Simple Rockets 2 A Simulation For Every Internet Rocket Scientist
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- Опубліковано 22 сер 2024
- 18 Months on from its early access release the game is still being developed with features being added regularly. In Particular internet rocket scientists who want to clone real world designs find the procedural design mechanic - including simulation of rocket engines - a superior alternative to other games. It also includes a visual automation system called 'Vizzy' that lets designers code write software to fly their rockets instead of trusting their pilot skills. It also supports iPads and other tablets (in theory it supports phones, but the UI is hard to use at these scales).
So, there's a lot to recommend it, but having said that it still lacks a lot when compared to Kerbal Space Program or Orbiter 2016, but there's an audience out there who want to build their own rockets and get turned off by little green men, and this might be perfect for them.
Thanks for checking out our game, Scott!
love you jundroo. you guys are amazing❤
Will you make simplanes 2?
jundroo! plz add orion and fusion drives in simple rockets 2 when you launch planet builder because of the interstellar distances.also, vasmir engines would be awsome in mobile.hope you guys read this and think about it.plz! because i want orion and fusion drives in simple rockets 2.also add solar eclipses.becaue on luna,droo always passes ahead of sun but no shadow appears
As someone else said, weopons would be nice 👍
can you add moons to Tydos?
I think simple rockets would do well to switch to a real-sized earth, or include an option for a real size earth. Since they have added so many engine options and have a more CAD like builder, they should try to be a realism overhaul like space game rather than competing directly with KSP.
Yep, although their navigation system needs a lot of work if you're going for real scale solar system.
Just make the planets another customizable part, with scalable size and all :P
You can download solar systems. There are a few I think already - at least one that is real scale. I know that's not inbuilt, but I think that's a good thing.
A custom solar system already exists and is about to have a great update with all the real solar system height map...
@@scottmanley Droo is, like what, twice Kerbin's size?
Simple Rockets 2 is about to see a massive spike in sales...
*a massive aerospike in sales
Noah Hastings Nice one!
and then alot of refunds because they forgot that being creative is hard
Doubtful!
They deserve them
I got this game a little after it launched and I caught on really quick, the devs keep adding a bunch of really cool stuff to this that makes it amazing. My only problem is the lack of things to do besides build a rocket and fly it. Other than that the amount of customization in this game is fantastic and it actually got me into teaching myself about rocket engines and the engineering behind them. A great little learning tool for anyone interested in space.
Bett you stupit you can do WAY MORE than rockets!!!!! ie build marble runs, droppers, parkour, planes, boats, space station, under water base, car, rover, base on other planets, base on droo, satellites, experiment with vizzy. case closed.
lets not forget the size of judroo is a fraction of Squad so it takes a lot longer to come out with new things like a career but it is down the pipeline
Honestly the game needs a lot more recognition, it has a lot of features and most importantly, there is no kraken and the performance is not even comparable
Thank you for covering it
You are Great Scott
There's plenty of Kraken moments
Kerbal space program 2: are you challenging me?
Scott Manly
Omg you responded to me
unlike KSP, simple rockets doesn’t calculate physics between most parts, and that mostly makes the kraken to go away
Whats funny is that og simple rockets was very wobbly and unstable
@@scottmanley not for me ive got one and thats cause i was messing around
The "Simple" in the name is deceptive, I felt out of my depth in this game. Just as Scott said not having an actual navball feels especially confusing, and the builder is not the best. Also, I'm not an engineer or a programmer so most of the extra features are lost on me. Still, I'm glad it exists and don't mind that I spent some money to support the devs even if I don't play it.
