The official garb of the Firebomb Academy Scholars is finally here! And to my entire audience, whether you're able to buy merch or simply give the video a watch and a thumbs up, thanks for supporting the channel www.bonfire.com/firebombacademy/
If you're ever desperate for extra casts very early in the playthrough, purchase some of the 10 available Prism Stones from the Cat and try your luck at the Crows Nest slot machine. You have a 1 in 10 chance of getting an Amber Herb. After Drangleic Castle is open the Cat sells unlimited Prism Stones so, unlimited Amber Herbs.
The poison mist spells probably can scale with your poison bonus, it's just that none of the casting tools that can cast them have or can gain poison scaling. At least since BatFog was fixed. LORD was that broken.
@@bongosmcdongos4190 This is just a guess, but I'd assume the bat staff originally *did* have poison scaling? Making it so the fog spells would fill up the meter very quickly. I know bat staff has poison as a secondary effect of smacking things, so it would make sense. Totally a guess though, first I've heard of BatFog.
@@bongosmcdongos4190 When the game first came out the Bat Staff would apply its poison damage to every tick of Dark Fog, resulting in near instant poison against almost everything. It was super broken in PVP because it set up a no-win situation. Either you just tank the poison and say goodbye to half your health bar or you eat moss and take a Climax to the face.
@@peacfl9610 I mean, if you think about it madness is basically just like that one drunk uncle we all have. And after eating so many "grapes" you could only imagine how "drunk" she would be.
It was me! I was one of the five people that understood that reference all along! The fact you made not only an Invader Zim reference, but specifically referenced my favorite throw-away gag line in the entire series makes me very happy. "I was the turkey the whole time" is just a line that has always stuck with me.
Shrine of Amana was the one zone in the game that made me glad that DS2 had a feature where if you killed the same enemy enough times, like almost 20 I think, it treated the enemy as permanently dead, so eventually you could just clear an area if it was giving you enough trouble. By the time I left SoA, it was a ghost town.
Yes and No It's True BUT if you have a soul memory (on NG) of 1.000.000 the door will open (I wasn't sure the first Time I Saw it BUT it happen to my game)
@@t_drnl the door to the winter shrine bloxking the castle will open, but aldia himself doesnt spawn for the first time unless you've beaten all four of the lords, and you cant fight him unless youve spoken to him all three times
@@thatoneweirdbish6364 Used to have the same issue but swishing around water in your mouth after drinking coffee helps a ton. Neutralizes a lot of the acid that's in it.
Normally I don't comment much on channels but I have to say you're one of the best UA-camrs that does challenge run and it always brings me joy to see it just love it
Poison damage used to effect spells, but was patched out shortly after launch. The bat staff + dark fog was ridiculously OP, you could poison any player with only 1-2 ticks and any enemy not immune to poison with 1 cast.
In spite of this being my first comment, I've been watching your videos for quite some time. They remind me of how I used to love video games. You truly helped me through an extremely difficult time in my life. My gratitude is immeasurable for you!
Darklurker is completely immune to poison. I should know I've turned him into a Dark Pincushion, and if 50 poison arrows didn't proc it, it never is gonna proc He's weakest to Electricity and Fire tho. And believe it or not, there's a hex that's worth grabbing for Darklurker if you're struggling. Profound Still: Aka, that one spell that prevents everyone but you from casting spells. And guess what every one of Darklurker's attacks besides his sword count as? That's right. Apparently, Spells. And lemme tell ya as a hexer/caster main that prefers dark over everything/Glass Nuke It's satisfying to nullify him and shove basically every lightning and fire spell in the game into his non-existent face
@@tacofitness1876 no, but if you time it right you can hit both clones while theyre still unable to do anything in the recovery animation of the mitosis
Thank you for the great video Lemon. I am so happy for you conquering your demons and getting better at this game, and your improvements overall. Your efforts are appreciated, and you even surprised me with the manikins being able to be poisoned. Baron did a similar run, and I thought he was correct with the manikins being immune. Finally, thank you for not killing yourself, I never wish to see you suffer like that again.
I caught the livestream of this and damn it was a fun time, good to see how the rest of the run played out. I might even use darkfog in my next runthrough!
Thank you for not being mad at people who skip. I would love merch from my favorite youtubers (yes that includes you) but I can't financially afford it right now and I appreciate how cool you were about it.
18:15 ... TECHNICALLY you had Huntsman's open, so you could have hit a net +500 wins in the arena using only mist to get the Nahr Alma robes, which are a 10% boost over the Tseldora robes' 5%! Probably would have taken only 6 or 7 minutes tbh can't believe you missed this totally viable strat 😔
@@Onionbr0 Oh shit, over 1000 hours of DS2 and I never knew that! Just assumed it was a covenant only thing and would forever be only on my main build. I can now get that sweet extra 5% on all my new playthroughs. Thanks! :)
@@KainYusanagi 🤣 "Technically according to the lore, Gavlan the Degenerate Gambler sipped a little too much from that stein and lost a +500 prop bet on the arena with you. You could have just gone and broken his knees to collect all the souls you need."
Little information, in case you didn't know, it doesn't matter if Watcher OR Defender go down first, both can resurrect the other one given enough time.
I’m always about to watch another video that caught my interest and yet every time I glance over and see you posted and all I can think is “this is better than this”
Elden Ring has a incantation called Darkness that literally just makes a black fog appear. No blinding enemies or doing damage or anything. Just black fog.
The line I was the turkey all along made me happy because I have been quoting that for ages and no one has ever gotten it, I’m glad that someone else has actually watch and remembered some of the good lines from it.
Hey Lemon! Just wanted to say I love the content and you helped my get back into fromsoft games and I’m trying builds I never made before. I’m having so much fun and I wanted to say thank you!
