7 Most Obscure Status Effects In Final Fantasy

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 376

  • @corystarkiller
    @corystarkiller Рік тому +36

    FF6 absolutely has the most obscure status effect. Shadow had the status Interceptor, his dog. If you left Shadow die at the end of the World of Balance, Relm gains the Interceptor status in the World of Ruin. It can also be transferred to any party member(or enemy, be careful with giving it to enemies, because if they die, the Interceptor status is gone forever) with the ability Ripper.
    The Interceptor status is a 50% chance to block physical attacks done to the person with the status, upon blocking, Interceptor will counter-attack with either Takedown or Wild Fang. Both counter-attacks are defence-ignoring magic damage of 55 damage or 66 damage, respectively. If the enemy is Floating the counter-attack will miss.
    There's no way that Interceptor isn't the most obscure status effect, as no one even knows it's a status.

  • @EvilCronos13
    @EvilCronos13 Рік тому +90

    No love for trouble in FF9? It was one of the more unique ones in my eyes. Rarely would a status effect on one character directly damage another character

    • @jalamypeno
      @jalamypeno Рік тому +17

      Right!? And mustard!!!!

    • @Vorael
      @Vorael Рік тому +10

      Yeah, FF9 had some weird ones. I was definitely expecting to see Trouble, kinda shocked nothing from FF9 made it in honestly. Mustard could've made it too.

    • @Ramsey276one
      @Ramsey276one Рік тому +3

      Completely forgotten that one!

  • @manudude02
    @manudude02 Рік тому +152

    For me, a couple of status effects were missing:
    FF9- Mustard
    FF7- Hyper/Sad

    • @omgyeti2049
      @omgyeti2049 Рік тому +12

      I really loved the hyper/sad thing with its sort of offense v defense decision, and also how it might have you debating whether to use an Inn versus a tent since inns removed the status.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist Рік тому

      @@omgyeti2049 I remember having that dilemma. A month ago. When I last played it. I always fury myself, really. I'll take increased limits for increased damage.

    • @promethiac2641
      @promethiac2641 Рік тому +15

      I use hypers all the time as it builds up the limit gauge faster... great for getting all your limit breaks.

    • @wellingtoncrdeseusamigos
      @wellingtoncrdeseusamigos Рік тому +4

      I would mention Mustard, from IX, then I saw your comment.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist Рік тому

      By the way, isn't Mustard the name of the attack that causes the Heat ailment? Mustard isn't an ailment on it's own, as far as I know.

  • @OliverGraves
    @OliverGraves Рік тому +40

    I always really liked the "oil" status in FF Tactics. Makes you take more fire damage.

    • @ZappaSlave
      @ZappaSlave Рік тому +4

      Also Don't Act, Don't Move, and Faith

    • @Christopher-eq1rn
      @Christopher-eq1rn Рік тому +1

      Oil always felt way too situational to me

    • @jigga4343
      @jigga4343 Рік тому +3

      IIRC there's one random encounter with a lot of bombs (red blue and black) where getting oil becomes somewhat dangerous

    • @Ramsey276one
      @Ramsey276one Рік тому +3

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

    • @whawhawhawhaaaa
      @whawhawhawhaaaa 4 місяці тому

      Oil is also in 12

  • @Trelior
    @Trelior Рік тому +14

    I think it's worth noting that Costume appears in XIV as well as XI during certain quests in the wilds. Some main scenario, as well as a couple of the arkasodara tribal quests. You're only ever limited to actions dictated by the costume, and often needed to fully dispel and return to reapply if you got caught by failing the objective or just getting aggroed by a monster.

  • @snwcombat8716
    @snwcombat8716 Рік тому +232

    FF12 enters the chat

    • @Nanobot1989
      @Nanobot1989 Рік тому +7

      What was obscure in 12? Not asking to be a dick just a long time since I’ve played

    • @Z1nt3k
      @Z1nt3k Рік тому +55

      ​@@Nanobot1989Immobilize, disable, reverse and oil to name a few.

    • @Nanobot1989
      @Nanobot1989 Рік тому +12

      @@Z1nt3koh shit, totally right. Forgot about those.

    • @doomoftheend
      @doomoftheend Рік тому +31

      What about "???" from demon wall?

