The weapon is so powerful it can even kill Red Death without any support. This almighty powerful weapon is therefore on spot 5 of killing the most powerful being, right after.....a bouncy ball, a bouncy bone, a squirting Wand and acupuncture needles.
Might need to redo the most beautiful weapon video. I ran Mannajja with the new Weapon and game killer and found myself completely zoning out, staring at the screen
Are you certain that the timing thing with Sole Solution and Wicked Season is important? I thought that gems collected during the vortex had the growth bonus applied to them as long as that bonus was up when the gem went into the vortex.
The vertical slashes are just the "combo finisher", they don't require crits in order to occur. Not that you shouldn't take Slash or try to make sure you can crit but with the Wicked Season scaling Luck, Clover probably isn't doing much. Just don't want you thinking you "need" crits if you use this weapon for other purposes. ;D
I think this might be more interesting in an arena that doesn't limit the enemy approach vectors, since the big slashes work really well to fully block off the other enemies.
I've noticed the extreme cooldown + finisher strikes seems to kill enemies faster than they can spawn on Library, and nerfs EXP gains unless you have Curse from Wicked Season, which could be why you weren't gaining as many levels as you thought you should. I've had this problem myself, and it's consistent every time
The lack of an idle animation is most noticeable on Cosmo. It's just so weird that he sits there hovering mid-flap. Glad that Sigma's hover has an idle animation, hopefully Cosmo gets one soon too.
You could pick up all the chests, chickens and rosaries. It would reduce the clutter and make it easier to pick up just the vacuum and not the freezes.
Great way to evolve (this galaxy) at around minutes 11:55, 13:55 etc. (with maximum cooldown) galaxy will end after (this arcana with tree) magnet all gems and will end when the growth starts, then you collect XP witg growth
With the way they described the character and how much of a beast she is, it would have been funny at the end of the run if they made it so she just slashed red/white death into pieces and ended the run. Oh, and the new music track is fab. Mmmm.
@17:58 you grab the vacuum and pick up the XP that's being dropped on the sides. I have a theory that for x reason, enemies dying off screen have a limit to the amount of XP that drops off screen and more will fall if you walk in a direction. You've said in the past something like blue gems turn into red which is a collection of a lot of the XP that's being generated, but I feel like in situations like this where there's so many enemies that there should be more XP when you grab that vacuum. I don't know if it would be a flaw/bug or limit that exists in how it's coded or maybe it's just not as much XP drops during that mid point of the playthrough.
Doing a variation of this on Mad Forest where I farmed up to ~2800 HP by run's end and then got Hollow Heart at 30min so I had ~3500 missing HP of Might bonus, my damage was so ridiculous I killed a lv1583 Reaper in 2:14, that being the 2nd Reaper since the 1st died faster because my level-ups weren't processed yet. Turns out critting for 46k damage on many hits per second will do that. My kill speed would drop over time as I regained HP and my Might bonus went down, but still you could get a Reaper kill every 2-4 minutes indefinitely.
Hello man. Great content! I don't know If you know but, you can block the freezing watches (orologion) in the Collections tab. Pretty usefull to block a Lot of uselless weapons when doing Gold Farm runs. Keep going!
No, you have to. If want to raise up your max hp, you have to use the retaliation effect this arcana gives (it isn't that busted without No Future limit break, but still)
die animation ist so dermaßen hypnotisierend... ich glaub wenn ich das als bildschirmschoner hätte würd ich tatsächlich den bildschirmschoner aktivieren... und als hintergrundbild würd ich meine musik playlist reinhauen, alles minimieren und auf den bildschirm starren... ich hoffe gewisse effekte im spiel werden auch in der art geändert wie zum beispiel pentagram/moon oder auch gern knoblauch ohne die extreme verpixelung (wenn man zu viel area hat kann man jeden einzelnen pixel zählen...) gut knoblauch muss net so krass aussehen aber das es so dermaßen verpixelt is halt echt... naja... gut vllt bin ich auch der einzige dens stört... die waffenanimationen müssten halt auf hohe area werte angepasst werden so das das spiel die einfach nur runter rechnen muss wenn man net so viel area hat. siehe dein unlimited bone video... ich meine: bei santa water/la borra gehts ja auch. also ich hätte in zukunft echt gern nen patch der einfach nur die waffen und animationen auf die absurden werte anpasst die man kriegen kann (insbesondere area) und sonst nix. von mir aus auch ne möglichkeit alternative skins bzw animationen für waffen zu haben... weil das spiel zeigt das es verdammt gut aussehen kann ohne zu performance lastig zu werden...
