SF6 Ryu Complete Oki Guide - Beginner to Advanced Guide for Ryu Okizeme

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 89

  • @kakashihatake4180
    @kakashihatake4180 8 місяців тому +54

    Best Ryu oki guide I've seen so far! Just some extra stuff:
    - Ryu gets meaty DI easily because all you have to do is end any combo in lp dp > st.lp frame kill > DI
    - Can get a safe jump midscreen off ex donkey kick by doing ex dk > st.lp frame kill > sweep. You'll be +41 at most. However, this will lose to some faster wakeup light lp.
    - In the corner, light donkey kick and light tatsu grants a meaty ovh that combos into jab if you do light tatsu/donkey > st.lp framekill > f.mp
    - Corner medium donkey grants a meaty ovh too if you frame kill with st.lk
    - In the corner, if you confirm into HP > HK target combo, you can do: cr.lp (framekill) > f.mp for a meaty ovh than combos into jab. Very strong.
    - After sweep you can do autotimed meaty heavy hasho to be plus. If people like to react ex dp or parry you can try to bait them with a light hasho. After counter/pc sweep you can do the same but you have to frame kill with st.lp and then do heavy hasho. I'd recommend the empty jump oki after pc/counter sweep instead because at certain ranges the side you end up on can be ambiguous.
    - Not oki but a spaced cr.mp into heavy hasho or medium hasho is a pretty decent tool. If they like to DI and you do cr.mp > medium hasho, you can counter their DI. If they mash, mistaking the medium hasho for the heavy version, you'll get a counter hit launch because cr.mp > m. hasho is a natural frame trap. When they're conditioned you can do cr.mp > h.hasho. If you space it right, cr.mp > H.hasho will still make some buttons whiff if they mash through the gap. It's a somewhat gimmicky mindgame tbh but still works at very high MR when used sparingly.

    • @LiteralmenteFadul
      @LiteralmenteFadul 8 місяців тому +1

      Goated comment, specially the hp hasho after a sweep.

    • @prabhu786
      @prabhu786 8 місяців тому

      Great info. I'll keep a note of all these.

    • @artjacketTV
      @artjacketTV 6 місяців тому

      Dude we should be following you instead

  • @luis_yance
    @luis_yance 8 місяців тому +8

    As someone who messes around with Ryu here and there post patch, this is a solid guide to learn some more oki options I could implement in my game plan. Thanks!

  • @outthefryinpan
    @outthefryinpan 3 місяці тому +2

    Honestly this guide is so important for Ryu especially since he doesn’t have too many gimmicky specials like most characters, so this has to STRONGLY be your gimmicks

  • @ptiger15
    @ptiger15 8 місяців тому +3

    Great guide! as a ryu main there are two more oki setups i would also recommend.
    if you land a medium donkey kick near or at the corner you can do: forward dash --> whiff st.lp --> meaty 5mp. This setup leaves you at +2 OB which is enough to tick throw them and can even delay by 1f into a meaty throw if you want to mix-up the throw timing.
    if you land a light donkey kick you can do: forward dash --> whiff st.lp --> meaty 5mp/meaty throw. you dont get plus frames like with medium DK but still solid oki.
    I mainly use these setups since ryus main 5f+ punish is usually PC 5.lk into donkey kick or tatsu especially against common moves like: Ken's low jinrai OB, Juri's three way fuwa stock special move OB, and certain sweeps OB (chun and deejay).

  • @therepoman_
    @therepoman_ 8 місяців тому +2

    Great video! I wanna add another set-up from Ryu's corner BnB (juggle 623LP). 5MK frame kill gives you a +2 OB/+10 OH/+12 CH 5MP, and you're still in throw range if they block it. This is one of my favorites.

  • @jpVari
    @jpVari 8 місяців тому +4

    Omg thank you. Modern, all in one place... Needed this so bad. I have a couple on my repertoire but this is huge for me.

    • @OutOfTouch_YT
      @OutOfTouch_YT 8 місяців тому

      modern player also. this helps me get some new aggressive ideas. i'm gonna stick to modern either way just so i can still spam better fireballs faster.

