I think your wingtip lights are backwards. There are some good diagrams as to how they should be placed, but I think that the light needs to be visible from 0-100 degrees (if 0 degrees was straight forward) for the wingtip lights, and you also need a white tail light
12:00 because you attached its non-decoupling node to the node in the service bay. Instead of the node that actually does the decoupling. The arrows on the sides of the decoupler shows which is which. The thicker side of the arrow is the one the decoupler will remain attached to. (And before anyone comments about the arrow having its thin side towards the plane's body, that's just because he moved it into that position, the actual node it's considered to be attached by is still the wrong one.)
Complete brain fart on my end, didn't realize it attached to the back node, good eye! Probably best I brought it back to base though rather than dropping it on some kerbal fisherman's head
@@smooneychad I'd assume you've been asked about this before, as I haven't watched the entire series yet, but have you considered downloading BorisBaboris's excellent mod Atmosphere Autopilot? It's not an "autopilot" exactly, but it is like an upgrade to SAS for aircraft - less wobbly attitude hold, additional features like speed, altitude, and heading hold, and even configurable "stability limits" to limit your angle of attack in different speed regimes to keep your aircraft stable. It's compatible with Ferram Aerospace Research (more realistic lift/drag calculations for planes), so it would be a good pick even if you have installed FAR. I personally use AA instead of SAS for almost all of my planes, and can't recommend it enough. It makes those "less than 10 m/s vertical speed" contracts a breeze!
Man after years of ignoring the game in my steam library you ignited the spark again and i wish i has the time to start designing and doing all these missions again. This is such a fun game!
I just found your channel and I must say I love this concept. Keep up the good work! Also I'd be interested in seeing a full flight later on if that would be possible.
your high takeoff speed isn't completely due to the weight. You need to move your landing gear (the pivot point for a takeoff) closer to the center of mass. Riiiiiight behind the center of mass (almost dead on), it only takes a bit of aerodynamic lift to tip the aircraft up into an attitude where the angle of attack on the wings makes enough lift for takeoff. your 90-100m/s takeoff speeds should be much much much lower! Enjoying the vids :)
For those that are curious: Stabilators are a control surface found on some aircraft like the Piper Cherokee which combine the pupose of the elevator and horizontal stabilizer. This means instead of just the control surface moving, the entire wing pivots up and down with an added control tab for the trim. Hope this helps :)
If only I could make one with a trim tab! I suppose custom control surfaces like that would be possible with robotics though I might have to give it a go!
You're better off using the atmospheric engines in a gradual climb until about the altitude that they flame out before you activate the rocket engine, you'll get significantly more efficiency out of the vehicle that way
watching this made me want to get back into ksp, and i had a realization. ive been waiting for ksp2 to be in a more playable state, but now with ksp2 pretty much dead, i can forget about it and just go back to ksp1 and enjoy it. ill probably even dive into mods finally.
Hello, I impressed by your pilote skills! And this is an highly moded KSP (no need to add the "1" because there is no 2... or just a discontinued / adandonned) Nice video! Thanks
Thank you! :D The only reason I add the 1 is because I have KSP2 version of the series that's technically still ongoing, just to prevent confusion (sucks I have to specify but oh well lol)
If you want to do ksp plane only series I would recommend you to download the mouse aim flight mod which allows you to steer your planes with mouse (like in war thunder)
just a question, i think your mod selection is fantastic so could you tell me what those mods are or make a video about it (i think a lot of people would appreciate that)!! i loce your vids, keep it up and one you might just blow up!!! (:
There's a link to a .ckan file of the modpack in the description (and some basic instructions on how to use it) and I just added an update modlist there too if you just want to look through what I have! and thanks, more on the way!!! :D
Everything that launches from kerbin or lands on a body with an atmosphere will be an aircraft of some kind, even more so than the KSP2 aircraft only series, now that I have props and robotics there's a million possibilities!
If you want planes to fly much better with stock physics give the wings some base AoA. Fuselage drag is drastically increased when it has any AoA, and contributes most of the drag. Ideally you want to be pointing directly prograde, but with the wings still providing lift. An SSTO with junos and terriers is possible doing that, though I didn't quite manage to get it to the point a mun flyby was possible.
