Hey there! Creator of "Enter The Backrooms" here. Just wanted to say I really appreciated you putting so much effort into this video and for your criticisms of my game. I'm really grateful you tried it at all, especially with its high price point. It warmed my heart when you noted how you could see the high effort I put into the game, as that was the reason for the high price. What made things even worse is that, in my lack of experience as a game developer, I decided to make Enter The Backrooms without an engine, which means despite my efforts, the game has technical flaws and limitations that most games nowadays don't. You're definitely right that Enter The Backrooms can get slow and repetitive, and depending on what you're looking for in a Backrooms experience, it's completely valid to say this makes it an unenjoyable game, especially if the procedural generation doesn't treat you kindly. It doesn't help that, as you stated, the gameplay remains the same: find exits, collect items, avoid entities. I tried my best to enhance that gameplay loop with things like level events, sub-levels, hallucinations, entities, and generated structures, but for some players, those features only serve to mask an underwhelming experience. Most of the players I've heard from admit the game takes a while to get into and it'd be unfair for me to expect all players to put themselves through intentionally-designed-to-be-repetitive gameplay. One thing to note is that using Sandbox Mode to jump around levels gives you a pretty surface-level experience of the game, but I can't blame you for trying to get a quick feel for my game when you had so much more content to cover. I was a little sad to hear you thought the levels felt very similar, as designing levels and implementing their generation was the most time-consuming part of development, but to each their own! After all, there are only so many ways you can arrange walls and have players walk around them, even if levels have distinct textures, ambiance, etc. All that to say thanks for playing my game and for the honest feedback! Working on Enter The Backrooms was a wild ride that helped me connect with new people, gain valuable experience, and learn where I need to grow as a developer (step one: use a game engine!). Even if the game is less than stellar, I'm proud of what I did given my limitations and I'm excited to see how my experiences with the game will set up opportunities in the future. I'm using the money from ETB to pay for my Computer Science / Math degrees, so your support is very much appreciated! All the best in your UA-cam journey! :)
You did a whole ass game from scratch without an engine? You absolute mad lad. Great job owning up on your shortcomings and recognizing the flaws in the game, that's gonna get you far! I wish you nothing but luck!
Honestly I loved how respectful you were. This was a perfect way to respond to constructive criticism, and it gave me SO much respect for you as a developer, as well as this comment single handedly convincing me to buy this game! I look forward to buying it once money is in my favor, as well as excitedly looking forward to whatever you do next!
Hello! Creator of "Welcome To The Backrooms" (41:16) here. First off I really appreciate all of the effort you put into this video. This project started as a one man recreation project back in the end of 2022 for me. It was my indie studio's first game, and I had huge visions for it, but in reality realized how difficult making video games really was. I have made every asset in my game in blender and never used any stock assets (as i think stock assets are cheating when developing games) as well as the textures, so there will be a lot of bugs. We have started working on bug fixes as well as adding more content to this game, I am now working with 3 other people, and we have it released under an experimental version on steam, unfortunately the version that was played in this video had loads of bugs, and we are continuously working on the experimental version in the background. I do agree with your points, and we plan to reduce the price until we have a solid game to makeup for that. Thank you so much for including this game in your video! My team and I do plan on expanding the game a lot. We love this game and didn't want to make it to only be a cashgrab, and unfortunately that is what most people view it as in the swarm of backrooms games out right now. The experimental version has levels 0 - 2, and level fun. as well as more items and a mini boss in level 0! We also plan to add multiplayer soon.
Something you missed about The Complex (game at 36:47) is that it does actually have very subtle "scares" in the form of having a shadow creeping around a corner as you turn away. If you look back it will be gone, and there are no actual entities, but just very seldomly you can see a faint shadow around a far-off corner peek in just as you turned to look away. It happens rarely enough to only occur maybe twice in an entire playthrough, and it's easy to miss, but I think it's a good touch
The game goes for liminal space sensations, as well as feelings of unsettling, ominous and creepy.. rather than the more horror elements of dread or terror. In the sea of "horror" genre backrooms games, this one kind of stands out for how restrained it is.
This is true, which I think makes it such a good game, because people can follow many different paths and possibly encounter nothing at all if they take a certain direction. But there are times when I play with friends while watching their streams on discord and they just completely miss it when it was right in front of them. I swear to god on my first playthrough I just so happen to encountered every possible entity, while another friend I watch play through the game didn't encounter any at all.
Part of me wonders what it was like repeatedly asking your friends to join you through so many backrooms clones. “Hey, wanna join me in another crappy unity backrooms game?” “Dude, this is the 17th time you’ve got me to join you in the same yellow halls this week. What’s in it for me?” “Hmmm… you get to do a stupid dance with a stock model in front of 30,000 people?” “…fine, deal.”
22:20 The fried chicken bit is unfortunately a reference to the actual favorite food of the murdered child this game is referencing (Timothy King), who also was found to have had fried chicken as his last meal on his autopsy report. It's incredibly tasteless. The YIIK of backrooms games.
Oh god that's insensitive- If someone is going to make a game that does or even partly does depict real tragedies, they should take care in making it and use it to raise awareness. Not make it some insensitive cash grab mess. Although I'm not sure the murder of a little kid should be adapted into a game anyway. If people want to know what happened they can look at articles and the true crime community.
Yeah, it basically says "This is the kid they kidnapped and brutally murdered for fun. He was a great kid who had his favorite meal before he died!" I don't get horror games that focus on the littlest details about a kid to hammer the tragedy of a life that was lost prematurely without it being relevant to the actual story. Like, the more tragic part of the story is that the kid thought he was playing a game when they tie him up and kill him, which make no sense for the kid to think that after getting chased down by bullies. What's worst is how the protagonist's friends just leave his body rather than report it, or the fact the kids got away with the murder
@Zrainyday I once saw a game that I thought was pretty insentive that could of been based on a real tragedy. It's called "The case of Rachael Foster" I believe, and it details this young woman going back to her family's abandoned hotel and investigating what really happened to Rachael that led to the hotel closing. What made it insensitive is how they made the victim this easily target who was sexually abused by her doctor, have an affair with the hotel owner (although implied to be against her will), and then murdered while pregnant by the hotel owner's wife out of jealousy. All while media misframes her as a whore who was killed by the owner to cover the affair and baby (which isn't unusual for media to do, portraying victims wrongly without evidence). It felt less of a mystery your trying to uncover, and more of a "How much can we victimized someone" situation
36:50, the other Backrooms games are quickly becoming a bunch of run of the mill “there’s a scary monster chasing you” games. This was the first one that I’ve seen that really nailed the whole “liminal space” feel. Super unsettling, no jump scares, 100% atmosphere. This was awesome!
Fancy did say he'd change the player model in the next update and I hope he reverts the partygoers model too but this game is one of the best imo because Fancy wants to add more levels constantly.
When the game released it was a massive scam, like it was literally $25 for an unfinished game with only ~2 hours of gameplay. I haven’t played it since, but the best parts about it are looks and scariness, but I would like if it was actually possible to run away from monsters. It’s good, but not THAT good.
This guy is extremely underrated. I’ve been here since the original Backrooms video, which was an awesome analyzation of the concept of infinite, mysterious levels-seemingly located outside of time and space-as well as a fantastic look at liminal spaces overall! Glad to see you’re still cracking out awesome content, especially covering the Backrooms. Wishing nothing but the best for your future Daggz!
honestly a pretty damn good video but I'd really like it if on the transition screens had a kind of tierlist for clarity sake, halfway the video I completely lost what the ranking looked like. For the rest I'd say continue with this kind of content, really enjoyed it
Thank you for the one hour background noise to play and draw to and I'll probably watch this multiple times because I get distracted easily so I can't wait to eat to this at least 5 times in the following days I love your videos sm❤
I think the backrooms really lost a lot of its magic when people starting adding a million different levels and entities. (Kane Pixels' backrooms lore is amazing tho) So when it comes to a Backrooms game, I think something as long as PT or something like that could work. Maybe the game is like an anthology and each level is a new character you play as. You can then walk past the bodies of the characters you played before...wait that's just ZombiU lmao. Oh well, I think it's neat. Great video!
I personally think this is a bad take. I get why someone would think that, but at the same time having more isn't really terrible in something like this as long as people don't hurt whats already there. I can say that I agree with levels that are objectively bad being added. I get why someone wouldn't want shit world 95 being a cannon backrooms level, but outside of those levels more creativity doesn't have bad affects most the time. Then again I'm someone who doesn't really find the idea of just liminal spaces with nothing in them being scare, and also only found out about the backrooms after it became popular so who am I to have an opinion.
