Darkness effect, I imagine it was either itself used or was reworked for the doppelganger fight in the Shivering Isles. Could also have been intended to be Oblivion's version of Blind, or as an opposite to the Light effect. Lock, probably a holdover from Morrowind. There it was only useful for interior doors, as NPCs couldn't enter/exit cells through doors. In Oblivion, where NPCs can enter/exit cells, this was probably disabled due to NPCs still not being able to pick locks. Reflect Damage can also be acquired from the Shivering Isles when rebuilding the Gatekeeper. Resist Water Damage is correctly named, as there is no lava in Oblivion. It's just recolored water with added "water damage". Water Walking and Acrobatic's master perk both work on -lava- spicy water.
I assumed Darkness was supposed to be the direct opposite of Light, making it harder to view those under it's effect which is why it got scrapped because of the existence of Invisibility and Cameleon
Nah. It's an earlier version of Namira's quest. Namira's Shroud does similar stuff but it uses a special torch for the graphical effect to "extinguish" the torches of the Priests of Arkay. I can't use the Creation Kit to check under the hood right now, but I'd bet it's either the effect that the special darkness torches use that Namira's Shroud forces priests of Arkay to equip, or they couldn't get part of the script that tells the followers of Namira to kill the priests to work using just the spell. Sounds like it having a status icon probably would have meant that the PLAYER would have had that effect applied to them too as a follower of Namira for the quest's duration, too. Would have made the quest more interesting, to be honest.
"Lava" in Oblivion is just a retextured variant of water. From memory there's a water damage setting that you can turn on that makes the water damage anyone in it.
I'd guess the spell was intended to do that, but then the game engine doesn't take into account the shade nor colour of the player trying to hide in the shadows. Brightness of the environment affects the visibility of the player, but not the camo. The Black the assassins and thieves wear is just for looks in Oblivion. 😉
Imagine robbing a shop and and using a lock spell on the front door so the guards can't storm in after magically discovering you committed a crime by via orb-pondering units
Pretty sure you can also get the Reflect Damage effect for custom spells by choosing the Heart of Wound Sharing when rebuilding the Gatekeeper in the Shivering Isles.
Darkness would be more accurately be called Blindness - it reduces the range at which an NPC with the effect can see you. It's how the Blind Moth Priests work. The reason it doesn't seem like it's working is because it doesn't do anything on the player.
This is the Namira's Shroud (or, rather, the special torches' effect) thing. Namira's daedric quest has you plunge patrolling priests of Arkay into darkness so that the followers of Namira can approach and kill them. Seriously, has no one actually done Namira's quest in Oblivion????
I loooooove the style of video here, it’s so nostalgic and simple (2008-2012 core) and ESPECIALLY the Mario RPG music 😭😭✨ love the content here, definitely subbed
Thank you, by the way, I was just about to ask where the music was from because it sounded so familiar. I've never played SMRPG, but it sounded like a mix of castlevania and KH Chain Of Memories music so I needed to get this track on my idle fantasy playlist
new content about oblivion in october 2024 is great. my thoughts on the spells that are unused is that they were probably made for npcs and not the player. I have seen similar things in skyrim, but usually you can console command most of them (and then they may just crash your game or nothing happens).
I'm so glad you uploaded this video. How great it is to learn these cool facts on such a beautiful day in the year 2009. It sure makes me excited to see what Bethesda has planned for the Elder Scrolls V.
Considering how enemies will follow you across cells, I can see Lock being pretty useful, especially at lower levels- run out of the dungeon you were viciously underleveled for, Lock the exit behind you, now your pursuers can't... pursue.
@@ArvelDreth Nope, that's a different effect. This is from Namira's quest, where you turn off the torches of the priests of Arkay to allow Namira's followers to attack them.
Probably because NPCs could cross between interior/exterior cells, and it wouldn't really track whether or not a door was locked if the cell isn't loaded.
