If you're not a Hunter, Mobility doesn't matter in PvP for 99% of players, but for the 1% of mega sweaty players who have mastered movement techniques, Mobility does matter, especially for strafe speed. Just felt like I still had to mention that.
Mobility affects your movement speed when aiming your weapon, which will help you win gunfights by causing the opponent to miss due to your strafes, which I would not consider a mega sweaty technique by any standard.
I disagree it depends how you play.... If you a warlock and just sits in rifts for PVP then yea, its matters if you are playing better lobbies where People dont miss at all you want high strafes speeds and movement to get out of tight situations.
I also think input device matters a bit as well - I am a controller playing Dad of Destiny and mobility is a must for me. I feel like a brick with boosters if I don’t run my titan at 60 mobility or over.
Oh my god, it's so refreshing to see someone spitting fire on the relationship between stats and cooldowns. You've quickly become one of my favourite creators to share with my less knowledgable clan mates looking to learn.
Don't have triple 100's but all my stats in order are 71 80 80 88 82 36 I only play PVE I only play PVP when iron banner comes around and I don't raid 😂 so my armor is 95 for my exotic head, and 90 from my arms to my legs and my cloak is 22
I only keep my intellect high during PvP. Otherwise I keep it around 3. Because as long as you killing enemies. You super gonna be ready pretty much as the same time.
I will also say, if you have a build that requires both high discipline and high strength, go for 70 in both and then on your gauntlets use the mods that improve each stat when you collect orbs, those mods give +30 to each stat so you will effectively have 100 in each as long as you're making orbs
8:02 thank you thank you THANK YOU. I made a comment on another video that T10 Resil should be mandatory on any build and I had several.... unintelligent people.....tell me that I am "crutching" and "you don't need T10 in GMs unless you're bad at the game". Fallout Plays and now you have both made videos recently stating max Resilience IS the most important stat across all classes.
“Only bad players need tier 10 Resilience in Grandmaster Nightfalls” is the type of thing said by players who claim to be PvE experts, but if you look up their account, they’ve failed a lot of GMNF attempts… probably often due to their own ego and/or ignorance. This is akin to stating “Only bad professional half-pipe snowboarders need helmets”.
A lot of builds this season will forego tier 10 resil due to galvanic armor. In general, damage reduction is important; letting you survive harder hitting enemies (like snipers), chip damage, enviromental effects etc. However, most builds simply do not support agressive playstyles. Unlike vesper warlock and dusk-field hunter, the vast majority of builds focus on pumping out as much damage as possible. Afterall, a dead enemy can't damage you. There are ways to make yourself practicaly immortal, but it's not always a fun way to play the game.
This is the first video that has actually helped me understand or given me information I needed to do builds. Usually my friends just help me because I don’t have the time to look into everything but now I feel confident in building my loadouts thank you!
I see a lot of people using Fragments in PVE that give statboosts, fe +10 in Discipline to reach quad 100 stats. Stats are not the endgoal of your PVE-builds! Ability uptime and gameplay loops in PVE are more often based around the perks of Aspects and Fragments. Stat boosts are mostly used for PVP builds. Fragments often get a stat boost, because they are either not that good or have no proper gameplay loop attached. Don't fall in the trap of going triple/quad 100 in PVE. You are most likely better off with lower stats.
While I don’t disagree with you, it’s perhaps important to keep in mind that character stats have varying levels of importance to different types of players. For example, a visually impaired player who has developed a playstyle to compensate for low vision might value certain stats more than another player. If equipping Fragments that boost stats (or at least avoiding Fragments that decrease stats) helps that player perform more consistently, then that’s a win. The Aspects and Fragments system for character building is fairly versatile. Obviously the effect/text of some Fragments is more important than any stat buff simultaneously provided by that Fragment - but the stat boost or penalty isn’t irrelevant or non-consequential. That’s part of the build, too.
@@BahamutBreaker my preferred play style may actually be a good example of your point. In PVE I primarily play with my guns and super to kill and only really use my melee or grenade for champ stuns or area control. My 3 preferred stats for my build are Mobility, Recovery and Strength because melees on hunter have more champ capabilities tied to them than grenades. When I made my builds for Arc and Prismatic I mostly focused on the Aspects I wanted to use, and then the stats I wanted to boost, with fragments almost always just being a "Gimme stat" option because I don't play for ability spam. My end product is normally a build that has 100 Mobility, 26 Resil, 100 Recovery, T3-4 Discipline, Intellect, and T8-10 Strength depending on whether I'm on Arc or Prismatic. To make up for my low Resil I also play as mobile as possible and have a good grasp on the capabilities of Blink in both PVE and PVP. It's not the top DPS or most broken ability spam build but it is enough to let me drop into grand master and challenge mode difficulty content without needing to adjust for anything but champs
I have enjoyed a few of your past videos, Maven, but this one, here, earned my subscription. Great job. You present the information clearly and with very little spin or opinion layered on top of hard indisputable facts. Personally, I found it very interesting to learn that Discipline (and Strength) need to be minimum 20… but the cooldown bonuses for Grenades don’t really make much impact unless one pushes Discipline up to 80, and the really juicy bonuses only occur at 90 and 100. Meanwhile, Intellect behaves differently - the middle tiers (30 up to 70) are impactful, but the highest Intellect tiers only offer modest improvements.
This is the first Destiny content creator I've subscribed to other than Byf, because this video was so incredibly helpful and actually fascinating too.
I was just looking at all my old builds that I needed to change and I'm so glad I seen this video first. This just helped me a ton on where I should be focusing stats more/less. Thank you and keep up the great work!
