Making a Real Engine for my Train-Survival Game | Devlog 1

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 89

  • @keco185
    @keco185 Рік тому +42

    The temperature increase in the boiler should be dependent on the current temperature of the boiler. Using the difference between the firebox and boiler temperatures multiplied by some constant would achieve that.

  • @Railman1225
    @Railman1225 Рік тому +1

    0:33 *_Derail Valley would like to know your location_*
    But yeah, as fun as Derail Valley is for me, I can understand why that'd be bad for your game.

  • @karulavagyan1332
    @karulavagyan1332 Рік тому +24

    I thought the story was going to be about the train itself but it was waaay cooler. Loved it

    • @Vav97
      @Vav97  Рік тому +3

      Thanks! Glad you liked the video :)

  • @Simon-is2xd
    @Simon-is2xd Рік тому +11

    So exciting! I'm pumped to see how this game will progress!

    • @Vav97
      @Vav97  Рік тому +2

      Happy to hear that man! Will continue work!

  • @philldev
    @philldev Рік тому +7

    Love it! It's awesome that you're adding realistic train management, looks super fun to play! Can't wait to see the next update. Keep up the good work :)

    • @Vav97
      @Vav97  Рік тому +1

      Thank you very much! will try not to take long with the next video!

  • @ramdom_player201
    @ramdom_player201 10 місяців тому +2

    Good understanding of train theory, although I would prefer to see a proper full-size boiler. I also agree that a normal forward-facing boiler would impact visiblilty too much. However, other configurations do exist.
    Cab-forward locomotives have the cab at the front and the boiler in the back. The downside is that it cuts off access to the back of the train and the tender.
    Another interesting design in the camel-back configuration. This is where the cab is mounted on top of the boiler. Not only would this configuration have a unique and interesting aesthetic, it'd also give a better vantage point and still allow for movement around the train.

  • @bigbird180
    @bigbird180 Рік тому +3

    This game looks so friggen cool and im excited to see where it goes

    • @Vav97
      @Vav97  Рік тому +1

      Thank you! Turn on the notifications not to miss the next video :)

  • @SupTwoWater
    @SupTwoWater Рік тому +1

    Glad my suggestions helped you! 😄

  • @Voxelstice
    @Voxelstice Рік тому +2

    for some reason this got recommended to me, pretty cool honestly
    i kind of got obsessed with realism a bit at some point and tried to make things slightly "realistic" in some of my games
    (i haven't watched the first devlog so i don't know what the game is exactly going to be about, but i dont have time)

    • @Vav97
      @Vav97  Рік тому +1

      Glad you liked it! I also love realism, but it comes with a great cost of time x10 on every aspect of the development 😁

  • @fendtfahrer8117
    @fendtfahrer8117 Рік тому +2

    Ange The Great actually made a free steam engine simulator for steam. You could get inspiration from it, since it´s very realistic.

  • @therailheader1896
    @therailheader1896 Рік тому +4

    as a railway enthusiast, I really appreciate that video game devs are starting to make trains more common in video games, is there a specific real life class of steam engine you plan on basing the locomotive off of, or is it going to be completely freelance?

  • @Xx_babanne_avcisi27_xX
    @Xx_babanne_avcisi27_xX Рік тому +2

    Maybe add obstacles on the train tracks like ice or smt and the player can either stop the train and clear the road or (with enough speed) crash and destroy the obstacles but it damages the train and if not fast enough it damages the train and stops it as well

    • @Xx_babanne_avcisi27_xX
      @Xx_babanne_avcisi27_xX Рік тому +2

      Maybe make it have an hp so the player can both crash into it and if its still not destroyer just clear it

    • @Vav97
      @Vav97  Рік тому +1

      I like this!!