I loved Death's Gambit, and it is still a good game, but the Afterlife re-release was incredibly disappointing. It was completely broken on release and constantly crashed and corrupted saves, felt unfinished in both gameplay and plot - sometimes even more unfinished than the original - and downgraded a lot from the original in certain areas. Most of the level design and bosses weren't at all adjusted for the newly included airdash and double jump (all unlocked practically at the start) trivialising a bunch of content that was originally really good; Origa and her section of the game really suffered from this. A lot of level redesigns like Journey's End and Observatory missed the mark, and the expanded parts of stuff like Garde Tum were okay but ruined a lot of the mystique and atmosphere for yet more basic predictable story additions. The original ending of the game was great, really somber and melancholy, fitting with the original's atmosphere, and then they literally pulled a "lol it was all a dream" and ruined the entire plot of the game so they could do a generic marvel-tier last act, retcon and revive characters who worked far better as villains, fill the game with unfitting comedy and light-heartedness, quote a dead meme, and awkwardly end the game on a cliffhanger for DLC that never came to console. Not even to mention the new shadow-the-hedgehog edgelord evil brother villain in Ash, who is built up throughout the entire game, and all he ends up doing throughout the entire game is standing in his idle animation in cutscenes. You fight him in the DLC I think, but it's still inexcusable that he was left out. A lot of the potential the original game had with antagonists and elements like Thalamus, his sheer eldritch alienness and incredibly unique aesthetics and powers, sanity mechanics and all the subtle alluding to him and build-up by characters like Amulvaro were completely squandered in Afterlife. Thalamus became an incredibly generic evil god, whose plan ended up becoming "mwuhaha I will kill everyone and then come to the real world and kill you player *pantomime laughter*" in the most forced, cringe 4th wall breaks I've seen in a game, and had literally nothing more to him besides this. At least the Avatar of Thalamus boss was pretty good. But it was a very simple fight mechanically, and a huge missed opportunity for the unique fight mechanics that Death's Gambit loves so much, especially given how incredible the Yl'Noth section and Thalamus within it were. Death, too, had one of the most underwhelming boss fights and content in Thalamus' ending for how great he was built up pre-Afterlife. When I beat him and got the ending I was actually angry. Instead of trying to fill in the original game's blanks and truly improve it, they wasted loads of potential and valuable development time on stuff like the kobolds who seemed to be their attempt at popular mascot characters, Ash who wasn't needed at all, the forced (and later in the game obsolete) metroidvania upgrades, the generic downgrades made to the story, retooling parts of the game that were fine and ignoring parts that weren't, etc. It's not like there weren't good things about Afterlife. Lots of little mechanical improvements, some of the new bosses/reworked bosses like Xyarlahotep, (or however you spell it) Grey Wanderer and reworked Endless/Cusith were cool, the new levels were pretty decent, Amulvaro was kept the same which was great, and I came away from the game with mostly positive feelings. But I adored the original, because even if it was imperfect and unfinished, it was fun, interesting, and had potential and soul put into it. Afterlife felt like a different team entirely worked on it.
@@altarf2582 "... was incredibly disappointing." "I came away from the game with mostly positive feelings." I do like how in-depth you went, but holy crap bro, none of that had ANYTHING to do with the original comment you replied to- and could have been left at two sentences. Take the first sentence, and add a second one that says "But overall, I enjoyed it despite the flaws." Not trying to be the kind of person that disses someone for going too far into detail, but like... it feels like you went overboard. Still, good to know that you've got strong opinions on the matter, even if they're contradictory.
@@Malkontent1003 You misunderstood me. I came away feeling positive at first but in hindsight I have soured on it quite considerably. Nothing contradictory about that
@@altarf2582 Yeah, except that you didn't say that at all, nor did you imply that you've done so since. Also, disregarding that, my other points still stand- way too much detail, for something that was essentially "I agree bro."
@@Malkontent1003 155.17.268.34.1 Jk lol but I am (or was) very passionate towards the game. And since it's extremely underknown, I was going to recommend it when I saw this comment - however, then I remembered Afterlife, and then suddenly the Spirit of Disappointment Past invaded my body and everything went black. I just sort of posted the comment when I was finished typing my problems with Afterlife and forgot about it dude, the comment was at like 2 likes and the video was a few days old at the time so I didn't think many would see it. I don't really see how an exhaustive dress-down of all of the Afterlife update's flaws and downgrades is all negated by me saying I didn't absolutely hate it immediately after finishing it, but if it seemed that way I apologise. I was eagerly waiting for the DLC for like 3-4 years so naturally I was hyped, and that hype slowly ran sour as I played through Afterlife and got my save corrupted like three times. Then went negative in the Afterlife endgame portion, and then turned to outright dislike when they couldn't be bothered to bring the second DLC to console. Lemon might like it without that context but to me it's irredeemable :/
Hahahaha, oh me oh my, that story about Jessica the Wizard that was hidden at the front of the video sure was hilarious. I’m so glad I didn’t skip ahead to the next time stamp.
"God, is my breath really that bad?" Considering some of the crazy shit you'll be outright _killing_ with it, a little bit of coughing is actually an understatement on how bad it is.
Ds2 Poison is very useful. I try and keep stocked with a couple poison knives cause anything not resistant to poison needs only 4 darts for it to proc. helpful on the tankier and more annoying enemies
I used to do Dark Souls challenge runs all the time this channel has inspired me to get into them, so I started a Dark Souls 3 bow/ranged only run this is going to be fun lol.
