How to Animate 2 Characters in Cascadeur | Contact Pair Animation

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  • Опубліковано 8 лют 2024
  • This is a step-by-step tutorial on how to animate several characters in a single scene in Cascadeur. Starting with blocking, onto the interpolation and creating a common center of mass to use AutoPhysics with both characters at the same time. This has been a highly requested one so we hope you find it useful!
    Learn more about Cascadeur license plans: cascadeur.com/plans
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    #Animation #3D #Cascadeur #Tutorial
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КОМЕНТАРІ • 89

  • @Jofoyo
    @Jofoyo 3 місяці тому +49

    I absolutely adore Cascadeur, built from the ground up with physics in mind, exactly how animation should be, because all animation is, is one big physics problem.

    • @cjeff99
      @cjeff99 3 місяці тому +5

      I don’t think all animation fits that bubble, but yes Cascadeur is great

    • @Jofoyo
      @Jofoyo 3 місяці тому

      @@cjeff99 I can't really think of anything that wouldn't, but I might have a different idea of what constitutes using physics.

    • @uhshshgehshha5541
      @uhshshgehshha5541 3 місяці тому +1

      @@Jofoyo 1 example is you cascadeur is not optimized for fps animations

    • @Caehlyn
      @Caehlyn 3 місяці тому +2

      @@Jofoyo If you're going for a more stylized style instead of realism for example.

    • @Jofoyo
      @Jofoyo 3 місяці тому +1

      @@Caehlyn Idk, even that I'd still say is a physics problem, it's just a lot more lenient with it and tends to be exaggerated.

  • @TangleWireTube
    @TangleWireTube 3 місяці тому

    Such a great breakdown. Please keep videos like this coming, as this was really well done!

  • @GuidoWorship
    @GuidoWorship 3 місяці тому +16

    Amazing! Cascadeur just keeps on improving the animation workflow

  • @gump7923
    @gump7923 3 місяці тому +9

    THANK YOU! I just made a help post in the discord because working with multiple characters is something I struggle with, and you guys go ahead and post this video! Keep up the good work guys :)

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 2 місяці тому

    Such a great tutorial. thank you!

  • @KRGraphicsCG
    @KRGraphicsCG 3 місяці тому +1

    This is awesome!!! I can probably use Cascadeur to enhance my animation for things like punches to the head and kicks to the gut.

  • @Morenob1
    @Morenob1 3 місяці тому

    Awesome stuff this will help me in the future for my Fighting game demo

  • @ORTyOW
    @ORTyOW 3 місяці тому +1

    Thanks for everything you do! Keep it up. We need tutorials like this. Continue!
    I just made an animation based on the tutorial and it turned out even better than original! I didn't expect it to be that good. Very nice teacher.
    P.S.
    A built-in metahuman skeleton would be nice, by the way.

  • @habibsoufi
    @habibsoufi 3 місяці тому +2

    thank you, this is awesome, i just hoped that you mentioned Cascadeur's version so we know if we are on the same version as you, thanks again and keep the tutos coming.

    • @rupreeht
      @rupreeht 3 місяці тому

      I believe it should be the current release one 2023.2.1

  • @KaiserNightcoreMusic
    @KaiserNightcoreMusic Місяць тому

    Bane's Backbreaker will look fabulous with this tool 😍

  • @harrykurakula6390
    @harrykurakula6390 3 місяці тому +1

    Thank you

  • @johnalexander2551
    @johnalexander2551 2 місяці тому

    Great tutorial

  • @user-fs5mo2gf5c
    @user-fs5mo2gf5c 2 місяці тому +1

    the dot's are so many! when posing with cascadeur. I would suggest a feature to hide those dots and they should be able to be selected just by clicking the nearest surface. It would be more comfy

  • @Patheticbutharmless
    @Patheticbutharmless 3 місяці тому +2

    That a rigidbody controlpoint of one character cannot be constrained to follow the rigid body controlpoint of another, at this time, is certainly something that has to happen. It would prove extremly usefull. But you guys are blazing a path and is GREAT to see this develop into such a powerful tool for what the costs are. Maybe the team needs to ask developers wether they would be willing to include a "made with cascadeur " in their splashscreen? Just as support. That would be cool also.

  • @bigw816
    @bigw816 2 місяці тому

    keep going guys. With the advancement of recent AI tools, it's undoubtedly useful for your tool, Cascadeur. I hope we see some unprecedent ideas and improvements. Cascadeuuuuuuuuuuuuuuuuuuuuuuuuuuuuur

  • @senju5876
    @senju5876 2 місяці тому

    Amazing !!

  • @tevfikTt9974
    @tevfikTt9974 14 днів тому

    perfect

  • @artistcg1997
    @artistcg1997 3 місяці тому

    very cool!

  • @CGImagine
    @CGImagine 3 місяці тому

    Awesome!!!

