Agreed it was my favourite piece, that weather video was something else. Also they very quickly threw in while they were zooming out showing all the sectors, about how all of these clusters will be readily hooked up to the new outpost mission systems too. Would love to be able to spend a whole session exploring and doing activities on one planet, maybe then we can see boosts in Quantum fuels price and make travelling a meaningful choice
Totally agree. Anything that dynamically and automatically pushed emergent gameplay and content volume onto us is 100% vital. For me that's always been Quantum/Starchitect, but Genesis might be the bread and butter content pusher instead.
Also filling the worlds with terrestrial and aerial fauna should give them much more life. That could also create contrast with other empty, rocky planets.
To be fair, the "weather exploration" gameplay you described is unironically very similar to how actual meteorology works -- meteorologists send weather balloons up into the sky, every morning, across the country, from relatively equidistant locations. They collect the data from the balloon as it's pulled away by weather affects, and all of the data points together are fed into meteorological and climatographic models, and those models are used to run other (localized) simulations to determine relatively local/regional weather effects. CIG could simply provide exploration missions tasking individuals with scouting broad regional areas to collect meteorological data, and these could come in a few varieties -- the simplest being simple observation by the pilot, styled as necessary to confirm the data and projections from climate models (so anybody can do it without needing specialized scanners/radar etc), followed by increasingly complex varieties that require you have specific "exploration gameplay" ship components (scanner etc) and permit you to collect raw data for the mission provider (the same content could be carried out independently for the sake of collecting and selling the data to players, possibly even paid for through the beacon system so orgs can send out a general call for meteorological data). This would allow the "highest level" of meteorological exploration gameplay to be the sci-fi equivalent of NOAA storm chasers: fly your spaceship directly into the storm, so you can collect data directly from within the weather front, like NOAA storm chasers do in planes. This would, obviously, require a very specific type of ship, probably tuned with specific components and built with exotic materials that are lighter and somehow resistant to random weather strike events (lightning etc), which would in turn render that ship very vulnerable to ballistic damage or something (so it's specifically an "exploration"/meteorological sub-type), but you're not wrong that changing seasons and especially changing weather provide an excellent opportunity for fairly constant exploration gameplay.
Awesome and insightful, thanks for sharing! As always with Star Citizen, lots of room for potential but lacking in execution, for now. Would love to see this either way.
Interested me even more than the base building panel. CR won't want to launch systems without their main landing zones, which is bespoke content that will bottleneck the process, but Genesis will otherwise make 'multiple systems per quarter' a thing.
That is the hope! Yeah, LZ's will start to become hubs of bespoke content, while planetary content can start to be populated by Genesis, bespoke narrative chains, and sandbox activities like base building.
I know it's not the most important part, but I really appreciated that whenever the lightning flashed in the storm video they'd flash the lights in the venue hall too. Very immersive, except that it was out of sync by a second, but appreciated anyway!
Yeah, some kind of dark horror planet under a thick, dark and low cloud cover that destroyed everything flying. Pierced by its only entrance points, dark, pointy, rocky mountains. 🤩
Very underrated yeah. Even between my friends I was like what? You don't remember this panel?? For me this was one of the top ones, along with the one about all of the new mmo social features. And ofc the sq42 demo.
12:01 this is not so much a concern for me when CIG has made clear that being prepared for whatever you do in game should be a central theme. Headed someplace you don't know or haven't interacted with much... get aware cause your quick session might turn into the all nighter as you suggest. They also mentioned that there will be other avenues to complete missions in storm/weather events (i.e. ground vehicles instead electrocutable ships). The dynamics of the weather should make the game that much more fun and suspenseful
A storm being a time sink doesn't quite make sense. Nature is a part of the world, if you are out doing something nature should be a factor, it does not care for your time but it also is not purposefully impeding your time. Even if unprepared, it all culminates to a nice experience. Also, they mention IFR, so it possible they are looking at some more radar features that may come into play so you can leave harsh weather conditions.
