Це відео не доступне.
Перепрошуємо.
Parallax Occlusion Mapping [In Blender]
Вставка
- Опубліковано 10 гру 2021
- Blender gives us all sorts of tools that allow us to add addition detail to our models using textures! In this video we cover how to use material shaders to give our textures depth. Whereas, displacement and height maps can be used to adjust the geometry of our objects, Parallax Occlusion mapping can mimic this effect without adding any additional geometry. You can also achieve interesting 3D visual effects by laying multiple flat images onto a single plan using a simple POM setup.
Here you can download the more advanced POM setup we mentioned!
Parallax Node Setup by Robin Janowsky: mrrolord.gumro...
Common Blender Shortcuts: www.dropbox.co...
New to Blender? Check out our Beginner series!
• Blender Beginner Tutor...
Blender is free, and amazing! If you want to model too, get it here: www.blender.org/
If you want to Support us, or check out our Free Models : / theobservatoryshow
~~~Music By:~~~
Mr.Kevin Macleod, super talented, and since I can't afford to pay him, maybe you can; / kmacleod
"Funkorama"
Kevin MacLeod (incompetech.com)
Link: incompetech.fi...
License: creativecommons...
#Blender #Tutorial #Nodes
Hey everyone! Hope you're having a great day! Let us know if you have any questions or suggestions!
Nodes still scare me a lot so having someone guide me through is really helpful and you do a great job at it :D
Nodes can be overwhelming at first, but they're really fun once you get a hang of them! Thank you for watching!
How has your journey been? I hope you've explored lots more since this comment!
First and wow it feels like you can read my mind. Every time I encounter a Blender mystery, it feels like you guys make a video exactly when I need it!
Hopefully it helps! Thank you for watching 😁
Damn, it was very useful, I was trying to achieve the same effect without really knowing what it is and I've been failling for some time
I'll toy with it and try to figure it out, but for sure I want it to be officially supported, it would be MUCH simpler
I agree 100%! Thanks for watching 😀
We definitely need default Parallax input or node in blender 4.5 or smth
Very nice explained ^^ -Robin Janowsky
😊 Thank you for figuring this out for us! I had been trying to piece it together on my own and just couldn't figure it out! You're the best, thank you for watching!
Oh my... Thank you 💖💖... I've been searching for texture explaining videos.. and wondering when you make a video like that.. and boom 💥 💥 🤣🤣🤣 .. can you explain other methods about texture 🙏 especially for mobile game
Yes! We definitely have some ideas for Texture videos! Thank you for watching 😄
This is amazing.
I hope you find it useful! Thank you for watching!
1:36 that happens when premultiplied alpha is interpreted as straight alpha. The only place I know of to flag that is the in the compositor with the alpha over node.
hey man great turtorial thank you for sharing! subbed! :)
Welcome to the channel 😄Thank you very much!
this is awesome!
I also do texture sruff in blender, and I once tried to make a camwra following texture effect xombined to a RGB screen shader, it took me more than 2 months to make it perfect and relastic
I might upload its demontratiom video by next week as i am still making it
And i used your video for making a paralax shader also, but i used your node setup as base and now perfecting it, might take a few weeks more
Good content keep it up,👍
Thank you! Hopefully it helps, thanks for watching 😁
i mean whats stopping you from using the regular height map as an input for how much you subtract from the incoming normal
at 3:41 you can go to where u can add or remove sockets and and you can make a socket from there and and change the node type to float since float value only has one control and wala
so this only works with generated Coords? I can't see many uses for this If I can't use it with UV mapping
cool
Displacement node into a math node set to multiply... The value u multiply by should control the Parallax effect.. and the the ouptut of the multiply node replace the value node
Thank you! (especially thanks for free dowlonable file with parralax material)
This is awesome. But how can we bake/export it?
Cool, i'll try it
Absolutely loving this! My question however would be: how would paralax work with textures, no alphas and pre-existing UV's? Is there any way to incooperate this? It would work great on eyes!!
Watch cg masters ice parallax tutorial, probably the best parallax tutorial on UA-cam
could be useful for a model i'm currently making. the normal maps just aren't catching the "bumps" well enough.
Parallax Occlusion Mapping definitely comes in handy!
How we export this in game engine like unity?
I took a quick look into it, and Unity has something called a Parallax Occlusion Mapping node! I don't know how it works, but it'll be a good place to start! Thanks for watching 😁
The image is no more well centered if I rotate the plane for example 90 degrees around X.
Really great tutorial. im workign on a cartoon mouth shader with teeth and tongue on differetn layers.
1 question it only works on the z depth atm, if i rotate the plane vertically then the trick doesnt work. Any idea how i can fix this?
SOLVED IT, JSUT NEED A world to tangent converter between geometry incoming and multiply
@@bipmatt I dont know if you are answering this but exactly how did you do it?
I have the same problem and I cant seem to find a world to tangent converter anywhere
How to you export parallax in blender to any game engine? Do they need to bake materials?
I don't have much experience with any game engines, but my assumption would be that you'd just use a height/displacement map within the engine. You can generate a heightmap using a 3d model by creating a material that uses a color gradient to shade your object from black to white depending on its Z coordinates, and render it from top down. This is something we can cover in a tutorial at some point, but a tutorial probably exists on UA-cam already as well! I hope this answers your question.