This is the best video on the game I have seen does a really good job highlighting the differences which I was not getting watching some of the other creators
@@MrMaul80During careful movement, you can choose where the noise is coming from. Then it would not make sense that you came by corridor A and put the noise marker in corridor C. Majin is right, even AR confirmed that in the past.
Looks to be two columns for each section - A, B, C. Once those columns are filled as well as they can be based on the layout, that section should be considered fully explored. No need to eyeball which section you are in.
thank you for the explanation... i loved the semi coop mechanics in lockdown.. i love the idea of betrayal my companion or the company target mechanics... i can t understand how much of this mechanics will be in this retaliation from your reason number 5...
I think the yellow black striped lines at the top indicate if its an "A" or "B" room. But I agree now that I've seem it on a Table, and not just in the tabletop simulator demo, that you do kinda have to double check to see if you're already over the line or not.
Does the semi-coop nature still shine here? Or does that shared public objective change the dynamic of the game to be really focused a lot more on coop in a way that the original semi coop nature is not as strong and more of an afterthought? I dont own any nemesis but was hearing that was one of the big draws to the game and wasnt sure how this one handled it.
The best games are games that have high randomness, but allow players to deal with it using the right moves. In the game world its called 'odds mitigation'. Advanced Squad Leader is a great example of this. A new player will think its all RNG, yet the player who plays best almost always wins. That's the mark of a great game. I'm not so sure about this game.
the game looks cool but im a litte worried about the durability of the map and i hope that at least the alien races of game one and two make it into game 3
How come you sold Retaliation and You kept original Nemesis? What were the pros and cons of each that made you get rid of Lockdown and Not Original Nemesis?
So the mechanic Changes that were brought in with lockdown weren't enough to justify me keeping two of the games that felt very similar. I prefer the OG nemesis theme more than the light/dark of lockdown.
I'd suggest watching the Rolling Solo or One Stop Coop Shop playthroughs. Watching the gameplay will give you a solid picture of the experience. I found myself getting excited about certain rolls they made and the circumstances that arose, and at some point, I knew I'd love this game.
My first playthrough was a two players and I did enjoy it. I think three is optimal two is good, four might take a little longer but still good. I don't know how good solo would be
I try to explain the mechanics so you understand that them at a deeper level so you can make a judgement on if it sounds go to you or not. Since we don't get a full game we only get samples of mechanics, this is the best we can reasonably do.
Well for some very bizarre reason, I backed it, and went in with Collector's Pledge... I say bizarre because I don't like any previous ones nor I am into co-op games ... yet this version was calling to me on some unexplained level! I think it is also a new exploration thing I found attractive ... I am a sucker for exploration in any game
Did you pay the other versions on coop mode? Because i feel like this game really loses its special quality if you don't play it normally. The coop variant is a decent game, but it really shines on semi-coop
How does semi-coop work practically? Say for example that I drew the personal goal that required all other players to die for me to win the game. Do you just try to mess up what the other players are doing? Can you make attacks against other players during an opportune moment? I feel the whole traitor thematic would be much more powerful if friendly fire is possible. I'm not necessarily saying that I want it to be that way, but what kind of strategies are possible to eliminate another player?
In this game everyone will be given a public goal to achieve together, but each player will be given a private goal. You can work towards either, but working towards your private goal might hurt your allies.
@@troyvanleeuwen3296 no. But maybe you turn off the oxygen in a room or destroy the generator. Those are the types of objectives you might have.. doesn't mean you're actively being a bad player, but more playing for yourself.
Thanks for the overview. Clarification, shooting in a room. At 10:50, you said the die has to be equal to or *greater* than the damage on the Alien. It's equal to or *lower* than the damage on the Alien.
I think you misheard what he said buddy. At 10:50 he stated correctly that the damage dealt onto the alien has to be equal to or greater than the die roll, so he was right. 👍🏻
@praedatorian8673 So buddy, if an alien has 2 damage, and you roll a 3, (die roll greater than the alien damage) the alien is not defeated. If an alien has 2 damage and you roll a 1 (die roll equal to or lower) the alien is defeated. That's not how I interpreted his statement. It sounded as if he was stating the opposite. No?
@@jedisparky I was told, "When shooting the aliens in a room, lower rolls are always better. Your weapon does 1 damage natively, and then you compare the dice roll to the total damage you've dealt. If the damage dealt is equal to or higher than the roll, you kill the alien." so if you roll lower numbers, the likelihood of having higher damage on the alien will mean you can kill the aliens.
@GameBrigade I would double check that. Other playthroughs it appears the alien is defeated when the die roll is equal to or *under* the existing damage. Think about it, It makes sense. Because If an alien has one damage and I shoot again, how easy is it to roll equal to or above a ONE? Only the ammo clip symbol on the die would miss. Equal to or *lower* is much tougher. Nemisis always does tougher.
