so just for hunters> shinobus vow is non existent in pvp or pve anymore, skip grenades were left in the waylay in arc 3.0 and beyond and are useless in the current sandbox entirely. im not saying take it back to how it was back when it was nerfed in pvp, but it needs to have some level of utility in pve/pve i mean cmon man
Severence Enclosure only feeds into 1 thing, any kills with the powered melee shockwave count for adding Parasite stacks. Be nice if SE had subclass verbage of any kind.
Yeah, it doesn’t even really work, it’s basically just a legendary that takes up your exotic slot. It’s not even bugged, Bungie just screwed up the design so badly that it can’t actually perform its function.
Thrust doesn't work with lupi, you healed in that clip due to the orb you picked (which also triggered the fragment that synergies with your super type thus you received an overshield).
Promethium Spur definitely takes the spot for Warlocks. They reworked it a while ago, and it made it *worse*. You cant even get a combination rift without jumping through a bunch of hoops for the most mediocre reward of all time!
Spoken like a true warlock main. This exotic is so garbage these days. So many other exotics does what it wants to do but better. At this point in just needs a huge glow up with the rework being “when you cast a rift it is both an empowering and healing rift.” And if that’s to broken in pvp just give it a max non modifiable cool down timer. For how long the exotic has been trash I think we could go half a season with it being op.
They should change it so it drops healing turrets on solar ability kills. Super kills drop the healing/empowering rifts. Its so obvious, I struggle to understand why it isnt so?
The better idea is for Promethium Spur to do the following. With Daybreak equipped, casting your rift creates a large combined healing and empowering rift that remains for longer than normal. The rift takes longer to charge but Daybreak kills refund Rift energy. The caveat is that your rift takes twice as long to charge and the exotic only works with Daybreak equipped. However your Daybreak kills refund rift energy. When you consider that you have the Helion aspect to further increase the power of the larger, and longer lasting, combined rift, the caveat is acceptable, as this rework would potentially be broken with Prismatic.
The worst part is, Crest of Alpha Lupi doesn't even work with thruster. Arc Hunters having 3 exotics dedicated to their worst super is criminal, and honestly if all 3 of them were combined, it probably still wouldn't see use. Having 2 exotics dedicated to guarding is so niche it doesnt make sense and they should just combine them. Also shoutouts to warlocks not having a super damage buff option until this expansion, while titans have had it since vanilla, and hunters star eaters being so broken they've had to change it multiple times. Skull of ahamkara's DR is so useless ive still self destructed with it active, whats the point
We had one… Dawn chorus…… Which only buffs Daybreak……… It is a 90% straight damage buff+Ignitions on every third hit(second with ashes) It’s good but I mean…. It’s Daybreak.
@@vulkan5790but dawn chorus allows for crazy melee spam along with better scorch, so not only does it make daybreak viable it also has amazing ad clear capabilities. sure, song of flame may be a better option overall but i think daybreak with dawn chorus is fun regardless
Warlocks had Dawn Chorus, Geomag Stabilizers, Crown of Tempests, Balidorse Wrathweavers and while not an exotic thread of evolution increases the damage of needlestorm for about 14%
The only pole dancer exotic I ever used was Raiden Flux. Is still use it sometimes cause the palm strike combo can stunlock a lot of bosses. Not saying it's the best super in the game, I just think it's fun and looks cool, and with flux the damage isn't horrible.
I know I ain't just hear some Raiden Flux slander. Blight Ranger and Raijuu's, understandable, both of them are mid with minor niches but Raiden is a genuinely good exotic that is just missing a neutral game perk for it to be a considerable arc exotic. If its super drain slowing applied to the attacks and not just the default duration it'd probably be busted, letting arcstriders remain in their super for dummy long durations.
Either orb generation or maybe "increases the amount of super energy gained when dealing damage" which should somewhat extenf its use to damage phases and help ensure everyone gets their super every damage phase. The kills behind barricade for cure would be really cool though
I think that Crest of Alpha Lupi should be reworked entirely and the current perk folded into the Ursa Furiosa. The idea I have is for kinetic final blows to grant an escalating damage bonus to kinetic weapons (Up to 3 stacks). In addition the wearer gains Resist x2 when critically wounded and emits a pulse that grants nearby allies Resist x1. This leans into the exotic being good for both attack and defence without it being overpowered. Naturally the bonuses it grants would be reduced in PvP to stop it being too strong.
Promethium Spur is so bad for a lot of reasons 1) has to be solar super (dawnblade to be the most effective) 2) have to use a solar weapon to get class ability regen perk 3) have to already be in a rift and have rift energy charged (48 seconds with tier 10 recovery) then get a kill, to make a combo rift at the targets location (probably somewhere not helpful) I honestly can't think of any other exotic that requires this much setup to get such a small return
cough cough secant filaments cough cough. they literally changed it to be worse than it already was, it used to let you get devour on rift cast on ANY subclass but then they changed it to only work with a void super equipped. Like come on man literally the ONE thing I could use it for was for survivability on arc for devour on rift cast, insta heals on kills and grenade energy combined with ionic traces to actually make that damned subclass worth a shit, since I dont have buried bloodline. But nooooooooooooo, lets change it SPECIFICALLY BECAUSE OF PRISMATIC EXISTING. There goes any way of me being able to use Arc Warlock in anything higher than mid-tier content.
@@koolgamerryes8122 It sucks they gutted potential build options. You should mention it in the forums. I hate when developers diminish effective build variety.
In addition to its healing, I think Crest should be like Nez's Sin and Aeon gauntlets had a baby. You pick an ability (nade, melee, class), and Crest will grant you x2 regen for that ability and your super for 2 seconds per kill, stacks up to 6 seconds. Then, when you use said ability, it heals you and nearby allies. The Skull should get the Geomag treatment for void super spam. Picking up breaches gives bonus super energy. Warp kills extend its duration, Cataclysm and Vortex hits refund up to 50% super energy based on damage dealt. Vortex should also last longer, and Cataclysm should spawn more seekers on detonation. Both supers should travel a little faster.
I think it should push its identity into buffing the nova bomb more. Of course damage with nova bomb should refund energy but the nova bomb itself should also change. Cataclysm gains suppression and bonus projectiles. Vortex gains greatly increased velocity (like it could in D1) and weakens targets within it.
My take: Crest of alpha Lupi: - constant heal pulses - generate an elemental pickup and an orb Antaeus wards: - every deflect recharges half your barricade Raiju's harness: - just constant recharge Skull of ahamkara: - have it work on all warlock supers
@@ElevatedScvrecrow A good rework for it would be for it to keep the current perk but to also allow it to refund super energy based on the amount of damage it reflected.
The BIGGEST issue with blight ranger that no one seems to mention is the fact that using it very commonly causes you to d*e to misadventures since the blocked damaged (which is increased by x5) still sometimes goes through the block, causing it to straight up one shots yourself. For that reason alone it's completely unusable
2:33 Alpha Lupi's orb generation could spiced up by making it work with mods like reaper/heavyhanded/etc, but instead of "more orbs" have it bump those effects up a tier by making "better orbs" (at least in PVE). ie, you make a Medium orb, instead of a Small orb. Alpha Lupi would make having 1 of those mods as potent as if you were wearing 2 (or wearing 2 = potency of 3).
i don't think we should focus on Alpha Lupi's orb generation, as its just so bland. I hate that bungie's "fix" for many sub par exotics is to just slap on a free mod effect, when the entire thing is needing a rework to not only make it stronger, but make it more appealing to use over other options as well. I
I have an idea on how to fix Skull of dire : Nova bomb can now be charged and thrown like a spirit bomb, the longer you charge the more dmg it does. After casting it, Allies who shoot the bomb will make it grow in size and do more damage
Reworks I would apply to these exotics: Alpha Lupi: Upon activating your barricade, you and allies gain a burst of cure X2 and spawns an orb of power. When your barricade is being attacked it will periodically provide small health bursts behind the barricade. If the barricade is destroyed, a healing remnant will remain.
@@LivingTheorem the simple counter is to simply not attack it, the healing bursts (cure X1 in PvP) would only occur when the barricade is broken past certain health gates. It won’t proc unintentionally and whats more is that it only grants healing when directly behind the barricade. It could be very busted if paired with void titan though.