  • @CommonTube
    @CommonTube 3 місяці тому

    Cool tutorial, next I would like to see gun detach from other person to you maybe some vehicle animations or something like that

  • @kiucrea
    @kiucrea 3 місяці тому +1

    Sso good ! Thanks ~

  • @vendettarules1
    @vendettarules1 3 місяці тому +2

    Is there a way to set the initial frame after you move your characters into position to set them to where its a zero roation/position reference point so when I upload it and apply it to my character its not getting turned around and moved?

  • @Ptah1130
    @Ptah1130 3 місяці тому

    Perfect!!!

  • @yassiraykhlf5981
    @yassiraykhlf5981 3 місяці тому +2

    Hi, I'm trying to make a Sisyphus animation in Cascadeur, basically a character pushing a rock up a hill. is it possible to utilize the physics feature in Cascadeur and make the character react to the weight of the sphere?

  • @cyber_robot889
    @cyber_robot889 3 місяці тому +2

    Is it possible to see from you tutorial on pipeline Blender+Unreal+Cascadeur+Mixiamo for indi Gamedev? Or some sort of bridge tool?

  • @containedhurricane
    @containedhurricane 3 місяці тому +1

    Thanks for the tutorial, because a natural character fighting interaction with body mechanics is difficult to create. But is it possible to create it without a reference, since a good reference is hard to find?

  • @frederiklund7693
    @frederiklund7693 3 місяці тому +4

    I love this program so much I had to pay for it!! And I'm gonna tell anyone I know about cascadeur and there is no one who can stop me!!🤩

    • @litjellyfish
      @litjellyfish 2 місяці тому

      That is great. I mean that is what one usually do with the commercial stuff one use. Pay for it I mean...

  • @firerunnew
    @firerunnew 3 місяці тому +1

    О, я ждал этого урока)

  • @gabelster3729
    @gabelster3729 2 місяці тому

    that is one HELL of a thumbnail

  • @stanshatter3875
    @stanshatter3875 3 місяці тому +1

    Awesome how he animated Shadow's trick from shadow fight 3.

  • @RDD87z
    @RDD87z 3 місяці тому

    any plan in releasing a 2 or 3 angle video to mocap, for more accuracy?

  • @alexcross4008
    @alexcross4008 3 місяці тому +1

    Does cascadeur have a add "plane" ability if you wanted to have someone laying on a couch or bed or climbing stairs for auto physics or do you have to use the intervals every time I try auto physics my character rockets to the sky and bounces lol

  • @MarquoVitali
    @MarquoVitali 3 місяці тому +2

    Once you guys figure out how to incorporate naturalmotion style Ragdoll and collision there will never be a need for another animation software.

  • @Andserk
    @Andserk 3 місяці тому +2

    This is amazing. I have a question though, how does one export those animations for a game engine after that? I imagine they would need to be alligned near the origin

    • @CausticCaterpillar
      @CausticCaterpillar 3 місяці тому +1

      You can actually parent the root bone to the hips of the character so then they have root motion. This will makethe root follow the hips wherever they move, allowing for root motion. Then when exporting, it won't matter how far away the character moves from the origin, you can enable root motion in the game engine. I am talking specifically Unreal Engine as they have an 'Enable Root Motion' Button within their animation editor.

  • @Animator-yh9jm
    @Animator-yh9jm 3 місяці тому

    would be interesting to know how long it took. just to compare with other software and if I would do it myself in Cascadeur.

  • @julez4002
    @julez4002 3 місяці тому

    Will Cascadeur be able to export vertex animation to mdd, alembic and/or geocache?

  • @PAPAGEORGEVR
    @PAPAGEORGEVR Місяць тому +1

    I love Cascadeur, It's my favorite softoware in the world, but this could go wrong if you taught some weird people how to make 2 character touch each other lol

  • @shitpost_xxx
    @shitpost_xxx 3 місяці тому

    Hi, can you explain step by step how to using Cascadeur - Avaturn - Blender,, I've seen the previous video but can't get it

  • @idofilus7464
    @idofilus7464 3 місяці тому +1

    I want to suggestion something regarding the UX, in 17:07 there is a 2 confirms dialogs I guess this is the 99% time of the user choice, maybe instead you could skip 2 two and show a small message bottom right with that action and an option to undo in case the user did it by mistake, as you are trying to confirm before.

  • @quadro1337
    @quadro1337 2 місяці тому

    Can you animate hands and arms? I mean for first-person perspective projects. That would be awesome.

  • @nu-beings
    @nu-beings 14 днів тому

    Is this same ref video available to use? I don't see a link to it.

  • @PAPAGEORGEVR
    @PAPAGEORGEVR Місяць тому

    Where do you acess the reference, can you post a download or something in the description?

