I'm also working on a 10 Tiny Details video for The Elder Scrolls 4: Oblivion that will be out hopefully this month. Been having some technical issues with recording that game, but we'll persevere!
I think Ron the narrator actually does appear in the game....technically. During the ending cutscenes, the player is actually still in game, just locked into first person and no camera movement in a mostly empty room. The game then plays the cutscene statically in front of you at just the right way so it takes up your whole screen, and it looks like just a normal video. However, if you use commands to escape the camera lock, and go behind the projection, Ron the Narrator is actually spawned there, and Ron Perlman’s narration is actually coming as dialog from this npc.
You know what? I think I did see an example of that in a UA-cam video before. You're probably right. The same thing with a crashed plane interior cell in FO 4 that has a floating radio outside of it (you have no-clip there) which, when triggered by a button somewhere in the plane, plays the pilot's last words. I can't help but wonder why Bethesda didn't just implement an ambient_generic-like entity similar to what's on the Source Engine which can play scripted sounds and is invisible to the player.
Dominik Greene Knowing Bethesda it's entirely possible that it's just an oversight, I will say however there is a benefits to having a viewable entity when it comes to playtesting. Specifically (baring in mind that things like spoken dialogue are designed to somewhat realistically change in volume as you move closer and further away) if a sound is too quiet or too loud it would be much easier to work out how much you'd need to move it if you could see how far away you are from the source of the sound, and with console commands you could even move it in-game to test how it would sound if placed elsewhere, without ever needing to reposition it in the game's data.
It happened to me one time, Cannibal Johnson wearing Enclave Power Armor, appeared walking in front of the credits when a finished the game with Yes Man, he was alive with me when i defeated Lannius and politely ask Oliver to leave the camp. I think the game lock you in the place you are before the credits, not a separate empty room.
@@nickg.4050 We technically speaking, these NPCs/objects are already invisible to the player because we shouldn't be able to see them, since we have to use the console to get to them. The console versions of the games can't reach these for example, because they can't use console commands.
While I have heard that world actors (NPCs or objects that emit sounds) are usually necessary in a modern Fallout or Elder Scrolls to, well, emit sounds, I think the beginning and ending cutscenes are just that: Cutscenes with audio files directly attached to them. However, the Ron Perlman world actor *could* be true for allowing his voice to project at the start and end of the game given the way the engine has been known to work. For example, I remember watching an Oxhorn video back in 2016 for Fallout 4 which showed the interior cell (worldspace/environment) of a long-crashed plane. If you no-clipped out of the interior of the plane, you'd find a radio floating in the void outside. That radio could be triggered with a button-push somewhere in the plane to emit the words of the pilot's last moments. I honestly don't know why Bethesda don't just use something like the invisible ambient_generic entities found in the Source Engine for emitting scripted sounds. Different engine, different rules, I guess.
Yeah, Obsidian made Ron the Narrator an NPC because New Vegas had many more options for what is shown during the end-game slideshow than Fallout 3 did. In Fallout 3, the end-game slideshow was actually a video that was played, and can be found in the game's files/folders. Creating video files for all the different ways New Vegas could end would have taken up far too much space. Instead, they made him an NPC and hid him behind the projection (what you see during the slideshow) so they could still have a ton of endings without making the game absurdly large.
Just for clarification, NPCs that seem unused are used just not in the way people expect. Ron's existence in the game files isn't just for fun, if you use the command 'tfc' in the console during the end game slides, you can move behind the wall in front of you and his NPC is actually narrating the slides. The gamebryo engine is strange like that. Every holotape with voice acting has to have an actual NPC in order to play it. Lilly before she was turned into a super mutant is in the files too, but she and her grandchildren are in an inaccessible cell. They are only there so the holotape in Lilly's unmarked quest works. Hope I didn't confuse anyone with modding lingo there, but this is why there are seemingly unused NPCs in FNV. Some NPCs were just used for debug purposes by Obsidian, however.
3:24 I can't believe that watching this video made me nostalgic for the radscorpions that get stuck in the ground near the Hidden Valley bunker. It really is the best game.
It still makes me sad Bethesda only gave them 18 months to make the game and later basically forgot Obsidian had even made this game which just proves that good o'l theory that they intended New Vegas to be a cash crab despite Obsidian wanting to make something epic and complex.
I'm actually glad and disappointed about Obsidian being rushed to make the game. I remember reading an article saying that if Obsidian had it there way the game would have never been able to release at consoles at the time, and that was the only way I could have even played this game. Though I still wish they had more time on it.
@@mfdoo If they actualy gave a damn they would assemble the team that made vegas and give another shot because honestly Todd probably only said they did a good job for good PR, It's pretty obvious Bethesda at this point has turned into an alternative EA, I don't hate them as much as EA but in all honesty it's hard liking them at this point.
@@jackwilson9468 obsidian is a shadow of their former self Chris avellone who is really important in New Vegas left and many other people they said there team is big enough to not need another to make a game seriously it not even a big deal
@@alanluscombe8a553 If you like isometric games or don't care much about modern graphics then yes. In many ways F1 and F2 are still better games than F3 and later games, except New Vegas perhaps. You might be able to get F1 & F2 for free. These are often free gifts now alongside other games or on their own, even a decade ago a PC magazine may have them attached on a disc too.