Mid take. I think the backrooms being an ever-changing entity that is composed of various locations in an endless maze fits its vibe really well. Sounds like you've just consumed some bad content.
Lol seriously the backrooms wiki feels like dollar store scp. It really loses sight of what actually makes the backrooms scary and ends up just feeling generic and bland
To me the best thing to come out of The Backrooms is the increased popularity of Liminal Spaces. Games like Superliminal and Anemoiapolis can be considered gems in a sea of shit. I also feel like the concept was the best when everything was a mystery, including the entities and people didn't try so hard to give an explanation for its existance. I love the SPC Foundation, so a game combining the 2 lores sounds kind of cool to me, especially given the SPC Foundation has the neverending Ikea.
Complex found footage is one of the few games I've actually played and it really has to be my favorite It's what I love and miss about the backrooms The liminal spaces of it and not being chased by a weird looking out of place monster lol
I created The Partygoers and Level Fun that you can see in several of these games. Its always a blast to be able to see my creations in these games so I'm always happy to see people cover Backrooms games like this =)
28:03 In complete fairness to the statement: "This whole liminal horror thing is starting to get old.", the main problem that's currently facing this horror concept nowadays is likely the fact that the horror aspect is deriving from entities and monsters, rather than the claustrophobia and eerie-ness the actual liminal space provides. To go further in depth, the actual questions the backrooms should invoke is whether or not you are alone, whether this is an isolated experience from the rest of reality, or even why it looks so similar to manmade structures, but does not follow the constraints of logic. Still, it can very well be made well with loads of monsters if done correctly, though it does sacrifice the original horror of the backrooms, mostly because of the writing project currently surrounding it trying to explain the different 'levels' and 'entities' and such, like a wiki. The problem with this is that a firm explanation of what to find in the backrooms has more of less been written, compromising the 'absence of information' factor of the concept, which the original horror of the backrooms prides itself on.
Thankfully the complex found footage really understands that the liminal it’s is what makes it scary and isn’t just a backdrop. There is a really good video by super eyepatch wolf that goes over the game and liminal spaces that goes over a lot of this really well
I was a little disappointed when I glanced at the Backrooms wiki and found out that it was kinda just the SCP wiki again. Like, they document everything, they test a lot of areas, they boil things down to scientific detail, it's pretty much an entire, Foundation-like society within the Backrooms. There are lots of other ways to frame an SCP style universe. Hell even the SCP wiki has something called a "GOI Format" where an anomaly is described from the perspective of a different institution in the SCP universe. That ranges from a fictional forum to anomalous wildlife preservation to a massive corporation that sells objects. So for the Backrooms, they didn't have to do a standardized clinical format. It could have just been a collection of random pieces of media or remains discovered in the Backrooms. I think that would have been more unique, more true to the original post, and more flexible for different types of storytelling.
I'm really glad to see Backrooms Exploration is pretty high up in that list. The devs were very kind enough to reach out to me to play early access to their beta a year ago, they even did something really special that I hope more people find hidden in the game, it's in the Hotel, level 5, if anyone needs a hint on where to look.
@@joshuabautch8936 Since I now have a video out showing it, yeah I can say. They put in a hidden room in the Hotel level consisting of picture frames of various content creators, and they even put me in the game too, which is the first time ever a paid for game on Steam has done that for me.
As someone who's been long acquainted with The Backrooms since its 2019 origins as a 4Chan /x/ post, while I did feel a bit of saturation when it comes towards the topic, I do have to admit that there were some pretty good Backrooms games out there, and I have to commend the developers of some of these games for being able to make something so good.
I do wanna add for those wondering: "The Backrooms 1998" is based on a real life murder, and the random lines about fried chicken are a reference to the favorite food of the real life victim, who was a young child as well. I believe the game has (or had, they may have removed it) a line saying something like "In Loving Memory of Fried Chicken". Combine that with the tasteless description of the murder inserted into the game for shock value and Its completely disgusting that the devs would find that shit acceptable, and embarrassing for all of the youtubers who gave the game clout.
It can be cool to integrate a real life story but this was in terrible taste. Not only directly talking about the kidnapping, mutilation and murder of a real child, but to joke about it. Absolutely disgusting.
@@DreadEnder agree the way jack edited the ending he shouldn’t have done it even if it wasn’t a true story he even said in the comments I had no idea that was real he’s an idiot
@@SissypheanCatboy oh yea I get that but even if it wasn’t real doing that as a joke is still wrong it’s about a grizzly very realistic child murder not fnaf im all for a comedian joking about a event for the purpose of making people laugh but jack doing that rubs me the wrong way
Every Backrooms Game Ranking with the Timestamps 40. (Disqualified 💀💀) 39. The Backrooms - 6:14 38. In The Backrooms - 48:08 37. Backrooms The Game - 54:01 36. Secret Backrooms - 23:24 35. Return the Backrooms - 45:43 34. Into the Backrooms - 1:00:00 33. Backrooms New - 51:01 32. The Backrooms Project - 15:15 31. Backrooms: Mainframe - 48:22 30. Liminal Reality (The Backrooms) - 58:28 29. The Backrooms Mass Extinction - 26:44 28. Under Backrooms - 57:56 27. The Backrooms (2nd) - 42:04 26. Survival in the Backrooms - 44:33 25. The Levels of Backrooms - 43:01 24. Backrooms Surreality - 56:21 23. Backroom Warfare 2 - 55:31 22. Welcome to the Backrooms - 41:16 21. The Backrooms: Found Footage - 27:46 20. The Backrooms Footage - 38:09 19. Enter the Backrooms - 8:25 18. The Backrooms Game - 4:20 17. The Backrooms Experiment - 59:01 16. Reality Noclip: The Backrooms - 43:35 15. Noclipped - 40:33 14. Light the Backrooms - 54:18 13. The Backrooms Survival - 12:42 12. Backrooms Apprehension - 56:42 11. Transliminal - 46:07 10. The Abyss Has Walls - 11:08 9. Backrooms Exploration - 59:31 8. Dream Logic - 39:07 7. Within the Backrooms - 52:28 6. The Backrooms 1998 - 18:29 5. The Backrooms Lost Tape - 48:52 4. Inside the Backrooms - 24:22 3. Escape the Backrooms - 33:19 2. The Complex: Found Footage - 36:45 1. The Backroom: Lost and Found 28:58
Enter the backrooms has to have been my favourite backrooms game I’ve ever played, it may not be scary, it may be repetitive, it may look bad, but the only reason I loved it so much was because I was there for the development, I was able to see new levels being added every other week, and I was always so excited to play them, even if they are similar to other things. The artifact system was nice, it made the game a lot easier if you stayed in certain levels long enough (which definitely was a problem) the bag system accounted for that, making it harder to get more items before unlocking level 11, the level keys system was a nice completionist challenge where you can try to get them all, and when the final version of the game came out, I started to stop playing the game as I moved onto other things. HOWEVER, the endings to enter the backrooms are awesome in my opinion, especially the 2 endings that are the hardest to get. Usually, beating level 8 counts as an ending, but there is a lot more since after you beat level 33 (which is NOT easy) you can go to the end, where you experience the second ending. The third ending is the 404 ending, not gonna spoil it but basically in the end, the level event allows you to find a secret key that opens a door all the way down in level -9. Once you go through levels -0 to -9, (-6 and -8 are the hardest and scariest ones) you can enter the level -10 door. This experience has to have been probably one of the best things I went into blind. I heavily encourage anyone to watch a video on level -10 or play it for themselves on a normal savefile, because it is the PERFECT ending to such a long and hard game. The ending really makes it all the better. Finally, we have the zenith ending. This ending requires you to do the 404 ending, AND unlock the “omnipresent” achievement. The way you get that achievement is by going to every level from 0-33 and opening boxes until you get the level key for each one. Out of every box you open, there is a 1/75 chance you get a level key. This may seem to be not extremely small, but sometimes, you can open HUNDREDS of boxes and never get a key. (That happened to me for a couple of levels) fortunately, I got the achievement back when there were only 22 levels, but each key was 1/100 instead of 1/75 so it was harder to get some keys. Omnipresent is the hardest thing to achieve in the game, but once you do everything, you get a really nice ending that I’m definitely not spoiling. TL;dr, it’s hard to get into this game but it’s ending are amazing and the sheer complexity of many of the mechanics are very overwhelming. It’s very learny, but it’s worth mastering.
