An Architect Reviews Star Citzen's New Underground Facilities

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 257

  • @veliostv9089
    @veliostv9089 8 місяців тому +362

    Those things were definitely built with a by far higher player cap in mind than we have today. Can't wait to see these massive centers indeed come to life later on with people doing their business. I just hope CIG would move away from fps combat here a bit. Hopefully this is just some temp content until we can properly use the centers for missions, cargo, deliveries etc.

    • @TimmyMicBobbins
      @TimmyMicBobbins 8 місяців тому +6

      Goated comment. And grand video

    • @nikkothegoblin
      @nikkothegoblin 8 місяців тому +1

      Solid comment

    • @GZ187
      @GZ187 8 місяців тому +5

      As a new player I’m hoping for the exact opposite. I want a reason to bring my good gear in. I want risk associated with gearing up to go wreck some ai. The world feels so dead and I despise it. I am confused as to why outside of trade routes there are no contested areas, feels like a game flaw to me but maybe I just don’t understand SC

    • @cjlsniper
      @cjlsniper 8 місяців тому +1

      i’m of the opposite opinion i want fps combat fixed first

    • @lostvayne9146
      @lostvayne9146 8 місяців тому +1

      @@GZ187 its called size. Can't have one and the other.

  • @graxxor
    @graxxor 8 місяців тому +105

    I'm a professional interior photographer and have photographed well over 200 modern Tokyo and Osaka apartment, club, bar and social spaces for Japanese interior designers... That Covalex conference room at 22:00 minutes is absolutely incredible... It's among the best, modern Koukyuu Yugure shiki (Upper-echelon sunset-style) industrialist interiors I have ever seen. And the lighting is

    • @LT.dans_new_legs
      @LT.dans_new_legs 7 місяців тому +3

      Wild. You take really good pictures of the inside of houses and stuff.

    • @Jaikanatar
      @Jaikanatar 7 місяців тому +5

      ​@LT.dans_new_legs He was citing his credential to support why this example was impressive given his experience with other things of the type.
      It wasn't a brag, like you thought it was. That's high school mindset

    • @graxxor
      @graxxor 7 місяців тому +2

      @@LT.dans_new_legs Yes. I usually am contracted by a couple of interior design companies to take interior photos of new properties and developments in and around Tokyo, Osaka and Nagoya. Mostly high end sushi restaurants, "girls" bars and other shall we say "night" venues... Hotel VIP lounges and nightclubs etc. I don't do so many houses, though, maybe just a couple a year. Usually villas, mansions, yacht interiors and places normal people like me could never afford so the number is much more limited than restaurants and other public places.

  • @marty2129
    @marty2129 8 місяців тому +170

    Ah, angled surfaces, exposed concrete... that's Cyberpunk Brutalism. I like it.

    • @philipje1
      @philipje1 8 місяців тому +2

      What makes it cyberpunk and not just brutalism?

    • @marty2129
      @marty2129 8 місяців тому +7

      @@philipje1 Mostly the setting and the hi-tech dressing...
      Also, brutalism doesn't need those angled surfaces (dunno how to put it... 45 degrees from vertical?) that much, mostly just that exposed concrete part...

    • @jamesgale9722
      @jamesgale9722 8 місяців тому

      Sublime review as always Morph. What I enjoy is how you highlight a lot of the details we all miss and just take for granted.

    • @graxxor
      @graxxor 8 місяців тому +5

      @@philipje1 real brutalism tends to be mainly simple right angles... take a look at 80s Akihabara...
      Cyberpunk uses 45 or even isometric 30/60 degree angles and accentuates everything to the nth degree.,..

    • @thedevilsadvocate98
      @thedevilsadvocate98 7 місяців тому +1

      Im just annoyed by all the scuff marks on the ground. Can Covalex not afford janitors?

