The guy behind this add-on is a genius. I once bought this extraordinary piece for only $19 and I almost feel like a thief today. If you haven't got this add-on already, do yourself a favor and get it NOW.
The amount of updates Sanctus keeps updating this plugin with is just awesome. I highly recommend everyone who uses Blender to support this plugin. By far the best plugin for the money. Thank you Sanctus! BTW so many great added content in this update. I'd love to see an interior wallpaper feature and paint patterns
Honestly i would not recommend anything else anymore when it comes to materials! In fact you dont even need Substance Painter anymore in most cases.... This is so awesome and i can only tell you RESPECT for all the hard work!
Sanctus, felicitaciones!! Tu contriibucion al mundo de Blender es gigante y muy generosa. Usar Blender con tu addon ahora es mas productivo, divertido y creativo. GRACIAS!!!
Love the 3.0 Update! The Draw on Surface for the cables is such an improvement over the older workflow (it was quite a hassle, I didn't use it as much as I would have liked to). Been on a break from Blender, but this gives a bit of motivation to get creating stuff again.
Great to hear! That's a cool part of this work, there's a lot of people that tell me they get inspiration in creating new things based on the new assets. I hope you enjoy the update, thanks for the support!
Sanctus ! A big thanks and a big bravo, all this work and process is amazing. Your add-on is so so useful. It is one of my favorite shaders library ✊, the decals tools is amazing too. It misses an auto PBR shader node mixedwith all your procedural scratches/grunge/rust etc. All in one, I'm really thinking that it would be a must for your incredible collection. For example we load our map from poly Haven or quixel mega scan we import it, and then hop we can mix it with your effects. By the way I'm so grateful to you Sanctus!
Hey, thank you very much, I really appreciate the support and all the amazing comments. I do like the idea, like a mega BSDF where you can plug maps and mix them with different parameters? I have to think the best way to implement something like that. I hope you enjoy the update while I start preparing the next one 😁
I have to make a donkey piñata pretty soon for a scene. Which is not going to be terrible difficult. I remembered the new sequin fabric you created and thought it wasn’t too far off. Alas, no piñata material. Low demand. I’ll just have to MYOP it. Instances on piñata.🎉
Thank you very much! I'll probably make simpler versions of them, even if eevee next has displacement it's still super slow with procedural materials. At least in the tests I've done so far, that part didn't change much sadly.
Just a recommendation but regarding the eyes it would be super cool if the iris/pupils would change based on the focus object distance. Would be a real gamechanger to improve it's realism
That can totally be done. We just have to link the distance of the target and the parameter for the pupil dilation. I'll note that for the next update. Thanks!
Thank you and we appreciate this update very much, but I hope that in future updates there will be an option to reduce the texture quality. Some materials are very heavy on the display screen and require baking.
Are you using Cycles? Check this just in case: sanctuslibrary.xyz/documentation/main/en/topic/the-viewport-is-very-slow In any case it is part of the workflow to bake the materials if you are going to use several of them, having a scene with lots of procedural materials will be to many calculations in real time.
I was wondering how decals work - are they using a shrinkwrap modifier or an empty object with projection onto the material ? BTW: the addon looks amazing !
The new 3.0 free version has decals, too, you can try it. It's actually a Geometry Nodes setup that in simple words, creates a copy of a boolean of the target area. The uvs are also custom made in GN and project the texture.
You sir are amazing. sad I didnt find your add on sooner haha. question! - for the domino generator, is it possible to replace the domino with a different object? say a book or something along those lines. thanks again!
Hi, thank you very much. This particular domino setup won't work with another object because the animation was implemented using the piece particular dimensions, so if you change the object, it will overlap and just don't work correctly.
Hi I just bought your addon. I notice that your material will require UV mapping to be done on the mesh prior to applying the material? Hope you can confirm on this. I am using the Generic Perforated. Sorry if I have missed out anything as I am in a rush for a solution. Great add on!
Hi, some materials require UVs, basically all the materials that have a pattern, like some fabrics and most of the building category. You can filter the materials by UV required or not using the filters
3:20 You had me at micro pieces. Can you set the micro piece seed count to something greater than zero, though? A lot of people think micro pieces can't have any seed. Which ISN'T TRUE. It's NOT.
Will EEVEE Next work better than Eevee for these materials? With Eevee, currently, most are very slow I was tired of making roads myself, thanks for the road mat :)
I always bake them for EEVEE, it's just too slow when you have a bit of complexity on the materials. EEVEE next has displacement but it's still as slow as the old EEVEE.. so I will keep baking hehe You are most welcome!
Hey, the problem with that is that all the animation is calculated for the size of the piece it has. If you change the object the animation will not be accurate.
