how can we control the scale of the instances with a gradient ramp? so the length of the curve is mapped as the ramp, and the scaling is controlled by the white/black of the ramp, representing the length. so i can have smaller object at a certain paart of curve.
Thank you for the tutorial. I have been working on trying to get a proper orintation of a car on a track been wanting the car z axis to be inline with the tracks z axis. So if I adjust the tilt the car will stick to the track
how can we control the scale of the instances with a gradient ramp? so the length of the curve is mapped as the ramp, and the scaling is controlled by the white/black of the ramp, representing the length. so i can have smaller object at a certain paart of curve.
Make a dense Grid, Sample Nearest Surface, pass the Noise Texture through it, and use that result from SNS to scale the instances
Thank you for the tutorial. I have been working on trying to get a proper orintation of a car on a track been wanting the car z axis to be inline with the tracks z axis. So if I adjust the tilt the car will stick to the track
I'm glad it helped🙂
Yeah, you can take the car's Z and Align it to Road's normal, I think.
@@abhiraaid yah. I was experimenting with that this morning . I wasnt getting the result I was looking for. I need to experiment a bit more
Yeah, you'll need to align the car along track's tangent first.
@@abhiraaid yah. Totally