda2 3 роки тому +47

    As a hunting horn main I really love the new horn but only thing I hate is not having multiple songs on horns. I feel like just only having 3 songs limits what horns you will use. I miss having those horns in world where they had like 5 or 6 songs you could play

  • @snowfox6795
    @snowfox6795 3 роки тому +41

    Tbh i wish they had kept the old recital mechanic as a switch skill with complex and possibly stronger melodies

  • @chrislewerercalcapone9385
    @chrislewerercalcapone9385 3 роки тому +63

    This build set does massive damage, Allows me to mobilise the monster in 3 different ways! Heals myself and everyone in the party so we never have to use heal potions, Or faint. And improves everyone's attack power! And never have to worry about roars! Throw in some palicoes, To provide even some more status, traps and Buffs. And any monster doesn't stand a chance! Lots of opportunities to deal lots of punishing damage!!!!!!!!
    Using the rampage hunting horn!
    Attack boost level 7
    Critical eye level 4
    Weakness Exploit level 3
    So I get up to 70% affinity!
    But wait there's more!!!
    I also have
    stamina thief level 3
    Slugger level 3
    And of course Horn meister
    I all so made it a paralysis
    So I can do great damage, Stun, exhaust and paralyse Monsters!
    But wait there's still more!
    I use the healing melodies so I have
    Health recovery L
    Health regeneration
    Earplugs L
    And then use the switch skill beat a resonance, To get attack up!
    Using the beat of residents also amplifies your healing abilities, 2 heels for the price of one!
    Equipment
    Zinogre helm s + 1 stamina thief jewel
    Nargacuga mail s + 2 stamina thief
    Anjanath vamvraces s + Horn meister
    Rathalos coil s + Attacked jewel
    Ingot greaves s + Jewel of your choosing, Some good suggestions are speed Sharpening or flinch free
    Talisman with Weakness exploit level 2 + A level 2, Slot for a slugger jewel!

    • @AsterionIsaac
      @AsterionIsaac 2 роки тому +2

      Thanks for the suggestion ! I used your build as an inspiration to mzke my own, I think its a little more optimized:
      Kaiser crown
      Azure age Haori
      Rathalos vambraces S
      Anjanath coil S
      Ingot greaves S
      Talisman: WEX 2, slugger 2, slots: 3-1-1

  • @SniperYanda
    @SniperYanda 3 роки тому +21

    As an old HH main, my main problem with the new one isn't even the songs, it's how they changed the regular moveset. It didn't used to have locked-in followup attacks besides second recitals, now you do and almost all of the attacks that are in the followup are either a forward moving vertical swing, or a multi-swing animation that locks you in place. Not having the old A button swing or X+A backswing available on-demand removes your best, fastest angled attacks, which also helped on positioning. Now positioning matters a lot less because you can't be picky about the angles you hit from, you'll be more direct and more committed usually. Especially pushes that with magnificent trio, infernal melody, and earthshaker all being long animation super moves, you're gearing towards hitting those, not an A -> Superpound -> A -> Superpound loop, ended with a backswing.

  • @FractileSoriah
    @FractileSoriah 3 роки тому +67

    I feel like the combos for songs is something I actually miss from world. Having to queue songs wasn't great for healing, however it was great for feeling like i'm doing something. I think one of my issues with horn in it's current state is that once i've played my songs I kinda don't know what to do. I realize I can effectively do anything after that but there's satisfaction lost at not being able to blast a monster in the face with an encored triple heal L. The recitals from world were clunky and forced you to stand still but damn they felt good to hit with.

    • @kinilas
      @kinilas 2 роки тому +5

      Never played world but in MH generations you got extra buffs for hitting monsters and if you combo your songs right your performance did a ton of damage. I agree that this version, while easier, is a bit more boring and much less viable for solo play.

    • @FractileSoriah
      @FractileSoriah 2 роки тому +1

      @@kinilas Before rise released I was hoping this was what they were going to do with the new iteration and speed of the horn. Having a doubled up heal or a lengthened sonic barrier for actually playing it like a weapon wouldve been great. The hope now is that whatever new switch skill we get in sunbreak will give us some of that back.

  • @zacharyfeldman9842
    @zacharyfeldman9842 3 роки тому +85

    Context: hunting horn main through MHGU and world and icebourne.
    I was quite apprehensive about the new hunting horn, as it felt like the complexity had been greatly reduced. I was worried that the songs only having one level, the removal of rehearsals, and the overall simplification would ruin the play style that I loved.
    I am about 115 hours into rise and am now starting to play with the horn again, as I did not touch it for the vast majority of my playtime. It is very different! I love that people are getting into it and that it is more approachable, but the pieces I loved are not there any more. It is like getting used to a new weapon, which isn’t a bad thing, but it is not quite what I expected. The move patterns and rotations are lovely, the adept I frames with self improvement are a direct port from GU which I love. The infernal melody and magnificent trio are great new mechanics. The weapon is awesome right now!
    Conclusion: the weapon may be the best it has ever been, and very approachable to new players, however, I do not know that it will be as enjoyable to me with the dramatic changes. I hope we get the ability as a secondary switch skill type in ruse ultimate to play it like the old horn from icebourne.
    Hope that gives some perspective!

    • @fistybaby9489
      @fistybaby9489 3 роки тому +10

      im on the same board as you. Imo WorldBorne HH is the best iteration of the weapon ever(Moveset Wise), while new HH is easier for new players it simply doesnt pull me like old HH did. I recently rewatched a speedrun on Fatty done by Deus and it made me realize how much more i preferred old HH, from the overall feel of when the hits connected to the more complex songs and recital/encore moves AND THE FLOURISH, GOD I MISS THE FLOURISH. So yea i really really REALLY hope they make it to where we can have the GU song system back because imo that system is the best version of the song system, once you got really good at HH you could easily keep songs up by basically playing extremely aggressive and because of how fast paced Rise is the double note system would be perfect to keep up with the tempo of the game.

    • @wesjturnerturner2161
      @wesjturnerturner2161 3 роки тому +1

      @@fistybaby9489 they are, but it is still fun to doot in 4U. HH was very underrated. lmao

    • @jovelove2115
      @jovelove2115 3 роки тому

      agreed.

