If you're not a Hunter, Mobility doesn't matter in PvP for 99% of players, but for the 1% of mega sweaty players who have mastered movement techniques, Mobility does matter, especially for strafe speed. Just felt like I still had to mention that.
Mobility affects your movement speed when aiming your weapon, which will help you win gunfights by causing the opponent to miss due to your strafes, which I would not consider a mega sweaty technique by any standard.
I disagree it depends how you play.... If you a warlock and just sits in rifts for PVP then yea, its matters if you are playing better lobbies where People dont miss at all you want high strafes speeds and movement to get out of tight situations.
I also think input device matters a bit as well - I am a controller playing Dad of Destiny and mobility is a must for me. I feel like a brick with boosters if I don’t run my titan at 60 mobility or over.
Oh my god, it's so refreshing to see someone spitting fire on the relationship between stats and cooldowns. You've quickly become one of my favourite creators to share with my less knowledgable clan mates looking to learn.
@@riioas5543 Stop pretending Raiding isn't also grinding. Most Players don't Raid because it's needlessly complex and they just don't want that stress in their life. It doesn't help that a lot of the Players who raid are Elitist NPC Meta-Slaves with bad attitudes. Considering your response, you are probably one such Person.
I only keep my intellect high during PvP. Otherwise I keep it around 3. Because as long as you killing enemies. You super gonna be ready pretty much as the same time.
This is the first video that has actually helped me understand or given me information I needed to do builds. Usually my friends just help me because I don’t have the time to look into everything but now I feel confident in building my loadouts thank you!
I will also say, if you have a build that requires both high discipline and high strength, go for 70 in both and then on your gauntlets use the mods that improve each stat when you collect orbs, those mods give +30 to each stat so you will effectively have 100 in each as long as you're making orbs
8:02 thank you thank you THANK YOU. I made a comment on another video that T10 Resil should be mandatory on any build and I had several.... unintelligent people.....tell me that I am "crutching" and "you don't need T10 in GMs unless you're bad at the game". Fallout Plays and now you have both made videos recently stating max Resilience IS the most important stat across all classes.
“Only bad players need tier 10 Resilience in Grandmaster Nightfalls” is the type of thing said by players who claim to be PvE experts, but if you look up their account, they’ve failed a lot of GMNF attempts… probably often due to their own ego and/or ignorance. This is akin to stating “Only bad professional half-pipe snowboarders need helmets”.
A lot of builds this season will forego tier 10 resil due to galvanic armor. In general, damage reduction is important; letting you survive harder hitting enemies (like snipers), chip damage, enviromental effects etc. However, most builds simply do not support agressive playstyles. Unlike vesper warlock and dusk-field hunter, the vast majority of builds focus on pumping out as much damage as possible. Afterall, a dead enemy can't damage you. There are ways to make yourself practicaly immortal, but it's not always a fun way to play the game.
I was just looking at all my old builds that I needed to change and I'm so glad I seen this video first. This just helped me a ton on where I should be focusing stats more/less. Thank you and keep up the great work!
I see a lot of people using Fragments in PVE that give statboosts, fe +10 in Discipline to reach quad 100 stats. Stats are not the endgoal of your PVE-builds! Ability uptime and gameplay loops in PVE are more often based around the perks of Aspects and Fragments. Stat boosts are mostly used for PVP builds. Fragments often get a stat boost, because they are either not that good or have no proper gameplay loop attached. Don't fall in the trap of going triple/quad 100 in PVE. You are most likely better off with lower stats.
While I don’t disagree with you, it’s perhaps important to keep in mind that character stats have varying levels of importance to different types of players. For example, a visually impaired player who has developed a playstyle to compensate for low vision might value certain stats more than another player. If equipping Fragments that boost stats (or at least avoiding Fragments that decrease stats) helps that player perform more consistently, then that’s a win. The Aspects and Fragments system for character building is fairly versatile. Obviously the effect/text of some Fragments is more important than any stat buff simultaneously provided by that Fragment - but the stat boost or penalty isn’t irrelevant or non-consequential. That’s part of the build, too.