Ohhh this feels like a breath of fresh air after the slow burn suffering that was the immolation run ;P Great fun to watch, as usual, thanks for the entertainment Lemon^^
dark souls 2 has some really interesting balancing choices with magic, instead of just making it a stack game, you have to keep yourself leveled with attunement which is kinda really nice
I remember doing the bell guardian grind; taking full advantage of just how good the toxic, poison, and acid fogs were. It was funny just how often you could get these off on unsuspecting hosts in PvP lol
17:42 small correction: this has nothing to do with soul memory. It counts your souls gained in that NG cycle, not your overall souls gained like memory does
@@zaguldo no, it can’t. If you earn 4 million souls in ng, your soul memory will be 4 million when you go to ng+, even though you need to earn 2 million souls regardless
@@JesseGamer to get to drangleic castle and beyond you need to open the Shrine of winter. You can either do that by collecting all four lord souls, or simply by earning 1 million souls (or more if you’re going into ng+). Cool detail: when you collect the 4 lord souls the doors to the shrine open on their own, however when you earn 1 million souls instead you push them open yourself.
… not joking when I say that I was brushing my teeth when you told us to brush our teeth. I like to listen to your videos sometimes when I start the day. Just got such a soothing voice XD
I’ve poured several hundred hours into this game and I have NEVER heard of Dark Fog before. Flawed though this game may be, there is just so much packed into it. I can’t help but love it.
@@mirror857 Nor did I claim it did! I didn’t know that it was introduced in the first game, though. I’ve only played the remastered version, and never a caster character. I did some end game invasions in the dlc but never came across anyone using that spell. I’ve poured nearly four hundred hours into DS3, and I’m fairly confident it’s not in that game either. If it is, it was added in the ringed city dlc, I’d wager. Thanks for letting me know! Did DS2 add most of the spells from DS1? Did it function the same way as in the first? I’ve always felt that it had the most spell diversity of the trilogy. Kind of makes me wonder if this spell was the inspiration behind the darkness miracle in Elden Ring.
It's funny to me that since the casting power was irrelevant, you were using the Staff with the second-fastest casting speed (135, only Witchtree Branch is faster at 140).
At 26:30, you did not yet have the highest casting speed -- the Witchtree Branch is the catalyst with the highest casting speed, it can be found in a chest next to the 1st DLC key, behind the locked door in the Majula pit.
As for your comments on these spells synergizing with builds, I can say dark fog is an excellent back pocket spell for hexes, especially in pvp. People *do not* want to stand in the cloud for even a second and it's very good at area denial because of that, giving people much smaller dodging corridors. And since you can't poison yourself, it even gives you a moment to cast longer spells in relative safety from melee folks if you stand inside it.
This video came out in such odd timing for me. I was Watching a DS2 poison video from Baron's Castle then when I finished, this video was out for 21 mins. The odds of that is so impressive I'm gonna go play the lotto now.
@@BaronsCastle Bribing them to release a video a year later when some random ass person watches yours to release his? Aite well let me go tell my wife she needs to step up her game then.
Speaking of Elden Ring: I know that game is ridiculously long when 100%ing out like Lemon claimed he was going to, but is that firebomb run still a thing?
Elden ring as an imolation like spell that is actually pretty good. The fire gains the effect of any weapon buff spell being used. So it can have percentage based dmg and bleed. Get some the briar armor and you've got a fun build over all.
I still remember when it worked with the Eclipse Shotel, so you had constant AOE deathblight. Still amazes me they removed that, but never it's interactions with blackflame or blood flame. Don't know whether to be happy it works in PvE, or annoyed it still works in PvP
18:17 Fun fact! Since you killed the executioner's chariot, you actually had access to an outfit that would give you an extra 5% souls on top of what you had. The blood covenant leader lies behind it, which when killed drops a chestpiece from the Nahr Alma set that increases soul gain by 10% as opposed to the tseldora robe which only gives 5%. Plus, the Nahr Alma set gives a pretty significant boost to defense comparative to tseldora armor, and looks awesome besides.
Agreed, it's so much easier when you know exactly how many shots you have, and casting a light spell shouldn't mean you have less attacks to launch, especially if you used just enough power that you can't throw a spell at the enemy you just attracted with that light.
Just bought the hoodie. Love the channel, love the content, love the effort put into it all. Keep it up my man and I look forward to the future videos! Thank you!
OMG! This was fun to watch. One thing I have to agree with you is that Nashandra was a let down in the end. I was almost a 100% sure she was immune to poison as it make absolutely no sense for her to be affected by it. As I often tell my friends, the problem with Nashandra is that it seemed the developers were in a rush or something, as if she wasn't quite completed or made as intended. Her Boss Theme ans aesthetics are very good in my opinion, but it seems they were "holding back" and trying too hard to not make her too hard. As I also tell people, I feel like Elana is what Nashandra fight should have been, even aesthetically she's better.
Nashandra can conceivably be the 2nd of three straight bosses. She’s also an absolute beast in higher ng+ cycles; the curse clouds rip through your hp. I have a character who I stopped leveling in ng+, and used him to go through and beat ng+ through ng+7. It’s fun to summon players for Nashandra. They run in, expecting to bully her, only to get waylaid by the brutal curse damage. 9/10 don’t make it to the end.
@@christophercollins3632 Yes, one important thing you pointed out is the NG+, people often forget about the fact that Souls games have many cycles and boss difficulty often changes dramatically in higher difficulty cycles and they talk as if it was just NG, for me NG could almost be considered a sort of "easy mode" game run. I don't consider her easy as some players say, it's quite the opposite, quite honestly. She was one of the bosses who killed me most, much more than Sir Alonne, to cite an example. The thing is her difficulty is tightly connected to a "gimmick" of sorts, the curse factor. Players who say she's easy, often say that mostly in two scenarios: A: They fought her many times (and most likely died in a great deal of these attempts) or B: They know her "gimmick" beforehand and thus prepare to face her. As I have watched quite a share of walkthroughs in my spare time (I'm a game master in tabletop RPGs and have acquired a "weird" pleasure of seeing players suffering, lol), most new players die many times fighting Nashandra, perhaps just as much as the bosses (and sometimes more, as in the last playthrough I watched) that are usually considered the hardest bosses, like Raime (aka Fume Knight). The thing I like about Elana better, though, is that she uses a cool variety of spells and summon other enemies, something I feel enhance the experience of fighting a "final boss".