Ron the narrator wasn't made for shits and giggles. It's just that it was easier to have an NPC talking, and a wall changing textures in front of the player model, to create the in-game intro. So they did that.
Here is a tiny detail Nate missed in the Mojave; wild wasteland was a trait, not a perk. Edit: Spike in Big MT will only go out to the fountain before retreating back into his home.
Hey, so the TES 4 "Easter egg" really is a coincidence, but not in the way you said. It's a reused asset from Fallout 3. Obsidian reused a LOT of assets because of the time crunch, and that one just happened to slip through.
they didn't reuse a lot of assets because of time constraints, they reused those assets because new vages was originally planned to be DLC for fallout 3 before it became it's own thing.
Lots of Fallout new vegas content comes from the canceled interplay fallout 3 so if anything it refuses those ideas and therefore its assets at least that how I look at t
@@theburningone354 The way they're talking about "reusing assets" is saying it was an object, or "asset", made for another game. Like each object you encounter, every piece of junk on the ground, every weapon, piece of armor, they all have to be made with 3d models and whatnot. 99% of New Vegas was built with the existing building blocks made for Fallout 3, except for the stuff unique to New Vegas, like that dinosaur in front of the motel. Another example is the emblem for one of the schools in Fallout 4. It's a bear, but it's the exact same image from the Windhelm shields. Instead of paying someone to make a new bear image, they just reused an asset they already had.
I am psyched that New Vegas is getting the 10 Tiny Details treatment. This is my favorite Bethesda-style game by a long shot. Wild Wasteland is a necessity, and just makes everything better.
After over 1000 hours of previous gameplay, I have recently revisited this game by purchasing and playing through the ultimate edition. My favorite part so far...the level cap is now raised to 50. Talk about building an unstoppable character!! This game is by far one of my all time favorites.😊😎
Stripe the Gremlin was voiced by Michael Winslow, the actor known for his skill at creating sound effects with his own voice. He makes excellent use of it in the _Police_ _Academy_ movies. If they had called Stripe in FONV Stripe Winslow, that would have been truly epic.
At one of the town halls there’s a house that’s burnt down with two skeletons outside saying Owen and brue (no idea how to spell her name) at certain times as a Star Wars reference
After playing the game over and over for the past 4 years, I knew most of these already but the one about Indiana Jones and Ron the Narrator were new to me. The gang of grandmas is definitely one of my favorite encounters/ easter eggs.
I’ve put thousands of hours into New Vegas, & the only ones I knew about were the wild wasteland encounters, but I didn’t know any of the references they were based on. I didn’t even know Ron Perlman was the narrator! So really good video touching on unknown facts. A lot of these for Fallout are super obvious stuff, but this one really digs deep, much appreciated!
Actually really glad to see new vegas on this channel. I absolutely love FO:NV and glad to see stuff that I didn't know. Granted I only didn't know like 2 of them but i will say that "Ron the Narrator" actually does spawn naturally in the game. I beleive during each cutscene, such as the final slide show for the campiagn and each dlc, if you noclip while it's happening you find him behind the screen you are looking at.
Actually, if you type in “enableplayercontrols” during the end scenes, you can find Ron. This actually works with both FO3 and FNV. This is because all voices need character sprites in the game engine.
On the other side of the river behind the damn there is a deathclaw breeding ground. And there you can find a set of enclave powerarmour (you may need to reload a save in/before you enter the area) this is the only place other than a late game quest you can get this armour. as well as a few high level weapons and such.
I know this is an old comment. But in the Deathclaw area you only find the Enclave suit. You need to go to a different area to find the matching helmet.
Got another one for you, Nate! In Boulder City there is an NCR soldier named Kowalski (sp?) standing in front of the war memorial out front of the bar. If you try to shoot or damage the memorial he will angrily approach you and tell you that his brother died in the battle. If you go look on the back of the memorial it's essentially covered in names. His brother's name is in fact etched in the stone under "Private Kowalski"
Could it be that Ron the Narrator is a placement actor to have a voice tied to it? Seeing as the slide show is actually a room with your character forced to look at, Ron the Narrator could possibly be where the voice has to come from?
Ron the narrator is used when ever ron pearlman talks. Your character is put in front of a slideshow and Ron the narrator voices his dialogue behind you
I guess because it is my favorite (aside from fallout 2) of the franchise (and also the fact that I always use wild wasteland), that only two items on this list were things I didn't know about or missed. either way, a pleasant surprise considering I'm replaying Fallout New Vegas.
Actually, the Ron Perlman NPC exists for a reason: the game needs an NPC to use voice lines, the opening and ending slides exist in a 3D space, and Ron’s NPC is behind the slides reading his lines
When you kill Rawr, an extremely powerful deathclaw that is towards the end of the Lonesome Road dlc, he drops a claw that can be forged into the powerful Fist of Rawr. With the wild Wasteland perk its name changes to Fist of the North Rawr, which is a reference to the post apocalyptic martial arts anime "Fist of the North Star". By far my favorite weapon in the game.
