@@mrpocock Not for me, no I don't think so. The control you pointed out in the first comment comes from all those numbers in the notebook. I don't know if you've watched it but I set out a method in my timelapse tutorial for how to unify and control various types of zoom and pan which I don't think would be a difficult algorithm to include. I don't think I would use it, I like the notebook, but if might be useful for other notebookless timelapsers.
@@theotherbigfoot I think building a whole scene management process into a plugin would be difficult! I would love to add options like focusing on an ore patch, or including three nests, or expand to track the boilers ignoring the rest of the base. But I'm not sure how to do it.
its always fun watching different peoples styles of bases, i liked the weird take on cityblocks with the 2 rails right next to each other, any reason for that?
Brill, as always! You put a lot of work into controlling the time lapse camera positioning!
I have a notebook filled with pages and pages of numbers. I essentially have every camera movement from the entire game written down in there.
@@theotherbigfoot that is hard core. Is there anything we could improve with tlbe or something else to make it easier?
@@mrpocock Not for me, no I don't think so. The control you pointed out in the first comment comes from all those numbers in the notebook.
I don't know if you've watched it but I set out a method in my timelapse tutorial for how to unify and control various types of zoom and pan which I don't think would be a difficult algorithm to include. I don't think I would use it, I like the notebook, but if might be useful for other notebookless timelapsers.
@@theotherbigfoot I think building a whole scene management process into a plugin would be difficult! I would love to add options like focusing on an ore patch, or including three nests, or expand to track the boilers ignoring the rest of the base. But I'm not sure how to do it.
its always fun watching different peoples styles of bases, i liked the weird take on cityblocks with the 2 rails right next to each other, any reason for that?
The two rails? One for each direction
Very nice video. How do you remove some small ore patches in your way?
Ore eraser, it's a mod
All right, thank you :)
these base’s look insane are you German or something just asking
No, I'm english.
So I've been to Germany twice in my life and on both occasions I got asked this question. What is it about Germany?
its a stereotype that Germans can’t tell the difference between work and play i mean no offense
still your stuff is absolutely amazing
@@victorcaldera249 No offense taken buddy, I can definitely empathise with that sentiment!!
Thank you