  • @hsy2030
    @hsy2030 8 місяців тому +2

    Best Ryu oki guide so far! Gonna use these and gain more MR💪

  • @intellectic9155
    @intellectic9155 7 місяців тому +8

    Yo, these videos really set you apart. Breaking OKI down toddler style. Great stuff. Make more of these w/ other characters please.

  • @CharlesPlaine
    @CharlesPlaine 8 місяців тому

    I knew a ton of these but you enlightened me on a bunch that I didn't realize or lab. Thanks, bro

  • @robbieortsak6486
    @robbieortsak6486 8 місяців тому

    Amazing! Thanks a bunch for this information. This will boost my corner game immensely.

  • @Thighsupremacy9909
    @Thighsupremacy9909 8 місяців тому

    I watched your ken meaty setups. Recently got to master with ken and ryu but really lacking in Ryu okis this will be very helpful. Thanks!

  • @salimk8252
    @salimk8252 4 місяці тому

    best Ryu oki guide ever !! thank you so much, you just got an instant follow for this fantastic video !!!!!

    • @raidhyn
      @raidhyn  4 місяці тому

      @@salimk8252 glad you found it helpful!

  • @joshuatan5008
    @joshuatan5008 8 місяців тому

    This is a really sick guide. Thanks ❤️❤️

  • @ax__digital9898
    @ax__digital9898 7 місяців тому

    elite tutorial

  • @hakobo2744
    @hakobo2744 7 місяців тому

    Such an awesome guide, so useful. Saved it so I can come back

  • @luizdempsey7853
    @luizdempsey7853 4 місяці тому

    Excellent work, subscribed and left a like

  • @chesssean
    @chesssean 4 місяці тому

    This is amazing! Please make more 🙏

  • @BenryDess
    @BenryDess 8 місяців тому

    This is just an outstanding video - excellent work.

  • @lucien4888
    @lucien4888 7 місяців тому

    Incredibly well done video thank you

  • @TaekwonMridul
    @TaekwonMridul 8 місяців тому

    thank you so much for sharing your knowledge especially in such a nice format!

  • @Dylan_Eccles
    @Dylan_Eccles 7 місяців тому

    Great well formatted guide

  • @WillaSalam
    @WillaSalam 8 місяців тому

    This was so helpful!! Thanks for sharing it :)

  • @solodolo9450
    @solodolo9450 7 місяців тому

    Really good guide- thank you!

  • @moil6384
    @moil6384 8 місяців тому

    amazing guide, thank you so much, not only learning oki setups but how to take notes on the game

  • @MLiaoMolly
    @MLiaoMolly 3 місяці тому

    thank you so much!!

  • @fitzciaran
    @fitzciaran 7 місяців тому

    Awesome info and delivery! ty

  • @prabhu786
    @prabhu786 8 місяців тому

    Great video. A few i didn't know about, I'll them to my own Ryu document.

  • @Riviter19
    @Riviter19 4 місяці тому

    Video is awesome

  • @antonsundin2974
    @antonsundin2974 3 місяці тому

    Very solid guide overall.
    But if i am allowed to nitpick i think you should have spent a little bit more time on the denjin launch section. For example after a denjin hasho launch midscreen it's almost always worth it to do drive rush 4HP or 2MP (depending on range) into medium tatsu. The opponent is actually gonna juggle in a way that lets the second hit of the medium tatsu to hit instead of the first... this route results in more damage, corner carry and frames on wakeup whilst also being point blank to your opponent, definitely worth 1 bar.

  • @woooo_yeah
    @woooo_yeah 7 місяців тому

    awesome vid, really good presentation

  • @LucasCamargo827
    @LucasCamargo827 5 місяців тому

    Wow...that's the best guide ever,do you have these guides with all the characters in the game?

    • @raidhyn
      @raidhyn  5 місяців тому

      @@LucasCamargo827 haha no. I'd need to be a full time content creator to pull that off. This video probably took 60 hours of work 😂

    • @LucasCamargo827
      @LucasCamargo827 5 місяців тому

      @@raidhyn I see,but thank you this really helped me

  • @klimzy
    @klimzy 7 місяців тому

    love your guides man - subbed! are you planning to update the guide for season 2? keep up the great work!!

    • @raidhyn
      @raidhyn  7 місяців тому +1

      Will probably update the document at some point, but everything you see here should still work!