  • @themike97_58
    @themike97_58 8 місяців тому +41

    one thing star citizen gets right more than it gets wrong is how they design their spaces. theyve done such a good job of giving different ship companies their own unique feel and giving spaceports their own feel. origin ships feel nothing like rsi ships which feel nothing like crusader ships. that kind of detail really sets the game environment apart.

  • @T3kRazor
    @T3kRazor 8 місяців тому +31

    While not specifically related solely to these facilities, I noticed that the maintenance areas were still visible on your minimap. I would love for CIG to gate those areas' maps behind a security clearance, or a specific engineers terminal where we would have to download the maintenance maps separately. I think it would add more immersion and make exploring the tunnels more interesting.

  • @Togen2063
    @Togen2063 8 місяців тому +20

    Its crazy how real this feels, it feels like the evolution of a cargo hub that would find in a modern day port.

  • @mrkoddy
    @mrkoddy 8 місяців тому +37

    I really like the distribution center, we can see CIG can make environments without magic teleports, interior design and level design are awesome, I really hope DC interiors will be in Stanton's space stations

  • @IAmTheAstralTraveler
    @IAmTheAstralTraveler 8 місяців тому +15

    I love BG but its a crime that Morph isnt mentioned more in chat in game these videos r pure gold thank u for the videos broddie

  • @juglansregia1433
    @juglansregia1433 8 місяців тому +4

    Star citizen is shaping up to be a timeless masterpiece, im glad i was a part of it 😢

  • @OperationDarkside
    @OperationDarkside 7 місяців тому +1

    Any new ship or building, that encourages you to create more "An Architect Reviews" videos, is a good one.

  • @DennisSheltonjr
    @DennisSheltonjr 8 місяців тому +9

    One thing I really don't understand with all the work that CIG puts into everything, is why is everything in the universe so dark, unless you're on a sunny side of a planet and outside everything is so dimly lit. Every ship every building, I just don't understand that. I'm watching this wonderful video just so dark

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 7 місяців тому

      This must be the real millennium bug.

    • @steveredstone1711
      @steveredstone1711 7 місяців тому

      Because of lighting. Global Illumination can fix that, permanently.

  • @BestShifty
    @BestShifty 8 місяців тому +45

    From what I´ve experienced they missed one key thing with the upper landing areas and that is that you can´t land a Spirit series on those without craming it in.
    That is a real shame because that is probably were you would land to transport VIPs with the E1 to such a facility.

    • @Maddock_
      @Maddock_ 8 місяців тому +5

      boy they really don't like Spirits do they

    • @nydaarius6845
      @nydaarius6845 8 місяців тому +1

      @@Maddock_ a part of the wings should fold up when landing gear is out. that would level up the spirit so much.

    • @Maddock_
      @Maddock_ 8 місяців тому +2

      @@nydaarius6845 Sure that'd work! It's just a shame they didn't catch that way earlier

    • @Taztorien
      @Taztorien 8 місяців тому

      one struggles to put a cutlass up there its not for larger ships ... single seater light vessels only

    • @MastaSquidge
      @MastaSquidge 7 місяців тому

      Skill issue. Crusader wants to make sure you can fly.

  • @jackpowell9276
    @jackpowell9276 8 місяців тому +6

    Id like for stations to also have subtle material differences based on manufacturer. It would help give a bit of variety to the stations, especially for stanton, with the orbitals having a bit of their ground side counterpart in them.

    • @AgentXRifle
      @AgentXRifle 8 місяців тому +1

      Even if it’s just parts of stations. I’d love to see terra/microtech get a more origin themed port, definitely would help!

  • @NinjaQuick
    @NinjaQuick 8 місяців тому +2

    I think commenting on the scale being expanded in the storage space using inaccessible space is a great feedback, and CIG will no doubt see this video. As a concierge backer I would be happy if CIG hired *scale / background / vista* artists specifically to make expanded spaces such as giant cavernous spaces that the UGFs might be built into, and with these different spaces they could add uniqueness to each UGF with volcanic, dark, shimmering, etc. or even collapsed industrial from centuries past.