Ice, like glass is just impossible to bake into texture maps. This is the case in every 3d software. Those materials are calculated in real time and can't be baked.
@@juliaalder2007 There's nothing else to import, If the version in the preferences says 3.0 then you should see the category. There's nothing that can hide a category.. only if you have an old version or the free version installed.
Hey, you have to deactivate and uninstall the current version, then restart blender and install the new zip file as if it was a new addon. You can download the new version on the same store you bought it (or downloaded it if it is the free version).
@@Vertexvoyager you just go to Blender Market, login and go to your orders, you will find the last version there. Make sure you disable the current version in the addon preferences, then uninstall.. restart Blender and only then install the new version.
To me this is by far the most useful addon i ever purchased in my 6 years of Blender journey. Thank you Sanctus!
Wow, thanks! that's so gratifying 🙌. I hope you enjoy the new update!
@@SanctusArtnext update add smoke 2D cards and fire effects 🔥
Procedural king striked again! Thanks for your amazing work!
Thank you very much! I hope you enjoy the update!
The guy behind this add-on is a genius. I once bought this extraordinary piece for only $19 and I almost feel like a thief today. If you haven't got this add-on already, do yourself a favor and get it NOW.
😂 thank you very much! glad you are enjoying it
There are at least three features here you could sell as standalone addons. Amazing work, ridiculous value! Outstanding.
Thank you very much Steve, I appreciate it!
Gem! Thanks a lot. 💪 Continue to create. I never thought that I would wait for an addon update like a new episode of an exciting series
Glad you enjoy it! That's very encouraging, I'll try to keep that enthusiasm going!
The best material add-on got even better, again. Great updates en masse. This is simply an add-on to adore! Thanks!
Thank you very much! Already working on the next one 😁
The amount of updates Sanctus keeps updating this plugin with is just awesome. I highly recommend everyone who uses Blender to support this plugin. By far the best plugin for the money. Thank you Sanctus!
BTW so many great added content in this update. I'd love to see an interior wallpaper feature and paint patterns
Thanks for that! I will try to find some time to make some wallpaper and paint materials 👍🙌
@@SanctusArt sweet!
Honestly i would not recommend anything else anymore when it comes to materials! In fact you dont even need Substance Painter anymore in most cases.... This is so awesome and i can only tell you RESPECT for all the hard work!
Thank you very much! It's a pleasure when it gets appreciated like this 🙌
The procedural Overlaord ! whoa love this
💪 thank you !
The single best purchase I've made. I appreciate your work! Those are really cool! You're a legend.
Wow, thanks! much appreciated! 🙌
Damn this jam packed, I'm so happy! So many more things I can mess around with!
hehe I hope you enjoy the update!
I am an avid user of your addon.
Your tools have helped me tremendously in any task I've ever done. Thank you for your continued support. thanks!
Great to hear! thank you very much for the kind words and the support!
This is FANTASTIC! Thank you for your hard work!
Glad you enjoy it!
Amazing-!! Presets for the brick and marble is a really nice feature.
Thank you very much! glad you like them
bought your addon over a year ago and it's insane how much love and detail you've added to Sanctus over the updates ❤❤
I am looking at buying it now and I am amazed at the detail in the this video alone. I won't hesitate now. Truly remarkable.
Glad you liked it! thanks
Glad you enjoy it! thank you so much!
@@SanctusArt I bought it as I said I would and it really is amazing Sanctus. Thank you for your efforts my friend. For enabling me to be creative.
@@lungheadz9509 Really happy that you like it, thanks for your support!
Been following the progress on Instagram and now the update is here. ❤
Downloaded the update right away.
And more to come! already working on new assets for the next update 🙌 thanks!
One of the best plugins I've come across for blender... Anyone on the fence about buying I'll tell you to purchase and you'll be pleasantly surprised!
Thank you very much!
Buyed it months ago, great, awesome update ! Many thanks !
Glad you like it!
And this continues to be by far one of the best assets I have purchased.
Thank you very much!
Sanctus, felicitaciones!! Tu contriibucion al mundo de Blender es gigante y muy generosa. Usar Blender con tu addon ahora es mas productivo, divertido y creativo. GRACIAS!!!
Muchas gracias Jaime! me alegro que lo disfruten. Saludos!
Love the 3.0 Update! The Draw on Surface for the cables is such an improvement over the older workflow (it was quite a hassle, I didn't use it as much as I would have liked to). Been on a break from Blender, but this gives a bit of motivation to get creating stuff again.
Great to hear! That's a cool part of this work, there's a lot of people that tell me they get inspiration in creating new things based on the new assets. I hope you enjoy the update, thanks for the support!