@@DanielEscovedo I kind of consider Nashandra a reward; a not terribly difficult end to a long struggle. It takes time to learn her moves, and I’ve died plenty to her. But once you know what to do, she’s fairly straight forward. And it makes sense that she’s not a bada_ss like Elana. The devs included 2 illusory rings that make your weapons invisible, if you beat the game without dying or resting at a bonfire. Nash lets players have a victory lap of sorts; you’ve made it, here’s the ceremonial boss.
I'm finally free from bad breath and white tongue after having a horrible outbreak and I feel the same way you described in your interview. Listening to you share your experience of improvement gave me the ray of hope I needed to hear. I'm glad there are people like you who simply want to help other people struggling with the same problems. Your words gave me the courage I needed to hear today to know that it is okay. I can still be myself and now enjoy my life like I'm supposed to. I am blessed to have found you, Dr. Emovon, on UA-cam..😭😭
The official garb of the Firebomb Academy Scholars is finally here!
And to my entire audience, whether you're able to buy merch or simply give the video a watch and a thumbs up, thanks for supporting the channel
www.bonfire.com/firebombacademy/
Hmmm whelp time to spend some money >:)
Superman sniffing it and saying "my favorite"
you know in retrospect that name choice is mmmmh questionable
we trust in lemon
26:15 Kill Frampt? is this DS1?
If you're ever desperate for extra casts very early in the playthrough, purchase some of the 10 available Prism Stones from the Cat and try your luck at the Crows Nest slot machine. You have a 1 in 10 chance of getting an Amber Herb. After Drangleic Castle is open the Cat sells unlimited Prism Stones so, unlimited Amber Herbs.
99% DS2 players quit before they get a amber herb
No interest after learning what she did to Johnny Depp
@@duvetboa damn that's good
In case anyone wanted to know, the "I was the turkey all along" quote was from Invader Zim. If you like chaos you should definitely check it out.
One of Girr's best lines, IMO. Right behind, "I LOVE THIS PIG!!" 😁
@@Nathan_Talisien NOT SCIENTIFICALLY POSSIBLE
I got the reference! I was one of the like 5 people!
Yep
@Nathan Talisien "I LOVEDED YOU PIGGIE, I LOVEDED YOOOOUUUIU!"
For anyone curious: the Firebomb Academy Motto translates to "We Trust in Fire"
Thank you brother
thank
T
I dont trust your....MOON SPEAK
.
The poison mist spells probably can scale with your poison bonus, it's just that none of the casting tools that can cast them have or can gain poison scaling. At least since BatFog was fixed. LORD was that broken.
What's batfog
@@bongosmcdongos4190 This is just a guess, but I'd assume the bat staff originally *did* have poison scaling? Making it so the fog spells would fill up the meter very quickly. I know bat staff has poison as a secondary effect of smacking things, so it would make sense. Totally a guess though, first I've heard of BatFog.
@@lizard1255 BatFog was insta proc, they TOUCHED the mist they were poisoned/toxic'd
@@bongosmcdongos4190 When the game first came out the Bat Staff would apply its poison damage to every tick of Dark Fog, resulting in near instant poison against almost everything. It was super broken in PVP because it set up a no-win situation. Either you just tank the poison and say goodbye to half your health bar or you eat moss and take a Climax to the face.
What game version is that, l wanna try that so l do poison run in a more casual way
I like to imagine an enemy's poison resistance is directly related to their alcohol tolerance...
Yeah, elana surely looks like she could down about 5 bottles of whiskey without breaking a sweat
@@peacfl9610 I mean, if you think about it madness is basically just like that one drunk uncle we all have. And after eating so many "grapes" you could only imagine how "drunk" she would be.
Does this mean Gavlan is immune? Hmm...
@@TheTFPChannel Have you ever seen Gavlan stop drinking? Poor guy wants a buzz so bad but just can't get one.
@@Bowsargei know the perfect way, crac-
Gotta respect the Dedication you have lemon, especially after the immolation only run, I feel like I wouldve went insane lmao, major props to you
Bold of you to assume he didn't!
I'm honestly surprised he didn't call this run toxic.
I'll see myself out.
@@jaye4157 you see yourself right back here after that one. Fuckin golden.
It was me! I was one of the five people that understood that reference all along!
The fact you made not only an Invader Zim reference, but specifically referenced my favorite throw-away gag line in the entire series makes me very happy.
"I was the turkey the whole time" is just a line that has always stuck with me.
Same, I quote it all the time
thats... dumb!
dumb like a moose, Dib... dumb like a moose!
Shrine of Amana was the one zone in the game that made me glad that DS2 had a feature where if you killed the same enemy enough times, like almost 20 I think, it treated the enemy as permanently dead, so eventually you could just clear an area if it was giving you enough trouble.
By the time I left SoA, it was a ghost town.
(the number is 12)
I abused the hell out of that mechanic for Sir Alonne's run up
For anyone wondering, aldia cant be fought unless you've beaten all 4 lords
Yes and No
It's True BUT if you have a soul memory (on NG) of 1.000.000 the door will open (I wasn't sure the first Time I Saw it BUT it happen to my game)
@@t_drnl the door to the winter shrine bloxking the castle will open, but aldia himself doesnt spawn for the first time unless you've beaten all four of the lords, and you cant fight him unless youve spoken to him all three times
@@earll_johansson Haaaaaa you speak of the boss fight my Bad
You have to kill Vendrick (and maybe get his soul and drip in shrine of amana) before Nashandra
You have to kill Vendrick (and maybe get his soul and drip in shrine of amana) before Nashandra
Both you and Baron's Castle uploading today within an hour of each other really got me feeling like I'm eatin' good tonight. Great video Lemon!
