The Miscellaneous Energy Weapons of Fallout Part: 1
Вставка
- Опубліковано 11 вер 2024
- Lasers and plasma aren't the only energy weapons in Fallout, so here we take a look at the energy weapons or "energy weapons" that we have come to know and love in the Fallout series.
Timestamps:
Gauss rifle 00:58
Gauss shotgun 19:23
Gauss pistol 20:54
Pulse pistol 22:50
Pulse rifle 26:24
Pulse gun 28:46
Spasm gun 30:51
Gamma gun 32:37
Mesmetron 41:54
Comment highlights 50:12
Special announcement:
The RadKing discord server is just getting started. Come join and give suggestions for what you would like to see and better interact with me and the rest of Atom's flock!
/ discord
Correction, the Crank on the Gauss Rifle is used, you character will use it when its got low durability and the weapon jams, so presumably the Crank serves as a quick and easy way to unjam the weapon
It might act as a extra boost of power to get things running for another shot. Like thise hand-crank radios.
That actually sounds more Plausible
I thought it was a carrying handle. Though it could work as both cause reasons.
Holy shit I can't believe I guess what it was used for without seeing anything, I looked at it and thought to myself, that's probably a way to clear the weapon, and boom that's what it is
I don't even see it as an energy weapon, it does energy damage in NV and 3 but really it launches a ballistic projectile
The first legendary weapon I have ever looted from an enemy in Fallout 4 was a Ghoul Slayer's Gamma Gun, it was too funny to ignore
Extra damage to Ghouls but rads heal Ghouls, ironic
Could this be used to heal Hancock more than with a normal gamma gun?
@@ALLMINDmercenarysupportsystem Mayhaps
@@ALLMINDmercenarysupportsystem yes, it does.
Proof FO4’s legendaries just suck
Here's a lore friendly explanation of the Gauss Rifle:
"It just works!"
Go away, Todd. You aren't selling me Skyrim again.
@@passingrando6457 It's too late.
It simply functions
Its performance is justifiably adequate
Little lies!
Stunning shows!
People buy - Money flows!
Kinda the explanation for the laser rifle as well, people have done the math to produce a laser that could vaporize someone and it’s impossible for its size to
The German one was used by it's allies as a powerful sniper, the 3 and new Vegas was American made and much cheaper, so it was given to expendible units, and the fallout 4 and 76 one was made as an attempt to upgrade them the great war happened before it could be finished.
Its seen on a Chinese poster though, I took the Fallout 3 variant to be a captured unit sent back to America for testing and evaluation.
The fallout 4 variant I took to be something that American manufacturers developed as a copy of the Chinese and German models.
Thats a nice little fan theory but there is no evidence to support it. The biggest thing that explains all the different variants is that Bethesda really likes to retcon thing from the earlier Fallouts even the ones they've made. The alot from the first two Fallouts is no longer canon due to Bethesda. The change from Fallout 3/NV to the gun from 4 would also be a retcon up until they realised they could make money by adding the 3/NV model back into the game and call it a "prototype".
@@dukas54 do you have evidence to support that?
@@dukas54. Source: Trust me, bro. Unless you've got tangible, credible evidence to prove that Bethesda no longer sees the majority of Fallout 1 and 2 as canon, you can quit your bullshitting.
Edit: Look at that! You never even replied, let alone provided the evidence; You knew that what you were saying had no credibility. It's also pathetic that your comment has 12 likes despite how horseshit it is; Really goes to show that this community has way too many children who hate Bethesda like Bethesda ruined their lives or some shit.
@@dragonbornexpress5650 The entirety of FO76. Get your head out of your ass. "The BoS is in West Virginia before the BoS has even gained a large foothold in the west and 100 years before the Eastern BoS even starts their journey because reasons!"
I always thought the EC in 2mmEC stands for electromagnetic cartridge.
also, its my personal belief that the reason there is so much wood furniture on newer military arms in fallout is that wood was much cheaper than polymer cuz like, yknow, resource war
in german for example its called a " 2mm elektromagnetische Kartusche" which means 2mm electromagnetic cartridge :P so that is kinda confirmed
It has to mean electro mag. Just because of the way they work
doesnt it say that its a elecrtomagnetic cartridge in the pip-boy in fallout 4?
The mod guy
always thought it was electromagnetic charge
Different variants of Fallout gauss rifles are just different companies making weapons for the military. The US military is usually going to have a trial between multiple competitors to see who will get the contract. They set a series of parameters they want met and various companies will try their best to fulfill those parameters. Look at the recent NGSW trial there were 4 companies that entered the trial (Only three are usually shown) but SIG won the competition beating out the other competitors. Sig is now also selling a civilian variant of the winner rifle the MCX spear. True Velocity also entered but lost will also be selling their rifle to civilians called AMICUS. Textron another competitor in the trial is not selling their gun.
I can see that good theory
True Velocity is releasing theirs? Fuck Yeah! Wonder if GD is, too?
I've been hoping for a semi-decent bullpup to enter the market.
I feel like wasteland you and this guy should make a video together
I didn’t know they were selling the amicus to civilians, that’s cool as fuck
That does work, to an extent. The other rifles (which are super rare and far and few between) either get sent to a long dry storage or to get melted down. That's just the way it works
Nerbit, Synonymous, AND RadKing all in one day?! We blessed children of Atom.
