Because that man is willing to take the 6th throw and wait for his opening. If you dont understand this, then the message went in one ear and then out the other
@@WanderingTayson that's the dumbest conclusion you can come to. He chooses to do a certain option and is well educated on the possible outcomes of it. You don't "just take the throw". If you're constantly getting thrown, it means there's something wrong in your defence that your opponent can easily exploit. Try dackdashing every now and then or use your DP. Dying because you were supposed to "just take the throw" is a horrible interpretation of this video
@@МирославКръстев-с7и “taking the throw” doesnt mean you sit there doing nothing -___- jesus. It means you dont tech, so u dont get shimmied. People dp/jump/delayed punch/reversal etc🙄🙄🙄
Guys... if "Do action A" doesn't actually mean "Do action A", you may want to revise how you're expressing that idea. In this case, it's better to say "Don't tech the throw", rather than "Take the throw". Two completely different things. But from watching this video, it looks exactly like "Take the throw", and if there's no throw, do your counter action. Just don't forget your game theory reps.
That's actually brilliant. My defense is usually shitty because I panic and don't know what to do. Just committing to something straight up frees me from that stress.
Irk? That dcq example clicks so hard. Its like wait, i always do that but i guess/fuzzy 171. I feel stupid for thinking of: dp on reaction to strike, tech the grab, up back button instead of just sticking to 1 option
1 min in: yep that's a sub. Not one fucking big name player has once explained something this well to me to understand in a video I've seen. I always felt like there was some things I've been missing in my gameplay that others have that I couldn't understand, or what I was doing wrong. Thanks bro, this was fucking game changer
Yeah this whole idea of committing to an option and then reacting to only a few different scenarios is something most people just need to figure out after playing for a very long time. This video explained it well and I’m sure it has helped a lot of people.
Appreciate it! Yeah I've always had a hard time learning from what better players say, always felt like there was a disconnect or they were just telling me something I already knew and there had to be more. So as I've improved at games over the years I've tried to make sure whenever I try to teach it, it would be something I'd understand when I was younger haha.
Yes, that's literally the "problem" of the vast majority of players that already "know" how to play. The mental stack is huge in this game, so the way to become better once you have the basics ironed out is the priority hierarchy on some situations and interactions.
Y’know my lil bro has this exact same mindset but instead of sf6 it’s with guilty gear strive where he doesn’t even look at his character he always looks at mine and I couldn’t for the longest time figure out what he meant by that. So honestly I’m really glad you posted this video👍 Btw the mindset of being fine with messing up and just moving onto the next step is something that can be incorporated into anything in life, so honestly I wish to get better at this and improve in a lot of aspects, not just with fighting games.
Yeah agreed on the second part for sure! Being ready to fail is always something you have to get comfortable with in anything. It's definitely hard, but so worth it, in fighting games to just commit to an option and not even consider if it might be wrong so you can focus on the other things haha.
@@mrosskne dunno if you ever got an answer to this... but from what I gather, the idea is that if you're stuck glancing at your own character, it means you're also watching yourself for any mistakes. when you get comfy with a character, there's less of a need to watch yourself for mistakes, and on the off chance you do anyways, it doesn't matter as much anymore.
The answer is to eliminate throw loops. No option select will protect you. If they jump, your throw will result in a missed throw animation. It’s completely unfair for Akuma to be able to whiff a throw and still have enough time to DP you if you jump.
@@kennellfrederick4367 Defenders still have delayed throw tech and wake up guard impact as defensive options. Throw loops are oppressive yes, but defenders still have options.
Dude, this is exactly what my teacher was explaining to me but I just didn't quite understand what he meant at the time. As a Gief player, taking the throw is really no big issue. (especially if I have a life lead.) I'm definitely about to untrain some bad habits and level up. Great video!
Damn this really opened my eyes and completely changed the way I view games. I always felt as if i was slightly behind but i never understood why. Thank you, i appreciate the content.
Waoooo, a so simple concept that was never explain, Thank youuuuu. I just hate that I can click like once and that I've already subcribed. This channel deserves better.
Bro, this is an insane knowledge bomb to drop in a 10 minute video. I've always wondered how they're able to react, this explains a lot. Also the DP buffer on grab is mindblowing. You're doing great work.
this one of those things that you know about through experience playing for years and watching pros play all the time. you know that's what you gotta do but you thing it's somehow magical so you never try it. to hear you actually break it down and introduce for newer less experienced players andand confirm for others who play a lot but are a bit lazy (like me), it makes it more realistic a option in defense. this was a very great breakdown, and I will be subscribing
I’m getting serious in my goal achieving master rank and I couldn’t have seen this video at a better time. I made it to diamond rank 2 yesterday and this will definitely give me a boost. Thanks for the amazing tips!