@@BahamutBreaker my preferred play style may actually be a good example of your point. In PVE I primarily play with my guns and super to kill and only really use my melee or grenade for champ stuns or area control. My 3 preferred stats for my build are Mobility, Recovery and Strength because melees on hunter have more champ capabilities tied to them than grenades. When I made my builds for Arc and Prismatic I mostly focused on the Aspects I wanted to use, and then the stats I wanted to boost, with fragments almost always just being a "Gimme stat" option because I don't play for ability spam. My end product is normally a build that has 100 Mobility, 26 Resil, 100 Recovery, T3-4 Discipline, Intellect, and T8-10 Strength depending on whether I'm on Arc or Prismatic. To make up for my low Resil I also play as mobile as possible and have a good grasp on the capabilities of Blink in both PVE and PVP. It's not the top DPS or most broken ability spam build but it is enough to let me drop into grand master and challenge mode difficulty content without needing to adjust for anything but champs
I have enjoyed a few of your past videos, Maven, but this one, here, earned my subscription. Great job. You present the information clearly and with very little spin or opinion layered on top of hard indisputable facts. Personally, I found it very interesting to learn that Discipline (and Strength) need to be minimum 20… but the cooldown bonuses for Grenades don’t really make much impact unless one pushes Discipline up to 80, and the really juicy bonuses only occur at 90 and 100. Meanwhile, Intellect behaves differently - the middle tiers (30 up to 70) are impactful, but the highest Intellect tiers only offer modest improvements.
This is the first Destiny content creator I've subscribed to other than Byf, because this video was so incredibly helpful and actually fascinating too.
You can thank her for why no one lets you in gms someday then. No one ganna try this o join my gm w 60 resil and be like "its the sweet spot! Cuz diminished returns!" Nah you better diminish your ass to 100 or stay in orbit.
@@davidgabrieltaylor I settled on titan right away so you know I keep that mf thang on me. But you're not lying, I feel like bringing anything less that 100 resilience to a GM is kinda trolling but maybe I'm bad.
This has to be the best Destiny 2 video I have seen this year. I'm usually walking into class builds and weapon explanations, but the way you mitigated these numbers... Excellent!
Thank you so much, I am trying to help a lot of my friends play raids and get into/back into the game, and most of the time I can just say “oh yeah tier 10 resilience is all you need to think about unless you’re a hunter” cause I knew about the stats but not near enough to help them with a general idea of where to get stats. Gonna be re doing a few of my builds and sending this video to my group chat for them
This was great information about the stats! Usually when I watch build videos it's just "invest points into these stats" without any info on how much or how little points to put in. Going to share this with my husband and son too so they can tweak their stats!
Great video. Apply this to your builds with context. Mod slots and exotic armor pieces help with these things as well. For example if you're running Sunbracers, you want to make sure your Melee is up so you have access to your infinite combo and then you can add mods for class ability or grenade cd on orb pickups and combo it with grenade dmg drops orbs and recharges melee. So neither of those stats needs to be maxed out because using one helps the others come off cooldown so you can invest your points to these breakpoints and then elsewhere to maximize stats
Awesome. I was literally just on D2 armor picker today for my Hunter Prismatic build. Gonna run wiyh these numbers for a while to see if I like em. Thanks! Great job as always.
Thanks for this. I had it stuck in my head if I wasn't hitting 90 or 100 in my preferred stats that I was sub-optimal. I can definitely make my builds a little easier to hit the numbers that are actually important now, and not feel bad if certain stats are low
It really depends on your objective, which makes this subjective as well. In competitive PVP those few extra seconds of intellect from T10 make a huge difference. Practically speaking: Depending on your class, get as high as you can on the stats that are important to you
Disagree. In ascendant lobbies where it's hard peak shooting spawn flipping slower gun play everyone gets their super pretty much same time bubbles Goldie's etc. doesn't matter if I'm at t7 on goldy Vs t10 bubble still works out around the same time. Imo t7+ is key
He said the right word "subjective" because it is. In 3v3, it definitely makes a difference. 20/30 seconds can be the difference between winning and losing. Especially in trials.
You’re correct about certain niche applications for some of the less impactful stat tiers (such as pushing Intellect higher than 70). However, I think this video is a great tutorial on the bare-bones facts of D2 character stats. In most video games, higher stats = better, typically on a linear or logarithmic scale. Destiny’s stats clearly don’t function that way, and on top of this, EACH individual stat impacts the character with a different pattern than the other five stats (except for Discipline & Strength, which seem to have the same growth pattern from 0 to 100). Maven does a great job relaying this information here.
This is great. I will be reviewing many of my new builds as a hunter and warlock. Appreciate the time taken to produce this. And the information has been there and I've neglected to use armor picker correctly
I still view Intellect as a dump stat, because it only applies to the passive regeneration, not the active regeneration, which is where the vast majority of your super energy is gonna come from. The stuff on the other stats is super interesting though, I didn't know tier 10 mobility for Hunters was so useless or that DISC/STR curved that way.
I thought for sure it would be the same content I've seen from other youtubers but this is actually useful for me breaking down stats. I always wondered why my supers would take forever to fill up in a pvp match. Thank you!!
I've found this video really helpful - thank you. I've just been getting back into D2 and grinding solstice bounties to improve armour across my characters. I think I'm ready to start investing some upgrade materials now I've watched this.