The trifecta of fallout
@@bocobipbrookiebradgaming7838 pour one out for the Godfathers, William Strife and Orcidea
And mittensquad
And Mitten! A great day indeed.
I thought I was the only one 💀💀💀💀💀💀💀💀💀💀💀💀
For the Fallout 3 Gauss Rifle, I notice it does have a large magazine on the side, and only the energy supply is reloaded, I think it's meant to be assumed both are reloaded in normal operation, but couldn't be shown in-game
Edit: the muzzle break could be use to disperse plasma formed by the near instantaneous launch of the projectile literally vaporizing the air
Even if the ammo clip wasn't there, there is still a way to get ammo: Have the energy cell's shell be the bullet.
I like to believe that the gauss rifle variants are similar to how in the real world many different weapon manufacturers produce weapons using the same Armalite platform. Or perhaps the pre war weapon smiths used 16 times the brain power and made their own variants work.
13:40 The crank will rotate to the top whenever the weapon jams and the courier pulls it back down to be able to fire. The Radking just made the animator sad to never have seen this animation :(
I'd like to see board meeting that gave us Gauss Minigun.
Gentlemen, Gauss Pistol and Rifle were great success, but limited by scarce, expensive ammo.... so we made it into a portable rotary aircraft cannon that requires freight train of ammo!
I'm not sure if anyone mentioned it, but Lorenzo artifact looks like Cronos device from movie Cronos.
always figured the FO4 version was something Tinker Tom threw together, which would also explain the FO76 version. a smart survivor might have cobbled it together. Mainly since you usually see Railroad members use it. Also I'd put my caps on the 2mmEC using Iron Tungsten alloy rounds to increase the mass and help reduce loss of mass from friction/melting
I thought i might be a war shortage gun, like the volksturmgewers and other axis stuff. Like a perfectly good gun but simplified to ease production (might explain the wood furniture) on guns.
@@juancarlos-uv4lh . So a sort of "last ditch" weapon?
@@dragonbornexpress5650
Like something thrown together at "the last minute"?
ok this is a good train of though, Tungsten Carbide is often used for high penetration and high heat tolerance operations, tungsten is the densest metal iirc, which makes it a great penetrator but it is hard to fire it because of the weight, this is counteracted by making it akin to sabot rounds, long and thin, reducing mass and aerodynamic resistance in turn increasing reliability via flattening the the ballistics curve and increasing accuracy. Tungsten carbide also is magnetic a characteristic required for EM projectiles. Tungsten also helps with the projectile burning up since it has the highest melting point of all raw metals on earth. In conclusion Tungsten Carbide is the Ideal material for EM projectiles. This comes at the cost of manufacturing expenses and price tags, availability and weight.
One thing I noticed about the gauss rifle in Fallout 4: the standard stock looks like the one seen on the Soviet PKM
I love the PKM it's a Pretty.Kool.Machinegun ;)
@@jimbothegymbro7086, I hope you made that joke with the expectation that nobody would laugh.
@@serbianslav5494 I did :)
@@serbianslav5494 I liked it, go be edgy somewhere else.
@@jimbothegymbro7086unfunny 😐
The mesmatron’s dial does get turned in it’s jam animation
In reference to the quality of the Enclave power armour being weaker, I believe that it is because of gameplay reasons. You can get Project Purity restarted relatively early in the game, and the devs probably didn't want to absolutely wreak the player. Canonically, the newer power armour would be superior
my head canon is after getting obliterated at the oil rig they had to make the armor more economical to maintain and as a result made it sup par in defense in terms of near to peer like the brotherhood but in terms of the average wastelander it's still stupidly powerful
Not absolutely true, it could potentially be the enclave armor is easier to manufacture or more reliable (the stst bonuses and maluses indicate to me that it's servomotors are weaker, correspondingly that means they'd probably last longer, useful for long wasteland expeditions)
@@gamegod273 I still think that it is a gameplay thing, but think what you will
@@tinaherr3856 oh that's fair too, I just always like to try and explain everything beyond "gameplay"
@@gamegod273 I understand that, and even try to do that sometimes. Unfortunately, some situations just can't be explained outside of gameplay, such as the player healing by eating food
I’m just now getting ready for a long car trip, and your T-51 PA lore video that I just finished watching has put me in the mood for more RadKing videos, so your timing with this could not be more perfect!
Love to hear it! Hope your road trip was nice and uneventful!
Dude that's the same video that just got me into watching all of his other content too
For the FO4 and 76 Gauss Rifle, I lean more to it being a hobbled-together homebrew design. There are quite a few people on YT making coil gun projects so, it wouldn't be too hard to think that some tinkerers were making their own in the FO universe.
Maybe, after the bombs fell, the blueprints for it were found by some scavengers and, given that there is a LOT of scrap to work with, it became something for those with the technical know-how to cobble together.
All you need is a fusion pack and some copper cable. Slap that onto the barrel of any rifle and boom, you’ve got yourself a nuclear-supercharged coilgun
Nope not true
Here is my take on the "Spasm Neuro Disrupter". I say it uses Ultrasound rather than direct energy.
