Remember to grab my new merch now, to ensure it arrives for Christmas! 🎅I don't really make any money at all on these to make them affordable as possible 😁 www.bonfire.com/trust-me-im-a-rocket-scientist/
You missed a chance. The chance of being the first one who gets an asteroid sample from low jool atmosphere. because that thing could have kept an asteroid flying on jool.
@@sebby324 yeah but that doesn't work as a reactionless self-contained space drive. Using magnets for propulsion is possible, but only alongside rails (whether in a monorail or a railgun), coils (like a mass driver/coilgun) or similar. The version here breaks Newton's third law.
The Deep Space Kraken. The bane of many KSP player's existences. Crash causer, Station destroyer, mission ruiner. This thing has absolute power to the point it invokes fear in some of the veterans of KSP... *But what if you were on it's good side?* This is the Kraken drive. An engine of infinite power, infinite range, infinite possibilities... If you use this, the Kraken will be on your side for a change, and anything will be trivial as long as you remain on it's good side...
@@Ahmed_Hasan_ Kerbals are like the homebrewers of Dungeons&Dragons, the DM listening to mad ideas and just being like "yeah, ok, give it a try?" and it just... works
Regular engines: I use high-quality space grade fuel and newly reasearched materials to go more than 25x the speed of sound! Kraken drive: Haha 'physics' go brrrrrrrrr!
@@georgeu6994 oooooo you gave me a big idea. I have a starship that works but its just too boring to fly it the same everytime so I will just put a kraken drive on that boi
You can do that. All physical quantities here are discrete, not continuous. The game uses fixed delta-t (amount of time between two subsequent recalculations of all physical quantities + collision checks) so, if you are moving fast enough, you can pass through the sun between those two calculations like nothing. Game will not notice
@@ryanspence5831 YOU did that in Bradley whistance's video? If it is I always thought that was pretty darn amazing, probably took a lot of Calculation, or... Trial and error (rip all the failed attempts)
@@notfunny3397 It took both calculation *and* trial and error- the calculation was in finding the exact distance from start to finish through the planet, then finding the speed required to do it in a single delta, then using the correct amount of decouplers. The trial and error was the aiming. After the perfect orientation was found though, it's actually incredibly precise and will hit the target 10 times out of 10.
14:12 "I don't even like my own spine! It only holds me back!" I legit had a delayed laugh as my brain took a few moments to process this genuinely hilarious pun!
17:46 I remember while playing career playthrough I had such contract. To do a crew report at a certain altitude on Jool. At that point I started to suspect mission control center in genocide pfff-
this is what I think how magnets work when I first discovered about magnets in elementary, I thought you could just create infinite velocity by just doing that lmao
A game I enjoy playing called “Space Engineers” has its own Kraken, it’s called “Clang” and in the game there are Clang Drives that can be used in the same manner as the Kraken drive basically. Clang is the lord of rotors, hinges, and pistons and when using these items in the game, most of the time you will have an encounter with Clang.
It honestly surprised me that no one had done this in KSP until recently. Coming from SE, myself, I figured that the lack of anyone having done this in KSP came down to something in the engine preventing it.... Lol. What's also fun about this in KSP is that there is no requirement for the space between the docking ports to be free/open. You can, for example, use an octagonal strut, snap a docking port to each side, rotate the part around (when it is placed, the docking port needs to be free, but when it is rotated....). You can then create an "engine" module and snap some nacelles or cones to the underside of the docking ports and mount them like a normal engine. The only thing you need to pay attention to is if you are mounting more than one, to keep your passive ports all in line (or an off-center force vector develops) and to make sure your active ports are all properly managed by a symmetry array so you can control them uniformly. At least until we figure out how to bind to a throttle (the piston way works if the piston rating exceeds the total pull of the docking port array... But about as well as you would expect when it comes to physics exploits and not ideally).
@@MrCrackbear What a name... Anyway - I just remember some similar exploits or technical workarounds utilizing docking ports on space engineers. So it seemed surprising to me that something so simple was missed. I mean... Space engineers had some absolutely insane schemes made to do things like sort inventory before it was supported back in the early access stages. It was a giant complex of rotating grinders, welders, assemblers, etc all calibrated to turn things on and off by destroying and repairing them at specific times. It wasn't so much an exploit as it was raw weaponized autism - but there were things like automatic production before it was actually supported and all kinds of other stuff. So the simplicity of flipping a docking port around and making one attract to the other is just shockingly simple and hilarious.
I remember when the drain valve exploit was still a thing, I made a plane that could fly at about mach 2-3, and maintained perfect stability so long as you had the air brakes deployed. Could go like mach 5 if you had the airbrakes closed. Good times. I might try one with a kraken drive now.