More updates?!?! This is the BEST materials library ever! ❤
Thank you very much!
Great work - Am for sure recommending.
Thank you very much!
This addon has saved my projects more than enough! Thank you Sanctus!
That's great to hear! thanks
the addon itself is just super!!) this is the whole program, not an add-on!)
Thank you
the best addon I ever bought great job!
Glad you like it!
AMAZING - I'm excited to use these new bits (especially the dominoes, super useful). Thank you!
You're very welcome! I hope you enjoy, if you have any questions you can join the Discord (links in the video)
Amazing updates, thank you 😊 🙏
Thanks for the support!
Great time saving updates. Especially with generators. thanks!
Glad it was helpful!
This is an amazing update with tons of useful additions.Thank you!
Thank you very much!
Well worth the purchase!
Thank you very much!
😳 Thanks! Looks great, can't wait to start using the new features.
Hope you like it! thank you
one of the best addons for blender, you are the best
Glad you think so! Thank you very much!
Thank you, sir! Appreciate all of your continuous hard work!
Much appreciated! thanks to you
That neon signage is especially comprehensive. I suppose it was the finale. Classy, all of it.
Thank you very much! it turned out well, I enjoyed making it and also playing with it after
Amazing job and update as usual. Best material library so far. Thanks Sanctus!
Much appreciated!
Sanctus ! A big thanks and a big bravo, all this work and process is amazing. Your add-on is so so useful. It is one of my favorite shaders library ✊, the decals tools is amazing too. It misses an auto PBR shader node mixedwith all your procedural scratches/grunge/rust etc. All in one, I'm really thinking that it would be a must for your incredible collection. For example we load our map from poly Haven or quixel mega scan we import it, and then hop we can mix it with your effects.
By the way I'm so grateful to you Sanctus!
Hey, thank you very much, I really appreciate the support and all the amazing comments. I do like the idea, like a mega BSDF where you can plug maps and mix them with different parameters? I have to think the best way to implement something like that. I hope you enjoy the update while I start preparing the next one 😁
Maybe a set of custom BSDF for different cases.. that would probably be easier to use since you can narrow the inputs a bit
Thanks for the standard metal shaders. These are simple essentials.
Glad you like them!
great job, I really enjoy the "weld me" generator, extremely useful
Thank you very much. Glad you liked it
I have to make a donkey piñata pretty soon for a scene. Which is not going to be terrible difficult. I remembered the new sequin fabric you created and thought it wasn’t too far off. Alas, no piñata material. Low demand. I’ll just have to MYOP it. Instances on piñata.🎉
Yes it's quite specific, there are also a lot of different piñatas and probably some require particles. I guess the sequin fabric could help yes.
excellent work as always cheers
Much appreciated! thanks
Thanks Sanctus for Your Amazing Great Work!!! 👍😊
It's Amazing how You Keep Everytine Improving Your Sanctus Library Addon!!! 😉
You're very welcome! I hope you enjoy all the new content 😁👍
1st class dedicated creative genius. Thank you so much. 👌
So nice of you, thank you very much and I hope you enjoy the update!
This brilliant addon raises the Blender above the other 3D softwares.
Thank you very much!
Awesome! My favorite add-on!
Glad you like it!
This is very nice!!😘. Thank you. I love this addon
Glad you like it
so much work! thank you!
It took a lot of it yes hehe thanks!
enorme trabajo como siempre
Muchas gracias Guillermo! saludos
Unbelievable
You are genius
Thank you very much! I hope you enjoy it
@@SanctusArt Yes I am your customer since 2023
I love your addon so much..
Your support is the core of this project! Thank you!
Amazing as always!
You're the best! Thanks
awesome, thank you
You're welcome!
Yes!!!❤❤❤
I hope you enjoy it!
@@SanctusArt yesss
Sanctus, Thank you
You are welcome!
Que emoción, vamos!
Gracias Ryan!
Super!
Thank you!
Another great update - I'm curious to see how your materials will look with Eevee Next (displacement) as well...
Thank you very much! I'll probably make simpler versions of them, even if eevee next has displacement it's still super slow with procedural materials. At least in the tests I've done so far, that part didn't change much sadly.
Every time Sactus updates I just feel like my payment has made money on it's own lol
Well invested money hehe thank you!
Thank U !
Thanks to you!
Cool update! Hope you'll update flippednormals soon.
It's updated! thank you
Just a recommendation but regarding the eyes it would be super cool if the iris/pupils would change based on the focus object distance.
Would be a real gamechanger to improve it's realism
That can totally be done. We just have to link the distance of the target and the parameter for the pupil dilation. I'll note that for the next update. Thanks!
double like!