As far as I remember you can get reflect damage as a spell without taking the tower birthsign at the start of the game so long as you have Shivering Isles and you choose the heart of wound sharing when you reassemble the Gatekeeper. After that quest I'm fairly certain that you can get reflect damage as a power of the gatekeeper.
Lock spells in Morrowind are great! Possibly too useful in fact lol, as even a level 1 lock would completely stop NPCs from reaching you unless they happen to have the right key.
I used lock spell in morrowind at times - if you were being chased in a dungeon and needed to reorganize, heal etc Running into a room or corridor and casting lock on a door behind you would render you safe until you were ready to face your foes once more. Should have had it in oblivion!
Darkness (or rather blinding) was an effect in Morrowind. It made your screen darker and it made it harder to hit enemies since you can't see them as well. Presumably they scrapped it when they did away with the chance to hit thing and made it so you'll always hit an enemy standing directly in front of you. Lock was also a spell that was in Morrowind, it was probably removed so players couldn't accidentally lock themselves into a closet or something and be stuck.
Lava might be coded as damaging water, a lot of games recolour the water behind the scenes for lava and other liquids, and add special effects as necessary like the "red water" damaging you
I wonder if anyone tried to implement something like "acid" water in a mod, or even just boiling water. "Resist Water Damage" would be an excellent fit for that.
Lock is actually a fairly common spell in Morrowind, so i imagine its a holdover from that. Its very fun to use in certain situations, like when guards are following you and you just lock the door so they cant. ...Unfortunately in Morrowind NPCs cannot leave a cell and few interior cells have doors that lead to other parts of the same cell, so its rarely useful there. Would've been a nice addition to Oblivion for cheese purposes.
It's an early form of Namira's Shroud (or rather the effect it causes on the priests of Arkay when it force-equips darkness torches); it's part of Namira's daedric quest.
hands of mignight have been the cause of one of my biggest turpitude as a young lads on oblivion, they were very good for their chameleon effect and I was making use of it a lot until I walked out of a cave in the sunlight, with low health and my only other save more than an hour ago. I died instantly and spent a lot of time trying to get back in before giving up
100% pure speculation, but I wonder if all water hurts you but you have a constant "resist water damage" effect outside of oblivion. Is there any lava outside of oblivion? Since it seems lava is just coded as water with a different texture. It might have been easier and saved space compared to programming two different types of liquid
No, that's not how it works, you're overthinking it. Water simply doesn't do any damage to anyone, there is a flag in the water properties to enable it to deal damage, and this flag is enabled for lava which is why it damages actors, while other water does not. The Resist Water Damage spell was likely intended to be given to an NPC of some sort, so that it wouldn't take damage in lava, but was never used.
Its probably a visual effect supposed to be used somewhere in the game ....but is in the form of a spell some object in the game gets to cast at a certain point in some quest or part of the game ......you know like that college of winterhold quest in skyrim where one of your colleagues practices a spell on you and it turns you into all sorts of crazy things ....you starting seeing only green too for a while
I imagine the Lock spell was left unused cause they realized how easily you could abuse that to level security unless locks made by the spell don't give points for security lol
Also probably NPC schedule and pathing issues. In contrast to Morrowind, in Oblivion NPCs can more or less freely move between cells, after all. If you lock a door with this spell and an NPC doesn't have a key (or a key doesn't even exist in-game), as with the chapel doors in the video for example, it can probably lead to very strange occurances.
Security isn't a skill in Oblivion, and lock WAS a spell in MW. So the "exploit" if you could call it that, would have existed prior without much fuss to begin with. As the other dude said, without a doubt, it's the fact that NPCs can cross between cells, and it was either a hassle to get to work, or it simply wasn't tracked when you left the cell so it was useless. Same kind of mentality as to why levitate didn't make a return, devs didn't want you to levitate over city walls, rather than any kind of exploitation of the ability.