    • @test_workshops
      @test_workshops 3 роки тому +5

      HH in Rise feels so different that it could be consider a new weapon entirely. It's like comparing lance and gunlance. They share some similarities but plays very differently. I'll admit Rise HH and pre-Rise HH have more similarities than lance and gunlance tho.

    • @jovelove2115
      @jovelove2115 3 роки тому +4

      I'll be real, I'll never play it. As you said, it's missing the core elements that drew me to the weapon anyway. They should have made improvements to the combos and old system, not completely change it.

  • @IAteYourSandwich
    @IAteYourSandwich 3 роки тому +61

    16:00 Echo also allows you to play all your songs at once, then still get the trio to play them AGAIN. Use a healing Horn with bead of resonance. You fully heal people in two attacks lmao.
    21:00 It gets filled up a lot by shockwaves, so that does indeed include magnificent trio but every other shockwaves fill it a lot.
    25:20 melodic slap, if you let the whole animation go, does around 4 times as much KO damage, (3 attacks vs 6-7 to stun the toadversary) and overhead smash does a lot more exhaust damage.
    33:28 you can also follow multicrush with the kickup in an infinite loop. Not the best for damage, but for status it’s neat.

    • @an3582
      @an3582 3 роки тому +2

      Also adding that during Echo Mode, Slide Beat plays your current notes.
      Yes, getting basically double trio is so satiafying. I honesty was a bit lost with echo mode when I first got it and almost immediately dismissed it. But when I went back to it, I just love it too much.

    • @IAteYourSandwich
      @IAteYourSandwich 3 роки тому

      @@an3582 i thought for sure i added that in my editing of the comment, guess not haha, but yeah, echo makes other things play your notes as well, its so good. And there are times where i swear it has s too man.

    • @IAteYourSandwich
      @IAteYourSandwich 3 роки тому

      Echo mode with bead is insane with healing songs and with sonic wave songs.

    • @TornaitSuperBird
      @TornaitSuperBird 3 роки тому +1

      Multicrush and Kickup is the ultimate Bird Wyvern bully attack. I managed to stun-lock a Kulu-Ya-Ku from the first time it's capturable until it died.

    • @ArtanisFlow
      @ArtanisFlow 3 роки тому

      dang man, this helped me a lot. been on horn a while and didnt know some of this

  • @Rendo64
    @Rendo64 3 роки тому +16

    I started using HH in MHFU and even though it felt a bit clunky to use at first I stuck with it. I took a break from monster hunter and went straight to GU and the changes made to the weapon felt great, you played the notes with each attack instead and had to combine the right attacks to make up the song to play it at the perfect time with the correct performance. Having a song queued up and timing a side performance as the monster dashes towards you only sidestep it in dance while simultaneously bashing it in the face and getting a knockout and activating attack up was the greatest feeling I got from classic HH. Or anticipating a tail swipe and doing a back encore to just barely avoid the tip of the tail while hitting it at the same time and reactivating wind negated. You constantly had to keep an eye on your damage and the buffs active not only for you, but for your teammates. Getting the notes into muscle memory and smacking monsters around in performances while keeping the buffs active was the bread and butter for me.
    World made it even better by letting you queue up multiple songs. The only downside was when you spawned at camp or every time or carted, you'd have to routinely take 10 or so seconds rebuffing yourself before getting back into the action.
    I'm rather disappointed with the changes they've made to it in Rise. I found myself mashing the same buttons to get to magnificent trio and obliterating anything I came into contact with, there wasn't even any buff management because they were always active at all times anyway. It's like I was playing with a flashier hammer shaped like one of those toy violins that you'd press a button and it played a distorted twinkle twinkle little star. Not even echo mode fixes it since you still have magnificent trio anyway.
    It's a shame. There's not really much thought or depth to efficiently play with the weapon anymore.
    Other than that loving the tutorials, keep them coming!
    Shout out from the Azores

  • @cephuwu
    @cephuwu 3 роки тому +39

    Keep in mind Melodic Slap can be cancelled or shortened by following up with another attack, it's not as slow as it looks

    • @evangarrison8297
      @evangarrison8297 3 роки тому +2

      You can pretty much combo any move in the middle of the animation to cancel it, or just mash roll to jump out

  • @realmzjetter409
    @realmzjetter409 3 роки тому +9

    It's a completely different weapon, with a completely different playing style. I loved the old hunting horn attacking to build up my songs and then playing them at the right moment to just smack a monster in the face with a giant hit, and then head back into it. Encore in World and IB was great for it letting me then just follow up that initial smack with an even more powerful one. Rise's HH is a much faster weapon, with it's "big attacks" being similarly faster, but weaker, attacks.
    I hope they keep some things like Earthshaker, since that's just stupidly cool looking, but I'd rather have my original HH flow back, please. If Rise really is the future of hunting horn, I'm just going to stick with Sword and Shield.

  • @lorddaro7771
    @lorddaro7771 3 роки тому +71

    Rise's Hunting Horn plays fine, but I still prefer the way it worked in some prior iterations. It's like the devs took out with pin point accuarcy the exact elements that made choosing and learning specific horns the most interesting and rewarding to me.

    • @ThoniusB
      @ThoniusB 3 роки тому +5

      I agree, but I still think there's depth to be had in creating different builds for each hunting horn and the smaller song list can sometimes make picking the right horn a little harder

    • @ChrissieMarie19
      @ChrissieMarie19 3 роки тому

      I agree.

