1:15 Ever wonder why this sentry can work so long? I think this red tank under the turret is a fuel for this small lighter that lights up the flamethrower. The rest of the hellpod is filled with main fuel.
Ooh, clever, and since the flamethrower would be inside the pod during launch it'd double as shock dispersal... though it would be on fire when it first fires so maybe it is simply a big tank surrounding where the turret is stored
It also just seems like whatever fuel they need for the flamethrowsers is a lot more space/weight efficient than what we have today. The handheld version fires for about as long as you'd expect a backpack-fueled flamer to, but only needs that tiny drum to do it.
@@Morfik45 Ehhh, doubtful. Assuming the parallels to real-world oil hold up beyond narrative purpose and into actual chemical/physical behavior, it probably wouldn't make good flamethrower fuel for much the same reason we don't use oil for that IRL.
@@LordEquinox123 It's the best sentry for getting overrun, tho. It explodes if it's killed. This is a huge strength compared to the Rocket or AC sentries, which get overwhelmed super easily. Even the Gatling Sentry sometimes suffer from firing in one direction too long.
@@totaldramagamer5521 2nd best. MG sentry is still better because of the lower cooldown, basically acting as an optimal distraction you don't mind losing.
I want a PoE style skill tree with this game. Full bore sentry skills: reduce cooldown, increase lifespan, become the sentry master, never fire a shot again by yourself.
I disagree, they know which stratagems are "fun" like the car, weapons, and vehicle. We should be at least greatful they aren't putting those behind a paywall. Stratagems like turrets aren't used from the average Helldivers.
tbh, I'd rather they put new strategems in warbonds intead of new primaries/secondaries. We don't really need more primaries and secondaries, and the possibilities for strategems are much more varied. Too many primaries/secondaries means power creep, means balance hell, at least strategems don't have to be support weapons, which is less power-creepy. And they can actually
whether you realized or not, you merely shows how the game itself is not ready for a short range sentry, it doesn't simply burn enemies, it makes them confused
What setting are you on where the striders and the walkers don't attake the sentry? Mine are always destroyed before they can get off a puff of flame by them.
I really thought this would be best against bugs but when I was trying it out it gets taken out by chargers very quickly if you dont defend it from them
Sentries aren't good against chargers as they're too tanky and fast for the sentry to take them out. And when they do take them out, the charger usually also destroys the sentry.
@ShinzoMachimoto tell that to rocket sentry or autocannon sentry Rocket sentry can kill a charger before it collides with it and autocannon sentry can stunlock chargers until they die
@@ShinzoMachimoto Depends on how you place them. Give them plenty of space and/or elevation and AC/rocket sentries will easily clear chargers long before they can approach. (unfortunately flame sentries doesn't benefit from all that space)
Chargers will always prioritise turrets over Helldivers because turrets have the highest damage potential, it's part of their AI / programming. If you are setting up a turret build and you're expecting chargers, it's a good idea to bring the Halt shotgun and switch to the secondary fire mode and use the stun rounds to stun / interrupt the chargers so your turrets can do some work.
being a "melee" sentry,..flame sentry share same fate with Arc tower..but boi if u able put it in the area enemy cant touch it,..the whole area become sea of flame
Can't wait for the cinematic moments when there's one large enemy in low visibility and we are out of AT and you see one flame sentry and John helldiver himself with a flamer support weapon bbq the enemy.
It's an "okay" turret stratagem at best only suited for some situations. The best thing is that it fires basically non-stop for the entire duration of the 180 second deployment lifetime, so if you're expecting large numbers of Voteless and melee terminids to run through a choke point, it's a great stratagem for area denial and defense. But when the enemies are airborne (like those Elevated overseers) or shooting at you from afar (Harvester death beams, Annihilator Tanks, Rocket Devastators) the Flame turret is a sitting duck and can't do anything about those enemies. You'll want to place the turret in a position where it can't get sniped from a distance, or at least protected with a shield relay.
the targeting is sadly kinda weird. I had multiple occasions where it tried to burn an enemy, which was slightly out of range and couldnt hit for a solid 10-20s, while it was getting swarmed and destroyed by trashmobs. That was hard to watch
Tell that to the entire history of naval vessels. Nearly all are referred to as female. Or the fact that tanks have genders based on their main armament.