While I feel the theme is cool and the game seems good. But I feel the game is too fiddly, and too many rules overhead. Oh if you burst you roll this if you shoot you do this. Needs to look after oxygen level ammo and everything. It will be a difficult one to table to be honest…set up and tear down likely to be a beast as well
So the rulebook I was given was 100% a prototype rulebook that isn't customer facing. I felt the rules for the most part were good. It didn't explain how shoot damage was applied very well so I had to clarify. It omitted things like what happens if all the fire tokens get placed. Overall though it felt more streamlined than the other Nemesis titles. Took similar concepts and just tweaked them to be a little smoother.
Im not 100% sure about the combat bc burst looks so strong and single shot looks a bit weak. Also how is combat working if 2 people are in one room? Do the aline attack one player or both? Also the card systen looks alo weird. You dont rly use the effects you just discard to do actions.
That's an interesting analysis. I hadn't thought of that, but because of the amount of aliens that spawn and how you deal with them I can honestly see some resemblance.
Thank you for the explanation...i was on the fence with this one...now i'm sure that's not for me. Money saved🎉
This is the best video on the game I have seen does a really good job highlighting the differences which I was not getting watching some of the other creators
Thank you!
Bin mistake everyone does. You don't make noise, you HEAR noise.
Explain careful movement then
@@MrMaul80During careful movement, you can choose where the noise is coming from. Then it would not make sense that you came by corridor A and put the noise marker in corridor C. Majin is right, even AR confirmed that in the past.
Absolutely correct
Looks to be two columns for each section - A, B, C. Once those columns are filled as well as they can be based on the layout, that section should be considered fully explored. No need to eyeball which section you are in.
I love the random tile laying aspect. Cant wait for my copy
thank you for the explanation... i loved the semi coop mechanics in lockdown.. i love the idea of betrayal my companion or the company target mechanics... i can t understand how much of this mechanics will be in this retaliation from your reason number 5...
Aliens possessed the hobbly reference guide on the right
I think the yellow black striped lines at the top indicate if its an "A" or "B" room. But I agree now that I've seem it on a Table, and not just in the tabletop simulator demo, that you do kinda have to double check to see if you're already over the line or not.
Does the semi-coop nature still shine here? Or does that shared public objective change the dynamic of the game to be really focused a lot more on coop in a way that the original semi coop nature is not as strong and more of an afterthought? I dont own any nemesis but was hearing that was one of the big draws to the game and wasnt sure how this one handled it.
I'll be discussing that in my video this week on nemesis
I wish they went Betrayal House on a Hill route with the tiles randomization than this. Great video tho!
What's the difference? That you already place some parts?
The best games are games that have high randomness, but allow players to deal with it using the right moves. In the game world its called 'odds mitigation'. Advanced Squad Leader is a great example of this. A new player will think its all RNG, yet the player who plays best almost always wins. That's the mark of a great game. I'm not so sure about this game.
the game looks cool but im a litte worried about the durability of the map and i hope that at least the alien races of game one and two make it into game 3
No, they declined it if you should have missed the updates.
How come you sold Retaliation and You kept original Nemesis? What were the pros and cons of each that made you get rid of Lockdown and Not Original Nemesis?
So the mechanic Changes that were brought in with lockdown weren't enough to justify me keeping two of the games that felt very similar. I prefer the OG nemesis theme more than the light/dark of lockdown.
For someone who hasn’t played, is it worth grabbing both the original game and Retaliation? Or should I just grab one?
I'll be doing a video on this
OG if you like survival horror. Retaliation if you like action horror. I think just buying original makes sense to start, but can coexist both.
Good review. Is there something like the Technical Corridors in this version? Or a similar situation?
From the prototype there wasn't anything like that unfortunately.
Game Brigade, How does this compare with Stalker? Would you recommend one over the other?
I'd suggest watching the Rolling Solo or One Stop Coop Shop playthroughs. Watching the gameplay will give you a solid picture of the experience. I found myself getting excited about certain rolls they made and the circumstances that arose, and at some point, I knew I'd love this game.
@@ortizlzitro thanks!
Do you have any info on that cool game mat you have in this video? It is awesome.
Its from Game Theory Tables. I ordered it with my table when i had one of theirs.
Would you recommend it with 2 players? I am interested but i'd never played Nemesis before...
My first playthrough was a two players and I did enjoy it. I think three is optimal two is good, four might take a little longer but still good. I don't know how good solo would be
Thank you for clarifying that the paranoïa element is still there because I felt it wasn't there as much in Lockdown.
Can you mention things that do not work as well? I looked at every retaliation video and no one is mentioning any things that arent working well.
I try to explain the mechanics so you understand that them at a deeper level so you can make a judgement on if it sounds go to you or not. Since we don't get a full game we only get samples of mechanics, this is the best we can reasonably do.
Company of Heroes and Rising Sun! I love these 2.
This video is like hinting me to get Nemesis too.
Did you get company of heroes 2nd edition??