    • @funeralflxwers
      @funeralflxwers 3 роки тому +4

      I'm the exact opposite lmao, always wanted to be able to play songs without revolving my whole combo game around them, and loved the aggro horn playstyle a lot more than the pure support

    • @OSAlula
      @OSAlula 2 роки тому +10

      @@funeralflxwers old horn was always aggro? only people who were playing the weapon wrong were support

    • @anggasatya69
      @anggasatya69 2 роки тому

      Or the most intimidating for most players. That's why it's very rare to see HH players and in Rise they're less rare

  • @markf.l.8001
    @markf.l.8001 3 роки тому +20

    I can't wait for the day the long sword guide drops😍. I bet Rurikhan is looking forward that too

    • @axelhanne8238
      @axelhanne8238 3 роки тому +5

      lmao

    • @chrislewerercalcapone9385
      @chrislewerercalcapone9385 3 роки тому +6

      Lol I bet his long sword video will be the shortest of all his videos lol

    • @rockjohnson774
      @rockjohnson774 3 роки тому +6

      His long sword tutorial video will be don’t use long sword

    • @simpleryoma
      @simpleryoma 3 роки тому

      @@rockjohnson774 too late been using LS since FU

    • @nosavepoints
      @nosavepoints 3 роки тому +5

      "Shields up iron breakers, today I have for you the ultimate guide for the long sword. Don't play it.". I think that sums it up. 🤣

  • @Peckingbird
    @Peckingbird 3 роки тому +12

    I don't think they mentioned it in the video. But a key thing about "melody mode: echo" is you can play multiple songs at once! This means you can play a healing song, alongside sonic barrier, or if using the Magia charm - two different healing songs at once.

    • @Rendo64
      @Rendo64 3 роки тому

      Or you could just press 3 difference notes in any order and play magnificent trio to activate everything at once. There really isn't much reason to use echo mode unless you want to spam recovery or sonic barrier

    • @Peckingbird
      @Peckingbird 3 роки тому +9

      @@Rendo64 Magnificent trio only activates the songs if you finish the long animation. The opening for it is only consistently open in low rank.

    • @FractileSoriah
      @FractileSoriah 3 роки тому

      @@Rendo64 Didn't you just repeat the reason they gave for using it?

    • @an3582
      @an3582 3 роки тому +5

      @@Rendo64 Magnificent trio is a longer commitment, plus the sound waves are really useful for hitzone ignoring damage. Plus Slide Beat performs all your current notes in Echo Mode. Honestly they both have their uses. Youre spamming songs in both modes, if you think about it.

  • @SylemGistoe
    @SylemGistoe 3 роки тому +7

    I been playing HH since 3u, and I'm honestly a huge fan of the rework. As "complex" as it got in iceborne, I actually felt the changes impacted it negatively- optimal play was corner-horning your buffs to start, then hilt stab-horn spin on repeat. They actually made something so effective that you were disincentivized from using your other note moves. But I always loved HH for not having much of an "optimal" combo. It was just "use the best ones for hitting the head." As for problems I have with the new horn, I think overhead smash is actually pretty weak compared to how it used to be for it's time commitment, and I wish you could combo into the backswing instead of just starting with it. Played HH forever and I still feel the weapon is still very fun and good. I miss dial-a-comboing *more* songs, but im happy that there aren't horns with completely useless songs anymore. Worth it.

    • @test_workshops
      @test_workshops 3 роки тому +2

      I do agree hilt stab spin-to-win is too good and can feel disincentivize. However you don't always have the opening to use that attack. Sometimes you do have to rebuff even there is an opening to do hilt stab attack (though with Horn Maestro lvl 2 you don't have to recite that often, perhaps keeping HM to lvl 1 only would encourage other combo?)
      I personally much prefer HH in Iceborne than HH in Rise. The drastic HH change in Rise feels like a character in a TV show who used to behaves pretty much the same throughout the whole series. Then a new director took over the show and rewrote the character. Suddenly the character had a personality change that doesnt align with his past. Perhaps the HH in Rise is what the devs want to achieve when they were designing this weapon in the 2nd generation

    • @SylemGistoe
      @SylemGistoe 3 роки тому +1

      @@test_workshops that's valid, I liked the horn in worldborne too- but I did feel that power had drifted away from recitals, and playing buffs mid-combat with things like song-stocking (which I still liked, but follow me here) which lead to people learning dial-a-combo sequences to queue up a horn's entire list of buffs- often away from a monster, where it was safer to do so- and then going back to trying to hilt-stab horn spin. Ironically, this actually kind of brought horn back to its 2nd gen roots in a way, where you entered recital mode and just played, separate from fighting- something I don't think they meant to fall back into.
      Of course, if you're good with the weapon you could play again for upkeep mid-combat... but if you were the best, you'd again, never need to. Or at the least, you'd get a horn that only had one song worth playing. It was the design conflict they'd been working to get away from.
      I love old hunting horn, but I do see why it was changed, and I think it was for the most part a pretty successful redesign. I think moving horn spin to a build up gauge, and making it buff with infernal melody was a perfect idea to stop spamming and keep the move feeling special. I think removing the note color system allows them to make horns more individualized, you don't end up with any horns having completely worthless song lists and not having attack up isn't an immediate death sentence for a horn either.
      I think the changes were good in order to make horns as a group a lot less arcane, though I really miss backwards recital, and I believe it would be good to have a bit more to think about. Maybe performance mode dodging, using more echo mode melodies on the monster's head, or doing the magnificent trio on the monster could increase the infernal melody gauge faster.
      I think there's a lot more room to grow the weapon out now,, and I think that was needed, even if I loved the old one too. Ultimately, it's something I'm looking forward to seeing them iterate on, instead of looking back.

    • @an3582
      @an3582 3 роки тому +2

      Nothing will be the same as landing those old big recital hits, but this new more agressive HH just feels great for this game. Id like for there to be switcj skills that enanlethe old recitals, but I would be lying if I said Im missing them atm.

  • @Cinnamorollin980
    @Cinnamorollin980 3 роки тому +3

    Your weapon guides are my absolute favorite. Rise is my first game in the franchise and I love the way you teach each weapon, and the way you do timestamps, somehow I have a way easier time following your tutorials than honestly any other youtuber. I don't know if you plan on eventually covering every weapon, but I'll take what I can get!

  • @Vadnarr
    @Vadnarr 3 роки тому +44

    I’m still of the opinion they took a little too much from the HH. However, I’m having fun with it and that’s what matters.
    I fell in love with HH because I had to think about my songs. What the note patterns were and figuring out how and when to use them.
    The horn currently might have combos but I personally don’t think they’re incredibly deep. They usually amount to the same 4-5 button rotation being the most efficient.
    I do agree there’s a lot of unneeded hate towards the current horn. It’s loads of fun to play. I just wish they hadn’t gone SO far with simplifying the weapon.
    10/10 guide for those who are just starting this version of the HH.