Most excellent stuff, Mikey. You're able to identify, articulate, and explain a very common scenario that us noobs really didn't understand was happening. Dude can teach!
I now realize i've been playing this game a few seconds in the past, when I should have been looking moments into the future! thank you for this eye-opening piece of information!
I’ve been playing street fighter since a little kid and this is one of the best advice videos I have ever seen up-to-date. Great job everything you’re saying here is 100% accurate and will help so many players get so much better thank you.
I think my mouth dropped on the DP buffer through the throw attempt animation so genius lol. Damn. All of this is so genius you really learn something new about fighters all the time
I figured this out too. Nuanced things like this is how I get better so fast and usually learn them after watching replays or simply thinking about them. Made like 2 adjustments and went on a 10 game win streak. Keep content like this coming 🔥🔥
@@prawnyb I come from Mortal kombat and players typically win or lose neutral quickly. In street fighter it’s more tamed. So instead of forcing things I learned to wait and stopped taking unnecessary risk especially when I have life lead. Allowed me to punish a lot more nonsense from my opponent instead of us both scrambling. Second thing was being more intentional with the block strings I was using and hit confirming. Autopilot is just bad
Little things like this is why I love playing this game when you discover these nuanced hidden little gay mechanics and you just get so much better at the game and then you can add layers on what you learn. Great stufff here
I'm so grateful for this video! I always thought I was just too slow but that would naturally happen if I'm trying to account for infinite possibilities. Limiting the scope to know WHAT to look for does wonders 😅
I was in the exact same boat! Once you get comfortable just commiting to an option and not caring if you were wrong, the things you need to focus on are much more limited!
Your amazing man im a longtime madden player and finally playing fighting games. I see defensive focus applies to fighting games. Can stop everything gotta commit and live with the results
great video, i think you explained it well! ive just started to grasp the neutral game a bit more and doing input buffers on hit confirms etc so this is like an extra layer onto that which i didnt really think about, so thanks!
This is a stretch but it kind of reminds me how lower level players watch their battles in starcraft where as better players, beyond what they need to a tively control, know when they can look away to do other things with their actions per minute. Great and extremely helpful video. Thank you. All your stuff is really helpful, well spoken and clearly explained.
This is actually awesome stuff. People panick in the corner when they get throw looped. The idea of it happening a 3rd time almost baits a whiff throw or dp every single time.
You had me in the first half. With the idea being the same as when you attempt a hit- confirm into an unsafe option. As you continued, it became more apparent that you are just committing to the guess. The problem is that almost every mixup is reactable in one way or another in SF6. You have to guess when you're in the corner with no meter in burnout, but you are being outplayed by that point. Always check to see what is realistically reactable with the frame data. Reaction always beats anticipation. The issue with the idea of a shimmy is that the distance is a good indicator of your opponents intentions. It is basically the same thing as a tell in poker. The point of the light in the corner is that it beats every option. You aren't looking to combo, but to force a change in distance. A change in distance is a change in options. Getting out of the corner is a lot like knowing when it is safe to grab. Look for ways to hard knock down your opponent or accept some damage jumping out to avoid the potential in more.
This is all stuff I've heard a million times before nonetheless its a great way of reframing these ideas and presenting them in away that helps people actively think about incorporating them, 10/10
Dude such a good point of there's only so many things to look for when u commit to something. Makes it feel so much simpler. Although practicing it will take a lot of time
I had to comment man. I seen this video yesterday and applied it just now while playing. Even though I sat in the corner and just held back, I committed to that waiting for my opponent to switch up (he didn't lol) so I lost. But I swear the mental fatigue it was taking me to be like is he going to throw me this time idk aww shyt mash grab aww he didn't IM FUCKKKEDD lol was draining. THANK YOU FOR THIS TIP MAN KEEP UP THE GOOD WORK! This just shows you can learn from anybody.
Glad I could help out! And yeah sometimes you decide to just take throws and they literally just do it 4 times but that happens even at the highest level haha
Street Fighter is a lot like stoic philosophy. Accept what you have no control over (opponent's throws) while redirecting your attention to what's within your domain of influence (your reactions to the throws or your options). Such a great game!