  • @KRGraphicsCG
    @KRGraphicsCG 15 днів тому

    Having one video is nice for the AI mocap is nice, but having multiple cameras such as synched GoPros will have much nicer animation

  • @ashdalat.
    @ashdalat. Місяць тому

    lol this video give more information then the document itself

  • @ZICKFREED
    @ZICKFREED 3 місяці тому

    Наконец-то, 300 лет ждал этого урока. Но теперь вопрос, как затригерить анимации в юнити, если вы ещё на юнити работаете

  • @abdurrazzakabdurrazzak2925
    @abdurrazzakabdurrazzak2925 3 місяці тому

    Finally

  • @hoathinhanimation5352
    @hoathinhanimation5352 2 місяці тому

    How to zoom in and out of characters in Cascadeur ?????

  • @novanvfx
    @novanvfx 3 місяці тому

    set priorty frame is not working when i was following the tuturial

  • @HotChocolateChannel
    @HotChocolateChannel 2 місяці тому

    how to set this animation for player and enemy character in unreal engine? teach this please

  • @0CutieCat0
    @0CutieCat0 2 місяці тому

    Please make a tutorial for FPS arms animation

  • @UserSo4reUsu75ry
    @UserSo4reUsu75ry 3 місяці тому

    Is it possible to have the AI ​​compare and adjust the movement to the reference video?

  • @cettura
    @cettura 2 місяці тому

    Please do gun reload next

  • @pasunna
    @pasunna 3 місяці тому

    but how to export these two to useable
    1 of them is not start from middle of scene
    after that complex movement
    how do I move all frame to start from the center to use on actual game

    • @TMZStreetWorkout
      @TMZStreetWorkout Місяць тому +1

      In my case, first character exports as should, but second one has problems.
      The solution that I found is to export animation of second model to fbx;
      open new scene with this second model;
      import animation from fbx;
      export animation with this character to fbx again (you can replace same fbx file with animation from previus step);
      (in this case UE4/UE5 recognize it as correct skeleton and animation).

  • @cosmosequation6672
    @cosmosequation6672 3 місяці тому

    I want to see first person animations if it can do as well as mw2019-2022

  • @Omnivoid22
    @Omnivoid22 2 місяці тому

    I have my own rig . Can i not use my own rig with my character?

  • @ORTyOW
    @ORTyOW 3 місяці тому

    I am having problems with exporting the animation to UE5. There was no problems in exporting animation of 1 character, but this time it exports wrong. First, it can't match with UE5 Manny, secondly it imports animation sequence, skeleton, but there is no skeletal mesh, I can't even retarget the animation to UE5 Manny. Please tell us how to export properly

    • @ORTyOW
      @ORTyOW 3 місяці тому

      exporting each animtion seperately helped me! (just click hide character on the track and then export scene)

  • @dexydraws9272
    @dexydraws9272 3 місяці тому

    Heart

  • @ljfproduction
    @ljfproduction 3 місяці тому

    Whenever I enable Autophysics, the autophysics character doesnt behave like the animation at all.. he just jumps up for ever.. the original animation is supposed to be a sitting animation... i dont get it.. can someone help?

    • @user-cd4pp4kp7c
      @user-cd4pp4kp7c 3 місяці тому

      Check the fulcrums!

    • @ljfproduction
      @ljfproduction 3 місяці тому

      @@user-cd4pp4kp7c yeah i fixed it.. had to turn off the physis corrector and not mess with the fulcrums.. then it worked

  • @arunfitness8278
    @arunfitness8278 Місяць тому

    Now I realize how it's hard to create an animation movie.

  • @Allegory261
    @Allegory261 2 місяці тому

    Is this software free

  • @PashaDefragzor
    @PashaDefragzor 25 днів тому +1

    I don’t know why the States are throwing away such software. The reason is like, if not us, then someone else is quite strange.

  • @novanvfx
    @novanvfx 3 місяці тому

    kick name

  • @shiManchu303
    @shiManchu303 3 місяці тому

    I love your software but somehow the mocap files don't come out very well. Please make mocap better

  • @--Buxtehude--
    @--Buxtehude-- 3 місяці тому

    The final result is really impressive but man... there are so many settings...

    • @moonstrobe
      @moonstrobe 3 місяці тому +2

      Agreed. Some buttons are not exactly obvious or buried in menus, but they have a big impact.

  • @anthonyoh6843
    @anthonyoh6843 2 місяці тому

    The performer whose movement you’re copying isn’t credited here.
    His name is Trevor Logan.
    Love what you guys are doing. But seriously… Give credit if you’re going to take their movement and copy it for your own product videos...

    • @wallacesousuke1433
      @wallacesousuke1433 2 місяці тому

      Credits for movement? LMAO so every time I create a walking animation I'll have to give credit to every human in the world?

  • @nathannight5396
    @nathannight5396 2 місяці тому

    Я же правильно помниаю, что 1 сцена содержит только 1 анимацию. Что я не могу вернуться к "базовой" позе, или переключаться между анимациями или типа того?
    Программа по настоящему крутая, а ни инфы нормальной ничего... (про заброс ру компьюнити вообще молчу)

  • @senju5876
    @senju5876 2 місяці тому

    Amazing !!