Thank you very much!
Thank you and we appreciate this update very much,
but I hope that in future updates there will be an option to reduce the texture quality.
Some materials are very heavy on the display screen and require baking.
Are you using Cycles? Check this just in case: sanctuslibrary.xyz/documentation/main/en/topic/the-viewport-is-very-slow In any case it is part of the workflow to bake the materials if you are going to use several of them, having a scene with lots of procedural materials will be to many calculations in real time.
Thank you
🤯
🙌
I was wondering how decals work - are they using a shrinkwrap modifier or an empty object with projection onto the material ?
BTW: the addon looks amazing !
The new 3.0 free version has decals, too, you can try it. It's actually a Geometry Nodes setup that in simple words, creates a copy of a boolean of the target area. The uvs are also custom made in GN and project the texture.
Please add forest ground and dirt, mud and ground materials for exterior scenes
This update is huge! Thank you for your amazing work! 🤍
My pleasure! thanks
You sir are amazing. sad I didnt find your add on sooner haha.
question! - for the domino generator, is it possible to replace the domino with a different object? say a book or something along those lines. thanks again!
Hi, thank you very much. This particular domino setup won't work with another object because the animation was implemented using the piece particular dimensions, so if you change the object, it will overlap and just don't work correctly.
@@SanctusArt Makes sense thanks! loving the neon sign generator =]
@@Coco-xi9hq thank you!
Hi I just bought your addon. I notice that your material will require UV mapping to be done on the mesh prior to applying the material? Hope you can confirm on this. I am using the Generic Perforated.
Sorry if I have missed out anything as I am in a rush for a solution.
Great add on!
Hi, some materials require UVs, basically all the materials that have a pattern, like some fabrics and most of the building category. You can filter the materials by UV required or not using the filters
somebody is gonna make a domino day video with that tool
😁🙌
3:20
You had me at micro pieces. Can you set the micro piece seed count to something greater than zero, though? A lot of people think micro pieces can't have any seed. Which ISN'T TRUE. It's NOT.
I ran out of names for the pieces hehe
Will EEVEE Next work better than Eevee for these materials? With Eevee, currently, most are very slow
I was tired of making roads myself, thanks for the road mat :)
I always bake them for EEVEE, it's just too slow when you have a bit of complexity on the materials. EEVEE next has displacement but it's still as slow as the old EEVEE.. so I will keep baking hehe You are most welcome!
how to bake a material with shadows? make a single texture with material and shadows? Can you do a little lesson?
we continued this on the Discord.. hehe
*Can I change dominos to other object where it has same domino effect animation?*
Hey, the problem with that is that all the animation is calculated for the size of the piece it has. If you change the object the animation will not be accurate.
HOW DO i CORRECTLY BAKE THE ICE TEXTURES? IVE TRIED EVERYTHING (sorry for caps)
Ice, like glass is just impossible to bake into texture maps. This is the case in every 3d software. Those materials are calculated in real time and can't be baked.
Thanks I love to use this one :) But I Wonder how can i get this update ? I hown the personal Addon !
Hola Arturo, hablas español no? donde compraste el addon? asi te puedo ayudar con como actualizarlo. Saludos!
My item dosent show that many textures in the 2 areas you are showing. Actually, the second area, GN assets, only have 2
Hi, you probably have an old version of the addon. Join the discord if you need help, it's easier to chat there
@@SanctusArt what is your address in Discord
@@SanctusArt Never mind, I just reinstall the Addon and is working, thanks
Can you add dust and smoke assets
How do I update my existing Sanctus Library? Just install the new zip?
Hey, yes. Deactivate the addon, uninstall it. Restart Blender and then install the new zip.
Where do I find the planks flooring? I have no buildings-category in the gn-assets.
Did you update to the last version? Sanctus Library v3.0?
@@SanctusArt Yes, one hour ago. Do I have to import something else with the addon?
@@juliaalder2007 Can you join discord? I would like to see a screenshot of the addon preferences discord.gg/erTaTGDX
@@juliaalder2007 There's nothing else to import, If the version in the preferences says 3.0 then you should see the category. There's nothing that can hide a category.. only if you have an old version or the free version installed.
@@SanctusArt I will. In the general chat?
how do i update?
Hey, you have to deactivate and uninstall the current version, then restart blender and install the new zip file as if it was a new addon. You can download the new version on the same store you bought it (or downloaded it if it is the free version).
@@SanctusArt I bought it from blender market, okay I'll see if that works do I have to pay again or is it free?
@@Vertexvoyager you just go to Blender Market, login and go to your orders, you will find the last version there. Make sure you disable the current version in the addon preferences, then uninstall.. restart Blender and only then install the new version.