There we go! I struggle with Red Death on this character, because I am usually level 1500+ Edit: For some reason Red Death gets staggered by this weapon quite a lot. But once there are too many Red Deaths, I just die immedately.
I didn't bother with Mad Groove when I did it earlier and I supposedly got damage into the G area. Almost 300k killed once I was done. I went with Crit, Silent Sanctuary, Divine Bloodline, the curse/luck/growth one...and I don't recall the last one. Maybe the 3 amount?
Well I'm gonna let the game play the whole night with my setting of infinite gold farm but using VS in place of gatti Amari just to see if it's better... Still gonna be having lots of gold tomorrow morning xD
So, Divine Bloodline gives you max HP every time you kill an enemy with retaliation damage. And it gives you might based on your missing health. And Toastie starts with 1 hp. Which means as long as you never pick up any chicken, you'll have the most possible missing health and incredibly high might. I wonder how high you can make it go... 🤔
It will be a really rough early game, but given you can survive, yes, you will negate Toastie's greatest disadvantage and eventually get as much hp as you want. But I really like using this Arcana on Cosmo bird -- finally you have something to regenerate. I wish the developer added something to gain regeneration on normal characters, tank builds are a lot of fun.
@@colbyg.8046 Generally speaking yes, as easy answer. As none-easy answer: It's complicated. The numbers are in millions, so e.g. Santa Water did over 900M. This sounds like a number to compare weapons with each other, but to make up a scenario: Imagine a weapon that deals 1M dmg per hit, striking every minute. At maximum, 100 enemies can be on the screen. After 30 minutes you had 30 strikes with 30x100=3000 enemies hit, totalling to 3000M damage. This would get a top 2 spot here with a total of only 3000 kills, or even more important, you'd be dead with enemies just killing you. But point being: Damage alone doesn't mean a lot if you talk about effectiveness of a weapon. But it can be an indicator of how good a weapon is.
Just yesterday I tried this! Limit break, just the 1 weapon, and I did Silent Old Sanctuary to start and I think I got Slash too. Later I got Disco of Gold and the Gold Rushes were 75-100K each - the problem was the victory sword was killing everything right as they appeared on screen! I had to get Skull leveled up and constantly run one way or the other just to keep kill chains going. Ended up at level 1273. Now, one interesting thing I noticed was in the arcana details for Slash, the normal Victory Sword icon is listed (the # sign) AND a white Sigma icon is listed - the same as in the Achievement icon for Complete The Collection. Is that maybe an evo indication/separate weapon?
Shouldn’t you have added the evolution because it’s technically the part of the same weapon which would make it 6125 granted I doubt even matters when considering it’s only a difference of 25 but I still think that both the passive and active parts of the weapon damage should have been added together
The weapon is so powerful it can even kill Red Death without any support. This almighty powerful weapon is therefore on spot 5 of killing the most powerful being, right after.....a bouncy ball, a bouncy bone, a squirting Wand and acupuncture needles.
Well the character is also broken lol
I'm curious about smith with vandalier now, but would be a rough early game
Might need to redo the most beautiful weapon video. I ran Mannajja with the new Weapon and game killer and found myself completely zoning out, staring at the screen
Are you certain that the timing thing with Sole Solution and Wicked Season is important? I thought that gems collected during the vortex had the growth bonus applied to them as long as that bonus was up when the gem went into the vortex.
The vertical slashes are just the "combo finisher", they don't require crits in order to occur. Not that you shouldn't take Slash or try to make sure you can crit but with the Wicked Season scaling Luck, Clover probably isn't doing much.
Just don't want you thinking you "need" crits if you use this weapon for other purposes. ;D
You can actually ban the freeze clocks from the collection, so they'll never show up during runs.
In case you didn't know
I think this might be more interesting in an arena that doesn't limit the enemy approach vectors, since the big slashes work really well to fully block off the other enemies.
I've noticed the extreme cooldown + finisher strikes seems to kill enemies faster than they can spawn on Library, and nerfs EXP gains unless you have Curse from Wicked Season, which could be why you weren't gaining as many levels as you thought you should. I've had this problem myself, and it's consistent every time
Hell yeah! I was looking forward to this.