It's like Christmas II!
Same here
Hell yeah, finally a run to simulate what it's like to be 50 yr old guy!
50 year old math teacher
@@DerMainLP coffee breath (+200 poison damage)
Garlic is the best Damage.
@@Kyle_00 As a coffee addict, I sadly feel that way too much lmao
@@thatoneweirdbish6364 Used to have the same issue but swishing around water in your mouth after drinking coffee helps a ton. Neutralizes a lot of the acid that's in it.
Normally I don't comment much on channels but I have to say you're one of the best UA-camrs that does challenge run and it always brings me joy to see it just love it
Hi lemon I know you won't see this just wanted to let you know your one of the only youtubers that brings me joy anymore
100% agree insta click as soon as i see a new one
He saw your comment XD
Bro are u okay?
@@NothingYouHaventReadBefore hopefully they are okay and just commenting on how bad a lot of youtube is
@@NothingYouHaventReadBefore unfortunately not I'm just kinda depressed
Poison damage used to effect spells, but was patched out shortly after launch. The bat staff + dark fog was ridiculously OP, you could poison any player with only 1-2 ticks and any enemy not immune to poison with 1 cast.
Thumbnail artist on point with this one. Very excited to see how this goes!
I always use Poison+ Toxic mist in DS2, it helps in many moments and even more if you use a bow with poison arrows
In spite of this being my first comment, I've been watching your videos for quite some time. They remind me of how I used to love video games. You truly helped me through an extremely difficult time in my life. My gratitude is immeasurable for you!
Hope your well now friend. :)
@@156football I'm so much better these days. Heartfelt thanks for your kind concern, friend!
"Why was there bacon in the soap!"
GIR "I made it myself!"
I LOVE THIS PIG!!!
Darklurker is completely immune to poison. I should know
I've turned him into a Dark Pincushion, and if 50 poison arrows didn't proc it, it never is gonna proc
He's weakest to Electricity and Fire tho.
And believe it or not, there's a hex that's worth grabbing for Darklurker if you're struggling.
Profound Still: Aka, that one spell that prevents everyone but you from casting spells.
And guess what every one of Darklurker's attacks besides his sword count as?
That's right.
Apparently,
Spells.
And lemme tell ya as a hexer/caster main that prefers dark over everything/Glass Nuke
It's satisfying to nullify him and shove basically every lightning and fire spell in the game into his non-existent face
Thank you for the info
does his duplication also count as a spell?
@@tacofitness1876 no, but if you time it right you can hit both clones while theyre still unable to do anything in the recovery animation of the mitosis
Thank you for the great video Lemon. I am so happy for you conquering your demons and getting better at this game, and your improvements overall. Your efforts are appreciated, and you even surprised me with the manikins being able to be poisoned. Baron did a similar run, and I thought he was correct with the manikins being immune.
Finally, thank you for not killing yourself, I never wish to see you suffer like that again.
I caught the livestream of this and damn it was a fun time, good to see how the rest of the run played out.
I might even use darkfog in my next runthrough!
Love me some merch. I ordered the hoodie immediately
Thank you for not being mad at people who skip. I would love merch from my favorite youtubers (yes that includes you) but I can't financially afford it right now and I appreciate how cool you were about it.
“And that’s how Jessica the wizard ate a third horse.”
I think this is the greatest thing Lemon has ever said. Like, ever. Also cool, new merch.
18:00 dude I'm so glad you referenced that scene. I reference it all the time and nobody ever gets it
18:15 ... TECHNICALLY you had Huntsman's open, so you could have hit a net +500 wins in the arena using only mist to get the Nahr Alma robes, which are a 10% boost over the Tseldora robes' 5%! Probably would have taken only 6 or 7 minutes tbh can't believe you missed this totally viable strat 😔
...I'll admit that until halfway through when you said Nahr Alma, I thought you were a bot posting about sports...
You can also just kill Tichy Gren and then buy the robes from Melentia
@@Onionbr0 Oh shit, over 1000 hours of DS2 and I never knew that! Just assumed it was a covenant only thing and would forever be only on my main build. I can now get that sweet extra 5% on all my new playthroughs. Thanks! :)
@@KainYusanagi 🤣 "Technically according to the lore, Gavlan the Degenerate Gambler sipped a little too much from that stein and lost a +500 prop bet on the arena with you. You could have just gone and broken his knees to collect all the souls you need."
Nice spelunky "The dead are restless" track use. Caught me off guard.
Little information, in case you didn't know, it doesn't matter if Watcher OR Defender go down first, both can resurrect the other one given enough time.
18:02- Thank you for the Invader Zim reference!
I'm happy to see people still doing DS2 Scholar challenge runs. SotFS is my favorite in the whole series.
I’m always about to watch another video that caught my interest and yet every time I glance over and see you posted and all I can think is “this is better than this”
Elden Ring has a incantation called Darkness that literally just makes a black fog appear. No blinding enemies or doing damage or anything. Just black fog.
9 months late but, Darkness can cause enemies to drop aggro.
@@noahsmalley4689 One month late but against bosses it does nothing. Skumnut proved that much lol.
The line I was the turkey all along made me happy because I have been quoting that for ages and no one has ever gotten it, I’m glad that someone else has actually watch and remembered some of the good lines from it.
Hey Lemon!
Just wanted to say I love the content and you helped my get back into fromsoft games and I’m trying builds I never made before. I’m having so much fun and I wanted to say thank you!