I personally liked the backrooms more before the kane pixels series skyrocketed it into the mainstream , the backroom had the feeling of a vague empty melancholic space , nowadays the backrooms is so oversaturated with child friendly content or cheap analog horror copycat videos which makes me wish the backrooms was never popular
@@mariastra563 I would be inclined to agree. The backrooms, from when I originally found out about it back to that original post, was supposed to be psychological horror. The horror of one day simply falling through reality (implying the fact your reality and world are fake or simulated) into this desolate repetitive world away from anyone and everyone else. The concept of adding the entities imo took away a lot of the true horror behind it. Some people in the beginning added things such as "hearing sounds from something around the corner" but in more of a "fear of the unknown" situation. No entities but there *can* be something there, but you are not sure. It plays on the concept of fearing what may be, not what is. But when everyone started adding all these "levels" and entities then the concept went from "questioning reality and your sanity" to "Generic modern-horror franchise."
I'm pretty sure people were adding entities to the backrooms before Kane pixels made his video, he just happened to bring it back into the mainstream after it lost popularity.
Kane pixels is given too much credit he didn’t make the back rooms but he is making a film about it they sound give the 4 chan user who made it thousands if dollars
The original concept was so cool, mysterious and unique. The fan made stuff made the whole thing shit. "OMG IS THAT ENTITY 12462198472189572198 FROM BACKROOMS LEVEL 46234109385235 HOLY CRAP!!1!1" Originally there were no entities, just you nocliping into a mysterious yellowish place with no idea whats going on.
Half of the horror was not knowing if you actually are alone or not in an infinite space. Which is then ruined by 'fan lore' that not only makes it a non-infinite space, not only makes it clear you're not alone, taking that tension away, but also lists every entity available on each floor like it's the fucking pokedex telling you your potential encounters. Add in "spooky entities" written by all the 11 year olds who got kicked off of SCP for having shit ideas (which is saying something considering how far SCP itself has fallen lately), and le epic random almond water XD and it's a recipe for disaster. If you absolutely MUST turn the backrooms into something more than what it was (which you really don't need to), but if you MUST, either stick to a single bad guy, and make the levels the interesting thing, or have no monsters and make the PEOPLE the bad guys. I'd be way more interested in a version of the backrooms where, like most fan ideas, there's some sort of reliable expeditions into them, but it's to use it for resources. Seemingly endless water areas being pumped out and for the people who travel the backrooms. Reliable exits from them being used as alternatives to short-hop flights by daring travel companies. Then as you get deeper and people get more sparse you can even steal a little apocalyptic horror. Entering a floor that's a whole town in the dead of night, but with a single window flickering with a campfire flame. Friendly guy who got stuck down here? Or survivor turned manhunter in the search for resources to survive? Science expedition team who got stranded and infought? So many options that aren't just "it like hallways and then slenderman :))"
My favorite backrooms game is "The Complex: Found Footage" Amazing atmosphere. Every time I play this game, I get tense and anxious, even a little paranoid. This game truly embodies the feeling the backrooms gives people. And it helps that there are multiple ways to progress through levels, I find new stuff every time I replay it!
37:52, this is what most "developers" lack when hopping into trends like these. Escape The Backrooms suffers the most out of this, because its filled with entities to the brim. The original idea of the backrooms was to have an experience where its just you trying to escape a seemingly infinite place, and that's it. It was never about entities, or whatever shenanigans other youtubers have added to the current "lore".
I love having long-form videos to put on in the background while I work and stuff like this is great! I hope you make more long-form videos in the future because I love most of your stuff but this one is the video I finally subscribed to your channel!!
Quick note for anyone who made it to "Welcome To The Backrooms": I'm good friends with the storywriter and developer and a few things have changed since this video was released. The game is $5, multiplayer is working but still in the works, and there are a WHOLE lot less bugs. I'm kinda acting as the advisor for the project rn so if you've played the game and there's anything I should know just tell me in the replies
I love the player model in Escape the Backrooms. It is really silly considering it's in a horror game which makes the game even more fun to play with friends
I appreciate your kind words about Transliminal! Just to let you know the game has seen quite an update with a save system, more levels, entities and things to collect. Also it's 50% off right now for the Steam Halloween Sale. Thanks for playing! Hope you come back.
I would be curious to hear what your thoughts on Anemoiapolis are, its not the backrooms but it is a game about exploring liminal spaces. It has some good levels, and some bad
The best thing about Complex Found Footage is that I always find something new when I play it. I love sitting down to play it after work or school, it’s so relaxing.
It's funny that you said Fancy's (The creator of Escape the Backrooms) main skill is environmental art, but in every video he claims he is not an environment artist and says he's not very good at it. We all know the environments in that game are STUNNING lol
What's wild to me is how so many of these backrooms games don't seem like they know what to do with the concept for a game, but whenever I read about the backrooms, it sounds like the authors should just be putting their ideas into a game in the first place. "Yeah so you noclip in and in level 2329 you have to avoid these enemies that do massive damage. Make sure to stock up on almond water to restore your HP and don't fall into the bottomless pits"
The scariest backrooms game I’ve ever played was the complex: found footage. I think how it got me was the fact that it wasn’t clear if there was an entity or not. I even searched it up and a lot of people said that there wasn’t one. I decided to play again after learning that there wasn’t an entity at all, walking around aimlessly through the backrooms, not having a care in the world. And then, I saw it. I turned a corner and saw some sort of creature slowly retreating out of my view. This was the only time I’ve EVER turned off a game for it being too disturbing.
Personally, my favourite Backrooms-esque game is Puppet Combo's Day 7, it focuses on the aspect of going mad in the Backrooms, instead of the usual scawy cable monster stuff.
Some a these games do look pretty garnly, especially that Lost and Found game, the noclip being an actual mechanic is seriously really cool! Also, that synthwave car chase section in Dream Logic kinda reminded me of my Vaporwave level, on the Wikidot, level 201. I seriously doubt that was the actual inspiration behind it, but I really dig the vibe they gave it nonetheless! It does suck how so many a these games are pretty much the same thing over and over again. Also, I think the Puppet Combo team made a game about the Backrooms as well, but I'm not sure if that's on Steam.
12:43 I got this game for free from the Dev to be beta tester, i found many glitches and sended to the dev as a video proof, i also spend 2 and half hours to reach level above 200, after that there was a glitch that enemy basically decided not to see you anymore and just walk by like you don't exist, after that i sended it to the DEV the video of almost 3h of this game, what he did is basically accused me of cheating, even if i had almost 3h long video from start to end, i decided to leave his discord, remove him from my friends list on steam and never play this game again, imagine helping someone finding glitches and because he couldn't find any problem in his source code it means i'm cheater...
The Trepang2 demo has a Backrooms area accessed by noclipping out of the playable area of the hub level, with objects that move around when you aren't looking and haunted by a hostile poltergeist. I'll be interested to see if it's expanded on in the full game or if it just remains an Easter Egg.
INSTANTANTLY subscribed! What an awesome find your channel was! I've been looking for channels covering horror games that weren't the ones that I was already subscribed to and I haven't found one quite kike yours so far. So thank you SO MUCH! Much love from Latin America!
Didn't expect my game to appear here but I guess I'll just hop in, I'm the secret backrooms dev here btw. Just wanted to hear what others thought about the game aand as expected, bad. Surely the sequel might do justice with actually different entities and better level design. Overall thanks for checking it out! Will do better since it's the first time i put a game to be on steam
I think the best version of a Backrooms game is one that is just about exploring the infinite craziness of all the levels, maybe a monster that never catches you but you always see. Also with some survival elements like: food and water bar (can't drink bad water or eat strange fruit kinda thing) and a temperature bar (get cold or hot depending on the level) and crafting (craft a fire of some sort, mainly the crafting is based on exploration). Anyway I'm sure people are just gonna make it SCP all over again. edit: imagine a dream system where if you die in it you lose some sanity. That would be so COOOL!
The real reason not just these games, but a lot of games suck nowadays is that people are too reliant on engines now. Games like minecraft were coded from scratch on a simple idea, and by adding onto that idea you can create something really good.
I don’t know what it is but Enter the Backrooms just has a charm for me, even if it’s quantity over quality I kinda like that, It feels oddly arcadey in a way.
A well made, open world, survival crafting game that has you randomly exploring the different levels of the backrooms and trying to survive them is something I want. Part of the issue too with things like level 0 is that people take it as literally just being yellow walls. The backrooms should have weird locations in every level; Like if level 0 had weird meeting rooms or filing cabinet rooms and stuff, it'd be much more interesting to explore.
Backroom 1998s "premise" was a real murder and the fried chicken thing comes from an actual message that the perents released to the public begging the killer to release their child Its absolutely disgusting to me that some freak thought it was appropriate to put into a spooky yellow room game
I Hope the backrooms can filter itself over time and settle on a few really good games and media so that it starts a new (better) genre. Maybe even enter the broader social sphere and stay in it!
