Great video. Movement is so important in this game, and I feel it is the hardest topic to master especially for players like me getting verry quickly very excited and throw all da boys in the meat grinder asap HAHA but I got much better over time and your videos help a lot.
Love it Jon! Awesome, simple and easy to understand. Plenty of gems to pick up for the fight phase! Def going to have my boys watch it! Thanks big guy!
Boom! Question about precision: eg if a judiciar uses precision to attack a MegaNob boss and kills him with damage left over does those wounds spill back onto the bodyguard squad?
Sending this to all my buds that still play fight phase like 8th edition lol Krumpmeister, how did you get that purple "measure 1 inch" circle range indicator in TTS?
you just need to have your army yellowscribed. the click 4 on the numpad to make the aura, 5 to decrease. If you check my playlist i have a full tutorial for TTS
Question on consolidation, if say my unit of Boyz was engaged with a rand raider and they did damage but didn't kill it. It's a larger unit so part of my unit is within 3 of an obj but those same models are not within 4 inches of an enemy model or the land raider. Could I consolidate onto the obj with some of my Boyz that are closer and move others in the unit that are within 4 inches to the land raider?
no, as the unit has to end closer so does each model in the unit, you can only make this work if some of the models can move closer to the object while ALSO moving closer to the LR. You consolidate on a model by model basis, BUT the UNIT and every model still has to move closer to the closest enemy model UNLESS, there is no enemy model, in which case you can go towards the objective
what if moving all models towards the closest enemy leaves the unit out of coherency? can you use a pile in movement to connect two groups of models, even if it doesn't go towards the closes enemy?
If you don't destroy the fights first unit, do they still fight during the fights first phase, or do they get pushed into the regular phase? My thoughts is that they would get to fight next during the fights first phase.
Since you start the fight phase with the player it is not, do they attack with a unit that didnt get charged this turn or is it literally Fights First and then remaining combat? The wording of everything is rough
2 parts to the fights phase. both start with the non active player, fights first units, which will all alternate, followed by the fights normal units which will then alternate
@@Happykrumpingwargaming007 ty for replying. I guess my question is if they charged units this turn, but i have a unit thats in engagement range and didnt get charged this turn, do we start with their charged units or my defending unit? Might be overthinking it lol
If everything is on the line and we change a character and they pop heroic intervention on that character so they get fight first, how do we deal with that?
you do not get fights first from using heroic intervention, it explicitly says in the strat they do not gain the "charge bonus", which is defined as the fights first ability. Also be aware that any unit in the game (excluding non walker vehicles) can use the heroic intervention strat, it is not limited to characters in 10th edition.
@@Happykrumpingwargaming007 I read the bottom where it says they don't get the charge bonus but then I thought "what's the point of heroically intervening if you don't get to fight the enemy before they attack" hahaha I guess it's more of a "heroic sacrifice"??
Any good counters against "fight on death" units/strategems? As Drukhari it is a real struggle, as I am almost guaranteed to loose the unit I charge into combat
Still iffy on how the math changes if you roll fnp one at a time compared to in pairs/triples. If you know wounds don’t carry over, shouldn’t the damage received be the same?
It definitely matters. The order in which wounds come through affects it. A simple example is say u have squighogs with 3 wounds each. You have two 3 damage attacks coming in, if you fail 2 of the first 3 fnp on the first roll, then fail all 3 on the next roll, you'll only lose one squighog, and no wounds carry over. Otherwise if you roll it all together that'll be 5 wounds across 2 models. It makes fnp very valuable
Trying to understand this aspect better… When piling into a fight first unit that you did not charge.. why would that unit not have fights first? (If any reference to specific rule u can reference would be awesome that way can better explain to someone myself) Thank you!
It is the literal actual rule, please read the fight phase section, so "Fighting" is 3 steps, pile in, attack, consolidate. Once you pile in you complete the sequence, it cannot be interupted
Still dont get why Tragann Valoris cant pile into the Death company 14:36. Surely the squad get their normal 3 inch pile in regardless. The two wardens go into the death company. One move blocks Trajann from base to base with baal and then he gets base to base with your wardens in cc with the Death Company no?
you have to end a pile in closer to the closest enemy model, trajann would have to end closer to the baal. meaning he could not go further from it, which would be required to go closer to the DC
On the slide where it says to prioritize different save profiles, does that mean if someone attacks my Boyz (with warboss attached), I should "slow roll" the saves on my Boyz until they're all dead, then use the 4+ save on my warboss?
absolutely. but it does not have to be one by one. for example. 11 wounds dealt to a unit of 10 boyz and a waarboss. Rolle 10 saves on the boys save first, if you fail them all, then put the last save on the warboss, if you pass any of them, then the 11th wound would also go on the boys.
needed this, most important phase for an ork and I'm not 100% on the phase Edit after video: so you can get around fights first by charging something else, and piling into the fights first unit? also me and my friends have played that you need to kill a enemy unit fully to be able to consolidate, is that not true?