  • @percivalgraves521
    @percivalgraves521 8 місяців тому +8

    Hey Morph. Especially the interior of the upper section, featuring the shaped and smooth concrete, heavily reminds me of Controls Oldest House design. I dont know if you ever played Control, but a video featuring the Architecture of the Oldest House, where the game takes place, would be really cool.

  • @Caennuck
    @Caennuck 7 місяців тому

    I really appreciate this video Morph. I went there as a bit of a check box for trying out the patch. It was big, and with nothing working well it felt a bit cumbersome. Your perspective and detailed walk through made it much more interesting and meaningful

  • @thalastian_thundercleese
    @thalastian_thundercleese 7 місяців тому

    I love these 'Architect Reviews' videos. It's fascinating to learn about design languages and concepts, and I hope CIG watch these because I'm sure they could find them useful! :)

  • @lovlinator
    @lovlinator 8 місяців тому +3

    I've had some fun FPS missions there. Looking forward to more immersive gameplay, with meeting/mission givers in the exec area, pay and access tied to being armed and armoured during meeting, or not ... and so on.

  • @stormycatmink
    @stormycatmink 8 місяців тому

    This is the kind of thing that really builds immersion. People wave it off as 'I'm not going to be standing around looking at it when I'm running missions' may be true, but you will notice it. And even if you don't, most other people will. When it's done right, it just grabs your attention so you DO stop and look around. It's great to see the design team progressing so well into building and designing stuff. Now it makes me wish a similar attention could be given to the old areas. But can only go back and revisit old assets to many times.

  • @brandongarrett2309
    @brandongarrett2309 8 місяців тому

    Excellent guided tour, thank you Morph. Loving the 1440p widescreen too, so much better.

  • @RobCoxxy
    @RobCoxxy 8 місяців тому +22

    Looking forward to the blizzards rolling in on these locations on Microtech; give me the ME1 Noveria vibes, brutalist architecture and driving snow.

    • @velocitymg
      @velocitymg 8 місяців тому +1

      That game trilogy is just amazing

    • @JTL664
      @JTL664 7 місяців тому

      Looking at these screen shots reminds me of the sci fi concepts of ANTARIK FOX (fantasy city, sci fi landscape) & DR. FRANKENFOAM (space station concept art) straight IMPRESSIVE

  • @2nuckin_futz289
    @2nuckin_futz289 7 місяців тому

    I ABSOLUTELY AGREE with you about the scale and "WOW" factor of these LDF's(large distribution facilities).. The concept art was way better even the circular industrial doors that look like the close around the catwalk in the concept art would've been an awesome thing to include. great video once again man!

  • @JClark2600
    @JClark2600 4 місяці тому

    When I see places like this I get that Wing Commander vibe, in that when Hobbs defects/rejoins to the Kilrath fighters. I remember sneaking onboard the big space ship before I commence the planet killing bombing run. Can't wait to see things like this in Squad42. Chris tells such amazing stories and I'm eager to see this kind of story rebooted.

  • @Jess_2k
    @Jess_2k 8 місяців тому

    As absolutely SICK the centres are inside and out my favourite part must be the layout from the ground or the air. The vibe is just SO awesome!

  • @sharxbyte
    @sharxbyte 8 місяців тому +1

    I very much appreciate the detail and expertise you put into these!

  • @jhbk5
    @jhbk5 8 місяців тому

    These are some of my favorite additions and locations to the verse in a long time. It also really showcases where they are at with building interiors and the design goals of having multiple entrances into major locations (both legal and not). Places like this only make me more excited for the future and I cannot wait to see what comes next from the team that made these.
    With that being said, I am eagerly awaiting the inclusion of their gameplay mechanics. I prefer the non-combat gameplay loops, especially cargo, so I am curious to see how these locations will fit into the cargo routes. I know CIG has stated that the Hull C cannot trade in atmo, but the size of these locations beg me to ponder the question. Especially if they add a way for the larger ships to dock to the building with a sci-fi drydock or some sort of atmo docking boom system. As always, thank you for the video.

