Create a Custom Rig for a Cartoon Character in Cascadeur

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 22

  • @LokmanVideo
    @LokmanVideo 2 місяці тому +13

    Finally some very clear tutorial, especially for non conventional characters.
    I love how the instructor explains each step very clearly and giving the possible issues like filpped axis and so on.
    Well done and please keep up with these series 😊

  • @AksanaYachnik
    @AksanaYachnik 2 місяці тому +4

    I like this tutorial, it inspired me to create even a similar rigged character, I placed it for free with casc format

  • @amattcastley
    @amattcastley 2 місяці тому +6

    Looking forward to the next video

  • @hihihing7302
    @hihihing7302 2 місяці тому +2

    Perfect timing to watch

  • @bohdandim
    @bohdandim 2 місяці тому

    Thanks for tutorial! Now im bit less afraid of rigging 😅

  • @nhan.animation
    @nhan.animation 2 місяці тому +3

    thank you

  • @Silentiumfilms007
    @Silentiumfilms007 2 місяці тому +4

    Can u create auto lip sync?

  • @ReaperLordGamingChannel
    @ReaperLordGamingChannel 24 дні тому

    How are you adding rig elements by only selecting one bone?
    It always prompts me to select two bones, to create the rig element between them.

  • @Astarrycloud-x2p
    @Astarrycloud-x2p 2 місяці тому

    Teach us how to add rigid bodies for the fingers pls. I want to apply autophysics on them to correct my character's finger animation.

  • @Meister_Murloc
    @Meister_Murloc 2 місяці тому

    so i have to rig the character beforehand. do i also have to weightmap the character before i import it into cacadeur? or can i do weightmapping in cascadeur?

  • @HoomanBhr
    @HoomanBhr 2 місяці тому

    Looking for next part please

  • @FOANCinematics
    @FOANCinematics 2 місяці тому

    What do you do when your character has a skeleton set up where the pelvis and the spine are children of a com bone? The program doesn't seem to like that and wants the spine to be a child of the pelvis only. Any advice?

  • @Uhhhrandomna
    @Uhhhrandomna Місяць тому

    Next one soon?

  • @Parsa0088
    @Parsa0088 2 місяці тому

    Nice video!
    please add facial animation tho it's the only thing that's missing in this program

    • @reinantewhisper9333
      @reinantewhisper9333 2 місяці тому

      I think facial animation is the most difficult part because this program is working 100% Bones and any other similar platforms as Mixamo or another rigs setup add-ons as riggify they don't using facial rig, maybe setting up the eyes but no more than that.

    • @Parsa0088
      @Parsa0088 2 місяці тому

      @@reinantewhisper9333 yeah definitely I’m not talking about complex facial rigs tho just simple mouth and eyes movements

  • @TigrrrUnleashed
    @TigrrrUnleashed 2 місяці тому

    Can rigs created in Cascadeur be exported to Blender?

  • @lynx873
    @lynx873 14 днів тому

    Only one thing This software lack is character texture 😔

  • @absencedev
    @absencedev 2 місяці тому

    Baby shark, doo, doo, doo, doo, doo, doo!

  • @mrirurfkjsdo
    @mrirurfkjsdo 2 місяці тому

    Nothing revolutionary and REALLY innovative !!!!... And still a pain in the ass to build a rig, even for a small thing like this !!!

  • @FOANCinematics
    @FOANCinematics 2 місяці тому

    What do you do when your character has a skeleton set up where the pelvis and the spine are children of a com bone? The program doesn't seem to like that and wants the spine to be a child of the pelvis only. Any advice?