I'm usually feel kinda eery for unfamiliar unlit empty rooms but Backrooms looks way too familiar, bright and normal to me to find any special feelings towards it. It just looks like an ordinary office building or art exhibition that recently got renovated on the first floor of a pretty clean well-kept building (that doesn't even looked abandoned) and I don't get people find it scary. It looks like some area I would happily buy and make a cafe out of it. I would be more scared of some empty ordinary closet or storage than the Backrooms. Heck, I found the unlit loading areas of that godawful broken Wiggles ride more creepier than this.
I played The backrooms (6:15) years ago and I actually thought it was really fun despite it being clearly an awful game lol. Having to break the game to see all the secrets and whatnot was interesting since it was genuinely poorly made so it felt a little like a puzzle game.
nice vid but your voiceover levels were all over the place. In Premiere there's an effect called "vocal enhancer" that can fix that, or there's Levelator if you dont have premiere
Great video. If you are going to do this type of video again in the future, then I would suggest two things you sort of did in this video. The first would be consistently talking about the price behind each and every game, and the second would be to put up a visual ranking after each game, or some sort of reference point on screen for each selection. These games certainly didn't help with confusion considering most of them had very similar names. Again, great video and look forward to seeing more.
I’ve seen 3 backrooms games on steam that use the same unreal engine store backrooms base lol The Backrooms Footage In The Backrooms The Backrooms These 3 games use that backrooms base on the unreal asset store, the asset is by davis3d from what i can gather on the asset store but it’s sad that these 3 games just copy and paste that asset into their games. No offense to davis3d tho, their asset base is pretty well made, it just sucks that some people who just want quick and easy money are just lazy and they either stole/bought the asset and did nothing to make their games unique
The creator of Escape the Backrooms has discussed in his now most recent dev log that in the full release of the game he plans to add many more levels revamp most if not all of the models and also add replayability such as multiplayer gamemodes, secret levels, and a mission systems which would probably expand on lore. Fancy has also said he wanted to introduce more lore into the game.
Hello, I'm one of the individuals responsible for the Italian translation of ETB. I hold your perspective on the game in high regard. Our team invested a significant amount of effort into its development. Regrettably, owing to certain hardware limitations and the relatively limited game development experience of Cosmic, the graphics might appear somewhat basic. Nevertheless, the game as a whole remains satisfactory. From my standpoint, engaging with the sandbox mode has proven to be highly enjoyable. This mode grants me the ability to effortlessly explore a majority of the levels at high speeds. I'm also enthusiastic about the potential for further enhancements, such as the inclusion of an integrated level editor, or the introduction of innovative and challenging elements. I appreciate the divergence of certain levels from what's commonly found on platforms like Wikidot or Fandom. In the grand scheme, I find the game to be of decent quality, although I do acknowledge the presence of certain imperfections. I concur that the game's repetitive nature can become evident at times. Overall, I trust that you derived satisfaction from the aspects of the game that resonated with you.
Escape the Backrooms and The Complex are the only games that caught me attention, I had so much fun playing them. Escape the Backrooms recently updated and added new levels.
Yeah I tried to develop a backrooms game but it's just hard to make because as a game the backrooms gets stale super fast. The only way to not make it stale is to make it goofy as hell so in my opinion I think the backrooms work's better as a film
@@telesnow I wish you luck on your journey of game design. In my opinion the best thing to learn first is movement and doors. Also when it comes to it, good luck on a save system 🙃
To me there still won't be a better "backrooms" game than Superliminal. Even though it isn't set in the backrooms it still has everything a backrooms experience should have.
Escape the backrooms should be number 1 just because playing with friends is an amazing experience and the guy creating the game has a UA-cam channel where he is pretty transparent on the game’s development. It really is the best out of them all when you think about how much potential this game has.
When i first encounterd the Backrooms Topic, i was pretty excited about this concept, then decide to search for games about it. At first, its just sơm games on Roblox or low quality games, so i give up on Backrooms game, then i went through an Escape the Backrooms speedrun, my god the game looks so frickin good! I could never imagine a game lookin this polished about the Backrooms, the only issue for me are the monster, if could fix then this will probably be the best one! (After watchin this video, i changed my mind and love Lost and Found more ._., but ETB still really good though)
Garry’s mod has a pretty comprehensive liminal space map. It’s massive and can be explored for a few hours. I honestly forgot what it was called but it’s one of the most downloaded maps
Y'know, until now, i hadn't thought of thr backrooms as an SCP foundation type thing, and rather was a little confused/annoyed that people just randomly invented levels as fanon.
Hey man, I just wanted to say this is a really nice video, but you should probably include a graphic of how every game stands between games, because it really becomes hard to sort them out in my head as the list grows longer. Besides that, this is a really cool video, and I respect the effort to play most of this dogshit.
Fun Fact: The reason why level 0 collapses in The Abyss Has Walls is because level 0 has a defense mechanism where it would collapse if you try to change something in it
Hey there! Creator of "Enter The Backrooms" here. Just wanted to say I really appreciated you putting so much effort into this video and for your criticisms of my game. I'm really grateful you tried it at all, especially with its high price point. It warmed my heart when you noted how you could see the high effort I put into the game, as that was the reason for the high price. What made things even worse is that, in my lack of experience as a game developer, I decided to make Enter The Backrooms without an engine, which means despite my efforts, the game has technical flaws and limitations that most games nowadays don't.
You're definitely right that Enter The Backrooms can get slow and repetitive, and depending on what you're looking for in a Backrooms experience, it's completely valid to say this makes it an unenjoyable game, especially if the procedural generation doesn't treat you kindly. It doesn't help that, as you stated, the gameplay remains the same: find exits, collect items, avoid entities. I tried my best to enhance that gameplay loop with things like level events, sub-levels, hallucinations, entities, and generated structures, but for some players, those features only serve to mask an underwhelming experience. Most of the players I've heard from admit the game takes a while to get into and it'd be unfair for me to expect all players to put themselves through intentionally-designed-to-be-repetitive gameplay.
One thing to note is that using Sandbox Mode to jump around levels gives you a pretty surface-level experience of the game, but I can't blame you for trying to get a quick feel for my game when you had so much more content to cover. I was a little sad to hear you thought the levels felt very similar, as designing levels and implementing their generation was the most time-consuming part of development, but to each their own! After all, there are only so many ways you can arrange walls and have players walk around them, even if levels have distinct textures, ambiance, etc.
All that to say thanks for playing my game and for the honest feedback! Working on Enter The Backrooms was a wild ride that helped me connect with new people, gain valuable experience, and learn where I need to grow as a developer (step one: use a game engine!). Even if the game is less than stellar, I'm proud of what I did given my limitations and I'm excited to see how my experiences with the game will set up opportunities in the future. I'm using the money from ETB to pay for my Computer Science / Math degrees, so your support is very much appreciated! All the best in your UA-cam journey! :)
gonna buy it i am exicted what you do with it
You did a whole ass game from scratch without an engine? You absolute mad lad.
Great job owning up on your shortcomings and recognizing the flaws in the game, that's gonna get you far!
I wish you nothing but luck!
wait you can make a game without an engine?
i thought that wasn't possible anymore when engines began existing
Honestly I loved how respectful you were. This was a perfect way to respond to constructive criticism, and it gave me SO much respect for you as a developer, as well as this comment single handedly convincing me to buy this game! I look forward to buying it once money is in my favor, as well as excitedly looking forward to whatever you do next!
Always nice to see devs that aren't salty about criticism
The sight of a yellow room has now lost meaning to me in the same way a word does when it's said too many times. Thank you Daggz, wonderful video
aughhhhh im pastraing, but also agreed :funnycatemoji:
omg it's mr man mr pasta linguine alfredo ravioli
Ohhg my gooossddd it's Paster!!
factual backaroma statement
literally
Hello! Creator of "Welcome To The Backrooms" (41:16) here. First off I really appreciate all of the effort you put into this video. This project started as a one man recreation project back in the end of 2022 for me. It was my indie studio's first game, and I had huge visions for it, but in reality realized how difficult making video games really was. I have made every asset in my game in blender and never used any stock assets (as i think stock assets are cheating when developing games) as well as the textures, so there will be a lot of bugs. We have started working on bug fixes as well as adding more content to this game, I am now working with 3 other people, and we have it released under an experimental version on steam, unfortunately the version that was played in this video had loads of bugs, and we are continuously working on the experimental version in the background. I do agree with your points, and we plan to reduce the price until we have a solid game to makeup for that. Thank you so much for including this game in your video!