  • @AAK625
    @AAK625 8 місяців тому

    Phenomenal video Morph! Finally got some time in at one of these the other day. What a blast.

  • @Kokonutzlz
    @Kokonutzlz 8 місяців тому

    Having a small animation of the head executive in their suite turn away from the window overlooking their site and turn to you to give you a big quest would be epic

  • @BizzleMade1
    @BizzleMade1 7 місяців тому

    Thank you for such a beautiful and detailed video of this. Truly appreciated.

  • @zecumbe
    @zecumbe 7 місяців тому

    Awesome job with this video! A lot work put here!

  • @ZeratKJ
    @ZeratKJ 8 місяців тому

    Thank you for the tour .. I will love to work in there :)

  • @hansyolo9649
    @hansyolo9649 8 місяців тому +1

    Great video as always Morph. Man this is just one location, I can't wait for you to analyse the myriad of unique locations in Squadron 42.

    • @mightymcphee
      @mightymcphee 8 місяців тому

      its not out yet is it?
      been a couple years since i checked in

    • @Cmdr_V
      @Cmdr_V 8 місяців тому +1

      ​@@mightymcphee no but they're closer then ever.. maybe release date this citcon foreal this time? Who knows lol

  • @Nexus-of-Worlds
    @Nexus-of-Worlds 6 місяців тому

    very nice footage and info as always. thx !

  •  8 місяців тому

    Best star citizen videos on the internet please dont stop uploading! :D

  • @Planum.
    @Planum. 8 місяців тому +8

    4:44 can we talk about the npc worker who seems to have a very human behaviour

  • @PEN0311
    @PEN0311 8 місяців тому

    And another Banger from the Resident Subject Expert.
    I can'y wait for these locations begin to come to life with local NPC ship traffic and activity.

  • @stormwolf3255
    @stormwolf3255 7 місяців тому +1

    I like the distribution centre as a whole but I hope they can come up with enough variations on the theme so that we're not going to the same identical place copy pasted into different locations around the verse. I recognise it's a lot of effort to put just one of these together but they need to come up with variant layouts (especially the sneaky parts) and even hopefully completely different (external) architecture so that facilities owned by different corporations have their own look and feel so you can't just learn the layout of one DS and apply that to every one you visit.

  • @Libertas_P77
    @Libertas_P77 7 місяців тому

    One of the best things about these new centers is that they incorporate full road systems. This is something completely missing from all other outposts and cities currently, whereas I know many of us would love to be able to do ground vehicle deliveries along highways along the planetary surface, not just all by ship and air. Maybe some day..

  • @yawnbox
    @yawnbox 8 місяців тому +1

    i hope orgs can design and purchase their own versions of these

  • @andrewcoulthard-clark
    @andrewcoulthard-clark 8 місяців тому

    I liked what you were saying about windows expanding space - especially given how much time and money has gone into space and clouds - I hope they put skylights and portholes on the walkways of Vulcan, the Orion and the Idris.

  • @latech7671
    @latech7671 8 місяців тому

    Man, based on this video alone I am so excited about your probably multiple Architect Reviews of Squadron42 locations once SQ42 releases. I mean, this is still made by a small team of CIG after all (it was made before SQ42 staff started transitioning to the SC Team). And based on that and the content we saw in the gameplay shown so far I honestly am a bit concerned about the length of those videos 😂

  • @Mr.Riojas
    @Mr.Riojas 8 місяців тому

    Looks really nicely designed. Good video presentation of the facility.

  • @Miner-dyne
    @Miner-dyne 7 місяців тому

    Beautiful in an Alien-esque dark way. I like the feel.