I just realized by watching this video in situations where I was able to react to things it was because I was actually committed to whatever I was doing and looking ahead at what my opponent might do. This is really good and is a huge game changer because this is easy to overlook while you are playing in the moment. This going to help a bit more with controlling chaotic players who like to jump and mash buttons.
Appreciate it! Hope it helps out. Takes a bit to get comfortable with just "being wrong" or getting thrown sometimes, but once you get more comfortable with these things, the game seems a lot more simple to react to haha
All those decisions are why I am losing so much. My brain stops working completely. When you watch pro players, it feels like they react to everything. It is hard to tell yourself you have to take some hits, throws and not try to do anything.
I struggled with it for a long time but I think your last point is the big one! It definitely is hard, but once you get comfortable with the idea of picking an option and just not caring at all if it's wrong, you can free up so much of your focus to look for other things that used to be overwhelming to react to.
Im adding something to this advice. Learn the timing of your combos. You'll have a better flow of your combos if you press the right amount of buttons, instead of smashing the button until you see the attack come out.
I have been trying to improve my neutral in KOF(I don't play sf6), and I just noticed that yjeres some moments where i have to buffer my DP if i want to be able to react (as kof has short jumps and theres no so much time to DP as in SF). and I have been trying to imrpove on that, I practice every day, and right when I though that maybe I was being delusional and or weird with my thought traing this video appears, not only to tell me I'm right, but also to show me how widely can this concept be applied, and how big of an idea it is. The ones that think this is just explaining Os's got it wrong, this is so much more than that, is like compresing your mental stack so you can storage more moves than before, my oponents are going to think I'm reading their minds or I'm just god damn lucky. Thank you, deeply.
If ur a dp character on offense, do u have an option select for wakeup forward jump/vertical jump? Is there a shortcut to cover both during a whiffed throw? (Currently i buffer crosscut hard dragon punch and react to vertical jump with cr hp or jump medium punch against wall jump characters, rashiid or chun li)
You have to react to whether they jump up or forward but you can input pretty much all of it and then just do Down Forward or Down Back at the end. Kind of hard to explain in text. I actually just made a video on this haha. 2nd newest video on my channel.
Love the video and has a lot of great ideas but did you say what to do if someone decides they are going to do an endless throw loop for the rest of the round like if they 10 in a row?
@@BasedWaffles yeah even though most of my vids use SF as an example, I try to go over stuff that can apply to most FGs! They all share similar fundamentals and learning approaches, even if mechanics may differ
So that's why you see people hitting buttons on their joysticks when nothing is happening. I've always been like "why are you mashing on the ground/being grabbed/getting knocked down, you're stick in an animation, dummy. Is he stupid?" They've been buffering the whole time. My god, I never realized.
Before i can start thinking about what my opponent can do in different scenarios. I must first learn the art of.... "Thinking" Right now. i can go into a match as rashid. press light whirlwind shot. and instead of thinking "is my opponent going to jump over it? is it going to hit? are they going to block it?" etc. Im instead thinking about:
I didnt play during street fighter 5, but I played a lot of 4. I hear a lot now about "taking the throw" but that wasnt really a thing back when I played 4. I have just a strong muscle memory of teching while crouching because it would option select a light kick if you didnt need to tech and it was a great combo starter. I find myself doing this all the time in 6 and getting shimmied >.
Thank you. My MR just increased by 300 and I'm getting DMs from e girls on Twitter as we speak.
Mission complete
have you not commented this exact thing elsewhere?
I don’t think e girls fw sf6
@@pinguluddyea lol
😂😂
He says "just take thr throw" with the confidence of a man who hasn't been thrown 5 times in a row
Because that man is willing to take the 6th throw and wait for his opening.
If you dont understand this, then the message went in one ear and then out the other
@@WanderingTayson that's the dumbest conclusion you can come to. He chooses to do a certain option and is well educated on the possible outcomes of it. You don't "just take the throw". If you're constantly getting thrown, it means there's something wrong in your defence that your opponent can easily exploit. Try dackdashing every now and then or use your DP. Dying because you were supposed to "just take the throw" is a horrible interpretation of this video
@@МирославКръстев-с7и “taking the throw” doesnt mean you sit there doing nothing -___- jesus. It means you dont tech, so u dont get shimmied. People dp/jump/delayed punch/reversal etc🙄🙄🙄
Guys... if "Do action A" doesn't actually mean "Do action A", you may want to revise how you're expressing that idea. In this case, it's better to say "Don't tech the throw", rather than "Take the throw". Two completely different things.