    • @DjDoomtrain
      @DjDoomtrain Рік тому +3

      And then we made it leave

  • @jvdach4652
    @jvdach4652 Рік тому +17

    Disease is brutal.
    I always made sure I had a character with a Serum gambit to heal it.
    One day I had the character with the gambit using the Nihopalos accessory. Took me a few minutes till I realized the character the proceeded to use serums on the inflicted character wasting about 20 serums 😂

  • @Khiash
    @Khiash Рік тому +23

    2:54 old
    4:51 itchy
    6:52 hide
    8:30 aura
    10:18 chicken
    12:18 costume
    14:10 disease

    • @krishna8976
      @krishna8976 Рік тому +2

      Thanks. This should be first comment

    • @21stcenturyrambo16
      @21stcenturyrambo16 Рік тому

      I thought atheist would be the rarest status effect

  • @LucasTheDrgn
    @LucasTheDrgn Рік тому +8

    I think the Concept statuses from FFXIV's Pandaemonium 8 Savage fight are pretty unique and fairly obscure since it's high level content that only a subset of players would ever see. The idea behind them was that you would be given one of three sets of "concepts", and by standing next to a player with another status, you could "take on the properties" of one of six different creatures, though the ultimate use was that you would create the creatures required to withstand the damage type given by specific towers that would then appear. Later in the fight (High Concept 2) they further developed on it, requiring players to combine the "fire" and "wind" type concepts to make a Phoenix, which would then allow the party to revive after taking a hit designed to always defeat them.
    Then again, FFXIV has so many unique status effects, especially for these higher level fights, that you could make an entire 7 more obscure status effects video about just savage/ultimate fights

  • @CaptainChubbyDuck
    @CaptainChubbyDuck Рік тому +22

    There is also another unique status effect in FF 12 that only one boss in the entire game can cast, and its not anywhere else in the entire game. Demon Wall have abilities that can inflict the status X-Zone on characters, effectively removing them completely from battle. This cant be healed, its not like KO, where you die, this is a complete removal from the battle, and whoever gets inflicted with this will temporarily be completely unavaliable, and cant be used for anything. It was a luck-based game when playing against Demon Wall.

    • @shiroe1toram46
      @shiroe1toram46 Рік тому +1

      Trueee

    • @mitchmediak
      @mitchmediak Рік тому

      Yeah the missed a few good ones, didn't do their research

    • @sirloinestakegames7866
      @sirloinestakegames7866 Рік тому +3

      They do 7. They will do more lists. Trust me.

    • @Geheimnis-c2e
      @Geheimnis-c2e Рік тому +3

      Well, not quite. Earlier FFs in the form of Typhon did it with his Snort. And Atomos had a similar move, I think it's called Wormhole, which does the same thing.

    • @ryo-kai8587
      @ryo-kai8587 Рік тому +1

      Fun fact, X-Zone was a spell in FFVI that banished enemies. It was essentially Doom/Death with a chance to miss, but it targeted all enemies.
      FFVI also had a couple enemies with the Sneeze ability, that knocked a character totally out of the battle without dealing damage to them.

  • @GZ814
    @GZ814 Рік тому +5

    I always appreciate the representation for FFXI in your channel's videos. So many Final Fantasy channels either ignore the game altogether or spread misinformation.
    My favorite implementation of the Costume status was the Viscous Liquid that could be found in Mamook & Mamool Ja Training Grounds Assaults. Drinking the liquid gave you the costume status and turned your character into a Mamool Ja. While disguised as a Mamool Ja, enemies would not be aggressive and you were free to travel through the area without fighting, but it also applied a potent damage over time to you that could prove lethal if you were not careful.

  • @samcortez420
    @samcortez420 Рік тому +19

    Toad has always been my favorite status effect because 1 frogs are my favorite and it just looks silly watching the frogs move in FF7.

    • @dinoflagella4185
      @dinoflagella4185 Рік тому +1

      Toad & confuse is a funny animation.😂

    • @veghesther3204
      @veghesther3204 Рік тому +1

      In FF7 just learning Frog song can be annoying sure I could have 5000+ HP at the time you Can learn it but IF NOBODY is immune to both Frog and Sleep its very annoying to KILL those frog enemies afterwards.

    • @jmarx3943
      @jmarx3943 Рік тому +1

      I'm always reminded of the black mage in Mysidia in FF4 that turned Cecil into a toad, and speaking to him again to change back.

  • @airimee
    @airimee Рік тому +7

    Marbol: ill give you every status under the sun!
    Me with a ribbon: ok..sure..

    • @celexter84
      @celexter84 6 місяців тому

      Except the Marlboro status effect. XD

  • @vbarreiro
    @vbarreiro Рік тому +4

    My favorite is the one that stops auto hp regeneration in the Unknown Garlean Soldier bit. It’s not super complex but the effect it has on the storytelling is massive; it makes you feel so weak to have such a core gameplay feature you took for granted since level 1, and yet, it is beyond any Garlean soldier’s wildest dreams.