Really? I feel like most things about this game are oversimplified. I find the navball in this game is way easier to understand than KSP, though I'm not really a fan of having to use it because it feels like a mobile UI thing and I hate mobile UIs. I agree that the builder could use work as it also feels like it's designed to work with mobile devices and therefore makes building more complex shapes very slow and tedious but for simple rockets like many people make it's very easy to use, just drag and drop where you want it just like KSP. Also, you don't really have to be a professional programmer to use the games programming language as it's really similar to Scratch which is used primarily by children ages 8-16. You just need to understand some of the basic terminology related to rockets and navigating space just like in KSP. Then again, I grew up before KSP and had to learn everything through Orbiter 2006 and both games are a cake walk compared to that, especially when it comes to making rockets so I don't really like to complain too much about either of them. SR2 is currently my game of choice as it gives me a lot of tools that vanilla KSP won't even if they aren't as intuitive as they could be.
@@valderon3692 its because simple rocket rockets 1was just mobile I think and a lot of people enjoyed it along with simple planes there was a large mobile community. They really just need those purchases to stay afloat as such a small company. I sadly dont have a pc so I do play it on mobile and I did play ksp on my xbox
There is Anna ball in the new update
If not being KSP means loading in less than 30 minutes, I'm in!
You can load this game in 2 sec even in your phone lol
윤형석 yea it’s awesome
dude ksp takes like 3 minutes to load on my original Xbox one, what kinda crappy pc are you playing on that it takes 30 minutes to load? or do you just have a lot of mods?
Simple Rockets 2 is extremely well-optimized for all systems, and it runs buttery smooth on even low-spec PC's and laptops. It even runs on my smartphone at a stable 30 FPS with high graphics and physics settings at an HD resolution with full multi-touch screen support and bespoke mobile GUI for either Android or iOS. I recommend getting it for PC as that's the best platform and the PC version on Steam offers the best graphics, performance, options, and modding capabilities. There's also a large, growing, and creative community of fans on the SR2 forums and other websites that make brilliant crafts, parts, solar systems, and mods on a regular basis. Plus, the developers are very kind, generous, intelligent, hard-working, open, transparent, and communicative to boot! :)
@@milkyway370 Yep, adding a big bunch of mods can make the game load for a looong time. I've never understood why KSP needs to load every single part before the game even starts. Why not just load stuff as you pick them from the ship building UI. This was also a huge problem when the game was a 32-bit program. If the game + mods went over the 4 GB memory limitation it just crashed.
"Simple Rockets" Oh cool that sounds pretty accessible to a layman! 5:53 *beep boop y'all, time to program*
Ah yes, simple.
impulse 101 that’s optional oh also they need options for advanced players
The first thing I thought when I saw that was:
_"The rocket knows where it is because it knows where it isn't..."_
Lmao block based programming is extremely easy
@@shtuffs programming is programming
Don’t forget that SimpleRockets 1 is a 2D iOS game! This is an incredible improvement.
Be glad this is 3d too sr2 was originally going to be 2.5D
Gee, the last time I looked at this the parachutes didn’t despawn and just kinda rolled around the ship. Looks like it’s come a long way!
They now have astronauts too.
They still do that to me half the time.
@@harbingerdawn well they are halfway there...
The game has come a very long way, the developers continue to work hard on new features, content, options, and fixes while communicating very well with the community and taking user suggestions seriously. Jundroo is the development studio and they have continually implemented fan feature suggestions throughout development. The most recent fan suggested feature was player-controllable astronauts that can pilot user-made crafts and even perform space walks in orbit and on any planet in the game's solar system. I highly recommend the game for PC, it's going to be officially supported and receiving new content and patches every few months for a long time. :)
OMG THE TOP GEAR RELIANT ROBIN
So disappointed that the video ended before the Reliant Robin Orbiter could be redeemed.
Still one of the biggest biggest disappointments of my life that it failed to separate, because that thing wasn't just a tiny replica hobby rocket! But, as Homeros said: "Rocketry is hard."
Two comments.
First:
"Given enough thrust, anything can fly, even a brick."
NASA: "Here's our Space Shuttle."
Top Gear: "Reliant Robin!"
Second:
" I am *Batman!* "
" I'm Reliant Robin! " 😉
The most powerful rocket...
In the world.
@@AbsoluteDespotism I read that in Jeremy Clarkson's voice and I don't regret it. 10/10, would recommend.
