The fact that PriMalzeno's HH finishes the melody of "Malzeno" is just a pure chef's kiss. Also was that a Flaming or regular Espinas that flew overhead during the ChaoticHH? I cannot tell the two apart at night.
On the one hand, yeah. But on the other hand... you gotta admit, the fact it actually plays his theme is pretty cool (It was better in World where it'd play different segments of the Zino theme depending on which of your que'd songs you played first).
Some of the HHs with counterparts like Gore + Shagaru or Narwa + Ibushi sound like they harmonize with each other! Do you think they would form a complete harmony when put together? If they do please show us LOL
I wonder what it would be like if 4 players went into a hunt with 3 of them using Hunting Horns and just jamming out a banger tune while the 4th player solos a monster with a different weapon like Charge Blade, said 4th player preferably having Diversion in their build to keep said monster from attacking the band EDIT: Then again, I've never used HH, so I have literally no clue on how it's mechanics work
basically, every swing plays a note (Red, Blue, or Green.) play the same note twice to activate a Melody (anything from Stamina Use Reduced, Sharpness Regeneration, Health Regeneration, Tremors Reduced, Earplugs, Blight Negated, etc) that's the most basic function of the weapon.
@@Crimson_Sun2486 i mean, unless you all used the same horn, i doubt they'd harmonize well. but i have been in a lobby where all 4 of us used the Vicello series, and it sounded very nice.
Ever since I’ve got my hands on the beta I found out that there are 3 different songs played the same way in World by playing the first, second or third song in the queue. If you play the same queue combo again, it’ll be different as well. So there’s about 7 total songs counting echo bubbles. Us Doot brothers are eating good. 👍🏽 I’m not good at explanations and I’ve typed this when I was tired so if it doesn’t make much sense please tell me. P.S. I love the Wilds HH so much it’s unhealthy.
In what other games I can ride on a dog while a warrior cat is following me and attacking a giant dragon dinosaur while I beat the shit out of it with a giant guitar?
Hopefully they'll completely ditch World's designs for the Wild. You get all these amazing designs and then there's the bone and metal horn for world with swapped textures.
You might have more work on your hands when Wilds drop because I can hear more than just the 3 melodies and what ever plays when swinging. It’s bard time!
How do you get those additional tunes when you use the Pukei and Anjanath horns?? I feel like when you do the Magnificent Trio... Those horns have a few additional tunes they play. Am I wrong??
You're not wrong. These two horns and the kulu horn have access to 3 different sound files for the magnificent trio instead of just 1 like every other horn in the game. Which one you hear is random every time you perform the trio. Hope that clears things up
Look what they done to rise HH. The simplified songs was one thing, but what really ruins it is the abridged moveset compared to MHGU. Rise only gives one type of "play" and no encores. A lot of those moves were really important to properly adjust positioning while whalloping the monster; especially the loss of the backwards swing mid-combo. It was unironically the most versatile move. Also they don't have unique sounds for all three notes. Went from most soul to least soul weapon class. One thing that Rise HH oddly irks me that I haven't seen anyone mentioned before is that every Rise HH always has red+blue+green note combination, while the old note system has all sorts of colored notes which gives each HH its own personality.
@@dorjjodvobatkhuu6457 hes clearly talking about sunbreak which are new. Also the ones in the base game which are unique to rise, the Vicello that play the levels battle music are awesome. Rise is a downgrade and so is world from MH3U if we want to talk about Zinogre for example.
man, those perfect cuts between each scene for making the dance never stop it's just amazing
Whoever was the bad ass who told them they needed put more guitars needs a raise
Barroth and Barioth using Tri’s Sandy Plains and Tundra themes is an absolute treat of a callback.
Khezu's recital is nightmare fuel. How...fitting
Now I gotta get that weapon now LMAO
Man the Lunagaron's horn sound is simply perfect. We need more electric guigar horns !
My main!!🎉
1:14 SCOTLAAAAAAAAAND FOREVEEEEEEEEEEERRRRR!!!
Oh my god I didn't know the tigrex horn made that sound!!! That's amazing ngl
The cello playing the rise maps theme depending on colours is so clever
The Guardian Horn is the meat song. That's incredible...
Lmfao RIGHT!? I'm totally gonna use that layered weapon like EXCLUSIVELY now.
what's the meat song?
The grilling bgm when u grill raw meat when u ran out of rations/well-done steaks mid hunt
I honestly enjoy the espinases horns the most
Best guitar horn, easily
Did I just hear the Street Cook's Cooking jingle from MH4U on the Defender Horn!?
EDIT: NO wait that's the Steak Cooking Jingle
The fact that PriMalzeno's HH finishes the melody of "Malzeno" is just a pure chef's kiss. Also was that a Flaming or regular Espinas that flew overhead during the ChaoticHH? I cannot tell the two apart at night.
I wish the notes varied and they had longer melody tracks like in MHW but I still love how unique they all are.
Can't wait for your Wilds video, the one horn we've seen looks INSANE :D
thanks a lot for your hard work Aradoxas!
DAMN, THAT ESPINAS ONE?
Electric guitar Hunting Horns will never NOT be awesome.