  • @DolFunDolhpinVtuber
    @DolFunDolhpinVtuber Рік тому +8

    Getting Toad or Mini on you in FF VII Golden Saucer Arena would basically be the end of you.
    That roulette wheel could be quite cruel at times.

  • @Eternalwarpuppy
    @Eternalwarpuppy Рік тому +23

    I think confuse from Final Fantasy 8 deserves a mention.
    While many games in the series have confuse, it usually just causes a character to attack a random target, friend or foe. In Final Fantasy 8 though, confuse can cause you to do anything. Attack someone, cast spells, use items, nothing is off the table.

    • @ThundagaT2
      @ThundagaT2 Рік тому +9

      X-2's confuse is way worse imo, since in that one, item use tends to be picked over most actions and you can end up wasting valuable items like megalixirs.

    • @Eheth1958
      @Eheth1958 Рік тому +3

      I remember squall using my megaelixers while confused 😂

    • @Ramsey276one
      @Ramsey276one Рік тому +1

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

  • @ASnazzyNinja
    @ASnazzyNinja Рік тому +44

    I'm surprised trouble from FF9 didn't make this list

    • @jacksonskinner7879
      @jacksonskinner7879 Рік тому +13

      Freeze and mustard would also have been good!

    • @Nanobot1989
      @Nanobot1989 Рік тому +12

      Dude 9 had such annoying status

    • @veghesther3204
      @veghesther3204 Рік тому +1

      FF9 also had Bad breath and while MOST of its effects can be nulled Grand Cross Necron (FINAL boss) is even worse since it can Zombie Mini and Beserk the ENTIRE party can't null those 3 effect but GC randomly instantly kills its targets even if you survive EVERTHING ELSE it causes.

    • @rikkuster
      @rikkuster Рік тому +1

      This is the first one that came to mind for me 😅

  • @sonsysy4195
    @sonsysy4195 Рік тому +8

    Frog was fun status. In Chocobo Dungeon you can also infect other enemies when you're in a frog status

  • @LadyLunarSatine
    @LadyLunarSatine Рік тому +25

    I'm surprised you didn't mention "Interceptor" from FF6. Thanks to the Rippler Lore/Blue Magic, we know that you can give an enemy Shadow's dog; kill that enemy and Shadow will never appear again.

  • @riemaennchen
    @riemaennchen Рік тому +45

    I honestly wish Statuses like Pig or imp would return someday. Imagine something as serious as FF16 and then a random enemy suddenly turns you into a Pig.

  • @Firestar1992
    @Firestar1992 Рік тому +4

    The final battle of FF14’s Pandaemonium raid affects players temporarily with a unique status effect during one particular phase. It renders you unable to jump.

  • @vlnfltrlh7683
    @vlnfltrlh7683 Рік тому +9

    12 had so many interesting ones! That demon wall in tomb of raithwall that just flat out removed a character (think it was x-zone?), reverse, oil and lure are some more I remember from that one! Having enough spells/items to cure all of them was almost impossible at times 😂
    Also playing Type 0 at the moment, pretty sure Killsight is a status effect, which is mad as you can just run around one-shotting things with the right timing regardless of level or amount of health 😂
    Man I love these games

    • @Trisaaru
      @Trisaaru Рік тому +2

      Oh yeah, X-zone. I wonder why they decided to only include that status for only one fight in the whole game?

    • @selectioncrescimento
      @selectioncrescimento Рік тому +2

      @@Trisaaru They realized it was a really annoying thing but forgot to remove it for that one instance lol

  • @TheKnightow
    @TheKnightow Рік тому +7

    An extremely obscure status that i only know of in FF VI is "die if MP = 0", as the name implies if whoever has that status has no MP they instantly die. This is a condition that only enemies had but if you used the Rippler ability it could be given to party members and that is important to know because there were multiple ways to damage MP directly.

    • @veghesther3204
      @veghesther3204 Рік тому +1

      Also on a LLG SOME of Gau's RAGES that have DIE if MP = 0 effect though I'm not sure WHICH ones.

    • @LG1204
      @LG1204 Рік тому +1

      Magic Master in FF6 could be killed with this method but given that he has thousands of MP it could take an hour using rasp or osmose

    • @veghesther3204
      @veghesther3204 Рік тому +1

      About 50,000 to deal with but unless you can't SURVIVE Ultima at least 7500 max HP it does to all 4 your you fight it WITHOUT the Phoenix esper then you must drain its MP so that it can't use it Ultima cost 80 MP so it needs 79 or less so that it fails to trigger.