Thanks for this. I had it stuck in my head if I wasn't hitting 90 or 100 in my preferred stats that I was sub-optimal. I can definitely make my builds a little easier to hit the numbers that are actually important now, and not feel bad if certain stats are low
Thank you so much, I am trying to help a lot of my friends play raids and get into/back into the game, and most of the time I can just say “oh yeah tier 10 resilience is all you need to think about unless you’re a hunter” cause I knew about the stats but not near enough to help them with a general idea of where to get stats. Gonna be re doing a few of my builds and sending this video to my group chat for them
This was great information about the stats! Usually when I watch build videos it's just "invest points into these stats" without any info on how much or how little points to put in. Going to share this with my husband and son too so they can tweak their stats!
Great video. Apply this to your builds with context. Mod slots and exotic armor pieces help with these things as well. For example if you're running Sunbracers, you want to make sure your Melee is up so you have access to your infinite combo and then you can add mods for class ability or grenade cd on orb pickups and combo it with grenade dmg drops orbs and recharges melee. So neither of those stats needs to be maxed out because using one helps the others come off cooldown so you can invest your points to these breakpoints and then elsewhere to maximize stats
This has to be the best Destiny 2 video I have seen this year. I'm usually walking into class builds and weapon explanations, but the way you mitigated these numbers... Excellent!
You can thank her for why no one lets you in gms someday then. No one ganna try this o join my gm w 60 resil and be like "its the sweet spot! Cuz diminished returns!" Nah you better diminish your ass to 100 or stay in orbit.
@@davidgabrieltaylor I settled on titan right away so you know I keep that mf thang on me. But you're not lying, I feel like bringing anything less that 100 resilience to a GM is kinda trolling but maybe I'm bad.
Came back to this video after 3 months. Decided to follow more of the advice to the letter and have started building my warlock pvp builds with 60 mobility. Holy shit it's like a new game thanks Maven
Never realized that the website showed the stat differences because I was tunnel visioned on triple 100 Titan builds. Appreciate learning more about how it works in such a short video.
For anyone who doesn’t know why mobility is (imo) better than strength, is because if it’s used correctly and you dodge close to an enemy, you get your melee back faster than your strength cooldown.
When I first saw this video I was like. "eh what the hell, I mean I have been playing since beyond light so I have experience build crafting n stuff." but GAAAAAWD DAAAAAMN did this video crack my world view open, very informative, helpful, and well put together! You've earned another sub today!
I've always been curious on breakpoints for stats. But never really looked into it myself. Glad to see someone is willing to spread light on it all, since always wondered why I would see some high level PVP with specific stat spreads.
It really depends on your objective, which makes this subjective as well. In competitive PVP those few extra seconds of intellect from T10 make a huge difference. Practically speaking: Depending on your class, get as high as you can on the stats that are important to you
Disagree. In ascendant lobbies where it's hard peak shooting spawn flipping slower gun play everyone gets their super pretty much same time bubbles Goldie's etc. doesn't matter if I'm at t7 on goldy Vs t10 bubble still works out around the same time. Imo t7+ is key
He said the right word "subjective" because it is. In 3v3, it definitely makes a difference. 20/30 seconds can be the difference between winning and losing. Especially in trials.
You’re correct about certain niche applications for some of the less impactful stat tiers (such as pushing Intellect higher than 70). However, I think this video is a great tutorial on the bare-bones facts of D2 character stats. In most video games, higher stats = better, typically on a linear or logarithmic scale. Destiny’s stats clearly don’t function that way, and on top of this, EACH individual stat impacts the character with a different pattern than the other five stats (except for Discipline & Strength, which seem to have the same growth pattern from 0 to 100). Maven does a great job relaying this information here.
This is great. I will be reviewing many of my new builds as a hunter and warlock. Appreciate the time taken to produce this. And the information has been there and I've neglected to use armor picker correctly
During the intro I was thinking “yeah yeah another person claiming to have all the secret knowledge, those stats look amazing” but this was genuinely informative and helpful I’m going to use the intellect tip specifically
Hey Maven, if you could kindly please start chaptering your videos for accessibility, that would be pretty cool. Otherwise, good video. Now I know what to invest in mobility for my prismatic hunter builds.
I've found this video really helpful - thank you. I've just been getting back into D2 and grinding solstice bounties to improve armour across my characters. I think I'm ready to start investing some upgrade materials now I've watched this.
I thought for sure it would be the same content I've seen from other youtubers but this is actually useful for me breaking down stats. I always wondered why my supers would take forever to fill up in a pvp match. Thank you!!
Now yes, I learned something different and more realistic about how to build, and by intuition I had already done something similar but I had no idea about the times, it was definitely a video that added a lot of basic knowledge about builds...
At first i found weird not recommending to max your stats. But after watching your video and doing some testing myself, i'm appreciating this video more and more. Yes sure, you can just do whatever you want with your build.. but if you are looking for optimization, it's worth taking note of this. Great video
I still view Intellect as a dump stat, because it only applies to the passive regeneration, not the active regeneration, which is where the vast majority of your super energy is gonna come from. The stuff on the other stats is super interesting though, I didn't know tier 10 mobility for Hunters was so useless or that DISC/STR curved that way.
The other half of it is that if you are using all +10 mods and you have one of those stats at say 95, or any stat over an increment of 5, you're wasting mod energy. You can change one of those +10 stat mods to a +5 and bring that stat down to 90, which is the same cooldown reduction whether it's 90 or 95, and save a couple energy on that armor piece for more/better mods. Example 99 Recovery is the same as 90 recovery cooldown wise. So if you have a +10 recovery mod on an armor piece for 4 energy, you can change it to a +5 recovery mod for only 2 energy and go from 99 recovery to 94 recovery, but you gain 2 extra energy to use on that armor piece for something else, and the cooldown's don't change from 99 to 94. Tier 9 is Tier 9...no in betweens.
Nice information. I do like to run T3 mobility on my warlock in PVE, as there are some jumping puzzles where that seems to matter. I also keep a large mobility state legs I can throw on if the jumping item is harder than T3.