Looking at my Laser Beam cannon: "One day, you will also be useful." Seriously though what is arrowhead doing that fire somehow bypasses all armor while focused Heat does not? Or well... not as good.
I won't say about harvesters, but I've always been puzzled about how fire doesn't work against bots. If anything is harmful to computers, it's heat. Realistically speaking, a small flamethrower spray should overheat them; even the biggest death machine with heavy plating needs air flow, a closed system only leads to processors (and the rest) going poof. Then again it's a game so I don't mind unrealistic balance, I just like when things click with reality, feels more immersive to me.
dude, it's a flamethrower, obviously it can kill most things, even bots and squids. The tests in the video here are done in a SUPER controlled environment. Good luck doing the same thing consistently in normal games, where devastators gonna blow your sentry up into a fireball from like 50m away xD, and most of the times the Harvester would just blast your sentry with laser before it can even do anything. It would MAYBE only work if you were to spawn in the sentry right in front of the intended enemy and without any other enemies around, in which...you're better off killing them normally.
computers of any sort do very much *not* like fire. And this isn't just your average housefire, this is military grade chemical flame. It is absolutely realistic for flame stratagems to cook bots. If anything, them having AP4 instead of bypassing armor entirely is the ridiculous thing. Plating would do absolutely nothing to prevent heat damage, only heat conductivity.
Problem is it kills stuff so they will nerf it, the devs love making you use 2 items or 2 clips of each gun to kill one thing (there 6 more behind that thing)
Dude, it’s not august anymore. They stopped doing that a WHILE ago. Check up on stuff, they buffed it way up, if you wanna complain the current discourse is the game being to easy, and even then that stopped with the illuminate beinging added
Seems like Super Earth is spending too many resources on flame sentry fuel that would be better spent elsewhere. Hell Divers have plenty of weapons against heavily armored opponents they do not need to be making flame turrets use fusion thrusters as a weapon. (Kind of OP, OP weapons do not make a fun game sorry)
1:15 Ever wonder why this sentry can work so long? I think this red tank under the turret is a fuel for this small lighter that lights up the flamethrower.
The rest of the hellpod is filled with main fuel.
Ooh, clever, and since the flamethrower would be inside the pod during launch it'd double as shock dispersal... though it would be on fire when it first fires so maybe it is simply a big tank surrounding where the turret is stored
It also just seems like whatever fuel they need for the flamethrowsers is a lot more space/weight efficient than what we have today. The handheld version fires for about as long as you'd expect a backpack-fueled flamer to, but only needs that tiny drum to do it.
@@ClonedGamer001 maybe they are using Element 710 as fuel
@@Morfik45 Ehhh, doubtful. Assuming the parallels to real-world oil hold up beyond narrative purpose and into actual chemical/physical behavior, it probably wouldn't make good flamethrower fuel for much the same reason we don't use oil for that IRL.
"Zis iz a flammenwerfer, it werfs flammen"
Ze perfekt tul to diel witz matematik, ja!
"This is a gatling sentry, it- it jams"
fire has heavy armor penetration which mean that only tanks and ships aren't going to die to fire
I thouht fire could kills tanks? Or do you mean just from the front plate?
@Sadcatblake thank has armor 5 on the front, 4 on the bottom and 3 on the vents, fire has penetration 4
@ huh, cool
It sucks ass, just bring autocannon sentry or rocket sentry
"a factor strider is coming!!!"
Flame turrent "you mean an easy bake oven?"
god damn, it seems like the only downside is I guess it doesn't have as good of a range as the other gun sentries but still
Also no stagger. it CAN get overwhelmed.
It takes longer to kill its targets so a mass of enemies can destroy it even at close range... still one of the best sentries you can bring.
@@sinteleonUse the Blitzer, Stun Grenades, & Arc Thrower. When you drop this down, you can stun everything that may come after it.
@@LordEquinox123 It's the best sentry for getting overrun, tho. It explodes if it's killed.
This is a huge strength compared to the Rocket or AC sentries, which get overwhelmed super easily. Even the Gatling Sentry sometimes suffer from firing in one direction too long.
@@totaldramagamer5521 2nd best. MG sentry is still better because of the lower cooldown, basically acting as an optimal distraction you don't mind losing.
None can withstand the cleansing flame of Democracy!