  • @agravemisunderstanding9668
    @agravemisunderstanding9668 10 місяців тому

    I think you should have a big boiler, that blocks the view from the front, but then add a mechanic where the player can lean out the side or pop his head out a sky light, that would add to immersion and tension, as you have to actively check your surroundings

  • @ItsIdaho
    @ItsIdaho Рік тому +1

    Love the series

    • @Vav97
      @Vav97  Рік тому

      Glad to hear that! Thanks

  • @simulacrumgames
    @simulacrumgames 11 місяців тому

    I like the blueprint background, I have the same one in my project lol! 😉

  • @hockeylife-xk4rn
    @hockeylife-xk4rn Рік тому +2

    You should later in development add eater eggs from games you got ideas from for example the players train in choo choo Charles could be crashed im a cave but do towards end of development.

    • @Vav97
      @Vav97  Рік тому +2

      I like this! Will probably add some easter eggs from my previous games too :) thanks!

  • @applguy702
    @applguy702 10 місяців тому

    If there is any enemies, you should add a crossbow out of harvested scrap from trains.

  • @TopatTom
    @TopatTom Рік тому

    Hey im early!
    Great dev log this is looking very good!

    • @Vav97
      @Vav97  Рік тому +1

      Thanks man! Happy to hear that!

    • @TopatTom
      @TopatTom Рік тому

      @@Vav97 no problem.

  • @florianmaitre-maudhuit3567
    @florianmaitre-maudhuit3567 Рік тому

    I love it, glad you could make so much features in only 2 weeks

    • @Vav97
      @Vav97  Рік тому +1

      Thank you :) a little more than 2 weeks, I had most of the train systems ready by the first devlog.

  • @Satsumacustom
    @Satsumacustom Рік тому

    I was looking for game like this haha i will wait till it's completed ❤

    • @Vav97
      @Vav97  Рік тому

      Glad to hear that ❤️ next video soon

  • @Drakuba
    @Drakuba Рік тому

    afaik there were steam locomotives with boiler behind the cabin, the disadvantage was bad access to coal since you had to run all the way to the back of locomotive

  • @An_M4A3
    @An_M4A3 Рік тому

    Hay i think it well be a good idea to make the atmosphere creepy i think it would work very well with the stroy line

  • @xsinam
    @xsinam Рік тому

    I didn't have high hopes for this game, but it sounds surprisingly fun

    • @Vav97
      @Vav97  Рік тому +1

      Thanks! Hope you’ll like what’s coming in future updates

  • @srthiagocastro
    @srthiagocastro Рік тому

    5 am in Brazil, and I'm here watching this incredible series

    • @Vav97
      @Vav97  Рік тому

      Thanks for watching!

  • @Kjubb
    @Kjubb Рік тому

    Looks good so far!

  • @NintendoFlashShorts
    @NintendoFlashShorts Рік тому +1

    I looove this project so far, and looking forward to updates
    Quick question, are you planning on requiring the engine to be 'topped up' with fuel and water? For example chopping down trees and using it for the engine, coal being found in the station you mentioned and other similar places, with it being harder to find and more efficient. You can also require water to be found in wells, lakes ect.
    As for visibility, maybe you would want to model the engine after a smaller narrow gauge engine, i think a smaller train would fit better in a game like this, over more massive engines thats you automatically think of when you think 'steam train', a smaller engine with shorter boiler will also allow you to see you surroundings better, and, depending on the design, can be made to be claustrophobic if you want to go into a more errie/horror theme

    • @Vav97
      @Vav97  Рік тому +1

      Thanks :) Glad to hear that! Yes, the player will be taking stops to explore houses, or other places. Not sure about chopping trees right now, but yeah, the coal will be something the player should search in those places. I love the idea of wells actually, that solves the problem of searching wster that is not drinkable for the player, but can be used for the train! Can’t comment about the look of the train now, yet some things to be thought about before starting to design the train! Again thanks a lot for the suggestions :)

  • @doltBmB
    @doltBmB 8 місяців тому

    in reality the thermal flux is related to the difference in temperature, so a high temperature differential leads to a high thermal flux, also has to do with mass, so a larger volume of water will take longer to heat, assigning a constant value i think will be noticably wrong.