Great video! My problem, here, is much more related on why Bungie decided to add up stats on top of stats, and then attach such counterintuitive behavior to them.
Saw the previous iteration and love that you did a refresh here. It’s easy to forget the numbers behind the numbers. Only problem is how snobby it makes you when a guardian is rocking 126 res and is adamant your doin it wrong 😂😂😂
The benefit for mobility isn’t just for dodge cooldown, the most popular gun type in this game is handcannons, the best way to use hand cannons is peak shooting, high mobility increases strafe speed which makes peak shooting more consistent
Respect shorty your content is top notch I’ve used a couple of your builds and it changed the game for me went from being timid against higher level content to breezing thru it ! Prece
Wonderful video for those getting into optimizing their stats but what this shows is how our stats need to be streamlined better. The whole diminishing returns is great but all stats need to be on the same footing. Not “oh this one diminishes earlier” or “this one diminishing backwards”. Treat all the stats the same to make for better build crafting. Mobility needs to do more too. Considering it’s the survivability stat for hunters (just like resilience is for titans and Recovery for warlocks), have mobility give you an evasion chance, that is a chance to avoid all damage from an attack. (PvE only) It would definitely fit the whole agile, sneaky hunter feel and would encourage players to allocate more points into mobility.
If you need survivability on a hunter you go with Tier 10 in resilience and do a void hunter/invisi build or a strand specter build for pve. Hunters seem to have a tendency to go into someting head first...There are so many ways to increase your survivability besides having 100 mob. The faster you kill something the less chance of them killing you.
@@schreursalain2968 you’re missing the point, trust I have no problems staying alive on my Hunter but the point is to give mobility, the hunter’s class stat, a survivability aspect to match the others. Rogues are sneaky and agile, warriors are tanks and mages heal, those are the class identities that our classes are supposed to reflect. I just want mobility to play more into that
although this is niche, if you well skate on warlock with 10 mobility and heat rises on, you get some upwards momentum and generally go farther, you tend to not need it but for that one room in kings fall or just messing around, it’s definitely fun to roam around with (also amazing video)
Well Skate > Jump > Heat Rises will always give you some diagonal upward momentum. I don't think Mobility is the enabler for that. I've done it on low mobility plenty of times.
Thanks so much for your work on this! It's very useful information! I don't think it's necessarily a mistake to max out a stat even if there are diminishing returns. In high level content where you can die at any moment in the difficult encounters every second really does count. D2armorpicker is simply the best! GGs!
As a diehard Arcstrider, that -1 second to dodge cooldown is very tempting lol. I usually run 100 Mobility, Resil, and Discipline. 40 for Intellect, 30 for Strength, and 30-40 for Recov.
Maven, you're putting out great content. The deep dives on why you do what you do are well thought out & intuitive. After this vid I'm going to see if you have a Salv Edge guide up so i can get that knocked out. I really only care about the Arc bow though.
70 being the sweet spot makes a lot of sense in several ways. I actually run quad 70s on most of my builds, and then slot Font and Armor charge Mods to basically have psuedo-100s any time it actually matters.
This is why I have a 40/100/100/70/70/70 Stag warlock build. Although I may lose some stats for swapping supers/subclasses, in general it's probably one of my stronger builds with 44 to 45 tiers or 440-450 points allocated. Recovery and Damage resistance is still very important and recovery happens to contribute ALSO to the warlocks rift which is central to the stag build. In addition to STAG's natural buffs to cooldowns. I don't really need too much mobility on my warlock builds because I don't use them in PvP and I typically don't have any movement issues. Having nice ROUND numbers helps also because if I need to take a hit (-10) to a stat for a fragment, I can afford a nice clean -10 then compensate if I need to re-adjust my kit.
This is an excellent video and I thank you for it. It's a shame that it also demonstrates how Bungie has ruined it for most of the people that can actually pay for it. There are three types of people that can possibly have the time to master all the stats, mods and crafting that exists in Destiny 2: 1) the Destiny 2 streamer/pro gamer 2) kids through college age, until they enter the workforce 3) a small percentage of adults for which playing D2 is their life. Not to be insensitive, but there are a percentage of adults that have no life. This can be through being an introvert, or like it once was for me, I couldn't afford to do much else than gaming for entertainment. Bungie has since shifted so much into the current build, mod, start formula that most players can no longer do this and they suffer for it. Your video is a gift, but there is not grand chart that we can access, this class, this subclass, this focus, etc. We're simply screwed and it's Bungie that screwed us. Fortunately for Bungie, there are enough parents buying this game for their kids to sustain them, at least I hope so...we've all watched them repeatedly go in and out of financial struggle. But for most of the folks actually buying the game and seasons, they screwed ull but good. Thanks again for an informative video. Wish I had the time to focus on it and D2 character building, but I do not. Someone's gotta pay the bills.
I couldn't agree more. Yet again we can thank bungie for 'unnecessarily' making 💩 over complicated. Why have tier strengths in the first place if 'they don't work how the human brain assumes it should' naturally. There's enough things in the game to alter and tinker with which is fun, but this..way too confusing and most gamers miss out unfortunately IMO.
I literally said out loud "do i subscribe to her? She's the best.." I've been watching your videos for about 2 months off and on but I'm subscribed now. You make the videos We need.
Also keep in mind that, even if one of your stats is lower, with the right combination of aspects, fragments, dodge ability, mods, and exotics, you could proc the associated ability way more often than normal. One of my builds is all about explosives. I combine Gunpowder Gamble, Proximity Knife, various fragments and mods that feed my abilities into each other, and The Bombardiers, so I can deliver a near constant stream of boom.
On my Behemoth Titan my stats really quite satisfying to look at haha. 26, 100, 103, 101, 50, 25. There's a massive flex having double & triple 100's, I've seen someone with FOUR 100 Stats which was utterly ridiculous, ultra flex 😄
@@anthonyvazquez8784 Nice! Are you using Behemoth in PVP? 100 Intellect for the Super clutch? That said when I play Shadebinder I like to have decently high Intellect paired with Agers Scepter.