  • @Nerun2000
    @Nerun2000 8 місяців тому +1

    I feel like it's 99% of the time about combat and FPS, I would much rather see those centers be in the focus of trade/trading. Sure pirating and stuff can be a thing and trading is always more exciting with a bit of risk involved. But I would just love the centers to feel more alive and useful instead of being a place for the next FPS shootout (again). Maybe the new cargo missions or goods and reputations will come in handy, so I won't complain too much yet. At least we saw some potentially interesting stuff at CitizenCon regarding new/different container types, reputation and trading stuff in general.

  • @MikePhilbin1966
    @MikePhilbin1966 8 місяців тому +1

    Every door interaction, especially the tiny doors into service areas, if only CIG would bring the hand out, when in-reach and looking-at... then it would make THE DESIGN OF DOORS more sensible (you know, rather than just THE OLD USE BUTTON which is all this new UI is). And I don't mean 'leave the UI then have the hand press' as that leads to snatchy or grabby animations that'll always be too fast, by physical limitation of the human skeleton under the camera. If the hand is naturally out, the hand-shape can show which detailed hand animation will play, when you click.

  • @sungaze7424
    @sungaze7424 8 місяців тому

    You can’t spoiler things to me if I only listen to the audio,and I love how you described it ^^

  • @themarveluniverseonline
    @themarveluniverseonline 7 місяців тому +5

    I will alway notice how devoid of activity these places are. No matter how nice the designs are, without activity, they'll always feel empty.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 8 місяців тому

    I have visited one, and plan to do so again, with a more leisurely tour in mind

  • @XPilotP
    @XPilotP 7 місяців тому

    Great video Morph!!
    I can't wait for the day where buildings and distribution centres like these will be on a jungle planet surrounded by trees and dense bush.
    Or even on an ocean planet ooF! :)

  • @we-zenchen2987
    @we-zenchen2987 7 місяців тому

    This really COOL area 4 ground mission
    I can't wait to take a look!

  • @Cornerboy73
    @Cornerboy73 8 місяців тому

    I think they are incredible facilities, they must have been working on these for years. Definitely looking forward to seeing them evolve but even now in their current state, they are a welcome addition to the game.

  • @antoniovinciguerra8982
    @antoniovinciguerra8982 7 місяців тому

    This whole things gives me major HD hq vibes and it‘s really what it should have been. Here‘s hoping they revisit it and add landing pads and offices and maybe even rentable spaces
    Thanks for this review and the footage was phenomenal

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 8 місяців тому

    It's designed for a mix of play styles, and populations of player/NPC, but overall it's for larger game play scenarios with groups and teams and Orgs in mind. The solo player will be just a bit part player in these majestic places with their many approaches to traversal etc.

  • @Sarsour_
    @Sarsour_ 8 місяців тому

    Awesome content! exciting update

  • @EPCreative
    @EPCreative 8 місяців тому +1

    100% Black Mesa vibes. Makes we wish we can some day get a dist center owned by orgs

    • @Mgtow_Monk
      @Mgtow_Monk 8 місяців тому +1

      The curious thing is from the main facility to the outlying facilities is only half the distance of the smallest property claim you can have as a player. To give you an idea of how big that cig expects player buildings to grow.

  • @garrettthefrank1903
    @garrettthefrank1903 8 місяців тому +1

    CIG cooked with these visually. And they made the existing mission design feel fun somehow

  • @shaftoe195
    @shaftoe195 8 місяців тому +2

    Would be nice of these facilities were connected by roads. And roads had some minor towns around them. Some alive and others (maybe most) abandoned, dominated by outlaws and wild life.

  • @Strikox
    @Strikox 7 місяців тому

    This distribution center architecture reminds me a lot of the intricate builds some players came up with in Satisfactory. You should check out the game and especially Stin Archi's Eden Project.
    As for Star Citizen I can't wait for all the industrial stuff to do there Cargo, Mining and so forth

  • @Kehvan
    @Kehvan 8 місяців тому

    11:13 - Frankly, I want this as something the player would use.