My team and I do plan on expanding the game a lot. We love this game and didn't want to make it to only be a cashgrab, and unfortunately that is what most people view it as in the swarm of backrooms games out right now. The experimental version has levels 0 - 2, and level fun. as well as more items and a mini boss in level 0! We also plan to add multiplayer soon.
Bro thanking him for nothing
GUYS RUDE!
As long as you are trying your hardest I still salute u
Sounds great! Thanks for all your hard work, can’t wait to see how it progresses in the future. Best of luck! Much appreciated.👍 ❤
W dev
How am I supposed to read that it’s so long
Something you missed about The Complex (game at 36:47) is that it does actually have very subtle "scares" in the form of having a shadow creeping around a corner as you turn away. If you look back it will be gone, and there are no actual entities, but just very seldomly you can see a faint shadow around a far-off corner peek in just as you turned to look away. It happens rarely enough to only occur maybe twice in an entire playthrough, and it's easy to miss, but I think it's a good touch
there's also other scenes with it.
The game goes for liminal space sensations, as well as feelings of unsettling, ominous and creepy.. rather than the more horror elements of dread or terror.
In the sea of "horror" genre backrooms games, this one kind of stands out for how restrained it is.
@@kaisokusekkendou1498 it's also the most true to the original
Yeah, it definitely avoids to "here there be dragons" and "people wash their clothes on this level" feeling of some of the wiki stuff
This is true, which I think makes it such a good game, because people can follow many different paths and possibly encounter nothing at all if they take a certain direction. But there are times when I play with friends while watching their streams on discord and they just completely miss it when it was right in front of them. I swear to god on my first playthrough I just so happen to encountered every possible entity, while another friend I watch play through the game didn't encounter any at all.
I can't believe you uploaded 5 straight hours of you walking through a home depot
Part of me wonders what it was like repeatedly asking your friends to join you through so many backrooms clones.
“Hey, wanna join me in another crappy unity backrooms game?”
“Dude, this is the 17th time you’ve got me to join you in the same yellow halls this week. What’s in it for me?”
“Hmmm… you get to do a stupid dance with a stock model in front of 30,000 people?”
“…fine, deal.”
this is very accurate
Except in escape the backrooms
Lmao
@@andy-gamerJust got a fire new update too!
Hey I am one of the Graphic Designers for Escape the Backrooms! I did the logo and did some play testing thanks for playing the game!
Another escape the backroomser, I m the guy who suggested level fun + (2 months later it got added)
22:20 The fried chicken bit is unfortunately a reference to the actual favorite food of the murdered child this game is referencing (Timothy King), who also was found to have had fried chicken as his last meal on his autopsy report. It's incredibly tasteless. The YIIK of backrooms games.
Oh god that's insensitive-
If someone is going to make a game that does or even partly does depict real tragedies, they should take care in making it and use it to raise awareness. Not make it some insensitive cash grab mess. Although I'm not sure the murder of a little kid should be adapted into a game anyway. If people want to know what happened they can look at articles and the true crime community.
What's YIIK?
@@henryapplebottom7231a Western turn-based indie Rpg. A character is obviously based On Elisa Lam. An actual person who fucking died IRL.
Yeah, it basically says "This is the kid they kidnapped and brutally murdered for fun. He was a great kid who had his favorite meal before he died!" I don't get horror games that focus on the littlest details about a kid to hammer the tragedy of a life that was lost prematurely without it being relevant to the actual story. Like, the more tragic part of the story is that the kid thought he was playing a game when they tie him up and kill him, which make no sense for the kid to think that after getting chased down by bullies. What's worst is how the protagonist's friends just leave his body rather than report it, or the fact the kids got away with the murder
@Zrainyday I once saw a game that I thought was pretty insentive that could of been based on a real tragedy. It's called "The case of Rachael Foster" I believe, and it details this young woman going back to her family's abandoned hotel and investigating what really happened to Rachael that led to the hotel closing. What made it insensitive is how they made the victim this easily target who was sexually abused by her doctor, have an affair with the hotel owner (although implied to be against her will), and then murdered while pregnant by the hotel owner's wife out of jealousy. All while media misframes her as a whore who was killed by the owner to cover the affair and baby (which isn't unusual for media to do, portraying victims wrongly without evidence). It felt less of a mystery your trying to uncover, and more of a "How much can we victimized someone" situation
36:50, the other Backrooms games are quickly becoming a bunch of run of the mill “there’s a scary monster chasing you” games. This was the first one that I’ve seen that really nailed the whole “liminal space” feel. Super unsettling, no jump scares, 100% atmosphere.
This was awesome!
The backrooms lost tape is good too
yeah i had a big smile on my face playing it, it truly is a gem. there is a glimpse of a monster in it by the way, but it’s super hard to miss!
Fancy did say he'd change the player model in the next update and I hope he reverts the partygoers model too but this game is one of the best imo because Fancy wants to add more levels constantly.
Q
lol big cap
@@blockwearingman What? Why's it cap?
When the game released it was a massive scam, like it was literally $25 for an unfinished game with only ~2 hours of gameplay. I haven’t played it since, but the best parts about it are looks and scariness, but I would like if it was actually possible to run away from monsters. It’s good, but not THAT good.
@@MagicianStevey no you can run away from the monsters with special items and also you get adrenaline when a monster sees you.
This guy is extremely underrated. I’ve been here since the original Backrooms video, which was an awesome analyzation of the concept of infinite, mysterious levels-seemingly located outside of time and space-as well as a fantastic look at liminal spaces overall! Glad to see you’re still cracking out awesome content, especially covering the Backrooms. Wishing nothing but the best for your future Daggz!
Yep
honestly a pretty damn good video but I'd really like it if on the transition screens had a kind of tierlist for clarity sake, halfway the video I completely lost what the ranking looked like. For the rest I'd say continue with this kind of content, really enjoyed it
Yes had the feedback!
Thank you for the one hour background noise to play and draw to and I'll probably watch this multiple times because I get distracted easily so I can't wait to eat to this at least 5 times in the following days I love your videos sm❤
is that a compliment or an insult lol
@iAstroblast A compliment :D
Sorry I'm not very good with like conveying emotions 💀
@@citrinekillz it's fine, it just sounded like you were calling it background noise, as in uninteresting
@@i_overbyte personally to me a video has to be very good and rewatchable for me to use it as "background noise" while working or playing something
@@audittlivereaction1964 oh, i see what you mean.
I think the backrooms really lost a lot of its magic when people starting adding a million different levels and entities. (Kane Pixels' backrooms lore is amazing tho) So when it comes to a Backrooms game, I think something as long as PT or something like that could work. Maybe the game is like an anthology and each level is a new character you play as. You can then walk past the bodies of the characters you played before...wait that's just ZombiU lmao. Oh well, I think it's neat. Great video!
hi pigpen
I personally think this is a bad take. I get why someone would think that, but at the same time having more isn't really terrible in something like this as long as people don't hurt whats already there. I can say that I agree with levels that are objectively bad being added. I get why someone wouldn't want shit world 95 being a cannon backrooms level, but outside of those levels more creativity doesn't have bad affects most the time. Then again I'm someone who doesn't really find the idea of just liminal spaces with nothing in them being scare, and also only found out about the backrooms after it became popular so who am I to have an opinion.
this is kind of bad take but I won't blame you if you see backrool from fandom not wiki
Mid take. I think the backrooms being an ever-changing entity that is composed of various locations in an endless maze fits its vibe really well. Sounds like you've just consumed some bad content.
Lol seriously the backrooms wiki feels like dollar store scp. It really loses sight of what actually makes the backrooms scary and ends up just feeling generic and bland
To me the best thing to come out of The Backrooms is the increased popularity of Liminal Spaces. Games like Superliminal and Anemoiapolis can be considered gems in a sea of shit.
I also feel like the concept was the best when everything was a mystery, including the entities and people didn't try so hard to give an explanation for its existance.
I love the SPC Foundation, so a game combining the 2 lores sounds kind of cool to me, especially given the SPC Foundation has the neverending Ikea.
But i throught SPC (Shark Punching Corporation) was only about sharks
I love that acronym
I love the Shark Punching Center
Anemoiapolis was bad, however
A backrooms game about punching sharks? Sign me up!
Fancy has actually discussed fixing the player model, and has shown off some really cool looking alternative options in videos!
Complex found footage is one of the few games I've actually played and it really has to be my favorite
It's what I love and miss about the backrooms
The liminal spaces of it and not being chased by a weird looking out of place monster lol
I created The Partygoers and Level Fun that you can see in several of these games. Its always a blast to be able to see my creations in these games so I'm always happy to see people cover Backrooms games like this =)
You created the Level Fun? I hate you
=)
Be careful out there, some people hate the concept of partygoers with a loathing passion.