I rarely comment before i watch but for this game and video ... MMMM fallout 4 i have many hours in, skyrim i have many hours in, but NV ? i think ive been all over that desert and its connected world spaces for many more hours then the previous two games... show me what you got Nate! ill come back after i watch the whole thing... but im betting your about to show me something new... ;)
yup right off the bat and a couple of things not wild waste land related...novac...lol took me a couple playthrus before i caught on... learn something new about me favorite games every video.
Dunno if another comment has stated this, but I believe that Ron was used during the cutscenes. You’e simply stuck looking at a wall that changes slides with Ron beside you, as the engine requires an NPC to play dialog.
Autistic screeching man anal Well, in retrospect, as Nate mentioned, it only appears with the Wild Wasteland perk active, which I *always* have running when I start a new game; it's pretty hard to miss that fridge which is one of the first things along the road outside of the starting town of Goodsprings. There's really no downside to having the Wild Wasteland perk active, either, if you haven't done so! For example, with the WW perk, you'll have the chance to fight a small band of aliens, of which the captain is carrying the over-powered af Alien Blaster. That weapon, while extremely limited in ammo, is so OP that it's pretty much your ace in the hole for higher-level enemies short of maybe a Fat Man nuke. I remember killing Super Mutants with 1-3 shots max consistently. I don't have a lot of time right now so I'll just leave you the Fallout Wikia links for the Alien Blaster and the Wild Wasteland perk, respectively. I definitely recommend checking out the latter to see why you might want to activate WW the next time you play -- things to look for, in other words! :D Happy huntin'! fallout.wikia.com/wiki/Alien_blaster_(Fallout:_New_Vegas) fallout.wikia.com/wiki/Wild_Wasteland
Ron the narrator can be found during the ending slides if you enable the played camera. He has a use, which is to actually say the lines of the ending slides, and that is why he is marked as essential and will flee if attacked, because if somehow he gets attacked he won't die and will be able to narrate the ending
fun fact, ron the narator is actually needed as the engine needs a character for a voice to be assigned to, mr house also has one you have to use a console comand to teleport you directly to the lucky38penthouse
Just wanted to say there's another way to see Ron the Narrator, but it still requires console commands. The cinematics that play at the end of the game or a DLC are actually done by having your character transported to a room where the images literally appear on a wall (this becomes apparent if you use a mod to take a follower into a DLC as they may walk in front of you while the cinematic plays, or if you change your player's height because then you'll actually be misaligned with the images). In some of these (Not all, and I can't remember which off the top of my head) you can actually use the console command "enableplayercontrols" to regain control of your character. If you then approach the wall that the images appear on, you'll see that it says "E) Talk to Ron the Narrator", and if you then use the "tcl" command and walk through the wall you'll find Ron the Narrator just out of bounds. The above actually has a practical use, if you actually do press "E" to talk to Ron (or whatever you've reassigned the use button to) he will actually skip the lines he is currently saying (similiar to if you were to click to skip dialogue in a conversation with a NPC). This means that by basically spamming E for a mere few seconds, you can skip the cinematic entirely, which could be useful if you've played the game so many times you no longer care to see them.
Ron wasn't *just* created as a giggle. If you are on PC, and use the console command, tfc (The free camera), on a "slide" scene, like the end credits, you'll see that you're actually in a room, the "slide" is just the wall you're facing, and Ron is behind that wall, standing in the void, talking along with the audio.
Like others might have said already -> Ron the narrator wasn't included just for fun, the game engine does NOT have any support for the playback of arbitrary sounds, you can not just randomly play some disembodied sounds as if you would listen to an audio-file. It has to be tied to game-entities (like npcs) and then activated by a trigger. So if you want narration in within the game (like the ending cutscenes happen to have, they aren't pre-rendered) you need something like a hidden NPC which acts as some form of "playback-device" for everything. So Ron the narrator has a very real use (He's used for every narration though, not just the narration from ron perlman)
Outside of cottonwood grove there is a truck I believe east it that has irradiated barrels. You can open it and let the barrels fly on down (I believe you will fail any Ceaser’s legion quest you have by doing this too). When you return to the grove some time later, everyone will be gone besides the boat man (I forget his name) and he will have a radiation suit on.
Ron the voice actor is in fact placed in the game to read credits. In the ending you can use console commands to take a closer look at this and realise that you really look on the wall, and Ron the voice actor is behind this wall. That's quite weird but Obsidian done it this way.
I'm also working on a 10 Tiny Details video for The Elder Scrolls 4: Oblivion that will be out hopefully this month. Been having some technical issues with recording that game, but we'll persevere!
Did not see this post until I posted my comment please forgive a stormcloak.
You can brahmin tip in fo3 and nv
Stripe won't follow you to the water fountain as a reference to the movie. Try it
TheEpicNate315 my favorite game of all time! Can’t wait!
TheEpicNate315 just record it on your phone we will be none the wiser?
"You'll have to pay the Mojave another visit". AS IF I EVER LEFT
IKR, but it almost makes me wish for a nuclear winter
@@spacespz5947 "Mojave.. Mo-problem."