@@choo_choo_ Security as a skill does exist in Oblivion, yet you're right - such exploit would've existed in Morrowind too. Except for a slight difference. In Morrowind, lockpicking is governed by your Security skill, Luck (attribute), luck (random), and the lockpick quality. But in Oblivion, lockpicking is more of a player skill, meaning that you can pretty much open any lock without a lockpick breaking if you're good at the minigame, or just reload every time one does. Meaning, the exploit of locking a door with this spell and then opening it, to quickly level Security, would've been more apparent I think. Or worse - get the Skeleton Key and just spam the button to roll the dice in the lockpicking menu, as it wouldn't break no matter what. So I believe thinking that they might've tried to prevent that, or even were aware of such possibility after Morrowind and tried to do better in Oblivion, is absolutely justified.
My only theory about the Darkness spell is that when active, would also decrease the rate npcs would detect that character in the dark. Like, it would make sense to use Darkness skill when you're in a dark dungeon.
Ah, that resist water damage is for any spicy waters, not just lava (which doesn't behave like lava at all and is really just damaging water). You see, creative modders have created boiling water pools and acid pools as traps in dungeons where this spell would then make a little more sense, kinda wish the guy assigned to build all of oblivion's dungeons by himself had that foresight, of yknow, making boiling water traps, which would justify the spell, but i can kinda understand why it slipped his mind at the time.
Darkness if it is anything like Morrowind would have been intended to darken your vision or the enmies, effectively rending either or blind. I presume they gave up on it as it was mostly just an annoyance or it could have been a stealth spell
I wonder if some of these were developer test spells that were left over. Also maybe the lock spell didnt make it into the game because it would allow you to level your lockpicking skill infinitely
The shadow spell looks like the shadow itself from the shivering isles maybe that's just how they accomplish it I thought it was the most advanced thing I ever saw 🤯🤯🤯 shivering isles broke my little eleven year old brain with wonder
I am sure the darkness spell is a way for them to apply this visual effect. My bet is that an invisible enemy would have cast it on a boss or npc as part of an event or scene.
I feel like a lot of these spells were in morrowind tbh, probbaly just a lot of hold over ideas that didn't make sense or work in oblvion. I mean you can cast a door jam spell to lock doors in morrowind because npc can't lockpick but it's not very useful
wonder if darkness was to treat your character in a shadowed area at all times, for like stealthing. ...being in a dark place actually does something in Oblivion...right?
My guess for the Darkness spell isn't for an actual effect but purely visual. Apply it to an NPC or Object you need to remain in a sillhouette regardless of lighting
Ding ding ding! It's related to Namira's daedric quest. (you know, the one that has to do with turning off the priests of Arkay's torches to let Namira's Forgotten Ones attack them, because they're extremely averse to torchlight and run away from it?)
Resist Water Damage almost makes it sound like you should cast it on your home to prevent mold and water lines during a bad rain.
I'd call it "insurance companies' nightmare"
"I cast blackface on you"
>imperial guard runs in and arrests them
Instantly Redguard.
You're a long way from curry flinger land AINTCHA boy
I cast, SECOND CLASS CITIZEN
they call it the Azura Special
Darkness effect, I imagine it was either itself used or was reworked for the doppelganger fight in the Shivering Isles. Could also have been intended to be Oblivion's version of Blind, or as an opposite to the Light effect.
Lock, probably a holdover from Morrowind. There it was only useful for interior doors, as NPCs couldn't enter/exit cells through doors. In Oblivion, where NPCs can enter/exit cells, this was probably disabled due to NPCs still not being able to pick locks.
Reflect Damage can also be acquired from the Shivering Isles when rebuilding the Gatekeeper.
Resist Water Damage is correctly named, as there is no lava in Oblivion. It's just recolored water with added "water damage". Water Walking and Acrobatic's master perk both work on -lava- spicy water.
Personally, when I was a little kid I thought that the spicy water was supposed to be boiling blood
I assumed Darkness was supposed to be the direct opposite of Light, making it harder to view those under it's effect which is why it got scrapped because of the existence of Invisibility and Cameleon
I think its from the shivering isles shadow rend
The Darkness spell sounds like the effect applied to the Priests of Arkay when you use Namira's Shroud, but minus the special torches being equipped.