I've always been curious on breakpoints for stats. But never really looked into it myself. Glad to see someone is willing to spread light on it all, since always wondered why I would see some high level PVP with specific stat spreads.
For anyone who doesn’t know why mobility is (imo) better than strength, is because if it’s used correctly and you dodge close to an enemy, you get your melee back faster than your strength cooldown.
I’m a returning player and when I left intellect was the best stat for warlocks. In bungie fashion they changed what I already invested in. Thanks for this. I’ll need to watch it a few times to get it all. Back to hunting armor
The other half of it is that if you are using all +10 mods and you have one of those stats at say 95, or any stat over an increment of 5, you're wasting mod energy. You can change one of those +10 stat mods to a +5 and bring that stat down to 90, which is the same cooldown reduction whether it's 90 or 95, and save a couple energy on that armor piece for more/better mods. Example 99 Recovery is the same as 90 recovery cooldown wise. So if you have a +10 recovery mod on an armor piece for 4 energy, you can change it to a +5 recovery mod for only 2 energy and go from 99 recovery to 94 recovery, but you gain 2 extra energy to use on that armor piece for something else, and the cooldown's don't change from 99 to 94. Tier 9 is Tier 9...no in betweens.
Hey Maven, if you could kindly please start chaptering your videos for accessibility, that would be pretty cool. Otherwise, good video. Now I know what to invest in mobility for my prismatic hunter builds.
Maven, you're putting out great content. The deep dives on why you do what you do are well thought out & intuitive. After this vid I'm going to see if you have a Salv Edge guide up so i can get that knocked out. I really only care about the Arc bow though.
Also keep in mind that, even if one of your stats is lower, with the right combination of aspects, fragments, dodge ability, mods, and exotics, you could proc the associated ability way more often than normal. One of my builds is all about explosives. I combine Gunpowder Gamble, Proximity Knife, various fragments and mods that feed my abilities into each other, and The Bombardiers, so I can deliver a near constant stream of boom.
Nice information. I do like to run T3 mobility on my warlock in PVE, as there are some jumping puzzles where that seems to matter. I also keep a large mobility state legs I can throw on if the jumping item is harder than T3.
Never realized that the website showed the stat differences because I was tunnel visioned on triple 100 Titan builds. Appreciate learning more about how it works in such a short video.
Came back to this video after 3 months. Decided to follow more of the advice to the letter and have started building my warlock pvp builds with 60 mobility. Holy shit it's like a new game thanks Maven
This is why I have a 40/100/100/70/70/70 Stag warlock build. Although I may lose some stats for swapping supers/subclasses, in general it's probably one of my stronger builds with 44 to 45 tiers or 440-450 points allocated. Recovery and Damage resistance is still very important and recovery happens to contribute ALSO to the warlocks rift which is central to the stag build. In addition to STAG's natural buffs to cooldowns. I don't really need too much mobility on my warlock builds because I don't use them in PvP and I typically don't have any movement issues. Having nice ROUND numbers helps also because if I need to take a hit (-10) to a stat for a fragment, I can afford a nice clean -10 then compensate if I need to re-adjust my kit.
I have a feeling that when effects are listed only to whole seconds, that the differences between tiers are not as radically different as the numbers make it seem. I would wager that there's fractional seconds of benefits between tiers, and round-off makes it seem like you get 2/2/1 secs of difference when it's something like 1.8/1.7/1.6 secs (or maybe even completely flat) and that final number just happens to round up while the other two round down. This is why you get something that looks like 2/2/1/2/2/1 too
When I first saw this video I was like. "eh what the hell, I mean I have been playing since beyond light so I have experience build crafting n stuff." but GAAAAAWD DAAAAAMN did this video crack my world view open, very informative, helpful, and well put together! You've earned another sub today!
As a diehard Arcstrider, that -1 second to dodge cooldown is very tempting lol. I usually run 100 Mobility, Resil, and Discipline. 40 for Intellect, 30 for Strength, and 30-40 for Recov.
70 being the sweet spot makes a lot of sense in several ways. I actually run quad 70s on most of my builds, and then slot Font and Armor charge Mods to basically have psuedo-100s any time it actually matters.