Yeet never left either
Scarecrow Santomassino same
Truth
"Some folks at Oblivion"
Mehrunes Dagon made New Vegas, it's canon now
Radioactive daedra
nahhh, if he did, there'd be nothing left
I think Ron the narrator actually does appear in the game....technically. During the ending cutscenes, the player is actually still in game, just locked into first person and no camera movement in a mostly empty room. The game then plays the cutscene statically in front of you at just the right way so it takes up your whole screen, and it looks like just a normal video. However, if you use commands to escape the camera lock, and go behind the projection, Ron the Narrator is actually spawned there, and Ron Perlman’s narration is actually coming as dialog from this npc.
Correct, due to the engine nv uses. It must have an actor to attach dialog to.
You know what? I think I did see an example of that in a UA-cam video before. You're probably right. The same thing with a crashed plane interior cell in FO 4 that has a floating radio outside of it (you have no-clip there) which, when triggered by a button somewhere in the plane, plays the pilot's last words. I can't help but wonder why Bethesda didn't just implement an ambient_generic-like entity similar to what's on the Source Engine which can play scripted sounds and is invisible to the player.
Dominik Greene
Knowing Bethesda it's entirely possible that it's just an oversight, I will say however there is a benefits to having a viewable entity when it comes to playtesting.
Specifically (baring in mind that things like spoken dialogue are designed to somewhat realistically change in volume as you move closer and further away) if a sound is too quiet or too loud it would be much easier to work out how much you'd need to move it if you could see how far away you are from the source of the sound, and with console commands you could even move it in-game to test how it would sound if placed elsewhere, without ever needing to reposition it in the game's data.
It happened to me one time, Cannibal Johnson wearing Enclave Power Armor, appeared walking in front of the credits when a finished the game with Yes Man, he was alive with me when i defeated Lannius and politely ask Oliver to leave the camp. I think the game lock you in the place you are before the credits, not a separate empty room.
@@nickg.4050 We technically speaking, these NPCs/objects are already invisible to the player because we shouldn't be able to see them, since we have to use the console to get to them. The console versions of the games can't reach these for example, because they can't use console commands.
Isn’t Ron the actor for the voice in the end credits? Like how the daedric princes in Skyrim have invisible naked people for them?
Carlos Gabriel yes I played through fallout 3 yesterday for the millionth time and spotted the name “Ron the narrator”
Yes, Ron the narrator sits behind the end credit scene and talks because the game needs an NPC for a voice to appear.
While I have heard that world actors (NPCs or objects that emit sounds) are usually necessary in a modern Fallout or Elder Scrolls to, well, emit sounds, I think the beginning and ending cutscenes are just that: Cutscenes with audio files directly attached to them. However, the Ron Perlman world actor *could* be true for allowing his voice to project at the start and end of the game given the way the engine has been known to work.
For example, I remember watching an Oxhorn video back in 2016 for Fallout 4 which showed the interior cell (worldspace/environment) of a long-crashed plane. If you no-clipped out of the interior of the plane, you'd find a radio floating in the void outside. That radio could be triggered with a button-push somewhere in the plane to emit the words of the pilot's last moments. I honestly don't know why Bethesda don't just use something like the invisible ambient_generic entities found in the Source Engine for emitting scripted sounds. Different engine, different rules, I guess.
you can actually noclip out of the outro and look behind it to see Ron
Yeah, Obsidian made Ron the Narrator an NPC because New Vegas had many more options for what is shown during the end-game slideshow than Fallout 3 did. In Fallout 3, the end-game slideshow was actually a video that was played, and can be found in the game's files/folders. Creating video files for all the different ways New Vegas could end would have taken up far too much space. Instead, they made him an NPC and hid him behind the projection (what you see during the slideshow) so they could still have a ton of endings without making the game absurdly large.
Just for clarification, NPCs that seem unused are used just not in the way people expect. Ron's existence in the game files isn't just for fun, if you use the command 'tfc' in the console during the end game slides, you can move behind the wall in front of you and his NPC is actually narrating the slides. The gamebryo engine is strange like that. Every holotape with voice acting has to have an actual NPC in order to play it. Lilly before she was turned into a super mutant is in the files too, but she and her grandchildren are in an inaccessible cell. They are only there so the holotape in Lilly's unmarked quest works. Hope I didn't confuse anyone with modding lingo there, but this is why there are seemingly unused NPCs in FNV. Some NPCs were just used for debug purposes by Obsidian, however.
Gay_Leonian_Nerd i
Interesting
yeah bro .........even in skyrim the floating stones in soul cairn had an npc .......... although those stones didnt hv any lines
You can Brahman tip in Fallout 3, just saying.
was waiting for someone to point this out. while i love NV more then fallout 3, fallout 3 did it first
I didn't know you could do it in either. And while having a CyberDog and an Eyebot (mods) as followers was awesome, I still liked FO3 the best.
as far as i remember, you could only cow tip the brahmin in megaton at the bomb in the center of the city
Sergeant CoreZz You can also tip the brahmin at Canterbury Commons.