Excellent breakdown showing that maxing whatever isn't helpful unless you've got a *very* targeted reason (IE grenade/melee heavy build) I've noticed a difference when I run my Warlock w/
I have a feeling that when effects are listed only to whole seconds, that the differences between tiers are not as radically different as the numbers make it seem. I would wager that there's fractional seconds of benefits between tiers, and round-off makes it seem like you get 2/2/1 secs of difference when it's something like 1.8/1.7/1.6 secs (or maybe even completely flat) and that final number just happens to round up while the other two round down. This is why you get something that looks like 2/2/1/2/2/1 too
Thank u Maven for another incredible video❤ Perfect video for PVE! Unfortunately just talked resilience and recovery for pvp, but intellect (and also mobility for hunters) is very important in pvp, and in the 3v3 playlists very often the key to winning a match!
Maven, it's after 2:30am right now (for me). lol. You're giving me too much information at one time. I'm a PvE Warlock Main. (It's all about the Whoa!) With all three Classes I prioritize Resilience, Disciple, then Recovery. I usually run Tier 10 Resilience, Tier 8 Discipline, and Tier 7 Recovery. I will reevaluate my three Characters later today because I have never heard of these details you mentioned about diminished Returns, Sweet Spots, and I've been playing Destiny since "The Dark Below". Tell Maven when you see her: "...Thanks for the tip." :)
In the end, go triple 100 and try to hit the minimum 20 on str/dis or the most you can on rec/mob, so nothing changes even after the good insight. About stats, the only trade that should not be made ever is swapping an usefull fragment for another one just because this other one gives +10 to a particular stat.
Perfect explanation. Things like these seem like common knowledge but. Got very cnflicting informatin when i ws learnin the game. I had to do my own research.
My friend bandit and I were just talking about this yesterday! Do you think with the changes to artifice armor, it’s not as critical to prioritize having that type of armor?
I gotta admit I thought this was gonna be another Kackis type "mOsT oP bUiLdS" video but you have really made something very useful for new players and even long time players so you earned a sub Maven and thank you.
This is definitely very informative and well laid out. I don't want to undermine that, you did a fantastic job In the current sandbox I genuinely feel like anything other than Mob/Resil is almost a pointless stat? There are like 87 ways to heal now which triggers recovery so unless you're completely out of options somehow recovery never comes into play Intellect and base cd as far as I know has 0 impact on how much kills/orbs fill the bar and even if it does you can get your super every 20 seconds by using dealers choice weapons of which most are very popular and meta even at sub 30intellect If your build revolves around melee or nades you're probably using weapon perks that either reset or speed up those abilities CD's and on top of that you have transcendence which completely refreshes those abilities for some OP reason. Which leaves you with 4 dead stats Mob situational for pvp and certain pve uses And resilience basically being mandatory 100 Like what's the point Bungie?
If you're not a Hunter, Mobility doesn't matter in PvP for 99% of players, but for the 1% of mega sweaty players who have mastered movement techniques, Mobility does matter, especially for strafe speed. Just felt like I still had to mention that.
Mobility affects your movement speed when aiming your weapon, which will help you win gunfights by causing the opponent to miss due to your strafes, which I would not consider a mega sweaty technique by any standard.
If you’re a Hunter, you’re playing the game wrong. 😅
Only in PvE@@alabamaman1372
I disagree it depends how you play.... If you a warlock and just sits in rifts for PVP then yea, its matters if you are playing better lobbies where People dont miss at all you want high strafes speeds and movement to get out of tight situations.
I also think input device matters a bit as well - I am a controller playing Dad of Destiny and mobility is a must for me. I feel like a brick with boosters if I don’t run my titan at 60 mobility or over.
Penalties explained(1:06)
minimum int/dis/str(2:18)
intellect diminishing returns(3:57)
mobility diminishing returns(5:43)
recovery diminishing returns(6:53)
resilience PVE recommendation(8:02)
dis/str diminishing returns(8:35)
rift diminishing returns(10:05)
resilience pvp sweetspots(10:52)
recap(12:28)
Oh my god, it's so refreshing to see someone spitting fire on the relationship between stats and cooldowns. You've quickly become one of my favourite creators to share with my less knowledgable clan mates looking to learn.
My little raid group had a 5 minute "Maven rocks and is totally underrated" geek out convo last night haha for real
Visually, seeing triple 100s makes my brain happy.
Came here to say pretty much this 🎉😂
fair enough
That's honestly like 90% of the reason I make sure to have triple hundreds. It just looks nice
Don't have triple 100's but all my stats in order are
71
80
80
88
82
36
I only play PVE I only play PVP when iron banner comes around and I don't raid 😂 so my armor is 95 for my exotic head, and 90 from my arms to my legs and my cloak is 22
@@mandiebonezonly playing pve but not raiding is crazy, what do you do just grind vanguard ops strikes all day?😂
I only keep my intellect high during PvP. Otherwise I keep it around 3. Because as long as you killing enemies. You super gonna be ready pretty much as the same time.
I pretty much only play pvp anymore and use intellect as well, and with prismatic and orb generation in pve, it's unnecessary.
4 is the sweatspot for ult chaining
I will also say, if you have a build that requires both high discipline and high strength, go for 70 in both and then on your gauntlets use the mods that improve each stat when you collect orbs, those mods give +30 to each stat so you will effectively have 100 in each as long as you're making orbs
Wasted mod slots heavy handed firepower innervation and invigoration will do more for your cooldown if you popping orbs. Unless you running surge mods
As a returning player who has no idea what I'm doing; this was an amazing and helpful video!