Have this a while now. Love it. They also have simple planes which is so much fun. My kids used it and it helped their cad/tech drawing skills massively.
Just FYI for people watching now, there have been a few updates with some nice new features. Some issues discussed in this video have been addressed by the devs
Tintins rocket has both a nuclear and a traditional engine. The nuclear engine is only used in space, because of the dangers of radiation.
...That last bit was the scene from Top Gear, wasn't it? You're not gonna slip that one past me.
E
@@small_SHOT æ
I’m sad he didn’t mention the BRAND NEW astronauts or the marble runs and droppers but I will definitely show this to my ksp friends to show em what’s up!!!
yes
Scott: “you can’t adjust the size of parts in KSP”
TweakScale Mod: “AM I A JOKE TO YOU?!?”
Not needing to install mods*
@@idont3282 Also, not needing to worry about which mods are compatible. TweakScale is great when it's not in conflict with other mods.
Stock SR2 is like heavily modded KSP but has better performance and doesnt break down every update.
any mod of KSP that tries to resemble this, would become a completely joke vs this...
Scott just show it a tease with the engine customization tool, you have to see all the other parts and just then you would understand how amazing the building freedom is here.
Nowhereman10 use CKAN
That's no Kerbal Rocket! That's a Clarkson Rocket!
I had no clue this game existed, thanks so much, Scott!
This deserves more attention. It had a massive update.
Yeah, map looking lit
"Simple" rockets
Nader Hallik its a game
*2*
The second version
Hey, I know you. You used to make the best SSTO vids. See you in KSP2
Haha
I actually play this game on my phone and it runs great (much better than KSP) and you also have every function you have on PC. I also got KSP for my big gaming PC so i can say:
If you prefer the technical side of rockets like programming scripts, designing a good engine etc., Simple Rockets is much better.
If you want to have a more casual approach to rocket science and you would like to have some funny looking astronauts, KSP is definitly better
Johannes Kulzer
*SR2’s base game and performance is significantly better* but if you can run mods like RSS/RO, kOS, interstellar extended, procedural parts, infernal robotics (or breaking ground DLC), etc., *KSP is still far superior **_due to its modding community._*
I just like ksp more because of career mode and science mode. also, it just has a fun goofy aspect to it, while still being semi realistic
@@milkyway370 simplerockets 2 may get a carrer mode. It is there in the devs roadmap
Woah I never realized this but look at how the rocket exhaust has shock diamonds at lower altitudes due to over expansion(1:23), but as the rocket gains altitude and the ambient pressure drops, they go away. I'm a KSP fan all the way but if memory serves me right this wasn't a feature. So cool to see in a video game.
I’m so glad that my favorite space game is finally getting the recognition it deserves great job!!! (Edit) thanks for 4 likes that’s the most I ever get!!!!
Please stop saying "thanks for the likes" in edits please
This was half a year ago
(Edit)Thx for 2 like!!!!!!!!!!!!!!!!!!!!!!!!
@@lapistaoftheparadise4627 also I have more subs than you lol loser
(Edit)thxfor 2 like!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I’m so happy I got 2 POG
Average SR2 forum user
Bluedog Design Bureau does an amazing job with historical rockets in KSP. Lots of different parts and while they aren't able to be adjusted like procedural parts, they are scalable with ReScale+
The fact that you can program the rockets is enough to sell it to me. I wish KSP had something like that.
I tried this game but I missed all the progression and the science and what I like to call "rpg mechanics", this game is a little too simple for me, I want more gameplay like in Kerbal.
It's all planned to come out sometime. It's 0.9.202 now, so maybe the next, 1.0 update, will bring all of this in.
I too do miss that in here. I am not really that creative and I need to have a set task to be able to build a rocket.
@@xenotriver if SimplePlanes is anything to go by, it'll likely be a sandbox, and a set of specific "levels"
Devs said there will be proper career with fundings and contracts so I am sticking with that. I played SimplePlanes for 4 years now so I got to know the Devs a little.
yeah I think I would need missions and rewards at the very least to play it more than a couple hours.