I want a PoE style skill tree with this game. Full bore sentry skills: reduce cooldown, increase lifespan, become the sentry master, never fire a shot again by yourself.
Been using the flame sentry since it dropped, and people are sleeping on it.
no, we just don't have the SC for the warbond
@@giedrius2149 true
Absolutely
Not having to duck under a sentry shooting at something behind you from 30 feet away is amazing.
I wish they stop putting stratagems inside warbounds. I really dislike this last one but i like this turret. My 50k credits is collecting dust.
Yeah, they should let us buy Warbound stuff with Super Cradits.
That way, we can either pay them or just play the game normally :D
They need to make money somehows, and even SC can be collected in game. For the 50k, I throw full to the DSS then collect it back in a few matches 😂
I disagree, they know which stratagems are "fun" like the car, weapons, and vehicle. We should be at least greatful they aren't putting those behind a paywall. Stratagems like turrets aren't used from the average Helldivers.
@@MikeTheIke415
Aman to that.
No battle pass bullcrap.
Just gimmie that cool armour from my favorite game and take my gawddang munni
tbh, I'd rather they put new strategems in warbonds intead of new primaries/secondaries. We don't really need more primaries and secondaries, and the possibilities for strategems are much more varied. Too many primaries/secondaries means power creep, means balance hell, at least strategems don't have to be support weapons, which is less power-creepy. And they can actually
whether you realized or not, you merely shows how the game itself is not ready for a short range sentry, it doesn't simply burn enemies, it makes them confused
there already basically are 2 of them: tesla tower, and shield generator.
1:52 "you have ignited the torch of liberty"
oh, so the impaler is the torch of liberty, I see.
Let alone - if the Flame Sentry gets destroyed, it blows up and sets everything on fire around it! Absolutely love this stratagem
finally one that doesn't call out "canister empty"
Can you stop adding “yes…” to every video
What setting are you on where the striders and the walkers don't attake the sentry? Mine are always destroyed before they can get off a puff of flame by them.
Thanks for the idea. Next time I hit solo, that turret's going in my strat box.
Great against bugs until a charger shows up. Then it's a speedbump.
Pretty much par for the course with the crowd clearing turrets like the MG/Gatling, but fire at least will go down swinging at a Charger.
i haven't played for like 5 months. did they buff the flamethrower yet? that way i could flame throw with my flamethrower sentry(buddy)?
I really thought this would be best against bugs but when I was trying it out it gets taken out by chargers very quickly if you dont defend it from them
Sentries aren't good against chargers as they're too tanky and fast for the sentry to take them out.
And when they do take them out, the charger usually also destroys the sentry.
@ShinzoMachimoto tell that to rocket sentry or autocannon sentry
Rocket sentry can kill a charger before it collides with it and autocannon sentry can stunlock chargers until they die
@@ShinzoMachimoto Depends on how you place them. Give them plenty of space and/or elevation and AC/rocket sentries will easily clear chargers long before they can approach. (unfortunately flame sentries doesn't benefit from all that space)
You have to stun grenade the chargers or EMS them.
Chargers will always prioritise turrets over Helldivers because turrets have the highest damage potential, it's part of their AI / programming. If you are setting up a turret build and you're expecting chargers, it's a good idea to bring the Halt shotgun and switch to the secondary fire mode and use the stun rounds to stun / interrupt the chargers so your turrets can do some work.
being a "melee" sentry,..flame sentry share same fate with Arc tower..but boi if u able put it in the area enemy cant touch it,..the whole area become sea of flame
Put them down close to each other for ultimate AoD.
this is how spacemarine flame weapons work. The pen armor and wipe out squads.
To fight unarmored enemies, I feel the tesla tower is still better. It has 3x the HP of a flame tower, and it has a longer range.
Can't wait for the cinematic moments when there's one large enemy in low visibility and we are out of AT and you see one flame sentry and John helldiver himself with a flamer support weapon bbq the enemy.
It's an "okay" turret stratagem at best only suited for some situations. The best thing is that it fires basically non-stop for the entire duration of the 180 second deployment lifetime, so if you're expecting large numbers of Voteless and melee terminids to run through a choke point, it's a great stratagem for area denial and defense. But when the enemies are airborne (like those Elevated overseers) or shooting at you from afar (Harvester death beams, Annihilator Tanks, Rocket Devastators) the Flame turret is a sitting duck and can't do anything about those enemies.