  • @RosecraNsMack
    @RosecraNsMack 3 роки тому +6

    I’m new to MH and came into the game thinking I was going to be a Long Sword or Dual blades main ...NOPE after a week of playing I fell in love with the HH

  • @natbvm1880
    @natbvm1880 3 роки тому +3

    I have 135 hunts with hunting horn and there’s several things in here I had no idea about 🥳 thank you Ruri!

  • @ajaafive1384
    @ajaafive1384 3 роки тому +11

    The song
    Elemental boost, also boosts status on any weapon.
    Did this with the pukei horn, it seems to be +10% to elem/status

  • @artofdan1840
    @artofdan1840 3 роки тому +1

    I've missed Ruri since MH World, so great to be back with an awesome MH. Keep up the great work Ruri!!

  • @genehp92
    @genehp92 2 роки тому

    Thanks for the info. I just started after playing mhw forever and tried the horn right away. Man was I lost, but your videos got me through mhw so I figured I'd see if you had it covered for rise. Your explanation was thorough as usual and great appreciated. I think this could be my favorite weapon like in mhw.

  • @Chaosghoul
    @Chaosghoul 3 роки тому +4

    great video! Two interactions to add: A) You can infernal melody after sliding beat and B) Inernal Melody also gives you hyperarmor. A is pretty major I find as it gets you to infernal *MUCH* quickef

  • @codename_d3vl863
    @codename_d3vl863 3 роки тому

    Thank you for making this guide! You made it perfectly in time for me lol cuz I just picked up HH today haha :) thank you so much!

  • @plamf1278
    @plamf1278 2 роки тому +2

    just so everyone knows, any melody that isnt a buff, like heals and sonic wave can be queued twice on the echo mode and you will get double output, this is another advantage of the echo mode that wasnt mentioned, so you can release double heals which works well for some support builds

  • @noxxtomaa
    @noxxtomaa 3 роки тому +5

    Give it up for the segmented timestamps!! drop them likes!!

  • @angelshound
    @angelshound 3 роки тому +9

    Been HH main since 3u and honestly with each iteration of monster hunter they've built upon it and how it works. Now when it comes to rise they pretty much just turned it into something new. It's noticeably easier to use, still fun but less music and requires less thought. Honestly I like it but it's just not what I want.

    • @an3582
      @an3582 3 роки тому

      I respect your opinion, this is just as a fellow HH main: Less music? I play echo mode and thats basically hit, song, hit, song, hit, song etc. Unless im packing status or element, i play more songs in this game than in past games. I guess its all a matter of perspective.

    • @angelshound
      @angelshound 3 роки тому

      @@an3582 I agree that songs are being played far more frequently on hh now but the fact that the reason behind that is due to the buffs no longer lasting as long as they used to. Not to mention the fact that you don't have to think about it since playing all the songs is part of most combos meaning you don't really have to think about it. Also it's just three songs, played over and over again, now that's pretty much always been the case since only a few songs generally matter on each horn but you did have options. I respect your opinion as well, thanks for respecting mine the thing is it's still just a simplified hh meant to be more fun for the general monhun player and I miss my old horn.. still is nice how easy it is to play music now.

  • @XRay2x
    @XRay2x 3 роки тому +3

    Rise is the first Monster Hunter game I tried playing. And I hated most of the weapons I tried in the demo, I hated the combat, everything felt clunky, it was honestly yours and gaijin's story for me. But something kept nagging at me and I wanted to try it again. That's when I discovered the hunting horn. HH was a game changer for me, it made everything click into place. That's when the WoW raider in me decided to do obscene amounts of research - I know you had some WoW raiding experience, so you'll get this part lol. And as someone who likes to play more niche things in WoW, figuring out the little details about the horn just made me like it more. If it wasn't for the HH I wouldn't have 100+ hours in Rise already.

    • @an3582
      @an3582 3 роки тому

      Welcome Brother. Im the opposite, im just getting into WoW, got to 60, started my covenant stuff and my pc died for like 3 montjs.its back up and running and I havent renewed yet, but i will.

  • @Eravel
    @Eravel 2 роки тому

    Just got this game on PC! Thank you for making this guide, it's been an amazing resource for getting past the stage of blindly spamming buttons and hoping I'm doing good damage. I'm looking forward to checking out the rest of your content!

  • @AnotherGenericChannel
    @AnotherGenericChannel 2 роки тому +5

    Best part of Hunting Horn for me was lining up different notes for the songs I needed during the monster combos and playing it it right in their face and knowing they couldn't do anything about it. It's not my fault that I wanted to share with them the song of my people and their head always seemed to be in the way of my Hunting Horn. Still a fun weapon but I do not like not being able to match up notes with what the monster is doing to keep my songs up while sharing with the monster the greatest musical performance of their lifetime. Also Fatalis HH in HMW:IB is evil, made me have to do hundreds of hours of Safi just to get 12 more Hunting Horns built that can do close to that kind of damage. It is nice that they made recitals quicker and more damaging when averaged over time but they removed my favorite aspect of the weapon to do so. Now to wait for it to come out on PC since I want to play it with mouse and keyboard.

  • @NichatNight415
    @NichatNight415 2 роки тому

    Exactly the detailed breakdown I need, thank you so much!

  • @OSAlula
    @OSAlula 2 роки тому +2

    Played Horn since Freedom Unite, it's not the same weapon at all in Rise.
    I'm not against all the changes, but most. But my biggest issue with the weapon, is the fact that people who prefer the old style, do not have the choice of playing it that way. Yes, echo mode exists, no, it is not like old horn.
    I mained hunting horn because I liked buffing the party, and the heavy hits. It was also a difficult weapon, and I am a person who finds enjoyment from trying to improve as much as I can. In rise, the buffs exist, but you aren't playing them, it might as well just be a 24/7 aura because you aren't actually going out of your way to buff. Along with that, horns only having 3 songs absolutely nerfs the versatility, which was one of my favorite things about the buffs. The weapon also has heavy hits, however it's hard to say that they are still there as much in Rise as they were in World. You're swinging this giant club around so fast and the hits feel weak, it's honestly disappointing. I'm happy more people are getting into the weapon, but I'm not happy that so many people dismissed such a fun weapon because it had a high-ish skill floor (which I disagree with), and act like HH players upset with the changes don't have a reason to not be upset that their favorite weapon doesn't exist anymore in this title. There is no reason they shouldn't have given us the choice to play in both styles, be it switch skills, or a making Rise horn a new weapon type.