    • @LG1204
      @LG1204 Рік тому

      @@veghesther3204 I cheesed the magic tower with molulu's charm and berserk on Master, Vanish party and reraise

    • @veghesther3204
      @veghesther3204 Рік тому +1

      Except I'll always fight it BEFORE getting Locke in the Phoenix Cave so you either need enough max HP and LV 80+ party members to survive it or drain his 50,000 MP to UNDER 80 MP and have Ultima fail to show up on screen after the boss dies.

  • @sir.raphimrevelator8644
    @sir.raphimrevelator8644 Рік тому +3

    The Enemy Hungry from FFVII casts Mini on characters then eat them.
    That is the best Status effect enemy in all Final Fantasy series!

  • @kirasternenfeuer6198
    @kirasternenfeuer6198 Рік тому +5

    ff8 Meltdown with its defense down status effect is quite interesting as well than we would have levitation status in different games different versions of curse which basically could also include no exp gain. other positive buffs would be the Ex fire, lightning, ice.... spells from FFX for example. FF7 with bubble is also an honorable mention or how would be the 7777 buff in FF7 for example which is only granted when players have 7777 hp. With morph and card you could also argue that they have some kind of status effect inherited and so on and on and on ^^ Also shattered the status following stone after further attacks

  • @Emelenyt
    @Emelenyt Рік тому +4

    Came across Disease in FF12 while playing last night at Giruvegan. I was not prepared that status effect at all...

  • @Ariel.constante212
    @Ariel.constante212 Рік тому +2

    I would like to make an honorable mention: seizure from final fantasy V and VI. In V, i remember that a helmet - crown of thorns - has it as default negative effect. It drops your Hp constantly. In VI, it can be applied by some enemies and bosses, like the tentacles at Figaro castle. It has the same effect, but it's less threatening than in V.

  • @Malacite
    @Malacite Рік тому +9

    Ugh I hated Disease in 11 and 12, by far one of the absolute worst.
    I was kinda expecting to see Imp or Bubble get a mention.
    My personal favorite status from XI is Transcendancy, gaines by consuming a Primeval Brew in abyssea.
    It was literal God Mode for 3 minutes

  • @ThatBeingCed
    @ThatBeingCed Рік тому +5

    I've yet to watch past the intro... but I really hope Chicken from Tactics is here !

  • @arumea5418
    @arumea5418 Рік тому +2

    The moment I saw the title of this video I was like "I bet disease is in here...I hate disease in 12"

  • @veghesther3204
    @veghesther3204 Рік тому +2

    For the LAST one Disease did the same thing in EVERY WILD ARMS game prevent the use of Healing items/spells (they would restore no HP) at all until you get rid of the status the only exception in the Wild arms game are Healing Items that ALSO DISPEL ALL status effects since those would get rid of the status FIRST before healing your HP.
    But in the Wild Arms games only the enemies COULD cause the status their was no way YOUR party could cause it to enemies.

  • @arbeione
    @arbeione Рік тому +6

    People sleep on how good FF12 is, and the way the game is structured. Incredible game.

    • @RicochetForce
      @RicochetForce 9 місяців тому +1

      Yeah, it was way ahead of its time and looks absolutely gorgeous at that.

  • @zahnderofficial
    @zahnderofficial Рік тому +1

    Doom Train was always my favorite.

  • @KempuraChicken
    @KempuraChicken Рік тому +4

    The only status effect I use is "Attack". It lowers the enemies HP every time it connects.

  • @Superman64GOTY
    @Superman64GOTY Рік тому +2

    So many from FF6 could count, but I'll focus on two:
    1) Heat: an unnamed status caused by using Edgar's air anchor on an enemy. A 'heated' enemy would instantly die if they performed a battle action.
    2) Charm (not 'confuse', but 'charm'): rare, unnamed status ailment that could only be inflicted by the enemy move 'Entice', and only three enemies (two of whom were bosses) had it. Characters who were charmed would only attack allies or themselves until they or the monster that used 'Entice' were KO'ed, after which the spell was broken.
    Extra weird was getting and using 'Entice': In the World of Ruin, in Owzer's mansion in Jidoor, there is a painting of flowers which, when inspected, would instigate a battle with three flower enemies known as Rafflesia. This is the only time these enemies can be fought (and they are missable if you beat the mansion dungeon first). If then found on the veldt and learned as a rage (good luck with that), Gau could use Entice as part of the Rafflesia rage; and here's the kicker: THERE ARE NO ENEMIES IN THE GAME THAT RESIST ENTICE. AT ALL. THIS INCLUDES THE FINAL BOSS. YOU CAN MAKE KEFKA PUNCH HIMSELF TO DEATH.

    • @joefebri3236
      @joefebri3236 Рік тому

      Charm is common skills in FFT for thief, used on opposite sex or monster.
      not as severe until they knocked out, you just need to damage them to broke the status just like confuse.