Yeah i think theres just a section of the comunity that has buzzwords for everything and uses them to criticise blindly. New ship is released? Lack of gameplay New gameplay is released? Time sink New loot or goal is released? Money sink If i get caught by a storm im not gonna think of the time im wasting on my grind, im gonna enjoy it
??? Have you ever been in actually severe weather IRL? It can kill you. Literally kill you. I don't know what paradisical utopia you live in, with engineered weather or whatever, but "nature will not impede your time" is some shit that I feel you can literally only think if you're from some midwestern state that has literally never experienced actual inclement weather, nevermind a severe storm that can and will cause fatalities. You do realize that the human right to shelter exists as a direct recognition of the fact that the weather can and will kill you, and that modern human society is entirely predicated on being divorced and separated from nature at the most fundamental level (engineered environments). This is extra silly considering the past decade has been spent watching climate change roil out of control, and send tens of millions of people into the state of being climate refugees, after obliterating, drowning, incinerating, or otherwise erradicating entire swaths of land from the state of being habitable. Bluntly, this is one of the whitest, most upper class takes I have literally ever encountered in my entire life. I am impressed. You are, frankly, very boomer coded.
the goal isnt to add realism or fun. its to add frustration to artificially keep you playing, through whatever means necessary, since real gameplayloops that serve as playable content are out of the question. their servers cant handle anything that any modern standard game would serve to its playerbase on a monday.
Ah, David Attenborough here. Star Citizen 1.0-a most thrilling frontier, where vast, diverse ecosystems await exploration. It's quite wonderful, really, to think my voice will continue on as a guide to these uncharted realms, narrating the intricate interplay of flora, fauna, and the marvels of this brave new galaxy. Imagine it, a place to chronicle the quiet, delicate balance that holds these worlds together. But Hurston... no, I won’t be setting foot there. That world, ravaged, devoid of care for its natural beauty-what a tragedy. Hurston Dynamics, with their relentless greed, have plundered and poisoned. There’s no reverence for the life that could have flourished. Let us celebrate the untouched wonders elsewhere. As for Hurston? I’d rather not waste a single breath.
To be fair the main bottle neck to everything including putting working NPC's and NPC ships and locations in the game is dynamic server meshing. If they had that they could have a lot more in over night. Also it will be important if they have seasons to have snow be able to accumulate over time and melt as well.
Great video thanks - please do more like this, I understand what they are talking about far better from your 10min video than from watching their entire presentation lol
Love your takes. Thank you for the high quality content. I really hope the designers are actually going to do something with these location. Give us rare loot/unlisted shops/blueprints anything to kick off the exploration gameplay
This was the best panel of the con and it was the first thing they showed, so im pretty grateful for that LOL.. actually putting things into the world and making new ones. Or as you put it "Where the hell is the content" this is the shiz right here.. I loved it. I am wondering though, how the hell im supposed to drive a tank through any of that. :D
If this works how I hope it will, I will probably be spending alot more time ground-pounding vs flying. Though I hope that where planned combat missions (against AI) are, they are set up in such a way that I don't end up with shooting trees too often.
Cool cool. However the fact that after 12 years they are still working on the tools doesn't spark hope. I wish CitizenCons would be able to show me what I will be able to see in the upcoming year, not another "blooming tree" timelapse of something I will be able to experience maybe in 2030.
But last year was literally that. We've received a good 60-70% of the features they showed in 2023, and this year isn't going to be much different. Elements of Genesis will start making its way into the game next year IMO with the 4.x patch branch. Could be late next year, but still.
Honestly the tools look great and the planets look like they will really transform things but 5 systems is still low numbers. There no alien planets/locations and for some reason missing Vega and Odin. It seems like we are if you consider 7 systems within reason missing at least another 13 systems to connect up more areas and enough gameplay for aliens and such. The biomes so far also certainly have low variation still due to the number of assets however it appears they need to look at introducing more. So you have for instance Tundra Jungle Forest Polar Desert Savanna Tropic Desert Taiga Then within those main Biomes you can then say split out forest to continent regions such as boreal, temperate and tropical forests. Their system would certainly link to this being that it is based on latitude and its climatic conditions. So Boreal forest would have low diversity due to the colder climates, their soli is nutrient-poor, conifers are most common although willow, poplars and alders do pretty well. Black fir, White fir, jackpine, balsam fir and tamarack are the prominent though. So that is one biome, three sub biomes with ability to develop further continent/regional variations with just 9 tree types as exmaple. That could be a further say 3 forest variations for that one Boreal forest suddenly meaning you have 9 forest biomes if the three sub biomes are regionally tweaked. Multiply out and you could have 2 dozen biomes reasonably well built out with a few dozen assets, and that is purely based on Sol centric biomes. Add in the acidic biomes and such then there really is significant variation that can be had.
The outposts and other cluster locations are not artist driven. Watch it again, it is data driven. It looks like you did not see the presentation. The locations will have goods to buy, you will be able to sell goods, in market places. Everything is systemic, that is the aim. The only thing they have to create is the environment assets, the outpost style, etc and spit new planets. Only main landing zones like cities will be artist driven.
What on earth are you talking about? Where do i claim they are artist driven? The assets/modules are pre-made/artist driven, then Starchitect incorporates them using DATA on a massive scale to relevant parts of the planets and moons. Thats what the entire video discusses?
