How to Animate 2 Characters in Cascadeur | Contact Pair Animation

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  • Опубліковано 2 січ 2025

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  • @GuidoWorship
    @GuidoWorship 10 місяців тому +26

    Amazing! Cascadeur just keeps on improving the animation workflow

  • @gump7923
    @gump7923 10 місяців тому +14

    THANK YOU! I just made a help post in the discord because working with multiple characters is something I struggle with, and you guys go ahead and post this video! Keep up the good work guys :)

  • @Jofoyo
    @Jofoyo 10 місяців тому +70

    I absolutely adore Cascadeur, built from the ground up with physics in mind, exactly how animation should be, because all animation is, is one big physics problem.

    • @cjeff99
      @cjeff99 10 місяців тому +9

      I don’t think all animation fits that bubble, but yes Cascadeur is great

    • @Jofoyo
      @Jofoyo 10 місяців тому

      @@cjeff99 I can't really think of anything that wouldn't, but I might have a different idea of what constitutes using physics.

    • @uhshshgehshha5541
      @uhshshgehshha5541 10 місяців тому +1

      @@Jofoyo 1 example is you cascadeur is not optimized for fps animations

    • @Caehlyn
      @Caehlyn 10 місяців тому +4

      @@Jofoyo If you're going for a more stylized style instead of realism for example.

    • @Jofoyo
      @Jofoyo 10 місяців тому +1

      @@Caehlyn Idk, even that I'd still say is a physics problem, it's just a lot more lenient with it and tends to be exaggerated.

  • @habibsoufi
    @habibsoufi 10 місяців тому +6

    thank you, this is awesome, i just hoped that you mentioned Cascadeur's version so we know if we are on the same version as you, thanks again and keep the tutos coming.

    • @rupreeht
      @rupreeht 10 місяців тому

      I believe it should be the current release one 2023.2.1

  • @TangleWireTube
    @TangleWireTube 10 місяців тому +3

    Such a great breakdown. Please keep videos like this coming, as this was really well done!

  • @KaiserNightcoreMusic
    @KaiserNightcoreMusic 9 місяців тому +1

    Bane's Backbreaker will look fabulous with this tool 😍

  • @TomaJerome
    @TomaJerome 9 місяців тому +2

    the dot's are so many! when posing with cascadeur. I would suggest a feature to hide those dots and they should be able to be selected just by clicking the nearest surface. It would be more comfy

  • @sjs5256
    @sjs5256 Місяць тому

    Incredible detail

  • @BJ2005_United_States
    @BJ2005_United_States Місяць тому +2

    How can you make them in a different color? Like, I want one red and the other blue. How can I do that?

  • @bigw816
    @bigw816 9 місяців тому

    keep going guys. With the advancement of recent AI tools, it's undoubtedly useful for your tool, Cascadeur. I hope we see some unprecedent ideas and improvements. Cascadeuuuuuuuuuuuuuuuuuuuuuuuuuuuuur

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 10 місяців тому +1

    Such a great tutorial. thank you!

  • @ORTyOW
    @ORTyOW 10 місяців тому +1

    Thanks for everything you do! Keep it up. We need tutorials like this. Continue!
    I just made an animation based on the tutorial and it turned out even better than original! I didn't expect it to be that good. Very nice teacher.
    P.S.
    A built-in metahuman skeleton would be nice, by the way.

  • @moowovy
    @moowovy 5 місяців тому

    This is incredible, thank you for this 🙏

  • @KRGraphicsCG
    @KRGraphicsCG 10 місяців тому +1

    This is awesome!!! I can probably use Cascadeur to enhance my animation for things like punches to the head and kicks to the gut.

  • @frederiklund7693
    @frederiklund7693 10 місяців тому +4

    I love this program so much I had to pay for it!! And I'm gonna tell anyone I know about cascadeur and there is no one who can stop me!!🤩

    • @litjellyfish
      @litjellyfish 9 місяців тому +1

      That is great. I mean that is what one usually do with the commercial stuff one use. Pay for it I mean...

  • @johnalexander2551
    @johnalexander2551 9 місяців тому

    Great tutorial

  • @yassiraykhlf5981
    @yassiraykhlf5981 10 місяців тому +3

    Hi, I'm trying to make a Sisyphus animation in Cascadeur, basically a character pushing a rock up a hill. is it possible to utilize the physics feature in Cascadeur and make the character react to the weight of the sphere?

  • @Morenob1
    @Morenob1 10 місяців тому

    Awesome stuff this will help me in the future for my Fighting game demo

  • @idofilus7464
    @idofilus7464 10 місяців тому +1

    I want to suggestion something regarding the UX, in 17:07 there is a 2 confirms dialogs I guess this is the 99% time of the user choice, maybe instead you could skip 2 two and show a small message bottom right with that action and an option to undo in case the user did it by mistake, as you are trying to confirm before.

  • @gabelster3729
    @gabelster3729 10 місяців тому +1

    that is one HELL of a thumbnail

  • @Leo_GingerGirl
    @Leo_GingerGirl 6 місяців тому

    I love cascadeur, sadly I missed both times that it was available for free. So I'll have to save to buy it. In the meantime I don't mind learning with these great videos. Thank you.