  • @Tbjbu2
    @Tbjbu2 Рік тому

    cool game idea looking forward to see more

    • @Vav97
      @Vav97  Рік тому

      Thank you! Turn on notifications not to miss the next one :)

  • @xXYannuschXx
    @xXYannuschXx Рік тому

    "...turn into a train driving simulator, which is pretty boring after 20 minutes of gameplay"
    * Me casually playing Derail Valley for over 43h now *

  • @mustin07doesgaming
    @mustin07doesgaming Рік тому +2

    I am very interested in how this game project goes

    • @Vav97
      @Vav97  Рік тому +2

      Glad to know that! Will try to deliver some cool stuff for the next devlog :)

  • @pandaking_DK
    @pandaking_DK Рік тому

    You are way too underrated.

    • @Vav97
      @Vav97  Рік тому

      Hey :) Glad you like my videos l! Thanks

  • @LoonasHusband
    @LoonasHusband 10 місяців тому +1

    I dont wanna be that guy but..... this is not realistic at all ToT. The whistle doesn't release that much pressure (you'd need to hold it town for five minutes to release 10 psi), and there is no light to warn you for low boiler pressure.

  • @trickykylegaming6991
    @trickykylegaming6991 Рік тому

    this game is cool hope it gets on steam some time !

    • @Vav97
      @Vav97  Рік тому

      Thank you! Glad you like it so far! I hope too 🙂

    • @trickykylegaming6991
      @trickykylegaming6991 Рік тому

      @@Vav97 one day try and make your tower defense game on to steam one day aswell

  • @playingwithme141
    @playingwithme141 10 місяців тому +1

    Bro please make your video longer.

  • @charadev96
    @charadev96 Рік тому +1

    i know you didn't want to make a train sim, but will you at least have a proper steam locomotive model at some point?

    • @Vav97
      @Vav97  Рік тому +1

      Of course! These are just temporary models for testing the mechanics. I’ll hire a 3d designer to make us a nice train model

    • @roadtrain_
      @roadtrain_ Рік тому

      @@Vav97But with a realistic-ish looking model, will that also mean that water and steam get put into the same container and their stats simply move to gauges?

    • @Vav97
      @Vav97  Рік тому

      @@roadtrain_ Not necessarily, the model will be close to a realistic model, but there are some things I just can't make like in a real train. For example the cabins irl are very small, and in first person there will be no space for the player to move in the cabin. The game is anyways in a fantasy genre, so I'm not worried about that :) One thing I know, it will look cool in the end

    • @roadtrain_
      @roadtrain_ Рік тому

      @@Vav97Well, one thing you could maybe look into is a shay style engine, which has the boiler offset. This would give you extra visibility. Of course a larger cabin would also be quite neat. You could also forego using a locomotive + tender setup and go for a bunker-style locomotive, which simply carries coal on the back. Might help with the design and stuff. Also, could take inspiration from voidtrain for train design?

  • @egillsj3446
    @egillsj3446 Рік тому

    Cool video

  • @RyfusFox
    @RyfusFox Рік тому

    I wonder how the engine will be improved along the way. Will there be salvaged parts, new random engines you can find. Maybe have cars that carry extra supplies along the way.

    • @Vav97
      @Vav97  Рік тому

      As of the right now, I’m thinking to have upgrades in the stations as the player progresses. There will be other engines working on a different fuel

    • @RyfusFox
      @RyfusFox Рік тому

      @@Vav97 Maybe at a certain point, you could implement from solid fuels such as wood and coal to liquid fuels such as oil. Assuming you're going to keep this game based around steam only. Then along the route, you could have risky paths with "Old rails" that would have deformities that could detail the engine if the player was moving too fast or exceeded a certain amount of tonnage. The reward could be a rare modification or a spare car full of oils or fuel to extend range.

