That midscreen safe jump is amazing. Thank you so much for this cause even though Ken is such a popular character, quality guides are few and far between
Also known as Oki, Okizeme is an offense technique to prevent the opponent's wake-up attempts. During Okizeme, the offensive player utilizes strikes or throws to keep the knocked-down enemy on the ground or interrupt their recovery to get a combo opportunity
After watching so many Ken videos, this is the absolute best at giving precise approaches to OKI. Thank you sooo much. Bonus: these are super fun to do in training mode as each string only has one moment where you need to work out the timing.
This is exactly what I was looking for. I learned the run overhead oki from watching high level matchups but god damn this is what I was wondering bless you sir❤
For the TL DL 623 HP, you can do a light punch after dragon lash to time it, then drive rush into st.Hp. I tested and it works. Also, for counter hit sweep, into lk.tatsu, double dash works as a frame kill as well.
@@BlackHazama honestly throw is the most reliable hard counter to parry since you can't ever know when they're gonna let go of it. Just take it one mechanic at a time. And join the supercombo discord. Hit me up in there if you ever got questions I think I put it in the description...
This is a really great video, probably the first game since I started playing fighting games that Truly I labbed oki, more than just a few things at least, the frame meter nerfs my laziness into the ground. I hope you make more ken videos
This is one of the best guides ive seen for ken around! Thank you so much for making it. Would you ever consider doing a guide around Kens block pressure?
Thanks! I am hoping to make some more guides in the near future. My summer has been pretty eventful (and I'm at EVO right now) but I'm hoping to settle in and make some more stuff in the coming weeks.
Tbh the character breakdown with included doc is A1 👌🏾👌🏾👌🏾. The plan is to do them on all charcters, a select few, or just the ppl you main? I peeped the Chun and Ryu vids
Unfortunately each if these videos is the result of over 100 hours on each character between documenting in the spreadsheet, selecting the best oki for the video, and testing everything to ensure it's consistent. Next character I intend to drop 100 hours into is Akuma. 😊
I’m literally doing all these okis and getting beat by wake-up supers and e-x specials, Mainly akuma e-x shoryuken. And the sweep one has only worked twice, i sweep them follow up with a plain sweep with them laying down and I go for the hp and get punished. Same thing goes for sweep to light tatsu to crouching lp, I get caught all the time by scrub wake up button mashing.
so from what i can tell the dragonlash safe jump only works on backrise? witch is most common but still....i jump over everytime on normal rise and get punished
If they normal rise you will crossup. If you're whiffing it's likely because you're pressing jLK too early. You want to imagine hitting it very very low to the ground.
Noob question: what is "5" in "5MP" or "5HP" mean? Does it mean "un-directioned", as in "5" on the side keyboard being in the middle, so "not left, not right, not crouch, not jump".
You're leaving gaps between your dashes are after the initial Tatsu ends. Look at the frame meter for empty spots where you're missing frames. SF6 hasn't been balance patched and they're not planning to patch things until next summer. So all these setups will work for a nice long while.
@@raidhyn thanks for the reply. I started to get the timing. It's easier when I start spamming the dash right before the tatsu ends but I prefer to get to get the right timing when to dash, I'm not consistent yet but I guess it's just a matter of time. Also we have to get used to the delay we have to wait (recovery of the dash) before making a hit. For the patches you mentionned, do they generally change things intentionally to mess up some setups or it's more the change of the normals frames that impacts indirectly on the setups?
@@yama1019 honestly no one is really sure how they're going to balance things when they do a new pass. Capcom has said that they aren't planning to do a balance patch until a year has passed from release and so far everyone seems pretty stable. They've hotfixed a couple of things but that's it. We'll just have to wait and see what they do 😁
@@Phi_LongHo depends on the height but I think this gets there a little early. Usually just walking up and doing 5HP/2MK without the drive rush or backing off to throw a fireball or look for another jump is safest.
I hope you cover more GBVS and/or update us on how the "Play a character each week" journey went! The Rising beta is coming up soon and you're just about the only channel that did recent, relevant GBVS guides, so I'd love it if you still had more in the works!