It's confirmed and on the game's development road-map that there will be a proper singleplayer career mode. In fact, if you play it now you can already see the basic financial system calculations running in the game's craft designer GUI, which is one of the foundational systems of a simulated economy that they wouldn't add if it were exclusively a sandbox engineering game. I highly recommend this game, I could never get into KSP because I felt too restricted on what crafts I could design since that game limits you to pre-built parts. Simple Rockets 2 allows me to be far more creative and design all sorts of insane contraptions. Plus, there is a rapidly growing and talented modding community for SR2 already. :)
Thank god Scott finally is also playing SR2
I don't think he is "playing" it but he is rather giving it attention that it needs. I really don't think he is going to play it all the time.
I got SR because it was $10 instead of $40. I had been playing the free Orbiter which is great as a Sim but it's getting dated and customization is tricky. SR I love because it works for both planes and rockets and now they also have astronauts! I also enjoy the engine realism and deep customization. Great review Scott!
I want you to know that even though this isn't phrased like an ad at all, it completely sold me on the game. $15 to play around with engine cycles and nozzle shapes and fuel/oxidizer combinations? Absolutely worth it. And it has customizable programming of the engines??? Oh man. I'm excited.
I just want to add one thing to the discussion that is probably pretty important, we're comparing a game that's well past its official release and getting ready for a sequel, to a game that's barely trying to get a footing for itself. So if there is a difference in quality and refinement of certain aspects such as, say, user interface, that may be a part of the reason why.
@@C22Raptor Boom! There's the answer to like, half the people commenting XD
The amount of time it's been since I gazed upon Tintin's rocket...
13:52 it's the Reliant Orbiter!
I play SR2 on my phone and I really enjoy it. Lots of fun, easy to drag parts around.
Simple rocket always runs at 60fps and looks way better than Kerbal space program, not to mention it’s on mobile too.
dont compare simple rocket to ksp, ksp have so much mods easly installable that mean better graphics
Ah TinTin brings up so much childhood nostalgia. Got explorers on the moon as a gift on my birthday when i was 9.
Wish i still had the will power left required to spend so much time tweeking and coding your own scripts for a sim like this.
The Reliant Robin at the end was a nice touch.
I'm guessing it was made by the same people who made "Simple Planes" It's essentially the same thing but with rockets. Pretty cool
Yes, and now with austronauts :)
yesssssss❤
Tintin's Rocket had two non-separating stages: A chemical engine for takeoff and landing (for safety reasons to not irradiate the sites), and a nuclear engine (by the way of continuous explosions) for the way back and forth to speed up the travel and create artificial gravity with the constant acceleration.
In other words, the chemical engine on your rocket is not wrong - it just wan't the only way of propulsion for the rocket.
As of 2020, we now have a proper navball, custom cockpits and procedural landing gears.
I really would love to have a stock, full sized solar system now, even if the planets don't have a super realistic surface.
SR2 is exactly what I wanted KSP to be, especially the Vizzy programming language. Runs on iPad, too!
When Scott plays a game, you have to get it.
That nod to Top Gear caught me totally off guard! Awesome! ^_^
owned this for almost a year and forgot, never installed, as i did i cancelled cause i though "oh my... its gonna be work..., and nobuddy is green :/"
now installing again. thank you for sharing! :)
100% my favorite rocket game. I have mods for it that add to it and the planet studio is great and I've made my own system with an earth-sized planet. Fantastic game!
The Kerbal Space Program makes perfect sense once you realize that Kerbals are in fact immortal. Blowing stuff up is just an inconvenience when you're going to be fine for the next mission.
Zrebbesh oh wow I like that thought
@@damiankaleomontero496 Seriously, how many missions has Jeb flown now that have ended in massive fireballs? And yet, he's always just picked himself up, dusted himself off, and declared that he's ready to fly the next one.