  • @noahhobson4521
    @noahhobson4521 Рік тому +3

    I like Vit0 from Final Fantasy VIII. Capable of turning even the toughest of physical tanks into a pushover and paired with multi hit moves like Squall, Zell or Irvine's limit breaks can make short work of any boss susceptible to it. The best way to inflict it is the same as any other status ailment, summon Doomtrain.

    • @Nanobot1989
      @Nanobot1989 Рік тому +2

      Doom train was fucking awesome.

    • @UltimaMan
      @UltimaMan Рік тому +1

      True, but l love using meltdown.

    • @noahhobson4521
      @noahhobson4521 Рік тому +1

      @@UltimaMan So do I. But sometimes you just have to smack someone with a train.

  • @Gregoroth_Durai
    @Gregoroth_Durai Рік тому +3

    Excellent vid. Got my hardcover Lock On 006 reserved! Mostly to hear what you and Chris gotta say. ^__^

  • @ingGmoPs
    @ingGmoPs Рік тому +1

    I would add "Undead" status, from FF6
    And lets not forget the most oscure of all, "Blind"

  • @seancondon5572
    @seancondon5572 Рік тому +2

    "Old" was literally the first one that came to mind for me. Appropriate that it was the first on this list. I personally LOVE FFV. It's one of my favorites in the whole franchise due primarily to its interpretation of the Job System, which I feel FFT KINDA ripped off, but I ain't mad about that.

    • @doctorcheese107
      @doctorcheese107 Рік тому

      Have you played Blue Dragon? The job system is almost the same as FFV

  • @dominicmurphy8986
    @dominicmurphy8986 Рік тому +1

    Disease in FF12 is particularly clever in how bad it is due to the gambit system. Since most healing gambits work on a % basis, they won't be targeted for healing and it isn't cured by esuna. So, it can take quite a while to even notice what's happening particularly when playing on wait mode. (Unless you already have the specific item / healing spell ready)

  • @Hubert1246
    @Hubert1246 Рік тому +12

    Hope you cover Misery next time! Such a fun status effect in FFXIV where you have to /comfort someone to cure it

    • @GothBoyUK
      @GothBoyUK Рік тому

      *pats your back*

    • @eredkaiser
      @eredkaiser 9 місяців тому

      I still have comfort on my bar in case it ever pops up again.

  • @Aarzu
    @Aarzu Рік тому +2

    I can see a lot of fun being had with a status effect like "Old"! Imagine playing an elf character who has that cast on them and it enhances their stats instead of hindering them. Even better if it's something/someone not quite so obvious, like a Viera or something.

    • @vksasdgaming9472
      @vksasdgaming9472 Рік тому +1

      Not all elves get stronger with age.

    • @Geheimnis-c2e
      @Geheimnis-c2e Рік тому +1

      I think a Nu Mou can benefit from that, considering how they all look old.

  • @Mr.Ali_Ryuji
    @Mr.Ali_Ryuji Рік тому +2

    I like Imp status in FF 5. The character can deal heavy damage if wearing imp equipment when they are afflicted with imp status.

  • @Trisaaru
    @Trisaaru Рік тому +2

    You should have covered immobilise instead of disease because immobilise only works in the context of 12's battle system.

    • @ThundagaT2
      @ThundagaT2 Рік тому +1

      Immobilize also exists in the tactics games and Revenant Wings, so prob better to say within the context of the ivalice games

  • @GlacierRain
    @GlacierRain Рік тому +2

    12 had so many interesting ones

  • @maxdishaw
    @maxdishaw Рік тому +3

    FFXII could have had it’s own episode

  • @bardinblue9830
    @bardinblue9830 Рік тому +1

    In Final Fantasy 6, it turned out that Shadow's dog, Interceptor, is a "status effect"! Using a certain Lore blue magic spell, an enemy could dog-nap Interceptor, resulting in the dog's permanent loss! Using Confuse and that Lore spell, it is possible to transfer Interceptor to the command of other characters besides Shadow or Relm.

  • @Locke5413
    @Locke5413 Рік тому +2

    Why did I just see Sephiroth being bullied by froggies?

  • @sesshomarusama420
    @sesshomarusama420 2 місяці тому

    You just made mine and my wife's night. Seeing our characters in a vid on our favorite channel. Sesshomarusama and Kikyosan of FFXI.

  • @trainradioable
    @trainradioable Рік тому +4

    FF16 forget to add these and added a movie instead.

  • @webbc99
    @webbc99 Рік тому +3

    Vit-0 from VIII is unique I think. Pretty self explanatory but it's exceptionally powerful.

    • @SimpTote
      @SimpTote Рік тому +1

      From Meltdown? I couldn't remember what the name of that was.