The U.S military already uses Ultrasound based weapons like the (USW) or (LRAD).
In both cases the first organs to be effected are the inner ear and central nervous system. Leading those under its assault to "Feel like [their] head is going to explode".
Prolonged exposure to Ultrasound of a 180 dB or greater will lead to death due too the following side effects.
-
auditory shifts, vibrotactile sensitivity change, muscle contraction, cardiovascular function change, central nervous system effects, vestibular (inner ear) effects, and chest wall/lung tissue effects, cavitations, hypothermia, and tissue shearing.
This fits all of the descriptions of the "Spasm" gun and then some. With the exception of memory loss. However there is no doubt in my mind that memory loss would occur from your neurons being bombarded with deadly amounts of Ultrasound.
*Note* - Ultrasound in water has been found to cause Encephalopathy in divers and marine mammals. Which can lead to a complete loss of cognitive function. Yikes.
Maybe it would be more effective to fight psykers or something like that
I think I'd rather be shot then go through something horrible like that
Ah sweet! Man made horrors beyond my comprehension
the Fallout 3 and NV Gauss rifle is based on the Finnish Lahti Anti-Tank rifle from WW2, which had a crank on the side which was used for cycling the HEAVY recoil springs and bolt back instead of a conventional bolt, which would be near impossible to pull
I think its likely the use for it in the Fallout canon is roughly the same, related to re-cocking the rifle when you misfire, which happens on low durability
Someone came up with a lore reason for the wooden furniture I liked, that because of the resource wars certain polymers were too costly to make so they reverted to wood as a cheaper, easier to produce alternative.
Gotta be sparing with those petrochemicals during a war over petroleum
Calling the wooden hardware on a firearm 'furniture' makes me instantly cringe ugh
My head canon for gamma gun and gamma rounds. The gamma gun is a device that focuses gamma radiation (similar to radiography equipment IRL). The gun is likely to have its own internal long-lasting power source (can be a fusion cell) that powers all the electronics. The gamma rounds provide the radioactive material that is used to generate the gamma radiation.
It is also possible that a portion of the radioactive material from the gamma rounds is shot out of the barrel with high velocity when the gamma gun fires, coating the enemy with radioactive dust and dealing very significant radiation. This could also explain the bright green circle of light when a gamma gun fires, as radioactive material is often portrayed as green in game (albeit not the case IRL) and we cannot see gamma ray. Think of the glowing sea where the green tint could be from radioactive particles suspended in air or coated on all objects. The small amount of damage dealt to radiation immune targets could be the impact damage from high velocity radioactive dust, as most radioactive elements are quite dense.
So yeah, each time you pull the trigger of a gamma gun, you are creating a tiny glowing sea.
Wasn't there a Gauss minigun in Fallout 76? Based on the recoil it would create, I would assume that it was meant to be for power armour troops
It was originally also in Fallout tactics
I’m pretty sure it was covered in one of the Heavy Weapons videos
@@feralhawg867 oh, ok. I did not know that.
Why would the weapon have recoil?
@@Velgost it doesn't fire lasers or plasma, but bullets. It still would have recoil, even if it is fired via electromagnets
The Presidential Gauss Rifle was a cut weapon from 76's race for the presidency event, however it was officially added ingame as a skin in Season 3 of the scoreboard. Also, the lever on the F3/NV Gauss Rifle is used during jammed animations, which were only added in NV. Lastly, and I swear its not me being nitpicky, but felt it was worth mentioning. In Fallout 76, the radio host pronounces the weapon as a "Gowse Rifle", and as far as I know that might be the only time it is mentioned ingame via voice over.
13:41
The crank is used when the weapon has low durability during reload mishaps.
Gauss rifles may have been made by competing weapons developers or the fallout 3 and new vegas one could have become to expensive or needed to many materials to build so they switched to a more bare bones cheaper rifle as the laser and plasma rifles are quite bare with exposed wiring and all metal uncomfortable looking stalks.
I'm not completely sure about this, However in the operation anchorage add-on, you can pass a speech check talking to the quartermaster, and you can get the gauss rifle back.
take with a grain of salt as was running a heavily modded tale of two wasteland playthrough, including one that changes most speech attempts to new vegas version, and it adds a bunch of cut item related stuff, but i did indeed get it back after passing the check
@bluegem8582 why would it change the fo3 speech check system to the NV version instead of the reverse? I always preferred the chance based speech to the flat check speech, adds more role-playing aspects to the game
Firstly - my respect to fellow Mesmetron enjoyer. To other things:
Most likely Fallout 4 gauss rifle is Tinker Tom's invention. If I remember things right, Railroad agents had gauss rifles and I speculate that gauss rifles we find in different places were, er, liberated from the hands of the dead agents.
There is a gauss minigun in Fallout 76 too and you have to farm raider reputation to be able to buy it (or pray Minerva). It has respectable damage, few gun barrel variants, interesting design and shot sound and it would be a good heavy weapon, but 2mm EC ammo weights a ton even with corresponding perks. To use it efficiently you have to farm for armor with 3rd star for reducing ammo weight. Too bad, because it takes just steel and lead to make 2mm EC.