@@GameBrigade Yes, is a must. 😁
Well for some very bizarre reason, I backed it, and went in with Collector's Pledge... I say bizarre because I don't like any previous ones nor I am into co-op games ... yet this version was calling to me on some unexplained level! I think it is also a new exploration thing I found attractive ... I am a sucker for exploration in any game
At least it'll be easy to sell when you inevitably don't like the gameplay, lmao
Did you pay the other versions on coop mode? Because i feel like this game really loses its special quality if you don't play it normally.
The coop variant is a decent game, but it really shines on semi-coop
How does semi-coop work practically? Say for example that I drew the personal goal that required all other players to die for me to win the game. Do you just try to mess up what the other players are doing? Can you make attacks against other players during an opportune moment? I feel the whole traitor thematic would be much more powerful if friendly fire is possible. I'm not necessarily saying that I want it to be that way, but what kind of strategies are possible to eliminate another player?
In this game everyone will be given a public goal to achieve together, but each player will be given a private goal. You can work towards either, but working towards your private goal might hurt your allies.
@@GameBrigade Right, but what would that look like practically? Is friendly fire on?
@@troyvanleeuwen3296 no. But maybe you turn off the oxygen in a room or destroy the generator. Those are the types of objectives you might have.. doesn't mean you're actively being a bad player, but more playing for yourself.
I dislike the carboard tiles annd the way they are connected. So for that I am out.
Thanks for the overview. Clarification, shooting in a room. At 10:50, you said the die has to be equal to or *greater* than the damage on the Alien. It's equal to or *lower* than the damage on the Alien.
I think you misheard what he said buddy.
At 10:50 he stated correctly that the damage dealt onto the alien has to be equal to or greater than the die roll, so he was right. 👍🏻
@praedatorian8673 So buddy, if an alien has 2 damage, and you roll a 3, (die roll greater than the alien damage) the alien is not defeated. If an alien has 2 damage and you roll a 1 (die roll equal to or lower) the alien is defeated. That's not how I interpreted his statement. It sounded as if he was stating the opposite. No?
@@jedisparky I was told, "When shooting the aliens in a room, lower rolls are always better. Your weapon does 1 damage natively, and then you compare the dice roll to the total damage you've dealt. If the damage dealt is equal to or higher than the roll, you kill the alien." so if you roll lower numbers, the likelihood of having higher damage on the alien will mean you can kill the aliens.
@GameBrigade I would double check that. Other playthroughs it appears the alien is defeated when the die roll is equal to or *under* the existing damage. Think about it, It makes sense. Because If an alien has one damage and I shoot again, how easy is it to roll equal to or above a ONE? Only the ammo clip symbol on the die would miss. Equal to or *lower* is much tougher. Nemisis always does tougher.
@@jedisparky I think we're saying the same thing
While I feel the theme is cool and the game seems good. But I feel the game is too fiddly, and too many rules overhead. Oh if you burst you roll this if you shoot you do this. Needs to look after oxygen level ammo and everything. It will be a difficult one to table to be honest…set up and tear down likely to be a beast as well
When i preordert Nemesis Retaliation do i need also one of the older games? i´m still strugeling to order one of them or not
You do not need the other games and I wouldn't recommend getting them.
@@GameBrigade thx for the fast reply. They may I wil stay by the new contend. Or try Lockdown over Steam
@@AlparslanKursadKagan watch my "should you back." I go over all my recommendations 😄
Were the rules easy to understand? I heard AR game rulesets are convoluted and poorly written.
So the rulebook I was given was 100% a prototype rulebook that isn't customer facing. I felt the rules for the most part were good. It didn't explain how shoot damage was applied very well so I had to clarify.
It omitted things like what happens if all the fire tokens get placed.
Overall though it felt more streamlined than the other Nemesis titles. Took similar concepts and just tweaked them to be a little smoother.
The fire tokens have to be the same, place them all then "game over man!" Lol
@@jedisparky yeah that's what we assumed, just wasn't said anywhere. 🤷♂️
Im not 100% sure about the combat bc burst looks so strong and single shot looks a bit weak. Also how is combat working if 2 people are in one room? Do the aline attack one player or both? Also the card systen looks alo weird. You dont rly use the effects you just discard to do actions.
I don't like hearing this because I didn't want to need more Nemesis...I think the OG and this would be a good duo. Unsold on Lockdown now though
Hmm… well… time will tell whether Nemesis Retaliation is good. I find it amusing that what most people are thinking they are playing is Zombicide.
That's an interesting analysis. I hadn't thought of that, but because of the amount of aliens that spawn and how you deal with them I can honestly see some resemblance.
There's nothing wrong with liking Aliens, but Alien is still the better movie.
Idk fight you on this one
malparido juego para hermoso! 🤩
Ugh, a military unit fighting aliens. Much less interesting than the previous games.. Just another bug hunt...
Not too hard of a bar to clear. Nemesis has led to the most bored ive ever been in gaming