8:02 thank you thank you THANK YOU. I made a comment on another video that T10 Resil should be mandatory on any build and I had several.... unintelligent people.....tell me that I am "crutching" and "you don't need T10 in GMs unless you're bad at the game". Fallout Plays and now you have both made videos recently stating max Resilience IS the most important stat across all classes.
“Only bad players need tier 10 Resilience in Grandmaster Nightfalls” is the type of thing said by players who claim to be PvE experts, but if you look up their account, they’ve failed a lot of GMNF attempts… probably often due to their own ego and/or ignorance.
This is akin to stating “Only bad professional half-pipe snowboarders need helmets”.
A lot of builds this season will forego tier 10 resil due to galvanic armor.
In general, damage reduction is important; letting you survive harder hitting enemies (like snipers), chip damage, enviromental effects etc.
However, most builds simply do not support agressive playstyles. Unlike vesper warlock and dusk-field hunter, the vast majority of builds focus on pumping out as much damage as possible. Afterall, a dead enemy can't damage you. There are ways to make yourself practicaly immortal, but it's not always a fun way to play the game.
This is the first video that has actually helped me understand or given me information I needed to do builds. Usually my friends just help me because I don’t have the time to look into everything but now I feel confident in building my loadouts thank you!
So valuable across the board. I have 99 engrams in the helm and you just changed my entire perspective on what I’m grinding for. Thank you!
7:56 I think you mean “increasing return” because “diminishing gains” means the same thing as diminishing returns
I see a lot of people using Fragments in PVE that give statboosts, fe +10 in Discipline to reach quad 100 stats. Stats are not the endgoal of your PVE-builds! Ability uptime and gameplay loops in PVE are more often based around the perks of Aspects and Fragments. Stat boosts are mostly used for PVP builds. Fragments often get a stat boost, because they are either not that good or have no proper gameplay loop attached. Don't fall in the trap of going triple/quad 100 in PVE. You are most likely better off with lower stats.
While I don’t disagree with you, it’s perhaps important to keep in mind that character stats have varying levels of importance to different types of players. For example, a visually impaired player who has developed a playstyle to compensate for low vision might value certain stats more than another player. If equipping Fragments that boost stats (or at least avoiding Fragments that decrease stats) helps that player perform more consistently, then that’s a win.
The Aspects and Fragments system for character building is fairly versatile. Obviously the effect/text of some Fragments is more important than any stat buff simultaneously provided by that Fragment - but the stat boost or penalty isn’t irrelevant or non-consequential. That’s part of the build, too.
@@BahamutBreaker my preferred play style may actually be a good example of your point. In PVE I primarily play with my guns and super to kill and only really use my melee or grenade for champ stuns or area control. My 3 preferred stats for my build are Mobility, Recovery and Strength because melees on hunter have more champ capabilities tied to them than grenades. When I made my builds for Arc and Prismatic I mostly focused on the Aspects I wanted to use, and then the stats I wanted to boost, with fragments almost always just being a "Gimme stat" option because I don't play for ability spam.
My end product is normally a build that has 100 Mobility, 26 Resil, 100 Recovery, T3-4 Discipline, Intellect, and T8-10 Strength depending on whether I'm on Arc or Prismatic. To make up for my low Resil I also play as mobile as possible and have a good grasp on the capabilities of Blink in both PVE and PVP. It's not the top DPS or most broken ability spam build but it is enough to let me drop into grand master and challenge mode difficulty content without needing to adjust for anything but champs
I feel attacked
I always want my Vortex grenade to Weaken. That's -20 Discipline right there.
I have referenced this video like 20 times since you posted it and just wanted to say TY!
I have enjoyed a few of your past videos, Maven, but this one, here, earned my subscription. Great job. You present the information clearly and with very little spin or opinion layered on top of hard indisputable facts.
Personally, I found it very interesting to learn that Discipline (and Strength) need to be minimum 20… but the cooldown bonuses for Grenades don’t really make much impact unless one pushes Discipline up to 80, and the really juicy bonuses only occur at 90 and 100. Meanwhile, Intellect behaves differently - the middle tiers (30 up to 70) are impactful, but the highest Intellect tiers only offer modest improvements.
This is the first Destiny content creator I've subscribed to other than Byf, because this video was so incredibly helpful and actually fascinating too.
I was just looking at all my old builds that I needed to change and I'm so glad I seen this video first. This just helped me a ton on where I should be focusing stats more/less. Thank you and keep up the great work!
Thanks for this. I had it stuck in my head if I wasn't hitting 90 or 100 in my preferred stats that I was sub-optimal. I can definitely make my builds a little easier to hit the numbers that are actually important now, and not feel bad if certain stats are low
Thank you so much, I am trying to help a lot of my friends play raids and get into/back into the game, and most of the time I can just say “oh yeah tier 10 resilience is all you need to think about unless you’re a hunter” cause I knew about the stats but not near enough to help them with a general idea of where to get stats. Gonna be re doing a few of my builds and sending this video to my group chat for them
This was great information about the stats! Usually when I watch build videos it's just "invest points into these stats" without any info on how much or how little points to put in. Going to share this with my husband and son too so they can tweak their stats!
Great video. Apply this to your builds with context. Mod slots and exotic armor pieces help with these things as well. For example if you're running Sunbracers, you want to make sure your Melee is up so you have access to your infinite combo and then you can add mods for class ability or grenade cd on orb pickups and combo it with grenade dmg drops orbs and recharges melee. So neither of those stats needs to be maxed out because using one helps the others come off cooldown so you can invest your points to these breakpoints and then elsewhere to maximize stats
Ill admit i assumed this video was going to clickbait and just teach the same information as every other youtuber, this was super useful thank you
That's the thing with Maven, there are not clickbaits 💜
This has to be the best Destiny 2 video I have seen this year. I'm usually walking into class builds and weapon explanations, but the way you mitigated these numbers... Excellent!
I just started playing this week and this was super comprehensive and very digestible. I will now click the buttons. Thank you.