  • @darrelthorburn5608
    @darrelthorburn5608 8 місяців тому

    Awesome video

  • @bzhmaddog
    @bzhmaddog 8 місяців тому

    Great video

  • @dmoo8121
    @dmoo8121 8 місяців тому

    Thank you great video

  • @TripleOAgent
    @TripleOAgent 8 місяців тому

    Excellent video. Will you be making more like this? For other characters etc?

  • @SuperpowerReview
    @SuperpowerReview 6 місяців тому

    a lot of info to digest but great video.

  • @TheBlackDraka
    @TheBlackDraka 8 місяців тому

    hey!! great video, just wanted to let you know there is a typo at around the 13 min mark, the meaty should be 6HP and not 6MP right?

    • @raidhyn
      @raidhyn  8 місяців тому +1

      You right. Thanks for the catch!

  • @z1u512
    @z1u512 8 місяців тому

    Gonna learn these to know the ryu matchup

  • @soleil2947
    @soleil2947 7 місяців тому

    Nice video! If anything could be improved, I'd suggest: don't cover the rare knockdowns at all (or significantly less than you did). Instead: add more layers to your coverage of the most common knockdowns. For instance, it would be useful to know which of these point-blank framekills allow you to shimmy each characters's throw by walking backwards immediately afterwards. (Do you need at least +2f? +3f? More? How many extra frames are needed to back-walk shimmy Zangief, versus Chun?) Another category of oki that would be useful to know more about is safejabs - i.e., light meaties that are safe to DI and slow reversal supers (even better if the safejabs don't leave you throw-punishable when perfect parried, idk if that's a thing). Hope this makes sense, Raidhyn!

    • @raidhyn
      @raidhyn  7 місяців тому +1

      That's what the document is for homie

    • @soleil2947
      @soleil2947 7 місяців тому

      Related idea: at the end of the video, you could show an "extended demo" weaving together multiple oki setups into a round-ending sequence.
      For example:
      Phase 1) j.HP -> 5HP -> 214LK
      [Dash framekill midscreen]
      Phase 2) CH 214LP -> DR -> 2HP -> 214LK
      [Forward safejump]
      Phase 3) j.HP -> 4HP -> 236HK -> 623LP
      [2LP framekill in corner]
      Phase 4) 236LP -> 5LK -> 236LK
      This 4-phase sequence probably kills most characters, and strings together several of the setups you described. (I added a juggle 214LK safejump I heard about, though not 100% sure whether it's always safe. It's +41f here; but you can only juggle with DR -> 2HP in Phase 2's context by hitting 214LP late into its active frames.) Anyway, the "extended demo" would be a good opportunity to "put the pieces together" for your audience by giving them a refresher in a flashy way.

    • @soleil2947
      @soleil2947 7 місяців тому

      @@raidhyn Oh nice! I will check that out in more detail

  • @alanpro6343
    @alanpro6343 27 днів тому

    Nice

  • @Ubebread1
    @Ubebread1 29 днів тому

    8:21 i have to try this!

  • @Phi_LongHo
    @Phi_LongHo 7 днів тому

    after landing light tastu in the corner. what are my oki options?

  • @apowersak1
    @apowersak1 6 місяців тому

    What's the song that plays during the Sweep section of the video? It sounds really good

    • @raidhyn
      @raidhyn  6 місяців тому

      It's from the Under Night soundtrack! Really good fighting game series. 😊

    • @apowersak1
      @apowersak1 6 місяців тому

      @@raidhyn holy crap 3 minute reply, thanks dude! Great video though still getting the hashogeki dash down lol, omw to listen to the soundtrack

  • @millenniumstarfury2482
    @millenniumstarfury2482 4 місяці тому

    1:50 for me it says 214LP is -3 on block, was it updated?

  • @woooo_yeah
    @woooo_yeah 7 місяців тому

    New with the season 2 balance patch, Ryu is +42 after light donkey kick for a safe jump!

    • @raidhyn
      @raidhyn  7 місяців тому +1

      I heard about this! Gonna be fun to route into in the corner for sure.

  • @wata1991
    @wata1991 8 місяців тому

    Good video, but you missed his corner meaty overhead setup after light tatsu. Really easy and strong.