But from watching this video, it looks exactly like "Take the throw", and if there's no throw, do your counter action. Just don't forget your game theory reps.
"surely he won't do it the sixth time"
That's actually brilliant. My defense is usually shitty because I panic and don't know what to do. Just committing to something straight up frees me from that stress.
Glad I could help! Yeah once you get comfortable with which options matter the most and committing, you'll notice your defense is much more on point
Irk? That dcq example clicks so hard. Its like wait, i always do that but i guess/fuzzy 171. I feel stupid for thinking of: dp on reaction to strike, tech the grab, up back button instead of just sticking to 1 option
1 min in: yep that's a sub.
Not one fucking big name player has once explained something this well to me to understand in a video I've seen. I always felt like there was some things I've been missing in my gameplay that others have that I couldn't understand, or what I was doing wrong. Thanks bro, this was fucking game changer
Yeah this whole idea of committing to an option and then reacting to only a few different scenarios is something most people just need to figure out after playing for a very long time. This video explained it well and I’m sure it has helped a lot of people.
Appreciate it! Yeah I've always had a hard time learning from what better players say, always felt like there was a disconnect or they were just telling me something I already knew and there had to be more. So as I've improved at games over the years I've tried to make sure whenever I try to teach it, it would be something I'd understand when I was younger haha.
This is most valuable lesson I've seen in my SF6 journey, I've never thought of that the problem is how I distribute my attention.
Yes, that's literally the "problem" of the vast majority of players that already "know" how to play. The mental stack is huge in this game, so the way to become better once you have the basics ironed out is the priority hierarchy on some situations and interactions.
Y’know my lil bro has this exact same mindset but instead of sf6 it’s with guilty gear strive where he doesn’t even look at his character he always looks at mine and I couldn’t for the longest time figure out what he meant by that. So honestly I’m really glad you posted this video👍
Btw the mindset of being fine with messing up and just moving onto the next step is something that can be incorporated into anything in life, so honestly I wish to get better at this and improve in a lot of aspects, not just with fighting games.
Yeah agreed on the second part for sure! Being ready to fail is always something you have to get comfortable with in anything. It's definitely hard, but so worth it, in fighting games to just commit to an option and not even consider if it might be wrong so you can focus on the other things haha.
huh? how could you possibly play without looking at your opponent?
@@mrosskne dunno if you ever got an answer to this... but from what I gather, the idea is that if you're stuck glancing at your own character, it means you're also watching yourself for any mistakes.
when you get comfy with a character, there's less of a need to watch yourself for mistakes, and on the off chance you do anyways, it doesn't matter as much anymore.
This just blew my mind, maybe this is the knowledge i needed to get me to master from diamond 5
Good luck bro, you got this 💪
Mikey just showed us a Jedi Mind Trick way to reduce our mental stack… 😮
Haha that's the goal! Not easy to implement in one go but once you get used to it, should help lower the mental stack in a lot of common situations
This is the absolute best mindset video for SF6 I’ve ever seen. Now if only I played a character with a DP lol
Haha appreciate it. Having a DP is pretty op but I do think the general mindset should help with any character!
You communicated the real-time thought process really well. Thank you!
Option Select is a great tech that not many pros and veterans teach newer people nowadays, this video is 10/10 folks listen to this man
Bro this was amazing tips. Literally never heard anyone explain the game the way you did
@@beng6149 haha appreciate it and glad I could help!
Ah that first tip is called an Option Select in the Fighting Game Community. Good tip though, I didn’t know this
Swell yeah batman
The answer is to eliminate throw loops. No option select will protect you. If they jump, your throw will result in a missed throw animation. It’s completely unfair for Akuma to be able to whiff a throw and still have enough time to DP you if you jump.
@@kennellfrederick4367 Defenders still have delayed throw tech and wake up guard impact as defensive options. Throw loops are oppressive yes, but defenders still have options.
@@kennellfrederick4367 sounds like a skill issue.
Dude, this is exactly what my teacher was explaining to me but I just didn't quite understand what he meant at the time. As a Gief player, taking the throw is really no big issue. (especially if I have a life lead.) I'm definitely about to untrain some bad habits and level up. Great video!