On alpha lupi: generating an orb by using a barricade would make it a great but balanced pvp buildcrafting tool. Orbs in neutral are super strong, as seen by Behemoth shenanigans.
I could see raiju getting a combo upgrade, LLH blinds, LH jolts, triple light or ground slam grants amplified or something. Lean into the combos of arc staff other than just the LLH for dmg bursting cause raiden works so much better for that
@warlockholmes I'm pretty sure they are (or were?) a Shoulder Charge abilities-focused Exotic, mostly around helping you survive while you barrel forwards at something with your gun lowered to smack it. I think they got a buff in that they refund like half the charge if you get a kill, but they do nothing for the damage unlike Peregrines, which got that buff a while ago where they do way more to & refund the full charge on Champs & stuff...
@@KamitsukiLuciela it says you get an overshield when you sprint with the light subclass shoulder charges equipped. And when you use them you get melee energy back on hit.
A great addition to this would be for enemies killed by the shoulder charge, shield bash, or hammer strike to explode spreading blind, scorch, or volatile in a large radius.
In addition to your proposed changes to Dire Ahamkara that would increase the damage of a Nova Bomb the longer it travels before hitting a target, maybe the high extra damage resist that currently only applies to the casting animation could be changed to persist from the beginning of the casting animation until the Nova Bomb actually detonates. That way, you would have even more of an incentive to get creative with the timing and positioning of your Nova Bomb.
Prometheum Spur (no explanation needed) instead of having such an insane requirement why not simplify it and/or spawn the rift on the warlock and not on the enemy. Wings of a Sacred Dawn. Honestly I wish Rain of Fire was on this instead of stealing hunter fashion for a niche (good) perk. Idk but basically everything about WoaSD just doesn't work how it seems like it should, and it has so little build potential. Fallen Sun Star. It annoys me so much to anyone talk about how good this dollar general Crown of Tempest is. This exotic serves the exact same purpose on the exact same class with the exact same element as CoT, but all without the benefits of CoT. With CoT you have infinite abilities so long as you killed jolted targets or kill targets with your abilities plus longer stormtrance if you wanted that. FSS saw that and thought it was so good it needed a sequel, but as we all know the sequel is never as good as the original. Bc with FSS instead of just having the ability regen granted on kill you now have to chase down an electric rat that can phase through solid ground. "But Scivix don't ionic traces track to you?" In what fairy land do you live in? These guys see a guardian and book it as fast as they can away from you and FSS just makes them faster. Oh let's also not forget that ionic traces can't jump between surfaces so if there is any geometry for it to get stuck on (any as in the actual ground itself) it will get stuck 100% of the time. And the share ability energy with allies, is on a 5 sec cooldown with an actual radius of 2 meters. Also the energy gained from a default ionic trace is ~10% FSS amps that up to 15% Whoa!! You need ~1 less ionic traces for you abilities😮. CoT litteraly gives you more ability energy, is more consistent, and has a cherry on top with longer ST for ad clear or dmg (though i wouldn't use ST at all unless it gets an extream buff) I digress. Next on my list would be Winters Guile, while a decent exotic on its own it did suffer a nerf back when wormgods was cracked. (FYI WG(warlock edition) and WG(titan edition) had the exact same everything) fun fact though Titan WG was so strong bc titans have 101 things to buff melee dmg, Warlock WG is practically useless outside of a igni snap build, and even then it has never done anywhere near the dmg of titan WG. So tell why did warlock WG get the big nerf that Titan WG got and warlock WG didn't get the recent buff that titan WG got?! 😢 There is some others I'd like to see changes too, though it's all minor stuff. I don't play titan or hunter so apologies for not talking about any of those :3 (of my infinite time on destiny as a whole about less than 10% of it has been on both titan and hunter combined)
Btw titan WG and warlock WG were nerfed back in season of the haunted bc titans were doing over 10mil dmg in one melee. Though warlocks WG never did this and it is still extremely unclear to me why the titan wg nerf was extended to warlocks, the only thing warlock wg did was allow igni snap to do ~10k idk if anyone here has a doctorate in mathematics but 10k is probably smaller than 10m by a little
Antaeus wards: defeating combatants grants class ability energy, or defeating combatants with deflected damage refunds class ability energy. That world make it interesting IMO
Some rework ideas Promethium spurs Casting a healing rift creates a bust of fire that singes enemies. 35 stacks of scorched. Casting a empowering rift creates a burst of cure 1x and restoration 1x. Casting Phoenix dive creates an empowering rift where you land. The rift only last half the time of a normal rift. SoDA When super is full void abilities gain a small increase to damage (lets say 10%pvp and 15% pve) and grant the buff "feed the void" that stacks up to 5 times, the buff decays like wormgods without ability kills. Void supers are improved for each stack of "feed the void" you have before using. Nova bomb cataclysm-spawns an additional 1.8 seeker for each stack, rounded down. Nova bomb vortex- increases the radius by 6% for each stack Nova warp- detonations make enemies volatile (1 stack); detonations weaken enemies (3 stacks); kills grant overshield (5 stacks)
not watched, but i can answer the question right away without hesitation and say it's a titan armour piece, 90% of exotic titan armour is either extremely niche, or just downright bad.
Reworks I would apply to these exotics: Alpha Lupi: Upon activating your barricade, you and allies gain a burst of cure X2 and spawns an orb of power. When your barricade is being attacked it will periodically provide small health bursts behind the barricade. If the barricade is destroyed, a healing remnant will remain. Antaeus Ward Grants a frontal shield that when attacks are blocked. Grants a small bump in weapon stats. If the shield is broken, these stats are increased further. Raiju’s Harness Killing blinded targets generate super energy for arc staff. Kills with arc staff blind nearby targets. Defeating blinded targets with arc staff extend its timer. Deactivating arc staff early preserves super energy and creates a large blinding effect. Skull of Dire Ahamkara Provides additional benefits to Nova Bomb. Cataclysm creates additional seekers that suppress targets. Vortex gains a *greatly* increased velocity and weakens targets.
As one of maybe 5 Arbor Warden users left in the cosmos, I feel like it should either A) Grant a second charge of your barricade, or B) Generate an elemental pickup matching your super's element wherever the barricade deploys. I'd want both, but I understand that may be asking for too much
Armchair dev here with a buff that I think will make it actually used. Passing through your Towering Barricade gives you a Cure ×2 and by default gives you 2 stacks of the recuperation Mod so Orbs passively heal you on pickup. Secondary effect, healing/buffing allies fills a meter, when this meter is full your next revive will not cost you your revive Token but will cost you your Super. (To keep it from being spammed)
For Skull of Dire Ahamkara: Remember in D1 warlocks had the 3 mini novas? So I think the exotic should overhaul your super like backwards Celestial Nighthawk. While wearing this exotic helm: Nova Bombs are smaller and travel faster with decreased blast radius while having their cooldown decreased by 50%. Kills with this exotic refunds some of the bar. You can double down on the design and add 2 MORE Super bars with this helm- letting you "store" 3 nova bombs. To add more flavour- make a synergy between this helm and Deathsinger exotic Rocket Launcher.
Here's some rework(buff) ideas for Arc Staff exotics: Blight Ranger - (rework)Now gains all of Raiju's Harness' effects in addition to BR's current effects. Now refunds super energy once Arc Staff expires, based on the amount of damage reflected. 4x Arc Surge is now also granted after Arc Staff expires. Raiju's Harness - (rework)Blind effects last longer, and defeating Blinded targets grants extra super energy, or extends Arc Staff's duration. Arc Staff deals increased damage against Blinded targets. (remember- Arc Staff now Blinds in-game) Raiden Flux - [unchanged] (Buff)While Amplifed: you gain damage resistance and Arc Staff charges faster.
Buff idea for Skull that may be too much: replace the super on Nova Bomb kills with "Chaos Accelerant buffed grenades grant super energy" and the DR with "Increase Nova Bomb damage". It probably won't compete with Spirit of Star Eater, but it gives Void Warlock a super option that lets them build super faster (Tho you don't have the grenade regen from Contraverse, so they'll come back slowly), and have a slightly harder hitting Nova Bomb (Probably not Star Eaters level, but still stronger than not having it).