I know, I was like _" WRONG "_
That reference to Life of Brian is not from Bethesda, it was from the absolutely wonderful people at Obsidian. Get it right Nate
Tbf at least bethesda wont use the epic launcher unlike obsidian
Your Daddy they use the Bethesda launcher or whatever the fuck they call it
@@yourdaddy2004 at least they don't charge you 100 bucks a year to have your storage deleted
Imagine if the devs have the time to do everything they wanted with the game... even them, such an AWESOME role-play game.. the best Fallout by far!
Already is the best 3d Fallout
3:25 hidden valley is-
*Meanwhile scorpion having a spasm on the ground*
He's just so used to it. I probably would've glossed over it too.
3:24 I can't believe that watching this video made me nostalgic for the radscorpions that get stuck in the ground near the Hidden Valley bunker. It really is the best game.
played for 1st time recently and this happened to me
It still makes me sad Bethesda only gave them 18 months to make the game and later basically forgot Obsidian had even made this game which just proves that good o'l theory that they intended New Vegas to be a cash crab despite Obsidian wanting to make something epic and complex.
They didn't forget about obsidian there are many NV reference in F4 and Todd said they did a fantastic job and it wasn't Bethesda it was zenimax
I'm actually glad and disappointed about Obsidian being rushed to make the game. I remember reading an article saying that if Obsidian had it there way the game would have never been able to release at consoles at the time, and that was the only way I could have even played this game. Though I still wish they had more time on it.
@@mfdoo If they actualy gave a damn they would assemble the team that made vegas and give another shot because honestly Todd probably only said they did a good job for good PR, It's pretty obvious Bethesda at this point has turned into an alternative EA, I don't hate them as much as EA but in all honesty it's hard liking them at this point.
@@jackwilson9468 obsidian is a shadow of their former self Chris avellone who is really important in New Vegas left and many other people they said there team is big enough to not need another to make a game seriously it not even a big deal
@@KillerGoonie zenimax not Bethesda
Brahmin tipping was already in Fallout 2. (edit: yes, two, not three)
3 as well though
Pretty sure Brahmin tipping was in three too. I remember doing it to docs Brahmin in megaton
You can do it in Megaton on 3.
Is fallout 1 and 2 worth playing? I’m thinking of getting it
@@alanluscombe8a553 If you like isometric games or don't care much about modern graphics then yes. In many ways F1 and F2 are still better games than F3 and later games, except New Vegas perhaps. You might be able to get F1 & F2 for free. These are often free gifts now alongside other games or on their own, even a decade ago a PC magazine may have them attached on a disc too.
To the town of Agua Fría rode a stranger one fine day
Fernando Velasco hardly spoke to folks around him didn’t have to much to say
Fernando Velasco no one dared to ask his business no one dared to make a slip for the stranger there among them had a big iron on his hip
*Fallout New Vegas has stopped working*
Big iron on his hiiiiiiiiiiiiiiip
Hardly spoke to folk around him didn’t have to much to say
Ron the narrator wasn't made for shits and giggles. It's just that it was easier to have an NPC talking, and a wall changing textures in front of the player model, to create the in-game intro. So they did that.
Wow makes so much sense. Are you with the illuminati?
@@TheLittletrumpetboy he glows in the dark? Wow he must be a glowing one..
Outro* not intro, the intro is just a .bink video file
Fallout new Vegas is the best!! Thanks for doing it Nate!!!
Thanks for so many likes!!!!
Death To Profligates
Ok saviour
Here is a tiny detail Nate missed in the Mojave; wild wasteland was a trait, not a perk.
Edit: Spike in Big MT will only go out to the fountain before retreating back into his home.
I'm so glad you pointed that out. Bothered me too
Stripe
He calls it a “trait” twice before calling it a “perk”, 2:49 and 2:54.
Yes *coughs* I... I never entered Cerulean Robotics and learned how to "assume position"... that would just be... wrong.
George Takei would beg to differ..
Honestly 90 hours into my first playthrough and I've yet to discover it. I didn't see an entrance.
I have beat almost everything Fallout New Vegas and 3, I am still discovering stuff.
And new vegas only had 18months... imagine if they had full development time
Finally!!! New Vegas *grabs popcorn and a Sarsaparilla*
Val Pratt-Metcalf I’m gonna need your star caps... or else. *draws revolver*
Why don't you take a sip from your trusty vault 13 canteen?
Brandon S. [Luck8] I have 2
Luke Schoen That's where I keep my whiskey
(That one guy who grabs a Nuka-Cola West)
3:21 Love how the bark scorp is glitching through the map. Really takes me back
I remember Bumpy
Hey, so the TES 4 "Easter egg" really is a coincidence, but not in the way you said. It's a reused asset from Fallout 3. Obsidian reused a LOT of assets because of the time crunch, and that one just happened to slip through.
they didn't reuse a lot of assets because of time constraints, they reused those assets because new vages was originally planned to be DLC for fallout 3 before it became it's own thing.
@Windhelm Guard. That's not true. It's not even made by the same people. The assets were reused because they where licensed from Bethesda.