This seems such an obvious way of thinking when you say it but Id never considered this process. Thanks for the explanation
Bro u videos are so based and straight forward these are great
Haha appreciate it bro.
Damn this really opened my eyes and completely changed the way I view games. I always felt as if i was slightly behind but i never understood why. Thank you, i appreciate the content.
Glad it helped out!
Waoooo, a so simple concept that was never explain, Thank youuuuu. I just hate that I can click like once and that I've already subcribed. This channel deserves better.
Haha thanks a lot! And glad I could help 😁
Bro, this is an insane knowledge bomb to drop in a 10 minute video. I've always wondered how they're able to react, this explains a lot. Also the DP buffer on grab is mindblowing. You're doing great work.
this one of those things that you know about through experience playing for years and watching pros play all the time. you know that's what you gotta do but you thing it's somehow magical so you never try it. to hear you actually break it down and introduce for newer less experienced players andand confirm for others who play a lot but are a bit lazy (like me), it makes it more realistic a option in defense. this was a very great breakdown, and I will be subscribing
Dude the intro is on POINT. Great video
Thanks man!
I’m getting serious in my goal achieving master rank and I couldn’t have seen this video at a better time. I made it to diamond rank 2 yesterday and this will definitely give me a boost. Thanks for the amazing tips!
Glad I could help and good luck in your climb man! See you in some Master ranked games soon 💪
This is one of the best videos on defensive mindset I've seen in a while. Thank you.
Appreciate it! Glad I could help
Finally watched this. Commit to a defensive option, then maybe adjust, depending how it goes. I don't have a DP, but can try other things. Fun vid.
Most excellent stuff, Mikey. You're able to identify, articulate, and explain a very common scenario that us noobs really didn't understand was happening.
Dude can teach!
Appreciate the kind words! More to come! 😁
I now realize i've been playing this game a few seconds in the past, when I should have been looking moments into the future! thank you for this eye-opening piece of information!
This is wild, instant sub. I never really thought about the game this way 👍
The most useful video on defense I've watched for any fighting game by far. Thankyou.
this might be the best sf6 tutorial video ive ever seen. very clear and concise. thanks bro.
I’ve been playing street fighter since a little kid and this is one of the best advice videos I have ever seen up-to-date. Great job everything you’re saying here is 100% accurate and will help so many players get so much better thank you.
great video really a good spin on the concept of being in the moment. especially something I need to work on since I boom all day with guile
Dude, this is the piece of information I've been searching for without knowing. Thanks a million.
Glad I could help!
I think my mouth dropped on the DP buffer through the throw attempt animation so genius lol. Damn.
All of this is so genius you really learn something new about fighters all the time
Haha glad I could help! Yeah it feels like there's always something new to learn in FGs but that's half the fun of it
I figured this out too. Nuanced things like this is how I get better so fast and usually learn them after watching replays or simply thinking about them. Made like 2 adjustments and went on a 10 game win streak. Keep content like this coming 🔥🔥
Good job on the winstreak! Yeah so many small adjustments to how you approach different situations can take you a long way in Street Fighter
What we're the adjustments you made?
@@prawnyb I come from Mortal kombat and players typically win or lose neutral quickly. In street fighter it’s more tamed. So instead of forcing things I learned to wait and stopped taking unnecessary risk especially when I have life lead. Allowed me to punish a lot more nonsense from my opponent instead of us both scrambling.
Second thing was being more intentional with the block strings I was using and hit confirming. Autopilot is just bad
Little things like this is why I love playing this game when you discover these nuanced hidden little gay mechanics and you just get so much better at the game and then you can add layers on what you learn. Great stufff here
@@Tjizzle123456789 thanks man. I need to do both if those things.
I’ve heard this dozens of times. I thought I understood it. Now I know I never truly did, until now. Great job on your part.
I knew I was right to commit to OD DP on wake up and not think about it!
Real talk though great video. Excited to try and incorporate this mindset
I'm so grateful for this video! I always thought I was just too slow but that would naturally happen if I'm trying to account for infinite possibilities.
Limiting the scope to know WHAT to look for does wonders 😅
I was in the exact same boat! Once you get comfortable just commiting to an option and not caring if you were wrong, the things you need to focus on are much more limited!
Your amazing man im a longtime madden player and finally playing fighting games. I see defensive focus applies to fighting games. Can stop everything gotta commit and live with the results
dude that amazing "tech" this tip help u to reduce your mental stack by a lot
Coming back months later, now I understand what you're talking about 😂. Thx btw.
super solid advice, wondering why no one else explained it like this, instant sub :).