I don't remember Tinker Tom re-inventing Guass Rifle, more as scavenging and restoring like he did with Deliverer. I know he engineered Railway Rifle.
One must be careful with the terms. Both gauss gun and coilgun are terms to define electromagnetic pulse weapon, but the configuration made them different.
Also, the wiki mention that the Chinese copied and modified certain gauss rifle (perhaps a German one, can't remember) and when the American army captured and check them, they decided to also use the weapon. They used captured ones and few made through reverse engineering
I’ve been listening to your videos at work the past 2-3 days. I really love how in depth you go with comparing to real world history and that’s where I think other lore channels lack. As well as the more less looked at videos like the cars/trains/planes/boats videos. Keep up the awesome work RadKing!
Thank you! I’m really glad you enjoy them
The toy ray gun in question is actually a Ruger Mk II .22 pistol with an aftermarket barrel and body kit. You can tell by the distinctive trigger guard shape. These were sold years ago, the company must be defunct now. There was all sorts of outlandish customization options.
What is a pulse gun you're thinking?
Answer: "getting hit by the inside of a microwave"
My head cannon for why robots aren't affected by rads is that it's down to the prevalent use of vacuum tubes in fallout which while not impervious but is better suited to use in high radiation environments
O.K. here's my hypothesis on how the gauss shotgun works: back in the US Army's Special Purpose Individual Weapon program a hypervelocity flechette firearm was developed; the flechettes were accelerated so fast they would break apart in the barrel so special materials had to be developed for the flechettes. In Fallout 4 VATS the 2mm EC is portrayed as a flechette so I figured the gauss shotgun instead of accelerating the round the entire length of the barrel like the rifle and pistol does it accelerates the round all out once ripping it apart then most of the barrel length and a sizeable amount of the energy in the 2mm EC is used to channel the shrapnel through the holes you see at the business end.
But I likely put more thought into that then the devs at Bethesda did.
Like the SPIW program, Ian from forgotten weapons did a video on one of the prototypes
The mesmetron was also kind of in fallout 4 Automation dlc with all Robobrains head peace giving the robot a “mesmetron” attack. I hope this is cannon to give a lore friendly reason for the mesmetron to show up again.
To my knowledge Fallout 4 expanded on the electromagnetic cartridge round without contradicting anything of the earlier fallout's. Yes the EC magazine has a small fission Battery Source. It is labeled as "disposable one time use" in several military compounds with in Fallout 4 and its DLC. The newer gauss rifle is, to my knowledge, made by The Enclave in the same vein as Midwestern power armor or the post-war x01
The way I see it, the fallout 4 gauss rifle is probably the US’s first production run, while the 3/NV gauss rifle is most likely the newer design. Though the fallout 3/nv gauss rifle wasn’t widely produced by the time the bombs fell, with very few being used on the west coast, and the prototype that was used in anchorage being stored in DC.
I'm assuming that the prototype gauss rifle from the creation club was the military's first attempt at replicating the M72 which was then finalized for 3 and NV. As for the Fallout 4/76 version, it could have been an even more recent prototype that the military was developing pre-war after seeing success with it during field use which would explain why it's much better than the past games.
Maybe the gauss rifle in fallout 2 is a German model, which the US bought and was attempting to copy, and that copy became the version in fallout 3 and New Vegas because both the Enclave and the Brotherhood (both of which have ties to the prewar military) brought that copied version with them. The gauss rifle in fallout 4 could be a different copy made by the prewar Institute and the US military in the area, as it would make sense to have multiple agencies/divisions working on a copy.
I had written my concept for how energy weapons work in my science fiction book, but how fallout energy weapons work is a bit more realistic.
The pulse rifle in fallout 1 looks the first half of a AK-47, which i guess nobody pointed out, strange. Plus many of the wattz energy weapons in fallout 1&2 look like M16s, Browning Auto 5', and Remington Model 8, then somebody slapped the electro magnetic barrel
The pulse gun in New Vegas have a related look towards the blasters from Buck Rogers (1936) or Flash Gordon (1939), ironically the alien rifle from Fallout 3 are a near one to one match.
The Pulse gun from fallout tactics looks an exact match for the ray gun used in sky captain and the world of tomorrow
I'm honestly enamored by how well you convey the lore in these videos, and I think if you keep this up you'll definitely be ShottyCast quality one day.
He's not far off now, and his voice is very calming.
So, as far as I'm aware, the different Gauss rifle models across the series are actually different countries' takes on the concept of a Gauss Gun.
The Chinese seems to have invested in the concept as an attempt to easily pierce through Power Armor. The Fallout 3/NV Gauss Rifles appear to act more like a dedicated Anti-Material Rifle, or a very 'video game-y' single-shot rifle (where it has one *extremely* powerful shot before reloading). They also developed the MEC Gauss Minigun in Fallout Tactics, which seems to be more for extremely deadly suppressing fire and anti-infantry engagements.
The Germans, have two confirmed Gauss Weapons that we know of: the M72 Gauss Rifle from Fallout 2 and the PPK12 Gauss Pistol from Fallout 2 and 76. But given the design similarities to the PPK12, I'm going to assume that the Gauss Shotgun and Gauss Minigun from 76 are also of German design. All the German Gauss weapons seem have anti-infantry designs, as all of them are either semi- or fully automatic and have magazines greater than one.