Just to add to the Peanut Gallery, I just assumed the lock skill was removed to prevent cheesing lockpick skill.
0:22 I feel like this was a vampire related spell that allowed daytime playing
Nah. It's an earlier version of Namira's quest. Namira's Shroud does similar stuff but it uses a special torch for the graphical effect to "extinguish" the torches of the Priests of Arkay.
I can't use the Creation Kit to check under the hood right now, but I'd bet it's either the effect that the special darkness torches use that Namira's Shroud forces priests of Arkay to equip, or they couldn't get part of the script that tells the followers of Namira to kill the priests to work using just the spell.
Sounds like it having a status icon probably would have meant that the PLAYER would have had that effect applied to them too as a follower of Namira for the quest's duration, too. Would have made the quest more interesting, to be honest.
"Lava" in Oblivion is just a retextured variant of water. From memory there's a water damage setting that you can turn on that makes the water damage anyone in it.
Yep, there's a setting near the bottom with a tickbox "[ ] Causes (X) damage per second", below the 'Water Simulator' settings.
@treeaboo that's the one. I remember mucking around with it on the construction kit years ago.
The water is lava, anyone? Heh
That means if you make it green you can make acid?
@@gbdornls Yep!
I wonder if Darkness helps you hide only in the shadows, sort of like the shadowing armor mod in Fallout 4.
I'd guess the spell was intended to do that, but then the game engine doesn't take into account the shade nor colour of the player trying to hide in the shadows. Brightness of the environment affects the visibility of the player, but not the camo.
The Black the assassins and thieves wear is just for looks in Oblivion. 😉
I think it might be the blind effect from Morrowind.
Maybe it was meant to keep vampires safe during the day?
It's probably like chameleon but for night time and dark spaces
since you can cast it on others, it may be a blind effect to help you sneak
Imagine robbing a shop and and using a lock spell on the front door so the guards can't storm in after magically discovering you committed a crime by via orb-pondering units
Pretty sure you can also get the Reflect Damage effect for custom spells by choosing the Heart of Wound Sharing when rebuilding the Gatekeeper in the Shivering Isles.
Darkness would be more accurately be called Blindness - it reduces the range at which an NPC with the effect can see you. It's how the Blind Moth Priests work. The reason it doesn't seem like it's working is because it doesn't do anything on the player.
But Moth Priests aren't black.
This is the Namira's Shroud (or, rather, the special torches' effect) thing. Namira's daedric quest has you plunge patrolling priests of Arkay into darkness so that the followers of Namira can approach and kill them.
Seriously, has no one actually done Namira's quest in Oblivion????
@@karpai5427 ...I'm... not touching that one...
@@neoqwerty It has been a gooood few years since I've done most of the daedric quests.
@@neoqwerty No I didn't. I never played Oblivion long enough.
I haven't even fought a Minotaur yet.
blessed recommendation
I loooooove the style of video here, it’s so nostalgic and simple (2008-2012 core) and ESPECIALLY the Mario RPG music 😭😭✨ love the content here, definitely subbed
Thank you, by the way, I was just about to ask where the music was from because it sounded so familiar.
I've never played SMRPG, but it sounded like a mix of castlevania and KH Chain Of Memories music so I needed to get this track on my idle fantasy playlist
new content about oblivion in october 2024 is great.
my thoughts on the spells that are unused is that they were probably made for npcs and not the player.
I have seen similar things in skyrim, but usually you can console command most of them (and then they may just crash your game or nothing happens).
“We’re 100% black”
“Me too.”
Aggressive rap starts blaring in the room
The code to the ramp is 666, but watch out for Sandra's friend
My first thought when I saw it 😂
"Take pills against my orders!"
Maybe you should join Mythic Dawn in a body bag!
I'm so glad you uploaded this video. How great it is to learn these cool facts on such a beautiful day in the year 2009. It sure makes me excited to see what Bethesda has planned for the Elder Scrolls V.