@@Happykrumpingwargaming007 so I pile in, fight, consolidate, then my opponent when he fights back does the same 3 steps? I think I've been playing it that we only consolidate at end of phase if unit is killed
But If you pile into a Unit that you havent charged, you no longer fight first either. So you opponents unit will activate first? Isnt there a risk of getting killed first if you do so?
no, i think you need to re watch the video. The pile in IS the start of your fighting, once you have piled in, you finish your fighting, they cannot interupt that
Once you activate a unit, you have to finish all the steps in the sequence (pile in, fight, consolidate). Even though the enemy unit has fights first, it can't activate because it's not in engagement range. So you activate your unit, and then even if you pile into a "fights first" unit, you *have to* finish all the steps in your own activation before that "fights first" unit can fight.
I'm sure this is a great video, I only got 5 minutes but after that I can't get past the fact that ima bout to drop all my plastic Crack in the trash. Femstodes aside, the blatant disrespect by gw towards the fans is still leaving a bad taste in my month..
I am actually quite inspired tbh, the community outrage, the fact that asmongold, the quartering, etc.... massive channels are covering this is new, and it is causing a real issue for ESG nonsense. I have optimism GW might see the error of their ways
As a new player, these videos are invaluable.
oh lovely man, happy to be of help!
Second this...more plz! 😊
They taught me so much as well.
I really appreciate the tip on getting around fights first ... Expecting to see some Custodes in my GT coming up this weekend
Great video. Movement is so important in this game, and I feel it is the hardest topic to master especially for players like me getting verry quickly very excited and throw all da boys in the meat grinder asap HAHA but I got much better over time and your videos help a lot.
heck yeah man! Super happy to be of service! Keep plugging away, you will get it
@@Happykrumpingwargaming007I mean it! Next one please a "How to beat Knights with Orks" 🤣 I just can't beat 'em metal gitz.
Dude like everytime thanks !
Damn, this move with custodes was perfect
Love it Jon! Awesome, simple and easy to understand. Plenty of gems to pick up for the fight phase! Def going to have my boys watch it! Thanks big guy!
Cheers home slice! Go forth and Krump with Brutal Kunnin!
Boom! Question about precision: eg if a judiciar uses precision to attack a MegaNob boss and kills him with damage left over does those wounds spill back onto the bodyguard squad?
yes, because attacks all happen one at a time, Attacks can spill over, but not damage
Great video! Thanks champ!
Dude you are just amazing!!!
So kind of you! I greatly appreciate your support
This is really helpful. Thanks mate!
I got you home slice!
Thanks for great content as always, love your channel!!
Oh my pleasure :) I appreciate your support
Sending this to all my buds that still play fight phase like 8th edition lol
Krumpmeister, how did you get that purple "measure 1 inch" circle range indicator in TTS?
4 on the keypad is the hotkey for it by default!
@@Happykrumpingwargaming007 Thanks! Keep up the krumpin'
Yoo. Love your videos. Quick question, I’m just starting out, what would you suggest that I Import from TTS?
hey bud, just use force org, it has everything. In the members section of our discord i have all the maps you need listed
Just started building some world eaters. This is gonna be great!
ooo nice
That was great. Thank you.
My pleasure! Now go forth and Krump!
Ive been playing on TTS for a bit but i never knew that you could make a radius around a model. do i need to install a key bind for this? 5:48
you just need to have your army yellowscribed. the click 4 on the numpad to make the aura, 5 to decrease. If you check my playlist i have a full tutorial for TTS
Fantastic work masive help as well.
glad you enjoyed it! Go forth and krump my friend!
nice stuff!!!!!
:)
Question on consolidation, if say my unit of Boyz was engaged with a rand raider and they did damage but didn't kill it. It's a larger unit so part of my unit is within 3 of an obj but those same models are not within 4 inches of an enemy model or the land raider. Could I consolidate onto the obj with some of my Boyz that are closer and move others in the unit that are within 4 inches to the land raider?
no, as the unit has to end closer so does each model in the unit, you can only make this work if some of the models can move closer to the object while ALSO moving closer to the LR. You consolidate on a model by model basis, BUT the UNIT and every model still has to move closer to the closest enemy model UNLESS, there is no enemy model, in which case you can go towards the objective
what if moving all models towards the closest enemy leaves the unit out of coherency? can you use a pile in movement to connect two groups of models, even if it doesn't go towards the closes enemy?
If the fight starts with the pile in does that mean a unit that fights-first pile in on you?
only if they start in engagement or charged
If you don't destroy the fights first unit, do they still fight during the fights first phase, or do they get pushed into the regular phase? My thoughts is that they would get to fight next during the fights first phase.
fights first
Since you start the fight phase with the player it is not, do they attack with a unit that didnt get charged this turn or is it literally Fights First and then remaining combat? The wording of everything is rough
2 parts to the fights phase. both start with the non active player, fights first units, which will all alternate, followed by the fights normal units which will then alternate
@@Happykrumpingwargaming007 ty for replying. I guess my question is if they charged units this turn, but i have a unit thats in engagement range and didnt get charged this turn, do we start with their charged units or my defending unit? Might be overthinking it lol
Ask in the members discord, ill explain in full detail for you there
If everything is on the line and we change a character and they pop heroic intervention on that character so they get fight first, how do we deal with that?
you do not get fights first from using heroic intervention, it explicitly says in the strat they do not gain the "charge bonus", which is defined as the fights first ability. Also be aware that any unit in the game (excluding non walker vehicles) can use the heroic intervention strat, it is not limited to characters in 10th edition.