  • @Wildjesta
    @Wildjesta 8 місяців тому +7

    > "I wish they could shine with their initial release."
    Yeah, but, usually when games are developed, it's one step at a time. If this was a release for an exist game that's been LAUNCHED officially, I'd agree with you here. I understand it's probably part of the fun grandiose language you've been using in the video. But, I don't think it's fair to say these stations have been "released" when the game itself hasn't. It's simply being implemented one step at a time for testing!
    My own little nitpick of script used, otherwise, amazing video, as always! ❤

    • @MontySaurusRex_
      @MontySaurusRex_ 7 місяців тому

      That's the secret, the game will never 'release' so they can drop unfinished and half baked ideas that they completely change a year later because they abandon it.

  • @Loot_NukemXD
    @Loot_NukemXD 8 місяців тому

    A flatbed truck on an Atlas platform would be amazing for future gameplay when weather is a bigger concern

  • @NightVsKnight
    @NightVsKnight 7 місяців тому

    Overlooking their near carbon copy between locations, I do still find them fascinating. I would expect an industrial complex this large to have some sort of medical med on site. They should have two of these facing each other 1-2K away in a big valley for "Red Vs Blue" pseudo capture the flag type of events. Allow tanks and all sorts of vehicles to be spawned and used during the assault.

  • @anthonyclare6750
    @anthonyclare6750 8 місяців тому

    Great spaces, can't wait to play in them

  • @Human_Like_Creature
    @Human_Like_Creature 8 місяців тому +4

    ANVIL IS LOVE, ANVIL IS LIFE

    • @L.Bomrek
      @L.Bomrek 8 місяців тому

      Screw anvil! Drake eternal!

    • @atlasJones5874
      @atlasJones5874 8 місяців тому

      Cone nipple people will rule this universe!

  • @mattoverton5526
    @mattoverton5526 8 місяців тому

    Seems to be a common theme that security is divided and then allowed to be conquered by the architecture.
    Split entries require multiple security staff locked in place, whereas a single entry would allow the same number of staff to roam or patrol a little. It might make sense for high-traffic areas like the big cargo entry. Yet not the Executive Entry. There aren't a lot landing pads at the upper level so the number of people who could land at these entries isn't high. Why have two doors?
    A single entry under the awning could then allow 3 doors within the 3 walls created to a grand sub-lobby executive area, and separate staff and 3rd party crew entries each leading to separate controlled areas to suit each group with suitable access from there to the facility.
    It would be nice to see a couple of grades of concrete used in different areas. With, say, a honed, even white cement used for the upper floors compared to stock grey cement in the lower areas. Or is that the lighting playing tricks. After all, your brain should create a white and black point so the upper levels should not be gloomy with all that much sky visible.

  • @davidlondon9242
    @davidlondon9242 8 місяців тому

    The exteriors feel inspired by some of the bases and large facilities in Ghost Recon Breakpoint. I can't wait until we have more missions and activities associated with them. If would also be nice if CIG extends the resource management system to the distribution centers to allows maintenance jobs at the location as well and conversely opportunities to sabotage these facilities as well.

  • @sythiktv
    @sythiktv 8 місяців тому +5

    The last time I was this early, my wife left me

  • @sirnukealot84
    @sirnukealot84 7 місяців тому

    Man the main love lobby gives me mass effect citadel vibes!

  • @AlexanderMielchen
    @AlexanderMielchen 8 місяців тому +1

    I think one problem with special feeling and grand visuals is the fisheye effect with the 21:9 aspect ratio you’re using, the sides are stretched a lot and in my opinion this effect takes away from what a wider FOV should give you. Sadly the FOV slider in the settings doesn’t go low enough to provide a proper un-stretched image.

  • @Sealreth
    @Sealreth 8 місяців тому

    Really love the HD type architectuur/design :)

  • @Taztorien
    @Taztorien 8 місяців тому

    there are cargo box mission that use both the main facility and the out smaller locations. lots of fun using a mule my self

  • @CV-bz7ym
    @CV-bz7ym 7 місяців тому

    I'm just here for the cool videos!