@@DTOXTV seasons were referenced without any strong focus on the in-game economy-they’re more of an aesthetic choice than a feature-driven economy,. I noticed a bit of confusion with terms like "procedural" and "emergent." The tech here isn’t procedural in the same sense as, say, No Man's Sky. It operates within a defined ruleset, but assets are crafted by hand. The goal is more about the outcomes-creating emergent gameplay-rather than tackling procedural tech challenges. When combined with reputation systems and various gameplay loops, such as missions, trading, and mining, it results in a dynamic experience. Plus, each NPC is intended to have narrative depth, aiming for a story-driven experience. It’s also surprising to see only FPS missions mentioned, as the gameplay possibilities are far broader.
My knowledge in game development is quit basic but it doesn't make sense for me to feel a game with content when I still can't complete the most basic delivery mission.
@@mattvmalone Yep. Constant updates. Like wearable clothes, and another ship, and another 40000 dollar package for digital items. How are those bugs coming along? They workin on those? Oh nvm, yall getting a giant worm
@@Disiplyn Oh, what's that? You know shit all about the development? That's what I thought. Also, you numpties are still on about the expensive ship packages? The ones most of the public doesn't even have access to and are only for those that want to help fund the game? Man, imagine being a big enough blowhard to blame a company for accepting donations given willingly by other people.
@@Disiplynthe bugs are constantly worked on, of course. And there has been ton of content be added. I personaly dont touch this game, even with such a low pricetag of 45€. I'll wait for complex gameplaymechanics and endgamecontent. However, it is undeniablen that they implement very, very much of content over each year. It rather seems that is you who needs to let go...
@@NotUnymous I disagree that the bugs are constantly worked on as the same bugs that have been there for years are still there. As far as letting go, I just clicked on this video cuz it appeared on my recommended since my brother got me to watch citizencon. I felt like i should help yall out by saying something, but Stockholm syndrome is a helluva thing
Looks identical to NMS and Star Field procedural generation of outpost. This type of system makes everything look generic as quantity cannot replace quality.
After 12 years they are still working on the tools. Genesis is not done yet. Let's say it take 5 more years to get Genesis done and another 5 to get the other systems finished. That means SC is another 10 years plus 2 -4 for polish. 2024 + 14 years = SC by 2038 AI will be here taking over the world before SC is out. 😱😭
you realise genesis isnt a requirement for release right? creating NEW tools doesnt take away from whats already there. They can use their current tools to make the last needed systems for release.
Presuming you've worked before, at a new job doing something that you've never really done before, it takes time to do it right?? Ok, let's say a week give or take. Eventually, you'll be able to do that job not only correctly, but efficiently. And this is the key word you either didn't consider. Efficiency. Once the ball is rolling in the right places, the means to accomplish things will increase. Now if you're pessimistic, this all will go in one ear and out the other.. But try to consider that tid bit. It may help.
No. All that added complexity of surface features will only motivate _reconnaissance_, but it will not motivate _exploration_. It doesn't matter whether you have a dozen or a thousand outposts available to find/visit if they only differ in standard features like what modules they're assembled from or which one buys/sells what. Exploration is not supposed to be an exercise in filling out a spreadsheet. Making your way to your first river or lake in SC is exploration; methodically visiting every river in SC is _not_. Outposts are the same. When the only thing unique about them is what subset of the standard module set they're assembled from, there's nothing unique about any of them. The reward of exploration is places like Bennyhenge, or the snowman campfire - you need weirdness to be found in the universe that came to exist due to its own obscure reasons, in a way that procedural generation can never match. And that's what continues to remain missing in SC.
You are right when it comes to true exploration, but you also need a repeatable exploration "loop" made up of mechanics/feature's that you can pursue at any given time. Whether that's locating transient worm holes or surveying planets for data. CIG can't create limitless true exploration - i mean i guess you can, but that's called Elite Dangerous and who wants to play that? 😅
@@DTOXTV I guess I could live with some amount of "look for wormholes" (the sort of "lottery type" exploration that rewards you every now and then) as long as there was also "true exploration" stuff to be discovered in the universe. But the "go there and return with data acquired" ("just fill another rectangle in the spreadsheet") kind of exploration just has next to zero appeal to me.
There is an idea known as feature creep. Basically, if star citizen keeps adding features to the game it will never be released. Mark my word 2026 there will be another delay, released the game already please.
lets be honest. out of a thousand promises in terms of actual gameplay. how much have they delivered? 0.5%? 1%? its gotta be somewhere in that range. all those dreams of content above in the video are never going to be realised. and the tiny fraction that eventually will see the light of day in 5 years, will need another 5 years to be non frustrating and actually add anything meaningful to the game.