I gotta be honest, at first I wasn't. I thought it would just be super boring and nothing will happen
I AM THE STORM THAT IS APPROACHING
The lack of an idle animation is most noticeable on Cosmo. It's just so weird that he sits there hovering mid-flap. Glad that Sigma's hover has an idle animation, hopefully Cosmo gets one soon too.
You could pick up all the chests, chickens and rosaries. It would reduce the clutter and make it easier to pick up just the vacuum and not the freezes.
Great way to evolve (this galaxy) at around minutes 11:55, 13:55 etc. (with maximum cooldown) galaxy will end after (this arcana with tree) magnet all gems and will end when the growth starts, then you collect XP witg growth
With the way they described the character and how much of a beast she is, it would have been funny at the end of the run if they made it so she just slashed red/white death into pieces and ended the run.
Oh, and the new music track is fab. Mmmm.
@17:58 you grab the vacuum and pick up the XP that's being dropped on the sides. I have a theory that for x reason, enemies dying off screen have a limit to the amount of XP that drops off screen and more will fall if you walk in a direction. You've said in the past something like blue gems turn into red which is a collection of a lot of the XP that's being generated, but I feel like in situations like this where there's so many enemies that there should be more XP when you grab that vacuum. I don't know if it would be a flaw/bug or limit that exists in how it's coded or maybe it's just not as much XP drops during that mid point of the playthrough.
Doing a variation of this on Mad Forest where I farmed up to ~2800 HP by run's end and then got Hollow Heart at 30min so I had ~3500 missing HP of Might bonus, my damage was so ridiculous I killed a lv1583 Reaper in 2:14, that being the 2nd Reaper since the 1st died faster because my level-ups weren't processed yet.
Turns out critting for 46k damage on many hits per second will do that. My kill speed would drop over time as I regained HP and my Might bonus went down, but still you could get a Reaper kill every 2-4 minutes indefinitely.
Add laurel and u will have shield while the galaxy is off so u get an infinite run
Hello man. Great content!
I don't know If you know but, you can block the freezing watches (orologion) in the Collections tab. Pretty usefull to block a Lot of uselless weapons when doing Gold Farm runs.
Keep going!
Divine bloodline just applies your retaliation damage to your weapon, you don't have to bump into anything.
It also buffs your max HP, and gives you a damage bonus based on your missing HP.
No, you have to. If want to raise up your max hp, you have to use the retaliation effect this arcana gives (it isn't that busted without No Future limit break, but still)
Welcome to the early club. Have a seat. cookies are to the left
Thank you, let the madness proceed
Try not to sleep's gonna be even more difficult now...
man, the cookies are quite tasty.
For me?
WHERE ARE THE COOKIES!!!!??
i hope they make a mod Vergil reskin for this new character and victory sword also to become yamato
I can confirm, was able to kill a level 350 generated red dead with this weapon alone and limit break. Absolutely insane.
PLEASE MAKE A VIDEO WITH JUBILEE AND SOLE SOLUTION (with some freeze) its gonna be a great light show.
die animation ist so dermaßen hypnotisierend... ich glaub wenn ich das als bildschirmschoner hätte würd ich tatsächlich den bildschirmschoner aktivieren... und als hintergrundbild würd ich meine musik playlist reinhauen, alles minimieren und auf den bildschirm starren... ich hoffe gewisse effekte im spiel werden auch in der art geändert wie zum beispiel pentagram/moon oder auch gern knoblauch ohne die extreme verpixelung (wenn man zu viel area hat kann man jeden einzelnen pixel zählen...) gut knoblauch muss net so krass aussehen aber das es so dermaßen verpixelt is halt echt... naja... gut vllt bin ich auch der einzige dens stört... die waffenanimationen müssten halt auf hohe area werte angepasst werden so das das spiel die einfach nur runter rechnen muss wenn man net so viel area hat. siehe dein unlimited bone video... ich meine: bei santa water/la borra gehts ja auch. also ich hätte in zukunft echt gern nen patch der einfach nur die waffen und animationen auf die absurden werte anpasst die man kriegen kann (insbesondere area) und sonst nix. von mir aus auch ne möglichkeit alternative skins bzw animationen für waffen zu haben...
weil das spiel zeigt das es verdammt gut aussehen kann ohne zu performance lastig zu werden...
knobloch
The Galaxy is so pretty!
can we see this again with the slash arcana? Slash doubles all critical damage, and it would be completely insane in this build
Why does your torronas box have different effects than mine? I do play on mobile but I still feel it would be the same
There we go!
