I can't believe how stupid i am, i played this game for 400 hours and didn't know specialist buildings where a thing, i just thought the building passive was all that the building gave.
One thing I'll point out is you absolutely should lock tiles, and never use food focus. The game's governor system overvalues food by quite a bit as it is, and so I like to set my food tiles manually while locking the city onto another focus, such as production. The reason why is that you do not get the benefits of food tiles at the start of the turn whenever there is growth, and if you have your city set to food focus, you will be missing out as a result whenever your city grows because the food calculation is made before growth. For example, if you get a new citizen and they start working a wheat tile that produces three food, you will not get the benefits of the three food until the next turn. However, if you get a new citizen and they start working an academy, you will immediately get all the science at the start of your turn. Same with production, gold, etc. Therefore, I never set my cities onto the default or food focus. Not ever. If I want my cities to focus on food, I will lock down all my food tiles and keep a close eye on that city to make sure that, when a new citizen spawns, I'll get the benefit of the tile or specialization they automatically start working immediately (a small production boost for the thing the city is making or science, some gold, some GPP, etc) and then immediately lock that citizen onto a food tile if I feel the need to. This requires some micromanaging and keeping a close eye on when your population is going to increase, but is far more efficient because that way you're always maximizing the output of your city to the fullest possible extent. One other thing to consider is that, when you're producing a settler, you should absolutely switch all the citizens who are working your food tiles over to other tiles while you're producing that settler, first prioritizing production to get him out as soon as possible, then science, then other stuff. Try to work as few food tiles as possible while producing a settler, because the settler is going to make your city stagnate while it's being produced no matter whether you have the food for your population or not.
I am confused. So what you are saying is that when i get a new citizen I should not assign them to a food tile? Because I will not get that food he produces right away, but only on the next turn? But doesn't that apply to all resources? I thought you just get all the resources your city produces at the start of each turn. And if you reach a certain amount of food or production points in doing so, your city levels up or produces a unit or building. Why should there be a difference between food and the others? I am really curius to hear where I'm wrong...
Wow didn't think a guide like this would be so recent! You are right, things like this are easily missed I just picked Civ V back up with some friends and three quarters of the way through our game I remembered specialists... :S
@@JumboPixel Have you seen the price of Civ VI! xD Not to mention in times like these (although based off your accent I believe your country is back to normal) we will take whatever we can for an escape.
So much to learn here that I had no idea about. I also just imaged it was Vision from the Avengers giving me the info and it made t 10x better. Thanks.
What a grape video. One thing I’m not sure I understood - is there really a point of constructing, say, market, if you are never gonna assign citizens to it?
Glad it was grape 🍇 Ahhh it’s a tricky one, generally you want to look at the base yields the building provides as well (eg +3 gold, or +50% science, or whatever it may be). In short - yeah, it still adds value. Might not be worth while depending on what else you can build, what tiles you can work, and what you might be wanting to build next!
I just use the management by categories cause I don't have the patience to mess with the tiles all the time and the ui to get to it is a little inconvenient
And also I know it's a part of the game, but come on man I'm the emperor, I'm trying to make important decisions like what world wonder to build or which city state to farm, not how many people should work at mickey dees and home depot
Hahaha fair enough, but I should add when you’re managing populations it’s more like one specialist/ pop = 1000 people (some say even higher - 10k perhaps)
@@lornsumm3249 I have the same problem with stellaris, like, I'm defending the universe from destruction, don't bother me with unemployment on Kepler-16b now!
I have a happiness guide on the channel :) But quickly: unique luxury resources, happiness buildings in cities, wonders, religion bonuses, cultural policies; and ultimately the higher the difficulty, the less happiness you’ll receive by default.
@@JumboPixel I was in a game where the leader passed trade boycotts on my civ and the city states. Unrest barbarians kept wrecking my improvements and I had to pull specialists on to food tiles...I couldn't recover
Great video!
I can't believe how stupid i am, i played this game for 400 hours and didn't know specialist buildings where a thing, i just thought the building passive was all that the building gave.
It's not easy to discover details like this when the Aztecs and Iroquois keep declaring war on you.
One thing I'll point out is you absolutely should lock tiles, and never use food focus. The game's governor system overvalues food by quite a bit as it is, and so I like to set my food tiles manually while locking the city onto another focus, such as production. The reason why is that you do not get the benefits of food tiles at the start of the turn whenever there is growth, and if you have your city set to food focus, you will be missing out as a result whenever your city grows because the food calculation is made before growth. For example, if you get a new citizen and they start working a wheat tile that produces three food, you will not get the benefits of the three food until the next turn. However, if you get a new citizen and they start working an academy, you will immediately get all the science at the start of your turn. Same with production, gold, etc.
Therefore, I never set my cities onto the default or food focus. Not ever. If I want my cities to focus on food, I will lock down all my food tiles and keep a close eye on that city to make sure that, when a new citizen spawns, I'll get the benefit of the tile or specialization they automatically start working immediately (a small production boost for the thing the city is making or science, some gold, some GPP, etc) and then immediately lock that citizen onto a food tile if I feel the need to. This requires some micromanaging and keeping a close eye on when your population is going to increase, but is far more efficient because that way you're always maximizing the output of your city to the fullest possible extent.