Lots of Fallout new vegas content comes from the canceled interplay fallout 3 so if anything it refuses those ideas and therefore its assets at least that how I look at t
@@theburningone354 The way they're talking about "reusing assets" is saying it was an object, or "asset", made for another game. Like each object you encounter, every piece of junk on the ground, every weapon, piece of armor, they all have to be made with 3d models and whatnot. 99% of New Vegas was built with the existing building blocks made for Fallout 3, except for the stuff unique to New Vegas, like that dinosaur in front of the motel.
Another example is the emblem for one of the schools in Fallout 4. It's a bear, but it's the exact same image from the Windhelm shields. Instead of paying someone to make a new bear image, they just reused an asset they already had.
Ron Perlman has been the narrator from the very beginning. Man I hope they have him in the next fallout game as an immortal or ghoul
The problem is, when he dies, will Fallout also die? Or will they get someone new, or an impersonator?
he didn't do the narration for fallout brotherhood of steel
@@ricecube100 We NEVER speak of that.
Stephen Rice no idea what that thing is because no one talks about whatever thing you just discussed
"Ron Perlman sounds like a pussy"
l m a o imagine actually believing this
I always thought the Novac thing was insanely clever. One of the smaller details that makes me love the TES and fallout series
Besthda published the game. Obsedein made, developed,and put the references in nate.
I am psyched that New Vegas is getting the 10 Tiny Details treatment. This is my favorite Bethesda-style game by a long shot. Wild Wasteland is a necessity, and just makes everything better.
After over 1000 hours of previous gameplay, I have recently revisited this game by purchasing and playing through the ultimate edition. My favorite part so far...the level cap is now raised to 50. Talk about building an unstoppable character!! This game is by far one of my all time favorites.😊😎
Stripe the Gremlin was voiced by Michael Winslow, the actor known for his skill at creating sound effects with his own voice. He makes excellent use of it in the _Police_ _Academy_ movies. If they had called Stripe in FONV Stripe Winslow, that would have been truly epic.
The robotics department has nothing interesting in it? I disagree, and if you have done the quest you know why 0w0
FISTO!!
he's the best!
... not so much if you're doing a run-through with a male character, though. :)
@@jamesanthony8438 This guy gets it.
My legs...
Assume position.
Is that all you got robot?
3:25 it wouldn't be a new vegas video without an enemy glitching into the floor. Good stuff Nate
At one of the town halls there’s a house that’s burnt down with two skeletons outside saying Owen and brue (no idea how to spell her name) at certain times as a Star Wars reference
Accualy, Ron the Narrator narrates your game ending slide show. He can be seen when useing console commands during the end sinematic.
After playing the game over and over for the past 4 years, I knew most of these already but the one about Indiana Jones and Ron the Narrator were new to me. The gang of grandmas is definitely one of my favorite encounters/ easter eggs.
I’ve put thousands of hours into New Vegas, & the only ones I knew about were the wild wasteland encounters, but I didn’t know any of the references they were based on. I didn’t even know Ron Perlman was the narrator! So really good video touching on unknown facts. A lot of these for Fallout are super obvious stuff, but this one really digs deep, much appreciated!
Actually really glad to see new vegas on this channel. I absolutely love FO:NV and glad to see stuff that I didn't know. Granted I only didn't know like 2 of them but i will say that "Ron the Narrator" actually does spawn naturally in the game. I beleive during each cutscene, such as the final slide show for the campiagn and each dlc, if you noclip while it's happening you find him behind the screen you are looking at.
Actually, if you type in “enableplayercontrols” during the end scenes, you can find Ron. This actually works with both FO3 and FNV. This is because all voices need character sprites in the game engine.
I played fallout 3 and can tip brahman
preciouspokey Its maybe tales of two wasteland.
>Has tipped the Brahmin in Megaton before
>"This is unique to New Vegas"
wat
I was looking for this comment
ikr? Fallout 3 has an achievemnet for brahmin tipping on xbox 360
@@rikuyomi correct me if I'm mistaken, but you have to be [hidden] to the brahmin to tip'em (in F3) right?
@@Regulatory_Vagrancy Yes.
On the other side of the river behind the damn there is a deathclaw breeding ground. And there you can find a set of enclave powerarmour (you may need to reload a save in/before you enter the area) this is the only place other than a late game quest you can get this armour. as well as a few high level weapons and such.
I know this is an old comment. But in the Deathclaw area you only find the Enclave suit. You need to go to a different area to find the matching helmet.
Im dissapointed i didnt hear murdered to death.Who did this to you! ( :
Could'a used it when talkin' 'bout Stripe :)
3:24 bark scorpion: “KILL ME”
Got another one for you, Nate! In Boulder City there is an NCR soldier named Kowalski (sp?) standing in front of the war memorial out front of the bar. If you try to shoot or damage the memorial he will angrily approach you and tell you that his brother died in the battle. If you go look on the back of the memorial it's essentially covered in names. His brother's name is in fact etched in the stone under "Private Kowalski"
I actually didn't know about this until i watched mikeburnfire's videos. Was actually really surprised when i saw it happen.
