Texture Mapping - Rhino 7

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 34

  • @marquisdetufblablablabla
    @marquisdetufblablablabla Рік тому +10

    rhino is the best program ever made

  • @simUn1108
    @simUn1108 Рік тому +5

    Huge appreciations for all your efforts, Tom!
    Your content is not only extremely useful, but also relaxing and calming sometimes :)
    Wish you gain more followers (if you are even carry about it)!

  • @Alexchapman91
    @Alexchapman91 11 місяців тому

    I was just listening to this thinking I recognise this voice! Thanks for the tutorial and hope you are good tom! Alex.C

  • @3Dechigo
    @3Dechigo Рік тому +1

    great tutorial, simple and very effective. thanks master

    • @tombudd15
      @tombudd15  Рік тому

      Many thanks Mario, glad it was helpful!

  • @JimTimbobolan
    @JimTimbobolan 4 місяці тому

    Wow! Such helpful & great tutorial! Thanks!!!

  • @___.___.___.___.___.___.___
    @___.___.___.___.___.___.___ 10 місяців тому +1

    Hi Tom, great video. Would you be able to make a video on how to randomise the position of textures across repeating objects. I have an instance where I want to apply the same timber material on individual weatherboards and avoid the whole wall looking like a repeating pattern. Or say if you had 100 brick columns in a row and you wanted to avoid each of then having exactly the same texture without manually repositioning the texture of each one. Cheers

  • @wuladesign1048
    @wuladesign1048 Рік тому +1

    Wonderful tutorial, thank you so much for sharing 😊

    • @tombudd15
      @tombudd15  Рік тому

      Thanks, I hope it was useful

  • @elonlandman8180
    @elonlandman8180 4 місяці тому

    amazing tutorial, thank you!

  • @Jordan-dr9hq
    @Jordan-dr9hq Рік тому +1

    Awesome tutorial. I’m familiar with UV unwrapping in Blender, and this seems just about the same, which is hopeful. One question though: can you assign multiple textures to a single object? For instance select specific faces to apply a second texture to?

  • @sashan1281
    @sashan1281 Рік тому

    thanks for this, just what i needed!

  • @priyanshajmera8033
    @priyanshajmera8033 Рік тому

    Great tutorial man, Thank you

  • @ranelhadedy
    @ranelhadedy 3 місяці тому

    Thank you ,this is very helpful ..

  • @joebabb504
    @joebabb504 5 місяців тому

    This was really great. Have you done one rendering wood grain in Rhino8??

  • @EmanueleFrancescoRondelli
    @EmanueleFrancescoRondelli 8 місяців тому

    Hi, great tutorial! I have a question: is it possible in rhino (and vray for rhino) to assign different materials for example to the different faces of a cube without exploding the polysurface into individual surfaces? Thank you!

  • @guilhermeweber973
    @guilhermeweber973 3 місяці тому

    Okay, perfect. But how do I plan these textures and print them? I work with inflatables and have difficulty flattening an applied texture.

  • @stylesg7818
    @stylesg7818 Місяць тому

    Thank you. 🙏🙏🙏

  • @jagmsiriwardana
    @jagmsiriwardana 6 місяців тому +1

    Thank you

  • @Pablo-oy7hz
    @Pablo-oy7hz Рік тому +1

    Excelente video pars como orientar los mapeos

  • @adityaadit2004
    @adityaadit2004 4 місяці тому

    i have a question. when i changed my object with custom mapping selected, the texture becomes stretched out and uneven, not like sketchup where it could adapt to the change in object size. any idea why?

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 9 місяців тому

    & what if the shape is a curve? how can I make something for example like plywood sides go along a curved shape?

  • @mahshadazimi4255
    @mahshadazimi4255 11 місяців тому

    Under my properties panel, there is no texture mapping, what should I do?

  • @jonasnilssonlybeck1735
    @jonasnilssonlybeck1735 Рік тому +1

    Is there a way to unwrap an object and have the different surfaces projected as a 2D drawing that I could print and build the shape as a model from?

    • @tombudd15
      @tombudd15  Рік тому

      Yes you can do this with the command: UnrollSrf - it is more applied to the geometry than the texture but should achieve the result you are after: docs.mcneel.com/rhino/5/help/en-us/commands/unrollsrf.htm

  • @aniawoloszczuk2304
    @aniawoloszczuk2304 Рік тому

    hi there thanks for the video ! best so far explanation of texture mapping in rhino ;) a question , how to seam two planes together ? is it at all possible in rhino ? thanx a lot !

    • @jacqy6619
      @jacqy6619 Рік тому

      hi! if you're talking about joining 2 surfaces or objects, normally i booleanunion followed by mergeallcoplanarfaces

  • @rooneyshr7408
    @rooneyshr7408 Рік тому

    Thanks

  • @archsalman1677
    @archsalman1677 Рік тому

    thanks

  • @phpxavier
    @phpxavier Рік тому

    is there a plug-in to do this absolute chore automatically?

  • @07ned07
    @07ned07 Рік тому

    why is the texture map not applied at the 'correct' real world scale?
    this would require the textures to all be made to the same standard size but surely that would be the is easiest way?
    then if you wanted to increase or decrease or decrease the scale of the map you could using the widget.
    it should also allow the object to be scaled up/ down without the texture's scale being altered.

  • @LaSheek
    @LaSheek 5 місяців тому

    after I select box mapping it requests a channel. I don't see this step in the tutorial.

  • @cjkyricos
    @cjkyricos Місяць тому

    When referring to the word texture, please use the definition as it appears in the MIrriam Webster dictionary rather than any distortion thereoff, to fit ones limited vocabulary when attempting to describe concepts such as surface geometry. In Rhino, the term "texture" is thrown around too broadly as if english is the authors second language devoid of what the word texture actually means.

  • @liod_9
    @liod_9 Рік тому

    !