You can thank her for why no one lets you in gms someday then. No one ganna try this o join my gm w 60 resil and be like "its the sweet spot! Cuz diminished returns!" Nah you better diminish your ass to 100 or stay in orbit.
@@davidgabrieltaylor I settled on titan right away so you know I keep that mf thang on me. But you're not lying, I feel like bringing anything less that 100 resilience to a GM is kinda trolling but maybe I'm bad.
Thank you, Maven! I never knew any of this and have never seen anyone else even mention it!!!
Thanks! I’m a year 1 destiny and destiny 2 player and I never quite grasped the concept of these stats. This def helps
Came back to this video after 3 months. Decided to follow more of the advice to the letter and have started building my warlock pvp builds with 60 mobility. Holy shit it's like a new game thanks Maven
Never realized that the website showed the stat differences because I was tunnel visioned on triple 100 Titan builds. Appreciate learning more about how it works in such a short video.
For anyone who doesn’t know why mobility is (imo) better than strength, is because if it’s used correctly and you dodge close to an enemy, you get your melee back faster than your strength cooldown.
I have spent all week doing what you advised in this video and it’s completely changed everything for me. Thank you, seriously this is top tier stuff.
Maven you are so concise, clear, and thorough all at the same time. You make the game so much easier and fun. Thank you.
Wowser. I hope this blows up Maven. Such a great breakdown. Sharing with the clan for sure. Cheers!
When I first saw this video I was like. "eh what the hell, I mean I have been playing since beyond light so I have experience build crafting n stuff." but GAAAAAWD DAAAAAMN did this video crack my world view open, very informative, helpful, and well put together! You've earned another sub today!
I've always been curious on breakpoints for stats. But never really looked into it myself.
Glad to see someone is willing to spread light on it all, since always wondered why I would see some high level PVP with specific stat spreads.
It really depends on your objective, which makes this subjective as well. In competitive PVP those few extra seconds of intellect from T10 make a huge difference.
Practically speaking: Depending on your class, get as high as you can on the stats that are important to you
Disagree. In ascendant lobbies where it's hard peak shooting spawn flipping slower gun play everyone gets their super pretty much same time bubbles Goldie's etc. doesn't matter if I'm at t7 on goldy Vs t10 bubble still works out around the same time. Imo t7+ is key
He said the right word "subjective" because it is.
In 3v3, it definitely makes a difference. 20/30 seconds can be the difference between winning and losing. Especially in trials.
@@Smiffy-.-agree
You’re correct about certain niche applications for some of the less impactful stat tiers (such as pushing Intellect higher than 70). However, I think this video is a great tutorial on the bare-bones facts of D2 character stats. In most video games, higher stats = better, typically on a linear or logarithmic scale. Destiny’s stats clearly don’t function that way, and on top of this, EACH individual stat impacts the character with a different pattern than the other five stats (except for Discipline & Strength, which seem to have the same growth pattern from 0 to 100). Maven does a great job relaying this information here.
@@BahamutBreaker reason why don’t growth impact different for each status. Cause bungie balance out status because of past abuse in pvp.
As a newer player, I didn't know about all these things. Thank you!
This is great. I will be reviewing many of my new builds as a hunter and warlock. Appreciate the time taken to produce this. And the information has been there and I've neglected to use armor picker correctly
During the intro I was thinking “yeah yeah another person claiming to have all the secret knowledge, those stats look amazing” but this was genuinely informative and helpful I’m going to use the intellect tip specifically
Hey Maven, if you could kindly please start chaptering your videos for accessibility, that would be pretty cool.
Otherwise, good video. Now I know what to invest in mobility for my prismatic hunter builds.
I've found this video really helpful - thank you. I've just been getting back into D2 and grinding solstice bounties to improve armour across my characters. I think I'm ready to start investing some upgrade materials now I've watched this.
I thought for sure it would be the same content I've seen from other youtubers but this is actually useful for me breaking down stats. I always wondered why my supers would take forever to fill up in a pvp match. Thank you!!
Now yes, I learned something different and more realistic about how to build, and by intuition I had already done something similar but I had no idea about the times, it was definitely a video that added a lot of basic knowledge about builds...
At first i found weird not recommending to max your stats. But after watching your video and doing some testing myself, i'm appreciating this video more and more.
Yes sure, you can just do whatever you want with your build.. but if you are looking for optimization, it's worth taking note of this.
Great video
I still view Intellect as a dump stat, because it only applies to the passive regeneration, not the active regeneration, which is where the vast majority of your super energy is gonna come from. The stuff on the other stats is super interesting though, I didn't know tier 10 mobility for Hunters was so useless or that DISC/STR curved that way.
The other half of it is that if you are using all +10 mods and you have one of those stats at say 95, or any stat over an increment of 5, you're wasting mod energy. You can change one of those +10 stat mods to a +5 and bring that stat down to 90, which is the same cooldown reduction whether it's 90 or 95, and save a couple energy on that armor piece for more/better mods. Example 99 Recovery is the same as 90 recovery cooldown wise. So if you have a +10 recovery mod on an armor piece for 4 energy, you can change it to a +5 recovery mod for only 2 energy and go from 99 recovery to 94 recovery, but you gain 2 extra energy to use on that armor piece for something else, and the cooldown's don't change from 99 to 94. Tier 9 is Tier 9...no in betweens.
This is very helpful thank you. I've been playing destiny for a long time and never really invested much into this until recently.
Nice information. I do like to run T3 mobility on my warlock in PVE, as there are some jumping puzzles where that seems to matter. I also keep a large mobility state legs I can throw on if the jumping item is harder than T3.
I have to play w/ my builds, but I wouldn't think it's difficult to have at least T3 across the board.
Thanks for fine tuning the detail, Maven. I appreciate it!
Really well-constructed arguments for stat distribution and progression.