This plane had 1 shift+rotate notch AoA (whatever that translates into degrees) Since my only goal with this was to leave the atmosphere, I just went with the zoom climb. A juno and terrier is something that didn't even cross my mind, that's awesome!
@@smooneychad I don't know what happened to my other reply, but the optimal AoA is probably on Kerbal University too. (That's a series by... either Proxima or Lt_Duckweed, I think.) I think it's 5 degrees (one shift-notch) for supersonic, but my memory isn't worth trusting.
@@eekee6034 I'd be willing to bet I picked that up from one of those vids cause I've been doing the 1 shift-notch on wings for awhile (when I actually remember that is lol)
FYI the dropping under timewarp problem can be solved by using the autostrut advanced tweakable on a couple parts near the rear (or if they were built back-to-front, near the front). Edit: Oh. I didn't realize they needed to be unlocked. :\ That's rude. Glad to see you knew about them though. :D
I use, EVE Redux (with true volumetrics), Scatterer, TUFX, Planetshine, Waterfall and I believe that's it, there's a list and a ckan file in the description if you need it! :D
This is not the first time I've heard "stabilator". :) I heard & read it waaay back in the 80s, I'm sure. That first landing was a very good landing for that gear, IMO. I flew the near-ultralight stock electric plane around Kerbin, and even with that featherweight plane, I had trouble with that gear. Definitely no need for drogue chutes at 53m/s; it's under 120mph. Last time I did a 30-minute atmospheric flight, I got half-way around Kerbin in the Ravenspear Mk4 (or maybe 3). It was in a straight line, or at least a great circle, so I imagine it was less fun than this flight. :) It would have made that 1029m/s contract easy though. I learned a lot about flying in Kerbin's upper atmosphere on that flight.
Finally unlocking retractable landing gear... only to immediately switch to a plane with unretractable ones. It's like getting a birthday present as a kid, but holding off on opening it so you can "save it up" for later 😂
Impressive stuff! (especially with that damned cessna landing gear) From what mod could i get that cockpit by the way? My laptop's memory is barely hanging on at this point, but i can strain it a bit more.
What flight stick do you use? I picked up a cheap logitech one at a thrift store for like $8 and now I’m hooked, so I’m looking for some recommendations
Turtle Beach VelocityOne, it's about $100 new and has a ton of buttons and 2 throttles. It's my first flightstick as well and I love it, I heard it was a great start and I'm not disappointed (got a desk clamp mount with it as it can be really unstable just laying on a desk) Like I said though it's my first one as well so that's all I have to go on. Good luck though!! :D
That’s from TURD (great acronym) to get it just get Textures Unlimited on ckan ( or manually) and install the stock+dlc turd configs here: forum.kerbalspaceprogram.com/topic/174188-112x-textures-unlimited-recolour-depot/ I’d also highly recommend Lazy Painter as it lets you record the entire craft at once instead of one part at a time
That can happen on installs that may have had mods previously installed before (happened to me on one at least) you could try a completely fresh install folder of ksp and it may work better, just make sure to backup your saves! Let me know if you get it working :)
“Coming in for a really bad landing”
*proceeds to land softer then I ever have in my life*
skill issue tbh
@@Nicolas_Gamer5476 whomp whomp
@@Nicolas_Gamer5476 I’m better at flying rockets then I am planes
@@Concavenator_corcovatus skill issue tbh
@DaMan5545 aren't we all?
The other guy doesn't count
I think your wingtip lights are backwards. There are some good diagrams as to how they should be placed, but I think that the light needs to be visible from 0-100 degrees (if 0 degrees was straight forward) for the wingtip lights, and you also need a white tail light
Yep you're right, literally backward! lol good thing the Kerbal FAA isn't watching (or are they...)