I can’t believe they nerfed Zinogre’s Hunting Horn sound. The one in MH3U was so badass
On the one hand, yeah. But on the other hand... you gotta admit, the fact it actually plays his theme is pretty cool (It was better in World where it'd play different segments of the Zino theme depending on which of your que'd songs you played first).
10:59 is Chaotic Horn
11:49 is Velkhana Horn
12:19 is Amatsu Horn
It's a really great job, this's helping me a lot to choose layered for my HH build.
Very useful and pleasant video. Great job
As a person of Scottish heritage the bagpipes were awakening
MIZUTSUNE'S WAS 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
I just want to let you know
Lucent and Gold's hunting horns contain Forlorn Arena theme references
now the real challenge:
which horn you gona use for there music when choosing the skin of your hunting horn?
Either Vicello Nulo, or either of the Espinas.
Edits are crazy 😮
Some of the HHs with counterparts like Gore + Shagaru or Narwa + Ibushi sound like they harmonize with each other! Do you think they would form a complete harmony when put together? If they do please show us LOL
So much effort put into this video. Thank you!
I wonder what it would be like if 4 players went into a hunt with 3 of them using Hunting Horns and just jamming out a banger tune while the 4th player solos a monster with a different weapon like Charge Blade, said 4th player preferably having Diversion in their build to keep said monster from attacking the band
EDIT: Then again, I've never used HH, so I have literally no clue on how it's mechanics work
basically, every swing plays a note (Red, Blue, or Green.) play the same note twice to activate a Melody (anything from Stamina Use Reduced, Sharpness Regeneration, Health Regeneration, Tremors Reduced, Earplugs, Blight Negated, etc) that's the most basic function of the weapon.
@@kasagure. Ok, but would you be able to make a band performance with 3 of them if you and a few friends tried?
@@Crimson_Sun2486 i mean, unless you all used the same horn, i doubt they'd harmonize well. but i have been in a lobby where all 4 of us used the Vicello series, and it sounded very nice.
@@kasagure. Too bad. I pictured each Horn would act as each band instrument, one for guitar, one for drums, one for either bass or vocals.
Ever since I’ve got my hands on the beta I found out that there are 3 different songs played the same way in World by playing the first, second or third song in the queue. If you play the same queue combo again, it’ll be different as well. So there’s about 7 total songs counting echo bubbles.
Us Doot brothers are eating good. 👍🏽
I’m not good at explanations and I’ve typed this when I was tired so if it doesn’t make much sense please tell me.
P.S. I love the Wilds HH so much it’s unhealthy.
my fav is always the guardian horn
In what other games I can ride on a dog while a warrior cat is following me and attacking a giant dragon dinosaur while I beat the shit out of it with a giant guitar?
Hopefully they'll completely ditch World's designs for the Wild. You get all these amazing designs and then there's the bone and metal horn for world with swapped textures.
You might have more work on your hands when Wilds drop because I can hear more than just the 3 melodies and what ever plays when swinging. It’s bard time!
I confirmed that the echo bubbles have different melodies if done in succession.
I just wish we got more music from other moves
Do layered Hunting Horns affect the sounds?
yes they do
@@Aradoxas that’s amazing, I would’ve figured it out eventually but great to know beforehand to add some unforeseen personality to my min-maxing
What armor set is that? It’s so nice
The mizu, astalos, seregios and espinas horns are playing theyr own the i think.
Wait , allmost all are playing own theyr themes😮
The bone horn sounds like the Australian horn.
Love this! Supa cool 😎
Wait what gesture is this. I need this
Why couldn't they give the red khezu horn sounds to the normal khezu horn
Useful, thanks ❤️
Khezu having no theme, and it's just screams of horror
Jennifer's Hunting Horn
thank you
My favorite hunting horn is flameing espin 🤟🤩
How do you get those additional tunes when you use the Pukei and Anjanath horns?? I feel like when you do the Magnificent Trio... Those horns have a few additional tunes they play. Am I wrong??
You're not wrong. These two horns and the kulu horn have access to 3 different sound files for the magnificent trio instead of just 1 like every other horn in the game. Which one you hear is random every time you perform the trio.
Hope that clears things up
Look what they done to rise HH. The simplified songs was one thing, but what really ruins it is the abridged moveset compared to MHGU. Rise only gives one type of "play" and no encores. A lot of those moves were really important to properly adjust positioning while whalloping the monster; especially the loss of the backwards swing mid-combo. It was unironically the most versatile move.
Also they don't have unique sounds for all three notes. Went from most soul to least soul weapon class. One thing that Rise HH oddly irks me that I haven't seen anyone mentioned before is that every Rise HH always has red+blue+green note combination, while the old note system has all sorts of colored notes which gives each HH its own personality.
Is this hunting horn you go only get from theDLC? 7:46
Not only did Rise make HH feel like a fucking rockstar weapon but it also made the music sound like actual music
What you mean? There is nothing new added in terms of melody in Rise, if anything the melodies are shorter than World, it's a downgrade
@@dorjjodvobatkhuu6457 hes clearly talking about sunbreak which are new. Also the ones in the base game which are unique to rise, the Vicello that play the levels battle music are awesome.
Rise is a downgrade and so is world from MH3U if we want to talk about Zinogre for example.