Loving the videos so far, just found you today and I'm glad the algorithm gets what I wanna watch...
I'm gonna sing the doom song now.
24:45 "Aava! Icky, Spit that out" lolol
Backlogs!
Hear my prayers!
Death's Gambit has a whole collection of Firebombs and their variants! Please! Give the game a try!
I loved Death's Gambit, and it is still a good game, but the Afterlife re-release was incredibly disappointing. It was completely broken on release and constantly crashed and corrupted saves, felt unfinished in both gameplay and plot - sometimes even more unfinished than the original - and downgraded a lot from the original in certain areas. Most of the level design and bosses weren't at all adjusted for the newly included airdash and double jump (all unlocked practically at the start) trivialising a bunch of content that was originally really good; Origa and her section of the game really suffered from this. A lot of level redesigns like Journey's End and Observatory missed the mark, and the expanded parts of stuff like Garde Tum were okay but ruined a lot of the mystique and atmosphere for yet more basic predictable story additions. The original ending of the game was great, really somber and melancholy, fitting with the original's atmosphere, and then they literally pulled a "lol it was all a dream" and ruined the entire plot of the game so they could do a generic marvel-tier last act, retcon and revive characters who worked far better as villains, fill the game with unfitting comedy and light-heartedness, quote a dead meme, and awkwardly end the game on a cliffhanger for DLC that never came to console.
Not even to mention the new shadow-the-hedgehog edgelord evil brother villain in Ash, who is built up throughout the entire game, and all he ends up doing throughout the entire game is standing in his idle animation in cutscenes. You fight him in the DLC I think, but it's still inexcusable that he was left out. A lot of the potential the original game had with antagonists and elements like Thalamus, his sheer eldritch alienness and incredibly unique aesthetics and powers, sanity mechanics and all the subtle alluding to him and build-up by characters like Amulvaro were completely squandered in Afterlife. Thalamus became an incredibly generic evil god, whose plan ended up becoming "mwuhaha I will kill everyone and then come to the real world and kill you player *pantomime laughter*" in the most forced, cringe 4th wall breaks I've seen in a game, and had literally nothing more to him besides this. At least the Avatar of Thalamus boss was pretty good. But it was a very simple fight mechanically, and a huge missed opportunity for the unique fight mechanics that Death's Gambit loves so much, especially given how incredible the Yl'Noth section and Thalamus within it were. Death, too, had one of the most underwhelming boss fights and content in Thalamus' ending for how great he was built up pre-Afterlife. When I beat him and got the ending I was actually angry.
Instead of trying to fill in the original game's blanks and truly improve it, they wasted loads of potential and valuable development time on stuff like the kobolds who seemed to be their attempt at popular mascot characters, Ash who wasn't needed at all, the forced (and later in the game obsolete) metroidvania upgrades, the generic downgrades made to the story, retooling parts of the game that were fine and ignoring parts that weren't, etc. It's not like there weren't good things about Afterlife. Lots of little mechanical improvements, some of the new bosses/reworked bosses like Xyarlahotep, (or however you spell it) Grey Wanderer and reworked Endless/Cusith were cool, the new levels were pretty decent, Amulvaro was kept the same which was great, and I came away from the game with mostly positive feelings. But I adored the original, because even if it was imperfect and unfinished, it was fun, interesting, and had potential and soul put into it. Afterlife felt like a different team entirely worked on it.
@@altarf2582 "... was incredibly disappointing." "I came away from the game with mostly positive feelings." I do like how in-depth you went, but holy crap bro, none of that had ANYTHING to do with the original comment you replied to- and could have been left at two sentences. Take the first sentence, and add a second one that says "But overall, I enjoyed it despite the flaws." Not trying to be the kind of person that disses someone for going too far into detail, but like... it feels like you went overboard.
Still, good to know that you've got strong opinions on the matter, even if they're contradictory.
@@Malkontent1003 You misunderstood me. I came away feeling positive at first but in hindsight I have soured on it quite considerably. Nothing contradictory about that
@@altarf2582 Yeah, except that you didn't say that at all, nor did you imply that you've done so since. Also, disregarding that, my other points still stand- way too much detail, for something that was essentially "I agree bro."
@@Malkontent1003 155.17.268.34.1
Jk lol but I am (or was) very passionate towards the game. And since it's extremely underknown, I was going to recommend it when I saw this comment - however, then I remembered Afterlife, and then suddenly the Spirit of Disappointment Past invaded my body and everything went black. I just sort of posted the comment when I was finished typing my problems with Afterlife and forgot about it dude, the comment was at like 2 likes and the video was a few days old at the time so I didn't think many would see it.
I don't really see how an exhaustive dress-down of all of the Afterlife update's flaws and downgrades is all negated by me saying I didn't absolutely hate it immediately after finishing it, but if it seemed that way I apologise. I was eagerly waiting for the DLC for like 3-4 years so naturally I was hyped, and that hype slowly ran sour as I played through Afterlife and got my save corrupted like three times. Then went negative in the Afterlife endgame portion, and then turned to outright dislike when they couldn't be bothered to bring the second DLC to console. Lemon might like it without that context but to me it's irredeemable :/
Hahahaha, oh me oh my, that story about Jessica the Wizard that was hidden at the front of the video sure was hilarious. I’m so glad I didn’t skip ahead to the next time stamp.
The ending of the merch ad was great, love this channel so much:)
"God, is my breath really that bad?"
Considering some of the crazy shit you'll be outright _killing_ with it, a little bit of coughing is actually an understatement on how bad it is.
“I got that reference.”
Nicely placed Invader Zim drop
Ds2 Poison is very useful. I try and keep stocked with a couple poison knives cause anything not resistant to poison needs only 4 darts for it to proc. helpful on the tankier and more annoying enemies
17:58
1. I got that reference.
2. You made my day with it.
3. "I was wondering what that turkey was doing there."
