Melt Anything with the new Particle system in Cinema 4D 2024

Поділитися
Вставка
  • Опубліковано 30 лип 2024
  • Project file: shorturl.at/54yBd
    Learn how to melt anything with the new particle system in Cinema 4D 2024. We'll be using the powerful all-new particle system in Cinema 4d 2024.4 in combination with the Volume Builder and Volume Mesher.
    ---
    Cinema 4d, Cinema 4d Particles, Cinema 4d 2024, Cinema 4d particles tutorial, C4D New Particle System.
    #polygondivision #c4d #c4dparticles #particles #c4dtutorial #cinema4d #redshift3d #redshift #shadernodes #3dshaders #motiongraphics #motiondesign #3dmodeling #3danimation #3danimation #aftereffects #motiondesign
    ---
    00:00 Bumper
    00:07 Introduction
    01:25 Thank You
    02:08 Scene Setup
    04:08 Interface Setup
    04:41 Emitter Setup
    05:46 Particle Emission
    30:27 Hardware Render
    33:57 Conclusion
  • Фільми й анімація

КОМЕНТАРІ • 8

  • @saithfx.4807
    @saithfx.4807 20 днів тому

    Amazing ! Really really happy to learn that with you a really big thanks !

  • @weeliz_intro
    @weeliz_intro 20 днів тому

    amazing !!

  • @minimalfun
    @minimalfun 20 днів тому

    Amazing! Thanks for sharing this awesome videos

  • @sikliztailbunch
    @sikliztailbunch 11 днів тому

    maxon really made up their mind to come up with a particle system, that´s as easy to learn and use as everything in C4D.
    By the way, have you figured out how to exclude force objects from the paticle system entirely? I create an empty particle group and drop it in there as a workaround. Do I miss out on that include/exclude setting somewhere?

    • @PolygonDivision
      @PolygonDivision  11 днів тому

      Like I said in the video... there is a lot to be desired with the new particle system. Let's say you have a scene where you must have a Turbulence in the root of the project because you're also using Rigid Bodies, in their tags just use the Include. Other than that you can just put the forces in their respective particle group to isolate.

    • @PolygonDivision
      @PolygonDivision  11 днів тому

      To be honest I wish they just updated their license with Thinking Particles and ported a new version. TP was like 20+ years old! Before Houdini became popular TP was industry standard in VFX. It's pretty powerful.

  • @misanthrope_01
    @misanthrope_01 11 днів тому

    show updates to 2024.5?

    • @PolygonDivision
      @PolygonDivision  11 днів тому

      I just updated to 2024.5 and there isn't anything that effects the recording. Nothing major with particles...