Don't worry you'll have multiple opportunities to play it over
And over
And over
This is the kinda video I've always missed, just cool stuff.
I got lost humming the song and had to rewind the first 38 seconds after realizing I wasn't paying attention.
10/10 song choice.
Considering how enemies will follow you across cells, I can see Lock being pretty useful, especially at lower levels- run out of the dungeon you were viciously underleveled for, Lock the exit behind you, now your pursuers can't... pursue.
I actually kinda wish we got to keep the "lock" spell, imagine using it in a small room to stop anyone from fleeing, or to practice lockpicking.
Could the darkness effect be what the clone in the grove of reflection has on it to make it black?
It's actually more accurately called blindness. It's the condition that the moth priests have except without the texture change to their model.
@@ArvelDreth Nope, that's a different effect. This is from Namira's quest, where you turn off the torches of the priests of Arkay to allow Namira's followers to attack them.
you can't just cast shadow on someone
I cast shadow on you
“Lock” was the really useful spell in Morrowind, sad that they didn’t add it to Oblivion as available one.
Probably because NPCs could cross between interior/exterior cells, and it wouldn't really track whether or not a door was locked if the cell isn't loaded.
Would be interesting if an NPC was hot on your tail and you could lock the door so that they can't get to you@choo_choo_
As far as I remember you can get reflect damage as a spell without taking the tower birthsign at the start of the game so long as you have Shivering Isles and you choose the heart of wound sharing when you reassemble the Gatekeeper. After that quest I'm fairly certain that you can get reflect damage as a power of the gatekeeper.
Lock spells in Morrowind are great! Possibly too useful in fact lol, as even a level 1 lock would completely stop NPCs from reaching you unless they happen to have the right key.
Immunity to lava? Restoration really is a valid school of magic.
Your game performance is true to my experience in 2007. Very authentic.
And they are all more worth getting than fingers of the mountain.
I used lock spell in morrowind at times - if you were being chased in a dungeon and needed to reorganize, heal etc
Running into a room or corridor and casting lock on a door behind you would render you safe until you were ready to face your foes once more.
Should have had it in oblivion!
Well you see, lava is just red water
Darkness was going to be like a D&D spell, you cast it in an area to make visibility more difficult for enemies.
Maybe darkness is for that one quest where you have to fight the dark clone of yourself.
i was never book smart, im money smart..........
Darkness (or rather blinding) was an effect in Morrowind. It made your screen darker and it made it harder to hit enemies since you can't see them as well. Presumably they scrapped it when they did away with the chance to hit thing and made it so you'll always hit an enemy standing directly in front of you. Lock was also a spell that was in Morrowind, it was probably removed so players couldn't accidentally lock themselves into a closet or something and be stuck.
The lock and lava immune spells look a lot like devtools for testers to use without diddling with console commands
I guess the Lava is just water with different texture, so, they created "Water damage", but, only applied it to the "red" water ^^
Didnt know about darkness or a lavaimmunity spell. Nice
Lava might be coded as damaging water, a lot of games recolour the water behind the scenes for lava and other liquids, and add special effects as necessary like the "red water" damaging you
A two minute oblivion video? Sold
Great video. Keep making more in this style finding niches in classic games. I had never known about any of these spells
I love stuff like this, glad to see it in my recommendations!
One of the spell tomes can give you a unique spell that applies Sunlight Damage to yourself :)
lock might have been added as a way to playtest the lockpicking minigame and the different difficulties
I wonder if anyone tried to implement something like "acid" water in a mod, or even just boiling water. "Resist Water Damage" would be an excellent fit for that.
Lock is actually a fairly common spell in Morrowind, so i imagine its a holdover from that. Its very fun to use in certain situations, like when guards are following you and you just lock the door so they cant.
...Unfortunately in Morrowind NPCs cannot leave a cell and few interior cells have doors that lead to other parts of the same cell, so its rarely useful there. Would've been a nice addition to Oblivion for cheese purposes.