You'll want to place the turret in a position where it can't get sniped from a distance, or at least protected with a shield relay.
"Wanna turn up the heat?"
the targeting is sadly kinda weird. I had multiple occasions where it tried to burn an enemy, which was slightly out of range and couldnt hit for a solid 10-20s, while it was getting swarmed and destroyed by trashmobs. That was hard to watch
Flame sentry against terminids is like god against an ant
Odd, my flame sentry self destructs if anything so much as looks at it funny. Sometimes even for no reason at all.
Sounds good but the dps with it on high difficulty levels no one wants to stick around to long trying kill a large enemy
BURN THE HERETIC!
Oh, wait. Wrong universe.
Takes ages to fry a Walker, “it’s also great against big heavy target”😅 Sure thing😅
And people doubt me for bringing a flamer on anything that isnt a bug
How come they aren't attacking the turret most of the times?
my thoughts exactly! Anyttime i drop a sentry those tripods zap it immediately from a football field away
@NoEditNarrator same here, or it gets swarmed
The Torch of Liberty
...Why do I feel the need to pet that turret?
charger still destroy it with one charge ?
Tickle tickle tickle !
1:51 "Black Napalm" upgrade 👀
"I'M A COOKAH"
It, not he, because it's not alive.
His name is Jeramy
Tell that to the entire history of naval vessels. Nearly all are referred to as female. Or the fact that tanks have genders based on their main armament.
Looking at my Laser Beam cannon: "One day, you will also be useful."
Seriously though what is arrowhead doing that fire somehow bypasses all armor while focused Heat does not? Or well... not as good.
Burning fuel finds the gaps
Should i try a Helldivers 2
Turn up the difficulty
Flame weapons laugh at puny armor.
yes... yes... yes... YES...! YES WE GET IT. STOP with the unnecessary "yes..." in every title
"....no"
....
Does it work against Bile Titans?
yeah, it can bypass the armor, but it'll never be able to kill them lol, given the bile puke and leg slam and limited range.
I am surprised that it can reach them in the first place.
It's not that good imo. It only good at some choke point.
Of course its good cuz you played on low difficult
so it is have to be nerfed vs bots because it is ridiculous that fire works vs bots and harvester
I won't say about harvesters, but I've always been puzzled about how fire doesn't work against bots.
If anything is harmful to computers, it's heat. Realistically speaking, a small flamethrower spray should overheat them; even the biggest death machine with heavy plating needs air flow, a closed system only leads to processors (and the rest) going poof.
Then again it's a game so I don't mind unrealistic balance, I just like when things click with reality, feels more immersive to me.
dude, it's a flamethrower, obviously it can kill most things, even bots and squids. The tests in the video here are done in a SUPER controlled environment. Good luck doing the same thing consistently in normal games, where devastators gonna blow your sentry up into a fireball from like 50m away xD, and most of the times the Harvester would just blast your sentry with laser before it can even do anything. It would MAYBE only work if you were to spawn in the sentry right in front of the intended enemy and without any other enemies around, in which...you're better off killing them normally.
Harvesters are biomechs and bots shouldn't be fireproof against napalm
computers of any sort do very much *not* like fire.
And this isn't just your average housefire, this is military grade chemical flame.
It is absolutely realistic for flame stratagems to cook bots.
If anything, them having AP4 instead of bypassing armor entirely is the ridiculous thing. Plating would do absolutely nothing to prevent heat damage, only heat conductivity.
DRG have the best balance about that
Its very hard to set on fire bots, but when they ignite, they instantly die
10/10 🤝😊
Problem is it kills stuff so they will nerf it, the devs love making you use 2 items or 2 clips of each gun to kill one thing (there 6 more behind that thing)
Dude, it’s not august anymore. They stopped doing that a WHILE ago. Check up on stuff, they buffed it way up, if you wanna complain the current discourse is the game being to easy, and even then that stopped with the illuminate beinging added
Seems like Super Earth is spending too many resources on flame sentry fuel that would be better spent elsewhere. Hell Divers have plenty of weapons against heavily armored opponents they do not need to be making flame turrets use fusion thrusters as a weapon.
(Kind of OP, OP weapons do not make a fun game sorry)
"You've ignited the torch of liberty."