Align Instances along a Curve's Tangent | Blender Geometry Nodes

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  • Опубліковано 13 лют 2024
  • We'll see how to use the Align Euler to Vector node and Curve Tangent, when using Instance on Points.
    Twitter: x.com/abhiraaid

КОМЕНТАРІ • 7

  • @ailanezz
    @ailanezz 3 місяці тому +1

    how can we control the scale of the instances with a gradient ramp? so the length of the curve is mapped as the ramp, and the scaling is controlled by the white/black of the ramp, representing the length. so i can have smaller object at a certain paart of curve.

    • @abhiraaid
      @abhiraaid  3 місяці тому

      Make a dense Grid, Sample Nearest Surface, pass the Noise Texture through it, and use that result from SNS to scale the instances

  • @wadeeliason969
    @wadeeliason969 4 місяці тому

    Thank you for the tutorial. I have been working on trying to get a proper orintation of a car on a track been wanting the car z axis to be inline with the tracks z axis. So if I adjust the tilt the car will stick to the track

    • @abhiraaid
      @abhiraaid  4 місяці тому +1

      I'm glad it helped🙂
      Yeah, you can take the car's Z and Align it to Road's normal, I think.

    • @wadeeliason969
      @wadeeliason969 4 місяці тому +1

      @@abhiraaid yah. I was experimenting with that this morning . I wasnt getting the result I was looking for. I need to experiment a bit more

    • @abhiraaid
      @abhiraaid  4 місяці тому

      Yeah, you'll need to align the car along track's tangent first.

    • @wadeeliason969
      @wadeeliason969 4 місяці тому

      @@abhiraaid yah. Totally