The Gauss Rifle from Fallout 4 and 76 seems to be an American attempt to copy or adapt the German designs. They function identically to the other Gauss small guns from 76 (or, rather, the Gauss small guns from 76 function identically to the Gauss Rifle from 4 and 76) and are obviously meant to fill the same role as those weapons. I'm going to guess that the US military commissioned Wattz Electronics to do it, for no other reason than Electronics is in their name. They probably started working on it sometime relatively close to the start of the Great War, as that version is obviously still in the early developmental stages, with exposed coils and very rough and crudely machined parts.
I'd love to see the pulse guns return in true form. Anywho, New Vegas's LAER and FO4's Tesla Rifle may be steps in the right direction to add proper lightning guns back into the series. There's something to be said of how they outclass plasma weapons in FO2, and I do think they could stand on their own compared to lasers and plasma in the Bethesda titles. Heck, laser beams and plasma bolts already have their own niche functions compared to each other, let alone charging up Gauss guns.
Also, I forgot that both the Gauss rifle and plasma pistol are both German. I guess it makes sense, as a coilgun for a Gauss weapon would be handy to fling plasma like a bullet.
Speaking of Gauss guns. Can I say that I gushed when I learned the Gauss Shotgun exists? If I'm not awaiting my beloved plasma pistol in a Fallout game, I'm itching for a pump-action or combat shotty. I'm trying my hardest not to give 76 a spin (I'm not an MMO person), but it becomes harder as time goes on.
As much as I love playing FO76, let me tell you it is a pain to do everything for the Gauss shotgun. The actual cost of the gun is easy enough, but you have to get to max reputation with one of the factions, then once you have it you have to craft it which uses legendary modules. Gold bullion used to purchase the gun has a limited amount you can purchase per day but you get a decent amount at the end of the quest, then the legendary modules you can only get 10 per server (so you can save your scrip and server hop) but you only can get 300 legendary scrip per day used to purchase the modules and they cost 50 scrip a peice. So you can purchase only 6 per day unless you get scrip from somewhere else like the scoreboard or other events so unless you grind like crazy you can only make 3 shotguns per day to get the right legendary roll that you want. I got the gauss minigun instead and it was probably a month grind in total to save up the gold bullion for all the mods and to get the right legendary effects. The time gates on everything is the major negative factor for this game for me having to hop on everyday to empty out the vendors for gold bullion, legendary scrip, and caps from vendors.
@@baronobeefdipyes5181 welllllp, no gauss shotty for me, it seems. Thanks for the detailed explanation!
@@tylerironside8109 the game is fun if you can get it on sale don't get me wrong. Just its a daily chore if you wanna get a lot of the fun stuff
It’s not really an mmo, just a bad fallout game.
PPK Stands for Polizeipistole klein (police pistol small) implying that, A. the gauss pistol was made for police forces and B. There is a bigger version of it.
Gauss being under energy still seems correct. It's low/no recoil and uses energy in it's functionality as opposed to the explosive power of gunpowder.
energy vs ballistic is ab damages it inflicts on opponents tho, not how the gun operates
I believe the crank on the Gauss Rifle is supposed to act as a sort of charging or bolt handle. In the New Vegas jam animation, the crank just magically pops into the top position, which the player then pulls down, which makes me believe that it was always intended to do that in normal use, presumably as a way to power the shot, and the lack thereof may have been a developer oversight. However, looking at the model, it's not possible to do a full revolution due to the jutting side "magazine" appearing to get in the way, so it can't function like the Laser Musket in Fallout 4.
Also, the same jam animation is in the Fallout 3 version, but the handle doesn't move at all, so the player just does some cool fancy hand magic and the jam is cleared.
As far as I can tell the gauss riffle in FO1 and FO2 is a German make and they may have invented the weapon
the one in FO3 is possibly a Chinese make while though it looks like the FO3 one the one in NV is possibly supposed to be the same model as 1 and 2
FO4 would probably be the American attempt at making one but due to time constraints may not have been fully fleshed out or could be modified as it has a charge capability. Though I could also see it being a post war weapon that people have built using other gauss weapons. Explaining why it has exposed coils and a charge meter.
The 76 versions look alot more refined with their set up possibly they were American prototypes and as they wear down break and need to be fixed you gradually will have them look more like the FO4 version
Obviously EC stands for Extra Cheese.
Here is my theory:
The Germans create the first commercial gauss rifle
The US buys the rifle and almost immidieatly starts reverse engineering it.
The first US made gauss rifle prototype is created, from both salvaged parts from other weapons and parts of the german design (wood stock) (the 4/76 version)
Later the design gets refined and an experimental dynamo powered, built in magazine prototype is released, wich uses a crank with a built in dynamo to generate the charge for the electro magnets. Also a built in telescopic sight is introduced (Creation club)
Finally the 3/NV MF cell powered model is released, the magazine is moved to the other side, the crank is now used as an un jamming lever and the dynamo is replaced with a MF cell slot.