Respect shorty your content is top notch I’ve used a couple of your builds and it changed the game for me went from being timid against higher level content to breezing thru it ! Prece
At first i found weird not recommending to max your stats. But after watching your video and doing some testing myself, i'm appreciating this video more and more. Yes sure, you can just do whatever you want with your build.. but if you are looking for optimization, it's worth taking note of this. Great video
The benefit for mobility isn’t just for dodge cooldown, the most popular gun type in this game is handcannons, the best way to use hand cannons is peak shooting, high mobility increases strafe speed which makes peak shooting more consistent
In the end, go triple 100 and try to hit the minimum 20 on str/dis or the most you can on rec/mob, so nothing changes even after the good insight. About stats, the only trade that should not be made ever is swapping an usefull fragment for another one just because this other one gives +10 to a particular stat.
although this is niche, if you well skate on warlock with 10 mobility and heat rises on, you get some upwards momentum and generally go farther, you tend to not need it but for that one room in kings fall or just messing around, it’s definitely fun to roam around with (also amazing video)
Well Skate > Jump > Heat Rises will always give you some diagonal upward momentum. I don't think Mobility is the enabler for that. I've done it on low mobility plenty of times.
The gauntlets using a mod providing up to 30 discipline is really good. Considering how easy it is to make orbs nowadays, having around 60-70 discipline is enough. I also have a couple of builds with 100 strength in my hunter but those are for GMs, where I love to run invisibility and get things done as if I'm a ninja.
Now yes, I learned something different and more realistic about how to build, and by intuition I had already done something similar but I had no idea about the times, it was definitely a video that added a lot of basic knowledge about builds...
Excellent breakdown showing that maxing whatever isn't helpful unless you've got a *very* targeted reason (IE grenade/melee heavy build) I've noticed a difference when I run my Warlock w/
Great video! My problem, here, is much more related on why Bungie decided to add up stats on top of stats, and then attach such counterintuitive behavior to them.
You probably should have mentioned armor charge stat mods. +30 to a stat when charged factors greatly into how you set up your base stats, in regards to thresholds and overkill and such.
If you're not a Hunter, Mobility doesn't matter in PvP for 99% of players, but for the 1% of mega sweaty players who have mastered movement techniques, Mobility does matter, especially for strafe speed. Just felt like I still had to mention that.
Mobility affects your movement speed when aiming your weapon, which will help you win gunfights by causing the opponent to miss due to your strafes, which I would not consider a mega sweaty technique by any standard.
If you’re a Hunter, you’re playing the game wrong. 😅
Only in PvE@@alabamaman1372
I disagree it depends how you play.... If you a warlock and just sits in rifts for PVP then yea, its matters if you are playing better lobbies where People dont miss at all you want high strafes speeds and movement to get out of tight situations.
I also think input device matters a bit as well - I am a controller playing Dad of Destiny and mobility is a must for me. I feel like a brick with boosters if I don’t run my titan at 60 mobility or over.
Penalties explained(1:06)
minimum int/dis/str(2:18)
intellect diminishing returns(3:57)
mobility diminishing returns(5:43)
recovery diminishing returns(6:53)
resilience PVE recommendation(8:02)
dis/str diminishing returns(8:35)
rift diminishing returns(10:05)
resilience pvp sweetspots(10:52)
recap(12:28)
Oh my god, it's so refreshing to see someone spitting fire on the relationship between stats and cooldowns. You've quickly become one of my favourite creators to share with my less knowledgable clan mates looking to learn.
My little raid group had a 5 minute "Maven rocks and is totally underrated" geek out convo last night haha for real
Visually, seeing triple 100s makes my brain happy.
Came here to say pretty much this 🎉😂
fair enough
That's honestly like 90% of the reason I make sure to have triple hundreds. It just looks nice
@@mandiebonezonly playing pve but not raiding is crazy, what do you do just grind vanguard ops strikes all day?😂
@@riioas5543 Stop pretending Raiding isn't also grinding. Most Players don't Raid because it's needlessly complex and they just don't want that stress in their life. It doesn't help that a lot of the Players who raid are Elitist NPC Meta-Slaves with bad attitudes. Considering your response, you are probably one such Person.
I only keep my intellect high during PvP. Otherwise I keep it around 3. Because as long as you killing enemies. You super gonna be ready pretty much as the same time.
I pretty much only play pvp anymore and use intellect as well, and with prismatic and orb generation in pve, it's unnecessary.
4 is the sweatspot for ult chaining
As a returning player who has no idea what I'm doing; this was an amazing and helpful video!
This is the first video that has actually helped me understand or given me information I needed to do builds. Usually my friends just help me because I don’t have the time to look into everything but now I feel confident in building my loadouts thank you!
I will also say, if you have a build that requires both high discipline and high strength, go for 70 in both and then on your gauntlets use the mods that improve each stat when you collect orbs, those mods give +30 to each stat so you will effectively have 100 in each as long as you're making orbs
Wasted mod slots heavy handed firepower innervation and invigoration will do more for your cooldown if you popping orbs. Unless you running surge mods
I wants the better mods that those and I only want my armor charge to be used for surges
8:02 thank you thank you THANK YOU. I made a comment on another video that T10 Resil should be mandatory on any build and I had several.... unintelligent people.....tell me that I am "crutching" and "you don't need T10 in GMs unless you're bad at the game". Fallout Plays and now you have both made videos recently stating max Resilience IS the most important stat across all classes.