Well done 👍
Great video! My problem, here, is much more related on why Bungie decided to add up stats on top of stats, and then attach such counterintuitive behavior to them.
Amazing description and explanation of a huge misconception in destiny. Well done.
Been playing since d1 and still learning about this game. Great video
Between this and the Final Warning video, your info has been immensely helpful!
Saw the previous iteration and love that you did a refresh here. It’s easy to forget the numbers behind the numbers. Only problem is how snobby it makes you when a guardian is rocking 126 res and is adamant your doin it wrong 😂😂😂
The benefit for mobility isn’t just for dodge cooldown, the most popular gun type in this game is handcannons, the best way to use hand cannons is peak shooting, high mobility increases strafe speed which makes peak shooting more consistent
I needed this
Agrees. 12:05 did it for me.
Great information, had no idea about the diminishing return aspect for character builds
Respect shorty your content is top notch I’ve used a couple of your builds and it changed the game for me went from being timid against higher level content to breezing thru it ! Prece
Wonderful video for those getting into optimizing their stats but what this shows is how our stats need to be streamlined better. The whole diminishing returns is great but all stats need to be on the same footing. Not “oh this one diminishes earlier” or “this one diminishing backwards”. Treat all the stats the same to make for better build crafting.
Mobility needs to do more too. Considering it’s the survivability stat for hunters (just like resilience is for titans and Recovery for warlocks), have mobility give you an evasion chance, that is a chance to avoid all damage from an attack. (PvE only)
It would definitely fit the whole agile, sneaky hunter feel and would encourage players to allocate more points into mobility.
If you need survivability on a hunter you go with Tier 10 in resilience and do a void hunter/invisi build or a strand specter build for pve. Hunters seem to have a tendency to go into someting head first...There are so many ways to increase your survivability besides having 100 mob. The faster you kill something the less chance of them killing you.
@@schreursalain2968 you’re missing the point, trust I have no problems staying alive on my Hunter but the point is to give mobility, the hunter’s class stat, a survivability aspect to match the others.
Rogues are sneaky and agile, warriors are tanks and mages heal, those are the class identities that our classes are supposed to reflect.
I just want mobility to play more into that
I had no idea.....played for 10 years and just now learning this....better late than never! Thanks for this amazing video!
Just returning to the game and trying to make some armor builds. This was really helpful towards choosing some goals to aim for. Thanks!
Incredibly informative and really easy to understand, great work.
although this is niche, if you well skate on warlock with 10 mobility and heat rises on, you get some upwards momentum and generally go farther, you tend to not need it but for that one room in kings fall or just messing around, it’s definitely fun to roam around with (also amazing video)
Well Skate > Jump > Heat Rises will always give you some diagonal upward momentum. I don't think Mobility is the enabler for that. I've done it on low mobility plenty of times.
@@MavenPhoenix It may not be an enabler, but it affects your base jump height, so that could affect your total distance couldn’t it?
Thanks, now I have to spend the rest of the day watching your content because is one of the greatest out there.
Thanks so much for your work on this! It's very useful information! I don't think it's necessarily a mistake to max out a stat even if there are diminishing returns. In high level content where you can die at any moment in the difficult encounters every second really does count. D2armorpicker is simply the best! GGs!
As a diehard Arcstrider, that -1 second to dodge cooldown is very tempting lol.
I usually run 100 Mobility, Resil, and Discipline.
40 for Intellect, 30 for Strength, and 30-40 for Recov.
this video was incredible. no more my friends making fun of me for my ridiculous stats. THANN YOU SO MUCH MAVEN WE LOVE YOU!
Great video! I have been building my stats all wrong 😩
Maven, you're putting out great content. The deep dives on why you do what you do are well thought out & intuitive.
After this vid I'm going to see if you have a Salv Edge guide up so i can get that knocked out. I really only care about the Arc bow though.
70 being the sweet spot makes a lot of sense in several ways. I actually run quad 70s on most of my builds, and then slot Font and Armor charge Mods to basically have psuedo-100s any time it actually matters.
Great info. I knew some of it but I still learned new stuff. Thanks!
Woah, thats an incredible. Instant like. Thats one of the most important things out there, thats nice that you covered it here. Nice job
2:30 yup. I always preload 30 stat across the board before I start building
The only time I'm willing to sacrifice any stat is mobility on titan for pve builds
@@LittleCrowYT I’m happy with 20 on Titan, really don’t like going above that
@@NoVACorpsGaming exactly
Yeah as long as I have triple 100 and nothing is below 30 I csn be happy.
I simply use armor charge and go to everything 100, from 70..
This is why I have a 40/100/100/70/70/70 Stag warlock build. Although I may lose some stats for swapping supers/subclasses, in general it's probably one of my stronger builds with 44 to 45 tiers or 440-450 points allocated. Recovery and Damage resistance is still very important and recovery happens to contribute ALSO to the warlocks rift which is central to the stag build. In addition to STAG's natural buffs to cooldowns. I don't really need too much mobility on my warlock builds because I don't use them in PvP and I typically don't have any movement issues. Having nice ROUND numbers helps also because if I need to take a hit (-10) to a stat for a fragment, I can afford a nice clean -10 then compensate if I need to re-adjust my kit.
Good afternoon everyone. Have a great day!
Been running 100 resilance in every as a warlock , now you got me questioning
Pve is a 32% damage resistance. Kinda hard to give that up in high level content if u ask me
Another excellent vid. GGs FWIW: This old tortoise needs an 'Optimise Build' button!
This is an excellent video and I thank you for it. It's a shame that it also demonstrates how Bungie has ruined it for most of the people that can actually pay for it. There are three types of people that can possibly have the time to master all the stats, mods and crafting that exists in Destiny 2: 1) the Destiny 2 streamer/pro gamer 2) kids through college age, until they enter the workforce 3) a small percentage of adults for which playing D2 is their life. Not to be insensitive, but there are a percentage of adults that have no life. This can be through being an introvert, or like it once was for me, I couldn't afford to do much else than gaming for entertainment.