I remember making a lava walk spell.
Great video! I didn't know about these spells
Wonder if Darkness was an early form of chameleon? Blend into the darkness to remain unseen?
It's an early form of Namira's Shroud (or rather the effect it causes on the priests of Arkay when it force-equips darkness torches); it's part of Namira's daedric quest.
Correction on the reflect damage spell, u can get it through shivering isles. It’s just WAY more complicated
hands of mignight have been the cause of one of my biggest turpitude as a young lads on oblivion,
they were very good for their chameleon effect and I was making use of it a lot
until I walked out of a cave in the sunlight, with low health and my only other save more than an hour ago.
I died instantly and spent a lot of time trying to get back in before giving up
A lot of these remind me of spells from morrowind. Interesting video
Nice, I didn't know any of these spells.
100% pure speculation, but I wonder if all water hurts you but you have a constant "resist water damage" effect outside of oblivion. Is there any lava outside of oblivion? Since it seems lava is just coded as water with a different texture. It might have been easier and saved space compared to programming two different types of liquid
Bro... How much space do you think a boolean checkbox (true/false) takes up? FFS, it's literally the definition of a bit (0/1).
No, that's not how it works, you're overthinking it.
Water simply doesn't do any damage to anyone, there is a flag in the water properties to enable it to deal damage, and this flag is enabled for lava which is why it damages actors, while other water does not.
The Resist Water Damage spell was likely intended to be given to an NPC of some sort, so that it wouldn't take damage in lava, but was never used.
@@treeaboo Possibly, but then why not call it resist lava?
@@choo_choo_ Right, I understand, but there has to be a reason the effect is called "resist water damage" and not "resist lava damage"
@@baval5 lava in Oblivion is just retextured water, the game engine treats them the same
Pretty sure darkness is just used for blinding npc's like in morrowind. Unless that sort of spell already exist in oblivion.
Its probably a visual effect supposed to be used somewhere in the game ....but is in the form of a spell some object in the game gets to cast at a certain point in some quest or part of the game ......you know like that college of winterhold quest in skyrim where one of your colleagues practices a spell on you and it turns you into all sorts of crazy things ....you starting seeing only green too for a while
lock would be so OP for alteration/lockpick grinding
I imagine the Lock spell was left unused cause they realized how easily you could abuse that to level security
unless locks made by the spell don't give points for security lol
Also probably NPC schedule and pathing issues. In contrast to Morrowind, in Oblivion NPCs can more or less freely move between cells, after all. If you lock a door with this spell and an NPC doesn't have a key (or a key doesn't even exist in-game), as with the chapel doors in the video for example, it can probably lead to very strange occurances.
Security isn't a skill in Oblivion, and lock WAS a spell in MW. So the "exploit" if you could call it that, would have existed prior without much fuss to begin with. As the other dude said, without a doubt, it's the fact that NPCs can cross between cells, and it was either a hassle to get to work, or it simply wasn't tracked when you left the cell so it was useless.
Same kind of mentality as to why levitate didn't make a return, devs didn't want you to levitate over city walls, rather than any kind of exploitation of the ability.
@choo_choo_ it is though? Like literally I have the game open right now and in the skill list "Security", governing attribute Agility
@@choo_choo_ Security as a skill does exist in Oblivion, yet you're right - such exploit would've existed in Morrowind too. Except for a slight difference. In Morrowind, lockpicking is governed by your Security skill, Luck (attribute), luck (random), and the lockpick quality. But in Oblivion, lockpicking is more of a player skill, meaning that you can pretty much open any lock without a lockpick breaking if you're good at the minigame, or just reload every time one does. Meaning, the exploit of locking a door with this spell and then opening it, to quickly level Security, would've been more apparent I think. Or worse - get the Skeleton Key and just spam the button to roll the dice in the lockpicking menu, as it wouldn't break no matter what. So I believe thinking that they might've tried to prevent that, or even were aware of such possibility after Morrowind and tried to do better in Oblivion, is absolutely justified.