That would be an amazing video!!!!! The Star Wars fanboy in me is salivating (Thanks for the idea, I'm now gonna make it myself lol) It'll be similar to his "hyperdrive" ring video, but soooo much better!
@@vwr0527 Yeah I tried that the other day too and it didn't work... BUT I did figure out you actually can use pistons to throttle it! I'm posting a video about it on my other channel on Saturday!
I think an appropriate name for this drive would be a Kraken harness, that’s what I’ve been calling it while I was messing around with the technology, because it seems like you’re hitching a ride on a the Kraken. It’s possible to piston run the drive it just takes the biggest one a drive using eight Junior docking ports
There is a German children's book called Jim Button, where this guy Jim Button has a flying locomotive, which basically flies using magnets that attract the locomotive. So it's basically this.
So, I got this to work with pistons a few days ago while I was playing around with this. Kinda. The trick is that each docking port generates about 9kn of force. Each piston has a rating. Exceed that rating and the piston will be unable to retract. So the large piston will work better and can support around 800kn of pull - or about 89 docking ports (or so). Math out the T/R of that and it kicks the snot out of anything else in the game. But there's the "kinda" here. First, the force does not scale linearly with location and the precision with which the main throttle can translate over the stroke is usually not high enough to make a very consistent throttle. Second is that once the attraction force begins, it actually will continue attracting for about twice the range it took to begin attracting. Or at least it seemed so from my playing with it. IE - if you were to have the docking port begin attracting at distance of 2 through 0, then when you move it to 3 units away, it is still pulling and you need to move it to 3.5 or even 4 to get it to cancel. So binding it to the throttle leaves about half your throttle as a dead zone with the second half representing an exponentially increasing throttle rather than a linear throttle - and then you don't get a clean throttle down. You're better off using a fixed distance setup and adjusting the attraction force if you need more accurate control over thrust for, say, entry and landing burns. Or just packing along an engine specifically for the purpose of retrograde landings. Another fun point - each docking port can lift, directly off of Kerbin's surface, around 0.8 tons (though that is a bit of a slow ascent and you are probably better estimating at 0.5-0.6 tons per). So 8 of them (er... 9) can rather handily lift a pod with science jr, reaction wheels, batteries and all kinds of goodies not only into orbit, but also to the mun. It becomes stupidly effective to exploit on career mode.
I like the craft of SWDennis from September a lot more. In his video "Docking Ports only to Orbit and back - KSP" he presented a craft using docking ports only. Check it out if you're interested.
After many failed attempts and crashes, I had finally gotten my ship into orbit of Kerbin with the use of the Kraken Drive. I have failed to get the Kraken Drive to work, until now which helped me get into a stable Kerbin orbit. Thanks for showing this off, this is a really fun thing to use in KSP.
To me your biggest skill is not building the kerbal version of the EM drive, but your ability to talk for 21 minutes straight without pausing for a single second, and still keeping us entertained. 👏
I would recommend watching SWDennis' "Docking Ports only to Orbit and back - KSP." He makes a throttleable Kraken-drive and even a Kraken-drive RCS system.
that went a lot smoother than my adventure yesterday. basically sending a rover with a drill and converter to refuel a ship i had landed on laythe. remote control so i needed connection to kerbin to fly it, but i couldnt enter the atmosphere with my antennas exposed. long story short i ended up using the kal controller to make a 2 minute sequence that closed the service bay to protect the dish, then fire the shoots at the right time, then reopen the service bay to give me back control. it took a lot of trial and error but i was proud when i finally got it.
Thanks Matt, I asked on Buck's video if I could have a craft file, and now that you delivered one, I have a very close design where I can experiment on Edit: didn't realize it was dlc
This is what I've been waiting for since KSP release, the game now die in peace knowing that all that needed to be achieved has been achieved, and that it's successor will propably do this better also.
A letter to the supreme ksp overlord From a fan To matt lowne Master of KSP Your content is really good keep making more ksp vids Yours fan Champion of the seven games
One of these days I have to get my computer up and running and see if I can still find the Gravity Blimp. It’s a huge zeppelin with wings that uses excessive buoyancy to rise into the air, creating lift as the air slams into the wings, and then it releases the excess (floaty gas) and glides down to a lower altitude and repeats the process. Also it has a 16in battleship canon strapped to the bottom of the envelope.
3 years later the drive may be more stable than the stock drives, and the bigger piston works, I'm working on a multi level version where it has 5 pistons that each move one port close to 1 dock,then the next piston adds 10 ports, the next 20, and so on. The number of docking ports in the front directly controls max "thrust". with 80 ports it can take this same plane built in the video to out of the sun's soi in less than 1 min. So adding more ports is the best way to "throttle" that I found. The gap allowance is so small between engagement and max thrust throttling is really on and off if you are only moving the 1 piston. Damn this is just as fun as ever, and now it looks amazing with mods and my pc can finally handle it!