The finall model of the US gauss rifle is the YCS-186 but only one prototype manages to be finished before the war.
edit: english
The prototype was a carbon copy, but the US tried to update the gun. The Fallout 4 version was meant to be a MK2, but was practically reduced to a "make-shift"
the crank is a legacy from the Lahti anti-tank rifle, it essentialy shortens the distance you need to pull the bolt back for it to chamber a round
Honestly never thought of that, now the gauss rifle does make sense for it to be a anti-material/anti-tank rifle
@@smartfella7914 also made sense if its a sabot, since the long travel distance of the bolt can correlate with the length of the projectile
My idea for the gauss rifle models are that the models can potentially be varied based on the manufacturer, first being made on the west coast, a few copies of west coast models made their way east, most likely to make improvements on the current model, thus, granting us the multiple models of gauss rifle, the "prototype" was a west coast model, and the fallout 4 and 76 are an east coast model
German one was used for a bit, USA tried to reverse engineer it. Thats why it uses the crank instead of MFC's. They decided that it was too inefficient to use the crank later on and decided to prototype a new version of it leading to the fallout 4 and 76 version. The crank on the 3 and NV versions are used in case of no MCF's to use as a battery
The width of the fo2 and tactics gauss rifle is the best support we have for the 2mm round being very long.
As for the ammunition, the picture for the fo2 version could be one of the (what I'm guessing to be) capacitors near where the chamber and barrel meet.
The fo3 version looks another like a lathi anti tank rifle with the mag on the side, the big buldging part where the energy pack is inserted COULD potentially be a tiny partical accelerator (would fit the whole atomic theme, and would be absolutely fucking dope) and the crank could be a way to get the acceleration started if a malfunction occurs.
Fallout 4 gauss rifle is a mystery, could be full military weapon prototype scrapped to bare essentials , or something whipped together by tinker tom. I want to believe the latter though, as that would really emphasize the "just crazy enough to work" demeanor that's I love so much.
Edit: as for the differences between the models, I can imagine that they were designed for their specific uses, the m72 could have been used in the war in the middle east, as it would be much more versatile.
While the fo3/nv version could have possibly been produced for a more specific role, if I had to guess. Making a more "siege holding" weapon, using huge amounts of damage to take out heavily armor or problematic enemies (i.e. chimera tanks)
The fo4 is again what I imagine to be a tinker tom creation, which still doesn't explain its 76 inclusion.
The gamma gun ammo might be capacitors that store atomic/nuclear energy
I had soo much fun playing around with the mesmatron
Hero, you pop into my discord yet?
@@Rad_King not yet
perhaps both the fallout 3/new vegas and the fallout 4/76 gauss rifles were both in military trials to replace the german design but the fo3 design won and thats why its on the guns and bullets cover and in use in anchorage, the prototype designation could be fallouts version of the real life experimental designation which is denoted with an X in its name much like the brand new XM5 the Army just adopted
I learn so much. Absolutely killin it with content. I see you know you freedom shooters. Glory to atom
I can see why robots would be heavily resistant to radiation in fallout since most have small internal atomic reactors or as for the sentry bots in Fo4 are powered by fusion cores.
It’s also worth mentioning you can repair the Gauss rifle in fallout 3 with laser rifles and such if you have the jury rig perk
There's no Jury Rigging in Fallout 3 unfortunately.
My favorite fallout content is right here. Super good content and it’s so much fun to hear a seasoned fallout veteran talk about all things fallout. Looking forward to hearing you talk about fallout 5
My theory is that the F3 and NV “prototype” was an earlier version made to improve on the m72 but the fallout 4/76 was an even later prototype that never got past the bare bones of its production, hence the exposed components. It probably would’ve beat out and replaced the fallout 3/nv rifle if the war hadn’t happened
On your video of the lore of the t-51 power armor, you mentioned it being hydraulic, well the t-45 in fallout 4 mentions servos in its mods, that would imply that its electric powered. This makes sense in a number of ways, first and foremost, if it was hydraulic the moment they hit a line it would seize up and trap you inside, with servos it would be possible to at least shimmy your way out with a leg or arm stuck, secondly there wouldn't be as many or big weakpoints, servos are small, hydraulic hoses and equipment are big, bulky and fragile in comparison.
The pulse pistol and rifle are both likely mazer type weapons. These weapons use ionizing lasers to carve a path through the air to the target for a high energy lightning bolt to follow. They suffer from range issues due to wind currents and power requirement.
The different Gauss rifles and their counterparts from 2 and tactics are probably German weapons bought in preperation for the Resource Wars. The ones in 3, NV, 4, and 76 are all American attempts to re-create the German weapons during the war, with the 76 and 4 versions both being the first prototypes and recreations of it respectively, and the 3 and NV ones being the 'battle ready' versions issued to Special Forces troops.
Definitely a better day at work with these. Thanks, king 😌
You are welcome!
Man I loved the Mesmetron so much too! Endless hours of fun! Also really enjoyed using the Microwave emitter from point lookout as well.
13:45 the only time the crank is used by the player or any NPC's is if the weapon is at a low condition and is then yanked for the 'jam animation'
EC probably stands for Electric Charge. 2mm Electric Charge ammo.
