wooow. well that was pretty impressive. the speed of the explainations fits to 100% what I want to see/hear during learning something. thanks a lot. keep that speed ;)
Hi, thanks for the video. It's very well explained and I could back to basics and understand all the details more deeply As a suggestion, it would be great if you make a tutorial like that about scenes, managing objects through libraries and linking blender files. Most of the tutorials I found are related to isolated items and modeling and it's hard to find content explaining about dealing with many objects for short films or bigger projects. Thank you for sharing this knowledge!
Can you move one collection folder to another without dragging the folder? Is there an shortcut key that kind of works like the "M" key (except for folders and not objects)?
Great tutorial! But how do you save the filter view settings? In Preferences? Blender's default is minimal so I always have to reset those filter views. Thanks.
Blender is not made for game development period. One jey feauture Blender doesnt have, is to simply group several FBX files in which a new pivot is created, then center this pivot with clean transform for game export.
Great breakdown ! however at 0:58 your comparison between collections and folders is a bit misleading : files cannot be contained in more than one folder, however any object in Blender can be contained in any number of collections (which is one of the selling points of collections for scene management and rendering). Good on you for explaining the difference between the eye and the monitor toggles, this is often misunderstood.
Thanks for the tutorial. I have one doubt, how to manage hundreds of objects with so many collections. Is there any options to purge unwanted collection, orphan data not deleting an empty collection.
If you click on the Display mode button on the outliner, you can change it to orphan data. (The Display mode Icon is on the top left of the outliner with a mountain and a sun). Then there is a Purge Button. You can click that button, and it will remove any unused data in the Blender file. Hope this helps.
Oh ok. So basically your wanting Blender to automatically delete all of the collections that are not being used? Hmm, I don't know how to do that. You could post a question about that, on the Blender Stack Exchange, and hopefully someone can help you.
Hey man can you help me im trying to get different objects to render with different sample amounts but yet still have them render as if the other object not in each image is still affected by its presence..i.e clouds that have something going through the top but i want that object thats going through it to have dimensional aspects/angles effected. rather than just rendering each thing separate and giving a flat appearance when combining the layers in the end (hope that makes sense)!!!! ***UPDATE*** It seems as if that masking icon on the right of the objects is close to what im trying to go for however in my instance its creating a hard/sharp edged mask as its masking the object but my object has a slight transparent fade gradient on the material so yea its not working quite the way i need it 2 so still looking for al alternate way to properly to what im trying to do in EEVEE.
In Blender 4.0 collection are completely broken on large scenes, creating new collection don't show in outliner and adding selected object to new collection doesn't work either.
Anyone ho knew how to remove the 1,2,3,etc hotkeys from the outliner? Its just annoing then jumping in and out of edit mode there the same key´s is used for vertex edge & faces. cant find them in keymapper
Thank you! I am trying to make it through CG boosts cubic worlds course. I find the use of collections and instances very confusing in it. I keep having to start over and try to stay organized. We are using lots of parented objects with instances. Then using the make instances real and deleting the original's. I just keep getting my collections so screwed up. This will help me some. thank you
Was trying to move an object from one collection in the outliner to another. Turns out you just click and drag it onto the other collection then release.
I wish the search field would work on things more than just name strings. I would expect if I just type "light" it would show me all the lights in the scene, even if they are not named "light" but sadly this doesn't work. Similarly, if I had a lot of monkey head primitives, but I named them something else than "monkey" it should still show them when I type "monkey" I think.
Nice tuts! You're the guru. I have one question for properties window. Let's say I have two cubes and currently I am on 'material properties' tab on cube-1. Once I switch from cube 1 to 2, I see everything is synced, say, in Outliner window, Properties window. But in editor mode, all of a sudden, the sync is broken for Properties window. It just stays pointing to the previous cube. This happens on every other mode than 'object mode'. Do you know why and how can I change this behavior?
@@RyanKingArt By sync I mean when I selected cube-a, then I expect the properties window also change to cube-a's. This works if I am using object mode smoothly. But, in edit mode, even if I click cube-b on outliner, the propertiez window stays on cube-a yet, because I am not in object mode.
what a crap!! your videos never help..what it mean those triangles, wich also have diferent collor,what does it mean that key ..i pushed something there ,aldo object has that aura ot outline which is orange i tried to unpair..cant find,also there are no arrow..i have created 8 objects from different IQsphere to be able to choose apart because is hard to choose by grabing them ...bot their are again paired..you explain simple with no answers damit,two objects i cant even chose
I just watched 10 videos about this, and this was the most thorough 👏🏻👏🏻
Glad you liked it!