@@DTOXTV Been checking regulalry for years, watching videos of bugs. Same shit as always. Crappy empty promises and broken mechanics. Shit, company, shit game.
@@0Apostata0 And yet you are still here years later, hoping upon hope - because you and i know that unfortunately, no-one else is even close to creating a better version of this project so far, in spite of the bad state its currently in.
Expect a good number of reworks of the concept even change of name which are used to justify delays. I predict every 14 months some pseudo-tech-babble arguments to tell us that they need some xtra time. So: Multiply every official statements by 2.7 and you have the true time. Source? First hour supporter and close observer of the whole development… so just the experience so far. We always hope that CIg surprises us positively because of some unseen technical breakthrough. Truth it: This never happened so far. So let‘s face the reality.
I will forego my typical cynical bitching lol It all comes down to stability and server meshing. Once, if ever, they get it nailed down, I believe the sky is the limit of what they'd be able to do, including the genesis stuff and beyond. The server meshing and stability SHOULD have been the number one priority over everything else, but that doesn't make money.
All I want to see is PvP and PvE servers. Where PvP is free for all at any time. And PvE is limited to only Npc combat, With the exeption to lets say a planet being at war, and that entire planet being a PVP zone where you got factions you enlist with and fight for. But as soon you leave that planet you enter PvE. I've tried for years to get in to this game, and have given up on it with the sheare amount of greifers and trolls in it. Cant fuckn get anything going in it. As soon as i try to get gear at a outpost some random A- hole apreare destroys my ship. kills me and takes everything. Sure some muppets will cry skill issiues. But it's fuckn hard to gain skills when you have a shit tutorial that dosent allow you to acualy practise "skills" or you leave a outpost and some one use their ships turrents on you, or even worse sits behind cover with a end game weapon sniping you the second the doors or lift allows for a shot. ------------------------ So I would love to see PvP and PvE servers. Then let people decide what kind of experiense they want out of the game from that. If you like PvP then pick that server, IF you like PvE then pick that one. No need to argue about it. Every one would get to enjoy their kind of version of the game whitout any moaning about it. But ofcourse most PvP fanatics are gonna hava an anuerism with just the consept of this game having a PvE server option. Atleast that's what i've come to understand from seeing how rabid PvP'ers become when ever any one even mentions the idea of PvE.
In my opinion, this was the most underrated panel of the entire con. Can this help give us the content Star Citizen desperately needs?
Agreed it was my favourite piece, that weather video was something else.
Also they very quickly threw in while they were zooming out showing all the sectors, about how all of these clusters will be readily hooked up to the new outpost mission systems too.
Would love to be able to spend a whole session exploring and doing activities on one planet, maybe then we can see boosts in Quantum fuels price and make travelling a meaningful choice
No. Same as all the rest of the tools that they have showcased year after year after year that we're supposed to do the same thing.
Totally agree.
Anything that dynamically and automatically pushed emergent gameplay and content volume onto us is 100% vital.
For me that's always been Quantum/Starchitect, but Genesis might be the bread and butter content pusher instead.
Please drop the jazz music in the background, it's distracting from your commentary
the innovations on planets and the verse are always one of my favorite parts of SC.
Also filling the worlds with terrestrial and aerial fauna should give them much more life. That could also create contrast with other empty, rocky planets.
To be fair, the "weather exploration" gameplay you described is unironically very similar to how actual meteorology works -- meteorologists send weather balloons up into the sky, every morning, across the country, from relatively equidistant locations. They collect the data from the balloon as it's pulled away by weather affects, and all of the data points together are fed into meteorological and climatographic models, and those models are used to run other (localized) simulations to determine relatively local/regional weather effects.
CIG could simply provide exploration missions tasking individuals with scouting broad regional areas to collect meteorological data, and these could come in a few varieties -- the simplest being simple observation by the pilot, styled as necessary to confirm the data and projections from climate models (so anybody can do it without needing specialized scanners/radar etc), followed by increasingly complex varieties that require you have specific "exploration gameplay" ship components (scanner etc) and permit you to collect raw data for the mission provider (the same content could be carried out independently for the sake of collecting and selling the data to players, possibly even paid for through the beacon system so orgs can send out a general call for meteorological data).