    • @andrewpatton5114
      @andrewpatton5114 Рік тому

      Not so self-explanatory considering that it also reduces Spirit to 0. Also hilarious against the Red Giant, which is supposed to be a puzzle boss requiring you to rely on Gravity magic and fixed damage attacks, but since they neglected to make it immune to Vit-0, inflicting that status makes the battle trivial, while the Red Giant will still mock the futility of using things other than Gravity magic, even as they inflict thousands of points of damage.

  • @Nesaru
    @Nesaru Рік тому

    Ooooh. That explains why getting 3 stacks of Unnerved gives you the Craven debuff (Chicken) when fighting Argath in FFXIV.

  • @Lastkoss
    @Lastkoss Рік тому +1

    I didn't know aura went that far back. Cool video.

  • @AncestorEmpire1
    @AncestorEmpire1 Рік тому

    Zombie and Frog effects make me channel the DoomSlayer Rage ability

  • @whatnew1331
    @whatnew1331 Рік тому +2

    You forgot X zone from FF 12, Demon Wall.

  • @lakubana92
    @lakubana92 Рік тому +3

    I don't know if it counts as a status but ff7 the original you could have "moods" which had effects on how much damage you would take and how fast your limit bar would fill. Though I don't know if it's a typical status effect like the ones in the video

    • @Nanobot1989
      @Nanobot1989 Рік тому +1

      Nah I don’t think that would count because most of the time people liked having those effects on them.
      Like I always kept my team with hypers on them. Some people purposefully kept sadness on their team. So it was more enjoyable to the majority

    • @lakubana92
      @lakubana92 Рік тому +1

      @@Nanobot1989 yeah I used it too, but Im not sure if the status effects needed to be bad, I think they only need to be obscure

    • @UltimaMan
      @UltimaMan Рік тому +1

      Sadness and fury. I used to make my party so strong that fury could only help, not hinder me.

    • @Nanobot1989
      @Nanobot1989 Рік тому +1

      @@lakubana92that’s fair. And yea I would say a limit break/damage thing would count you’re not wrong.

    • @franimal86
      @franimal86 Рік тому +2

      I hated getting them in my usual play-throughs, but sadness is key for low-level runs.

  • @stevekempsyninja3292
    @stevekempsyninja3292 2 місяці тому

    I love that in FF 6 that you can use invisibility on most enemies and bosses and then use X-Zone or death, then you get a 2 hit kill combo

  • @metleon
    @metleon 9 місяців тому

    An important thing about XII's Disease is that a unit inflicted with it will always be considered to be at max health. So enemies that perform certain actions at certain HP thresholds will never perform those actions while they're Diseased.

  • @mattsully2238
    @mattsully2238 Рік тому +10

    Ff12 reverse was novel

    • @Trisaaru
      @Trisaaru Рік тому +2

      Also bubble, which was totally busted and a must for the postgame.

  • @TheJaegersHunt
    @TheJaegersHunt Рік тому

    The 'Meltdown' spell from FF8 that is basically a powerful defense down by inflicting Vit 0

  • @emmeownelan2076
    @emmeownelan2076 Рік тому +2

    I'm surprised there was no XIV statuses. There's so many statuses in that game that are used in one fight only that are so obscure that even I as a super fan of that game that has sunk nearly 10000 hours into it have to mouse over the status to know what it does. Statuses that I can't even tell you what they do, such as abandoned in the Cerberus fight of World of Darkness

  • @asham868
    @asham868 Рік тому +1

    Ive played (but never beat) FFX-2 before but ive never actually ran into Itchy, that i can remember at least.

  • @Barboron
    @Barboron Рік тому +1

    I wish FF14 implemented the costume effect for free use into 14. I loved that effect, using the belts in 11

  • @DroWarriorOfLight
    @DroWarriorOfLight Рік тому +5

    I need to be inflicted by the Costume status effect for this halloween

  • @RicochetForce
    @RicochetForce 9 місяців тому

    My god, Disease in FFXII is absolutely WRETCHED. Preventing healing, persisting after Death, and making it so any damage done to them nukes their MAX HP basically sets you up for horrific party wipe situations. Ribbon is almost mandatory, honestly.

  • @NuevaBestia
    @NuevaBestia Рік тому +1

    Remember when Nasir struggled to understand the purpose of things like status effects when he and Sakaguchi were programming FF1? If Sakaguchi never got through to him, I wonder if we'd still have this video!