@@Happykrumpingwargaming007 I read the bottom where it says they don't get the charge bonus but then I thought "what's the point of heroically intervening if you don't get to fight the enemy before they attack" hahaha I guess it's more of a "heroic sacrifice"??
no, it can mess up pile ins, it can ruin other charges (by blocking etc) tons of uses
Any good counters against "fight on death" units/strategems? As Drukhari it is a real struggle, as I am almost guaranteed to loose the unit I charge into combat
yep, they still have to pile in to fight, position yourself in a way so they need to pile into something they dont want to
Still iffy on how the math changes if you roll fnp one at a time compared to in pairs/triples. If you know wounds don’t carry over, shouldn’t the damage received be the same?
no, because rolls spike :)
It definitely matters. The order in which wounds come through affects it. A simple example is say u have squighogs with 3 wounds each. You have two 3 damage attacks coming in, if you fail 2 of the first 3 fnp on the first roll, then fail all 3 on the next roll, you'll only lose one squighog, and no wounds carry over. Otherwise if you roll it all together that'll be 5 wounds across 2 models.
It makes fnp very valuable
Trying to understand this aspect better… When piling into a fight first unit that you did not charge.. why would that unit not have fights first? (If any reference to specific rule u can reference would be awesome that way can better explain to someone myself) Thank you!
It is the literal actual rule, please read the fight phase section, so "Fighting" is 3 steps, pile in, attack, consolidate. Once you pile in you complete the sequence, it cannot be interupted
nice job
Thank you! Cheers!
If my Impulsor didnt move it was charged by somebody but survived, can my asst Intercessors disembark and charge the enemy unit in my phase?
yes
Still dont get why Tragann Valoris cant pile into the Death company 14:36. Surely the squad get their normal 3 inch pile in regardless. The two wardens go into the death company. One move blocks Trajann from base to base with baal and then he gets base to base with your wardens in cc with the Death Company no?
you have to end a pile in closer to the closest enemy model, trajann would have to end closer to the baal. meaning he could not go further from it, which would be required to go closer to the DC
On the slide where it says to prioritize different save profiles, does that mean if someone attacks my Boyz (with warboss attached), I should "slow roll" the saves on my Boyz until they're all dead, then use the 4+ save on my warboss?
absolutely. but it does not have to be one by one. for example. 11 wounds dealt to a unit of 10 boyz and a waarboss. Rolle 10 saves on the boys save first, if you fail them all, then put the last save on the warboss, if you pass any of them, then the 11th wound would also go on the boys.
@@Happykrumpingwargaming007 yep cool. Makes sense! Thanks again for your help
thanks!
I am still having trouble understanding the damage not spilling over. Can you help me understand that better?
ask in discord, i can go in more detail there
needed this, most important phase for an ork and I'm not 100% on the phase
Edit after video: so you can get around fights first by charging something else, and piling into the fights first unit?
also me and my friends have played that you need to kill a enemy unit fully to be able to consolidate, is that not true?
no, that is not true :) consolidation happens every fight phase as the last step of fighting
@@Happykrumpingwargaming007 so I pile in, fight, consolidate, then my opponent when he fights back does the same 3 steps?
I think I've been playing it that we only consolidate at end of phase if unit is killed
correct, every unit goes through those 3 steps in that order
But If you pile into a Unit that you havent charged, you no longer fight first either. So you opponents unit will activate first? Isnt there a risk of getting killed first if you do so?
no, i think you need to re watch the video. The pile in IS the start of your fighting, once you have piled in, you finish your fighting, they cannot interupt that
I was getting this wrong for so long as well.
Once you activate a unit, you have to finish all the steps in the sequence (pile in, fight, consolidate).
Even though the enemy unit has fights first, it can't activate because it's not in engagement range. So you activate your unit, and then even if you pile into a "fights first" unit, you *have to* finish all the steps in your own activation before that "fights first" unit can fight.
Warhammer in the year 40000.
IN THE YEAR 40000!!! 😂😂
I was going to give this a watch then I realised I pkay Tau - lol
hahaha, even tau need to understand it though!
@@Happykrumpingwargaming007 our combat phase is done in the shooting phase ;)
I'm sure this is a great video, I only got 5 minutes but after that I can't get past the fact that ima bout to drop all my plastic Crack in the trash. Femstodes aside, the blatant disrespect by gw towards the fans is still leaving a bad taste in my month..
I am actually quite inspired tbh, the community outrage, the fact that asmongold, the quartering, etc.... massive channels are covering this is new, and it is causing a real issue for ESG nonsense. I have optimism GW might see the error of their ways
The stuff you explain is golden. But man,… get prepared and edit more. Cause there are some very hard to chew through moments…
feel free to volunteer to edit my videos :P I am a Chiropractor not an editor