It is worth noting you can bind the inflatable docking port to the main throttle control. It can allow "some" control, but the best part is that you can turn it on or off using z and x while in the map screen.
I've been playing the game pretty much since it had come out - Up until now, I had only made it to The Mun, Minmus, Duna and Ike. With this craft, i've finally got to see what the other planets look like! Thanks Matt!
Hey Matt, I would like to draw your attention to a video by SWDennis on the Kraken drive from about 3 months ago. In it, he had the pistons bound to the throttle axis and it gave full throttle control on the craft. I don't know what he did differently to you, but it should be possible to retract the pistons. Barring that idea of troubleshooting the pistons, maybe you could have 3 or 4 docking ports on different action groups that could be toggled separately, thereby giving throttle increments of 25, 50, 75 and 100.
Actually, this Kraken drive principle was already explored in 1960. Jim and Luke used a magnet attached to their vehicle to pull it forward. They also invented a kind of throttle.
13:52 kraken drive seems to affect kerbols around it even if it turned off... 16:10 you still has lift, still has drag, so stall is still there, less atmosphere you have -> more speed is required to prevent stall, don't be greedy and make more speed first, and then climb (or in short: space-planes don't like fly like rockets).
How quickly could you get to Eve if you kept accelerating towards it, and then decelerating from the half way point? Okay, I did some calculations, The closest Eve gets to Kerbin is about 3.6 million km, and the acceleration is about 2.5G (from the navball). From this I got that it would take about 6.8 hours, which is pretty good.
Kinda crazy how many kraken drive designs have come about across all versions of ksp, and using a bunch of totally unique mechanisms no less... part collision, docking ports, landing gear suspension, Kerbals climbing ladders, hell, way back in the betas (round about 0.23.5 - 0.24 ish) you could make atmospheric kraken drives with elevons... friggin wild man.
When you have a kraken drive, you don't need to plot burns. Just point at Eve and accelerate for half the trip, then decelerate the other half (Brachistochrone trajectory). You can get there in a matter of hours. I used to do the same thing with the earlier "part clip" kraken drive.
After some experimenting, I've observed that to use a piston to throttle the Zk- drive, you need to use the full length of the second-smallest piston on the forward-most port. Adding more docking ports for the back also increases throttle.
Got it controllable, Move the 3 clusters of Docking ports slightly away from each other (still very overlapping) and control the Airlock deployment with a KAL controller between 50-100%, then link to throttle. Doesn't work until you 100% throttle, but then it can be dialed back.
I really liked this video because it tries applying "real" orbital mechanics & physics to an infinite energy drive. That I know of, first time I've seen it on screen outside movies.
Couple of things to remember.... Put the inflatable airlock on first. Otherwise it doesn't work nearly as well... The positioning of the front Jr's doesn't make really much of a difference, but the order of application does. Also, although only open slightly, this causes huge drag. If in stmo, once engaged, close the bay door. Just remember you will liquefy your Kerbal if you open the doors in atmo traveling quickly from G forces.
15:46 the reason the prograde marker dropped is because you went near straight up, so when u got the the apoapsis there wasnt a lot of horizontal velocity and it just arced down
@@effervescentrelief understand that, was just wondering if it would be possible, could make for an interesting control situation where you can use it to slow down for atmosphere entries and landing as well.
There is a fairly simple solution to the throttle problem: build two kraken drives and change the angle of the resulting force vectors by turning them. If the vectors align, you get full force, if they oppose each other you're at zero force as they cancel each other out. Any angle between 0 and 180 degrees results in partial force.
The Kraken drive is so interesting to me. Makes me want to see what other sci fi drives would look like. Maybe some sort of KSP2 expansion in the future will have some crazy technology for the Kerbals to zip around on.
Remember to grab my new merch now, to ensure it arrives for Christmas! 🎅I don't really make any money at all on these to make them affordable as possible 😁
www.bonfire.com/trust-me-im-a-rocket-scientist/
Yes
Can you commit war crimes in ksp pls. Idk, like build a nuke or something. That'd be entertaining.
I’m poor
@@Cp_world ok
hi matt
This is literally “troll physics” in a nutshell. Next he is going to be covering his kerbals in oil to make them fly in the rain.
May 2021 Heaven Stairway incident
I remember that one lmfao
@leuma1610 you forgot wait for it to metal or wait for it to magnet
@@alicemoffat ?? It’s just a happy meal in the back of a car
@leuma1610 *wait for it to space
Issac newton : I fear no man but that thing.
*Looks at kerbals*
Issac newton : It scares me
Those scary space frogs
It’s sir isaaaaaaaaaaac Newton
Please stop gliching.