Bungie has since shifted so much into the current build, mod, start formula that most players can no longer do this and they suffer for it. Your video is a gift, but there is not grand chart that we can access, this class, this subclass, this focus, etc. We're simply screwed and it's Bungie that screwed us. Fortunately for Bungie, there are enough parents buying this game for their kids to sustain them, at least I hope so...we've all watched them repeatedly go in and out of financial struggle. But for most of the folks actually buying the game and seasons, they screwed ull but good.
Thanks again for an informative video. Wish I had the time to focus on it and D2 character building, but I do not. Someone's gotta pay the bills.
I couldn't agree more. Yet again we can thank bungie for 'unnecessarily' making 💩 over complicated. Why have tier strengths in the first place if 'they don't work how the human brain assumes it should' naturally. There's enough things in the game to alter and tinker with which is fun, but this..way too confusing and most gamers miss out unfortunately IMO.
this video is a huge update on my build knowledge
I literally said out loud "do i subscribe to her? She's the best.." I've been watching your videos for about 2 months off and on but I'm subscribed now. You make the videos We need.
Very informative video, thank you. You’re much better at explaining then the rest of the D2 content creators.
Great breakdown! This one earns a sub from the outlaw! This is pretty refreshing to watch!
Also keep in mind that, even if one of your stats is lower, with the right combination of aspects, fragments, dodge ability, mods, and exotics, you could proc the associated ability way more often than normal. One of my builds is all about explosives. I combine Gunpowder Gamble, Proximity Knife, various fragments and mods that feed my abilities into each other, and The Bombardiers, so I can deliver a near constant stream of boom.
On my Behemoth Titan my stats really quite satisfying to look at haha. 26, 100, 103, 101, 50, 25.
There's a massive flex having double & triple 100's, I've seen someone with FOUR 100 Stats which was utterly ridiculous, ultra flex 😄
Thats a solid stat distribution
Yea I have 20, 105 , 101, 40 , 100, 50
@@anthonyvazquez8784 Nice! Are you using Behemoth in PVP? 100 Intellect for the Super clutch?
That said when I play Shadebinder I like to have decently high Intellect paired with Agers Scepter.
You always give the best informations without any frills. Thank you Maven😊❤💪
To correct her, tier 9 Resilience is actually the best stopping point. For the extra 10 points you get getting to 100, you only get plus 3% DR.
Thanks for teaching me to min/max still trying to figure out proper builds
Excellent breakdown showing that maxing whatever isn't helpful unless you've got a *very* targeted reason (IE grenade/melee heavy build)
I've noticed a difference when I run my Warlock w/
In crucial moments those 3-4 seconds can make a huge difference
I have a feeling that when effects are listed only to whole seconds, that the differences between tiers are not as radically different as the numbers make it seem. I would wager that there's fractional seconds of benefits between tiers, and round-off makes it seem like you get 2/2/1 secs of difference when it's something like 1.8/1.7/1.6 secs (or maybe even completely flat) and that final number just happens to round up while the other two round down. This is why you get something that looks like 2/2/1/2/2/1 too
50K! Nice job. Hate manuals, love videos, thanks so much! Now I need to revisit all kinds of builds. :/
Thank u Maven for another incredible video❤
Perfect video for PVE!
Unfortunately just talked resilience and recovery for pvp, but intellect (and also mobility for hunters) is very important in pvp, and in the 3v3 playlists very often the key to winning a match!
Maven, it's after 2:30am right now (for me). lol. You're giving me too much information at one time. I'm a PvE Warlock Main. (It's all about the Whoa!) With all three Classes I prioritize Resilience, Disciple, then Recovery. I usually run Tier 10 Resilience, Tier 8 Discipline, and Tier 7 Recovery. I will reevaluate my three Characters later today because I have never heard of these details you mentioned about diminished Returns, Sweet Spots, and I've been playing Destiny since "The Dark Below". Tell Maven when you see her: "...Thanks for the tip." :)
One of the best videos and detailed explanations I have seen in years... Thanks, Maven! 😏❤
A video like this on the other classes would be great
You don’t need intellect at all in PVE you get your super so fast from doing damage. Literally a waste of stats to go for int in PVE.
In the end, go triple 100 and try to hit the minimum 20 on str/dis or the most you can on rec/mob, so nothing changes even after the good insight. About stats, the only trade that should not be made ever is swapping an usefull fragment for another one just because this other one gives +10 to a particular stat.
Awesome video! Definitely going back to review my builds and make some changes!
Perfect explanation. Things like these seem like common knowledge but. Got very cnflicting informatin when i ws learnin the game. I had to do my own research.
My friend bandit and I were just talking about this yesterday! Do you think with the changes to artifice armor, it’s not as critical to prioritize having that type of armor?
I gotta admit I thought this was gonna be another Kackis type "mOsT oP bUiLdS" video but you have really made something very useful for new players and even long time players so you earned a sub Maven and thank you.
This is definitely very informative and well laid out. I don't want to undermine that, you did a fantastic job
In the current sandbox I genuinely feel like anything other than Mob/Resil is almost a pointless stat?
There are like 87 ways to heal now which triggers recovery so unless you're completely out of options somehow recovery never comes into play
Intellect and base cd as far as I know has 0 impact on how much kills/orbs fill the bar and even if it does you can get your super every 20 seconds by using dealers choice weapons of which most are very popular and meta even at sub 30intellect
If your build revolves around melee or nades you're probably using weapon perks that either reset or speed up those abilities CD's and on top of that you have transcendence which completely refreshes those abilities for some OP reason.
Which leaves you with 4 dead stats
Mob situational for pvp and certain pve uses
And resilience basically being mandatory 100
Like what's the point Bungie?
I want to add this is not involving PvP whole different monster