I struggle with Red Death on this character, because I am usually level 1500+
Edit: For some reason Red Death gets staggered by this weapon quite a lot. But once there are too many Red Deaths, I just die immedately.
I didn't bother with Mad Groove when I did it earlier and I supposedly got damage into the G area. Almost 300k killed once I was done. I went with Crit, Silent Sanctuary, Divine Bloodline, the curse/luck/growth one...and I don't recall the last one. Maybe the 3 amount?
Tried launching vampire survivors.
Save data corruption. Back up didn't work either
So, what if all arcanas (except game killer)?
Just got her to lvl 1312 and did 3.3 billion dmg, omg
Time for Chaos.
Well I'm gonna let the game play the whole night with my setting of infinite gold farm but using VS in place of gatti Amari just to see if it's better... Still gonna be having lots of gold tomorrow morning xD
i feel like they should add items to delete in customization
Limit Break NO FUTURE with Divine Bloodline will also be very powerful
but doesn't have crit
Do you think you could do a no move reaper kill?
how do you automatically gather all the items and candles and exp gems around you?
what mod puts the stage pickups at the start of the level?
So, Divine Bloodline gives you max HP every time you kill an enemy with retaliation damage. And it gives you might based on your missing health. And Toastie starts with 1 hp. Which means as long as you never pick up any chicken, you'll have the most possible missing health and incredibly high might. I wonder how high you can make it go... 🤔
It will be a really rough early game, but given you can survive, yes, you will negate Toastie's greatest disadvantage and eventually get as much hp as you want. But I really like using this Arcana on Cosmo bird -- finally you have something to regenerate. I wish the developer added something to gain regeneration on normal characters, tank builds are a lot of fun.
It’s not a limit break video without boogaloo
question: how are you getting the arcana's immediately? is that a sigma thing?
A sigma thing.
She gets them through levelups, instead of having to wait for the chest. Also 2 extra choices. ALSO zero RNG.
A sigma grindset thing, yes
@@Mernom is rng really an issue when sigma has 120 rerolls
I feel dumb for asking but what does the numbers on the end chart mean?
They are just the total damage results out of the limit break videos per video. Not to be taken too seriously and just for fun
@@DexTag okay, I understand. Does the mean the lower the number the worse it did? In your attempts of course! Also love the content keep it up!
@@colbyg.8046 Generally speaking yes, as easy answer.
As none-easy answer: It's complicated.
The numbers are in millions, so e.g. Santa Water did over 900M. This sounds like a number to compare weapons with each other, but to make up a scenario:
Imagine a weapon that deals 1M dmg per hit, striking every minute. At maximum, 100 enemies can be on the screen. After 30 minutes you had 30 strikes with 30x100=3000 enemies hit, totalling to 3000M damage.
This would get a top 2 spot here with a total of only 3000 kills, or even more important, you'd be dead with enemies just killing you. But point being: Damage alone doesn't mean a lot if you talk about effectiveness of a weapon. But it can be an indicator of how good a weapon is.
@@DexTag Thank you! That was helpful in understanding better how you did the chart, well for me at least aha
Just yesterday I tried this! Limit break, just the 1 weapon, and I did Silent Old Sanctuary to start and I think I got Slash too. Later I got Disco of Gold and the Gold Rushes were 75-100K each - the problem was the victory sword was killing everything right as they appeared on screen! I had to get Skull leveled up and constantly run one way or the other just to keep kill chains going. Ended up at level 1273. Now, one interesting thing I noticed was in the arcana details for Slash, the normal Victory Sword icon is listed (the # sign) AND a white Sigma icon is listed - the same as in the Achievement icon for Complete The Collection. Is that maybe an evo indication/separate weapon?
I may have to try Trousers with victory sword.
That’s who I’m dumping my golden eggs from Sigma gold farms into, since he’s the “choose your run” character.
Would be cool to have a google sheet with all the weapons you have tested so far. So it is easy to reference.
How do you mean that? At the end of the video is always a card that shows the total damage of all that were done so far :)
uhhhh why is the soul eater ???
Sheeesh talk about power creep. when the thing is 6-7 times more powerful than the 2nd most powerful weapon. in limit break.
Shouldn’t you have added the evolution because it’s technically the part of the same weapon which would make it 6125 granted I doubt even matters when considering it’s only a difference of 25 but I still think that both the passive and active parts of the weapon damage should have been added together
nice
I hate the evolution for Victory Swords, so I blocked it.
E early bois
( thanks for the heart dex)