“Only bad players need tier 10 Resilience in Grandmaster Nightfalls” is the type of thing said by players who claim to be PvE experts, but if you look up their account, they’ve failed a lot of GMNF attempts… probably often due to their own ego and/or ignorance.
This is akin to stating “Only bad professional half-pipe snowboarders need helmets”.
A lot of builds this season will forego tier 10 resil due to galvanic armor.
In general, damage reduction is important; letting you survive harder hitting enemies (like snipers), chip damage, enviromental effects etc.
However, most builds simply do not support agressive playstyles. Unlike vesper warlock and dusk-field hunter, the vast majority of builds focus on pumping out as much damage as possible. Afterall, a dead enemy can't damage you. There are ways to make yourself practicaly immortal, but it's not always a fun way to play the game.
So valuable across the board. I have 99 engrams in the helm and you just changed my entire perspective on what I’m grinding for. Thank you!
7:56 I think you mean “increasing return” because “diminishing gains” means the same thing as diminishing returns
I came into this video expecting tips & tricks and left with a Phd in Destiny stats. Bravo.
I have referenced this video like 20 times since you posted it and just wanted to say TY!
Ill admit i assumed this video was going to clickbait and just teach the same information as every other youtuber, this was super useful thank you
That's the thing with Maven, there are not clickbaits 💜
Thank you, Maven! I never knew any of this and have never seen anyone else even mention it!!!
I was just looking at all my old builds that I needed to change and I'm so glad I seen this video first. This just helped me a ton on where I should be focusing stats more/less. Thank you and keep up the great work!
I see a lot of people using Fragments in PVE that give statboosts, fe +10 in Discipline to reach quad 100 stats. Stats are not the endgoal of your PVE-builds! Ability uptime and gameplay loops in PVE are more often based around the perks of Aspects and Fragments. Stat boosts are mostly used for PVP builds. Fragments often get a stat boost, because they are either not that good or have no proper gameplay loop attached. Don't fall in the trap of going triple/quad 100 in PVE. You are most likely better off with lower stats.
While I don’t disagree with you, it’s perhaps important to keep in mind that character stats have varying levels of importance to different types of players. For example, a visually impaired player who has developed a playstyle to compensate for low vision might value certain stats more than another player. If equipping Fragments that boost stats (or at least avoiding Fragments that decrease stats) helps that player perform more consistently, then that’s a win.
The Aspects and Fragments system for character building is fairly versatile. Obviously the effect/text of some Fragments is more important than any stat buff simultaneously provided by that Fragment - but the stat boost or penalty isn’t irrelevant or non-consequential. That’s part of the build, too.
@@BahamutBreaker my preferred play style may actually be a good example of your point. In PVE I primarily play with my guns and super to kill and only really use my melee or grenade for champ stuns or area control. My 3 preferred stats for my build are Mobility, Recovery and Strength because melees on hunter have more champ capabilities tied to them than grenades. When I made my builds for Arc and Prismatic I mostly focused on the Aspects I wanted to use, and then the stats I wanted to boost, with fragments almost always just being a "Gimme stat" option because I don't play for ability spam.
My end product is normally a build that has 100 Mobility, 26 Resil, 100 Recovery, T3-4 Discipline, Intellect, and T8-10 Strength depending on whether I'm on Arc or Prismatic. To make up for my low Resil I also play as mobile as possible and have a good grasp on the capabilities of Blink in both PVE and PVP. It's not the top DPS or most broken ability spam build but it is enough to let me drop into grand master and challenge mode difficulty content without needing to adjust for anything but champs
I feel attacked
I always want my Vortex grenade to Weaken. That's -20 Discipline right there.
I have enjoyed a few of your past videos, Maven, but this one, here, earned my subscription. Great job. You present the information clearly and with very little spin or opinion layered on top of hard indisputable facts.
Personally, I found it very interesting to learn that Discipline (and Strength) need to be minimum 20… but the cooldown bonuses for Grenades don’t really make much impact unless one pushes Discipline up to 80, and the really juicy bonuses only occur at 90 and 100. Meanwhile, Intellect behaves differently - the middle tiers (30 up to 70) are impactful, but the highest Intellect tiers only offer modest improvements.
This is the first Destiny content creator I've subscribed to other than Byf, because this video was so incredibly helpful and actually fascinating too.
I just started playing this week and this was super comprehensive and very digestible. I will now click the buttons. Thank you.
