I've recently been getting back into 3D art/design and have been slowly trying to learn Zbrush in my spare time. I love you work, and am very grateful to have found your channel! Thanks so much for making this video :) I'm planning on taking one of your courses in the near future as well :D
@@zedbrush Really recommend checking out the Cartoonist Kayfabe channel on UA-cam. It's a couple of professional comic artists going over in detail work they find to be important. Very interesting, Funny and entertaining. Here's them going over some old Heavy Metal: ua-cam.com/video/ZJJVfxZUHwA/v-deo.html ...and here they are going over 'The Long Tomorrow' with fellow artist and friend of Moebius: Geof Darrow: ua-cam.com/video/AbADiVK64lY/v-deo.html
I legit can't believe you are giving away such a coveted and awesome mat for free. Seriously, put sell it for $1 at least ur killing meeee. If you have a donation or paypal lemme know so I can pay you retroactively.
Wow this looks amazing! Thank you for sharing! I only just skimmed this quickly but will watch properly later on when I have time. I have always been in love with this type of comic book style. Is it possible to export the material to other programs like Blender and Unreal?
@ Oh thats awesome, looking forward to it, thank you very much. Having it in Unreal would be awesome. I think you could also do an Unreal marketplace for this and it would do well!
Love this!! can someone tell me if I use this material on the models I made in zbrush, can I export the model with the material to substance painter (so that when I bake the high poly on the low poly, it has already the comic material used in zbrush), and then to Unity? it´s for a game we are making
Hello, I have made a mistake with the materials trying the one that I have downloaded. I pasted it in the zdata/materials/startup folder and now everything I load comes out with the materials changed compared to what they had before, how can I put it back as it was?
Рік тому
you can just take them out of the folder. If ZBrush doesn't see them in the startup folder, it won't load them
This just SCREAMS Moebius' style ever-so Loudly
I've recently been getting back into 3D art/design and have been slowly trying to learn Zbrush in my spare time. I love you work, and am very grateful to have found your channel! Thanks so much for making this video :) I'm planning on taking one of your courses in the near future as well :D
Hey Jacob, thanks I'm glad you find it useful
Looks like 70's sci fi.. so cool!!
I know right! It reminds me of the old Heavy Metal comic magazine art.
Looks cool. I'd love to see a whole graphic novel in this style.
Oh my this is amazing, I just tested it on my 3D model of Grim from the Grim Adventures of Billy & Mandy and it looks awesome! Thank you!
Glad you like it!
Amazing work!
Your art is so awesome - real Meobius vibe.
Also, great to hear Beksiński referenced.
Cheers! glad you like it
I was reminded of my old Heavy Metal magazines I used to buy as a kid.
@@zedbrush Really recommend checking out the Cartoonist Kayfabe channel on UA-cam. It's a couple of professional comic artists going over in detail work they find to be important. Very interesting, Funny and entertaining.
Here's them going over some old Heavy Metal: ua-cam.com/video/ZJJVfxZUHwA/v-deo.html
...and here they are going over 'The Long Tomorrow' with fellow artist and friend of Moebius: Geof Darrow:
ua-cam.com/video/AbADiVK64lY/v-deo.html
Better than any toon shader I've tried to make. Great stuff!
Such a helpful tutorial! Thank you!
The best toon shader i've ever tried !!!! thank you so much !!!
Glad you find it useful!
hey dude! you are the man... Tks so lot
fantastic!
🙏
AMAZING
Thank you for sharing and the detailed explanation of how you created the material.
My pleasure!
Thanks for sharing!
Love your work, and thank you for your generosity. please keep going with this comic style.
my pleasure!
Thank you a lot Pablo for all your good vidéos 💎
That's really brilliant thank you for sharing 👍
no worries! glad you like it
Absolutely amazing 🔥🔥
glad you like it! Cheers
Jesus this is fire
Hey this is absolutely great! I just wondered how you adjust the line thickness with this?
glad you like it! you can adjust the 'thickness' by chaning the 'depth A and B' of the MatCap
Wow! Great work and great video
Thank you! Cheers!