    • @FinalFantasyUnion
      @FinalFantasyUnion  Рік тому +4

      It's funny that you mention that, as Sakaguchi never did get through to Nasir! They had to use two Japanese programmers instead called Ken Narita and Kiyoshi Yoshii (who became legends in their own right!) :D (p.s. thanks for the comment! ~ Darryl)

    • @NuevaBestia
      @NuevaBestia Рік тому

      I can't believe I missed that! That's hilarious 😂 thank you for your response and amazing videos!

  • @drunkdrag0n
    @drunkdrag0n Рік тому

    A few status effects you glossed over:
    Final Fantasy IV - Pig
    Final Fantasy VI - Imp
    Final Fantasy VIII - Vit 0 and Invincible
    Final Fantasy IX - Virus

  • @nha-a-itk8909
    @nha-a-itk8909 Рік тому

    I don't know if this would count for this, but there is the status called Pain in Final Fantasy VIII.
    When inflicted, it put Poison, Blind and Silence on player/creature.

  • @venabre
    @venabre Рік тому +1

    Misery from FFXIV should be in the list for its peculiarity of being able to be cleansed by the use of the /comfort emote

    • @gunz-ahimbo
      @gunz-ahimbo Рік тому

      came here to say this!! it is my favorite little mentor quip to point out in the dungeons where you can get it haha

  • @user-a5Bw9de
    @user-a5Bw9de Рік тому

    Saber from FF1, while being useful for any non-NES version, is still enigmatic on what is actually done as a status effect.

  • @Ushinawa95
    @Ushinawa95 Рік тому

    Ff11 had a ton; medicated was another interesting one. It prevented you from using medicines that would give you that status effect

  • @ChadScott-m4w
    @ChadScott-m4w Рік тому

    XIV has some interesting status/debuff effects that could be considered as well due to their rarity thanks to the different kind of game and action, as well as how to resolve them
    Beyond Death is really interesting as it will kill you when the timer expires, and can only be resolved by _taking lethal damage_ - doing so will leave you at critical health but keep you alive.
    Walking Dead is similar in that it will kill you before the timer expires, but can only be cured by being healed equal to your maximum HP. While this is similar to some interpretations of Doom, the only two instances of it (the Living Dead of Dark Knight and the True Living Dead of the Seat of Sacrifice boss) trigger Walking Dead when you hit 1 HP.

  • @nezkeys79
    @nezkeys79 Рік тому

    Frog/Toad is the most obscure I have ever seen

  • @tymistry
    @tymistry Рік тому +2

    Lol Disease! Literally once you caught that it would wipe the party with no hope of recovering if you do not have a cure for it, what a nasty status effect!

    • @Trisaaru
      @Trisaaru Рік тому +1

      Once you head to Giruvegan, you better stock up on vaccines. Learned this the hard way.

    • @veghesther3204
      @veghesther3204 Рік тому

      The FF games that have it I'll never play BUT every Wild Arms game has the same stats with the same can't HEAL HP from BOTH items and spells effect UNLESS a ITEM curse the status and HEALS HP at the same time in that case the status restore effect would trigger before the said item restores 100% HP on its target.

  • @MGdawg10000
    @MGdawg10000 Рік тому +1

    Video starts at 2:55

  • @SirEvilestDeath
    @SirEvilestDeath 6 місяців тому

    So the status Old was basically Sifu but 30 years before that game existed. Cool.

  • @vanillaashe9264
    @vanillaashe9264 Рік тому

    OG FF7: Resist status. Resist all other status effects while active.

  • @sparkymotive
    @sparkymotive Рік тому

    'Old' from FF14 is my fav.
    From Shisui Castle dungeon boss fight incase you were wondering

  • @timyac
    @timyac Рік тому +1

    Pig from FF4 comes to mind for me. I’m not even sure what it does.

  • @theoh1938
    @theoh1938 Рік тому

    I was surprised to not see the Heat status from 9 and others

  • @jesterscircus.3490
    @jesterscircus.3490 Рік тому

    Toad and mini was a pretty funny debuff

  • @Mikewith1i
    @Mikewith1i Рік тому +2

    FF 12 reverse enters here
    FF9 heat/freeze

  • @Forever_Zero
    @Forever_Zero Рік тому +1

    Well, FFX's "Delay" is so obscure is not even showed on the status of a character but is a real status effect on the game

    • @enoyna1001
      @enoyna1001 Рік тому +1

      As do Cheer/Focus/Aim etc.

