i was watching youre doom in 3d video on youre spanish channel and you speak so fast it overwhelmed me to the point where i couldnt keep up with the subtitles. cool video and also i left a sub
Great video! Its something that I would like to implement in my own project! But what is GroundCheck? Is it a game object itself or an additional script?
Is it possible to have priority gradients? Imagine if you had a tall cylinder gravity field with a priority value of 1 at the bottom and a priority value of 0 at the top. That way you wouldn't have to individually prioritise entire fields and could overlap multiple areas with automatically calculated priorities of each direction. If you duplicated the cylinder and turned it upside down and overlapped it with the other one, one end would have the values (1 down, 0 up), the middle would be (0.5 down, 0.5 up), and the opposite end would be (0 down, 1 up). If you added 100 more tube areas with different orientations, the character should now be able to notice the priorities of every area it is currently inside of and weigh all priorities against each other on the fly
Funny, since your grabity field concept was EXACTLY how the developers of SMG also did it. Great minds think alike!
He probably watched the same Jasper video you did.
tbh I didn’t watch anything about it before implementing it 😅
Was thinking of these mechanics a while ago. I took a quick look at the code which looks nice and abstract without all the fuzz.
I'm gonna be using Unreal Engine but this video was BRILLIANT for explaining it, thank you!
Very well implemented mechanics, and so useful! Thx
Glad you like it! Thanks!
i was watching youre doom in 3d video on youre spanish channel and you speak so fast it overwhelmed me to the point where i couldnt keep up with the subtitles. cool video and also i left a sub
I'm sorry :( I will try to do the video in english! Thanks for the sub!
Very impressive work! Definitely deserves more views.
Thank you mate! 😁
Dang, good job man
Thats so cool! Awesome work
Great video! Thanks for sharing!
Thanks Mate!
Thank you!
Great video
good job keep doing this
Nice. I’m making a smg like game with pikmin
Another good example that the greatest game dev content is in English!
HAHAHAHA
whaaat! no sabía que tenías un canal en inglés! jajaja :D
Lo tengo super abandonado pero quiero subir los devblogs en inglés :'(
this is dope
あなたは日本語を知らない、私も知らない
Good video for game developers (or curious) ✌🏽
Great video! Its something that I would like to implement in my own project! But what is GroundCheck? Is it a game object itself or an additional script?
This is an English channel from now on guys!
THIS IS AN ENGLISH GAME DEVELOPER FOR NOW ON GUYS!
very very very Good!
Thank you very much!
Is it possible to have priority gradients? Imagine if you had a tall cylinder gravity field with a priority value of 1 at the bottom and a priority value of 0 at the top. That way you wouldn't have to individually prioritise entire fields and could overlap multiple areas with automatically calculated priorities of each direction. If you duplicated the cylinder and turned it upside down and overlapped it with the other one, one end would have the values (1 down, 0 up), the middle would be (0.5 down, 0.5 up), and the opposite end would be (0 down, 1 up). If you added 100 more tube areas with different orientations, the character should now be able to notice the priorities of every area it is currently inside of and weigh all priorities against each other on the fly
Well I guess that would be possible! Not supported by the current code though 😁
This sounds very interesting, too bad is not in spanish
Yeah, I'm sorry 😂
I was looking for how you did the code.
The github link is in the description!
Yes 👍
Wow. me gusta tu manejo del ingles.
I Like it
So where's the next video?
Well, I've been uploading videos to my Spanish channel. I'm thinking about starting to upload devblogs of the game I'm working atm in this channel.
impreisonarte a casa platita
Can you teach me Inglés?
Hahaha cool video👌🏻
hahahahaha
Can you please make it in 2D ? That would really help me , Thank you in advance :)
The same implementation should work for 2D! Use Vector2 instead!
@@rhomitadev So I take your code and replace vector3 with vector2 ? and that's all ?
Ahora tienes videos en ingles?
si eras bueno en los de español en ingles es mejoor VAMOOO
Está hace bastante el canal pero nunca lo retomé 🤣
Porque mire todo el video si no hablo ingles?
Podés verlo en español acá: ua-cam.com/video/RYzkkUCtZ-4/v-deo.html 😆
A uat