  • @KriLL325783
    @KriLL325783 8 місяців тому

    Pyro settlements have similar secondary paths around the peripheriy or underneath with routes going to key locations for missions, like you can sneak into a settlement and turn off their power.

  • @cobaltblue1975
    @cobaltblue1975 8 місяців тому

    @23:28 Or missions at facilities where you DO have good rep and need to keep it that way.

  • @rorythomas9469
    @rorythomas9469 8 місяців тому

    The complex at 1:30 seems to be a gas or a fuel storage facility which you would want to keep away from the main facility for fire safety

  • @jacobtasker1666
    @jacobtasker1666 8 місяців тому +1

    I wonder if more lighting in the space would give that sense of missing scale. (Show the negative space instead of hide it in Shadows.)

  • @MattsFiefdom
    @MattsFiefdom 8 місяців тому

    Great video as always :)

  • @Oluabayo
    @Oluabayo 8 місяців тому +1

    I hope they add in simple jobs like driving cargo trucks around there:)

  • @fredashay
    @fredashay 8 місяців тому

    So, does 3:11 mean that cars and trucks are gonna be a thing in SC?

  • @jonahhekmatyar
    @jonahhekmatyar 8 місяців тому +1

    The only thing I wish was that there was a bit more lighting in the main inner area, at least for the fucntional DCs.

  • @scdeluge
    @scdeluge 7 місяців тому

    Overall amazing and gives me confidence for future building interior but I agree that the scale of the elevator control room feels a bit off. It sits so far back that it doesn’t really seem like it would provide good overview over such a cluttered space. Wish it was closer or over the drop off to provide some verticality and give more cargo crane vibes.

  • @Souchirouu
    @Souchirouu 8 місяців тому +5

    Seeing this just makes me want CIG to add a power washing mini-game xD

  • @Mgtow_Monk
    @Mgtow_Monk 8 місяців тому

    Just so people know what was shown was the ground level and upper areas of the DC. The facility has a larger underground area via elevators that was not shown that and I didn't see the cargo area with the door coded entry.

  • @warren3174
    @warren3174 7 місяців тому

    Great video. Thanks

  • @tfishr
    @tfishr 5 місяців тому

    Those storage racks are called vertical storage systems and are actually real machines you can buy today for a warehouse to save on floor space.

  • @TopDrek
    @TopDrek 8 місяців тому

    Would love to see the outlying facilities connected with roads.

  • @garrettlee4463
    @garrettlee4463 8 місяців тому

    God I can't wait for the missions to get added so I can spend every in-game second doing missions at these facilities.

  • @MAJE1er
    @MAJE1er 8 місяців тому +1

    I hope they redo all the cities with roads as they add those in, most cities feel like facades as they are currently.

    • @heru_ur6017
      @heru_ur6017 8 місяців тому

      Because they are. The buildings are even scaled down to give a forced perspective of size.
      SC looks pretty from far away, just dont ever look too close.

  • @zeta4687
    @zeta4687 8 місяців тому

    can't wait to do cargo mission between these facilities
    this new type of facility has way more completion than any others
    i can explore it all day and make tons of screenshots looking out the windows, which i always want to do but can't because of the lack of massive windows on ships or facilities

  • @goldbondmedicatedfoodpowder
    @goldbondmedicatedfoodpowder 8 місяців тому +1

    My favorite web series

  • @zwojack7285
    @zwojack7285 8 місяців тому

    18:22 reminds me so much of Mass Effect

  • @hephaestion12
    @hephaestion12 8 місяців тому

    Personally, I am glad there is not much clutter in these - I would prefer the "clutter" be player/npc generated and maintained by PES at somepoint! It would make every location unique and packed with gameplay and interactables... Perhaps I am dreaming though! Also... POGGERS those views are coooool

  • @Talisman060
    @Talisman060 7 місяців тому

    3.23 comes out friday may 3rd right? is there gonna be a wipe of any kind?