Haha glad the video helped and I appreciate the sub!
This is such a simple concept, yet it blew my mind! I'm implementing this moving forward
This is brilliant and not something I've heard about before - thank you!
I will not be proud of myself if I’m not subbing after such an amazing coaching session… waouh, superb work! Hope to see more ! 🔥
great video, i think you explained it well!
ive just started to grasp the neutral game a bit more and doing input buffers on hit confirms etc so this is like an extra layer onto that which i didnt really think about, so thanks!
Glad I can help. So much to learn about FGs but it's always so satisfying when things start to click
This is a stretch but it kind of reminds me how lower level players watch their battles in starcraft where as better players, beyond what they need to a tively control, know when they can look away to do other things with their actions per minute.
Great and extremely helpful video. Thank you. All your stuff is really helpful, well spoken and clearly explained.
So that's why it seems like people are absolutely cracked or mind readers, buffering their options, I'm gonna start using this
genuinely some of the best advice I've ever seen.
Dunno why I've never figured that out by myself but thank you for this video, everything clicked now.
Glad I could help out!
This is actually awesome stuff. People panick in the corner when they get throw looped. The idea of it happening a 3rd time almost baits a whiff throw or dp every single time.
You had me in the first half. With the idea being the same as when you attempt a hit- confirm into an unsafe option. As you continued, it became more apparent that you are just committing to the guess.
The problem is that almost every mixup is reactable in one way or another in SF6. You have to guess when you're in the corner with no meter in burnout, but you are being outplayed by that point.
Always check to see what is realistically reactable with the frame data. Reaction always beats anticipation. The issue with the idea of a shimmy is that the distance is a good indicator of your opponents intentions. It is basically the same thing as a tell in poker. The point of the light in the corner is that it beats every option. You aren't looking to combo, but to force a change in distance. A change in distance is a change in options.
Getting out of the corner is a lot like knowing when it is safe to grab. Look for ways to hard knock down your opponent or accept some damage jumping out to avoid the potential in more.
This is all stuff I've heard a million times before nonetheless its a great way of reframing these ideas and presenting them in away that helps people actively think about incorporating them, 10/10
Dude such a good point of there's only so many things to look for when u commit to something. Makes it feel so much simpler. Although practicing it will take a lot of time
I had to comment man. I seen this video yesterday and applied it just now while playing. Even though I sat in the corner and just held back, I committed to that waiting for my opponent to switch up (he didn't lol) so I lost. But I swear the mental fatigue it was taking me to be like is he going to throw me this time idk aww shyt mash grab aww he didn't IM FUCKKKEDD lol was draining. THANK YOU FOR THIS TIP MAN KEEP UP THE GOOD WORK! This just shows you can learn from anybody.
Glad I could help out! And yeah sometimes you decide to just take throws and they literally just do it 4 times but that happens even at the highest level haha
Excellent video, backslide from Platinum 1 to Gold 4 after patch as Ryu, got lazy. Back on the horse today, no fear.
Good luck brother! Diamond in no time 💪
Street Fighter is a lot like stoic philosophy. Accept what you have no control over (opponent's throws) while redirecting your attention to what's within your domain of influence (your reactions to the throws or your options). Such a great game!
I just realized by watching this video in situations where I was able to react to things it was because I was actually committed to whatever I was doing and looking ahead at what my opponent might do. This is really good and is a huge game changer because this is easy to overlook while you are playing in the moment. This going to help a bit more with controlling chaotic players who like to jump and mash buttons.
Amazing man. The throw/dp motion is so good
This is fantastic
Appreciate it!
Thank you! Videos like this are AMAZING for tekken players like me trying to git gud at Street Fighter!
Glad I could help!
Awesome video I can't wait to try and implement some of these strategies into my game and see how it goes
Appreciate it! Hope it helps out. Takes a bit to get comfortable with just "being wrong" or getting thrown sometimes, but once you get more comfortable with these things, the game seems a lot more simple to react to haha
Holy shit hes a genius. Thank you so much🙏🙏🙏
Really well put video, thanks for that!
Thanks for sharing bro ! Great Video
Appreciate it brother!
Great tip, thank you!
Option Selects (OS) are always good too add to your arsenal
Awesome video! I’m working on my defense and this video explained things pretty clearly! Ty ty!
dayum, this is hella good advice
Very informative, thanks !