  • @containedhurricane
    @containedhurricane 10 місяців тому +2

    Thanks for the tutorial, because a natural character fighting interaction with body mechanics is difficult to create. But is it possible to create it without a reference, since a good reference is hard to find?

  • @vendettarules1
    @vendettarules1 10 місяців тому +2

    Is there a way to set the initial frame after you move your characters into position to set them to where its a zero roation/position reference point so when I upload it and apply it to my character its not getting turned around and moved?

  • @cyber_robot889
    @cyber_robot889 10 місяців тому +2

    Is it possible to see from you tutorial on pipeline Blender+Unreal+Cascadeur+Mixiamo for indi Gamedev? Or some sort of bridge tool?

  • @MarquoVitali
    @MarquoVitali 10 місяців тому +6

    Once you guys figure out how to incorporate naturalmotion style Ragdoll and collision there will never be a need for another animation software.

  • @alexcross4008
    @alexcross4008 10 місяців тому +1

    Does cascadeur have a add "plane" ability if you wanted to have someone laying on a couch or bed or climbing stairs for auto physics or do you have to use the intervals every time I try auto physics my character rockets to the sky and bounces lol

  • @senju5876
    @senju5876 10 місяців тому

    Amazing !!

  • @kiucrea
    @kiucrea 10 місяців тому +1

    Sso good ! Thanks ~

  • @funnyfoggo
    @funnyfoggo 10 місяців тому

    Cool tutorial, next I would like to see gun detach from other person to you maybe some vehicle animations or something like that

  • @Andserk
    @Andserk 10 місяців тому +2

    This is amazing. I have a question though, how does one export those animations for a game engine after that? I imagine they would need to be alligned near the origin

    • @CausticCaterpillar
      @CausticCaterpillar 10 місяців тому +1

      You can actually parent the root bone to the hips of the character so then they have root motion. This will makethe root follow the hips wherever they move, allowing for root motion. Then when exporting, it won't matter how far away the character moves from the origin, you can enable root motion in the game engine. I am talking specifically Unreal Engine as they have an 'Enable Root Motion' Button within their animation editor.

  • @harrykurakula6390
    @harrykurakula6390 10 місяців тому +1

    Thank you

  • @Rhndy3
    @Rhndy3 2 місяці тому

    I love this tutorial, is there any way how to take this animation and apply it in Blender?

  • @avtpro
    @avtpro 5 місяців тому

    Thanks. Collisions are hard in other animation apps because of pass-through.

  • @RDD87z
    @RDD87z 10 місяців тому

    any plan in releasing a 2 or 3 angle video to mocap, for more accuracy?

  • @firerunnew
    @firerunnew 10 місяців тому +1

    О, я ждал этого урока)

  • @PapaGeorgeVr
    @PapaGeorgeVr 9 місяців тому

    Where do you acess the reference, can you post a download or something in the description?

  • @0CutieCat0
    @0CutieCat0 10 місяців тому

    Please make a tutorial for FPS arms animation

  • @PashaDefragzor
    @PashaDefragzor 8 місяців тому +13

    I don’t know why the States are throwing away such software. The reason is like, if not us, then someone else is quite strange.

    • @cjeff99
      @cjeff99 3 місяці тому

      What is this referring to?

  • @nu-beings
    @nu-beings 8 місяців тому

    Is this same ref video available to use? I don't see a link to it.

  • @stanshatter3875
    @stanshatter3875 10 місяців тому +1

    Awesome how he animated Shadow's trick from shadow fight 3.

  • @artistcg1997
    @artistcg1997 10 місяців тому

    very cool!

  • @quadro1337
    @quadro1337 9 місяців тому

    Can you animate hands and arms? I mean for first-person perspective projects. That would be awesome.

  • @Animator-yh9jm
    @Animator-yh9jm 10 місяців тому

    would be interesting to know how long it took. just to compare with other software and if I would do it myself in Cascadeur.

  • @julez4002
    @julez4002 10 місяців тому

    Will Cascadeur be able to export vertex animation to mdd, alembic and/or geocache?

  • @CGImagine
    @CGImagine 10 місяців тому

    Awesome!!!

  • @Ptah1130
    @Ptah1130 10 місяців тому

    Perfect!!!

  • @tevfikTt9974
    @tevfikTt9974 8 місяців тому

    perfect

  • @ScaryCompilation
    @ScaryCompilation 10 місяців тому

    how to set this animation for player and enemy character in unreal engine? teach this please

  • @hoainhan9118
    @hoainhan9118 3 місяці тому

    how to use it in Unity Engine ? Maybe, we should divide it into 2 animation for 2 character. I don't sure about that

  • @hoathinhanimation5352
    @hoathinhanimation5352 9 місяців тому

    How to zoom in and out of characters in Cascadeur ?????

  • @anyidentifier
    @anyidentifier 7 днів тому

    How does it export to a game engine?