Great video Fallout. I remember how frustrating it was 1 v1 ing a Titan with Antaeus or how long they seemed to last- especially against a skilled Titan. I used to love Raijus back in the day with how long it lasted before decreasing super energy. Could get some 5-6 kills in sixes. Used to hot swap when super was full , but now I just like use what I selected and stick with it.
The fact that Skull is already 2 exotics merged into one shows how many garbo exotics bungos made but here's 2 easy fixes. 1. Bring back the ram, update it and merge it into skull so the dmg resist has broader applicability in pve. Kills against void debuffed targets charges up stacks of "whispers from the void: Which reduce incoming damage by 5% each stack, max of 5" and upon void super cast, all stacks are converted into a damage increase and refunds super based on damage (caps at 25%) 2. Make it more unique like getaways used to be: On super cast, spawns the soul of a void dragon. This dragon follows the user and suppresses all targets in a radius around the player. Defeating targets marked or suppressed by the dragon creates dark void breaches which heal you and (not devour) grant class ability energy over time and a stacking super damage buff only consumed on use, at the cost of 2% grenade, 2% melee energy 2% rift energy. At 5 stacks of "Torment of darkness" all stacks are consumed, the void dragon despawns, suppressing the user while perching one dragon, to be cast on super. Max of 3 dragons can be spawned at once. You're welcome bungie.
Anteus wards should only work on glaives. Think about it. This is what I’d do: • Redirect projectile attacks with your glaive shield, while guarding. Gain increased damage reduction, and shield recharge rate, when your class ability is full.
•COAL: Option A, make it proc on Thruster, improve Super Orb quality Option B, improve ALL Orb quality •Anteaus: •Reload a portion of magazine whenever you slide as well as when the shield breaks
My buff idea for Antaeus Wards is let the charge consuming mechanic apply to all abilities. Meaning, first use is class ability. Second charge is melee ability. Third is grenade. Fourth, fifth, and sixth are the thirds of your super bar. Assuming you have actually zero ability regen, you have a full six charges on your Antaeus slide, at the cost of your class, melee, grenade, and super. If this is too powerful, it can be chopped to just Class/Melee/Grenade for three charges total on top of a -20 for all three stats.
Secant filaments, getting devour on empowering rift cast would be great, until you realize that it requires a void super to be equipped meaning that you would already be using a class that has easy access to devour. While the anti overload rounds sound great, just put on a weapon with chill clip or just one with an anti overload artifact perk. Also buried bloodline literally just grants devour no matter the class and can give enemies weaken if you have the catalyst. While filaments can be used in pvp for devour, you do have to get a kill for any effect from devour to kick in so not really that great
for Alpha Lupi's orb perk, could make it tie into the "survival well" aspect, making orb pickups heal you like the pants mod, and keeping the "extra orbs on super" as is
For crest of alpha lupi, I think a good change would be when the barricade is used, to allow it to grant weapons matching the super energy to gain that supers debuff for a short period. Maybe only 7 seconds or so, but solar weapons could apply scorch, arc could apply jolt, void could apply volatile, stasis with slow, and strand with severe. Could certainly see some fun build crafting synergy there.
Alpha lupi should play around the “safety of cover” idea and grant a physically larger barricade that has more hit point. Bastion in PvP would be interesting/annoying to pair with it but to balance, the bigger barricade stays but remove the extra hp. This idea is partially in response to my constant annoyance with the millions of PVE AOE attacks tickling me around the corners of the barricade preventing me from actually recovering hp but also would have a new team dynamic to the Rally variant giving a larger area of benefit (such as for raids)
12:12 Picturing a Warlock lobbing a Nova Bomb from across the map with that. Feel like the words 'Impending doom approaches...' from Terraria when the Moon Lord is about to spawn would be very fitting at that point. XD
Lunafaction boots for the warlock. They used to be an S tier exotic because as long as you were in a well or rift, it constantly refilled your ammo from reserves. I think now it just buffs reloads with healing rifts and extends the range of guns in empowering rifts.
Blight ranger. Easily. Not only is it completely useless it's completely cramping raiju's and raiden for the same job and there are two other arc supers now
As a warlock main these are the trash tier exotics (in order) Promethium Spur: Healing/Emp combo rifts spawn on an enemies corpse when getting a solar kill in a rift on a solar super, daybreak kills also proc this effect, solar weapon kills grant rift energy, more if in a rift... When in a rift, you basically need a hoard of ads to recharge the rift in time to get it recharged back in full by the time your rift runs out...intrinsic incandescent/scorch while in rift would make this a bawler exotic Skull Of Dire: (Will omit here since it was in video) Sanguine Alchemy: t2 weapon surge in well or rift and longer rift duration if you get kills...the main issue is before it got the t2 surge, who stands around long enough in a rift to actually make use of this perk, also a lot of mods are on class ability activation which is the opposite of what this is doing... let the t2 surge effect allies would be a nice minor change. This exotic does shine in a full warlock fireteam though, if everyone stacks up in the same rift XD Lupi: give it intrinsic reaper, a heal pulse is interesting, but would be cool if it just converted it to a subclass specific burst of energy so it could be use offensively Skull of dire: give it void overshield on super cast and maybe a damage t4 boost after super as well, or yeah just let the on hits give back energy.
Best way to fix the skull is just let it be the only exotic to possibly grant full super energy on using it in an add dense environment. Still keeps its identity while receiving a huge buff.
the full court idea for skull is something i've wanted for nova bomb for years, if you turn it into lance from d1 with no tracking but insane distance, then reward people for hitting a nova bomb from miles away, that would be awesome imo
I kinda like the proposed option for skull of dire ahamkara. the idea of encouraging stupid trick shots goes really well with the name of the exotic perk ("delusions of grandeur").
Hallowfire Heart, not using your super to get a worse version of HOIL is bad to begin with, but a bit more Super Boom when you decide to use it just adds insult to injury.
*Cracks neck* Alpha lupi buff, picking up orbs of power grants subclass verb based on grenade(Radiant, woven mail, overshild, frost armor), sustained incoming damage generates an orb of power (like 2 seconds of incoming damage), popping class ability increases class ability regen. Antaeus wards buff, reflecting shots grants amplified, reloads all weapons from reserves, class ability only is spent if damage is from guardians Raiju's Harness, no arc staff drain while passive, attacks do 200% more damage up to max 2 attacks, on deactivation a jolting and blinding pulse is released. Skull of dire Ahamkara buff, nova bomb no longer tracks and has unlimited range, no nova bomb hits from more than 500m grant full super, while nova bomb roams kinetic and void weapons get volatile rounds and special void weapon volatile kills get 5 meters of range, void grenades now suppress.
As a Warlock main, I confess I have never used Wings of Sacred Dawn. Ever. There are other exotics I have never used, but that one stands out to me for some reason.
Alpha Lupi is my go to pvp exotic, if i could buff it I'd either go with giving it interactive benifits with lumina, or solo buff it with "healing wounded allies provides major benifit"
These are my suggestions for both the exotics mentioned and some that you did not. Anteus Wards - Keep the current perk but allow the Anteus Wards to also moderately increase sprint speed and slide distance whilst the player has a fully charged barricade. Reflecting damage refunds barricade energy based on the amount of damage reflected. Crest of Alpha Lupi - Change the current perk so that kinetic final blows grant an escalating damage bonus to kinetic weapons (Up to 2 stacks). In addition the wearer gains Resist x2 when critically wounded and emits a pulse that grants nearby allies Resist x1. Ursa Furiosa - Keep the current exotic perk but fold the current Crest of Alpha Lupi exotic perk into it. This makes Ursa Furiosa a viable defensive exotic that has multiple uses. Raiju's Harness - Change Raiju's Harness so that it now affects Gathering Storm but also has some neutral game application. Let the Mobius Conduit perk to extend the duration of amplified but also allow the casting of your super to make you amplified. Lastly have Gathering Storm lightning strikes do extra damage and jolt targets struck by them. Raiden Flux - Take the current exotic perk from Raiju's Harness and merge it with the exotic perk for Raiden Flux. This would allow Raiden Flux to gives players more options when using Arc Staff. They get more mileage out of their super and if they cancel they get a bonus to arc weapon damage. I do also agree with Fallout's suggestion that the Arc Staff heavy attack could cause blind, but as an addition to the super not the exotic. Skull of Dire Ahamkara - Have it extend the duration of Devour and grant damage resistance during Nova Bomb. Then allow it to grant both super energy and Devour with void grenade kills and Nova Bomb hits. Promethium Spur - Rework this exotic so that it does the following. With Daybreak equipped casting your rift creates a combined healing and empowering rift that remains for longer than normal. The rift takes longer to charge but Daybreak kills refund Rift energy.