28:03 In complete fairness to the statement: "This whole liminal horror thing is starting to get old.", the main problem that's currently facing this horror concept nowadays is likely the fact that the horror aspect is deriving from entities and monsters, rather than the claustrophobia and eerie-ness the actual liminal space provides. To go further in depth, the actual questions the backrooms should invoke is whether or not you are alone, whether this is an isolated experience from the rest of reality, or even why it looks so similar to manmade structures, but does not follow the constraints of logic. Still, it can very well be made well with loads of monsters if done correctly, though it does sacrifice the original horror of the backrooms, mostly because of the writing project currently surrounding it trying to explain the different 'levels' and 'entities' and such, like a wiki. The problem with this is that a firm explanation of what to find in the backrooms has more of less been written, compromising the 'absence of information' factor of the concept, which the original horror of the backrooms prides itself on.
Thankfully the complex found footage really understands that the liminal it’s is what makes it scary and isn’t just a backdrop. There is a really good video by super eyepatch wolf that goes over the game and liminal spaces that goes over a lot of this really well
In many if not all cases. It's eerie for a while. Then after the eerieness wears off its a walking Simulator. You need monsters and levels.
@@PeytonianYTtrue
I was a little disappointed when I glanced at the Backrooms wiki and found out that it was kinda just the SCP wiki again. Like, they document everything, they test a lot of areas, they boil things down to scientific detail, it's pretty much an entire, Foundation-like society within the Backrooms. There are lots of other ways to frame an SCP style universe. Hell even the SCP wiki has something called a "GOI Format" where an anomaly is described from the perspective of a different institution in the SCP universe. That ranges from a fictional forum to anomalous wildlife preservation to a massive corporation that sells objects.
So for the Backrooms, they didn't have to do a standardized clinical format. It could have just been a collection of random pieces of media or remains discovered in the Backrooms. I think that would have been more unique, more true to the original post, and more flexible for different types of storytelling.
@@littlefieryone2825 Good speech. They failed to keep things mysterious and spooky.
I'm really glad to see Backrooms Exploration is pretty high up in that list. The devs were very kind enough to reach out to me to play early access to their beta a year ago, they even did something really special that I hope more people find hidden in the game, it's in the Hotel, level 5, if anyone needs a hint on where to look.
I dont wanna pay $15 so mins explaining what they added?
@@joshuabautch8936 Since I now have a video out showing it, yeah I can say. They put in a hidden room in the Hotel level consisting of picture frames of various content creators, and they even put me in the game too, which is the first time ever a paid for game on Steam has done that for me.
As someone who's been long acquainted with The Backrooms since its 2019 origins as a 4Chan /x/ post, while I did feel a bit of saturation when it comes towards the topic, I do have to admit that there were some pretty good Backrooms games out there, and I have to commend the developers of some of these games for being able to make something so good.
2018 not 2019 also people give Kane pixels to much credit he is making a film about it but he didn’t create the concept of the back rooms
I do wanna add for those wondering: "The Backrooms 1998" is based on a real life murder, and the random lines about fried chicken are a reference to the favorite food of the real life victim, who was a young child as well. I believe the game has (or had, they may have removed it) a line saying something like "In Loving Memory of Fried Chicken". Combine that with the tasteless description of the murder inserted into the game for shock value and Its completely disgusting that the devs would find that shit acceptable, and embarrassing for all of the youtubers who gave the game clout.
I think jackcepticeye put in the in loving memory of fired chicken in his play through video jack is a insensitive prick because of that
It can be cool to integrate a real life story but this was in terrible taste. Not only directly talking about the kidnapping, mutilation and murder of a real child, but to joke about it. Absolutely disgusting.
@@DreadEnder agree the way jack edited the ending he shouldn’t have done it even if it wasn’t a true story he even said in the comments I had no idea that was real he’s an idiot
@@SissypheanCatboy oh yea I get that but even if it wasn’t real doing that as a joke is still wrong it’s about a grizzly very realistic child murder not fnaf im all for a comedian joking about a event for the purpose of making people laugh but jack doing that rubs me the wrong way
@@SissypheanCatboy and the developer is a hack so agree with that
I really like how the Backrooms levels gave young horror writers a sandbox to play with, like FNF or the SCP Foundation
friday night funkin is my favorite horror game
Every Backrooms Game Ranking with the Timestamps
40. (Disqualified 💀💀)
39. The Backrooms - 6:14
38. In The Backrooms - 48:08
37. Backrooms The Game - 54:01
36. Secret Backrooms - 23:24
35. Return the Backrooms - 45:43
34. Into the Backrooms - 1:00:00
33. Backrooms New - 51:01
32. The Backrooms Project - 15:15
31. Backrooms: Mainframe - 48:22
30. Liminal Reality (The Backrooms) - 58:28
29. The Backrooms Mass Extinction - 26:44
28. Under Backrooms - 57:56
27. The Backrooms (2nd) - 42:04
26. Survival in the Backrooms - 44:33
25. The Levels of Backrooms - 43:01
24. Backrooms Surreality - 56:21
23. Backroom Warfare 2 - 55:31
22. Welcome to the Backrooms - 41:16
21. The Backrooms: Found Footage - 27:46
20. The Backrooms Footage - 38:09
19. Enter the Backrooms - 8:25
18. The Backrooms Game - 4:20
17. The Backrooms Experiment - 59:01
16. Reality Noclip: The Backrooms - 43:35
15. Noclipped - 40:33
14. Light the Backrooms - 54:18
13. The Backrooms Survival - 12:42
12. Backrooms Apprehension - 56:42
11. Transliminal - 46:07
10. The Abyss Has Walls - 11:08
9. Backrooms Exploration - 59:31
8. Dream Logic - 39:07
7. Within the Backrooms - 52:28
6. The Backrooms 1998 - 18:29
5. The Backrooms Lost Tape - 48:52
4. Inside the Backrooms - 24:22
3. Escape the Backrooms - 33:19
2. The Complex: Found Footage - 36:45
1. The Backroom: Lost and Found 28:58
Wow thankyou, this comment seriously deserves more likes
@@earthplanet403 lol you're welcome.
@@RandomGamer- hehehehe
Thank youuu!
Enter the backrooms has to have been my favourite backrooms game I’ve ever played, it may not be scary, it may be repetitive, it may look bad, but the only reason I loved it so much was because I was there for the development, I was able to see new levels being added every other week, and I was always so excited to play them, even if they are similar to other things.
The artifact system was nice, it made the game a lot easier if you stayed in certain levels long enough (which definitely was a problem) the bag system accounted for that, making it harder to get more items before unlocking level 11, the level keys system was a nice completionist challenge where you can try to get them all, and when the final version of the game came out, I started to stop playing the game as I moved onto other things.
HOWEVER, the endings to enter the backrooms are awesome in my opinion, especially the 2 endings that are the hardest to get.
Usually, beating level 8 counts as an ending, but there is a lot more since after you beat level 33 (which is NOT easy) you can go to the end, where you experience the second ending.
The third ending is the 404 ending, not gonna spoil it but basically in the end, the level event allows you to find a secret key that opens a door all the way down in level -9. Once you go through levels -0 to -9, (-6 and -8 are the hardest and scariest ones) you can enter the level -10 door. This experience has to have been probably one of the best things I went into blind. I heavily encourage anyone to watch a video on level -10 or play it for themselves on a normal savefile, because it is the PERFECT ending to such a long and hard game. The ending really makes it all the better.
Finally, we have the zenith ending. This ending requires you to do the 404 ending, AND unlock the “omnipresent” achievement. The way you get that achievement is by going to every level from 0-33 and opening boxes until you get the level key for each one. Out of every box you open, there is a 1/75 chance you get a level key. This may seem to be not extremely small, but sometimes, you can open HUNDREDS of boxes and never get a key. (That happened to me for a couple of levels) fortunately, I got the achievement back when there were only 22 levels, but each key was 1/100 instead of 1/75 so it was harder to get some keys. Omnipresent is the hardest thing to achieve in the game, but once you do everything, you get a really nice ending that I’m definitely not spoiling.
TL;dr, it’s hard to get into this game but it’s ending are amazing and the sheer complexity of many of the mechanics are very overwhelming. It’s very learny, but it’s worth mastering.
why do they call em the backrooms when you back in the cold rooms, rooms out hot eat the rooms
I personally liked the backrooms more before the kane pixels series skyrocketed it into the mainstream , the backroom had the feeling of a vague empty melancholic space , nowadays the backrooms is so oversaturated with child friendly content or cheap analog horror copycat videos which makes me wish the backrooms was never popular
Yep, it was supposed to about insanity from being alone, but now it's just another horror franchise
@@mariastra563 I would be inclined to agree. The backrooms, from when I originally found out about it back to that original post, was supposed to be psychological horror. The horror of one day simply falling through reality (implying the fact your reality and world are fake or simulated) into this desolate repetitive world away from anyone and everyone else.