  • @Vulcanfaux
    @Vulcanfaux 3 роки тому +1

    As someone who has done about 250 hunts with the HH so far, I personally prefer melodic slap, you can press X+A again to cancel that last hit from it to go into the double spin, you can also press A to get a red note from the last hit.
    The forward A and double spin both let you change the direction you are facing mid combo, which makes them both a great follow up to quick turn around back slam (QTABS)
    Infernal melody can be used after slide beat as well, meaning if you get the opening cuz the monster just got KO'D paralyzed or what ever and you don't have magnificent trio ready, you could slide beat to do it instead.
    Finally, I'll just say what my favorite combo is, forward A, X, X+A, X+A. My second favorite being the same thing, just starting with QTABS and then using the forward A for tun myself around so my next attacks are facing the monsters head, or whatever I'm aiming to hit.

    • @an3582
      @an3582 3 роки тому

      I switch it out depending on my mood. sometimes I just want to smash heads.

  • @kiteamakusa
    @kiteamakusa 3 роки тому +8

    ive been playing HH since Portable3rd,4U,Gen. tbh in the demo i was kinda put off with how performance mode was set up and was afraid we wont get back the old moveset but with echo and how fast all the animations move now i can really dish out the damage and KO/Stun monsters really fast,rework just basically made what was a hyper aggressive weapon in the old days into more hyper agressive, you really can go unga bunga with it or be technical as well, it just easy but has so much depth as well

    • @seethingwalnut2628
      @seethingwalnut2628 3 роки тому

      In what world was hunting horn hyper agressive?

    • @kiteamakusa
      @kiteamakusa 3 роки тому +4

      @@seethingwalnut2628 obviously you were never an HH main

  • @iainnoble4
    @iainnoble4 Рік тому

    Thanks for another great video. I never grasped the HH in previous titles. However in MHR and Sunbreak I have used it throughout. I have forged every rarity !0 horn and currently I am increasing my AR in the endgame.

  • @IsengrinTheGreen
    @IsengrinTheGreen 3 роки тому +5

    You forgot to mention than Infernal Melody can be used after Slide Beat, not only after Magnificent Trio. :D

  • @CyanDreams1312
    @CyanDreams1312 Рік тому

    I've been wanting to get into hunting horn since freedom unite but never have the mind to remember songs so I always just felt like it was a fancy hammer. Rise might be the mh to finally get the horn to click. Thank you for the guide!

  • @alonsomarinh
    @alonsomarinh 2 роки тому

    Wow What an amazing guide for beginners! Thanks so much

  • @nicholasgraves3149
    @nicholasgraves3149 2 роки тому +1

    The perform - A - perform - A loop is amazing for dps, filling the gauge ( as perform fills it MUCH faster than other attacks ), and positioning, as you can angle the A smash with input in any direction. It's the bread and butter filler combo.

  • @tommysuter4053
    @tommysuter4053 2 роки тому

    Just finished the weapon overview video and as a gunner main who played a bit of HH in world, I am thinking about being a HH main for Rise because of you.

  • @notoriouspip84
    @notoriouspip84 6 місяців тому

    I'm way late to this but as a HH main from World, I absolutely LOVE this new way to play.

  • @jonathanallen2560
    @jonathanallen2560 3 роки тому

    You make my favorite tutorials

  • @CrazyJake2011
    @CrazyJake2011 3 роки тому

    Love watching these guides! Would love to see you make a bow one

  • @craigderosby482
    @craigderosby482 3 роки тому +1

    Thanks for clarifying the kick up. I couldn’t figure out how

  • @khitg
    @khitg 2 роки тому

    Awesome guide…as always 👍😎👍

  • @ciriuns
    @ciriuns 2 роки тому +1

    I would like to add a good tip for the Melodic Slap, you can cut part of the animation by rolling OR using A button right after the X+A. You will do a side slap attack called Kick Up and its really good to change your combo, stop the animation early with a good attack or even get back to the X+A.

  • @CreepyCoconuts
    @CreepyCoconuts 3 роки тому +4

    I'm surprised you didn't mention that you can hit x, x, a, x, a, x, a, etc. It's a good infinite to use if the monster is down and you don't have any wirebugs left. It may not be the strongest combo but it is fun.

  • @redgeko181
    @redgeko181 3 роки тому +3

    Echo mode is great with healing songs as you can load all 3 songs of horn play them all in one chord then do magnificent trio getting doudle heals as that will be load up as well thus it allows for a much more free form play style where you attack and play notes in a fun way that's different from Perfom where playing the notes twice is required to really keep the buffs up with trio just being a damage bonus but that's how I see it (note this primarily noticible from 0 notes played but doesn't really matter once you get going XD)

    • @Vadnarr
      @Vadnarr 3 роки тому +3

      The best performance combo I’ve come up with is playing one of each note and playing trio to get the buffs. You don’t need to go much further for most monsters. I have zero down time using this method on my buffs. XA, A, X, Trio is the most common combo I use and it works on just about all the monsters save a select few that require more mixup.

    • @an3582
      @an3582 3 роки тому

      Amen, brother.

  • @SeeFoodDie
    @SeeFoodDie 3 роки тому +2

    Hunting Horn and Charge Blade main for many years. Wouldn’t have it any other way. DOOT DOOT!

  • @mihsenjamal
    @mihsenjamal 3 роки тому

    I picked up hh in world and dropped it a little later before iceborne because I was more interested in cb, I picked it back up very late in iceborne and I regret not playing it more, after watching some videos on attack angles and positioning with the weapon I finally understood it and loved it, I got my first solo clear on fatalis after a bunch of tries with many different weapons, but with the hh I felt in control and knew that it was the right weapon for me. In rise I felt like it was much faster but at the same time clunkier when it came to dodging attacks and positioning with it and the reach was just shy of hitting the monsters, the solution was evade extender and my time has never been better with the weapon and I fell in love with it all over again.