You're such a boss.
¡Gracias, Pablo!
Great job!! Thanks so much for sharing it!
My pleasure!
Thank you so much for this tutorial!
My pleasure
Really amazing Pablo!!! Thanks!!
Glad you liked it!
THIS IS SO COOL, THANK YOU SO MUCH FOR THIS!
No worries! Glad you like it
Thank you so mush for this tutorial and the material is incredible!!!!!
Glad you like it!
I legit can't believe you are giving away such a coveted and awesome mat for free.
Seriously, put sell it for $1 at least ur killing meeee.
If you have a donation or paypal lemme know so I can pay you retroactively.
Great tutorial. Great contribution. You have my like. Thank you so much. Greetings
nice
thats amazing man. Very nice job!!
Thanks a lot!
Very very cool!
Cheers!
This is the future.
:D
I came from Artstation!! amazing work
Thank you so much 😀
Such a great tutorial!
Thank you! Cheers!
i dream with make my own comic book, thank you
Great idea
Me encanta! Es una maravilla de material y un enorme trabajo! Gracias por tanto!
Amazing.
Thank you!
Wow this looks amazing! Thank you for sharing! I only just skimmed this quickly but will watch properly later on when I have time. I have always been in love with this type of comic book style. Is it possible to export the material to other programs like Blender and Unreal?
I was about to ask the same question!!
as a MatCap, yeah pretty easy actually. I'll do a tutorial on that soon
@ Oh thats awesome, looking forward to it, thank you very much. Having it in Unreal would be awesome. I think you could also do an Unreal marketplace for this and it would do well!
You can actually do with a plugin of Zbrush called "MatcapBaker" you have to work a bit on it but the result is quite good.
Love this!! can someone tell me if I use this material on the models I made in zbrush, can I export the model with the material to substance painter (so that when I bake the high poly on the low poly, it has already the comic material used in zbrush), and then to Unity? it´s for a game we are making
genious!
You’re amazing! Really appreciate you explaining this and Also giving it away! The Man. .
thanks for sharing, it's great material. Does it also work with textures or only with pilypaint?
Yeah textures as well!
Can you export a 2D cut out of the model ? for painting over and under?
Yeah sure, any BPR render should do the trick. You can just use a later with colour and multiply the black and white linework on top
太优秀了,感谢您的分享
Hey Pablo great tutorial, I have a question. How to lock the lighting so its fixed when I do rotate model. Can i turn this into full matcap somehow?
Fucking awesome!
I love you
Damn man….I wish C4D had this
There needs to be a game with this art style idk if it can be rendered like this I'm real time tho
bro, is this render preset downloadable? where from?
Hey man! You can go to the ZBrushguides.com and explore things, there are bunch of downloadable resources there including this one.
Thanks much for the guide🫀is it possible to replicate it in Blender?
cheers! yes you can (to a degree). I'll be sharing a tutorial on that pretty soon ;)
@ oh.. my.. god 🌝🦋 that would save my life.. literally, thanks again 🕊️🤍
I actually temporarily changed my focus back to Maya , so I wonder whether you work with Arnold or I would say more conservative rendering softwares?
Hello, I have made a mistake with the materials trying the one that I have downloaded. I pasted it in the zdata/materials/startup folder and now everything I load comes out with the materials changed compared to what they had before, how can I put it back as it was?
you can just take them out of the folder. If ZBrush doesn't see them in the startup folder, it won't load them
It work in Zbrush 2021?
if you are refering to the material, then no. It needs the latest version as I made the changes in the latest version
#Moebius
Your tutorials are very good, but you need to stop the giggling; it takes away from the professionalism of the tutorial; plus, it is irritating.
This is probably the weirdest comment I've read regarding tutorial channels... Like , huh ?
🙌 ρ尺oΜ𝐎ᔕᗰ
Looks cool. I'd love to see a whole graphic novel in this style.
Check out "Huxley" by Ben Mauro. Not exactly the same but definitely along a similar vein...