Thank you, this got me to ascendant.
All those decisions are why I am losing so much. My brain stops working completely.
When you watch pro players, it feels like they react to everything.
It is hard to tell yourself you have to take some hits, throws and not try to do anything.
I struggled with it for a long time but I think your last point is the big one! It definitely is hard, but once you get comfortable with the idea of picking an option and just not caring at all if it's wrong, you can free up so much of your focus to look for other things that used to be overwhelming to react to.
jesus bro you earned a sub. you went off lol
Im adding something to this advice. Learn the timing of your combos. You'll have a better flow of your combos if you press the right amount of buttons, instead of smashing the button until you see the attack come out.
You open my eyes master
@@AlienSamurai haha, go on and do great things!
This is good advice, can apply to tekken too imo cause I play both
I have been trying to improve my neutral in KOF(I don't play sf6), and I just noticed that yjeres some moments where i have to buffer my DP if i want to be able to react (as kof has short jumps and theres no so much time to DP as in SF). and I have been trying to imrpove on that, I practice every day, and right when I though that maybe I was being delusional and or weird with my thought traing this video appears, not only to tell me I'm right, but also to show me how widely can this concept be applied, and how big of an idea it is. The ones that think this is just explaining Os's got it wrong, this is so much more than that, is like compresing your mental stack so you can storage more moves than before, my oponents are going to think I'm reading their minds or I'm just god damn lucky. Thank you, deeply.
Great advice bro. Thank you
Damn this was super helpful, thanks
Glad it helped!
This will take some time to apply, but I see the value.
This has changed my life
LOOOL. Need to screenshot this comment for a referrals page 🤣
Thanks for the tip. One thing I feel you need to work on is speaking a bit slowly, unless your videos are only meant for native speakers.
Amazing video
Ok, options select and commitment
Got it.
If ur a dp character on offense, do u have an option select for wakeup forward jump/vertical jump?
Is there a shortcut to cover both during a whiffed throw?
(Currently i buffer crosscut hard dragon punch and react to vertical jump with cr hp or jump medium punch against wall jump characters, rashiid or chun li)
You have to react to whether they jump up or forward but you can input pretty much all of it and then just do Down Forward or Down Back at the end. Kind of hard to explain in text. I actually just made a video on this haha. 2nd newest video on my channel.
Great video.
great advice 👍
Strong guide!
This video showed me another level of how to think in this game. But it sounds easy, but its not. Still nice video.
Love the video and has a lot of great ideas but did you say what to do if someone decides they are going to do an endless throw loop for the rest of the round like if they 10 in a row?
Once you played the Guile clip, it makes sense. Buffer is charge for non charge characters.
Damn this video is so good
i get hit with the throw bait after being thrown 2-3 times then im dead
What should I do if they forward jump instead of neutral jump while I'm in the corner? Usually my anti airs don't connect because they jump over it
I know this is a SF video but I sort of applied it to other Fgs in terms of whenever I'm defense.
@@BasedWaffles yeah even though most of my vids use SF as an example, I try to go over stuff that can apply to most FGs! They all share similar fundamentals and learning approaches, even if mechanics may differ
Back dash chilling in the corner: 👁️👄👁️
they gotta take out throw loops though. it’s one of the last ‘have or have-nots’. Sadly, shoto privelege has somewhat returned lol.
So that's why you see people hitting buttons on their joysticks when nothing is happening. I've always been like "why are you mashing on the ground/being grabbed/getting knocked down, you're stick in an animation, dummy. Is he stupid?"
They've been buffering the whole time. My god, I never realized.
Before i can start thinking about what my opponent can do in different scenarios.
I must first learn the art of.... "Thinking"
Right now. i can go into a match as rashid. press light whirlwind shot. and instead of thinking "is my opponent going to jump over it? is it going to hit? are they going to block it?" etc.
Im instead thinking about:
I didnt play during street fighter 5, but I played a lot of 4. I hear a lot now about "taking the throw" but that wasnt really a thing back when I played 4. I have just a strong muscle memory of teching while crouching because it would option select a light kick if you didnt need to tech and it was a great combo starter. I find myself doing this all the time in 6 and getting shimmied >.
Haha I had this exact same problem at the start of SF5 as well because I had a crouch tech habit for so long
So what happens when you throw loop your opponent, he back dashes and you end up with the dp motion buffer up close and you have press a button?