0:04 but how can we be sure i'ts actually lemon?
I used to do Dark Souls challenge runs all the time this channel has inspired me to get into them, so I started a Dark Souls 3 bow/ranged only run this is going to be fun lol.
Ohhh this feels like a breath of fresh air after the slow burn suffering that was the immolation run ;P
Great fun to watch, as usual, thanks for the entertainment Lemon^^
18:00 Nice Invader Zim reference Lemon. Hit me right in the squidilyspooch
So... Lemon's playing a Marlboro in this run? Okay. Sounds legit.
This has become my fav. Series on youtube, thx lemon
Always a joy when Im graced by a new backlogs video
Omg the Turkey reference! Thanks for making my day!
dark souls 2 has some really interesting balancing choices with magic, instead of just making it a stack game, you have to keep yourself leveled with attunement which is kinda really nice
lemon, i’ve only recently found your channel but hollllyyyy. i’ve never binged a channel this hard. keep up, love your work!!
I remember doing the bell guardian grind; taking full advantage of just how good the toxic, poison, and acid fogs were. It was funny just how often you could get these off on unsuspecting hosts in PvP lol
That thumbnail made me laugh so hard 😂 I'm in the midst of my first DS2 run, and didn't know "bad breath" was a thing lol
This twist is a real Game Changer 17:58
the ending bit got me lol, great video as always!
17:42 small correction: this has nothing to do with soul memory. It counts your souls gained in that NG cycle, not your overall souls gained like memory does
Technically yeah, but in NG that's the same number so soul memory can be used to track it.
I don’t know much about DS2, what was the whole million souls thing about?
I also don't know DS2 very well, how did getting 1 Mil souls make it so you can skip getting those lord souls?
@@zaguldo no, it can’t. If you earn 4 million souls in ng, your soul memory will be 4 million when you go to ng+, even though you need to earn 2 million souls regardless
@@JesseGamer to get to drangleic castle and beyond you need to open the Shrine of winter. You can either do that by collecting all four lord souls, or simply by earning 1 million souls (or more if you’re going into ng+). Cool detail: when you collect the 4 lord souls the doors to the shrine open on their own, however when you earn 1 million souls instead you push them open yourself.
… not joking when I say that I was brushing my teeth when you told us to brush our teeth. I like to listen to your videos sometimes when I start the day. Just got such a soothing voice XD
20:07 That better be Clutch Claw Only foreshadowing
That sounds like a painful run
When he said that I immediately started scanning comments for anything related to it lmao
Love the content man, I really appreciate it. I wasn't expecting the Invader Zim reference though lol
Shut up and take my money!
Ahem, I mean...Thank you Lemon.
Dude!!! 2 for 2 on timing!! Stuck at home this weekend pending surgery and you upload this??!!! Seriously??!! Praise the firebomb goddess!!!
Lemon. I love your humor. It adds alot to gameplay. Even though the challenge runs are funny as it is.
Heeey it was me who pointed that if you don't smash the egg the dragon don't destroy the bridge ^^ Love you Lemon keep up the great work
Bro because you keep making ds2 challenge runs it made me want to play it
Nice one using Fungal Wastes as the background music
I’ve poured several hundred hours into this game and I have NEVER heard of Dark Fog before. Flawed though this game may be, there is just so much packed into it. I can’t help but love it.
Dark Fog is a DS1 spell though, it debuted in the Artorias DLC; DS2 didn’t introduce it…
@@mirror857 Nor did I claim it did! I didn’t know that it was introduced in the first game, though. I’ve only played the remastered version, and never a caster character. I did some end game invasions in the dlc but never came across anyone using that spell. I’ve poured nearly four hundred hours into DS3, and I’m fairly confident it’s not in that game either. If it is, it was added in the ringed city dlc, I’d wager.
Thanks for letting me know! Did DS2 add most of the spells from DS1? Did it function the same way as in the first? I’ve always felt that it had the most spell diversity of the trilogy. Kind of makes me wonder if this spell was the inspiration behind the darkness miracle in Elden Ring.
You never did a Hex run? Boy, you missing out!
love the spelunky ost in the background
It's funny to me that since the casting power was irrelevant, you were using the Staff with the second-fastest casting speed (135, only Witchtree Branch is faster at 140).
Already ordered the hoodie 👍 love the videos
I really like Poison in DS2 - was the game that it felt the strongest in.
"It's me, I was the turkey all along!"
Is definitely my favorite obscure Gir reference. Thanks for the laugh
At 26:30, you did not yet have the highest casting speed -- the Witchtree Branch is the catalyst with the highest casting speed, it can be found in a chest next to the 1st DLC key, behind the locked door in the Majula pit.
Doesn't witch tree branch also cast spells, miracles and pyro so is perfect for this?
@@strongii98 no
As for your comments on these spells synergizing with builds, I can say dark fog is an excellent back pocket spell for hexes, especially in pvp. People *do not* want to stand in the cloud for even a second and it's very good at area denial because of that, giving people much smaller dodging corridors. And since you can't poison yourself, it even gives you a moment to cast longer spells in relative safety from melee folks if you stand inside it.
This video came out in such odd timing for me.
I was Watching a DS2 poison video from Baron's Castle then when I finished, this video was out for 21 mins. The odds of that is so impressive I'm gonna go play the lotto now.
me and Lemon have been bribing UA-cam
@@BaronsCastle Bribing them to release a video a year later when some random ass person watches yours to release his?
Aite well let me go tell my wife she needs to step up her game then.
Man i found you when you had 30k and damn i am happy your channel grew you deserve it man
Speaking of Elden Ring:
I know that game is ridiculously long when 100%ing out like Lemon claimed he was going to, but is that firebomb run still a thing?