*Sir Isaac Newton
😂👍😂👍😂👍👍
The “life on laythe” crew called. They said they would love a “infinite range SSTO” for Christmas.
Lol
69TH LIKE OF THIS COMMENT WHAHA NO ONE CAN TAKE THIS FROM ME
Yes.
@@wazda6488 Someone: *dislikes and relikes to make them 69th*
Isnt it a bit too ovepowered gift?
You missed a chance.
The chance of being the first one who gets an asteroid sample from low jool atmosphere.
because that thing could have kept an asteroid flying on jool.
I mean, he can still attempt it with a similar craft
welll im gonna say this hes one day gonna just attach a nuke to it
wtf asteroid sample from low jool atmosphere is a thing?
@@datboi1026key word “first one”
We’ve harnessed the ultimate technology: the kraken
It's like the Warp from Warhammer
@@redshirt5126 Almost coorect, but not warhammer, rather Star Trek Warp is the most similar
Yesssssssssss
He put a baby kraken in the spaceplane
@@dr.vikyll7466 He meant the the Realm of Chaos not the drive itself. Kraken would fit "The Warp" dimension very well imo.
Imagine figuring out that we live in a simulation by finding a silly exploit like this in reality.
And then society crumbles
It works in real life too just look at how monorails work
@@sebby324 what by crashing and killing everyone inside?
@@KAngel32 magnets
@@sebby324 yeah but that doesn't work as a reactionless self-contained space drive. Using magnets for propulsion is possible, but only alongside rails (whether in a monorail or a railgun), coils (like a mass driver/coilgun) or similar. The version here breaks Newton's third law.
The Deep Space Kraken. The bane of many KSP player's existences. Crash causer, Station destroyer, mission ruiner.
This thing has absolute power to the point it invokes fear in some of the veterans of KSP...
*But what if you were on it's good side?*
This is the Kraken drive. An engine of infinite power, infinite range, infinite possibilities...
If you use this, the Kraken will be on your side for a change, and anything will be trivial as long as you remain on it's good side...
Requires a daily sacrifice of 1 kerbal souls
This reminded me of Davy Jones and Jack Sparrow traiding his soul for Black Pearl. Well, Davy Jones had a Kraken too :)
@Unity Can't, I ran out of kerbals.
@Unity Alright give me a minute to resurrect some kerbals, so I can sacrifice them again.
@@warbirdgaming8091 we haven’t heard from you, did your reality get breached?
Matt Lowne out of context
“I don’t need a spine to breath”
I mean, he is not wrong
@@apyr1439 true
That whole part about Jeb smashing his helmet killed me
@@noahb.9764 Almost killed Jeb, too
Yes
He's done it... He's tamed the kraken, he is unstoppable.
He's unstoppable now...
Unless Kraken attacks. (Spaghetti)
Hey there, good-looking
Next stop Milkyway
If the kraken is god then Danny2642 is Jesus
Basically the Kerbal version of pulling yourself up by the bootstraps
So kerbal version= actually works
@@Ahmed_Hasan_ Kerbals are like the homebrewers of Dungeons&Dragons, the DM listening to mad ideas and just being like "yeah, ok, give it a try?" and it just... works
@@ArgonianSkaleel They rolled a nat 20
@@ArgonianSkaleel what?
just a tip: you can put the airlock's "deploy limit" in the main throttle category, and that will allow you to incrimentally increase throttle
Regular engines:
I use high-quality space grade fuel and newly reasearched materials to go more than 25x the speed of sound!
Kraken drive:
Haha 'physics' go brrrrrrrrr!
obviously the kraken drive must sound like Danny
What physics?
@@PrairieHowler Obviously!
lol
Kraken drive:
*I am powered by an eldritch god that could tear everyone to shreds at any moment*
All hail the Kraken Drive!
@@georgeu6994 oooooo you gave me a big idea. I have a starship that works but its just too boring to fly it the same everytime so I will just put a kraken drive on that boi
Ksp dev: how much delta v and thrust do you want
Matt: yes.
Fact : Now matt is feeding on the pain of others as the kraken feed on others rockets and not matt is feeding on the kraken
r/ihadastroke
@@schrodingersmoth laugh laugh
laugh laugh laugh laugh
@@schrodingersmoth No, it makes sense. They just need to use punctuation better.
@@Cleptro no it doesn't, Its like saying I feed me dog cuz go out cat and no chair on baseball dog feed cat cuz why not
What
This isn't even an SSTO since it has no stages, its the first NSTO in KSP!
Ah yes, my favorite class of rockets, the No Stage To Orbit
NSTE
Thanks to me you have a stack of likes gameoboy2
Actually it's a NSTA, No Stage to Anywhere
I AM 100TH PERSON TO LOKE TH8S AND NO ONE CAN STOP ME HAHAHAHAHA!!!