You can thank her for why no one lets you in gms someday then. No one ganna try this o join my gm w 60 resil and be like "its the sweet spot! Cuz diminished returns!" Nah you better diminish your ass to 100 or stay in orbit.
@@davidgabrieltaylor I settled on titan right away so you know I keep that mf thang on me. But you're not lying, I feel like bringing anything less that 100 resilience to a GM is kinda trolling but maybe I'm bad.
This has to be the best Destiny 2 video I have seen this year. I'm usually walking into class builds and weapon explanations, but the way you mitigated these numbers... Excellent!
Thank you so much, I am trying to help a lot of my friends play raids and get into/back into the game, and most of the time I can just say “oh yeah tier 10 resilience is all you need to think about unless you’re a hunter” cause I knew about the stats but not near enough to help them with a general idea of where to get stats. Gonna be re doing a few of my builds and sending this video to my group chat for them
Wowser. I hope this blows up Maven. Such a great breakdown. Sharing with the clan for sure. Cheers!
This was great information about the stats! Usually when I watch build videos it's just "invest points into these stats" without any info on how much or how little points to put in. Going to share this with my husband and son too so they can tweak their stats!
Great video. Apply this to your builds with context. Mod slots and exotic armor pieces help with these things as well. For example if you're running Sunbracers, you want to make sure your Melee is up so you have access to your infinite combo and then you can add mods for class ability or grenade cd on orb pickups and combo it with grenade dmg drops orbs and recharges melee. So neither of those stats needs to be maxed out because using one helps the others come off cooldown so you can invest your points to these breakpoints and then elsewhere to maximize stats
Awesome. I was literally just on D2 armor picker today for my Hunter Prismatic build. Gonna run wiyh these numbers for a while to see if I like em. Thanks! Great job as always.
Thank u so much! ^.^
Thanks for this. I had it stuck in my head if I wasn't hitting 90 or 100 in my preferred stats that I was sub-optimal. I can definitely make my builds a little easier to hit the numbers that are actually important now, and not feel bad if certain stats are low
As a newer player, I didn't know about all these things. Thank you!
It really depends on your objective, which makes this subjective as well. In competitive PVP those few extra seconds of intellect from T10 make a huge difference.
Practically speaking: Depending on your class, get as high as you can on the stats that are important to you
Disagree. In ascendant lobbies where it's hard peak shooting spawn flipping slower gun play everyone gets their super pretty much same time bubbles Goldie's etc. doesn't matter if I'm at t7 on goldy Vs t10 bubble still works out around the same time. Imo t7+ is key
He said the right word "subjective" because it is.
In 3v3, it definitely makes a difference. 20/30 seconds can be the difference between winning and losing. Especially in trials.
@@Smiffy-.-agree
You’re correct about certain niche applications for some of the less impactful stat tiers (such as pushing Intellect higher than 70). However, I think this video is a great tutorial on the bare-bones facts of D2 character stats. In most video games, higher stats = better, typically on a linear or logarithmic scale. Destiny’s stats clearly don’t function that way, and on top of this, EACH individual stat impacts the character with a different pattern than the other five stats (except for Discipline & Strength, which seem to have the same growth pattern from 0 to 100). Maven does a great job relaying this information here.
@@BahamutBreaker reason why don’t growth impact different for each status. Cause bungie balance out status because of past abuse in pvp.
This is great. I will be reviewing many of my new builds as a hunter and warlock. Appreciate the time taken to produce this. And the information has been there and I've neglected to use armor picker correctly
Thanks! I’m a year 1 destiny and destiny 2 player and I never quite grasped the concept of these stats. This def helps
I still view Intellect as a dump stat, because it only applies to the passive regeneration, not the active regeneration, which is where the vast majority of your super energy is gonna come from. The stuff on the other stats is super interesting though, I didn't know tier 10 mobility for Hunters was so useless or that DISC/STR curved that way.
I have spent all week doing what you advised in this video and it’s completely changed everything for me. Thank you, seriously this is top tier stuff.
I thought for sure it would be the same content I've seen from other youtubers but this is actually useful for me breaking down stats. I always wondered why my supers would take forever to fill up in a pvp match. Thank you!!
Between this and the Final Warning video, your info has been immensely helpful!
I've found this video really helpful - thank you. I've just been getting back into D2 and grinding solstice bounties to improve armour across my characters. I think I'm ready to start investing some upgrade materials now I've watched this.
Incredibly informative and really easy to understand, great work.
I've always been curious on breakpoints for stats. But never really looked into it myself.
Glad to see someone is willing to spread light on it all, since always wondered why I would see some high level PVP with specific stat spreads.
For anyone who doesn’t know why mobility is (imo) better than strength, is because if it’s used correctly and you dodge close to an enemy, you get your melee back faster than your strength cooldown.