@@duxnihilosorry time stamps aren't working for me. The "framekill" for the safe jump is the jump. You will cross up if they wake up in place, land in front if they back roll.
Just to be flashy, but I like to use it on hitconfirm to crouching opponents because you can link cr.LP. So you can do cr.LP>st.MP>Drive rush cancel>st.HP>M. Dragon Lash then loop it. Flashy, but not really amazing damage for the meter usage.
What? Understanding frame data and how it makes you vulnerable or not is a key element of fighting game knowledge for over 30 years now. You don't need to know science or math. You need to know how the game works. The same way you'll never get good at a shooting game if you don't understand how spawns and recoil work. This video is going over the fundamentals.
@@3chel0n13 bro I’ve been playing street fighter since the age of 4 years old. I know how the game works. I’m almost a master rank. But I always lose to a person that knows the frame data at a really really intensely high level bro. And frame data is in fact math it’s all math. I win my matches based off of knowing when it’s my turn that’s all and going for whiff punishes. Some characters are jus really really good on being plus and a scrub can get an easy win because the character frame data is really good and the scrub dont even know setups. Ken players we have to do the most work to win a fuckin match. It’s fuckin annoying.
Sorry, I was onboard until you started using Anime fighter lingo. Can't stand that numpad nonsense. Super petty of me, I know. This is street fighter. Please use our lingo if you are going to make videos about our game.
That midscreen safe jump is amazing. Thank you so much for this cause even though Ken is such a popular character, quality guides are few and far between
Thank you so much im gonna use this for months
Also known as Oki, Okizeme is an offense technique to prevent the opponent's wake-up attempts. During Okizeme, the offensive player utilizes strikes or throws to keep the knocked-down enemy on the ground or interrupt their recovery to get a combo opportunity
After watching so many Ken videos, this is the absolute best at giving precise approaches to OKI. Thank you sooo much. Bonus: these are super fun to do in training mode as each string only has one moment where you need to work out the timing.
This is exactly what I was looking for. I learned the run overhead oki from watching high level matchups but god damn this is what I was wondering bless you sir❤
Glad it helped break it down for ya 😁
Over a year later and I'm still coming back to this video. So much good stuff in here.
That gallery music 😌
Excellent vid.
This guide is so great. Clear introduction and so useful. Hope there is more oki guide videos for the other characters.
You can also meaty run mk (+5) from ex dp into corner or close enough to corner
For the TL DL 623 HP, you can do a light punch after dragon lash to time it, then drive rush into st.Hp. I tested and it works. Also, for counter hit sweep, into lk.tatsu, double dash works as a frame kill as well.
great tutorial! looking forward to the corner installment
This is my first video and this is they type of Phidx guides i wanna see for SF6. Great stuff subbed and liked
@@gregmeli951 ayyyyy getting compared to PhiDX makes me happy. That guy's tekken videos are some of my favorites. 👍
Damn this is the best Ken guide I’ve seen for oki
Such a good video.... You explained the concepts very well... Thank you...
Another fantastic video. Thank you!
Thank you so much, Great guide!
Yo dude! Watched you since your gbvs guides. Glad to see youre still making content. Keep it up!!
I don't usually comment but this is video is organized, simple, and concise! Absolutely wonderful that you provided a nice background for us noobs!
Thanks! I'm always trying to think about folks that don't know how some of this works so... Glad it helped!
I agree
Keep that chill music for ur videos. Reminds me of BGM for Dragonball Z Budokai Tenkaichi 3.
This is sick, thank you for putting this together!
awesome video, thanks
Tip for the red one (Oki after Dragonlash + Shoryuken ender): Time the drive rush to start it right when the opponent hits the ground
Damn this guide is amazing! Thank you!
Glad I could help! Hope you're having fun with SF6 🙂
@@raidhyn thank you! I’m barely starting lol but I’m an old school mvc2 player so I plan to improve greatly
@@BlackHazama ah well if you can play marvel you'll get this down in no time 🤝🙂
@@raidhyn yeah hopefully lol. I don’t know how to counter all the mechanics yet, like the parry but without throwing
@@BlackHazama honestly throw is the most reliable hard counter to parry since you can't ever know when they're gonna let go of it.