  • @aaronpaul5990
    @aaronpaul5990 8 місяців тому

    the stairs at 13:40 are cool looking but ... they look like a accident waiting to happen. Just imagining carrying a box up those or being blind you will get stuck below the next step so easily xD

  • @WaveEchos
    @WaveEchos 8 місяців тому

    I got flashbacks to satisfactory and vertical conveyor belts

  • @Ssecave
    @Ssecave 8 місяців тому

    It look awesome. Can't wait for the 2.23 to really play the game.
    13:20 I hope they don't. Stop remaking stuff. Especially this year and the next it's time to ADD stuff not redo because of a small detail.
    18:25 JESUS that was beautifull !

  • @supermassivegamehole2269
    @supermassivegamehole2269 7 місяців тому

    Can you spawn ground vehichles anywhere qt the distribution centers?

  • @Primarch_Vulkan
    @Primarch_Vulkan 8 місяців тому

    The main lobby of the upper area reminds me of Noveria in Mass Effect.

  • @magvad6472
    @magvad6472 7 місяців тому

    Yet again, the visual concepts/texture/and level designers are carrying the game on their backs. Shame we can't get the gameplay to match yet.
    The space looks stunning, I love the angular design and it looks truly iconic. I think this style would do wonders as a "Hurston" style industrial base. Like I'd love to see the Loreville factories kitted up with these types of interiors for gameplay that doesn't require a QT.
    However, for basically any other planet this style is just too specific to Loreville/Neo-industrialism. Hopefully they can remap these rooms with new visual kits to keep the pathing/layouts but make them better match other companies. Like having a Microtech style version of this set in white and more smooth lines would be really helpful to keep it feeling fresh. As it stands the current iteration is 1 building with some different exterior decor layouts pasted 10 times into the game...bunkers all over again.
    The central elevator room was very disappointing but the rest of the spaces exceeded my expectations from the concepts. Definitely wish the central room was larger but they probably just hit a wall with the scale of the building and didn't want to redo everything to match.
    I don't think they can make the space bigger, maybe that central control room could be scaled down, it looks unfinished. You can't even see inside. It looks genuinely placeholder to me. Probably because they haven't gotten to elevator functionality and that room would control the elevator.
    I do worry, if this was to be the future of interior level design, it doesn't look like it slots much into what could be future locations outside of the context of UGF...that was seemingly what the big sell was here...not just the space, but the movement away from bespoke design and into modular design that allows them to build an library they can quickly push out future content with.
    If that library is just 1 UGF building with party shuffle assets around it? Idk, seems unsustainable. The central building is just too bespoke and so clearly 1 building every time. No variant modules to break up the silouhette, no reuse of building assets from the planet to give it a sense of unique identity to the planet it is on, etc.
    MAYBE they can just shuffle the assets quickly, but I was hoping they'd be maturing to a pipes system in order to meet demand, not just remaking spaces from the ground up but with legos. That works for making trailers and marketing...that doesn't work for gameplay and pathing and procedural scaling.
    ___
    The exterior is missing roads, which is HOPEFULY because they want roads to have functionality assigned to them and aren't going to waste time on something that will have design attached to it and unique issues they will not want to clash with.
    Overall, it looks great, but again, the lack of roads in the game makes it hard to produce any kind of scale.
    This is the same issue with no rivers or fauna on planets that can give us a sense of scale.
    IRL, cars are the KEY way to quickly get a sense of scale from an IRL picture and Star Citizen just doesn't have that standard. Small vehicles vary too much in size from a PTV to a Cutty...you're not really going to be able to get an understanding of space that way. Having caravans with standard sizes or trucks would be huge.

  • @isken6593
    @isken6593 8 місяців тому

    When did they put a map and controls on the HUD? 😮