As others have mentioned, Crest of Alpha Lupi does NOT heal with thruster. If it did, you would at least occasionally see people using it as a bootleg Wormhusk
I think something that could make SDA decent for new players at least would be to buff its energy return, so you could do something along the lines of sling nova at a ton of enemies and then sling another at a boss
with the alpha lupi orb gen, maybe every allie healed in the pulse generates an small orb, and every ally healed gives say 10% of your class ability energy back
Antaeus could do with the removal of the sprint requirement, and keep the class ability burn to leave it balanced just fine. If the ability is needed to make it work, and it burns it every time it's used to block damage, I think it'd be fine without the runup requirement. If you want to add some sort of buff for blocking a shot as a reward as you'd mentioned, maybe a general buff verb based on the element that is being run? Amplified, radiant, etc? For Alpha Lupi, you could go the Destiny 1 route and provide something for free, like "grants the effects of reaper." Bam, done. Frees a slot that would usually cost 3 energy so the player can use it for other things, and fulfills the orb generation fantasy in the neutral game. Requires a kill to make it work so it's not ultra dumb in pvp, but getting the required kill is going to be super easy in pve. Also attach it to "class ability" not exclusively barricade.
Skull should be changed to work with Nova Warp. When I first saw this exotic, I thought "Oh, this would be good for Nova Warp". Found out it did not work with it at all. Remove the Nova Bomb and set it to Nova Warp. Maybe give it the Stormdancer's Brace treatment of dealing more damage for each target killed to a certain cap.
For Antaeus I feel like they could make it so that the reflective slide only costs half of your barricade. It’d increase its uptime without making it downright oppressive in crucible.
Just a little fix for how you pronounce Crest of Alpha Lupi. Lup-ee is generally used for italian names while Lup-eye means wolf in Latin and is the theme of the exotic.
On the note of skull bungie has confirmed a buff is coming for it! Which I’m happy about cuz it just looks so dang cool! I’m hoping they make it a damage increasing exotic for nova as warlocks do not have any real options for that besides star eater which is only available on prismatic.
The coolest change Antaeus could get would be to just give you permanent slideshot. Insane PvP and PvE potential and doesn't make the invulnerability any worse.
Thanks for the video. Crest is Alpha Lupi hurts me too. Back in Destiny 1 (yes I’m a veteran player since true alpha of D1) Alpha Lupi saved me a bunch of times. I never took it off. I main a titan and I like to be an offensive titan and be in the front lines and almost not die well in D1 I was able to live that fantasy. I would always be the one to do any rezing because of the faster rez time it used to have. It has saved me and my fireteams numerous times when we would almost wipe. Man it was sooooooooo good back in the day. But sadly it now sucks and has become the bastard child of all armor exotics
To be fair, skull of dire ahamkara would probably be insane in mayhem crucible, especially if it buffs the cataclysm variant, it'd provide quite the boost. Keyword: PROBABLY.
Buff for the wards that wouldn't make them busted, but bring them back from the brink Have them grant amplified if you get a kill with a reflected attack Or Regen class ability energy based on reflect damage delt Give it a sort of risk reward, you reflect a super? Use it again However if you just manage to reflect a few incoming bullets and non strike their target, gotta wait for recharge
For Skull of Dire Ahamkara I suggest that void kills, whether ability or weapon should grant super energy. Void kills while Devour is active grant more super energy (the level of Battle Harmony). Casting Nova Bomb while Devour is active grants a large damage bonus (Star Eater x3 level). This allows you to get the super faster and potentially deal more damage with it but it isn't entirely broken
Eh imo for balance reasons I feel it should be either super energy focused OR damage focused. Both would make it NB OP af on top of the buffs it’s received
Ive found the major problem with super based exotics, is that they rearely have a neutral game benefit, and when they even do, its sometimes not all that great
I've said it in other comment sections, but I'll say it here too. Crest of alpa lupi should be updated to work exactly like newly updated icefall mantle but solar.
I had an idea for a skull of dire ahamkara buff/rework Give the exotic the ability to allow you to hold your super button to charge your super which would make the damage resist it gives actually worth it. Charging the super by holding the super button would give the nova bomb more damage and longer duration. As well as a larger radius of vortex Having the aspect “feed the void” equipped could also give this exotic the extra benefit of granting void weapons a damage buff of say 25% for 10 seconds after you cast it
Why not make Skull turn devour into a stackable buff that generates Super Energy more at max stacks. Super damage generates stacks of devour depending on damage done with it.
I dont think i’d classify Antaeus as “forgotten.” Sure, it’s not really used by anyone now after the nerfs, but i’d be willing to bet many players remember the dominance in pvp they had in the past year (and after Forsaken). Promethium Spur absolutely fits the bill better for a “forgotten exotic”
Thanks to GEOLOGIE for sponsoring today's vid - use geolog.ie/FALLOUT70 for that 70% discount!
dont think ive ever hated you as much as i did in the 1st 2 exotics. man you sound like a bungie dev doing titan exotics, absolutely no fucking clue
so
just for hunters>
shinobus vow is non existent in pvp or pve anymore, skip grenades were left in the waylay in arc 3.0 and beyond and are useless in the current sandbox entirely. im not saying take it back to how it was back when it was nerfed in pvp, but it needs to have some level of utility in pve/pve i mean cmon man
Severence Enclosure only feeds into 1 thing, any kills with the powered melee shockwave count for adding Parasite stacks. Be nice if SE had subclass verbage of any kind.
I think the fact that Promethium Spur wasn't even mentioned says so much about how forgettable it is lol
Don't you touch my funky toe boots
Me, a warlock player: “must be a titan exotic. Let’s see what it does“
Me 10 seconds later: “oh… yh, well time to move on“
Yeah, it doesn’t even really work, it’s basically just a legendary that takes up your exotic slot. It’s not even bugged, Bungie just screwed up the design so badly that it can’t actually perform its function.
Yeah them boots with toes
You wouldn't even half to tune it that much... just make it so it's not the hardest thing in the world to spawns a rift lol
Thrust doesn't work with lupi, you healed in that clip due to the orb you picked (which also triggered the fragment that synergies with your super type thus you received an overshield).
Promethium Spur definitely takes the spot for Warlocks. They reworked it a while ago, and it made it *worse*. You cant even get a combination rift without jumping through a bunch of hoops for the most mediocre reward of all time!
Spoken like a true warlock main. This exotic is so garbage these days. So many other exotics does what it wants to do but better. At this point in just needs a huge glow up with the rework being “when you cast a rift it is both an empowering and healing rift.” And if that’s to broken in pvp just give it a max non modifiable cool down timer. For how long the exotic has been trash I think we could go half a season with it being op.
They should change it so it drops healing turrets on solar ability kills. Super kills drop the healing/empowering rifts. Its so obvious, I struggle to understand why it isnt so?
Sanguine alchemy anyone?
The better idea is for Promethium Spur to do the following. With Daybreak equipped, casting your rift creates a large combined healing and empowering rift that remains for longer than normal. The rift takes longer to charge but Daybreak kills refund Rift energy.
The caveat is that your rift takes twice as long to charge and the exotic only works with Daybreak equipped. However your Daybreak kills refund rift energy. When you consider that you have the Helion aspect to further increase the power of the larger, and longer lasting, combined rift, the caveat is acceptable, as this rework would potentially be broken with Prismatic.
@dragnoc ::: let's face it, we Warlocks have many Vault Queen exotic armor pieces.
The worst part is, Crest of Alpha Lupi doesn't even work with thruster. Arc Hunters having 3 exotics dedicated to their worst super is criminal, and honestly if all 3 of them were combined, it probably still wouldn't see use. Having 2 exotics dedicated to guarding is so niche it doesnt make sense and they should just combine them. Also shoutouts to warlocks not having a super damage buff option until this expansion, while titans have had it since vanilla, and hunters star eaters being so broken they've had to change it multiple times. Skull of ahamkara's DR is so useless ive still self destructed with it active, whats the point
We had one…
Dawn chorus……
Which only buffs Daybreak………
It is a 90% straight damage buff+Ignitions on every third hit(second with ashes)
It’s good but I mean…. It’s Daybreak.