Close, I believe the ICAO standard is 110deg. 😀
What a nerd, I love it 🥰
@@smooneychad why would they even need and FAA? they dont have one! they just dont care, theyre kerbals! if someone dies they die, just moving on
@@Rodhern Yep! The rear light is supposed to be visible in a 140 degree arc behind, since I forgot to say that angle (:
12:00 because you attached its non-decoupling node to the node in the service bay. Instead of the node that actually does the decoupling. The arrows on the sides of the decoupler shows which is which. The thicker side of the arrow is the one the decoupler will remain attached to. (And before anyone comments about the arrow having its thin side towards the plane's body, that's just because he moved it into that position, the actual node it's considered to be attached by is still the wrong one.)
Complete brain fart on my end, didn't realize it attached to the back node, good eye! Probably best I brought it back to base though rather than dropping it on some kerbal fisherman's head
@@smooneychad I'd assume you've been asked about this before, as I haven't watched the entire series yet, but have you considered downloading BorisBaboris's excellent mod Atmosphere Autopilot?
It's not an "autopilot" exactly, but it is like an upgrade to SAS for aircraft - less wobbly attitude hold, additional features like speed, altitude, and heading hold, and even configurable "stability limits" to limit your angle of attack in different speed regimes to keep your aircraft stable. It's compatible with Ferram Aerospace Research (more realistic lift/drag calculations for planes), so it would be a good pick even if you have installed FAR.
I personally use AA instead of SAS for almost all of my planes, and can't recommend it enough. It makes those "less than 10 m/s vertical speed" contracts a breeze!
Man after years of ignoring the game in my steam library you ignited the spark again and i wish i has the time to start designing and doing all these missions again. This is such a fun game!
That's awesome, hope you can find some time to play soon! :D
You're genuinely making the best Kerbal videos nowadays
Thank you!! :D
Out of every language we have nowadays this man chose to speak facts
Agree!
I was introduced to you by this series
Keep up the good work!
This is real nice! These are some great videos
Glad you like them! More on the way :D
I just found your channel and I must say I love this concept. Keep up the good work! Also I'd be interested in seeing a full flight later on if that would be possible.
your high takeoff speed isn't completely due to the weight. You need to move your landing gear (the pivot point for a takeoff) closer to the center of mass. Riiiiiight behind the center of mass (almost dead on), it only takes a bit of aerodynamic lift to tip the aircraft up into an attitude where the angle of attack on the wings makes enough lift for takeoff. your 90-100m/s takeoff speeds should be much much much lower! Enjoying the vids :)
For those that are curious: Stabilators are a control surface found on some aircraft like the Piper Cherokee which combine the pupose of the elevator and horizontal stabilizer. This means instead of just the control surface moving, the entire wing pivots up and down with an added control tab for the trim. Hope this helps :)
If only I could make one with a trim tab! I suppose custom control surfaces like that would be possible with robotics though I might have to give it a go!
You're better off using the atmospheric engines in a gradual climb until about the altitude that they flame out before you activate the rocket engine, you'll get significantly more efficiency out of the vehicle that way
watching this made me want to get back into ksp, and i had a realization. ive been waiting for ksp2 to be in a more playable state, but now with ksp2 pretty much dead, i can forget about it and just go back to ksp1 and enjoy it. ill probably even dive into mods finally.
Nice little series you got going here. I like your approach and mod selection
Thanks I’m glad you like it! :D
Man this series is gonna be good.
Gotta say... i Freaking LOVE your accent its really soothing somehow, keep the series going its really cool!!!
Hello,
I impressed by your pilote skills!
And this is an highly moded KSP (no need to add the "1" because there is no 2... or just a discontinued / adandonned)
Nice video!
Thanks
Thank you! :D
The only reason I add the 1 is because I have KSP2 version of the series that's technically still ongoing, just to prevent confusion (sucks I have to specify but oh well lol)
Hype hype hype! This is a creative series
this video made me decide against watching memes out of boredom, love the content
these videos are the highlight of my week
i love this series! please continue!!❤❤
If you want to do ksp plane only series I would recommend you to download the mouse aim flight mod which allows you to steer your planes with mouse (like in war thunder)
While It's a nice mod, Im fairly sure he's using a flight stick which makes it redundant.