This would allow the "highest level" of meteorological exploration gameplay to be the sci-fi equivalent of NOAA storm chasers: fly your spaceship directly into the storm, so you can collect data directly from within the weather front, like NOAA storm chasers do in planes. This would, obviously, require a very specific type of ship, probably tuned with specific components and built with exotic materials that are lighter and somehow resistant to random weather strike events (lightning etc), which would in turn render that ship very vulnerable to ballistic damage or something (so it's specifically an "exploration"/meteorological sub-type), but you're not wrong that changing seasons and especially changing weather provide an excellent opportunity for fairly constant exploration gameplay.
Oh I love this idea, would so spend entire sessions chasing storms, especailly on planets with more violent ones
This is peak SC, building a complex system like Genesis allows for very simple to make yet awsome missions like that one
Awesome and insightful, thanks for sharing! As always with Star Citizen, lots of room for potential but lacking in execution, for now. Would love to see this either way.
They have said in the past they want to be able to have tornadoes and hurricanes form.
Interested me even more than the base building panel.
CR won't want to launch systems without their main landing zones, which is bespoke content that will bottleneck the process, but Genesis will otherwise make 'multiple systems per quarter' a thing.
That is the hope! Yeah, LZ's will start to become hubs of bespoke content, while planetary content can start to be populated by Genesis, bespoke narrative chains, and sandbox activities like base building.
The Genesis weather system demo, right at the end, blew my mind! Never seen anything that complex before! Incredible!
I know it's not the most important part, but I really appreciated that whenever the lightning flashed in the storm video they'd flash the lights in the venue hall too. Very immersive, except that it was out of sync by a second, but appreciated anyway!
Looking forward to a continent full of valuable loot of some kind thats under permanent storms so it has to be acessed by land
Yeah, some kind of dark horror planet under a thick, dark and low cloud cover that destroyed everything flying. Pierced by its only entrance points, dark, pointy, rocky mountains. 🤩
Very underrated yeah. Even between my friends I was like what? You don't remember this panel?? For me this was one of the top ones, along with the one about all of the new mmo social features. And ofc the sq42 demo.
I’m not really a visuals type of guy but I have to say this panel was insane
12:01 this is not so much a concern for me when CIG has made clear that being prepared for whatever you do in game should be a central theme. Headed someplace you don't know or haven't interacted with much... get aware cause your quick session might turn into the all nighter as you suggest. They also mentioned that there will be other avenues to complete missions in storm/weather events (i.e. ground vehicles instead electrocutable ships). The dynamics of the weather should make the game that much more fun and suspenseful
the arrogance and ignorance in this post is just astounding. mans ignored the most blatant truth that the bug also some game in it.
A storm being a time sink doesn't quite make sense. Nature is a part of the world, if you are out doing something nature should be a factor, it does not care for your time but it also is not purposefully impeding your time. Even if unprepared, it all culminates to a nice experience. Also, they mention IFR, so it possible they are looking at some more radar features that may come into play so you can leave harsh weather conditions.
Yeah i think theres just a section of the comunity that has buzzwords for everything and uses them to criticise blindly.
New ship is released? Lack of gameplay
New gameplay is released? Time sink
New loot or goal is released? Money sink
If i get caught by a storm im not gonna think of the time im wasting on my grind, im gonna enjoy it
??? Have you ever been in actually severe weather IRL? It can kill you. Literally kill you. I don't know what paradisical utopia you live in, with engineered weather or whatever, but "nature will not impede your time" is some shit that I feel you can literally only think if you're from some midwestern state that has literally never experienced actual inclement weather, nevermind a severe storm that can and will cause fatalities. You do realize that the human right to shelter exists as a direct recognition of the fact that the weather can and will kill you, and that modern human society is entirely predicated on being divorced and separated from nature at the most fundamental level (engineered environments).
This is extra silly considering the past decade has been spent watching climate change roil out of control, and send tens of millions of people into the state of being climate refugees, after obliterating, drowning, incinerating, or otherwise erradicating entire swaths of land from the state of being habitable.
Bluntly, this is one of the whitest, most upper class takes I have literally ever encountered in my entire life. I am impressed. You are, frankly, very boomer coded.
can't wait for some cinematic landings and vehicle dropoffs in stormy weather
I liked this tech panel the most. Also it was all in game so it is not far off like the rest.
Not far off likely being 2 to 3 years lmao.
If lightning hits a plane today nothing happens but it seems that ships from 300 years in the future can't withstand lightning, kind of ridiculous
the goal isnt to add realism or fun. its to add frustration to artificially keep you playing, through whatever means necessary, since real gameplayloops that serve as playable content are out of the question. their servers cant handle anything that any modern standard game would serve to its playerbase on a monday.
One of my favourite panels, and as always, it was a pleasure to have the annual drinks.
It isnt a CitizenCon if i haven't seen you Steven! Cheers!