Just take it one mechanic at a time. And join the supercombo discord. Hit me up in there if you ever got questions I think I put it in the description...
Absolutely incredible video thanks you should make an update sometime!
Wow thanks for the notes, looks like there was a lot work put into them!
This is a really great video, probably the first game since I started playing fighting games that Truly I labbed oki, more than just a few things at least, the frame meter nerfs my laziness into the ground. I hope you make more ken videos
Clean, concise, and useful. Amazing guide brother
This is amazing thank you!
super helpful, thanks a lot!
these are solid set ups btw...thanks for sharing
Hey raidhyn! How ya doing ? I got a question: On your notes there are sometings like 5KMP/2MP, qhat those numbers means ?
This is THE Ken guide
Great video!
go be crazy, loved it
Amazing guide!
This is one of the best guides ive seen for ken around! Thank you so much for making it. Would you ever consider doing a guide around Kens block pressure?
Thanks! I am hoping to make some more guides in the near future. My summer has been pretty eventful (and I'm at EVO right now) but I'm hoping to settle in and make some more stuff in the coming weeks.
Tbh the character breakdown with included doc is A1 👌🏾👌🏾👌🏾. The plan is to do them on all charcters, a select few, or just the ppl you main? I peeped the Chun and Ryu vids
Unfortunately each if these videos is the result of over 100 hours on each character between documenting in the spreadsheet, selecting the best oki for the video, and testing everything to ensure it's consistent.
Next character I intend to drop 100 hours into is Akuma. 😊
@@raidhyn 🙌🏾 oh trust the works shows. Lookin forward to the akuma drop
I’m literally doing all these okis and getting beat by wake-up supers and e-x specials, Mainly akuma e-x shoryuken. And the sweep one has only worked twice, i sweep them follow up with a plain sweep with them laying down and I go for the hp and get punished. Same thing goes for sweep to light tatsu to crouching lp, I get caught all the time by scrub wake up button mashing.
All meaty setups lose to reversals. Its just part of the RPS man.
Earned my sub
correction...empty jump on a strong read works on normal rise...js
so from what i can tell the dragonlash safe jump only works on backrise? witch is most common but still....i jump over everytime on normal rise and get punished
If they normal rise you will crossup. If you're whiffing it's likely because you're pressing jLK too early. You want to imagine hitting it very very low to the ground.
@Raidhyn is the spreadsheet still up to date!? If so i wanted to study for personal note taking
Yep
Counter Hit Run Cancel MK is can be comboed into Chin Buster- WTF!!
Yes you are right, nice observation! I had this today!
Does midscreen dragonlash safe jump with lk still work? Whenever I do, I just eat an OD shoryu.
Amazing video! What are some good training mode settings to practice these things?
Set your dummy to Jab/throw on wakeup in the reversal settings, and block to "after first hit only"
Wait is the dragon lash you used in 5:29 a light medium or heavy one?
Wow, easiest subscribe I’ve made.
I cant get the fwd throw DR 5HP meaty. Is it patched? Only getting +7 on hit...
If you're not good with confirms, can you do chin buster, run, dragon lash without being punished? Or do you need a hit confirm?
on the first loop there, i get 3f advantage, im i timing something wrong?
Next video where?
2:18 what would be a good confirm after the meaty drive rush heavy punch
Noob question: what is "5" in "5MP" or "5HP" mean? Does it mean "un-directioned", as in "5" on the side keyboard being in the middle, so "not left, not right, not crouch, not jump".
Just means you're not pressing a specific direction when you hit the button. 5 means neutral when using numpad notation.
Hello, the second setup with double dash doesn't work anymore? I get hit on dummy wake up everytime
You're leaving gaps between your dashes are after the initial Tatsu ends. Look at the frame meter for empty spots where you're missing frames.
SF6 hasn't been balance patched and they're not planning to patch things until next summer. So all these setups will work for a nice long while.