19:20 I like that anvil cloud lol
just a question, i think your mod selection is fantastic so could you tell me what those mods are or make a video about it (i think a lot of people would appreciate that)!!
i loce your vids, keep it up and one you might just blow up!!! (:
There's a link to a .ckan file of the modpack in the description (and some basic instructions on how to use it) and I just added an update modlist there too if you just want to look through what I have!
and thanks, more on the way!!! :D
Only use aeroplanes and I mean only. Even when you're going to another planet or building space station, only use aeroplanes.
Everything that launches from kerbin or lands on a body with an atmosphere will be an aircraft of some kind, even more so than the KSP2 aircraft only series, now that I have props and robotics there's a million possibilities!
A good mod you can add is Precise Editor, it lets you rotate and move things to the 0.0001 degrees or meter.
That might be extremely useful later in the series, I'll check it out!
My first video here was part 1 of this series and i like it i like your Style
You earned a sub
You piped up for me last night and I think I have finished everything you have posted keep it up need more lol
Ps. Do maby have a mods list you are using for the paythro?
@@chetjohnson6264I think it’s in the discord in the description
If you want planes to fly much better with stock physics give the wings some base AoA. Fuselage drag is drastically increased when it has any AoA, and contributes most of the drag. Ideally you want to be pointing directly prograde, but with the wings still providing lift. An SSTO with junos and terriers is possible doing that, though I didn't quite manage to get it to the point a mun flyby was possible.
This plane had 1 shift+rotate notch AoA (whatever that translates into degrees) Since my only goal with this was to leave the atmosphere, I just went with the zoom climb. A juno and terrier is something that didn't even cross my mind, that's awesome!
@@smooneychad I don't know what happened to my other reply, but the optimal AoA is probably on Kerbal University too. (That's a series by... either Proxima or Lt_Duckweed, I think.) I think it's 5 degrees (one shift-notch) for supersonic, but my memory isn't worth trusting.
@@eekee6034 I'd be willing to bet I picked that up from one of those vids cause I've been doing the 1 shift-notch on wings for awhile (when I actually remember that is lol)
more more more! im loving this series good shit keep it up! :)
I cant wait to see if you manage to assemble a space station with planes 😂
loving this series!, do you plan on using those fancy procedurally generated wings and control surfaces tho?
You should use NavUtilities continued mod, which gives you ILS for the added realism and navigation to the runway.
I am a real air force pilot and stabilator is a real thing
FYI the dropping under timewarp problem can be solved by using the autostrut advanced tweakable on a couple parts near the rear (or if they were built back-to-front, near the front).
Edit: Oh. I didn't realize they needed to be unlocked. :\ That's rude. Glad to see you knew about them though. :D
Such a fun seris! Def gonna sub to see this one out.
You put the decoupler on backwards. That's why it didn't come off. Bonus points: Extra money from recovering the extra part.
I truly failed successfully lol
@@smooneychad I wish I knew how to change my UA-cam name. I kind of want to change it to my Discord name of CanIChangeThisLater
This is a really cool series! Do you have a modlist for this series?
Should be in the description and there's also a .ckan file of the modpack in my discord from installing them all easily :D
Love your vids
Bro what mod are you using for the extra runways on Kerbin? Is it a plugin to Kerbal Konstructs?
Yep! it's Kerbinside Remastered (With: GAP, Extras, The Life Aquatic, versions) works through KK. Hope that helps! :D
Yo. Awesome video. But what graphical mods do you use? It looks awesome.
I use, EVE Redux (with true volumetrics), Scatterer, TUFX, Planetshine, Waterfall and I believe that's it, there's a list and a ckan file in the description if you need it! :D
This is not the first time I've heard "stabilator". :) I heard & read it waaay back in the 80s, I'm sure.
That first landing was a very good landing for that gear, IMO. I flew the near-ultralight stock electric plane around Kerbin, and even with that featherweight plane, I had trouble with that gear.
Definitely no need for drogue chutes at 53m/s; it's under 120mph.