@@vulkan5790but dawn chorus allows for crazy melee spam along with better scorch, so not only does it make daybreak viable it also has amazing ad clear capabilities. sure, song of flame may be a better option overall but i think daybreak with dawn chorus is fun regardless
Warlocks had Dawn Chorus, Geomag Stabilizers, Crown of Tempests, Balidorse Wrathweavers and while not an exotic thread of evolution increases the damage of needlestorm for about 14%
The only pole dancer exotic I ever used was Raiden Flux. Is still use it sometimes cause the palm strike combo can stunlock a lot of bosses. Not saying it's the best super in the game, I just think it's fun and looks cool, and with flux the damage isn't horrible.
I know I ain't just hear some Raiden Flux slander. Blight Ranger and Raijuu's, understandable, both of them are mid with minor niches but Raiden is a genuinely good exotic that is just missing a neutral game perk for it to be a considerable arc exotic. If its super drain slowing applied to the attacks and not just the default duration it'd probably be busted, letting arcstriders remain in their super for dummy long durations.
The arcstaf heavy palm already does blind, so does the dive attack
Was about to comment this
This
Crest of Alpha Lupi: "Generate extra orb when killing enemies while behind your barricade. Kills while behind your barricade grant you cure"
That would also help strengthen the titans original support/defense role with benefiting themselves and their team by huddling around the shield
Either orb generation or maybe "increases the amount of super energy gained when dealing damage" which should somewhat extenf its use to damage phases and help ensure everyone gets their super every damage phase. The kills behind barricade for cure would be really cool though
That, exactly that. The perfect change to make lupi good again.
The *big* barricade should drop orbs (less than rally barricade) and grant restoration as it gets damaged instead
I think that Crest of Alpha Lupi should be reworked entirely and the current perk folded into the Ursa Furiosa. The idea I have is for kinetic final blows to grant an escalating damage bonus to kinetic weapons (Up to 3 stacks). In addition the wearer gains Resist x2 when critically wounded and emits a pulse that grants nearby allies Resist x1.
This leans into the exotic being good for both attack and defence without it being overpowered. Naturally the bonuses it grants would be reduced in PvP to stop it being too strong.
Promethium Spur is so bad for a lot of reasons
1) has to be solar super (dawnblade to be the most effective)
2) have to use a solar weapon to get class ability regen perk
3) have to already be in a rift and have rift energy charged (48 seconds with tier 10 recovery) then get a kill, to make a combo rift at the targets location (probably somewhere not helpful)
I honestly can't think of any other exotic that requires this much setup to get such a small return
Honestly the best way to rework this exotic is just to make combo rifts on rift cast. All the other functionality can probably be removed
cough cough secant filaments cough cough. they literally changed it to be worse than it already was, it used to let you get devour on rift cast on ANY subclass but then they changed it to only work with a void super equipped. Like come on man literally the ONE thing I could use it for was for survivability on arc for devour on rift cast, insta heals on kills and grenade energy combined with ionic traces to actually make that damned subclass worth a shit, since I dont have buried bloodline. But nooooooooooooo, lets change it SPECIFICALLY BECAUSE OF PRISMATIC EXISTING.
There goes any way of me being able to use Arc Warlock in anything higher than mid-tier content.
@@koolgamerryes8122 It sucks they gutted potential build options. You should mention it in the forums. I hate when developers diminish effective build variety.
This was just a the tip of the iceberg in terms of bad/borderline useless exotics, this topic could definitely have its own video per class imo
In addition to its healing, I think Crest should be like Nez's Sin and Aeon gauntlets had a baby. You pick an ability (nade, melee, class), and Crest will grant you x2 regen for that ability and your super for 2 seconds per kill, stacks up to 6 seconds. Then, when you use said ability, it heals you and nearby allies.
The Skull should get the Geomag treatment for void super spam. Picking up breaches gives bonus super energy. Warp kills extend its duration, Cataclysm and Vortex hits refund up to 50% super energy based on damage dealt. Vortex should also last longer, and Cataclysm should spawn more seekers on detonation. Both supers should travel a little faster.
god i would use the shit out of Crest if it was like Nez's sin
I think it should push its identity into buffing the nova bomb more. Of course damage with nova bomb should refund energy but the nova bomb itself should also change. Cataclysm gains suppression and bonus projectiles. Vortex gains greatly increased velocity (like it could in D1) and weakens targets within it.
My take:
Crest of alpha Lupi:
- constant heal pulses
- generate an elemental pickup and an orb
Antaeus wards:
- every deflect recharges half your barricade
Raiju's harness:
- just constant recharge
Skull of ahamkara:
- have it work on all warlock supers
It's hilarious to me how Skull is almost entirely strictly worse than Nezarec's Sin
I just picked up Nazarec sin again it’s pretty good on prismatic with void grenades the volatile fragment and a graviton lance of course.
@@damionh7218nezarec*
It looks way cooler though 😎
skull was mentioned to be in the next round of exotic armor reworks
Before prismatic that was my main void build I used to solo grasp, and gotd. Underused used bad no.
I use Crest regularly, it frees up the need for healing and helps the emergency support. Alter your play style, turn off brain, use barricade, live. 😅
The titan needs more exotics with actual benefits to getting behind the shield like how hunters have bombardiers and warlocks have sanguine alchemy
Sanguine Alchemy 🤣
Gotta be blight ranger
It's at least getting a rework
Probably the one of the best looking but worst exotics
Pls nothing feels better than generating a fuckload of orbs and seeing your teammates cast two supers in a row
@@ElevatedScvrecrow A good rework for it would be for it to keep the current perk but to also allow it to refund super energy based on the amount of damage it reflected.
The BIGGEST issue with blight ranger that no one seems to mention is the fact that using it very commonly causes you to d*e to misadventures since the blocked damaged (which is increased by x5) still sometimes goes through the block, causing it to straight up one shots yourself. For that reason alone it's completely unusable
2:33 Alpha Lupi's orb generation could spiced up by making it work with mods like reaper/heavyhanded/etc, but instead of "more orbs" have it bump those effects up a tier by making "better orbs" (at least in PVE). ie, you make a Medium orb, instead of a Small orb. Alpha Lupi would make having 1 of those mods as potent as if you were wearing 2 (or wearing 2 = potency of 3).
i don't think we should focus on Alpha Lupi's orb generation, as its just so bland. I hate that bungie's "fix" for many sub par exotics is to just slap on a free mod effect, when the entire thing is needing a rework to not only make it stronger, but make it more appealing to use over other options as well. I
Sealed Ahamkara Grasp gang. We remain forgotten.
I have an idea on how to fix Skull of dire : Nova bomb can now be charged and thrown like a spirit bomb, the longer you charge the more dmg it does. After casting it, Allies who shoot the bomb will make it grow in size and do more damage
Here’s a challenge for you Fallout, I would like YOU to tell me… what is Promethium Spurs exotic effect?
I ain’t fallout but that’s the empowering and healing rift in one right?
Reworks I would apply to these exotics:
Alpha Lupi:
Upon activating your barricade, you and allies gain a burst of cure X2 and spawns an orb of power. When your barricade is being attacked it will periodically provide small health bursts behind the barricade. If the barricade is destroyed, a healing remnant will remain.
That's really cool. Would hate to go against it in PvP though.
@@LivingTheorem the simple counter is to simply not attack it, the healing bursts (cure X1 in PvP) would only occur when the barricade is broken past certain health gates. It won’t proc unintentionally and whats more is that it only grants healing when directly behind the barricade. It could be very busted if paired with void titan though.
On alpha lupi: generating an orb by using a barricade would make it a great but balanced pvp buildcrafting tool. Orbs in neutral are super strong, as seen by Behemoth shenanigans.
The cross edit killed. Lmao!
Citans Ramparts could use some love. They have the potential to be useful and fun, particularly when paired with Thruster, but they're just useless.
how do you shoot through a thruster?
@sQuaTsiFieD it'd be pretty funny if it just made the titan shoot through for a short duration so you could strafe in a well without killing people
Skull should have a perk added that helps you get super energy from neutral game stuff, like they did with nighthawk and shards.