That might even explain the stock vehicle Jeb's Quadtaxi which is just capable of getting to a deadly height before it runs out of power because its fuel cells are inadequate.
The MAV in the thumbnail is beyond cool
I liked the little "RC-like" space shuttle, so cute lol
Best channel on youtube?: *_Scott Manley_*
Have you every played "Human Resource Machine" or "7 Billion Humans" by Tomorrow Corporation?
It's all problem solving using a type of in game coding but it helps to understand how coding works on a smaller scale.
HRM being the first game, and 7BH being it's sequel. Both highly recommended. :)
That huge engine would probably gone smithereens from instabilities in the exhaust IRL tbh though.
Starting with the Professor Calculus rocket, eh?
You have my attention.
this is something for people who enjoy playing RSS
NO! because you can make helicarriers in it which can go to other planets.
I think Scott should visit this game again
It's funny, I've never heard anyone pronounce "pid controller" as pid and not pee-eye-dee controller.
I wonder how hard it would be to program in a fully featured controller in simple rockets. Currently the only way to do it in ksp is using mods, which luckily exist.
I think that's because it's a term I've read about a million times more than I've heard. Also because it's a scientific term it ends up in small communities who might develop their own pronunciation.
@@scottmanley
I pronounce it P&ID even if it stands for Proportional, Integral and Derivative
Same, it's a small thing but I've always heard it said as letters.
@@scottmanley I actually thought you where saying pitch controller: even as a mech. engineer I'm very much of the Pee-eye-dee school of thought.
I'd be interested to see Scott look back at this now that it's Juno: New Origins.
Awesome review! Thank you for doing this video, Scott Manley.
And a very interesting game I didn't know anything about. There are so many amazing games I'm gonna need to live two or three times longer than normal just to try them all.
Ha, ha, Reliant Robin space shuttle at the end! :-)
You can even create tanks with working track using hinge rotators and also you can make a real functional telescope using Camera and some fuel tank to look like the mirrors and also there is water and you can even use it as a freaken fuel
I dont care if Scott is promoting this game...we all have to pay the bills right ?....but he is a dude of integrity and would not do that if he didn't believe in it. We are not all rocket scientists...and this looks like a great game for those of us that are not. Love the simulations Mr M....peace.
Custom Expressions have “StoppingTime”…
SOMEONE NEEDS TO CALL DIO,HE WANTS HIS STANDO POWAH BACK!
Thank you for reminding me that i knew how to program at one time, lol. Cool stuff!
Scott, it would be amazing if you could try the game again when career mode is released
building multistage rockets is actually pretty simple in this game to be honest, its when you want to start making complex systems with hinges and electric motors and things that it gets tougher. super easy to just build something that flies up and into orbit though.
Scott recently showed how the denser H2O2 could make a smaller rocket (less drag) and that almost makes up for the low specific impulse. If lower drag is so important, so how come ballistic missile nose cones were so blunt.
Bought it immediately! The programming feature is sooo next level. All real rocketry is based on automation so if we REALLY wanna go to space we need to build an intuition for that as well as the physics and orbital mechanics. Let's hope KSP2 includes something similar =)
Even if I haven't play kerbal space program I love that game.and second is simple rockets 2.
There is a mod that adds alot of new engines and fuel types
:D hey i made that mod
@@mariog9202 outstanding work
Random Martian pp man
@@vagatronics cringe
@dragon cringe compilation
Yeah.... In this game you can make almost everything, you can make detailed rockets, planes, tanks, functional ak-47, even you can make game in this game using display panel.
I played simple rockets on my phone before I got a computer, cuz that's how much KSP fascinated me and now it seems to be it's own thing.
You are the best youtuber that Im watching right now
All the procedural approach of simplerockets is everything that I would have dream for KSP.
Procedural mods for KSP are not even close, and even if you install mods in KSP, you still need to deal with those thousands parts that eat your performance alive and consume you a lot of time to find the right part (that never is the right part).
Yeah, KSP has a lot more development, even more if we include the new one that is coming, but even the new version does not have procedural parts, which would be an incredible limit for our creativity and the overall realism.