The concept of adding the entities imo took away a lot of the true horror behind it. Some people in the beginning added things such as "hearing sounds from something around the corner" but in more of a "fear of the unknown" situation. No entities but there *can* be something there, but you are not sure. It plays on the concept of fearing what may be, not what is.
But when everyone started adding all these "levels" and entities then the concept went from "questioning reality and your sanity" to "Generic modern-horror franchise."
It can still be that. You can always just ignore the other stuff.
I'm pretty sure people were adding entities to the backrooms before Kane pixels made his video, he just happened to bring it back into the mainstream after it lost popularity.
Kane pixels is given too much credit he didn’t make the back rooms but he is making a film about it they sound give the 4 chan user who made it thousands if dollars
daggz walking for an hour and thinking it was content 🙄 unbelievable. when are we noclipping into the backrooms stream???
truly immaculate content
The original concept was so cool, mysterious and unique. The fan made stuff made the whole thing shit. "OMG IS THAT ENTITY 12462198472189572198 FROM BACKROOMS LEVEL 46234109385235 HOLY CRAP!!1!1" Originally there were no entities, just you nocliping into a mysterious yellowish place with no idea whats going on.
Half of the horror was not knowing if you actually are alone or not in an infinite space. Which is then ruined by 'fan lore' that not only makes it a non-infinite space, not only makes it clear you're not alone, taking that tension away, but also lists every entity available on each floor like it's the fucking pokedex telling you your potential encounters. Add in "spooky entities" written by all the 11 year olds who got kicked off of SCP for having shit ideas (which is saying something considering how far SCP itself has fallen lately), and le epic random almond water XD and it's a recipe for disaster.
If you absolutely MUST turn the backrooms into something more than what it was (which you really don't need to), but if you MUST, either stick to a single bad guy, and make the levels the interesting thing, or have no monsters and make the PEOPLE the bad guys. I'd be way more interested in a version of the backrooms where, like most fan ideas, there's some sort of reliable expeditions into them, but it's to use it for resources. Seemingly endless water areas being pumped out and for the people who travel the backrooms. Reliable exits from them being used as alternatives to short-hop flights by daring travel companies. Then as you get deeper and people get more sparse you can even steal a little apocalyptic horror. Entering a floor that's a whole town in the dead of night, but with a single window flickering with a campfire flame. Friendly guy who got stuck down here? Or survivor turned manhunter in the search for resources to survive? Science expedition team who got stranded and infought? So many options that aren't just "it like hallways and then slenderman :))"
turned it into scp 2
Daggz: **Goes into the real backrooms**
Also Daggz: Eh could be better.
My favorite backrooms game is "The Complex: Found Footage"
Amazing atmosphere. Every time I play this game, I get tense and anxious, even a little paranoid. This game truly embodies the feeling the backrooms gives people. And it helps that there are multiple ways to progress through levels, I find new stuff every time I replay it!
37:52, this is what most "developers" lack when hopping into trends like these. Escape The Backrooms suffers the most out of this, because its filled with entities to the brim. The original idea of the backrooms was to have an experience where its just you trying to escape a seemingly infinite place, and that's it. It was never about entities, or whatever shenanigans other youtubers have added to the current "lore".
It’s weird to me that it’s so common to see Backrooms games being multiplayer by default. That’s like playing a horror game with the sound off.
I love having long-form videos to put on in the background while I work and stuff like this is great! I hope you make more long-form videos in the future because I love most of your stuff but this one is the video I finally subscribed to your channel!!
Quick note for anyone who made it to "Welcome To The Backrooms": I'm good friends with the storywriter and developer and a few things have changed since this video was released. The game is $5, multiplayer is working but still in the works, and there are a WHOLE lot less bugs. I'm kinda acting as the advisor for the project rn so if you've played the game and there's anything I should know just tell me in the replies
Recommend lowering the price to a dollar and get some players. They would make more in the long run.
I hate how 1998 just decides to half ass a tragedy to add shock factor to the story.
Yea that game sucked I feel so bad for the victim and his family and I heard that there where more murders in that area and the case is unsolved
I love the player model in Escape the Backrooms. It is really silly considering it's in a horror game which makes the game even more fun to play with friends
I appreciate your kind words about Transliminal!
Just to let you know the game has seen quite an update with a save system, more levels, entities and things to collect.
Also it's 50% off right now for the Steam Halloween Sale.
Thanks for playing! Hope you come back.
Oh great to hear! Looking forward to trying your game when i have the coins.
I like how in the 1998 section the mic icon was picking up the audio from the voice over. Neat editing detail 👌
I would be curious to hear what your thoughts on Anemoiapolis are, its not the backrooms but it is a game about exploring liminal spaces. It has some good levels, and some bad
The best thing about Complex Found Footage is that I always find something new when I play it. I love sitting down to play it after work or school, it’s so relaxing.
Glad to see The Complex: Found Footage is getting the recognition it deserves.
I still can't get over the fact that I've had more fun with a morph backrooms roblox game than I've had with half of these games LMAO
It's funny that you said Fancy's (The creator of Escape the Backrooms) main skill is environmental art, but in every video he claims he is not an environment artist and says he's not very good at it. We all know the environments in that game are STUNNING lol
Escape the backrooms may have some jank and be a bit goofy but it has a lot of heart behind it and I love the game for that
What's wild to me is how so many of these backrooms games don't seem like they know what to do with the concept for a game, but whenever I read about the backrooms, it sounds like the authors should just be putting their ideas into a game in the first place. "Yeah so you noclip in and in level 2329 you have to avoid these enemies that do massive damage. Make sure to stock up on almond water to restore your HP and don't fall into the bottomless pits"
I love when daggz said “its backrooming time” and proceeded to play every backrooms game on steam.
The scariest backrooms game I’ve ever played was the complex: found footage.
I think how it got me was the fact that it wasn’t clear if there was an entity or not. I even searched it up and a lot of people said that there wasn’t one.
I decided to play again after learning that there wasn’t an entity at all, walking around aimlessly through the backrooms, not having a care in the world.
And then, I saw it.
I turned a corner and saw some sort of creature slowly retreating out of my view.
This was the only time I’ve EVER turned off a game for it being too disturbing.
"The further you get, the closer you are to progressing to the next level" - Daggz, 2023
Indeed
Personally, my favourite Backrooms-esque game is Puppet Combo's Day 7, it focuses on the aspect of going mad in the Backrooms, instead of the usual scawy cable monster stuff.
Some a these games do look pretty garnly, especially that Lost and Found game, the noclip being an actual mechanic is seriously really cool! Also, that synthwave car chase section in Dream Logic kinda reminded me of my Vaporwave level, on the Wikidot, level 201. I seriously doubt that was the actual inspiration behind it, but I really dig the vibe they gave it nonetheless!
It does suck how so many a these games are pretty much the same thing over and over again. Also, I think the Puppet Combo team made a game about the Backrooms as well, but I'm not sure if that's on Steam.
22:35 “Little Thomas most likely ran around armless. For a few minutes calling for his parents to rescue him.”
Damn this got brutal.
12:43 I got this game for free from the Dev to be beta tester, i found many glitches and sended to the dev as a video proof, i also spend 2 and half hours to reach level above 200, after that there was a glitch that enemy basically decided not to see you anymore and just walk by like you don't exist, after that i sended it to the DEV the video of almost 3h of this game, what he did is basically accused me of cheating, even if i had almost 3h long video from start to end, i decided to leave his discord, remove him from my friends list on steam and never play this game again, imagine helping someone finding glitches and because he couldn't find any problem in his source code it means i'm cheater...
Thanks for taking the time to make this, it helped me decide on which one to get.
The Trepang2 demo has a Backrooms area accessed by noclipping out of the playable area of the hub level, with objects that move around when you aren't looking and haunted by a hostile poltergeist. I'll be interested to see if it's expanded on in the full game or if it just remains an Easter Egg.
the trepang2 full release is out and it has an entire backrooms sequence
INSTANTANTLY subscribed! What an awesome find your channel was! I've been looking for channels covering horror games that weren't the ones that I was already subscribed to and I haven't found one quite kike yours so far. So thank you SO MUCH! Much love from Latin America!