The term "emergent" suggests they want to utilise AI. This would certainly allow for more complex interactions, content generation, or NPC adaptation.
As always well crafted content.
Ah, David Attenborough here. Star Citizen 1.0-a most thrilling frontier, where vast, diverse ecosystems await exploration. It's quite wonderful, really, to think my voice will continue on as a guide to these uncharted realms, narrating the intricate interplay of flora, fauna, and the marvels of this brave new galaxy. Imagine it, a place to chronicle the quiet, delicate balance that holds these worlds together.
But Hurston... no, I won’t be setting foot there. That world, ravaged, devoid of care for its natural beauty-what a tragedy. Hurston Dynamics, with their relentless greed, have plundered and poisoned. There’s no reverence for the life that could have flourished. Let us celebrate the untouched wonders elsewhere. As for Hurston? I’d rather not waste a single breath.
I like storms in all my other ship games :P
I agree completely, this was my favorite part of the whole thing
Another banger, it was nice to meet you over there. I can't believe it was just 5 days ago 😅
Luidgi my man! It was great to meet you in person. Thanks so much for saying hi and for stopping by another video. Appreciate ya!
Loving these considered reflections on Citizencon. Wasn't really prepared to see Ian Beale crying 🤣
To be fair the main bottle neck to everything including putting working NPC's and NPC ships and locations in the game is dynamic server meshing. If they had that they could have a lot more in over night. Also it will be important if they have seasons to have snow be able to accumulate over time and melt as well.
Great video thanks - please do more like this, I understand what they are talking about far better from your 10min video than from watching their entire presentation lol
Love your takes. Thank you for the high quality content. I really hope the designers are actually going to do something with these location. Give us rare loot/unlisted shops/blueprints anything to kick off the exploration gameplay
This was the best panel of the con and it was the first thing they showed, so im pretty grateful for that LOL.. actually putting things into the world and making new ones. Or as you put it "Where the hell is the content" this is the shiz right here.. I loved it.
I am wondering though, how the hell im supposed to drive a tank through any of that. :D
Awesome Video! Thanks for sharing!
If this works how I hope it will, I will probably be spending alot more time ground-pounding vs flying. Though I hope that where planned combat missions (against AI) are, they are set up in such a way that I don't end up with shooting trees too often.
Cool cool. However the fact that after 12 years they are still working on the tools doesn't spark hope. I wish CitizenCons would be able to show me what I will be able to see in the upcoming year, not another "blooming tree" timelapse of something I will be able to experience maybe in 2030.
But last year was literally that. We've received a good 60-70% of the features they showed in 2023, and this year isn't going to be much different. Elements of Genesis will start making its way into the game next year IMO with the 4.x patch branch. Could be late next year, but still.
the production of your videos are so good
Thank you!
Any other Archers fans who shouted BALLS every time they said Beniot? BALLS 🤭
Honestly the tools look great and the planets look like they will really transform things but 5 systems is still low numbers. There no alien planets/locations and for some reason missing Vega and Odin. It seems like we are if you consider 7 systems within reason missing at least another 13 systems to connect up more areas and enough gameplay for aliens and such.
The biomes so far also certainly have low variation still due to the number of assets however it appears they need to look at introducing more. So you have for instance
Tundra
Jungle
Forest
Polar Desert
Savanna
Tropic
Desert
Taiga
Then within those main Biomes you can then say split out forest to continent regions such as boreal, temperate and tropical forests. Their system would certainly link to this being that it is based on latitude and its climatic conditions. So Boreal forest would have low diversity due to the colder climates, their soli is nutrient-poor, conifers are most common although willow, poplars and alders do pretty well. Black fir, White fir, jackpine, balsam fir and tamarack are the prominent though. So that is one biome, three sub biomes with ability to develop further continent/regional variations with just 9 tree types as exmaple. That could be a further say 3 forest variations for that one Boreal forest suddenly meaning you have 9 forest biomes if the three sub biomes are regionally tweaked.
Multiply out and you could have 2 dozen biomes reasonably well built out with a few dozen assets, and that is purely based on Sol centric biomes. Add in the acidic biomes and such then there really is significant variation that can be had.
A masterpiece again D. BTW nice to meet you again though breifly 🙂
Nice to meet you again too man!
The outposts and other cluster locations are not artist driven. Watch it again, it is data driven. It looks like you did not see the presentation. The locations will have goods to buy, you will be able to sell goods, in market places. Everything is systemic, that is the aim. The only thing they have to create is the environment assets, the outpost style, etc and spit new planets. Only main landing zones like cities will be artist driven.