" it still lacks a lot when compared to Kerbal Space Program" - nah, I bought SR2 and didnt play KSP since then... the procedural editor is everything to me, the better graphics, way better performance, realistic engine fuels and plumes, easy to use automation,... and the best thing is it doesnt break down with every update like KSP because all these features are stock.
I think SR2 is the reason why KSP2 began its development, it is a real threat.
yes totally agree with ksp2 development.i think they had a very little amount of work on ksp2 when they just released the trailer.but honestly.if i could play it.it would have been more fun because of all the features they allow in that game
Does this have a real solar system/ realism overhaul type mod? I tried simple rockets stock, and found it really lacks gameplay elements for me. more simulation then game.
@@slome815 RSS is optionally downloadable from the site, not sure what do you mean by the Realism Overhaul reference though. At this point SR2 is pure sandbox, career stuff is yet to come.
BTW why simulation =/= game?
@@MrMichalMalek I really think that most people play the career part of ksp, and like some of the more arcade elements. I certainly do, even with RSS I need rp-0 to actually have goals and make it fun for 100th's of hours.
I got bored with simple rockets after 20 hours or so, just because it's only a sandbox.
@@slome815 You can open the debug menu (stock in game feature) and make the engines more realistic, like making them more powerful without changing the size, or make them more efficient, change the mass of things, edit the aero properties, make them heat resistant, etc.
And about a real solar system, I think there's a mod for that, but a stock planet/solar system editor will come eventually, so you can create your own planets and systems
I played the phone version of the first game. made so many martian satellites, my main goal, put one in a perfect circular orbit just over the atmosphere.
yes. programming with rocket but on mobile with fast gaming speed
.
..
PERFECT
Seeing the Tintin rocket was a blast from the past!
This game looks really interesting, as well.
i completely forgot about this game, its really come a long long way since its early versions, and a reeeeeeeeeeeally long way from simple rockets one that i used to play on my phone.
cool to see a ksp inspired game go in such a different direction
Do the SLS parts include a delay mode? Cannot be launched until... until... until...
Simple Rockets 1 was the game that got me to kerbal. Thank you simple rockets
Hey Scott! There is a Nav Ball now!
That looks like a great alternative to Kerbal! How have I never heard of this??
Watched this video, bought it the next day. No regret.
Its very fun but very i find it very limited by its very unintuitive controls and building section.
The whole tweakscaling and component scaling is cool and all, despite a lack of part variety.
They're adding a planet and solar system editor very soon, too. They've already implemented the ability to download systems, but for now making them requires knowledge of XML.
I loved the first game, which used modular parts. Procedural parts are not for me though.
Nonetheless, props to the devs for all the hard work that goes into making a game like this.
5:18 Look at those beautiful Mach Diamonds. I know it means the engine is inefficient as hell but still.
*top gear theme plays*
Jessica by the Allman brothers, for those that done know
Tintin’s rocket is both chemical and nuclear. Chemical for takeoff and landing, switching to nuclear when reaching space to avoid blasting the landing areas with radiation.
Awesome video. I do like rockets. Yay rockets.
I saw an update from the SR team that they are putting controllable astronauts in!! That's gonna be a game changer for me, I bought it a few months ago, but got bored and figured I'd wait till it got updated more. I plan on playing more when they make the astronauts!
And of course, there are mods out there that allow you to play in the full scale solar system, and changing the mechanics of the rocket engines so it makes the game more realistic!
game title: simplerocket
gameplay: rocket science
this game is far more impressive than what i though, gotta buy it
Pls more!
@13:52- LOL'd. Good stuff!
It's quiet irony that I play simple rockets 2 but I'm using kerbol system instead of using juno system
It's really cool but it's missing the game feeling that ksp was able to do
Holy shit right off the bat with the tintin rocket
DCS 10 meets KSP? That's one PHAT Shuttle.
That's the Reliant Robin shuttle from Top Gear