  • @Wedgez
    @Wedgez 7 місяців тому

    If you cook something like this up for Akuma you''ll be in business.

  • @maxmood
    @maxmood 6 місяців тому

    Thanks for sharing.. are these still relevant in season 2 ?

    • @raidhyn
      @raidhyn  6 місяців тому +1

      Yes. There's new ones but all of these still work the same.

  • @RowdyDump
    @RowdyDump 6 місяців тому

    I'm praying for the day raidhyn releases the akuma oki guide

    • @raidhyn
      @raidhyn  6 місяців тому +1

      Hoping to by the end of the month.

  • @kavertx9167
    @kavertx9167 2 місяці тому

    So much information.. I don't even know where to start. I'm plat Ryu and this is A LOT. But seriously, which ones should I prioritise?

    • @raidhyn
      @raidhyn  2 місяці тому +1

      If you have a combo ender you're comfortable with the best you can learn is the one at the top for your combo enders.
      Go into the training room and set your training dummy to press Light Punch on wakeup and block after the first hit. Do your combo and then do your oki where you're always getting a hit on their wakeup instead of getting jabbed.
      Personally I started off with
      623 HP Ender - Dash 5HP
      214LK Ender - Dash 214LP
      214MK Ender - Dash 2MP/5MP > Fireball/Hasho
      If you wanted to prioritize IMPORTANT over easy then it would be anything that lets you go into strike throw. I.E. Forward Throw loops in the corner can win you a bunch of games in Plat against turtles and mixing up a strike/throw there.
      I honestly pick one and just practice the options as I go and continue to drill them into memory. Good luck!

    • @kavertx9167
      @kavertx9167 2 місяці тому

      @@raidhyn Thank you so much!

  • @OmegaRandy6
    @OmegaRandy6 6 місяців тому

    Any plans for an Akuma oki guide?

  • @shirogami4224
    @shirogami4224 2 місяці тому

    Can you do gief or luke

  • @betweenbrothers6458
    @betweenbrothers6458 8 місяців тому

    If opponent has OD or super if you throw drive rush you’re cooked because you can’t block.

  • @LiteralmenteFadul
    @LiteralmenteFadul 8 місяців тому

    Me with 160h play time in sf6:
    "Wait, you can parry safe jumps????"

  • @PlasmaSnake369
    @PlasmaSnake369 3 місяці тому +1

    Do you play on numpad or something? I don't get the point of numpad notation. There are ASCII characters for all these directions if you want a concise meaningful notation.

  • @davidduong9144
    @davidduong9144 8 місяців тому +24

    Ryu is good until you bump into another shoto or Luke

    • @artjacketTV
      @artjacketTV 6 місяців тому +3

      I main both - can say while Luke is more fluid and hard hitting, if you dont overextend Ryu, he’s the better bet

    • @faded9581
      @faded9581 4 місяці тому

      As a beginner ryu, this has been my experience. Well mainly Ken and Guile

    • @dominickjadon
      @dominickjadon 4 місяці тому +1

      Ehhh even then… he’s ight

    • @qthestruggler2715
      @qthestruggler2715 3 місяці тому +2

      Hard disagree. He’s extremely versatile and even has strengths in places other shotos don’t. He’s just more demanding mechanically which makes his playerbase smaller. Which also makes information around his stronger tech harder to find since you don’t have a lot of people at high level breaking Ryu down like other players with other characters.

  • @slothywun
    @slothywun 8 місяців тому +1

    How can anybody learn all this stuff? Its too complex!

    • @AlwaysInnaHoodie
      @AlwaysInnaHoodie 7 місяців тому +1

      I’ve learned how to do it. It’s a matter of doing it on ranked where frames and connection vary worse than training mode😂

  • @Dupree4
    @Dupree4 8 місяців тому +1

    I don’t understand any of the terms you use.

  • @lil_cereal9721
    @lil_cereal9721 Місяць тому

    Wtf its an oki

  • @jman140692
    @jman140692 7 місяців тому

    Looks like you might have to update this for the season 2 Ryu buffs lol

    • @raidhyn
      @raidhyn  7 місяців тому

      Should all still be the same. Mostly. Probably. Look I'm at Combo Breaker and have no way to check.