Perfect. I was looking for a clear explanation of Collections last night. Thanks again, Ryan.
Thanks for watching Philip!
Thank you, Ryan. Your very clear introduction taught me a whole lot of useful tricks. With greetings from Cape Town!
Thanks for watching!
your are very clear...
thanks!
Really great! Covered what I needed to know. Few tutorials goes deep into the outliner even though you use it a lot
Glad it was helpful!
Loud and clear, Ryan! Thanks.
You are welcome! Thanks for watching. 😃
Yess good explanation
Thanks for watching! 🙂
Thank you
You're welcome!
Man you've got a tutorial for so many things Thank you so much Its amazing 😭
welcome! glad my videos can help.
Thank you 👍👍
Welcome! 👍 Thanks for watching.
wooow. well that was pretty impressive. the speed of the explainations fits to 100% what I want to see/hear during learning something.
thanks a lot. keep that speed ;)
Glad you liked it!
Great Tutorial
Thanks!!!
You're welcome!
Great tutorial on Collections!
Thank you.
Thanks for watching!
Super..thanks a million.
You're welcome!
Good tutorial. Thanks Ryan.
Thanks! I've seen your videos too. Great stuff! : )
My God....BLENDER is such a kickass software ! Now I don't want to go back to Maya hahaha !
Yeah Blender is pretty cool. : )
Wonderful job
thanks!
You saved my life thank you!
Glad it helped!
Not as much of a beginner but I can see this being very helpful, wish I had this when I started great video!!!
Thanks!
Excellent tutorial!
Glad you liked it! Thanks for watching.
thanks
You're welcome! Thank you for watching.
Thanks a lot Rayan, very clear. You are a Master.🙏
thanks for watching!
Amazing 😍😍
Thank you!
So Clear ! Thanks !
Your very welcome! Thanks for watching.
Thank you! Really helpful!
Glad it was helpful!
Hi, thanks for the video. It's very well explained and I could back to basics and understand all the details more deeply
As a suggestion, it would be great if you make a tutorial like that about scenes, managing objects through libraries and linking blender files. Most of the tutorials I found are related to isolated items and modeling and it's hard to find content explaining about dealing with many objects for short films or bigger projects.
Thank you for sharing this knowledge!
thanks for the tutorial idea!
Thanks man
You're welcome!
Nice tutorial.
thanks!
Can you move one collection folder to another without dragging the folder? Is there an shortcut key that kind of works like the "M" key (except for folders and not objects)?
Amazing
Thank you!
@@RyanKingArt That was my line😂😂
@@blenderstuffs Lol! 😁
Great tutorial! But how do you save the filter view settings? In Preferences? Blender's default is minimal so I always have to reset those filter views. Thanks.
how to select fast multiple objects in different collections?
You can shift, and click on different objects in the collections, to select multiple.
Blender is not made for game development period. One jey feauture Blender doesnt have, is to simply group several FBX files in which a new pivot is created, then center this pivot with clean transform for game export.
Ahh I see.
Hello, I don't have the filter Icon. I tried in Blender 3.1.2 and 2.90.1. Can you help me please?
That's odd. I don't know why it wouldn't be there. Did you try scrolling with your mouse over that bar on the top of the outliner?
I think Select Hierarchy should be better as default and select current parent as optional.
Hi so I accidentally clicked closed area and it got ride of my collection and properties menu and I have no idea how to bring it back. pls help
You can click and drag in the corner, when your mouse becomes the cross hair, and split the window. Then change the editor type to the outliner.
@@RyanKingArt thank u so much 🙏🏾
Thanks!
Great breakdown ! however at 0:58 your comparison between collections and folders is a bit misleading : files cannot be contained in more than one folder, however any object in Blender can be contained in any number of collections (which is one of the selling points of collections for scene management and rendering).
Good on you for explaining the difference between the eye and the monitor toggles, this is often misunderstood.
Ahh ok. I see. Thanks for the feedback.
Great tutorial, thanks! Can I ask how do you enable colors for Collections' icons?
Just right click on the collection icon, and then you can select what color you want. It gives you like 8 different color options.
I need to make key frame for entire main collection I cannot. Is there way that I can key frame the main collection.