One other thing to consider is that, when you're producing a settler, you should absolutely switch all the citizens who are working your food tiles over to other tiles while you're producing that settler, first prioritizing production to get him out as soon as possible, then science, then other stuff. Try to work as few food tiles as possible while producing a settler, because the settler is going to make your city stagnate while it's being produced no matter whether you have the food for your population or not.
This is some really good, detailed analysis you’ve provided. Some fantastic tips for advanced players :)
I am finally starting to understand this game. So glad I found this video…
I am confused. So what you are saying is that when i get a new citizen I should not assign them to a food tile? Because I will not get that food he produces right away, but only on the next turn? But doesn't that apply to all resources? I thought you just get all the resources your city produces at the start of each turn. And if you reach a certain amount of food or production points in doing so, your city levels up or produces a unit or building. Why should there be a difference between food and the others? I am really curius to hear where I'm wrong...
With that much micromanagment and tryhardness, way to kill off all the fun in the game lol
Just came back to this game after 2-3 years. Glad to see you're back. Keep it up!
Oh man that’s awesome to hear!! 🙂
You never really quit Civ. You just take long breaks.
Wow didn't think a guide like this would be so recent! You are right, things like this are easily missed I just picked Civ V back up with some friends and three quarters of the way through our game I remembered specialists... :S
I know, people must think I’m mad making videos about an 11-year old game 😅
@@JumboPixel Have you seen the price of Civ VI! xD Not to mention in times like these (although based off your accent I believe your country is back to normal) we will take whatever we can for an escape.
You make some good points friend!
I don't usually leave comments on videos but WOW thanks man
Click away.. this is the video I've been looking for. Appreciate how you jump straight to topic
You have no idea how this video helped me out even in Civ6. Thank you very much!
Please keep these up!
So much to learn here that I had no idea about. I also just imaged it was Vision from the Avengers giving me the info and it made t 10x better. Thanks.
Excellent deep dive into the workings of cities. learned from it and that is always appreciated.
I'm glad I watched till the end 😂... I had no idea about the specialists
I just restarted playing this game and this helped a lot. Thanks.
Oh brilliant! Welcome to the wonderful world of Civ 🌍
Nice 👍👌
Thanks! I hope it struck the right balance between being useful, but not overcomplicated?
@@JumboPixel It was excellent, loving the Civ 5 content!
4:10 Actually the Production goes up when you focus on food!
Great video! I've been playing that game since it's release but never bothered to look into city management. 🙄
Hey, thanks a ton for the video! Very well explained and right to the point. I hate long-winded videos and you didn't do that here so thank you
My pleasure!
Good info, thanks 👍
I had no idea... I'm about to dominate our noob lan server 😄
Great tips for me the newbie...
This is a great video. Thank you.
Great content, very helpful !
Great guide
9:21
“I am going to manually disable people” - JumboPixel
Quotes to live by
What a grape video. One thing I’m not sure I understood - is there really a point of constructing, say, market, if you are never gonna assign citizens to it?
Glad it was grape 🍇
Ahhh it’s a tricky one, generally you want to look at the base yields the building provides as well (eg +3 gold, or +50% science, or whatever it may be).
In short - yeah, it still adds value. Might not be worth while depending on what else you can build, what tiles you can work, and what you might be wanting to build next!
Thank you teacher!
My pleasure!
very helpful
Love it, thanks!
Thank you for watching :)
Just subscribed 😄👍 Great vid!
Awesome 👏
Why does food show as "+0" in the top left corner even though some of your citizens are working food tiles?
Food is consumed by the population (two food for each population level).
Thanks
Do buildings still provide the benefits even without the specialists inside them?
I just use the management by categories cause I don't have the patience to mess with the tiles all the time and the ui to get to it is a little inconvenient
And also I know it's a part of the game, but come on man I'm the emperor, I'm trying to make important decisions like what world wonder to build or which city state to farm, not how many people should work at mickey dees and home depot
Hahaha fair enough, but I should add when you’re managing populations it’s more like one specialist/ pop = 1000 people (some say even higher - 10k perhaps)
@@lornsumm3249 I have the same problem with stellaris, like, I'm defending the universe from destruction, don't bother me with unemployment on Kepler-16b now!
More civ 5
Just playing this kind of game on my potato notebook
How do you manage the unhappiness form specialists?
I have a happiness guide on the channel :) But quickly: unique luxury resources, happiness buildings in cities, wonders, religion bonuses, cultural policies; and ultimately the higher the difficulty, the less happiness you’ll receive by default.
@@JumboPixel I was in a game where the leader passed trade boycotts on my civ and the city states. Unrest barbarians kept wrecking my improvements and I had to pull specialists on to food tiles...I couldn't recover
Isn't default focus equivalent to food focus when happy?
Cant tell if aussy our brit
I have 1700 hours in Civ 5. I have 3 words to help you win. Population, population and population.
Wait you said Kia Ora at the start? Are you a Kiwi?
Your channel gets a lot of right wing campaign ads and ads for right wing tabloids. Very weird. Makes me wonder about my fellow Civ players...
ads are tailored to the person not the channel.
@@TheEthanEdge I think it's a mix of both. I constantly get local dentistry ads on beatboxing videos
Makes me believe in my fellow Civ players, although I haven’t seen any of those ads.
Nothing special
Great video!
Cheers man!