I'd say railgun classifies as an energy weapon for the following reasons:
* it should be recoil-less, compared to conventional firearm, making the technique of actually using it closer to that for other recoil-less weapons... such as plasma and laser guns
* it is a high tech weapon, so its maintenance is also a skill set closer to that for energy weapons than conventional
* the "ammo" it uses (or at least the bit you need to reload during usage) is energy weapon class ammo
Alternate lore explanation for the Gauss rifle differences:
The American Military branches have had different weapons to fulfill the same or similar roles. (M14/EBR, SCAR-H, SR-25, etc). So it's not impossible that both the German and Fo3/NV varieties were in active service. The creation club one is noncanon, but could always just be that, a production prototype.
Fo4s is interesting, with powerful SCIENCE! technology commonly available, it's entirely possible it was a kind of "makers" weapon, as like a hobby magazine design or something. Just to explain the homemade look. Considering Nixie tubes are something of a hobby surplus technology today.
Edit: spelling
I would like to point out the gamma guns shoots a toroid of energy, which is like more stable than a ball or something. The US Gov't did a weapons test, unclassified, that involved toroids, but then classified future experiments when they found out it actually worked
Rad king I love your videos thank you for the unreal amounts of work you put into them all
let's go you've just made my day better it's been such a s***** day and now I am happy thank you rad King and may Adam shine bright on you
Glad to hear I made your day a bit better :)
Ammosmith & Ammo Factory not only increases the ammunition you craft in 76 by a ridiculous amount, but it also increases the chances of the ammo you find on fallen enemies if you kill them with that equipped weapon. With that in mind, you can very easily amass a massive amount of 2mm ammunition when you're rocking the Gauss Shotgun, especially with it being one of the handful of ammo-efficient options in the game.
As of writing this, one of my gotos is a Vampire Gauss Shotty that I've been rocking out for a couple months and in the time I've been using it, I've managed to accumulate 4,201 2mm EC rounds. I haven't needed to craft ammunition for this thing in ages.
The FO4 Guass rifle looks like something a hobbyist would put together.
Even with extreme velocity a 2mm round would only do critical damage if hitting a highly lethal target ex. Eyes, or vital organs. I would imagine that the round is a solid slug with no expansion so the entry and exit wounds would only be 2mm. Probably a 2mm piece of metal shaved off a block, do to the fact that when reloaded the played changes the energy source.
I'd imagine the electromagnetic velocity stuff is what makes the 2mm rounds so powerful. Agreed they're shaved from from a metal block. Maybe they're depleted uranium, or some other very dense (and normally-radioactive) metal? Would fit Fallout perfectly if so.
@@raziyatheseeker I still think 2mm is to small to do that much damage without having any fragments.
I like the explanation that the fnv and fo3 gauss rifle works like mass effect 1 guns where the bullets are shaved off a block and fired and the MF cells are the power source
The Gaussrifle is based on the Sewdish 20mm Tankrifle Lathi L-39, the stock, Handguard, cheekrest, even the Crank is the same. Only the Magazine is vertikal and no Coils!
Alright I'll give this my best shot
The Fallout 4/76 Gauss rifle was likely an early prototype for a replacement for the Fallout 3/NV version,which was designed as a response to the HK design becoming suddenly unavailable due to the collapse of most European countries. Given how the 3/NV version is a seeming downgrade from the 4/76 and 2/tactics version, this fits.The 4/76 design due to being essentially an open skeleton with fairly easy to reproduce/substitute parts would lead to "wasteland" variants being produced fairly early on as the higher quantity of functional power armor suits in the first few years after the war (along with some early raiders being former US military,still using their equipment) would lead to people producing weapons based on the design they could more easily see how it worked from pre war tech mags,etc.
The 2mm EC round is used because its an all in one system, but theoretically Gauss rifles should be able to shoot any ferrous projectile as long as it is the proper size and a power source to charge the capacitors.
I’m almost certain the Gauss rifle in 1/2 are from Germany, and were likely in use by multiple countries including the US, the one in 3/NV was actually Chinese, despite the trend of saying things in the Simulation are wrong, the Gause rifle in 4/76 were likely American copies/improvements based off the Chinese Gauss Japanese rifle, with perhaps the Gauss shotgun being a design variant that was intended for the Secret Service
He does state it is from Germany sooo…
The Mesmatron was the best item I used. Although I kept it as a backup as an extra option towards hostile areas, in which changed the gameplay around in my favor, instead of being in red zones 24/7, I actually got to play a little more relaxed, especially in underground networks.
I like that you played background music from fallout 76 throughout.
laser rifle with scope sonehow turned out to be the best gun for me, which i played most in nv. idk, why. it just feels right.
Deepest lore... The microwave gun fires microwaves. But really thanks for the video!
Wait until you find out what the flamer shoots. Gonna blow your mind.
Using the mezmetron could be cool to use in a quest to help undo brainwashing one of your companions or a potential companion. This could unlock random encounters that could have you encounter slavers moving settlers and you could free them and send the settlers to your bases or to a big npc settlement bettering your relationship with them.
37:12 I thought the same thing when you first mentioned robots resistance to radiation damage! the van allen radiation belt and it's effect on spacecraft immediately comes to mind, our astronauts had to go around this radiation belt to minimize the damage to their systems!