Last time I did a 30-minute atmospheric flight, I got half-way around Kerbin in the Ravenspear Mk4 (or maybe 3). It was in a straight line, or at least a great circle, so I imagine it was less fun than this flight. :) It would have made that 1029m/s contract easy though. I learned a lot about flying in Kerbin's upper atmosphere on that flight.
Stabilator is still actively used terminology even today. Its a mash of Stabilizer and Elevator. In F-15 Crew Chief world we just say Stab for short
Finally unlocking retractable landing gear... only to immediately switch to a plane with unretractable ones.
It's like getting a birthday present as a kid, but holding off on opening it so you can "save it up" for later 😂
best pilots in the world
*proceeds to crash into the runway lights*
If you're using interstellar, you should give the thermonuclear ramjet a look. It's rather efficient.
Yah I’ve been waiting bro
Impressive stuff! (especially with that damned cessna landing gear) From what mod could i get that cockpit by the way? My laptop's memory is barely hanging on at this point, but i can strain it a bit more.
DE IVA Extension with Reviva, Near future IVA Props and FreeIVA (for getting out of the seat)
I'm gonna go play and wait for your video about a hypersonic concorde lol
What flight stick do you use? I picked up a cheap logitech one at a thrift store for like $8 and now I’m hooked, so I’m looking for some recommendations
Turtle Beach VelocityOne, it's about $100 new and has a ton of buttons and 2 throttles. It's my first flightstick as well and I love it, I heard it was a great start and I'm not disappointed (got a desk clamp mount with it as it can be really unstable just laying on a desk)
Like I said though it's my first one as well so that's all I have to go on. Good luck though!! :D
Yessssss!!!
Good video
16mins damn just finished the first one and searched for the second one
Is Ferram Aerospace in your modpack?
What mod was that storm from? EVE or something else?
It’s the True Volumetric version of eve from blackrack’s patreon ( it’s like 5 usd I believe)
Which mod adds sandy island seems like a perfect airbase
Kerbal Konstructs with Kerbin Side Remastered I believe! Let me know if that works though!
@@smooneychad ok thanks i will install those for my thing
MOAR
The pfp, the name, the comment
I'm dying rn lmao
Let's goooo
what mod-setup whatever thing are you using?
as in like mod manager
I'm using CKAN, super useful for lots of mods like this
whats good gang
Which mod is the black hole and star systems? I’d love to try that mod
The black hole and stars are from Kcalbeloh, I cannot wait to visit those later on!
Really good❤ are you still growing so fast and do you know stratzenblitz75?
Thanks, and yep definitely one of my favorite ksp youtubers dude's insane!
@@smooneychad can you do Something Like that Underground thingy? That we're very cool
Nice vid
Nice wide for you to
what is your ksp 2 like vfx stuff
Found this series by random chance.
How do you do those flyby shots?
Camera Tools mod with the "Stationary camera" mode :)
Hell ye
the area rule is sexy
how are your juno engines so shiny, i want good reflections but cant find a mod on how to do so
That’s from TURD (great acronym) to get it just get Textures Unlimited on ckan ( or manually) and install the stock+dlc turd configs here: forum.kerbalspaceprogram.com/topic/174188-112x-textures-unlimited-recolour-depot/
I’d also highly recommend Lazy Painter as it lets you record the entire craft at once instead of one part at a time
can you please give us a file for mods for Mac, I play KSP1 on Mac .
Modpack?
Yep it's in my discord in the description! :D
What state are you from?
Kentucky :D
nice video.
can you send all your mods in google disc?
Stabilators
Mod list?
Should be in the description now ith a .ckan file too for easy install if you want all the mods :D
Are you from the south?
Yep! :D
4 mins damn
i installed all the mods and my computer wants to crash on loading
That can happen on installs that may have had mods previously installed before (happened to me on one at least) you could try a completely fresh install folder of ksp and it may work better, just make sure to backup your saves! Let me know if you get it working :)
Get the ScienceAlert ReAlerted mod!!!
i think i need 22.30 bucks
pesawat apa yang bisa keluwar angkasa
Zoom climb? Lol no
how is that not a zoom climb?