I don't know why NASA don't use this in their rockets.
Magnet and magnet
upgrades people upgrades!!
They tried. See the EM drive.
Somebody's gonna get r/whoooshed
@@floppy8960 that's called Stephen Eilert
Thanks for the shout out Matt! Nice touch with the inflatable airlock.
congrats!!!
@@Piolet1549 holy shit the ksp community is so small I didn't expect to see you here lol
You have 69 comments at the time of posting this reply
*nice*
next episode: man lands on the moon by pulling his pants up by the belt
all I could think of reading that title was “infinite acceleration! Infinite propulsion! *infinitely deadly...* “
Infinite FTL
"Sometimes we let it out to Christmas parties..."
@@gearedloop3195 oh it’s killed so many people it’s great! ..no it’s not it’s very sad
*SOUNDS OF MULTIPLE BLOBS BOUNCING*
*it will get you...*
Next one: a ssto that could go through the sun without cheating
You can do that.
All physical quantities here are discrete, not continuous. The game uses fixed delta-t (amount of time between two subsequent recalculations of all physical quantities + collision checks) so, if you are moving fast enough, you can pass through the sun between those two calculations like nothing. Game will not notice
Next one after that: an SSTO that can reach different galaxies in minutes
@@yuriysukhorukov391 yep, that’s how I completed the river kile in 0.08 seconds (length of a delta in 4x warp)
@@ryanspence5831 YOU did that in Bradley whistance's video?
If it is
I always thought that was pretty darn amazing, probably took a lot of Calculation, or... Trial and error (rip all the failed attempts)
@@notfunny3397 It took both calculation *and* trial and error- the calculation was in finding the exact distance from start to finish through the planet, then finding the speed required to do it in a single delta, then using the correct amount of decouplers. The trial and error was the aiming. After the perfect orientation was found though, it's actually incredibly precise and will hit the target 10 times out of 10.
14:12 "I don't even like my own spine! It only holds me back!" I legit had a delayed laugh as my brain took a few moments to process this genuinely hilarious pun!
Idea for christmas video:
Leave a reindeer on every planet or moon!
Or a Santa sleigh
DO THIS
Yes.
Yes
@@Janthonyjo santa sleigh using a kraken drive
I love how the final chapter is called "You need to suddenly buy my merch"
17:46 I remember while playing career playthrough I had such contract. To do a crew report at a certain altitude on Jool. At that point I started to suspect mission control center in genocide pfff-
Yes. The companies has gone too far.
It may be possible by the use of parachutes and a small electric powered airplane to return to orbit
My favourite is when mission control wants you to have a base around Jool with 8000 units of liquid fuel, which is a shitload
this is what I think how magnets work when I first discovered about magnets in elementary, I thought you could just create infinite velocity by just doing that lmao
man I wish
If only.
"But who is doing the pushing? The magnet, or you?"
"Ooooooooohhhhhh"
man I didn't think of that when I was learning about magnets.
The first guy to build an Alcubierre drive will probably be like:
A game I enjoy playing called “Space Engineers” has its own Kraken, it’s called “Clang” and in the game there are Clang Drives that can be used in the same manner as the Kraken drive basically. Clang is the lord of rotors, hinges, and pistons and when using these items in the game, most of the time you will have an encounter with Clang.
It honestly surprised me that no one had done this in KSP until recently. Coming from SE, myself, I figured that the lack of anyone having done this in KSP came down to something in the engine preventing it.... Lol.
What's also fun about this in KSP is that there is no requirement for the space between the docking ports to be free/open. You can, for example, use an octagonal strut, snap a docking port to each side, rotate the part around (when it is placed, the docking port needs to be free, but when it is rotated....). You can then create an "engine" module and snap some nacelles or cones to the underside of the docking ports and mount them like a normal engine. The only thing you need to pay attention to is if you are mounting more than one, to keep your passive ports all in line (or an off-center force vector develops) and to make sure your active ports are all properly managed by a symmetry array so you can control them uniformly.
At least until we figure out how to bind to a throttle (the piston way works if the piston rating exceeds the total pull of the docking port array... But about as well as you would expect when it comes to physics exploits and not ideally).
@@Aim54Delta kraken drives have been around for a while, this is a new type of kraken drive that is very easy to make
@@MrCrackbear
What a name...
Anyway - I just remember some similar exploits or technical workarounds utilizing docking ports on space engineers. So it seemed surprising to me that something so simple was missed.
I mean... Space engineers had some absolutely insane schemes made to do things like sort inventory before it was supported back in the early access stages. It was a giant complex of rotating grinders, welders, assemblers, etc all calibrated to turn things on and off by destroying and repairing them at specific times. It wasn't so much an exploit as it was raw weaponized autism - but there were things like automatic production before it was actually supported and all kinds of other stuff.