Yup. Slowly making progress.
Always happy when backlogs uploads a video. Hope your streams have been rewarding
Elden ring as an imolation like spell that is actually pretty good. The fire gains the effect of any weapon buff spell being used. So it can have percentage based dmg and bleed. Get some the briar armor and you've got a fun build over all.
I still remember when it worked with the Eclipse Shotel, so you had constant AOE deathblight. Still amazes me they removed that, but never it's interactions with blackflame or blood flame.
Don't know whether to be happy it works in PvE, or annoyed it still works in PvP
@@Deneb626 I think fromsoft just doesn't want death to be viable
18:17 Fun fact! Since you killed the executioner's chariot, you actually had access to an outfit that would give you an extra 5% souls on top of what you had. The blood covenant leader lies behind it, which when killed drops a chestpiece from the Nahr Alma set that increases soul gain by 10% as opposed to the tseldora robe which only gives 5%. Plus, the Nahr Alma set gives a pretty significant boost to defense comparative to tseldora armor, and looks awesome besides.
Mostly play Elden Ring nowadays but man do i like the spell sistems of 1 and 2, that damned mana bar makes casting so much worse IMO.
Agreed, it's so much easier when you know exactly how many shots you have, and casting a light spell shouldn't mean you have less attacks to launch, especially if you used just enough power that you can't throw a spell at the enemy you just attracted with that light.
Dude got me with the time skip skit. Now I gotta like, sub, and buy some merch 😂
Challenge run : ds1 but you can only wield things in both hands
So… can you play DS1 normally?
@@marctaco2624 i mean, its an easy challenge
“Can you beat dark souls 2 as a dark souls fan” is an appropriate alternate title for this video
Thank god I can't even breath.
Glad new merch came in ❤
Needed something to go with my god damnit tony shirt
No, you’re the best. I love your videos. They’re put together nicely and the content is always interesting. You’re a good dude. Please keep it up
Ok ok the Jessica the wizard thing was pretty funny. Glad I didn't skip the merch plug.
Just bought the hoodie. Love the channel, love the content, love the effort put into it all. Keep it up my man and I look forward to the future videos! Thank you!
For those who are quite young and didn't get the reference, Is from Invader Zim. not the movie but the series.
This channel has made me addicted to using firebombs in everything I blame you for my addiction but I also thank you
It's me! I was the turkey all along! I was the turkey me! Glad to see you are truly a man of culture lemon.
I love the backlogs. Just hearing the "hey, it's Lemon." puts a smile on my face.
OMG! This was fun to watch. One thing I have to agree with you is that Nashandra was a let down in the end. I was almost a 100% sure she was immune to poison as it make absolutely no sense for her to be affected by it. As I often tell my friends, the problem with Nashandra is that it seemed the developers were in a rush or something, as if she wasn't quite completed or made as intended. Her Boss Theme ans aesthetics are very good in my opinion, but it seems they were "holding back" and trying too hard to not make her too hard. As I also tell people, I feel like Elana is what Nashandra fight should have been, even aesthetically she's better.
Nashandra can conceivably be the 2nd of three straight bosses. She’s also an absolute beast in higher ng+ cycles; the curse clouds rip through your hp.
I have a character who I stopped leveling in ng+, and used him to go through and beat ng+ through ng+7. It’s fun to summon players for Nashandra. They run in, expecting to bully her, only to get waylaid by the brutal curse damage. 9/10 don’t make it to the end.
@@christophercollins3632 Yes, one important thing you pointed out is the NG+, people often forget about the fact that Souls games have many cycles and boss difficulty often changes dramatically in higher difficulty cycles and they talk as if it was just NG, for me NG could almost be considered a sort of "easy mode" game run.
I don't consider her easy as some players say, it's quite the opposite, quite honestly. She was one of the bosses who killed me most, much more than Sir Alonne, to cite an example. The thing is her difficulty is tightly connected to a "gimmick" of sorts, the curse factor. Players who say she's easy, often say that mostly in two scenarios: A: They fought her many times (and most likely died in a great deal of these attempts) or B: They know her "gimmick" beforehand and thus prepare to face her.
As I have watched quite a share of walkthroughs in my spare time (I'm a game master in tabletop RPGs and have acquired a "weird" pleasure of seeing players suffering, lol), most new players die many times fighting Nashandra, perhaps just as much as the bosses (and sometimes more, as in the last playthrough I watched) that are usually considered the hardest bosses, like Raime (aka Fume Knight).
The thing I like about Elana better, though, is that she uses a cool variety of spells and summon other enemies, something I feel enhance the experience of fighting a "final boss".
@@DanielEscovedo I kind of consider Nashandra a reward; a not terribly difficult end to a long struggle. It takes time to learn her moves, and I’ve died plenty to her. But once you know what to do, she’s fairly straight forward. And it makes sense that she’s not a bada_ss like Elana. The devs included 2 illusory rings that make your weapons invisible, if you beat the game without dying or resting at a bonfire. Nash lets players have a victory lap of sorts; you’ve made it, here’s the ceremonial boss.
Gir was one of the greatest side kicks to exist! Thanks for reminding me lemon
New merch! So excited to become an alumn of the Firebomb Academy 🔥
I'm finally free from bad breath and white tongue after having a horrible outbreak and I feel the same way you described in your interview. Listening to you share your experience of improvement gave me the ray of hope I needed to hear. I'm glad there are people like you who simply want to help other people struggling with the same problems. Your words gave me the courage I needed to hear today to know that it is okay. I can still be myself and now enjoy my life like I'm supposed to. I am blessed to have found you, Dr. Emovon, on UA-cam..😭😭
good run idea: Make a wheel with all weapons/spells in game(DS,DS2,DS3...) and spin it, and you can play whit only that one thing it lands on