When you described the Gauss Rifle you were actually describing the Coil Gun, the difference is that Gauss Rifles use permanent magnets while the coil gun uses electromagnets. Which means that those who use 2mm as ammunition are actual Gauss Rifles while the one in Fallout 3 and those who use 2mmEC(assuming that they also provide Energie) are Coil Guns.
Fallout Tactics' spasm gun work on a similar principle to the real-world taser- while the taser doesn'tcause muscle spasms, it does pump a current into the target's neurons which makes them lose motor control.
The Guass Shotgun would be, by definition, considered a Volley Gun, as the definition of Volley Gun is and I quote: “A volley gun is a gun with multiple single-shot barrels that shoot projectiles in volley fire, either simultaneously or in succession. Although capable of unleashing intense firepower, volley guns differ from modern machine guns in that they lack autoloading and automatic fire mechanisms, and therefore their volume of fire is limited by the number of barrels bundled together.”
So it WOULD be a Guass Volley Gun
my reasoning behind the gauss changes is that the 3/new Vegas model was as close to a direct copy to the German model as America could achieve (with them having to tone down the ammo from 2mm cartridges to standard energy cells to account for our current issues of rail guns tearing their barrels apart upon firing)
then as the Americans found a use for the rifle they began trying to re-implement the more powerful 2mm cartridge but the lack of time before the bombs fell meant that while they had gotten a functional model like many of the weird weapons in Boston was very much still in the testing phase so that they could fine tune it
I like how u are accurate with gun terms not calling a magazine a clip kind of deal great content
Thank you for making fallout videos. I watch them to go to sleep lately. Very soothing
I love the Gauss rifle, I have one that does 295 damage on my current character. It was one of my all time favourites (been playing since fallout 1). The Mes gun was also cool, would love to see that come back. The Gamma gun is great to give to one of the settlers in a settlement, because while they are shooting away at human raiders/gunners, your other settlers are nailing them. Not so good against ghouls and supermutants.
The gauss rifle in fallout 4 is a prototype to improve on the fallout 3 gauss rifle due to having more unique and power features maybe it was to be an anti armor version that is why it charges up to punch through armor
One of two things is happening with the different versions of the Gauss rifle, either the 4/76 version is a really old prototype and the 3/NV version was a more recent prototype that was almost ready for completion or both were made by rival companies trying to get the army to buy there version of the Gauss Rifle.
A piece of iron would probably survive reasonable distances at extreme speeds under atmospheric oxygen. It would absolutely burn but not very fast compared to the velocity of the round. Aluminum might be a better choice for corrosion resistance but its lower melting point may be a problem depending on specifics. The US Navy tested aluminum slugs but these were way bigger than 2mm. Mass really isn't much of a concern at these velcoities short of the round totally turning to gas.
I like to think the timeline is this (Forgive if it's crude and edited multiple times, I'm on my phone):
- Germany creates the original Gauss Rifle, the model we see in the old Fallouts. They are imported into the country in small quantities (inherently expensive and exclusive).
- Both the US and China try to create their own Gauss Rifle, they both succeed (although their versions aren't as powerful as the original, inherently) and, again, it is distributed throughout their units in small quantities. We see them in Fallout 3 and New Vegas.
- Finally, in Fallout 4 and 76, someone or a group of people (in similar fashion to the Gun Runners) decides to re-create the Gauss Rifle from old world technology, which explains both its crude appearance and status of rarity.
You might ask "Why are they all called Gauss Rifles?" Well, a Coil Gun doesn't change name just because it's manufactured in a different country, plus the core mechanic behind it is still the same, so why should the Fallout universe do any different? Point being, they are all different from one another, but they are all Gauss Rifles, so there's nothing wrong or even "lore-breaking/retconning" with naming them all the same thing, it's just confusing.
PS: I think the Pulse Gun is a mix from the real life Luger pistol with the KYD-21 blaster from Star Wars.
PSS: The Gamma rounds were likely made so we can draw the connection between Gamma radiation and the fact that the gun essentially shoots radiation, then think "oh, so these cartridges hold gamma radiation and that's how the gun works!" Neither I or Bethesda could think of any logic for this, so based on the "cloud" that appears when you shoot the gun, maybe it could be a unique type of plasma projectile?
37:09 it would be logical that robots in the fallout Universe would be resistance to radiation due to the fact that they're mostly powered by Radioactive batteries
God I love the old Fallout 1&2 Gauss guns. It's a big toss up between the Rifle and Pistol because with the right build you can be popping 3 aimed shots a turn with the Pistol or 2 with the Rifle
One of the coolest things about gamma guns is that something similar can be easily made irl with a wave emitter from a micro wave, though no visible beam, and you can activate (or fry) several types of electronics from a decent range
29:30 on that, you forgot a detail. Veronica tells you the weapon's pre-war origins as a part of her quest. Apparently, the US military developed it in fear of possible Chinese power armor units.
My theory with the gauss rifle is that it's probably a really dense projectile and the gauss rifle is imparting VERY high energy on them. Also, it might be storing the ammo all within the gun, so the "reload" is really just changing batteries, meaning it needs to hold a lot of ammo. So 2mm is tiny enough to store a lot