  • @luket6405
    @luket6405 3 роки тому +9

    I prefer echo by far since I can focus on attacking and since I have my Zr+x moves I never run out of buffs

  • @nuke2099
    @nuke2099 3 роки тому +1

    Rurikhan you can cancel out of Melodic's closing animation sooner with an A attack or by just rolling. It actually ends up being slightly faster than a Overhead.

  • @zimon85
    @zimon85 3 роки тому +16

    PSA: Sonic Wave can trip other party members.

    • @yamiangelous
      @yamiangelous 3 роки тому +4

      Now long sword knows what it feels like

    • @joshmay2944
      @joshmay2944 3 роки тому +5

      I’m guessing they won’t get tripped if they have flinch free equipped?

    • @yamiangelous
      @yamiangelous 3 роки тому +1

      They won't but who honestly uses that, not long swords thats who

    • @712toaster
      @712toaster 3 роки тому +3

      If you can dodge a dragon dog’s mouth kamehamaha, you can dodge a doot 🤷‍♂️

    • @Izajon12
      @Izajon12 3 роки тому +1

      Even better. 😈

  • @statesminds
    @statesminds 3 роки тому +5

    I think they pit echo mode in game to try to be closer to old HH style

  • @channingeastman2863
    @channingeastman2863 3 роки тому +4

    I think this is a great first step in re-creating the hunting Horn. I think a next step would be for the hunting horn pros is create a song ballad system, where in order to perhaps get other buffs, a hunter will need to play a longer sequence of notes while already have all 4 songs played and the horn at its full power state. Example of the combo: Zr, x, x, x+a, x+Zr, x+a, a, and finally Zr, performing this combo while having all buffs and horn maxed power plays a ballad that gives you one or two more team buffs like all minds eye and all razor sharp for 25 seconds. Hunting horn can gain a lot form a long combo system.

    • @TornaitSuperBird
      @TornaitSuperBird 3 роки тому +3

      Hunting Horn can effectively play out like a fighting game moveset, with simple moves giving simple buffs while still providing damage, but with longer combos providing even greater buffs if you commit to it.

  • @DanACC320
    @DanACC320 3 роки тому

    This comment is for both Newcomers and Veterans. (MHF2 Veteran here)
    For the Newcomers just know if your having a hard time understanding it, just appreciate you didnt play the old hunting horns lol, this is still an excellent weapon to master.
    Vet players I understand how some of yall feel about them technically changing the weapon. I use to love having to remember all the music by heart for each hunting horn, thats what definitely made it fun and committed to being a HH player, A diferent horn for each situation.

  • @TornaitSuperBird
    @TornaitSuperBird 3 роки тому

    I'm a new player coming into the series with Rise, and I love the Hunting Horn so far. Used it on a second side file... Now I've put in more time to the side file than the original file...
    I absolutely love the flow of the weapon, but there's some stuff that I've heard in the comments from series vets that I'd definitely like to see with the Hunting Horn, mainly longer combos, and ways to stack greater effects. I've always gravitated towards the support/technical classes in games, and HH seems like the weapon for me.

  • @rainermist2357
    @rainermist2357 3 роки тому +1

    7:50
    This is not the reason people call it a button masher, you could combo anything into anything in World too. This is actually a very interesting aspect of the weapon.
    People call it a button masher because you don't have to think about your melodies and buffs. You don't have to plan ahead and deliberately line up notes, you can just keep whacking the monster with whatever attack you want, then spam your spin and that's it.
    I'm not opposed to making the weapon more accessible, it was just too complex sometimes. But it hurts a little bit seeing the weapon go from one of the most complex weapons to basically a hammer with a shallow buffing mechanic.

  • @ajaafive1384
    @ajaafive1384 3 роки тому +3

    Bead of resonance's atk up Stacks with infernal melody's atk up.

  • @IanFleming0007
    @IanFleming0007 2 роки тому +2

    I just miss playing that sweet sweet chin music... I miss playing a 4 note song and getting that big ko into an encode for big number go brrrrr

  • @victrium1642
    @victrium1642 3 роки тому +2

    Any weapon is a mindless buttonmasher if you intend to play it poorly

  • @kartana
    @kartana 3 роки тому

    Best tutorials for new players!

  • @gammagames6027
    @gammagames6027 3 роки тому

    I love Teostra’s horn with echo mode since you can easily do 1 hit from each note and then ZR to get all your buffs out quick and keep everyone healed and buffed up on defense and damage .

  • @generladeGaulle
    @generladeGaulle 3 роки тому +1

    I started playing MH 4U and switched “main” between games, but the horn always interested me. When world came around I finally took the leap and never looked back. I’m loving the new horn. And since you basically have the old style, you can have your cake and eat it too. You can absolutely be a “corner Horner” if that is what you like to do. It’s the best it’s ever been! In world I was always happy when once in a blue moon you managed to meet a fellow DOOTER in a hunt, it felt like you instantly bonded. In rise I feel like I see one every 10-15 quests at least! I have yet too join a random quest with 2 or 3 other horn user. When i do i will sens friend requests to all of them. =D I’m so happy more hunters have found the best weapon for hunting monsters 😉. Keep on DOOTING and smack those monsties around!. Happy Hunting!

  • @an3582
    @an3582 3 роки тому +1

    Echo Mode is my favorite HH ever. I like performance too, it does have its use, but I like ZRing to blast my buffs/heals/Sonic Waves.

  • @blazlock7285
    @blazlock7285 3 роки тому +2

    Yeah, I am torn with Melody Mode/Echo.
    I like Performance to have the buff appear faster, but in Echo, Magnificent Trio is easier to launch and use perform to deal additional String.