Hood irony: the spell
My only theory about the Darkness spell is that when active, would also decrease the rate npcs would detect that character in the dark. Like, it would make sense to use Darkness skill when you're in a dark dungeon.
I thought purple one on thumbnail was Heathcliff's character icon.
Ah, that resist water damage is for any spicy waters, not just lava (which doesn't behave like lava at all and is really just damaging water).
You see, creative modders have created boiling water pools and acid pools as traps in dungeons where this spell would then make a little more sense, kinda wish the guy assigned to build all of oblivion's dungeons by himself had that foresight, of yknow, making boiling water traps, which would justify the spell, but i can kinda understand why it slipped his mind at the time.
Darkness if it is anything like Morrowind would have been intended to darken your vision or the enmies, effectively rending either or blind. I presume they gave up on it as it was mostly just an annoyance or it could have been a stealth spell
I wonder if some of these were developer test spells that were left over. Also maybe the lock spell didnt make it into the game because it would allow you to level your lockpicking skill infinitely
The shadow spell looks like the shadow itself from the shivering isles maybe that's just how they accomplish it I thought it was the most advanced thing I ever saw 🤯🤯🤯 shivering isles broke my little eleven year old brain with wonder
A lot of these just seem like hold over spells from Morrowind
I am sure the darkness spell is a way for them to apply this visual effect. My bet is that an invisible enemy would have cast it on a boss or npc as part of an event or scene.
SMRPG music to the video, niiiice 👍
Name pls 😢
im liking the videos man keep it up
With Dlc you can get Reflect damage effect from the Gatekeeper creation quest! letting any character craft spells from this effect
Hope this helps
I didn't even know that picking the tower sign allows you to make spells that reflect damage, new build idea ?
I feel like a lot of these spells were in morrowind tbh, probbaly just a lot of hold over ideas that didn't make sense or work in oblvion. I mean you can cast a door jam spell to lock doors in morrowind because npc can't lockpick but it's not very useful
Theres also a spell with SunDamage from spell tomes! Night Form
It could have been used shade/shadow npc's used in a quest or or a summon kind of like the corrupted shade enemies in skyrim
wonder if darkness was to treat your character in a shadowed area at all times, for like stealthing.
...being in a dark place actually does something in Oblivion...right?
Was "lock" in Morrowind?
I recall leveling up casing lock and picking it over and over in one of these games.
I think the darkness spell was supposed to be blindness. But I might be wrong
My guess for the Darkness spell isn't for an actual effect but purely visual. Apply it to an NPC or Object you need to remain in a sillhouette regardless of lighting
Ding ding ding! It's related to Namira's daedric quest. (you know, the one that has to do with turning off the priests of Arkay's torches to let Namira's Forgotten Ones attack them, because they're extremely averse to torchlight and run away from it?)
Isn't darkness used to make a clone of us in the Shivering Isles?
First one is the forbidden N spell
Am I the only one who sees this in the sun damage?...
anything- use oblivion music
oblivion gameplay- super mario RPG music
0:04 finally, a spell that makes you 100% BLACK
Where is this music from?
The reflect spell part of the video is untrue.
Music name pls 😢!?
I feel angry that these spells aren't propely included in the game.
How could they take my lock spell?
Gyunyu spotted
Nice video
Interesting
song name pls
Music name?
Did you use Darkness on a Redguard on purpose?
informative
Taking Tower birthsign to get the spellmaking is SO smart! I dont know how I didn't know this in 2024!
yo imagine like multiplayer dungeon game in oblivion anyone wanna start a git with me? xD
TIL The Tower is an OP birthsign...
wow cool vid
Song?
genos maze
okay
I see pesky app
darkness is to blind what chameleon is to invisibility.
wow, tower sign got a big buff from 3 to 4
Oblivion has a spell that turns people into Redguards?
Nah man, it turns them into Yokudans, the purest form of Redguard!