Have both Nova Bomb hits and void grenade kills grant Devour with Nova Bomb hits also granting grenade energy.
Take the path of Shards, Nova bomb HITS and kills refund super energy, Vortex Grenade kills generate bonus super energy.
I hope you know you're a clairvoyant
I could see raiju getting a combo upgrade, LLH blinds, LH jolts, triple light or ground slam grants amplified or something. Lean into the combos of arc staff other than just the LLH for dmg bursting cause raiden works so much better for that
Boy I used to love running into a Jotuun user while I'm wearing Anteus. Boy do i have a surprise for YOU! 😂😂
Mk 44 stand asides? Anyone remember them? Anyone know they exist?
Don't they buff sprint or slide or something, haven't heard that name in a long while
@warlockholmes I'm pretty sure they are (or were?) a Shoulder Charge abilities-focused Exotic, mostly around helping you survive while you barrel forwards at something with your gun lowered to smack it. I think they got a buff in that they refund like half the charge if you get a kill, but they do nothing for the damage unlike Peregrines, which got that buff a while ago where they do way more to & refund the full charge on Champs & stuff...
@@KamitsukiLuciela it says you get an overshield when you sprint with the light subclass shoulder charges equipped. And when you use them you get melee energy back on hit.
Friend of mine runs it with Vexcalibur in PvP. The overshield from stand asides counts towards Vexcalibur bonus melee damage.
A great addition to this would be for enemies killed by the shoulder charge, shield bash, or hammer strike to explode spreading blind, scorch, or volatile in a large radius.
In addition to your proposed changes to Dire Ahamkara that would increase the damage of a Nova Bomb the longer it travels before hitting a target, maybe the high extra damage resist that currently only applies to the casting animation could be changed to persist from the beginning of the casting animation until the Nova Bomb actually detonates. That way, you would have even more of an incentive to get creative with the timing and positioning of your Nova Bomb.
1:48 no you can't. Alpha Lupi doesn't work with thruster lol
Prometheum Spur (no explanation needed) instead of having such an insane requirement why not simplify it and/or spawn the rift on the warlock and not on the enemy.
Wings of a Sacred Dawn. Honestly I wish Rain of Fire was on this instead of stealing hunter fashion for a niche (good) perk. Idk but basically everything about WoaSD just doesn't work how it seems like it should, and it has so little build potential.
Fallen Sun Star. It annoys me so much to anyone talk about how good this dollar general Crown of Tempest is. This exotic serves the exact same purpose on the exact same class with the exact same element as CoT, but all without the benefits of CoT. With CoT you have infinite abilities so long as you killed jolted targets or kill targets with your abilities plus longer stormtrance if you wanted that. FSS saw that and thought it was so good it needed a sequel, but as we all know the sequel is never as good as the original. Bc with FSS instead of just having the ability regen granted on kill you now have to chase down an electric rat that can phase through solid ground. "But Scivix don't ionic traces track to you?" In what fairy land do you live in? These guys see a guardian and book it as fast as they can away from you and FSS just makes them faster. Oh let's also not forget that ionic traces can't jump between surfaces so if there is any geometry for it to get stuck on (any as in the actual ground itself) it will get stuck 100% of the time. And the share ability energy with allies, is on a 5 sec cooldown with an actual radius of 2 meters. Also the energy gained from a default ionic trace is ~10% FSS amps that up to 15% Whoa!! You need ~1 less ionic traces for you abilities😮. CoT litteraly gives you more ability energy, is more consistent, and has a cherry on top with longer ST for ad clear or dmg (though i wouldn't use ST at all unless it gets an extream buff)
I digress. Next on my list would be Winters Guile, while a decent exotic on its own it did suffer a nerf back when wormgods was cracked. (FYI WG(warlock edition) and WG(titan edition) had the exact same everything) fun fact though Titan WG was so strong bc titans have 101 things to buff melee dmg, Warlock WG is practically useless outside of a igni snap build, and even then it has never done anywhere near the dmg of titan WG. So tell why did warlock WG get the big nerf that Titan WG got and warlock WG didn't get the recent buff that titan WG got?! 😢
There is some others I'd like to see changes too, though it's all minor stuff. I don't play titan or hunter so apologies for not talking about any of those :3 (of my infinite time on destiny as a whole about less than 10% of it has been on both titan and hunter combined)
Btw titan WG and warlock WG were nerfed back in season of the haunted bc titans were doing over 10mil dmg in one melee. Though warlocks WG never did this and it is still extremely unclear to me why the titan wg nerf was extended to warlocks, the only thing warlock wg did was allow igni snap to do ~10k idk if anyone here has a doctorate in mathematics but 10k is probably smaller than 10m by a little
Antaeus wards: defeating combatants grants class ability energy, or defeating combatants with deflected damage refunds class ability energy. That world make it interesting IMO
Some rework ideas
Promethium spurs
Casting a healing rift creates a bust of fire that singes enemies. 35 stacks of scorched.
Casting a empowering rift creates a burst of cure 1x and restoration 1x.
Casting Phoenix dive creates an empowering rift where you land. The rift only last half the time of a normal rift.
SoDA
When super is full void abilities gain a small increase to damage (lets say 10%pvp and 15% pve) and grant the buff "feed the void" that stacks up to 5 times, the buff decays like wormgods without ability kills. Void supers are improved for each stack of "feed the void" you have before using.
Nova bomb cataclysm-spawns an additional 1.8 seeker for each stack, rounded down.
Nova bomb vortex- increases the radius by 6% for each stack
Nova warp- detonations make enemies volatile (1 stack); detonations weaken enemies (3 stacks); kills grant overshield (5 stacks)
not watched, but i can answer the question right away without hesitation and say it's a titan armour piece, 90% of exotic titan armour is either extremely niche, or just downright bad.
Raiju's harness: hits with your arc staff blind your target, blinded targets take additional damage from all arc sources, especially your arc staff
Reworks I would apply to these exotics:
Alpha Lupi:
Upon activating your barricade, you and allies gain a burst of cure X2 and spawns an orb of power. When your barricade is being attacked it will periodically provide small health bursts behind the barricade. If the barricade is destroyed, a healing remnant will remain.
Antaeus Ward
Grants a frontal shield that when attacks are blocked. Grants a small bump in weapon stats. If the shield is broken, these stats are increased further.
Raiju’s Harness
Killing blinded targets generate super energy for arc staff. Kills with arc staff blind nearby targets. Defeating blinded targets with arc staff extend its timer. Deactivating arc staff early preserves super energy and creates a large blinding effect.
Skull of Dire Ahamkara
Provides additional benefits to Nova Bomb. Cataclysm creates additional seekers that suppress targets. Vortex gains a *greatly* increased velocity and weakens targets.
As one of maybe 5 Arbor Warden users left in the cosmos, I feel like it should either A) Grant a second charge of your barricade, or B) Generate an elemental pickup matching your super's element wherever the barricade deploys. I'd want both, but I understand that may be asking for too much
Was waiting so long for u to say promethium spur for warlock
1:22 what if crest gave you a second barricade, and if it needed more strength it could max out character stats for you and allies
Then to balance it out for warlocks (cus hunters have coyote granting them a 2nd class ability) the stag would get a second rift
Armchair dev here with a buff that I think will make it actually used.
Passing through your Towering Barricade gives you a Cure ×2 and by default gives you 2 stacks of the recuperation Mod so Orbs passively heal you on pickup.
Secondary effect, healing/buffing allies fills a meter, when this meter is full your next revive will not cost you your revive Token but will cost you your Super. (To keep it from being spammed)
For Skull of Dire Ahamkara: Remember in D1 warlocks had the 3 mini novas? So I think the exotic should overhaul your super like backwards Celestial Nighthawk. While wearing this exotic helm: Nova Bombs are smaller and travel faster with decreased blast radius while having their cooldown decreased by 50%. Kills with this exotic refunds some of the bar. You can double down on the design and add 2 MORE Super bars with this helm- letting you "store" 3 nova bombs. To add more flavour- make a synergy between this helm and Deathsinger exotic Rocket Launcher.
I love my Path of Burning steps, i love them!
...