So the simplicity of flipping a docking port around and making one attract to the other is just shockingly simple and hilarious.
This is the most brilliant thing I’ve ever seen on KSP. Well done, and thank you for having the integrity so as to give credit where it’s due
This is what matt has come to, making kraken drived sstos.
I don't see that as a problem
I remember when the drain valve exploit was still a thing, I made a plane that could fly at about mach 2-3, and maintained perfect stability so long as you had the air brakes deployed. Could go like mach 5 if you had the airbrakes closed. Good times. I might try one with a kraken drive now.
Me: "im gonna go to sleep now" Matt: **uploads** Me: "nevermind lol"
Same tho
Привет из России
Perpetual drive systems doesn't exist...
Ksp:- hold my kerbeer
Build an ssto that docks to a krakendrive in orbit like a hyperdrive
He did that but without the kraken thing and did a slightly different concept I think. It’s a video from a while ago and I can’t remember the details
That would be an amazing video!!!!! The Star Wars fanboy in me is salivating (Thanks for the idea, I'm now gonna make it myself lol)
It'll be similar to his "hyperdrive" ring video, but soooo much better!
What if you linked the airlock's magnetic force to a KAL controller and then linked that up to the throttle?
YES
Like this so that he might see this!
You can also link the docking port extention length to the throttle directly and it works well!
I've tried this, and sadly the magnetic force cannot be controlled by a KAL controller.
@@vwr0527 Yeah I tried that the other day too and it didn't work... BUT I did figure out you actually can use pistons to throttle it! I'm posting a video about it on my other channel on Saturday!
1 year late so I'm gonna remove my comment gg
You can use hinges and two kraken drives that normally work in opposite directions, and align them to get thrust
I think an appropriate name for this drive would be a Kraken harness, that’s what I’ve been calling it while I was messing around with the technology, because it seems like you’re hitching a ride on a the Kraken. It’s possible to piston run the drive it just takes the biggest one a drive using eight Junior docking ports
There is a German children's book called Jim Button, where this guy Jim Button has a flying locomotive, which basically flies using magnets that attract the locomotive. So it's basically this.
So, I got this to work with pistons a few days ago while I was playing around with this. Kinda.
The trick is that each docking port generates about 9kn of force. Each piston has a rating. Exceed that rating and the piston will be unable to retract. So the large piston will work better and can support around 800kn of pull - or about 89 docking ports (or so). Math out the T/R of that and it kicks the snot out of anything else in the game.
But there's the "kinda" here.
First, the force does not scale linearly with location and the precision with which the main throttle can translate over the stroke is usually not high enough to make a very consistent throttle.
Second is that once the attraction force begins, it actually will continue attracting for about twice the range it took to begin attracting. Or at least it seemed so from my playing with it.
IE - if you were to have the docking port begin attracting at distance of 2 through 0, then when you move it to 3 units away, it is still pulling and you need to move it to 3.5 or even 4 to get it to cancel. So binding it to the throttle leaves about half your throttle as a dead zone with the second half representing an exponentially increasing throttle rather than a linear throttle - and then you don't get a clean throttle down.
You're better off using a fixed distance setup and adjusting the attraction force if you need more accurate control over thrust for, say, entry and landing burns. Or just packing along an engine specifically for the purpose of retrograde landings.
Another fun point - each docking port can lift, directly off of Kerbin's surface, around 0.8 tons (though that is a bit of a slow ascent and you are probably better estimating at 0.5-0.6 tons per). So 8 of them (er... 9) can rather handily lift a pod with science jr, reaction wheels, batteries and all kinds of goodies not only into orbit, but also to the mun.
It becomes stupidly effective to exploit on career mode.
Okay, but can we talk about how sick the name "Kracken Drive" actually sounds?
Actually, you could use action groups to tie the magnet strength to the throttle.
I like the craft of SWDennis from September a lot more.
In his video "Docking Ports only to Orbit and back - KSP" he presented a craft using docking ports only.
Check it out if you're interested.
he even built a completely controllable saucer
After many failed attempts and crashes, I had finally gotten my ship into orbit of Kerbin with the use of the Kraken Drive. I have failed to get the Kraken Drive to work, until now which helped me get into a stable Kerbin orbit. Thanks for showing this off, this is a really fun thing to use in KSP.
Let’s just pretend kerbal scientist discovered perpetual motion using magnets
Its Alien technology. IT CAN HAPPEN
To me your biggest skill is not building the kerbal version of the EM drive, but your ability to talk for 21 minutes straight without pausing for a single second, and still keeping us entertained. 👏
I would recommend watching SWDennis' "Docking Ports only to Orbit and back - KSP." He makes a throttleable Kraken-drive and even a Kraken-drive RCS system.