What on earth are you talking about? Where do i claim they are artist driven? The assets/modules are pre-made/artist driven, then Starchitect incorporates them using DATA on a massive scale to relevant parts of the planets and moons. Thats what the entire video discusses?
@@DTOXTV but the outposts, NPCs, too. Not just flora, fauna, weather etc
@fmartingorb I know, you still haven't told me shere I misinterpreted the information.
@@DTOXTV seasons were referenced without any strong focus on the in-game economy-they’re more of an aesthetic choice than a feature-driven economy,. I noticed a bit of confusion with terms like "procedural" and "emergent." The tech here isn’t procedural in the same sense as, say, No Man's Sky. It operates within a defined ruleset, but assets are crafted by hand. The goal is more about the outcomes-creating emergent gameplay-rather than tackling procedural tech challenges. When combined with reputation systems and various gameplay loops, such as missions, trading, and mining, it results in a dynamic experience. Plus, each NPC is intended to have narrative depth, aiming for a story-driven experience. It’s also surprising to see only FPS missions mentioned, as the gameplay possibilities are far broader.
Next 18 months are going to be WILD
just two more years until its just two more years away lads, they mean it this time!
Woooo!
My knowledge in game development is quit basic but it doesn't make sense for me to feel a game with content when I still can't complete the most basic delivery mission.
I can only say that the people working on fixing missions/bugs are not the same people working on Genesis.
The Eastenders bit 🤣🤣
This game isn't coming out brothers. Let it go
You guys have been saying that since 2014. SC still gets constant updates and Squadron is feature complete. 😂
@@mattvmalone Yep. Constant updates. Like wearable clothes, and another ship, and another 40000 dollar package for digital items. How are those bugs coming along? They workin on those? Oh nvm, yall getting a giant worm
@@Disiplyn Oh, what's that? You know shit all about the development?
That's what I thought.
Also, you numpties are still on about the expensive ship packages? The ones most of the public doesn't even have access to and are only for those that want to help fund the game?
Man, imagine being a big enough blowhard to blame a company for accepting donations given willingly by other people.
@@Disiplynthe bugs are constantly worked on, of course.
And there has been ton of content be added.
I personaly dont touch this game, even with such a low pricetag of 45€. I'll wait for complex gameplaymechanics and endgamecontent.
However, it is undeniablen that they implement very, very much of content over each year.
It rather seems that is you who needs to let go...
@@NotUnymous I disagree that the bugs are constantly worked on as the same bugs that have been there for years are still there. As far as letting go, I just clicked on this video cuz it appeared on my recommended since my brother got me to watch citizencon. I felt like i should help yall out by saying something, but Stockholm syndrome is a helluva thing
Well made!
Thank you!
Looks identical to NMS and Star Field procedural generation of outpost. This type of system makes everything look generic as quantity cannot replace quality.
A great nod to Star Trek the OG movie. o7
After 12 years they are still working on the tools.
Genesis is not done yet.
Let's say it take 5 more years to get Genesis done and another 5 to get the other systems finished.
That means SC is another 10 years plus 2 -4 for polish.
2024 + 14 years = SC by 2038
AI will be here taking over the world before SC is out.
😱😭
you realise genesis isnt a requirement for release right? creating NEW tools doesnt take away from whats already there.
They can use their current tools to make the last needed systems for release.
Presuming you've worked before, at a new job doing something that you've never really done before, it takes time to do it right??
Ok, let's say a week give or take.
Eventually, you'll be able to do that job not only correctly, but efficiently.
And this is the key word you either didn't consider. Efficiency. Once the ball is rolling in the right places, the means to accomplish things will increase. Now if you're pessimistic, this all will go in one ear and out the other.. But try to consider that tid bit. It may help.
Where are you pulling out your numbers from? Seem to be completly random? 😬 (No offence)
Stanton is fine
No. All that added complexity of surface features will only motivate _reconnaissance_, but it will not motivate _exploration_. It doesn't matter whether you have a dozen or a thousand outposts available to find/visit if they only differ in standard features like what modules they're assembled from or which one buys/sells what. Exploration is not supposed to be an exercise in filling out a spreadsheet. Making your way to your first river or lake in SC is exploration; methodically visiting every river in SC is _not_. Outposts are the same. When the only thing unique about them is what subset of the standard module set they're assembled from, there's nothing unique about any of them. The reward of exploration is places like Bennyhenge, or the snowman campfire - you need weirdness to be found in the universe that came to exist due to its own obscure reasons, in a way that procedural generation can never match. And that's what continues to remain missing in SC.
You're really out of the loop.