  • @kingcatmemes
    @kingcatmemes Місяць тому

    So efficient might have to switch programs 😭

  • @novanvfx
    @novanvfx 10 місяців тому

    set priorty frame is not working when i was following the tuturial

  • @slaughterhouseproduction
    @slaughterhouseproduction 10 місяців тому +1

    Whenever I enable Autophysics, the autophysics character doesnt behave like the animation at all.. he just jumps up for ever.. the original animation is supposed to be a sitting animation... i dont get it.. can someone help?

    • @ElenaLanovaia
      @ElenaLanovaia 10 місяців тому

      Check the fulcrums!

    • @slaughterhouseproduction
      @slaughterhouseproduction 10 місяців тому +1

      @@ElenaLanovaia yeah i fixed it.. had to turn off the physis corrector and not mess with the fulcrums.. then it worked

  • @UserSo4reUsu75ry
    @UserSo4reUsu75ry 10 місяців тому

    Is it possible to have the AI ​​compare and adjust the movement to the reference video?

  • @DhananjayPathak-wo5ym
    @DhananjayPathak-wo5ym 7 місяців тому

    body parts name are not showing in my viewport , any tips?

  • @ZICKFREED
    @ZICKFREED 10 місяців тому

    Наконец-то, 300 лет ждал этого урока. Но теперь вопрос, как затригерить анимации в юнити, если вы ещё на юнити работаете

  • @ORTyOW
    @ORTyOW 10 місяців тому

    I am having problems with exporting the animation to UE5. There was no problems in exporting animation of 1 character, but this time it exports wrong. First, it can't match with UE5 Manny, secondly it imports animation sequence, skeleton, but there is no skeletal mesh, I can't even retarget the animation to UE5 Manny. Please tell us how to export properly

    • @ORTyOW
      @ORTyOW 10 місяців тому

      exporting each animtion seperately helped me! (just click hide character on the track and then export scene)

  • @cettura
    @cettura 10 місяців тому

    Please do gun reload next

  • @ashdalat.
    @ashdalat. 9 місяців тому

    lol this video give more information then the document itself

  • @DHell-n8i
    @DHell-n8i 10 місяців тому

    I want to see first person animations if it can do as well as mw2019-2022

  • @pasunna
    @pasunna 10 місяців тому

    but how to export these two to useable
    1 of them is not start from middle of scene
    after that complex movement
    how do I move all frame to start from the center to use on actual game

    • @TMZStreetWorkout
      @TMZStreetWorkout 8 місяців тому +1

      In my case, first character exports as should, but second one has problems.
      The solution that I found is to export animation of second model to fbx;
      open new scene with this second model;
      import animation from fbx;
      export animation with this character to fbx again (you can replace same fbx file with animation from previus step);
      (in this case UE4/UE5 recognize it as correct skeleton and animation).

  • @KRGraphicsCG
    @KRGraphicsCG 8 місяців тому

    Having one video is nice for the AI mocap is nice, but having multiple cameras such as synched GoPros will have much nicer animation

  • @Omnivoid22
    @Omnivoid22 9 місяців тому

    I have my own rig . Can i not use my own rig with my character?

  • @PapaGeorgeVr
    @PapaGeorgeVr 9 місяців тому +1

    I love Cascadeur, It's my favorite softoware in the world, but this could go wrong if you taught some weird people how to make 2 character touch each other lol

  • @abdurrazzakabdurrazzak2925
    @abdurrazzakabdurrazzak2925 10 місяців тому

    Finally

  • @--Buxtehude--
    @--Buxtehude-- 10 місяців тому

    The final result is really impressive but man... there are so many settings...

    • @moonstrobe
      @moonstrobe 10 місяців тому +2

      Agreed. Some buttons are not exactly obvious or buried in menus, but they have a big impact.

  • @Magiccfingers
    @Magiccfingers 10 місяців тому

    Is this software free

  • @shiManchu303
    @shiManchu303 10 місяців тому

    I love your software but somehow the mocap files don't come out very well. Please make mocap better

  • @novanvfx
    @novanvfx 10 місяців тому

    kick name

  • @arunfitness8278
    @arunfitness8278 8 місяців тому

    Now I realize how it's hard to create an animation movie.

  • @dexydraws9272
    @dexydraws9272 10 місяців тому

    Heart

  • @anthonyoh6843
    @anthonyoh6843 10 місяців тому

    The performer whose movement you’re copying isn’t credited here.
    His name is Trevor Logan.
    Love what you guys are doing. But seriously… Give credit if you’re going to take their movement and copy it for your own product videos...

    • @wallacesousuke1433
      @wallacesousuke1433 10 місяців тому +2

      Credits for movement? LMAO so every time I create a walking animation I'll have to give credit to every human in the world?

  • @nathannighttube
    @nathannighttube 10 місяців тому

    Я же правильно помниаю, что 1 сцена содержит только 1 анимацию. Что я не могу вернуться к "базовой" позе, или переключаться между анимациями или типа того?
    Программа по настоящему крутая, а ни инфы нормальной ничего... (про заброс ру компьюнити вообще молчу)

  • @prom-i9l
    @prom-i9l 4 місяці тому

    i hate animating with 1000

  • @senju5876
    @senju5876 10 місяців тому

    Amazing !!