I’m a returning player and when I left intellect was the best stat for warlocks. In bungie fashion they changed what I already invested in. Thanks for this. I’ll need to watch it a few times to get it all. Back to hunting armor
Maven you are so concise, clear, and thorough all at the same time. You make the game so much easier and fun. Thank you.
Thanks for fine tuning the detail, Maven. I appreciate it!
The other half of it is that if you are using all +10 mods and you have one of those stats at say 95, or any stat over an increment of 5, you're wasting mod energy. You can change one of those +10 stat mods to a +5 and bring that stat down to 90, which is the same cooldown reduction whether it's 90 or 95, and save a couple energy on that armor piece for more/better mods. Example 99 Recovery is the same as 90 recovery cooldown wise. So if you have a +10 recovery mod on an armor piece for 4 energy, you can change it to a +5 recovery mod for only 2 energy and go from 99 recovery to 94 recovery, but you gain 2 extra energy to use on that armor piece for something else, and the cooldown's don't change from 99 to 94. Tier 9 is Tier 9...no in betweens.
Really well-constructed arguments for stat distribution and progression.
Well done 👍
Hey Maven, if you could kindly please start chaptering your videos for accessibility, that would be pretty cool.
Otherwise, good video. Now I know what to invest in mobility for my prismatic hunter builds.
Great info. I knew some of it but I still learned new stuff. Thanks!
Just returning to the game and trying to make some armor builds. This was really helpful towards choosing some goals to aim for. Thanks!
Been playing since d1 and still learning about this game. Great video
Great information, had no idea about the diminishing return aspect for character builds
Maven, you're putting out great content. The deep dives on why you do what you do are well thought out & intuitive.
After this vid I'm going to see if you have a Salv Edge guide up so i can get that knocked out. I really only care about the Arc bow though.
This is very helpful thank you. I've been playing destiny for a long time and never really invested much into this until recently.
Woah, thats an incredible. Instant like. Thats one of the most important things out there, thats nice that you covered it here. Nice job
Also keep in mind that, even if one of your stats is lower, with the right combination of aspects, fragments, dodge ability, mods, and exotics, you could proc the associated ability way more often than normal. One of my builds is all about explosives. I combine Gunpowder Gamble, Proximity Knife, various fragments and mods that feed my abilities into each other, and The Bombardiers, so I can deliver a near constant stream of boom.
Nice information. I do like to run T3 mobility on my warlock in PVE, as there are some jumping puzzles where that seems to matter. I also keep a large mobility state legs I can throw on if the jumping item is harder than T3.
I have to play w/ my builds, but I wouldn't think it's difficult to have at least T3 across the board.
I needed this
Agrees. 12:05 did it for me.
Never realized that the website showed the stat differences because I was tunnel visioned on triple 100 Titan builds. Appreciate learning more about how it works in such a short video.
Came back to this video after 3 months. Decided to follow more of the advice to the letter and have started building my warlock pvp builds with 60 mobility. Holy shit it's like a new game thanks Maven
This is why I have a 40/100/100/70/70/70 Stag warlock build. Although I may lose some stats for swapping supers/subclasses, in general it's probably one of my stronger builds with 44 to 45 tiers or 440-450 points allocated. Recovery and Damage resistance is still very important and recovery happens to contribute ALSO to the warlocks rift which is central to the stag build. In addition to STAG's natural buffs to cooldowns. I don't really need too much mobility on my warlock builds because I don't use them in PvP and I typically don't have any movement issues. Having nice ROUND numbers helps also because if I need to take a hit (-10) to a stat for a fragment, I can afford a nice clean -10 then compensate if I need to re-adjust my kit.
I have a feeling that when effects are listed only to whole seconds, that the differences between tiers are not as radically different as the numbers make it seem. I would wager that there's fractional seconds of benefits between tiers, and round-off makes it seem like you get 2/2/1 secs of difference when it's something like 1.8/1.7/1.6 secs (or maybe even completely flat) and that final number just happens to round up while the other two round down. This is why you get something that looks like 2/2/1/2/2/1 too
Amazing description and explanation of a huge misconception in destiny. Well done.
When I first saw this video I was like. "eh what the hell, I mean I have been playing since beyond light so I have experience build crafting n stuff." but GAAAAAWD DAAAAAMN did this video crack my world view open, very informative, helpful, and well put together! You've earned another sub today!
As a diehard Arcstrider, that -1 second to dodge cooldown is very tempting lol.
I usually run 100 Mobility, Resil, and Discipline.
40 for Intellect, 30 for Strength, and 30-40 for Recov.
Good afternoon everyone. Have a great day!
70 being the sweet spot makes a lot of sense in several ways. I actually run quad 70s on most of my builds, and then slot Font and Armor charge Mods to basically have psuedo-100s any time it actually matters.