Yeah, not many people know about shooting it, and even less think to look.
JazzyJ hey your desecrating a war memorial
Lol as soon as you said the romanus line I was like ARE THEY REFERENCING LIFE OF BRIAN 😂
Fallout 3 had bramin-tipping feature. I 100% remember tipping the one in Megaton by accident and being shocked you can actually do that.
Skyrim - *DONE!*
Fallout 4 - *DONE!*
_Nate in his mind..._
Time to conquer New Vegas huehuehue...
im willing to bet skyrim and fallout 4 still got a few vids left for nate.
Honest M'aiq no skyrim in not done. At least 647382284747474747425 more skyrim videos.
@@jpegmilitia at least.
I feel like ron wouldve been a good wild wasteland encounter
I really hope this game gets a remaster one day!!
Could it be that Ron the Narrator is a placement actor to have a voice tied to it? Seeing as the slide show is actually a room with your character forced to look at, Ron the Narrator could possibly be where the voice has to come from?
Ron the narrator is used when ever ron pearlman talks. Your character is put in front of a slideshow and Ron the narrator voices his dialogue behind you
I like ur PFP.
Its cool and cute
I guess because it is my favorite (aside from fallout 2) of the franchise (and also the fact that I always use wild wasteland), that only two items on this list were things I didn't know about or missed.
either way, a pleasant surprise considering I'm replaying Fallout New Vegas.
There'll never be another fallout game like New Vegas... Fallout 4 and Fallout 76 are proof of that!
Actually, the Ron Perlman NPC exists for a reason: the game needs an NPC to use voice lines, the opening and ending slides exist in a 3D space, and Ron’s NPC is behind the slides reading his lines
God New Vegas is so good. I can only hope they make another fallout that can match this.
I have to say, I'm amused that "Novac" made the list, because I noticed that the first time I got to Novac.
Fallout New Vegas is one of the best Fallout games I've ever played!!!
When you kill Rawr, an extremely powerful deathclaw that is towards the end of the Lonesome Road dlc, he drops a claw that can be forged into the powerful Fist of Rawr. With the wild Wasteland perk its name changes to Fist of the North Rawr, which is a reference to the post apocalyptic martial arts anime "Fist of the North Star". By far my favorite weapon in the game.
I rarely comment before i watch but for this game and video ...
MMMM fallout 4 i have many hours in, skyrim i have many hours in, but NV ? i think ive been all over that desert and its connected world spaces for many more hours then the previous two games... show me what you got Nate! ill come back after i watch the whole thing... but im betting your about to show me something new... ;)
yup right off the bat and a couple of things not wild waste land related...novac...lol took me a couple playthrus before i caught on...
learn something new about me favorite games every video.
I thought it was obvious too. But then again I grew up in a guest house in Blackpool.........
Weird Wasteland is actually such a great concept. I love the game proper too but I do enjoy a little bit of silliness being optional.
Novac is my favorite place in all of fallout
S A M E
After years of wanting to play it, I'm finally playing New Vegas. Crazy how well it's aged
Notification squad! Also Thanks Nate for starting this series for FO:NV
Holy.... Crystal Skull came out 10 years ago?! Geez time flies
I wanted this one and Oblivion series for along time
when your such a fallout new vegas fan boy that you already knew all of these. love your work
SO GOOD , i just started some days ago playing fallout new vegas again and all these skyrim youtubers do fallout new vegas videos GREAT
Thanks for the publicity bro
You can tip the Brahmin in Megaton in Fallout 3.
Dunno if another comment has stated this, but I believe that Ron was used during the cutscenes. You’e simply stuck looking at a wall that changes slides with Ron beside you, as the engine requires an NPC to play dialog.
Brahmin tipping is from the original games
I like how more than half of these are really obvious "this happens when WW stuff is on"
Tell me honestly, folks! Is there anyone here who didn't know about the Indiana Jones reference?
It was the hardest for me to find I find it odd you point this one out.
Autistic screeching man anal Well, in retrospect, as Nate mentioned, it only appears with the Wild Wasteland perk active, which I *always* have running when I start a new game; it's pretty hard to miss that fridge which is one of the first things along the road outside of the starting town of Goodsprings.
There's really no downside to having the Wild Wasteland perk active, either, if you haven't done so! For example, with the WW perk, you'll have the chance to fight a small band of aliens, of which the captain is carrying the over-powered af Alien Blaster. That weapon, while extremely limited in ammo, is so OP that it's pretty much your ace in the hole for higher-level enemies short of maybe a Fat Man nuke. I remember killing Super Mutants with 1-3 shots max consistently.
I don't have a lot of time right now so I'll just leave you the Fallout Wikia links for the Alien Blaster and the Wild Wasteland perk, respectively. I definitely recommend checking out the latter to see why you might want to activate WW the next time you play -- things to look for, in other words! :D Happy huntin'!
fallout.wikia.com/wiki/Alien_blaster_(Fallout:_New_Vegas)
fallout.wikia.com/wiki/Wild_Wasteland
Whoosh
Gosh, my happiness for seeing Nate doing something for our dear FNV!
pay a visit i'll have you know sir I never left.