Thank you for inspiring me to play this game. You are by far my favorite UA-camr
Next video:
Breaking news! Russian hacker group has managed to hack Earth's physics.
that went a lot smoother than my adventure yesterday. basically sending a rover with a drill and converter to refuel a ship i had landed on laythe. remote control so i needed connection to kerbin to fly it, but i couldnt enter the atmosphere with my antennas exposed. long story short i ended up using the kal controller to make a 2 minute sequence that closed the service bay to protect the dish, then fire the shoots at the right time, then reopen the service bay to give me back control. it took a lot of trial and error but i was proud when i finally got it.
Thanks Matt, I asked on Buck's video if I could have a craft file, and now that you delivered one, I have a very close design where I can experiment on
Edit: didn't realize it was dlc
send
This is what I've been waiting for since KSP release, the game now die in peace knowing that all that needed to be achieved has been achieved, and that it's successor will propably do this better also.
now make a mothership with that thing and make it go literally anywhere
I wonder if it has the twr to land on tylo
We have seen you play this game legit so many times, seeing you play a little bit cheaty, is a refreshing update.
A letter to the supreme ksp overlord
From a fan
To matt lowne
Master of KSP
Your content is really good keep making more ksp vids
Yours fan
Champion of the seven games
I didn’t expect that ending message but it made me smile huge! God bless you dude!
Honestly this is like a gravity drive. Pretty cool
One of these days I have to get my computer up and running and see if I can still find the Gravity Blimp. It’s a huge zeppelin with wings that uses excessive buoyancy to rise into the air, creating lift as the air slams into the wings, and then it releases the excess (floaty gas) and glides down to a lower altitude and repeats the process.
Also it has a 16in battleship canon strapped to the bottom of the envelope.
3 years later the drive may be more stable than the stock drives, and the bigger piston works, I'm working on a multi level version where it has 5 pistons that each move one port close to 1 dock,then the next piston adds 10 ports, the next 20, and so on. The number of docking ports in the front directly controls max "thrust". with 80 ports it can take this same plane built in the video to out of the sun's soi in less than 1 min. So adding more ports is the best way to "throttle" that I found. The gap allowance is so small between engagement and max thrust throttling is really on and off if you are only moving the 1 piston. Damn this is just as fun as ever, and now it looks amazing with mods and my pc can finally handle it!
"kraken drive" sounds like us space engineers Clang drive. Ah how we ignore newton
I'm pretty sure any space flight game that even has rudimentary physics has a physics god that must be appeased.
praise be Clang
oh, can you introduce me to that religion? I want to know
@@acynder1 it is the religion of Clang. The physics god of space engineers
@@tvz_luigi3233 I know, as a SP player myself Im interesed in a clang drive
It is worth noting you can bind the inflatable docking port to the main throttle control. It can allow "some" control, but the best part is that you can turn it on or off using z and x while in the map screen.
The ultimate spaceship... so masterclass.
The kraken the most unknown thing in the universe, so Matt makes an SSTO.
“If you cant destroy it, Join it!”
I've been playing the game pretty much since it had come out - Up until now, I had only made it to The Mun, Minmus, Duna and Ike. With this craft, i've finally got to see what the other planets look like! Thanks Matt!
I've never made it to any planets not even orbit coz its hard and i just can't take it
@@aplane9625 - Watch Matt's videos/tutorials. They really helped me out. If just takes practice, and have a decent understanding of the game.
Hey Matt, I would like to draw your attention to a video by SWDennis on the Kraken drive from about 3 months ago. In it, he had the pistons bound to the throttle axis and it gave full throttle control on the craft. I don't know what he did differently to you, but it should be possible to retract the pistons.
Barring that idea of troubleshooting the pistons, maybe you could have 3 or 4 docking ports on different action groups that could be toggled separately, thereby giving throttle increments of 25, 50, 75 and 100.
I found the pixtons were fine until the ports considered themselves to be docked. The weird thing is the ports were not touching when they docked.
Actually, this Kraken drive principle was already explored in 1960.
Jim and Luke used a magnet attached to their vehicle to pull it forward. They also invented a kind of throttle.
This is the engine 10 year old me was convinced should work...
13:52 kraken drive seems to affect kerbols around it even if it turned off...
16:10 you still has lift, still has drag, so stall is still there, less atmosphere you have -> more speed is required to prevent stall, don't be greedy and make more speed first, and then climb (or in short: space-planes don't like fly like rockets).
Physics: you can't have infinite ran-
Matt Lowne: hahah SSTO go *BRRRRRRRRRR*
Everybody gangsta till the Lorax starts powering your spacecraft
How quickly could you get to Eve if you kept accelerating towards it, and then decelerating from the half way point?
