This is so good and have so many possibilities to do with the same techniques. Like changing multiple sonds according to distance like reverb and all. 👏👏
Depending on your audio, anytime you stretch it by a lot you will hear some artifacts. One way to reduce this is to make sure the audio is clean and doesn’t have a lot of effects like reverb or delay. If you add that in real-time , post stretching, it can sound a lot better. Also, speeding up usually morphs better than slowing down.
This is so good and have so many possibilities to do with the same techniques. Like changing multiple sonds according to distance like reverb and all.
👏👏
amazing work! thanks for the showcase Brian!
may I ask what string libraries you used? These sound great :)
Thank you!! For this demo I used Ark Metropolis and LASS combined low strings. I find that often a combination does the trick!
Excellent video!! But I found that the "Delay Pitch Shift" node is so loss to audio, it works, but it make a lot of noise.....
it seems that in UE Audio system, there is no "Stretch" mode to make audio speed up or down while the audio length keep the same.....
Depending on your audio, anytime you stretch it by a lot you will hear some artifacts. One way to reduce this is to make sure the audio is clean and doesn’t have a lot of effects like reverb or delay. If you add that in real-time , post stretching, it can sound a lot better. Also, speeding up usually morphs better than slowing down.