You are right when it comes to true exploration, but you also need a repeatable exploration "loop" made up of mechanics/feature's that you can pursue at any given time. Whether that's locating transient worm holes or surveying planets for data. CIG can't create limitless true exploration - i mean i guess you can, but that's called Elite Dangerous and who wants to play that? 😅
@@DTOXTV I guess I could live with some amount of "look for wormholes" (the sort of "lottery type" exploration that rewards you every now and then) as long as there was also "true exploration" stuff to be discovered in the universe. But the "go there and return with data acquired" ("just fill another rectangle in the spreadsheet") kind of exploration just has next to zero appeal to me.
Soon™
There is an idea known as feature creep. Basically, if star citizen keeps adding features to the game it will never be released. Mark my word 2026 there will be another delay, released the game already please.
As someone whos been backing since 2014, trust me, im well aware of feature creep.
lets be honest. out of a thousand promises in terms of actual gameplay. how much have they delivered? 0.5%? 1%? its gotta be somewhere in that range. all those dreams of content above in the video are never going to be realised. and the tiny fraction that eventually will see the light of day in 5 years, will need another 5 years to be non frustrating and actually add anything meaningful to the game.
And in all that time, they still haven't fixed any bugs.
You just listened to the first 10 seconds and then left a comment, didnt you? Well, thanks, i guess...
@@DTOXTV Been checking regulalry for years, watching videos of bugs. Same shit as always. Crappy empty promises and broken mechanics.
Shit, company, shit game.
@@0Apostata0 And yet you are still here years later, hoping upon hope - because you and i know that unfortunately, no-one else is even close to creating a better version of this project so far, in spite of the bad state its currently in.
@@DTOXTV That's true. Hope dies last.
@0Apostata0 It's a big beautiful poop sandwich and we're all mid bite. It'll get better man! It has to. 😭 🤝
When does Genesis go live?
Soon ™️ 😂
Expect a good number of reworks of the concept even change of name which are used to justify delays. I predict every 14 months some pseudo-tech-babble arguments to tell us that they need some xtra time. So: Multiply every official statements by 2.7 and you have the true time.
Source? First hour supporter and close observer of the whole development… so just the experience so far. We always hope that CIg surprises us positively because of some unseen technical breakthrough. Truth it: This never happened so far. So let‘s face the reality.
Lol fair, but i think we could see elements of this coming online in a 4.x patch next year.
@@DTOXTV i think the improved tileing and tessolation are probaby the things coming first... and maybe even q1 2025
I will forego my typical cynical bitching lol It all comes down to stability and server meshing. Once, if ever, they get it nailed down, I believe the sky is the limit of what they'd be able to do, including the genesis stuff and beyond. The server meshing and stability SHOULD have been the number one priority over everything else, but that doesn't make money.
If this game gets jungles and swamps and god knows what else, ill never stop playing it again XD
Guys, pls buy more €300 ships, this nonesens will go forever! The game really is going to be released in 2026. If not until 2226 anyways. 😂
This game is just an endless sales pitch with no delivery of anything relevant.
All I want to see is PvP and PvE servers. Where PvP is free for all at any time. And PvE is limited to only Npc combat, With the exeption to lets say a planet being at war, and that entire planet being a PVP zone where you got factions you enlist with and fight for. But as soon you leave that planet you enter PvE.
I've tried for years to get in to this game, and have given up on it with the sheare amount of greifers and trolls in it. Cant fuckn get anything going in it. As soon as i try to get gear at a outpost some random A- hole apreare destroys my ship. kills me and takes everything.
Sure some muppets will cry skill issiues. But it's fuckn hard to gain skills when you have a shit tutorial that dosent allow you to acualy practise "skills" or you leave a outpost and some one use their ships turrents on you, or even worse sits behind cover with a end game weapon sniping you the second the doors or lift allows for a shot.
------------------------
So I would love to see PvP and PvE servers. Then let people decide what kind of experiense they want out of the game from that. If you like PvP then pick that server, IF you like PvE then pick that one. No need to argue about it. Every one would get to enjoy their kind of version of the game whitout any moaning about it. But ofcourse most PvP fanatics are gonna hava an anuerism with just the consept of this game having a PvE server option. Atleast that's what i've come to understand from seeing how rabid PvP'ers become when ever any one even mentions the idea of PvE.
can someone buy me star ciitizen please
Free fly coming up soon where you can try it for free. All current flyable ships will be available.
Future aUEC chat beggar spotted.
Hell no, i will not subject you to such torture. What you saw here is NOTHING like the actuall tech demo that SC is.
no warning the planets are too tame already
500 mill more and it might get done in 20 years 😂 SC is like bending over and taking it Hard and asking for more Even though the hole is ripped 😂