"where are my pants?"
i propose an idea for SoDA's buff: shatter bomb
Here's some rework(buff) ideas for Arc Staff exotics:
Blight Ranger - (rework)Now gains all of Raiju's Harness' effects in addition to BR's current effects. Now refunds super energy once Arc Staff expires, based on the amount of damage reflected.
4x Arc Surge is now also granted after Arc Staff expires.
Raiju's Harness - (rework)Blind effects last longer, and defeating Blinded targets grants extra super energy, or extends Arc Staff's duration. Arc Staff deals increased damage against Blinded targets.
(remember- Arc Staff now Blinds in-game)
Raiden Flux - [unchanged]
(Buff)While Amplifed: you gain damage resistance and Arc Staff charges faster.
Buff idea for Skull that may be too much: replace the super on Nova Bomb kills with "Chaos Accelerant buffed grenades grant super energy" and the DR with "Increase Nova Bomb damage". It probably won't compete with Spirit of Star Eater, but it gives Void Warlock a super option that lets them build super faster (Tho you don't have the grenade regen from Contraverse, so they'll come back slowly), and have a slightly harder hitting Nova Bomb (Probably not Star Eaters level, but still stronger than not having it).
Great video Fallout. I remember how frustrating it was 1 v1 ing a Titan with Antaeus or how long they seemed to last- especially against a skilled Titan. I used to love Raijus back in the day with how long it lasted before decreasing super energy. Could get some 5-6 kills in sixes. Used to hot swap when super was full , but now I just like use what I selected and stick with it.
The fact that Skull is already 2 exotics merged into one shows how many garbo exotics bungos made but here's 2 easy fixes.
1. Bring back the ram, update it and merge it into skull so the dmg resist has broader applicability in pve. Kills against void debuffed targets charges up stacks of "whispers from the void: Which reduce incoming damage by 5% each stack, max of 5" and upon void super cast, all stacks are converted into a damage increase and refunds super based on damage (caps at 25%)
2. Make it more unique like getaways used to be:
On super cast, spawns the soul of a void dragon. This dragon follows the user and suppresses all targets in a radius around the player. Defeating targets marked or suppressed by the dragon creates dark void breaches which heal you and (not devour) grant class ability energy over time and a stacking super damage buff only consumed on use, at the cost of 2% grenade, 2% melee energy 2% rift energy. At 5 stacks of "Torment of darkness" all stacks are consumed, the void dragon despawns, suppressing the user while perching one dragon, to be cast on super. Max of 3 dragons can be spawned at once.
You're welcome bungie.
Anteus wards should only work on glaives. Think about it.
This is what I’d do:
• Redirect projectile attacks with your glaive shield, while guarding. Gain increased damage reduction, and shield recharge rate, when your class ability is full.
•COAL:
Option A, make it proc on Thruster, improve Super Orb quality
Option B, improve ALL Orb quality
•Anteaus:
•Reload a portion of magazine whenever you slide as well as when the shield breaks
Alpha Lupi doesnt work with Thrister bud, it ONLY works on barricade cast
For Alpha Lupi... How about when you pick up a orb, you get the healing pulse on the Barricade
My buff idea for Antaeus Wards is let the charge consuming mechanic apply to all abilities. Meaning, first use is class ability. Second charge is melee ability. Third is grenade. Fourth, fifth, and sixth are the thirds of your super bar. Assuming you have actually zero ability regen, you have a full six charges on your Antaeus slide, at the cost of your class, melee, grenade, and super. If this is too powerful, it can be chopped to just Class/Melee/Grenade for three charges total on top of a -20 for all three stats.
Secant filaments, getting devour on empowering rift cast would be great, until you realize that it requires a void super to be equipped meaning that you would already be using a class that has easy access to devour. While the anti overload rounds sound great, just put on a weapon with chill clip or just one with an anti overload artifact perk. Also buried bloodline literally just grants devour no matter the class and can give enemies weaken if you have the catalyst. While filaments can be used in pvp for devour, you do have to get a kill for any effect from devour to kick in so not really that great
for Alpha Lupi's orb perk, could make it tie into the "survival well" aspect, making orb pickups heal you like the pants mod, and keeping the "extra orbs on super" as is
For crest of alpha lupi, I think a good change would be when the barricade is used, to allow it to grant weapons matching the super energy to gain that supers debuff for a short period. Maybe only 7 seconds or so, but solar weapons could apply scorch, arc could apply jolt, void could apply volatile, stasis with slow, and strand with severe. Could certainly see some fun build crafting synergy there.
Alpha lupi should play around the “safety of cover” idea and grant a physically larger barricade that has more hit point. Bastion in PvP would be interesting/annoying to pair with it but to balance, the bigger barricade stays but remove the extra hp. This idea is partially in response to my constant annoyance with the millions of PVE AOE attacks tickling me around the corners of the barricade preventing me from actually recovering hp but also would have a new team dynamic to the Rally variant giving a larger area of benefit (such as for raids)
bro give skull of dire ahamkara lance from D1 and make it do giga damage
This 👆🏾 I would actually use Vortex Nova if I was confident it wouldn’t hit the ground before reaching the target.
To add on, why DOES gravity affect Vortex Nova?
While it has absolutely no affect on Cataclysm? 🤷🏽♂️
Crest of alpha lupi: standing behind your barricade grant you restoration, your barricade generates an orb of power every few seconds
12:12 Picturing a Warlock lobbing a Nova Bomb from across the map with that. Feel like the words 'Impending doom approaches...' from Terraria when the Moon Lord is about to spawn would be very fitting at that point. XD
For Antaeus:
Deflects projectiles for the entire duration of the slide, HOWEVER, you take 50% of the damage from the projectile, instead of none.
Is that a suggested nerf?
Lunafaction boots for the warlock. They used to be an S tier exotic because as long as you were in a well or rift, it constantly refilled your ammo from reserves. I think now it just buffs reloads with healing rifts and extends the range of guns in empowering rifts.
Blight ranger. Easily. Not only is it completely useless it's completely cramping raiju's and raiden for the same job and there are two other arc supers now
As a warlock main these are the trash tier exotics (in order)
Promethium Spur: Healing/Emp combo rifts spawn on an enemies corpse when getting a solar kill in a rift on a solar super, daybreak kills also proc this effect, solar weapon kills grant rift energy, more if in a rift...
When in a rift, you basically need a hoard of ads to recharge the rift in time to get it recharged back in full by the time your rift runs out...intrinsic incandescent/scorch while in rift would make this a bawler exotic
Skull Of Dire: (Will omit here since it was in video)
Sanguine Alchemy: t2 weapon surge in well or rift and longer rift duration if you get kills...the main issue is before it got the t2 surge, who stands around long enough in a rift to actually make use of this perk, also a lot of mods are on class ability activation which is the opposite of what this is doing... let the t2 surge effect allies would be a nice minor change. This exotic does shine in a full warlock fireteam though, if everyone stacks up in the same rift XD
Lupi: give it intrinsic reaper, a heal pulse is interesting, but would be cool if it just converted it to a subclass specific burst of energy so it could be use offensively
Skull of dire: give it void overshield on super cast and maybe a damage t4 boost after super as well, or yeah just let the on hits give back energy.
Best way to fix the skull is just let it be the only exotic to possibly grant full super energy on using it in an add dense environment. Still keeps its identity while receiving a huge buff.
the full court idea for skull is something i've wanted for nova bomb for years, if you turn it into lance from d1 with no tracking but insane distance, then reward people for hitting a nova bomb from miles away, that would be awesome imo
That Aztecross callout was chef’s kiss 👌🏻
The fact that no one mentioned Arbour Warden makes me think everyone forgot about it. Such a shame since its beautiful and the animation is great
I kinda like the proposed option for skull of dire ahamkara. the idea of encouraging stupid trick shots goes really well with the name of the exotic perk ("delusions of grandeur").
I think Bungo mentioned in a recent TWAB about buffing SODA in the near future
You got me real fast with Elitist Datto 😂
Leave anteus dead don't speak of it I don't want that terror in the Cruicible again...
Hallowfire Heart, not using your super to get a worse version of HOIL is bad to begin with, but a bit more Super Boom when you decide to use it just adds insult to injury.