Didn't expect my game to appear here but I guess I'll just hop in, I'm the secret backrooms dev here btw. Just wanted to hear what others thought about the game aand as expected, bad. Surely the sequel might do justice with actually different entities and better level design. Overall thanks for checking it out! Will do better since it's the first time i put a game to be on steam
I think the best version of a Backrooms game is one that is just about exploring the infinite craziness of all the levels, maybe a monster that never catches you but you always see. Also with some survival elements like: food and water bar (can't drink bad water or eat strange fruit kinda thing) and a temperature bar (get cold or hot depending on the level) and crafting (craft a fire of some sort, mainly the crafting is based on exploration). Anyway I'm sure people are just gonna make it SCP all over again.
edit: imagine a dream system where if you die in it you lose some sanity. That would be so COOOL!
Personal favorite Daggz video and not just because I'm in it.
The real reason not just these games, but a lot of games suck nowadays is that people are too reliant on engines now. Games like minecraft were coded from scratch on a simple idea, and by adding onto that idea you can create something really good.
Fancy's Escape the Backrooms has great potential it could get a crafting mechanics, updated models and better ai.
crafting☠️☠️
I only watched FOR fancy!
@@jasperedwards7029 ok don't care
Escape The Backrooms, for vhs tape room set alarms off to draw creature, party room you reset the monsters to change the facing direction
I don’t know what it is but Enter the Backrooms just has a charm for me, even if it’s quantity over quality I kinda like that, It feels oddly arcadey in a way.
BABE WAKE UP NEW DAGGZ VID DROPPED
A well made, open world, survival crafting game that has you randomly exploring the different levels of the backrooms and trying to survive them is something I want.
Part of the issue too with things like level 0 is that people take it as literally just being yellow walls. The backrooms should have weird locations in every level; Like if level 0 had weird meeting rooms or filing cabinet rooms and stuff, it'd be much more interesting to explore.
you just spoke every video game buzz word I have, I 100% agree. this would be an AMAZING game.
Backroom 1998s "premise" was a real murder and the fried chicken thing comes from an actual message that the perents released to the public begging the killer to release their child
Its absolutely disgusting to me that some freak thought it was appropriate to put into a spooky yellow room game
I Hope the backrooms can filter itself over time and settle on a few really good games and media so that it starts a new (better) genre. Maybe even enter the broader social sphere and stay in it!
the backrooms game from pie on a plate and the complex found footage are really great games because they perfectly master the backrooms atmosphere
Take a shot everytime Daggz says “Backrooms”
I'm usually feel kinda eery for unfamiliar unlit empty rooms but Backrooms looks way too familiar, bright and normal to me to find any special feelings towards it. It just looks like an ordinary office building or art exhibition that recently got renovated on the first floor of a pretty clean well-kept building (that doesn't even looked abandoned) and I don't get people find it scary. It looks like some area I would happily buy and make a cafe out of it. I would be more scared of some empty ordinary closet or storage than the Backrooms. Heck, I found the unlit loading areas of that godawful broken Wiggles ride more creepier than this.
Fancy needs to see this
the models in the "escape the backrooms" is what makes it fun and halariuos i think fancy went for that
I played The backrooms (6:15) years ago and I actually thought it was really fun despite it being clearly an awful game lol. Having to break the game to see all the secrets and whatnot was interesting since it was genuinely poorly made so it felt a little like a puzzle game.
kinda makes me sad that people often forget the og backroom game (day 7 by puppet combo)
I knew I wasn't going crazy. I thought I watched a few youtubers play a Puppet Combo backrooms game a few years ago. Surprised it wasn't on this list.
nice vid but your voiceover levels were all over the place. In Premiere there's an effect called "vocal enhancer" that can fix that, or there's Levelator if you dont have premiere
Great video. If you are going to do this type of video again in the future, then I would suggest two things you sort of did in this video. The first would be consistently talking about the price behind each and every game, and the second would be to put up a visual ranking after each game, or some sort of reference point on screen for each selection. These games certainly didn't help with confusion considering most of them had very similar names. Again, great video and look forward to seeing more.
I’ve seen 3 backrooms games on steam that use the same unreal engine store backrooms base lol
The Backrooms Footage
In The Backrooms
The Backrooms
These 3 games use that backrooms base on the unreal asset store, the asset is by davis3d from what i can gather on the asset store but it’s sad that these 3 games just copy and paste that asset into their games.
No offense to davis3d tho, their asset base is pretty well made, it just sucks that some people who just want quick and easy money are just lazy and they either stole/bought the asset and did nothing to make their games unique
Sick video, here’s your algorithm boost! Can not wait for your next projects!!!!
The creator of Escape the Backrooms has discussed in his now most recent dev log that in the full release of the game he plans to add many more levels revamp most if not all of the models and also add replayability such as multiplayer gamemodes, secret levels, and a mission systems which would probably expand on lore. Fancy has also said he wanted to introduce more lore into the game.
Hello, I'm one of the individuals responsible for the Italian translation of ETB. I hold your perspective on the game in high regard. Our team invested a significant amount of effort into its development. Regrettably, owing to certain hardware limitations and the relatively limited game development experience of Cosmic, the graphics might appear somewhat basic. Nevertheless, the game as a whole remains satisfactory.
From my standpoint, engaging with the sandbox mode has proven to be highly enjoyable. This mode grants me the ability to effortlessly explore a majority of the levels at high speeds. I'm also enthusiastic about the potential for further enhancements, such as the inclusion of an integrated level editor, or the introduction of innovative and challenging elements. I appreciate the divergence of certain levels from what's commonly found on platforms like Wikidot or Fandom. In the grand scheme, I find the game to be of decent quality, although I do acknowledge the presence of certain imperfections. I concur that the game's repetitive nature can become evident at times.
Overall, I trust that you derived satisfaction from the aspects of the game that resonated with you.
Why did you write your thingy using chatgpt lol? (Roystbit, the playtester, greek translator, fandom admin and speedrun verifier here btw)
Playing all these games has to be a torture
22:18 "I forgor" absolutely sent me
My favourite is escape the backrooms. I liked it ❤
"Do you remember now?" "I forgor 💀"
I don't know if the word "Backrooms" is a word anymore after hearing it so many times
Escape the Backrooms and The Complex are the only games that caught me attention, I had so much fun playing them. Escape the Backrooms recently updated and added new levels.
Yeah I tried to develop a backrooms game but it's just hard to make because as a game the backrooms gets stale super fast. The only way to not make it stale is to make it goofy as hell so in my opinion I think the backrooms work's better as a film
idk i feel like i could make it with some engaging survival mechanics and combat. Honestly wanna learn unreal 5 and see what i can do
@@telesnow I wish you luck on your journey of game design. In my opinion the best thing to learn first is movement and doors.
Also when it comes to it, good luck on a save system 🙃
To me there still won't be a better "backrooms" game than Superliminal. Even though it isn't set in the backrooms it still has everything a backrooms experience should have.
You’ve manage to keep my attention the whole time. Congrats.
Daggz really put his whole dagussy into this video
The world would not have been different and arguably would have been better if you have just refrained from even thinking this sentence
@@Daggzdo the rump shaker, do the thug shaker!
Escape the backrooms should be number 1 just because playing with friends is an amazing experience and the guy creating the game has a UA-cam channel where he is pretty transparent on the game’s development. It really is the best out of them all when you think about how much potential this game has.
It is a very good game as it stands right now, but maybe not #1 at the moment because it is work in progress.
When i first encounterd the Backrooms Topic, i was pretty excited about this concept, then decide to search for games about it. At first, its just sơm games on Roblox or low quality games, so i give up on Backrooms game, then i went through an Escape the Backrooms speedrun, my god the game looks so frickin good! I could never imagine a game lookin this polished about the Backrooms, the only issue for me are the monster, if could fix then this will probably be the best one! (After watchin this video, i changed my mind and love Lost and Found more ._., but ETB still really good though)
Garry’s mod has a pretty comprehensive liminal space map. It’s massive and can be explored for a few hours. I honestly forgot what it was called but it’s one of the most downloaded maps
Is it the one called Places from your Dreams? I love that one.
Y'know, until now, i hadn't thought of thr backrooms as an SCP foundation type thing, and rather was a little confused/annoyed that people just randomly invented levels as fanon.
THE GARRRRRRRRRRGOYLE
1:30 This just makes me aware about how much hidden potential A24 has found in the various genres other companies were too scared to pick up,
Hey man, I just wanted to say this is a really nice video, but you should probably include a graphic of how every game stands between games, because it really becomes hard to sort them out in my head as the list grows longer. Besides that, this is a really cool video, and I respect the effort to play most of this dogshit.
Fun Fact: The reason why level 0 collapses in The Abyss Has Walls is because level 0 has a defense mechanism where it would collapse if you try to change something in it
I feel like the backrooms is dead
this video is simply a masterpiece