  • @xasozine
    @xasozine Рік тому +1

    when demo :)

    • @Vav97
      @Vav97  Рік тому

      probably after a couple of more videos I'll release the first demo

  • @thefriendlydefault9684
    @thefriendlydefault9684 Рік тому

    awesome

  • @HU1212ICAN3
    @HU1212ICAN3 10 місяців тому +1

    0:33 What??? What do you mean boring??? Dude train sims are incredibly fun when theyre done right. Derail valey was a lot of learning, but man, 20-30-40 hours into it, its the best train sim game out there. The audio is incredible!!! TSW on the other hand....🤮 They dont seem to have any knowledge how to bug fix jack shit lol. Ive played 3 of their games. Theyve all been unplayable. Just make sure it works, and everyone loves a good sim! 😁

    • @HU1212ICAN3
      @HU1212ICAN3 10 місяців тому

      Especially if you made a train simulator survival! Dude. That would be incredible! If someone made derail valley but with survival aspects, and building on an empty flat car. 🤯🤯

  • @pumpkindev4506
    @pumpkindev4506 Рік тому

    How did you make train move uniformly along the spline. There is spline animiation option but it doesnt work with input

    • @Vav97
      @Vav97  Рік тому

      It’s a custom script that attaches the train to the spline. Look how the code is made in the spline animation component

  • @qnimfi3368
    @qnimfi3368 Рік тому

    Chuu, chuuuu!

    • @Vav97
      @Vav97  Рік тому

      Hell yeah 🤣

  • @paulytheking7365
    @paulytheking7365 Рік тому

    If you ever need any music for the game, I'd love to help out.

    • @Vav97
      @Vav97  Рік тому +1

      Hey thanks for the offer! At some point I will actually need music, can you join our discord server?

    • @paulytheking7365
      @paulytheking7365 Рік тому

      @@Vav97 Sure! My name is the same as here

  • @yegorgribenuke6853
    @yegorgribenuke6853 Рік тому

    Please accurately model the operation of the Throttle and the Reverser! So many games get it wrong

    • @WasatchWind
      @WasatchWind 10 місяців тому

      Lol, I don't think this is your kind of game friend. You probably would be more interested in Century of Steam.

    • @yegorgribenuke6853
      @yegorgribenuke6853 10 місяців тому

      @@WasatchWind i just think in a game where a steam train is the main mechanic - wasting steam on inefficient operation would Finally have real consequences instead of a lower profit margin or something like that.

  • @jamescrab4110
    @jamescrab4110 Рік тому

    i dont know who the hell told you that steam opens the firebox.

  • @WasatchWind
    @WasatchWind 10 місяців тому +1

    With all due respect, just warning you, making any game about trains will attract the gaze of the railfan community -
    And so be ready for a great deal of critique on that front. Obviously any sensible person can suspend disbelief when you're obviously going for an arcadey game, not a simulator -
    But gosh some things are just... basic unpleasant things here. Having the firebox be behind you for some reason? A teeny wheeney boiler, also behind you?
    I understand this is basic programmer art right now, but again, strong warning - this right now doesn't even resemble the popular conception of a steam engine, with a large boiler, smokestack, can on the back, etc. If you're worried about visibility, perhaps have a smaller locomotive and larger windows.
    If that still is getting in the way, you might consider looking at "coffee pot" engines - where it's a small boiler that's upright.
    Again, I hope I'm not coming across as insulting. I want to help give you some positive suggestion. I can't tell you're a competent game developer - I just want to warn you in advance that people who like train games would enjoy driving something that looks more like a train.

    • @Vav97
      @Vav97  10 місяців тому

      I absolutely agree about the roasting of my "sandwich" train that it is right now :) I will make sure the final train looks dope, and is more like a usual train (with possibly many differences of course, considering it is a game). Thanks a lot for the comment!

  • @grandpas-stuff
    @grandpas-stuff Рік тому

    y=x incase you use this

  • @urielignacioroman3724
    @urielignacioroman3724 4 місяці тому

    :v

  • @Mark_The_Railfan
    @Mark_The_Railfan 10 місяців тому

    ehh not realistic

    • @Vav97
      @Vav97  10 місяців тому

      Yeah, it’s not meant to be a train simulator game 🙂