  • @pyoheliobros5773
    @pyoheliobros5773 3 роки тому +1

    I love the Hunting Horn

  • @Samoccer
    @Samoccer Рік тому

    I can honestly say I love the new hunting horn

  • @JustWordsAndOpinions
    @JustWordsAndOpinions 4 місяці тому

    Wish more people played this weapon. Personally only use it when I get bored with my mains but will main it in parties since no one else usually does lol

  • @joppiseni3710
    @joppiseni3710 Рік тому

    I was a hunting horn main in MHW iceborne and now that rise is coming to consoles on saturday im looking at these guides trying to pick myself a weapon to play with, looking forward to playing some hunting horn again, queuing songs in world took me off the effective attacks in those situations sometimes when i saw the buffs running out. I hope its a bit better in rise

  • @theformation3781
    @theformation3781 Рік тому

    I just finally got into Rise and watched this to see general opinions on the HH and in my opinion, I'd rather use the hammer tbh
    I've been a solo player for all of World and Iceborne, and been using the IG and HH (with CB as a handicap when shit got tough) throughout all of it (picked up hunting horn as a secondary around world's high rank). While I was drawn to the hammer initially, hunting horn with its melody variety felt great, the notebuilding was incredible and what actually sold me was that the weapon actually had 3 unique songs per iteration and different variants (zinogre and shara ishvalda HHs sound incredible for example) and that part along with the iceborne changes (spinning note and bubble) was what actually compelled me to use it as a main.
    Rise just imo made the HH kinda meh, melodies are simplified, yeah, but what actually gets me is that they are just notes instead of full mini songs, and that we are kinda too mobile and breakdancy, and the vibe shifted from a performer to just bashing the monster's head in with a fast club. This, combined with the wirebug skills on the hammer being goated as fuck and fitting right in just compelled me to switch to the hammer instead and I've been having a blast. I feel somewhat nostalgic, but tbh these two iterations are so different I don't want to use the HH anytime soon.

  • @wesjturnerturner2161
    @wesjturnerturner2161 3 роки тому +2

    I just found out that if yoy use the great wetfish that you get from meowsanaries, it'll sharpen with one scrape.

    • @TornaitSuperBird
      @TornaitSuperBird 3 роки тому

      You can also get them from fishing spots in each zone, which is really good for if you're grinding in Expeditions.

  • @chikenmorris7170
    @chikenmorris7170 3 роки тому

    Another combo thing you can do with kick up that you didn’t mention is you can repeat multi-crush into kick up on repeat, after doing a kick up press X for multi crush then A again for kick up, rinse and repeat

  • @rendin9338
    @rendin9338 3 роки тому +5

    Imagine not having to charge the phials with your charge blade, or charging your shield, or charging your sword. Everything would be done for you automatically as you hit the monster. Sucks right? Oh and overcharging? Don't worry that's gone entirely. "But it's easier to pick up and play and it feels so much better" you hear them say.
    Well this is what happened to the Hunting Horn

  • @kevinpopescu9741
    @kevinpopescu9741 3 роки тому

    I started maining hunting horn since 3U and I've been playing that ever since then.
    I must say that as much as I like the new moveset and noticed the power gain, I still miss the old way of playing it.
    Some old combos don't exist anymore in the way that some follow up attacks were replaced with new moves.
    And those new moves, even though they attack more are less efficient at placing attacks where I want them to hit.
    With the old hunting horn I would be very accurate hitting the head no matter how high or mobile it is, there always would be a choice you could make in the combo to swing it right in the monster's face.
    I switched back to hammer as main because of it but I'm trying to master all the weapons so I'll be coming back to it pretty soon

  • @wes1070
    @wes1070 3 роки тому +1

    okay question, brand new to this weapon and i’m just figuring it out on solo.
    i can’t ever activate healing buffs for some reason? as in the ones that just restore health like a potion would, is there a criteria for these ones eg you having low health that needs to be met for it to activate?

  • @D1craigRob
    @D1craigRob 3 роки тому +1

    People just like to feel special. So when they are seeing loads of people playing the weapon that made them feel unique. I have just played one mission on tue demo and wow I loved the hunting horn. So much so I think I'm going to buy the game tmoz.

    • @OSAlula
      @OSAlula 2 роки тому

      It's not the same weapon at all gameplay wise. Very different from getting mad over people hopping on the hh train bc they like the new version

  • @mariojgcampos
    @mariojgcampos 3 роки тому

    Olá Rurikhan, desculpa a pergunta fora de contexto do vídeo, mas ando há horas a bater com a cabeça e a procurar na NET, sem resultados nenhuns, da possibilidade de se ter resentment a lvl 5 mas tudo o que acho que é possível no jogo atualmente é lvl 4, não existem decos nem talismãs. Alguma luz sobre o tópico? Estou a achar muito estranho. Será um lapso da Capcom? Obrigado e parabéns pelo constante e excelente conteúdo. :) Saudações portuguesas.

  • @bunnybreaker
    @bunnybreaker Рік тому

    I didn't like the hunting horn in World, but it looks a lot more enjoyable now. Might actually try it out. Thanks.

  • @azertyazer2352
    @azertyazer2352 3 роки тому +1

    The "crush" move is the best to reposition yourself

  • @CodinskiSchwartzando
    @CodinskiSchwartzando 3 роки тому +17

    The complexity of old hunting horn made it a bit difficult for me to understand the fundamentals of how the weapon plays. Having played the entirety of Rise with hunting horn, I've gone back and actually had an easier time playing hunting horn in Iceborne. I have a better understanding of which skills are useful, which songs should be prioritized, and which attacks hit hardest.

  • @Gydo143
    @Gydo143 3 роки тому

    i dont think people say it s a button masher because anything can be comboed into anything, a more obvious thing would be the melody you need to play compared to the old ones : two same color melody that auto activates instead of 2 to 4 notes melody that need to be performed after you lined them up

  • @williamcarterjr.0705
    @williamcarterjr.0705 Рік тому

    I am super excited for Rise coming to the Xbox and I was all set on being a LBG main…………until this video.
    The Horn looks so stylish now. I was pretty adept with the Horn in World but I always felt the moves were so dull looking. These look incredible compared to World.

  • @leestrz4153
    @leestrz4153 3 роки тому

    It's still good. I've been a hunting horn main every single game and I don't like the new direction it is heading however I still feel it won't be as popular as other weapons even if they dumb down the songs etc. IMHO they should be making it more complicated. To some degree you can spam ok and get away with it but of course it is better to know what you are doing. On another note 🎵 The new attack animations are really cool though haha 😂

  • @Theron37
    @Theron37 3 роки тому

    Just saw the Melodic Slap for the 1st time and instantly notice it's the start up animation for the Invigorate Hunter Art from GU

    • @yeoldpubman
      @yeoldpubman 3 роки тому +1

      A lot of the basic moveset is made up of old encore animations too, I like that touch.