Skull of dire ahamkara: void kills overcharge your nova bomb (up to 50 percent damage buff), void kills regenarate your nova bomb faster
*Cracks neck*
Alpha lupi buff, picking up orbs of power grants subclass verb based on grenade(Radiant, woven mail, overshild, frost armor), sustained incoming damage generates an orb of power (like 2 seconds of incoming damage), popping class ability increases class ability regen.
Antaeus wards buff, reflecting shots grants amplified, reloads all weapons from reserves, class ability only is spent if damage is from guardians
Raiju's Harness, no arc staff drain while passive, attacks do 200% more damage up to max 2 attacks, on deactivation a jolting and blinding pulse is released.
Skull of dire Ahamkara buff, nova bomb no longer tracks and has unlimited range, no nova bomb hits from more than 500m grant full super, while nova bomb roams kinetic and void weapons get volatile rounds and special void weapon volatile kills get 5 meters of range, void grenades now suppress.
As a Warlock main, I confess I have never used Wings of Sacred Dawn. Ever. There are other exotics I have never used, but that one stands out to me for some reason.
Alpha Lupi is my go to pvp exotic, if i could buff it I'd either go with giving it interactive benifits with lumina, or solo buff it with "healing wounded allies provides major benifit"
These are my suggestions for both the exotics mentioned and some that you did not.
Anteus Wards - Keep the current perk but allow the Anteus Wards to also moderately increase sprint speed and slide distance whilst the player has a fully charged barricade. Reflecting damage refunds barricade energy based on the amount of damage reflected.
Crest of Alpha Lupi - Change the current perk so that kinetic final blows grant an escalating damage bonus to kinetic weapons (Up to 2 stacks). In addition the wearer gains Resist x2 when critically wounded and emits a pulse that grants nearby allies Resist x1.
Ursa Furiosa - Keep the current exotic perk but fold the current Crest of Alpha Lupi exotic perk into it. This makes Ursa Furiosa a viable defensive exotic that has multiple uses.
Raiju's Harness - Change Raiju's Harness so that it now affects Gathering Storm but also has some neutral game application. Let the Mobius Conduit perk to extend the duration of amplified but also allow the casting of your super to make you amplified. Lastly have Gathering Storm lightning strikes do extra damage and jolt targets struck by them.
Raiden Flux - Take the current exotic perk from Raiju's Harness and merge it with the exotic perk for Raiden Flux. This would allow Raiden Flux to gives players more options when using Arc Staff. They get more mileage out of their super and if they cancel they get a bonus to arc weapon damage. I do also agree with Fallout's suggestion that the Arc Staff heavy attack could cause blind, but as an addition to the super not the exotic.
Skull of Dire Ahamkara - Have it extend the duration of Devour and grant damage resistance during Nova Bomb. Then allow it to grant both super energy and Devour with void grenade kills and Nova Bomb hits.
Promethium Spur - Rework this exotic so that it does the following. With Daybreak equipped casting your rift creates a combined healing and empowering rift that remains for longer than normal. The rift takes longer to charge but Daybreak kills refund Rift energy.
As others have mentioned, Crest of Alpha Lupi does NOT heal with thruster. If it did, you would at least occasionally see people using it as a bootleg Wormhusk
I think something that could make SDA decent for new players at least would be to buff its energy return, so you could do something along the lines of sling nova at a ton of enemies and then sling another at a boss
with the alpha lupi orb gen, maybe every allie healed in the pulse generates an small orb, and every ally healed gives say 10% of your class ability energy back
Antaeus could do with the removal of the sprint requirement, and keep the class ability burn to leave it balanced just fine. If the ability is needed to make it work, and it burns it every time it's used to block damage, I think it'd be fine without the runup requirement.
If you want to add some sort of buff for blocking a shot as a reward as you'd mentioned, maybe a general buff verb based on the element that is being run? Amplified, radiant, etc?
For Alpha Lupi, you could go the Destiny 1 route and provide something for free, like "grants the effects of reaper." Bam, done. Frees a slot that would usually cost 3 energy so the player can use it for other things, and fulfills the orb generation fantasy in the neutral game. Requires a kill to make it work so it's not ultra dumb in pvp, but getting the required kill is going to be super easy in pve. Also attach it to "class ability" not exclusively barricade.
Skull should be changed to work with Nova Warp. When I first saw this exotic, I thought "Oh, this would be good for Nova Warp". Found out it did not work with it at all. Remove the Nova Bomb and set it to Nova Warp. Maybe give it the Stormdancer's Brace treatment of dealing more damage for each target killed to a certain cap.
it should do as you said and nova warp is actually pretty decent, but nobody is going to choose it over nova bomb with how strong they made it
2:52 we always had a Orpheus hunter to "most of the time me" generate tons of obs in y1D2 raids until they got nerfed to the ground xD
For Antaeus I feel like they could make it so that the reflective slide only costs half of your barricade. It’d increase its uptime without making it downright oppressive in crucible.
8:50 Fallout arc staff already blinds with the palm attack they changed it in final shape i think
I thought I remembered that change, yeah.
Just a little fix for how you pronounce Crest of Alpha Lupi.
Lup-ee is generally used for italian names while Lup-eye means wolf in Latin and is the theme of the exotic.
Raiju's Harness got the biggest glow up this season
On the note of skull bungie has confirmed a buff is coming for it! Which I’m happy about cuz it just looks so dang cool!
I’m hoping they make it a damage increasing exotic for nova as warlocks do not have any real options for that besides star eater which is only available on prismatic.
The coolest change Antaeus could get would be to just give you permanent slideshot. Insane PvP and PvE potential and doesn't make the invulnerability any worse.
Thanks for the video. Crest is Alpha Lupi hurts me too. Back in Destiny 1 (yes I’m a veteran player since true alpha of D1) Alpha Lupi saved me a bunch of times. I never took it off. I main a titan and I like to be an offensive titan and be in the front lines and almost not die well in D1 I was able to live that fantasy. I would always be the one to do any rezing because of the faster rez time it used to have. It has saved me and my fireteams numerous times when we would almost wipe. Man it was sooooooooo good back in the day. But sadly it now sucks and has become the bastard child of all armor exotics
To be fair, skull of dire ahamkara would probably be insane in mayhem crucible, especially if it buffs the cataclysm variant, it'd provide quite the boost. Keyword: PROBABLY.
Buff for the wards that wouldn't make them busted, but bring them back from the brink
Have them grant amplified if you get a kill with a reflected attack
Or
Regen class ability energy based on reflect damage delt
Give it a sort of risk reward, you reflect a super? Use it again
However if you just manage to reflect a few incoming bullets and non strike their target, gotta wait for recharge
For Skull of Dire Ahamkara I suggest that void kills, whether ability or weapon should grant super energy. Void kills while Devour is active grant more super energy (the level of Battle Harmony). Casting Nova Bomb while Devour is active grants a large damage bonus (Star Eater x3 level). This allows you to get the super faster and potentially deal more damage with it but it isn't entirely broken
Eh imo for balance reasons I feel it should be either super energy focused OR damage focused. Both would make it NB OP af on top of the buffs it’s received
Dire ahamkara is actually crazy cause you can almost instantly get you super back when paired with bad juju. Born to nova forced to well
Ive found the major problem with super based exotics, is that they rearely have a neutral game benefit, and when they even do, its sometimes not all that great
An increase in damage on novabomb the further it travels would be crazy on the witness
One thing they could do to skull would be make it turn cataclysm into the d1 cluster nova and turn vortex into lance and buff the damage
I've said it in other comment sections, but I'll say it here too. Crest of alpa lupi should be updated to work exactly like newly updated icefall mantle but solar.
I had an idea for a skull of dire ahamkara buff/rework
Give the exotic the ability to allow you to hold your super button to charge your super which would make the damage resist it gives actually worth it. Charging the super by holding the super button would give the nova bomb more damage and longer duration. As well as a larger radius of vortex
Having the aspect “feed the void” equipped could also give this exotic the extra benefit of granting void weapons a damage buff of say 25% for 10 seconds after you cast it
Why not make Skull turn devour into a stackable buff that generates Super Energy more at max stacks. Super damage generates stacks of devour depending on damage done with it.
I dont think i’d classify Antaeus as “forgotten.” Sure, it’s not really used by anyone now after the nerfs, but i’d be willing to bet many players remember the dominance in pvp they had in the past year (and after Forsaken). Promethium Spur absolutely fits the bill better for a “forgotten exotic”