Hmm I'm not sure if you can add keyframes to collections.
if there is way in the future. I hope to hear from you. thank you
Thanks for the tutorial. I have one doubt, how to manage hundreds of objects with so many collections. Is there any options to purge unwanted collection, orphan data not deleting an empty collection.
If you click on the Display mode button on the outliner, you can change it to orphan data. (The Display mode Icon is on the top left of the outliner with a mountain and a sun). Then there is a Purge Button. You can click that button, and it will remove any unused data in the Blender file. Hope this helps.
@@RyanKingArt I mean to remove empty Collection, that is not going with purge option
Oh ok. So basically your wanting Blender to automatically delete all of the collections that are not being used? Hmm, I don't know how to do that. You could post a question about that, on the Blender Stack Exchange, and hopefully someone can help you.
Hey man can you help me im trying to get different objects to render with different sample amounts but yet still have them render as if the other object not in each image is still affected by its presence..i.e clouds that have something going through the top but i want that object thats going through it to have dimensional aspects/angles effected. rather than just rendering each thing separate and giving a flat appearance when combining the layers in the end (hope that makes sense)!!!!
***UPDATE*** It seems as if that masking icon on the right of the objects is close to what im trying to go for however in my instance its creating a hard/sharp edged mask as its masking the object but my object has a slight transparent fade gradient on the material so yea its not working quite the way i need it 2 so still looking for al alternate way to properly to what im trying to do in EEVEE.
In Blender 4.0 collection are completely broken on large scenes, creating new collection don't show in outliner and adding selected object to new collection doesn't work either.
Anyone ho knew how to remove the 1,2,3,etc hotkeys from the outliner?
Its just annoing then jumping in and out of edit mode there the same key´s is used for vertex edge & faces. cant find them in keymapper
still outliner manual reordering functionality not implemented...
So much Helpful
glad it helped!
Thank you! I am trying to make it through CG boosts cubic worlds course. I find the use of collections and instances very confusing in it. I keep having to start over and try to stay organized. We are using lots of parented objects with instances. Then using the make instances real and deleting the original's. I just keep getting my collections so screwed up. This will help me some. thank you
thanks for watching!
Was trying to move an object from one collection in the outliner to another. Turns out you just click and drag it onto the other collection then release.
Yes, you can do that as well 👍
I still can't get my head around the fact that collections cannot be transform or used as "real" groups to edit various objects at the same time
How can I select the content of two or more collections? This is impossible!
if you hold down the control key you can select multiple objects in the outliner.
i accidentally closed it, how do i get it back?
I wish the search field would work on things more than just name strings. I would expect if I just type "light" it would show me all the lights in the scene, even if they are not named "light" but sadly this doesn't work. Similarly, if I had a lot of monkey head primitives, but I named them something else than "monkey" it should still show them when I type "monkey" I think.
Nice tuts! You're the guru. I have one question for properties window.
Let's say I have two cubes and currently I am on 'material properties' tab on cube-1.
Once I switch from cube 1 to 2, I see everything is synced, say, in Outliner window, Properties window.
But in editor mode, all of a sudden, the sync is broken for Properties window. It just stays pointing to the previous cube.
This happens on every other mode than 'object mode'.
Do you know why and how can I change this behavior?
I'm not sure what you mean by synced.
@@RyanKingArt By sync I mean when I selected cube-a, then I expect the properties window also change to cube-a's. This works if I am using object mode smoothly. But, in edit mode, even if I click cube-b on outliner, the propertiez window stays on cube-a yet, because I am not in object mode.
What I learned is to stay away from collections. They mess up everything.
HELP! My area where you can view all the objects is gone, PLS HELP ME GET IT BACK!!!
Actually, I want to know the animation of the collection QAQ
I'm not sure how you would animate the collection.
Blender is better than c4d in everything, but Outliner is not as intuitive as c4d.
FIRST- No wait
Thanks!
what a crap!! your videos never help..what it mean those triangles, wich also have diferent collor,what does it mean that key ..i pushed something there ,aldo object has that aura ot outline which is orange i tried to unpair..cant find,also there are no arrow..i have created 8 objects from different IQsphere to be able to choose apart because is hard to choose by grabing them ...bot their are again paired..you explain simple with no answers damit,two objects i cant even chose
sorry its not working for you.
@@RyanKingArt it worked actualy but i dont know how i did it))
@@mihailamarcel5201 oh ok.