  • @dero4378
    @dero4378 3 роки тому

    I agree with you Rurikhan, The new Horn is way better, no question. I always loved the Idea and the weapon itself but I never used it before or very very rarely, because there was just too much to remember. Now it is one of my most used weapons.

  • @PopcornBunni
    @PopcornBunni 3 роки тому +7

    I started with Hunting Horn as my first weapon in Tri, and I think the changes in Rise are a massive improvement. Yes the less total songs sucks, but nothing about the new mechanics prevents those extra songs from being added and just auto playing like the ones in Rise do.
    The only thing I don't like in the base horn skillset is the removal of side input attacks and the quick poke, but again, nothing about the new iteration would prevent those from being incorporated.
    Something nice about the new systems is that there's a trade off between the optimal attack loop (left swing, right swing, repeat) and the building of songs.
    Performance Echo leaves a lot to be desired since multiple of the same song won't stack and it doesn't add any speed over just double tapping attacks with Recital. I'm not sure what could be done to improve it since fundamentally it has the same problems as the old version of horn since that's what it's emulating.

  • @chasegaetze4507
    @chasegaetze4507 Рік тому

    Coming from World I noticed the HH would be atk up small or atk up large but Rise doesn't do that. So does atk up just give a percentage now? Or do you play the same beat twice and it goes from S to L? Or how's that work

  • @lilturtleandshell3690
    @lilturtleandshell3690 3 роки тому

    To deal massive damage with earth shaker you have to hit the head and well its a supper slow move so you will get hit or roared out of the move so I don't mind switching it ofcoyrs the most optimal thing to do is if the horn doesn't have attack use the bead if it has attack use earthshaker

  • @ineedmoneysp
    @ineedmoneysp 2 роки тому

    Do you get earth shaker when you first start playing hunting horn or is it something you get later cause I’ve been playing Hunting Horn and I am able to use the ZL+ X but when I press ZL+A nothing happens. Maybe I’m not hitting it correctly when I think I am cause I’m playing on the joycon controller thing which makes a wider controller than I am use to and I haven’t been able to get a switch pro controller yet. They’ve been sold out but hopefully I’ll be able to get one along with a Nintendo case and a screen protector which also were sold out for the LED version when I tried to buy em.

  • @NightSwift271
    @NightSwift271 3 роки тому

    Iceborne has had my favorite horn so far. Rise has been fun (I have only used horn and have cleared rise), but it feels too simple now. The weapon is faster and heal horns are better for it, but there are no encores or longer chains to play with while you fight.

  • @jstrobel3620
    @jstrobel3620 3 роки тому

    I was a HH main in world/ice born and although I like the new horn and some of its changes, I do feel like the weapon’s skill ceiling has been lowered quite drastically. Plus we lost an entire HH play style due to the wire bugs that was more based around sound waves (which is also how I loved to play HH so biased for sure).
    The changes are nice though in some sense. I like that HHs that don’t have attack up are viable here thanks to the bead. I like the new performance style play especially on horns with recovery options. I have mixed feelings. Overall, I don’t like the new horn as much.

  • @sakura2974
    @sakura2974 Рік тому

    I'm just starting Monster Hunter Rise and I'm not seeing any tutorials for computer console players. Do you know anyone who made a hunting horn tutorial for PC? Also, when you first start, the hunting horn you get has a health recovery melody. Why wasn't it activating during my hunts?

  • @patrickmontie9583
    @patrickmontie9583 6 місяців тому

    I unlocked performance mode at level 10. 😊 I prefer the other one though for now. I was a HH main on MHW with 400 hrs.

  • @healexhelixvideos4680
    @healexhelixvideos4680 Рік тому

    Hello! I've been playing Monster Hunter since third generation (and have since gone back to Freedom Unite) and Hunting Horn has been a long favorite for me throughout the franchise. Honestly I feel that the peak of Hunting Horn was in MHWorld not Iceborne, namely due to the addition of Echo notes. That said, Rise remastered echo notes beautifully in the form of Infernal Melody.
    Overall, there is a lot of good or sensible changes in Rise, but the only change to Horn that I cannot forgive is that they gutted the colored note/song system. (I'm giving Magnificent Trio a pass so that Horn can stay competitive with other updated weapons in Rise and make the weapon more accessible.)
    For reference, I use Overhead Smash, Echo Mode, & Bead as I don't enjoy the feel of Earthbreaker. 🤷
    That said the ease/speed in which songs are now played, especially with the I-frames of performance mode, it feels like an homage to Hunting Horn for a faster paced beat-em-up end of the genera, such as Dauntless, instead of the Monster Hunter (TM) Hunting Horn, if I'm being honest. (No shade at Dauntless btw, still a fun game, just a different style of monster hunting game. Gun-Hammer ftw.)

  • @channingeastman2863
    @channingeastman2863 3 роки тому +1

    I can see both arguments about the hunting horn, but I personally like it as it’s much more first timer friendly to be effective in positively effecting your hunter and your team.

  • @unluckycatfish6866
    @unluckycatfish6866 2 роки тому

    As someone with adhd, I HEAVILY prefer this version to the one in world! Tho I do wish it had more to go on than just mindlessly smashing buttons..

  • @zacharyfreeman8579
    @zacharyfreeman8579 2 роки тому

    I'm a LS main (kind of) and love the counter play with it and I've adapted it to my HH style with perform but after seeing how Chord works I'm undecided on how I want to play when I pick the horn back up

  • @ineedmoneysp
    @ineedmoneysp 2 роки тому

    I didn’t think that the Hunting Horn in MHW was hard to pick up or get the hang of, though to master the hunting horn did take skill and understanding of the songs. I liked the hunting horn a lot in MHW. I haven’t played Rise a lot yet so I haven’t used the hunting horn yet. I usually start with Long Sword and then hammer and then hunting horn. I use the other weapons just to get the hang of things. Long Sword I’ve always seemed to be able to get good with really easy.