@@raidhyn thanks for the reply. I started to get the timing. It's easier when I start spamming the dash right before the tatsu ends but I prefer to get to get the right timing when to dash, I'm not consistent yet but I guess it's just a matter of time. Also we have to get used to the delay we have to wait (recovery of the dash) before making a hit.
For the patches you mentionned, do they generally change things intentionally to mess up some setups or it's more the change of the normals frames that impacts indirectly on the setups?
@@yama1019 honestly no one is really sure how they're going to balance things when they do a new pass. Capcom has said that they aren't planning to do a balance patch until a year has passed from release and so far everyone seems pretty stable. They've hotfixed a couple of things but that's it. We'll just have to wait and see what they do 😁
Amazing content! Can you do one of these on Luke? Thanks
Tatsu + 5LP + Run MK it gives me +3 on hit not +5, how is that possible? also -3 on block not -1
I’m confused on what 5LK means or anything like that
do you have oki options after landing anti air light dp and heavy dp?
@@Phi_LongHo yes but the knockdown time is variable because of the height variance when the anti air connects. Usually safest to just back off.
@@raidhyn is drive rush sthp a good option?
@@Phi_LongHo depends on the height but I think this gets there a little early. Usually just walking up and doing 5HP/2MK without the drive rush or backing off to throw a fireball or look for another jump is safest.
I hope you cover more GBVS and/or update us on how the "Play a character each week" journey went!
The Rising beta is coming up soon and you're just about the only channel that did recent, relevant GBVS guides, so I'd love it if you still had more in the works!
Don't have anything in the works but will certainly be (if I get in) playing in the beta.
@@raidhyn there's still an Open Beta
So 1 oki to win right? lol, hate fighting that character so much!
2:36 Can someone further explain how to do this one?
Try holding jump toward as soon as dragon lash hits so it comes out on frame 1.
After the jump do the j.LK as LATE as you possibly can.
@@raidhyn I'm trying, but I keep crossing up. He wrote up "framekill" there. Do I have to do a framekill?
@@duxnihilosorry time stamps aren't working for me. The "framekill" for the safe jump is the jump.
You will cross up if they wake up in place, land in front if they back roll.
@@raidhyn Oh, ok. I'm going to set up the dummy later then. I forgot this little detail.
@@duxnihilo all good. Good luck with it! Ultimately if you can't get it down - it's not as essential as the ones after DP or Tatsu.
Awesome video but I am not sure if uou know what a beginner is XD.
question for all my fellow ken players .... is there ever a legit reason to use medium dragon lash??? i need to know lol
Just to be flashy, but I like to use it on hitconfirm to crouching opponents because you can link cr.LP. So you can do cr.LP>st.MP>Drive rush cancel>st.HP>M. Dragon Lash then loop it. Flashy, but not really amazing damage for the meter usage.
What is oki
it's when you drop your opponent and give yourself enough time to set up traps for them on wake up (you have frame advantage)
It’s no wonder that Ken is the best in the game.
Idk a bunch of these terms. 🤦🏾♂️
Same
So the only people that are really good at the game are people that understands science and computers?
What? Understanding frame data and how it makes you vulnerable or not is a key element of fighting game knowledge for over 30 years now.
You don't need to know science or math. You need to know how the game works. The same way you'll never get good at a shooting game if you don't understand how spawns and recoil work. This video is going over the fundamentals.
@@3chel0n13 bro I’ve been playing street fighter since the age of 4 years old. I know how the game works. I’m almost a master rank. But I always lose to a person that knows the frame data at a really really intensely high level bro. And frame data is in fact math it’s all math. I win my matches based off of knowing when it’s my turn that’s all and going for whiff punishes. Some characters are jus really really good on being plus and a scrub can get an easy win because the character frame data is really good and the scrub dont even know setups. Ken players we have to do the most work to win a fuckin match. It’s fuckin annoying.
@@3chel0n13 and I’m apart of the 30 year life span of street fighter. Because I was born In 87, I understand fighting games, jus not the data part
Sorry, I was onboard until you started using Anime fighter lingo. Can't stand that numpad nonsense. Super petty of me, I know. This is street fighter. Please use our lingo if you are going to make videos about our game.