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schemeroblivion
Приєднався 27 вер 2024
oblivion slop
weird, rare and unused spells in oblivion
if you know about other unused or weird spells lmk in the comments!
Переглядів: 53 280
Відео
killing umbra on the max difficulty at lvl 1 (no cheese)
Переглядів 3,1 тис.3 місяці тому
i think this is the easiest way to kill her without cheesing (luring her to guards, using the room with the deadly gas etc.)
how to keep an akaviri katana from the tutorial in oblivion
Переглядів 3,4 тис.3 місяці тому
i didnt see anything about this on the UESP wiki so i thought i would make a vid about it, enjoy!
Disappointing that Lock was never properly implemented. It's a super niche effect on Morrowind; but, with npcs actually being able to travel between loading zones in Oblivion, it could actually become a useful effect.
finally a spell that grants me the n-word pass ! STOP LOOKING AT ME LIKE THAT
THANK YOU FOR MAKING THIS VIDEO SIR, MADAM, OR PERSON IT WAS INTERESTING TRIVIA KNOWLEDGE
Does lock prevent something from chasing you through the door? If so that would have been a cool demo
1:38 you can get reflect damage for spellmaking/enchanting from shivering isles if you rebuild the gatekeeper with the heart of wound sharing. IMO Reflect damage is balance breaking though, when its high enough enemies will always kill themselves before they can seriously hurt you standing and doing nothing
"we're 100% black" "me too"
Can you imagine if they made Umbra an Argonian?
Wait, that's lava? I always thought it was supposed to be boiling blood.
theres some textures related to dn that i found in the files but are unused anywhere in the game...
"Can't get the spell with console" Then how did you get it?
hi i was a tester for the early alpha the darkness spell was used when adjusting the lighting effects in rooms and outdoors the spell itself was just not fully removed and as an easter egg there is a spot in a certain castle that makes darkness very buggy
Darkness is most likely Shadow from Daggerfall which is sort of like chameleon expect worse as it only works in darkness. You only really use it as a training spell since you can make a really low cost true invisibility spell that renders both chameleon and shadow pointless.
restore mana spell would be awesome
Maybe darkness was just used to test the lighting
To me darkness looks like some sort of debuff effect for the player. Older elder scrolls games had vision limiting effects like a blindness spell. Looks like the texture would be applied to everything the player could see and maybe drop the brightness down for an "almost" blind effect instead of a flat black screen like when you put on the boots of blinding speed in Morrowind
Darkness could be a transition effect used on the player character during the intro so you don't see your character during the cutscene. Just a guess though.
1:50 - Resist Water Damage How did you get the spell if it is neither in the game nor available through console commands??
What is lava irl but spicy water?
Resist Water Damage is the whole reason my Argonian healer in ESO is named Takes-Water-Damage.
My best guess is that there was supposed to be a dark npc you were supposed to interact with who was always supposed to be shrouded and they were going to do it with a spell like how in Skyrim characters use the invisibility spell then despawn. Also, I’m sure the lava is just orange water that is set to do damage in oblivion but in the normal game world the damage is set to 0. Probably for debugging and for the devs to get to place to place to check stuff
I love your videos
bro just casually casting touch of blackface on people
Lock can easily be used for petty reasons
I don't know what's better Random things from a RPG from 2006 Or the BGM from one from 10 years earlier 😂
Did travel back to 2006 or something
For the joke at 2:07 what ringtone is that its been stuck in my head for years
Darkness was most likely meant to be an opposite of Light spells to make it easier to sneak. They got as far as the shader but weren't able to get it to work in-engine (especially with how light everything is in the finished game. They probably opted to develop Chameleon as their alternative to Light. Lock was a holdover from Morrowind with the intention to lock doors and objects. What broke this spell is NPC interaction. If an NPC is part of a faction that owns a container, they will be able to access it (enter the door, get the loot) regardless of lock status. In the same way, if an NPC has a lockpick in their inventory, they will be able to open any door. The spell was useless in nearly every circumstance. Resist water damage is really just lava immunity. It's a very early spell with phrasing that's still in developer lingo. Lava in Oblivion is coded to be another form of water. There might have been plans to hide objects in the waters of the Oblivion realms or have rooms submerged in lava, but given how few of them we got...it's likely that idea was scrapped.
