I made the GRAVITY of Super Mario Galaxy in 4 minutes in Unity 3D

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 51

  • @irritationnation6122
    @irritationnation6122 Рік тому +21

    Funny, since your grabity field concept was EXACTLY how the developers of SMG also did it. Great minds think alike!

    • @CathodeRayKobold
      @CathodeRayKobold 5 місяців тому +2

      He probably watched the same Jasper video you did.

    • @rhomitadev
      @rhomitadev  5 місяців тому +1

      tbh I didn’t watch anything about it before implementing it 😅

  • @MasthaX
    @MasthaX 2 роки тому +6

    Was thinking of these mechanics a while ago. I took a quick look at the code which looks nice and abstract without all the fuzz.

  • @themadduck8784
    @themadduck8784 Рік тому +3

    I'm gonna be using Unreal Engine but this video was BRILLIANT for explaining it, thank you!

  • @shaggylish
    @shaggylish 3 роки тому +9

    Very well implemented mechanics, and so useful! Thx

    • @rhomitadev
      @rhomitadev  3 роки тому +1

      Glad you like it! Thanks!

  • @max.4810
    @max.4810 2 роки тому +2

    i was watching youre doom in 3d video on youre spanish channel and you speak so fast it overwhelmed me to the point where i couldnt keep up with the subtitles. cool video and also i left a sub

    • @rhomitadev
      @rhomitadev  2 роки тому +1

      I'm sorry :( I will try to do the video in english! Thanks for the sub!

  • @Brynimation
    @Brynimation 3 роки тому +1

    Very impressive work! Definitely deserves more views.

  • @tannerthunell6228
    @tannerthunell6228 5 місяців тому

    Dang, good job man

  • @igorneves4373
    @igorneves4373 2 роки тому

    Thats so cool! Awesome work

  • @iHeartGameDev
    @iHeartGameDev 2 роки тому

    Great video! Thanks for sharing!

  • @HelPfeffer
    @HelPfeffer 2 роки тому

    Thank you!
    Great video

  • @fatcutestudio
    @fatcutestudio 2 роки тому

    good job keep doing this

  • @MrLump
    @MrLump Рік тому

    Nice. I’m making a smg like game with pikmin

  • @AugustoMicheliDebard
    @AugustoMicheliDebard 3 роки тому +2

    Another good example that the greatest game dev content is in English!

  • @GermanCoronel
    @GermanCoronel Рік тому

    whaaat! no sabía que tenías un canal en inglés! jajaja :D

    • @Rhomita
      @Rhomita Рік тому

      Lo tengo super abandonado pero quiero subir los devblogs en inglés :'(

  • @qwertyzorovague
    @qwertyzorovague 3 роки тому

    this is dope

  • @VictorhHugoWritter
    @VictorhHugoWritter 3 роки тому +1

    あなたは日本語を知らない、私も知らない
    Good video for game developers (or curious) ✌🏽

  • @eliyahumedia
    @eliyahumedia 3 роки тому

    Great video! Its something that I would like to implement in my own project! But what is GroundCheck? Is it a game object itself or an additional script?

  • @machelul
    @machelul 3 роки тому +1

    This is an English channel from now on guys!

    • @rhomitadev
      @rhomitadev  3 роки тому +2

      THIS IS AN ENGLISH GAME DEVELOPER FOR NOW ON GUYS!

  • @RubikAdams
    @RubikAdams 3 роки тому +1

    very very very Good!

  • @teroblepuns
    @teroblepuns Рік тому +1

    Is it possible to have priority gradients? Imagine if you had a tall cylinder gravity field with a priority value of 1 at the bottom and a priority value of 0 at the top. That way you wouldn't have to individually prioritise entire fields and could overlap multiple areas with automatically calculated priorities of each direction. If you duplicated the cylinder and turned it upside down and overlapped it with the other one, one end would have the values (1 down, 0 up), the middle would be (0.5 down, 0.5 up), and the opposite end would be (0 down, 1 up). If you added 100 more tube areas with different orientations, the character should now be able to notice the priorities of every area it is currently inside of and weigh all priorities against each other on the fly

    • @rhomitadev
      @rhomitadev  Рік тому

      Well I guess that would be possible! Not supported by the current code though 😁

  • @iamadev
    @iamadev 3 роки тому +3

    This sounds very interesting, too bad is not in spanish

  • @Thesupperals
    @Thesupperals 11 місяців тому

    I was looking for how you did the code.

    • @rhomitadev
      @rhomitadev  11 місяців тому

      The github link is in the description!

  • @lcdf6538
    @lcdf6538 3 роки тому +1

    Yes 👍

  • @coca7895
    @coca7895 Рік тому

    Wow. me gusta tu manejo del ingles.

  • @clintondeklerk1580
    @clintondeklerk1580 2 роки тому

    I Like it

  • @apfelschorle1988
    @apfelschorle1988 2 роки тому

    So where's the next video?

    • @rhomitadev
      @rhomitadev  2 роки тому

      Well, I've been uploading videos to my Spanish channel. I'm thinking about starting to upload devblogs of the game I'm working atm in this channel.

  • @zo1nkox
    @zo1nkox 2 роки тому

    impreisonarte a casa platita

  • @tabithawaldron3107
    @tabithawaldron3107 3 роки тому +1

    Can you teach me Inglés?
    Hahaha cool video👌🏻

  • @HediDev
    @HediDev 2 роки тому +1

    Can you please make it in 2D ? That would really help me , Thank you in advance :)

    • @rhomitadev
      @rhomitadev  2 роки тому +1

      The same implementation should work for 2D! Use Vector2 instead!

    • @HediDev
      @HediDev 2 роки тому

      @@rhomitadev So I take your code and replace vector3 with vector2 ? and that's all ?

  • @Cherry-ec9cj
    @Cherry-ec9cj 2 роки тому

    Ahora tienes videos en ingles?
    si eras bueno en los de español en ingles es mejoor VAMOOO

    • @rhomitadev
      @rhomitadev  2 роки тому +1

      Está hace bastante el canal pero nunca lo retomé 🤣

  • @Camilo_2468
    @Camilo_2468 3 роки тому

    Porque mire todo el video si no hablo ingles?

    • @rhomitadev
      @rhomitadev  3 роки тому

      Podés verlo en español acá: ua-cam.com/video/RYzkkUCtZ-4/v-deo.html 😆

  • @eluruguayo1891
    @eluruguayo1891 3 роки тому

    A uat