Respect shorty your content is top notch I’ve used a couple of your builds and it changed the game for me went from being timid against higher level content to breezing thru it ! Prece
At first i found weird not recommending to max your stats. But after watching your video and doing some testing myself, i'm appreciating this video more and more.
Yes sure, you can just do whatever you want with your build.. but if you are looking for optimization, it's worth taking note of this.
Great video
Thanks, now I have to spend the rest of the day watching your content because is one of the greatest out there.
I'm getting back into Destiny, so this vid was just exactly what I need!
Thanks alot for the amazing content
Thanks
Thank u so much ^.^
You always give the best informations without any frills. Thank you Maven😊❤💪
One of the best videos and detailed explanations I have seen in years... Thanks, Maven! 😏❤
That was a ton of super useful and concise information. Very well done.
The benefit for mobility isn’t just for dodge cooldown, the most popular gun type in this game is handcannons, the best way to use hand cannons is peak shooting, high mobility increases strafe speed which makes peak shooting more consistent
Thankyou Maven. I have been needing this since starting. You rock.
In the end, go triple 100 and try to hit the minimum 20 on str/dis or the most you can on rec/mob, so nothing changes even after the good insight. About stats, the only trade that should not be made ever is swapping an usefull fragment for another one just because this other one gives +10 to a particular stat.
Only 6k views? This video deserves more. I'm sharing this to all my friends. Thank you for making this video!
Thanks ^.^
100% that deadshit Kackis gets views while Maven is actually helpful
Exactly what I was looking for. Thank you
although this is niche, if you well skate on warlock with 10 mobility and heat rises on, you get some upwards momentum and generally go farther, you tend to not need it but for that one room in kings fall or just messing around, it’s definitely fun to roam around with (also amazing video)
Well Skate > Jump > Heat Rises will always give you some diagonal upward momentum. I don't think Mobility is the enabler for that. I've done it on low mobility plenty of times.
@@MavenPhoenix It may not be an enabler, but it affects your base jump height, so that could affect your total distance couldn’t it?
This is very helpful! Thanks Maven!
Well presented and info I'll be putting to use ASAP
Very informative video, thank you. You’re much better at explaining then the rest of the D2 content creators.
The gauntlets using a mod providing up to 30 discipline is really good. Considering how easy it is to make orbs nowadays, having around 60-70 discipline is enough. I also have a couple of builds with 100 strength in my hunter but those are for GMs, where I love to run invisibility and get things done as if I'm a ninja.
2:30 yup. I always preload 30 stat across the board before I start building
The only time I'm willing to sacrifice any stat is mobility on titan for pve builds
@@LittleCrowYT I’m happy with 20 on Titan, really don’t like going above that
@@NoVACorpsGaming exactly
Yeah as long as I have triple 100 and nothing is below 30 I csn be happy.
I simply use armor charge and go to everything 100, from 70..
As a warlock, i have been rocking 18 mobility and Loving it...
Now yes, I learned something different and more realistic about how to build, and by intuition I had already done something similar but I had no idea about the times, it was definitely a video that added a lot of basic knowledge about builds...
Thanks for teaching me to min/max still trying to figure out proper builds
Great breakdown! This one earns a sub from the outlaw! This is pretty refreshing to watch!
Awesome video! Definitely going back to review my builds and make some changes!
Been running 100 resilance in every as a warlock , now you got me questioning
Pve is a 32% damage resistance. Kinda hard to give that up in high level content if u ask me
In crucial moments those 3-4 seconds can make a huge difference
Excellent breakdown showing that maxing whatever isn't helpful unless you've got a *very* targeted reason (IE grenade/melee heavy build)
I've noticed a difference when I run my Warlock w/
You got Yourself a Sub. As a returning player Had No Clue
You don’t need intellect at all in PVE you get your super so fast from doing damage. Literally a waste of stats to go for int in PVE.
A video like this on the other classes would be great
this video is a huge update on my build knowledge
Great video! My problem, here, is much more related on why Bungie decided to add up stats on top of stats, and then attach such counterintuitive behavior to them.
If you want a good recommendation for Resil in pvp Castle usually did a breakdown after huge meta changes but i haven't seen him upload in a while.
You probably should have mentioned armor charge stat mods. +30 to a stat when charged factors greatly into how you set up your base stats, in regards to thresholds and overkill and such.
To correct her, tier 9 Resilience is actually the best stopping point. For the extra 10 points you get getting to 100, you only get plus 3% DR.
50K! Nice job. Hate manuals, love videos, thanks so much! Now I need to revisit all kinds of builds. :/
Great video!!!! I'm a returning player and this video is just what I needed thank you!