The thing is that peak physhique also boosts weapon handling, which makes something like the HMG move like a liberator. Also the predator fashion in the jungle biome xD
Stevecha I have a question, when you’re marking the map at the beginning every time I can only assume you’re pinging side objectives. But I have to ask: HOW do you do it? You make it look so effortless every time, I just see a bunch of lines and marks 😂
For example, if you find a circular structure, you can assume it's SEAF Artillery, and if it's square like in the city, it's a SAM site. I haven't quite gotten the hang of any of the others though
Bug and Illuminate's sub-objectives are usually easy to find. Remember the danger zone shown on the briefing map before you drop. Some sub-objectives are easily displayed on the mini-map. (For example, Sam Site - Gray Square, SEAF Artillery - Big Circle, Shrieker Nest - 3 Small Circle)
There are many reasons why there is a red spot on the main or sub objectives, but usually, because it hasn't killed all the remaining enemies or it has warp ships left. However, unlike outpost destruction, which is an optional object, the main or sub objectives do not need to clear the warp ship or the enemy in there. Requiring all enemies or warp ships to clear is only for outpost optional objectives.
Ummmm…. Was there not one single harvester the entire round? Every POI I go to only on level 6 will have at least 1 if not two harvesters at every poi not to mention patrols. That was a weird round
POIs do not have harvesters in them, and stevecha is very sneaky and aware. he was at one point sandwiched by two patrols as well and he had to down countless watchers.
14:38 is the most satisfying code I've seen in a while
17:42 was so fucking tense, holy shit. the uptick in the music, the sudden crouch and the footsteps of the harvesters, and that NARROW escape!
I was waiting to see how this would be done. Especially with the auto spawning enemies when you're raising the flag. So many voteless....
Chalk up another win for the Calamari Conquistador. I got spooked when the big guy saw you towards the beginning, and that escape was awesome.
You’re amazing brother. Thanks for the videos
I was thinking the extraction was gonna be impossible to do with this challenge but that spot where you jumped on the jump pack was nice 😂
Please allow me to call you John Helldivers. The super earth needs you
It was really surprising that you brought an armor for more melee damage xD
The thing is that peak physhique also boosts weapon handling, which makes something like the HMG move like a liberator. Also the predator fashion in the jungle biome xD
no no, you misunderstand, he brought The Guns. tactical genius if you ask me.
Probably the player who understands the game mechanics the best
Stevecha Helldiver’s scrambled stategems are faster than my resupply calls on a clear Bug day. One day, I hope to come across him.
Holy shit thank you. Like damn, now I get it😂😂
Stevecha I have a question, when you’re marking the map at the beginning every time I can only assume you’re pinging side objectives. But I have to ask: HOW do you do it? You make it look so effortless every time, I just see a bunch of lines and marks 😂
With enough time you learn how side objectives look on the map. It just takes practice
For example, if you find a circular structure, you can assume it's SEAF Artillery, and if it's square like in the city, it's a SAM site. I haven't quite gotten the hang of any of the others though
Bug and Illuminate's sub-objectives are usually easy to find. Remember the danger zone shown on the briefing map before you drop.
Some sub-objectives are easily displayed on the mini-map.
(For example, Sam Site - Gray Square, SEAF Artillery - Big Circle, Shrieker Nest - 3 Small Circle)
@@stevecha3792thanks!
How did you manage to get 5 stars with red spots still on the map?
There are many reasons why there is a red spot on the main or sub objectives, but usually, because it hasn't killed all the remaining enemies or it has warp ships left.
However, unlike outpost destruction, which is an optional object, the main or sub objectives do not need to clear the warp ship or the enemy in there. Requiring all enemies or warp ships to clear is only for outpost optional objectives.
Ummmm…. Was there not one single harvester the entire round? Every POI I go to only on level 6 will have at least 1 if not two harvesters at every poi not to mention patrols. That was a weird round
4:35 17:55 18:57
Harvester certainly exists.
POIs do not have harvesters in them, and stevecha is very sneaky and aware. he was at one point sandwiched by two patrols as well and he had to down countless watchers.