I just started playing New Vegas! Love this! Hope it's a new series! You've kept me playing Skyrim and Fallout 4, keep it up friend!
YAY DADDY NATE DID NEW VEGAS
Fake af
Ron the narrator can be found during the ending slides if you enable the played camera. He has a use, which is to actually say the lines of the ending slides, and that is why he is marked as essential and will flee if attacked, because if somehow he gets attacked he won't die and will be able to narrate the ending
Do a Witcher video or I will do it myself
OK nate you clearly see am running out of ideas for comments just do it 😂😂😂
Also would totally watch
I totally agree. Maybe with Nate's sleuthing skills he could actually find a reason to finish that boring game.
fun fact, ron the narator is actually needed as the engine needs a character for a voice to be assigned to, mr house also has one you have to use a console comand to teleport you directly to the lucky38penthouse
Get rid of that face mod man, it's so ugly. I know the vanilla faces aren't great but that mod makes them even worse.
Just wanted to say there's another way to see Ron the Narrator, but it still requires console commands.
The cinematics that play at the end of the game or a DLC are actually done by having your character transported to a room where the images literally appear on a wall (this becomes apparent if you use a mod to take a follower into a DLC as they may walk in front of you while the cinematic plays, or if you change your player's height because then you'll actually be misaligned with the images).
In some of these (Not all, and I can't remember which off the top of my head) you can actually use the console command "enableplayercontrols" to regain control of your character.
If you then approach the wall that the images appear on, you'll see that it says "E) Talk to Ron the Narrator", and if you then use the "tcl" command and walk through the wall you'll find Ron the Narrator just out of bounds.
The above actually has a practical use, if you actually do press "E" to talk to Ron (or whatever you've reassigned the use button to) he will actually skip the lines he is currently saying (similiar to if you were to click to skip dialogue in a conversation with a NPC). This means that by basically spamming E for a mere few seconds, you can skip the cinematic entirely, which could be useful if you've played the game so many times you no longer care to see them.
morrowind please
Ron wasn't *just* created as a giggle.
If you are on PC, and use the console command, tfc (The free camera), on a "slide" scene, like the end credits, you'll see that you're actually in a room, the "slide" is just the wall you're facing, and Ron is behind that wall, standing in the void, talking along with the audio.
Wrong you can tip the Brahmin in megaton
These are mostly easter eggs but i am not complaining
COUNTRY ROOOADS
TAKE ME HOOME
TO THE PLAACE
I BELOOOONG
VEST VIRGINIAAA
MOUNTAIN MOMMAAAA
TAKE ME HOOOME
COUNTRY ROOOAADDSS
*BANJO FILL*
BIIIIIG IRON BIIIIIIG IRON
NCR TROOPER: "Patrolling the Mojave almost makes you wish for a nuclear winter"
Your most viewed video is a minecraft video
Like others might have said already
-> Ron the narrator wasn't included just for fun, the game engine does NOT have any support for the playback of arbitrary sounds, you can not just randomly play some disembodied sounds as if you would listen to an audio-file. It has to be tied to game-entities (like npcs) and then activated by a trigger. So if you want narration in within the game (like the ending cutscenes happen to have, they aren't pre-rendered) you need something like a hidden NPC which acts as some form of "playback-device" for everything.
So Ron the narrator has a very real use (He's used for every narration though, not just the narration from ron perlman)
Why did new Vegas have to win the poll? I wanted to see 10 details I may have missed in oblivion.
Gavin L yes but I bet more people wanted to see this, seeing as it won the poll
Actually Oblivion won, you can see in the community tab on the channel. Truth is... the poll was rigged from the start.
@@MrGustavoFeddersen. Sorry Benny. But how does it feel to be killed with your own gun?
Yeah anyone who plays new vegas already knows all of this.
MrGustavoFeddersen what in the goddamn? Op just said that new Vegas won I guess this is my 18 karat run of bad luck
Did you guys know that New Vegas is a reference to the city Las Vegas?
Outside of cottonwood grove there is a truck I believe east it that has irradiated barrels. You can open it and let the barrels fly on down (I believe you will fail any Ceaser’s legion quest you have by doing this too). When you return to the grove some time later, everyone will be gone besides the boat man (I forget his name) and he will have a radiation suit on.
Flamingosis was a weird BGM choice for a video about New Vegas, but I respect it
Please never stop making these
Now I have to pick up my guitar again..and play Johnny Guitar.
Ron the voice actor is in fact placed in the game to read credits. In the ending you can use console commands to take a closer look at this and realise that you really look on the wall, and Ron the voice actor is behind this wall. That's quite weird but Obsidian done it this way.
The Monty Python references are of course a nod to an earlier Fallout game random encounter in the Mojave, might want to research that one.
wow, now this is a pleasant surprise, making a video about New Vegas, Thanks Nate...
I never properly played NV until recently, but Jesus have I been missing out. It might have dethroned Skyrim as my favourite game.
even a year from now, we love nate's amazing facts to match his smooth voice
Holy crap I actually knew them all except for Ron's character. Love your content! Dangerously easy to binge...