    • @TARDISES
      @TARDISES Рік тому +1

      It's only obscure by FF standards because FF10's battle system wasn't used elsewhere in the franchise. There are other series out there that make use of delay effects in their battle system
      on that note, haha Arcane Gale go brrr

  • @Epzilon12
    @Epzilon12 Рік тому

    I figured you’d go with Innocent rather than Chicken, but FFT has a lot of unique status

  • @thomas_roni_pero346
    @thomas_roni_pero346 Рік тому

    disease in XII freaked me out when i first encountered it. for any other status (except oil i think?) a character could be KO'd and be revived and be rid of the status, but disease persisted AND made their HP 1! It was especially harrowing because by that time i don't think the vaccine was readily available in stores yet or you wouldn't think to get it. Not only that, but you're so far away from any civilization when you first encounter it that you'd have to do some major backtracking just to look for it. I mean teleport crystals, sure, but it's a lot for one status effect to stop the player in their tracks like that.

    • @RicochetForce
      @RicochetForce 9 місяців тому

      Yup, you're balls deep in Giruvegan or something and some asshole breaths Disease on you and you're in a bad place QUICK.

  • @HayTatsuko
    @HayTatsuko 11 місяців тому

    The FFXIV version of Old is amusing. (Potential spoiler below.)
    In the relevant boss fight, the character goes to one of four chests to gain this status. It briefly turns the character into an old woman, disables all weaponskills, spells, and abilities, and, most importantly, keeps them from becoming Seduced by the boss and walking into that big nasty AoE shown at the end of the clip.

  • @Hawkeye051
    @Hawkeye051 Рік тому

    I think you should have focused on Imp instead of chicken. Tactics isn’t a mainline FF game for one, and two, imp was interesting because not only did it persist outside of battle until cured, there was a whole set of imp-specific gear that was actually pretty strong when used by characters under that status effect

  • @obtusedan
    @obtusedan Рік тому +1

    FF6 Clear - "Am I a joke to you?"

    • @veghesther3204
      @veghesther3204 Рік тому

      For FF6 Vanish/clear is also in FF9 but for most of FF6 I rarely use it and by the time Quina can get Vanish that party member starts to be complete CRAP for boss fights.

  • @ericweldon-schilling1525
    @ericweldon-schilling1525 Рік тому

    Ffxiii trilogy has some unique and unusual ones I think: pain, fog, daze, curse, veil, vigilance, faithra, deprotect, deshell, imperil.

  • @Bigfoot3389
    @Bigfoot3389 Рік тому +3

    There was also a chicken debuff in FFXIV during the Return to Ivalice raids in the City of Rabanastre. During the final boss, if you accumulated 3 debuffs, you'd turn into a chicken and run to the wall. Also...what about the "Misery" debuff from XIV that could only be cured by a /comfort?!

    • @thebananas6483
      @thebananas6483 Рік тому

      Don't forget about Pox, from the Deep Dungeons.

  • @Legendi-chan
    @Legendi-chan Рік тому +1

    I think depression from FF14 cause it can be removed with the comfort emote

  • @renzovihelmoayalaalarco9520

    I would add “meltdown” from FF VIII, which basically was a an unavoidable armor break

  • @JoshuaVerscha
    @JoshuaVerscha Рік тому

    Ah episode that the title really made me say, ooooh.

  • @ThePawnedPawn
    @ThePawnedPawn Рік тому

    I came hoping to see the Marlboro Spores from Final Fantasy Tactics. A very nasty effect that could instantly turn an affected unit into a Marlboro.
    And oh yeah, no cure.
    Extremely rare.

  • @Daniel_Coffman
    @Daniel_Coffman Рік тому

    I'm sure any enemy hit with the Chicken status would suspect fowl play.

  • @uruzchan
    @uruzchan Рік тому

    Surprized that "Annoy" from IX didn't get a mention
    Edit: the status is called Trouble in English, and the ability Zidane uses is called Annoy

  • @SweetyMiki
    @SweetyMiki Рік тому

    I think Reflect from FF3 NES should've been on this, since it's the only version that doesn't act like the version starting from FF4. Since it only reflect some elemental Blqck Magic and some magic enemy skills. However, it only had a single stack.

  • @insensitive919
    @insensitive919 Рік тому

    You forgot "rippler" from FF6, the move designed solely to steal Shadow's doggo. 😔

  • @OmegaSutol
    @OmegaSutol 9 місяців тому

    No mentions even in the comments section about the Final Fantasy Tactics status effect of MALBORO?
    I mean, get hit with Malboro Spore ability and the character becomes a Malboro permanently
    I'd say its more common than Chicken, which is a pretty common way to bypass enemies with 400+ Hitpoints by attacking the 70-ish Brave stat

  • @Prinygod
    @Prinygod 7 місяців тому

    I think vampire is more obscure than chicken, only 2 bosses can use it and its so low priority you practically have to force them to use it, only one monster you can recruit can apply the effect but you have to jump through a bunch of hoops to do it. I'm willing to bet most people never saw the effect the first time playing FFT.