Okay, I did some calculations, The closest Eve gets to Kerbin is about 3.6 million km, and the acceleration is about 2.5G (from the navball). From this I got that it would take about 6.8 hours, which is pretty good.
smort
how in tf did you calculate that
So the way they do it in The Expanse!
600iq
Kinda crazy how many kraken drive designs have come about across all versions of ksp, and using a bunch of totally unique mechanisms no less... part collision, docking ports, landing gear suspension, Kerbals climbing ladders, hell, way back in the betas (round about 0.23.5 - 0.24 ish) you could make atmospheric kraken drives with elevons... friggin wild man.
Wouldn't that Krakendrive make Tie Fighters possible?
Maybe as shown on screen, but Technically T.I.E. stands for "Twin Ion Engine."
When you have a kraken drive, you don't need to plot burns. Just point at Eve and accelerate for half the trip, then decelerate the other half (Brachistochrone trajectory). You can get there in a matter of hours.
I used to do the same thing with the earlier "part clip" kraken drive.
Eve surface and back in 68 days...
There's a challenge, beat that time!
Be one day slower
After some experimenting, I've observed that to use a piston to throttle the Zk- drive, you need to use the full length of the second-smallest piston on the forward-most port. Adding more docking ports for the back also increases throttle.
Only true fans get here early, and watch every minute of the video
ive been watching for to long
Yay im true fan!
Nah, true fans have spinning roters
This true fan stuff is getting old and dumb
Got it controllable, Move the 3 clusters of Docking ports slightly away from each other (still very overlapping) and control the Airlock deployment with a KAL controller between 50-100%, then link to throttle. Doesn't work until you 100% throttle, but then it can be dialed back.
Who would win?
Matt's Kraken-Powered SSTO | Danny2462's Single Stage to ∞
Single Stage to infinity is faster
I really liked this video because it tries applying "real" orbital mechanics & physics to an infinite energy drive.
That I know of, first time I've seen it on screen outside movies.
cant you bind the magnet force to a breaking ground controller and bind it to the main throttle?
I don’t think so because magnets are usually not needing barely any form of throttle except for kraken drives.
Maybe, but at that point you might consider the "infinite fuel thrust multiplier" drive with unlimited range and throttle. It's used in speedruns.
Just build a ring of docking ports with a hydraulic cylinder in the middle and bind the cylinder to the throttle.
Wow... to see kraken drives possible after all these years.. I kinda want to play the game again now.
This is probably the most kerbal ssto ever
Teacher: Nothing is infinite.
Me:
I think Matt needs to look up what "throwing caution to the wind" means :D
It's what Kerbals always do with caution...
Couple of things to remember.... Put the inflatable airlock on first. Otherwise it doesn't work nearly as well... The positioning of the front Jr's doesn't make really much of a difference, but the order of application does. Also, although only open slightly, this causes huge drag. If in stmo, once engaged, close the bay door. Just remember you will liquefy your Kerbal if you open the doors in atmo traveling quickly from G forces.
Amateur.. Everyone in Kerbol System knows that the best Krakenite fuel drive is KAL-1000!
But dang, nice work on this one.
SSTLE - single stage to literally everything
The Kerbal who calculated the Delta V of this SSTO to be zero: 👁️👄👁️
Yesss almost 400k keep going matt
Reminds me of the old infini-glide days.
15:46 the reason the prograde marker dropped is because you went near straight up, so when u got the the apoapsis there wasnt a lot of horizontal velocity and it just arced down
you should make a movie on this kraken drive where they invent the ultimate space traveling drive
People: "Oooooooooohhhh? Kraken drive? that sounds really complicated and epic."
Matt: It's two docking ports
Would it not be possible to to throw it in "reverse" instead of having to turn the craft around just be switching which of the magnets are active?
Yes that would work. However in his design he has more “pull” in the forward direction of the craft.
@@effervescentrelief understand that, was just wondering if it would be possible, could make for an interesting control situation where you can use it to slow down for atmosphere entries and landing as well.
Not with this design, but if you put the entire krakken drive on a rotatable mechanism and turn it 180 degrees, you'd have it.
There is a fairly simple solution to the throttle problem: build two kraken drives and change the angle of the resulting force vectors by turning them. If the vectors align, you get full force, if they oppose each other you're at zero force as they cancel each other out. Any angle between 0 and 180 degrees results in partial force.
Could you ‘throttle’ the kraken drive by activating & deactivating the forward docking hatches in groups?
Yes
that was the most stylish takeoff i’ve ever seen, incredible
Everyone saying first... there is a blue shell coming your way
ZA WARUDO!
*escapes it*
@@alexwang982 You thought I was Mario... but it was me, DIO!!!!
The Kraken drive is so interesting to me. Makes me want to see what other sci fi drives would look like. Maybe some sort of KSP2 expansion in the future will have some crazy technology for the Kerbals to zip around on.