Subbed
I thought that was blood, not lava? o.o was it lava the whole time?!
Anyone else remember using glitches to be able to traverse the infinite seas of Oblivion? I remember trying to find an end to the map and there just not being one.
Darkness was probably used in Shivering Isles when you fight your own character. It would probably been easier for them just to make an item with a magic effect that changed the appearance of your character sort of like when they used the player’s character for the statue you get in the storyline.
I could see why they may have played with a spell that lets you lock doors. In theory, a spell that lets you lure really tough non essential enemies into room, dodge past and trap them, or just lock a door behind you to prevent enemies from following you seems kinda neat to avoid unnecessary harder fights Problem is, I cannot think of any places that would ever be useful, and I’m willing to bet I’d have a harder time doing it on the fly, so it does kinda makes sense for it to be cut.
Darkness was most likely supposed to be a chameleon-stand in, you cast it, and you become harder to see in dark conditions. Possibly with an aura around you too but they failed to model that so they scrapped it in favor of chameleon. Sun damage enchantment was made as a funny debuff, Beth does stuff like that all the time. They realized it might stack with actual sun damage and would have to potentially amplify by curses like weaknesses so they scrapped it as they didnt want to make a "sun damage weakness" or re-classify the sun damage as some other damage that a weakness to exists. Lock Spell was meant to keep NPC's out during quests, for quests involving you following someone to see who is a thief, or who is a corrupt guardsman, or who was plotting to poison or assassin someone. Lock the door, lie in wait, and when the person comes through the locked door, BOOM: they have to be the Gray Fox as only a master at lockpicking can open a master lock. It was merely an utility meant for such quests. Reflect damage is very powerful so it makes sense that only a handful of "masters" would know how to make spells from this, aka, only people with this specific birthsign and if they studied their birthsign and its potential magical connections to Mundus and Nirn, long enough. Any spell including "Water" is a misnomer regarding the way Oblivion works. It's rather "liquid", as a spell or enchantment for water will also work in Lava, as both are classified as the same type of liquid, Lava only has a damage trigger attached to it. There was supposed to be water element as a school of magic but all that was removed and reduced after all, need to cut stuff out here and there to not bloat the game. Beth went overboard with Skyrim on the cutting and removal of things.
I wonder if you could make a parry spell to instakill anything that hit you in a 1 second window with a few hundred percent magnitude
Sorry if this is a dumb question. But if you can’t get it with Consol commands, how do you get it?
I assume it was intended to just be the inverse of the Light spell, lowering the light in an area, thus lowering visibility and improving stealth abilities. However, I assume Bethesda learned that making something that interacts with lighting strangely is a cofmding nightmare, as opposed to just creating a source of it, leading to the abandonment of the idea
i always wanted to get the poison apple effect on a weapon or a spell
turning on darkness to go in for a job interview
I miss the variety of spells in Oblivion. I hope TES 6 brings that back (even if there are no custom spells)
Bruh how you can claim this is cheese free is beyond me 😂
What's the background music ?
Darkness effect is applied to Umbra. You can get the lock spell, and it's actually pretty useful because NPCs can't unlock doors. As others have mentioned, lava and water are considered the same object type by the game. You could imagine this also working for a poisonous pond (there aren't any to my memory).
Does resist water damage make you resist damage from drowning as well?
darkness could have been something like the ebony mails effect in skyrim. i assume they cut it and brought the idea to skyrim
There's something amusing about an NPC being stained completely black as if soaked in ink, neither them nor anyone else reacting to it.
doesnt get better than this
The "OO-! (pause) O-! (pause) AUUG-! (pause)" is killing me
Skyrim could never, If this was skyrim umbra would've resisted the poison because shes over level 1
impressive :0
60 sneak from the tut lol